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		<title>Jack-o-nine/Gameplay/Slaver</title>
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		<summary type="html">&lt;p&gt;Couldntbeme: /* Whip */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
&lt;br /&gt;
::: ''This section is work in progress''&lt;br /&gt;
&lt;br /&gt;
===Strength===&lt;br /&gt;
Increased by:&lt;br /&gt;
*Sparring in the Colosseum (+1)&lt;br /&gt;
*Combat in the fog (+1~4)&lt;br /&gt;
*Teaching martial arts (+1)&lt;br /&gt;
*Sex, only when B+ or lower (+1)&lt;br /&gt;
*Applying Miracle Balm, only when C+ or lower (+2)&lt;br /&gt;
*Highly rated cooked food, 2 levels above the current strength level (+1, S+ food / restaurant can increase to A+)&lt;br /&gt;
Decreased by:&lt;br /&gt;
*Energy below 0 (red stars) -1 per star per action, instantly&lt;br /&gt;
*Illness&lt;br /&gt;
*Consuming alcohol/some drugs -1&lt;br /&gt;
*Drug/alcohol addiction&lt;br /&gt;
*Wounds rapidly drains strength&lt;br /&gt;
*A dinner of rating below your current strength&lt;br /&gt;
Raising strength from A+ to S+ requires 506 sparring wins against ironclad or amazon&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
Increased by:&lt;br /&gt;
*A Standard of living strictly greater than your Brand ranking (wealth level must be greater than personality, estate quality must be greater than sum of personality and brand ranking): +1 per day&lt;br /&gt;
*Wearing the snake amulet: +1 per day (if personality is below B+)&lt;br /&gt;
*Successful &amp;quot;Explain Her Position&amp;quot; or successful Encourage: +2 per success, if quality of success is greater than or equal to current charisma (eg critical success can increase up to A+, minimal success can increase up to C+)&lt;br /&gt;
&lt;br /&gt;
Decreased by:&lt;br /&gt;
*A Standard of living strictly less than your Brand ranking: -1 per day&lt;br /&gt;
*Datura addiction (smoking datura when addiction level is greater than 30): -1 per toke&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example in version 2.23:&lt;br /&gt;
If you live in Serpentine, with B+ brand reputation, and you upgrade your standard of living to B+ (by default standard of living is Basic, C-, for Serpentine residence), and you upgraded your hall, bedroom, kitchen and bathroom, your personality attribute will stabilize at C-. If you stay with the C- basic standard of living, then personality will stabilize at D-. If you don't upgrade your home decor, then it will trend down towards F-. Wearing the snake amulet will effectively cancel out the decrease from poor standard of living, meaning that successful encourages and rational explanations can increase personality up to B+ over time.&lt;br /&gt;
&lt;br /&gt;
===Allure===&lt;br /&gt;
Increased by:&lt;br /&gt;
*Fashionable Attire (+1)&lt;br /&gt;
*Noble Regalia (+2)&lt;br /&gt;
*Fashionable haircut (+1, 3 sparks at salon, lasts 30 days)&lt;br /&gt;
*Cosmetic procedures (+1, 5 sparks at salon, lasts 10 days)&lt;br /&gt;
*High strength (+1 if your strength is A+ or better)&lt;br /&gt;
*Good mood (+1 if your mood is positive)&lt;br /&gt;
*Pristine hygiene (+1)&lt;br /&gt;
*Excess energy (+1 if you have at least half a green spark of energy remaining)&lt;br /&gt;
Decreased by:&lt;br /&gt;
*Worn Clothes (-1)&lt;br /&gt;
*Housecoat (-1)&lt;br /&gt;
*No haircut (-1)&lt;br /&gt;
*No cosmetic procedures (-1)&lt;br /&gt;
*Low strength (-1 if your strength is C- or worse)&lt;br /&gt;
*Poor hygiene&lt;br /&gt;
*Low mood (-1 if your mood is negative)&lt;br /&gt;
*Low energy (-1 if you have at least half a red spark of energy)&lt;br /&gt;
Note that the haircut and cosmetic procedures each effectively increase allure by 2, as they each add a +1 buff and remove a -1 debuff.&lt;br /&gt;
&lt;br /&gt;
===Libido===&lt;br /&gt;
* [http://www.hongfire.com/forum/forum/hentai-lair/hentai-game-discussion/412491-free-software-jack-o-nine-tails-%C9%94-thread-reboot-v2?p=4629636#post4629636 crushboss's tips on libido]&lt;br /&gt;
Increased by:&lt;br /&gt;
*Active sex life&lt;br /&gt;
*Healthy lifestyle&lt;br /&gt;
Decreased by:&lt;br /&gt;
*Injury&lt;br /&gt;
*Illness&lt;br /&gt;
*Poor health&lt;br /&gt;
*Low mood&lt;br /&gt;
*Ending day at maximum arousal (unless you have Chimaera Gem)&lt;br /&gt;
&lt;br /&gt;
===Brand Status===&lt;br /&gt;
Affects:&lt;br /&gt;
*Bonus sell price when bargaining with customers&lt;br /&gt;
*Slave charm rating (which increases the slave's value at auction and when bargaining, among other things)&lt;br /&gt;
*Farid will buy branded slaves at A+ or S+ Brand Status&lt;br /&gt;
Increased by:&lt;br /&gt;
*Slave wins Colosseum tournament battle (points proportional to fight level and inversely proportional to current Brand Status, up to C- for most battles, B+ for the championship battle)&lt;br /&gt;
*Slave wins Colosseum race (+5 points, up to B+)&lt;br /&gt;
*Spreading rumors at the Forum (up to C-, +1 point, once per day)&lt;br /&gt;
*Spreading rumors at the Gentleman's Club (up to S+, +1 point, 50% chance of success once per day)&lt;br /&gt;
*Completing Spectre's quest (+10 points, the post-patrician quest)&lt;br /&gt;
*Increasing faction reputation (+1 point every time it happens, in addition to any points from whatever sale lead to the increase)&lt;br /&gt;
*Selling slaves at the Guild auction (only if the slave is at least the level of your current Brand Status, +0.5 points per level of the slave, up to +5 points at S+)&lt;br /&gt;
*Completing Guild contracts (only if the slave is at least the level of your current Brand Status, +0.5 points per level of the contract, up to +5 points at S+)&lt;br /&gt;
*Selling slaves to the realtor, doctor, farm, or sergeant (+1 point, up to B+)&lt;br /&gt;
*Selling slaves to the Gentleman's Club (+2 points, up to B+)&lt;br /&gt;
*Selling slaves to most other customers (only if your Brand Status is less than or equal to the customer's desired level, +0.5 points per desired level, up to +5 points at S+. For example, selling an A+ slave to a customer who wants a B+ slave will give +3 points if you have B+ Brand Status, but +0 if you have A+ Brand Status.)&lt;br /&gt;
*Selling slaves at a discount (only if your Brand Status is less than or equal to the customer's desired level, +1 point per desired level, up to +10 points at S+. For example, selling an A+ slave at a discount to a customer who wants a B+ slave will give +6 points if you have B+ Brand Status, but +0 if you have A+ Brand Status.)&lt;br /&gt;
*Selling slaves to customers in restricted areas (+1 point per level the buyer wants, up to +10 points at S+)&lt;br /&gt;
*Selling a slave to the Pope (20 points)&lt;br /&gt;
*Selling slaves to specific repeat customers (variable points up to &amp;quot;bennies&amp;quot; limit: +1 point, plus +1 point for every level the sold slave exceeds the requested level, but each point granted permanently decreases the customer's bennies by that amount, and they will no longer grant points when they have 0 bennies. Madame Jofre has 100 bennies, Brina has 100 bennies, Bryn has 100 bennies, Manhunter has 6 bennies, the Moneylender has 6 bennies, Kagami-san has 6 bennies, Azura has 6 bennies, Servilia Quinta has 6 bennies, Estelindel has 6 bennies, Uncle Bo has 6 bennies, Jock the barman has 6 bennies, and the Chef, who never grants Brand Status, has 0 bennies. For example: selling an S+ slave to Madame Jofre, who wants C- slaves, will give +8 Brand Status the first 12 times and +4 the thirteenth time, while selling an A+ or S+ slave to Manhunter, who also wants C- slaves, would give +6 Brand Status, but future slaves sold to him would not yield any Brand Status regardless of rating.)&lt;br /&gt;
Decreased by:&lt;br /&gt;
*Embellishing a slave's capabilities when they do not otherwise meet a customer's requirements (-3 points, or -2 if you give them a discount after)&lt;br /&gt;
*Losing a race (-1 point)&lt;br /&gt;
*Having a slave die in the arena (-1 point)&lt;br /&gt;
*Having a slave lose in the arena without dying (-1 point)&lt;br /&gt;
*Getting a slave executed in the arena (-2 points, when a slave loses without dying while leaving the crowd displeased)&lt;br /&gt;
*Trying to sell a slave with insufficient charm (-0.5 points per level the buyer wants, up to -5 points at S+)&lt;br /&gt;
*Getting confronted ordering a parcel from the smugglers (-10 points)&lt;br /&gt;
*Ordering a parcel from the smugglers without being confronted (-5 points)&lt;br /&gt;
*Selling a slave with Rotphilis (-10 points)&lt;br /&gt;
*Selling a slave infected by a Fog fiend larva (decreases Brand Status to 0)&lt;br /&gt;
&lt;br /&gt;
In general, the easiest way to increase Brand Status early on is the Colosseum. At B+ Brand Status, the fastest way to increase Brand Status is through spreading rumors at the Club (which, on average, takes 140 days to increase Brand Status from B+ to S+). Because accessing the Club only requires nonzero Taurus house reputation (which can be gained by selling a D+ assistant to Don Castillo, regardless of the slaver's Camira house reputation) and a standard of living at Respectable or above, this strategy is suitable for players living in Necropolis or The Bull. For players living in other districts, the fastest way to increase Brand Status is to sell slaves to customers in any restricted area you have access to, then sell A+ or S+ slaves to customers with remaining bennies. Selling overranked slaves to repeat customs generally requires taking a loss compared to selling those slaves at Guild auctions, but can be competitive in comparison to Guild contracts and the Subpurchaser. &lt;br /&gt;
&lt;br /&gt;
Selling S+ ranked slaves at Guild auctions is the safest and most profitable way to improve Brand Status, and may be more desirable than other strategies when Guild Reputation is below S+. However, it is much slower than other options, as each sale only yields 5 Brand Status and can take upwards of 60 days of training time.&lt;br /&gt;
&lt;br /&gt;
===Guild Reputation===&lt;br /&gt;
Affects:&lt;br /&gt;
*Level of available contracts&lt;br /&gt;
*Number of slaves that can be sent to the Gladiatrix contest in the Colosseum (2 slaves can be entered in the same decade at B+, 3 at A+, and 4 at S+)&lt;br /&gt;
*Cow sale price (note that Guild Reputation does not impact the sale price of any other transaction, only cows sold to Jarik at the farm)&lt;br /&gt;
*At B+ Guild Reputation, the slaver can attend Guild gangbangs&lt;br /&gt;
*At B+ Guild Reputation, the slaver will be offered the abused slave for free the next time they sell a slave at auction, as long as they don't have an active contract. Accepting the gift gives a contract for an A+ Concubine, even if the slaver could not otherwise accept an A+ level contract. &lt;br /&gt;
*Time bonus on Guild contracts (contracts rated below the slaver's Guild Reputation only get 1/3rd time bonus)&lt;br /&gt;
*Spectre's quest can only be initiated with B+ Guild Reputation, among other conditions&lt;br /&gt;
Increased by:&lt;br /&gt;
*Completing several contracts&lt;br /&gt;
*Completing Spectre's quest (+10 points, the post-patrician quest)&lt;br /&gt;
*Accepting the abused slave (+10 points)&lt;br /&gt;
Decreased by:&lt;br /&gt;
*Missing the deadline on a contract (-5 points, plus -1 point for every level of Guild Reputation, such that a slaver with S+ Guild Reputation would lose -10 points for missing a deadline)&lt;br /&gt;
*Having a slave escape while wearing a collar and branded with a Guild brand (-2 points)&lt;br /&gt;
*Getting confronted ordering a parcel from the smugglers (-10 points)&lt;br /&gt;
*Ordering a parcel from the smugglers without being confronted (-5 points)&lt;br /&gt;
*Selling a slave with Rotphilis (-10 points for every time you've sold a slave with Rotphilis, to a minimum of 0 Guild Reputation. For example, the second ill slave sold will yield -20 points, while the first will yield only -10, but neither will decrease Guild Reputation below 0.)&lt;br /&gt;
*Selling a slave infected by a Fog fiend larva (-80 points, to a minimum of 0 Guild Reputation)&lt;br /&gt;
*Declining the abused slave (-10 points)&lt;br /&gt;
&lt;br /&gt;
===Standard of Living===&lt;br /&gt;
Affects:&lt;br /&gt;
*Mood&lt;br /&gt;
*Respectable or higher required to enter the Gentleman's Club in the Quarter of the Bull&lt;br /&gt;
*Personality&lt;br /&gt;
Change your standard of living in the Accounting section of the Domestic issues menu, and then wait until the end of decade for it to update (and for you to pay for your new standard of living).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Additional Cost Per Decade&lt;br /&gt;
|-&lt;br /&gt;
| Impoverished || 0$&lt;br /&gt;
|-&lt;br /&gt;
| Poor || 20$ ~ 30$&lt;br /&gt;
|-&lt;br /&gt;
| Basic || 40$ ~ 60$&lt;br /&gt;
|-&lt;br /&gt;
| Comfortable || 80$ ~ 120$&lt;br /&gt;
|-&lt;br /&gt;
| Respectable || 200$ ~ 300$&lt;br /&gt;
|-&lt;br /&gt;
| Luxurious  || 400$ ~ 600$&lt;br /&gt;
|-&lt;br /&gt;
| Extravagant || 800$ ~ 1200$&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If you have a slave that has high accounting skill and high intelligent, assigning slave to do accounting may receive a discount (up to 65% off if lucky) to cost from living standard.&lt;br /&gt;
&lt;br /&gt;
Similarly, you may receive a fine if you assign a dumb slave with no accounting skill, which may cause up to +75% more expensive bills if unlucky.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
::: ''This section is work in progress''&lt;br /&gt;
&lt;br /&gt;
::: ''Note: For a skill to increase the relevant activity must be done by the player character and not delegated to NPCs.''&lt;br /&gt;
&lt;br /&gt;
::: ''Note: Training a slave's skills will only increase the master's skills if the diligence result is 4 or 5 ('praiseworthy' or 'perfect score') and the difference between the slave's skill and the master's unboosted skill is at most 1 (ie B+ medic skill would only increase by training a slave with C+ or B+ nurse skill)&lt;br /&gt;
&lt;br /&gt;
::: ''There are 5 sets of clothing sold at the [[Jack-o-nine/Gameplay/Locations/White_Town#Boutique_of_Servilla_Quint|Boutique of Servilla Quint]] that will increase your skill by 1 when worn, for as long as they are worn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Teaching===&lt;br /&gt;
Increased by:&lt;br /&gt;
*Training any slave skill, with a diligence result of 4 or 5 ('praiseworthy' or 'perfect score')&lt;br /&gt;
&lt;br /&gt;
===Housekeeping===&lt;br /&gt;
Clothing: Livery&lt;br /&gt;
&lt;br /&gt;
Increased by:&lt;br /&gt;
*Training slave skill: Cooking&lt;br /&gt;
*Training slave skill: Maid&lt;br /&gt;
*Training slave skill: Secretary&lt;br /&gt;
*Cooking yourself ('Domestic issues' &amp;gt; 'Prepare a meal')&lt;br /&gt;
*Cleaning Yourself ('Domestic issues' &amp;gt; 'Tidy up the house')&lt;br /&gt;
*Doing accounting yourself ('Domestic issues' &amp;gt; 'accounting' &amp;gt; toggle 'Do accounting personally')&lt;br /&gt;
&lt;br /&gt;
===Artistry===&lt;br /&gt;
Clothing: Formal Attire&lt;br /&gt;
&lt;br /&gt;
Increased by:&lt;br /&gt;
*Training slave skill: Etiquette&lt;br /&gt;
*Training slave skill: Dance&lt;br /&gt;
*Training slave skill: Singing&lt;br /&gt;
*Training slave skill: Music&lt;br /&gt;
*Training slave skill: Pet&lt;br /&gt;
*Train sex skill: Threesome&lt;br /&gt;
*Train sex skill: Seduction&lt;br /&gt;
*Train sex skill: Masturbation&lt;br /&gt;
*Train sex skill: Dildo&lt;br /&gt;
*Train sex skill: Exhibitionism&lt;br /&gt;
*Train sex skill: Humiliation&lt;br /&gt;
&lt;br /&gt;
===Medicine===&lt;br /&gt;
Clothing: Medical Gown&lt;br /&gt;
&lt;br /&gt;
Increased by:&lt;br /&gt;
*Training slave skill: Nurse&lt;br /&gt;
*Training sex skill: Enema (if medic skill is below D-)&lt;br /&gt;
*Active sex: Enema (if medic skill is below C-)&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
Clothing: Aketon&lt;br /&gt;
&lt;br /&gt;
Increased by:&lt;br /&gt;
*Training slave skill: Gladiatrix&lt;br /&gt;
*Losing a sparring match (increases skill up to D-)&lt;br /&gt;
*Defeating an Unarmed Slave (increases skill up to D-)&lt;br /&gt;
*Defeating a Wardress (increases skill up to C+)&lt;br /&gt;
*Defeating a Shinobi (increases skill up to B+)&lt;br /&gt;
*Defeating an Ironclad (increases skill up to A+)&lt;br /&gt;
*Defeating an Amazon (increases skill up to A+, grants more experience than Ironclad)&lt;br /&gt;
*Fighting in the Fogs (increases skill up to A+)&lt;br /&gt;
*Getting unique trophies from the fogs (increases skill from A+ to S+)&lt;br /&gt;
&lt;br /&gt;
Getting a new trophy will grant 1/14th of the necessary skill experience to go from A+ to S+, such that getting all 14 trophies awards S+ combat skill. Trophies do not grant experience until combat skill reaches A+, but if the master acquires trophies before reaching A+ combat skill, experience will be granted retroactively.&lt;br /&gt;
&lt;br /&gt;
===Magic===&lt;br /&gt;
Clothing: Wizard Robes&lt;br /&gt;
&lt;br /&gt;
Increased by:&lt;br /&gt;
*Training slave skill: Enchantress&lt;br /&gt;
*Training slave skill: Alchemy&lt;br /&gt;
*Casting Auspex with skill level F-&lt;br /&gt;
*Casting Tremendio with skill level B+ or lower&lt;br /&gt;
*Casting any other spell with any skill level&lt;br /&gt;
*Having a slave with a magical brand make an escape attempt while uncollared (the slaver uses the magical brand to track them down)&lt;br /&gt;
&lt;br /&gt;
===Dominance===&lt;br /&gt;
Increased by:&lt;br /&gt;
*Punishment: Psychological pressure&lt;br /&gt;
*Training slave skill: Pony training&lt;br /&gt;
*Training slave skill: Humiliation&lt;br /&gt;
*Training slave skill: Masochism&lt;br /&gt;
*Training slave skill: Self-torture&lt;br /&gt;
*Training slave skill: Dog/Pig/Horse/Fiend mating&lt;br /&gt;
*Training slave skill: Fitness&lt;br /&gt;
*Put in Place (if successful)&lt;br /&gt;
*Threaten (if successful)&lt;br /&gt;
*Punishment: Torture&lt;br /&gt;
*Active Sex: Bite/Hit (and Dirty Talk? maybe - the code looks weird for Talk...)&lt;br /&gt;
Dominance will only increase if a slave's nature is greater than or equal to the master's dominance.&lt;br /&gt;
&lt;br /&gt;
===Whip===&lt;br /&gt;
Increased by:&lt;br /&gt;
*Punishment: Flogging&lt;br /&gt;
*Training slave skill: Pony&lt;br /&gt;
*Sparring with a lash or whip equipped (increases skill regardless of fight level, so it is possible to reach S+ Whip skill by sparring unarmed slaves)&lt;br /&gt;
&lt;br /&gt;
===Torturer===&lt;br /&gt;
Increased by:&lt;br /&gt;
*Punishment: Torture instruments/units&lt;br /&gt;
*Active Sex: Tickle with dagger&lt;br /&gt;
&lt;br /&gt;
===Rope===&lt;br /&gt;
Increased by:&lt;br /&gt;
*Punishment: Bondage and Deprivation&lt;br /&gt;
&lt;br /&gt;
==Mood==&lt;br /&gt;
You can check the things affecting the Slaver's mood in his diary. Good moods improve his efficiency and increase the odds of successful actions. (need to verify: affects slaver allure?)&lt;br /&gt;
&lt;br /&gt;
Things that improve his mood:&lt;br /&gt;
*Decent housing relative to Reputation&lt;br /&gt;
*Good standard of living relative to Reputation&lt;br /&gt;
*Recent Sex&lt;br /&gt;
*Slave making good progress&lt;br /&gt;
*Having lots of energy&lt;br /&gt;
*Comfortable clothing&lt;br /&gt;
*Clean house&lt;br /&gt;
*Being clean&lt;br /&gt;
*Buying a new slave&lt;br /&gt;
*Selling a slave&lt;br /&gt;
*Date (reward: spend time together) that goes well&lt;br /&gt;
*Training a beautiful slave.&lt;br /&gt;
*Eating well (Restaurant date with slave, eating at Gentlemen's Club)&lt;br /&gt;
*Slave obeying (green in &amp;quot;achievements&amp;quot; area)&lt;br /&gt;
*Rule: Behave alarm w/slave with Blowjob skill&lt;br /&gt;
*Rule: Behave urinal w/slave with Golden Shower skill&lt;br /&gt;
*Rule: Behave toilet w/slave with Scatology skill&lt;br /&gt;
*Assistant Rule: Bath slave w/assistant with Oral and/or Petting skills&lt;br /&gt;
*Salon: Invigorating massage, Erotic Massage, Aroma spa&lt;br /&gt;
*Watching a battle in the Colosseum&lt;br /&gt;
*Drinking at the Virgin's Hip&lt;br /&gt;
*Drugs  - Camra, Datura, Essence of Oblivion, Bacchus' Nectar&lt;br /&gt;
&lt;br /&gt;
Things that decrease mood:&lt;br /&gt;
*Housing that doesn't reflect his reputation&lt;br /&gt;
*Too low of a standard of living&lt;br /&gt;
*Pent up sexual desire (Stallion/Wild Stallion)&amp;lt;sup&amp;gt;[1]&lt;br /&gt;
*Being oversexed&lt;br /&gt;
*Slave not behaving&lt;br /&gt;
*Worn/uncomfortable clothing&lt;br /&gt;
*Dirty house&lt;br /&gt;
*Injuries&lt;br /&gt;
*Cleaning the house yourself&lt;br /&gt;
*Preparing your own meals&lt;br /&gt;
*Drug/alcohol withdrawal&lt;br /&gt;
&lt;br /&gt;
[1] Wearing [[Jack-o-nine/Gameplay/Locations/White_Town#Central_Forum|Chimaera's Gem]] guarantees this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sexual Desire==&lt;br /&gt;
&lt;br /&gt;
Levels from highest to lowest:&lt;br /&gt;
*Wild Stallion*&lt;br /&gt;
*Stallion*&lt;br /&gt;
*Rock Hardon&lt;br /&gt;
*Mighty Hardon&lt;br /&gt;
*Hardon&lt;br /&gt;
*Contented&lt;br /&gt;
*Cold&lt;br /&gt;
*Sated*&lt;br /&gt;
*Overfucked*&lt;br /&gt;
*Flacid*&lt;br /&gt;
*Hanging*&lt;br /&gt;
&lt;br /&gt;
 * Decreases mood when in these states&lt;br /&gt;
&lt;br /&gt;
==Access to Buyers==&lt;br /&gt;
&lt;br /&gt;
Within &amp;quot;I need to continually work on my reputation&amp;quot;, found in the &amp;quot;objectives&amp;quot; tab accessible after clicking on the slaver's portrait while at home, one can see not only the status of the slaver's brand, but also the slaver's standing with the various Great Houses of Eternal Rome.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When this standing is increased to at least D or pink level with a faction, the slaver can rent living accomodations in that faction's quarter, and when standing is increased to at least B or blue level with a faction, the slaver can gain entrance to the palace of that faction, to access the A rank and S+ rank buyers therein (and become a Patrician by selling to the S+ rank buyer.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Selling slaves to businesses does not appear to increase the rank of the slaver's standing.&amp;lt;br /&amp;gt;&lt;br /&gt;
The various standing-ranks also seem to have very particular requirements for their increases.&amp;lt;br /&amp;gt;&lt;br /&gt;
These particular requirements for standing-rank advances mean that selling to buyers out of order will actually do no good whatsoever for improvement of the slaver's standing.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*To go from F to D rank standing, the slaver can sell a slave to anyone in the residential area in the district. (Or even Mystra, for Quarter of Outcasts)&amp;lt;br /&amp;gt;&lt;br /&gt;
*To go from D to C rank standing, the slaver must sell a slave to someone in the residential area who requires a C rank slave or above.&amp;lt;br /&amp;gt;&lt;br /&gt;
*To go from C to B rank standing, the slaver must sell a slave to someone in the residential area who requires a B rank slave or above.&amp;lt;br /&amp;gt;&lt;br /&gt;
*To go from B to A rank standing, the slaver must sell a slave to someone in the palace who requires an A rank slave or above.&amp;lt;br /&amp;gt;&lt;br /&gt;
*And to go from A to S+ rank standing, (Patrician), the slaver must sell a slave to the faction-leader, who requires an S+ rank slave.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is why all of the quarters' residential areas have 3 residents who require B-rank slaves;  if a person sells only B rank slaves and sells them only to those 3 residents, he will still thereby fulfill all the requirements to gain entrance to that faction's palace.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
(Though access to the faction's palace in White Town works differently.)&lt;/div&gt;</summary>
		<author><name>Couldntbeme</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaver&amp;diff=41797</id>
		<title>Jack-o-nine/Gameplay/Slaver</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaver&amp;diff=41797"/>
				<updated>2026-03-02T06:54:05Z</updated>
		
		<summary type="html">&lt;p&gt;Couldntbeme: /* Whip */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
&lt;br /&gt;
::: ''This section is work in progress''&lt;br /&gt;
&lt;br /&gt;
===Strength===&lt;br /&gt;
Increased by:&lt;br /&gt;
*Sparring in the Colosseum (+1)&lt;br /&gt;
*Combat in the fog (+1~4)&lt;br /&gt;
*Teaching martial arts (+1)&lt;br /&gt;
*Sex, only when B+ or lower (+1)&lt;br /&gt;
*Applying Miracle Balm, only when C+ or lower (+2)&lt;br /&gt;
*Highly rated cooked food, 2 levels above the current strength level (+1, S+ food / restaurant can increase to A+)&lt;br /&gt;
Decreased by:&lt;br /&gt;
*Energy below 0 (red stars) -1 per star per action, instantly&lt;br /&gt;
*Illness&lt;br /&gt;
*Consuming alcohol/some drugs -1&lt;br /&gt;
*Drug/alcohol addiction&lt;br /&gt;
*Wounds rapidly drains strength&lt;br /&gt;
*A dinner of rating below your current strength&lt;br /&gt;
Raising strength from A+ to S+ requires 506 sparring wins against ironclad or amazon&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
Increased by:&lt;br /&gt;
*A Standard of living strictly greater than your Brand ranking (wealth level must be greater than personality, estate quality must be greater than sum of personality and brand ranking): +1 per day&lt;br /&gt;
*Wearing the snake amulet: +1 per day (if personality is below B+)&lt;br /&gt;
*Successful &amp;quot;Explain Her Position&amp;quot; or successful Encourage: +2 per success, if quality of success is greater than or equal to current charisma (eg critical success can increase up to A+, minimal success can increase up to C+)&lt;br /&gt;
&lt;br /&gt;
Decreased by:&lt;br /&gt;
*A Standard of living strictly less than your Brand ranking: -1 per day&lt;br /&gt;
*Datura addiction (smoking datura when addiction level is greater than 30): -1 per toke&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example in version 2.23:&lt;br /&gt;
If you live in Serpentine, with B+ brand reputation, and you upgrade your standard of living to B+ (by default standard of living is Basic, C-, for Serpentine residence), and you upgraded your hall, bedroom, kitchen and bathroom, your personality attribute will stabilize at C-. If you stay with the C- basic standard of living, then personality will stabilize at D-. If you don't upgrade your home decor, then it will trend down towards F-. Wearing the snake amulet will effectively cancel out the decrease from poor standard of living, meaning that successful encourages and rational explanations can increase personality up to B+ over time.&lt;br /&gt;
&lt;br /&gt;
===Allure===&lt;br /&gt;
Increased by:&lt;br /&gt;
*Fashionable Attire (+1)&lt;br /&gt;
*Noble Regalia (+2)&lt;br /&gt;
*Fashionable haircut (+1, 3 sparks at salon, lasts 30 days)&lt;br /&gt;
*Cosmetic procedures (+1, 5 sparks at salon, lasts 10 days)&lt;br /&gt;
*High strength (+1 if your strength is A+ or better)&lt;br /&gt;
*Good mood (+1 if your mood is positive)&lt;br /&gt;
*Pristine hygiene (+1)&lt;br /&gt;
*Excess energy (+1 if you have at least half a green spark of energy remaining)&lt;br /&gt;
Decreased by:&lt;br /&gt;
*Worn Clothes (-1)&lt;br /&gt;
*Housecoat (-1)&lt;br /&gt;
*No haircut (-1)&lt;br /&gt;
*No cosmetic procedures (-1)&lt;br /&gt;
*Low strength (-1 if your strength is C- or worse)&lt;br /&gt;
*Poor hygiene&lt;br /&gt;
*Low mood (-1 if your mood is negative)&lt;br /&gt;
*Low energy (-1 if you have at least half a red spark of energy)&lt;br /&gt;
Note that the haircut and cosmetic procedures each effectively increase allure by 2, as they each add a +1 buff and remove a -1 debuff.&lt;br /&gt;
&lt;br /&gt;
===Libido===&lt;br /&gt;
* [http://www.hongfire.com/forum/forum/hentai-lair/hentai-game-discussion/412491-free-software-jack-o-nine-tails-%C9%94-thread-reboot-v2?p=4629636#post4629636 crushboss's tips on libido]&lt;br /&gt;
Increased by:&lt;br /&gt;
*Active sex life&lt;br /&gt;
*Healthy lifestyle&lt;br /&gt;
Decreased by:&lt;br /&gt;
*Injury&lt;br /&gt;
*Illness&lt;br /&gt;
*Poor health&lt;br /&gt;
*Low mood&lt;br /&gt;
*Ending day at maximum arousal (unless you have Chimaera Gem)&lt;br /&gt;
&lt;br /&gt;
===Brand Status===&lt;br /&gt;
Affects:&lt;br /&gt;
*Bonus sell price when bargaining with customers&lt;br /&gt;
*Slave charm rating (which increases the slave's value at auction and when bargaining, among other things)&lt;br /&gt;
*Farid will buy branded slaves at A+ or S+ Brand Status&lt;br /&gt;
Increased by:&lt;br /&gt;
*Slave wins Colosseum tournament battle (points proportional to fight level and inversely proportional to current Brand Status, up to C- for most battles, B+ for the championship battle)&lt;br /&gt;
*Slave wins Colosseum race (+5 points, up to B+)&lt;br /&gt;
*Spreading rumors at the Forum (up to C-, +1 point, once per day)&lt;br /&gt;
*Spreading rumors at the Gentleman's Club (up to S+, +1 point, 50% chance of success once per day)&lt;br /&gt;
*Completing Spectre's quest (+10 points, the post-patrician quest)&lt;br /&gt;
*Increasing faction reputation (+1 point every time it happens, in addition to any points from whatever sale lead to the increase)&lt;br /&gt;
*Selling slaves at the Guild auction (only if the slave is at least the level of your current Brand Status, +0.5 points per level of the slave, up to +5 points at S+)&lt;br /&gt;
*Completing Guild contracts (only if the slave is at least the level of your current Brand Status, +0.5 points per level of the contract, up to +5 points at S+)&lt;br /&gt;
*Selling slaves to the realtor, doctor, farm, or sergeant (+1 point, up to B+)&lt;br /&gt;
*Selling slaves to the Gentleman's Club (+2 points, up to B+)&lt;br /&gt;
*Selling slaves to most other customers (only if your Brand Status is less than or equal to the customer's desired level, +0.5 points per desired level, up to +5 points at S+. For example, selling an A+ slave to a customer who wants a B+ slave will give +3 points if you have B+ Brand Status, but +0 if you have A+ Brand Status.)&lt;br /&gt;
*Selling slaves at a discount (only if your Brand Status is less than or equal to the customer's desired level, +1 point per desired level, up to +10 points at S+. For example, selling an A+ slave at a discount to a customer who wants a B+ slave will give +6 points if you have B+ Brand Status, but +0 if you have A+ Brand Status.)&lt;br /&gt;
*Selling slaves to customers in restricted areas (+1 point per level the buyer wants, up to +10 points at S+)&lt;br /&gt;
*Selling a slave to the Pope (20 points)&lt;br /&gt;
*Selling slaves to specific repeat customers (variable points up to &amp;quot;bennies&amp;quot; limit: +1 point, plus +1 point for every level the sold slave exceeds the requested level, but each point granted permanently decreases the customer's bennies by that amount, and they will no longer grant points when they have 0 bennies. Madame Jofre has 100 bennies, Brina has 100 bennies, Bryn has 100 bennies, Manhunter has 6 bennies, the Moneylender has 6 bennies, Kagami-san has 6 bennies, Azura has 6 bennies, Servilia Quinta has 6 bennies, Estelindel has 6 bennies, Uncle Bo has 6 bennies, Jock the barman has 6 bennies, and the Chef, who never grants Brand Status, has 0 bennies. For example: selling an S+ slave to Madame Jofre, who wants C- slaves, will give +8 Brand Status the first 12 times and +4 the thirteenth time, while selling an A+ or S+ slave to Manhunter, who also wants C- slaves, would give +6 Brand Status, but future slaves sold to him would not yield any Brand Status regardless of rating.)&lt;br /&gt;
Decreased by:&lt;br /&gt;
*Embellishing a slave's capabilities when they do not otherwise meet a customer's requirements (-3 points, or -2 if you give them a discount after)&lt;br /&gt;
*Losing a race (-1 point)&lt;br /&gt;
*Having a slave die in the arena (-1 point)&lt;br /&gt;
*Having a slave lose in the arena without dying (-1 point)&lt;br /&gt;
*Getting a slave executed in the arena (-2 points, when a slave loses without dying while leaving the crowd displeased)&lt;br /&gt;
*Trying to sell a slave with insufficient charm (-0.5 points per level the buyer wants, up to -5 points at S+)&lt;br /&gt;
*Getting confronted ordering a parcel from the smugglers (-10 points)&lt;br /&gt;
*Ordering a parcel from the smugglers without being confronted (-5 points)&lt;br /&gt;
*Selling a slave with Rotphilis (-10 points)&lt;br /&gt;
*Selling a slave infected by a Fog fiend larva (decreases Brand Status to 0)&lt;br /&gt;
&lt;br /&gt;
In general, the easiest way to increase Brand Status early on is the Colosseum. At B+ Brand Status, the fastest way to increase Brand Status is through spreading rumors at the Club (which, on average, takes 140 days to increase Brand Status from B+ to S+). Because accessing the Club only requires nonzero Taurus house reputation (which can be gained by selling a D+ assistant to Don Castillo, regardless of the slaver's Camira house reputation) and a standard of living at Respectable or above, this strategy is suitable for players living in Necropolis or The Bull. For players living in other districts, the fastest way to increase Brand Status is to sell slaves to customers in any restricted area you have access to, then sell A+ or S+ slaves to customers with remaining bennies. Selling overranked slaves to repeat customs generally requires taking a loss compared to selling those slaves at Guild auctions, but can be competitive in comparison to Guild contracts and the Subpurchaser. &lt;br /&gt;
&lt;br /&gt;
Selling S+ ranked slaves at Guild auctions is the safest and most profitable way to improve Brand Status, and may be more desirable than other strategies when Guild Reputation is below S+. However, it is much slower than other options, as each sale only yields 5 Brand Status and can take upwards of 60 days of training time.&lt;br /&gt;
&lt;br /&gt;
===Guild Reputation===&lt;br /&gt;
Affects:&lt;br /&gt;
*Level of available contracts&lt;br /&gt;
*Number of slaves that can be sent to the Gladiatrix contest in the Colosseum (2 slaves can be entered in the same decade at B+, 3 at A+, and 4 at S+)&lt;br /&gt;
*Cow sale price (note that Guild Reputation does not impact the sale price of any other transaction, only cows sold to Jarik at the farm)&lt;br /&gt;
*At B+ Guild Reputation, the slaver can attend Guild gangbangs&lt;br /&gt;
*At B+ Guild Reputation, the slaver will be offered the abused slave for free the next time they sell a slave at auction, as long as they don't have an active contract. Accepting the gift gives a contract for an A+ Concubine, even if the slaver could not otherwise accept an A+ level contract. &lt;br /&gt;
*Time bonus on Guild contracts (contracts rated below the slaver's Guild Reputation only get 1/3rd time bonus)&lt;br /&gt;
*Spectre's quest can only be initiated with B+ Guild Reputation, among other conditions&lt;br /&gt;
Increased by:&lt;br /&gt;
*Completing several contracts&lt;br /&gt;
*Completing Spectre's quest (+10 points, the post-patrician quest)&lt;br /&gt;
*Accepting the abused slave (+10 points)&lt;br /&gt;
Decreased by:&lt;br /&gt;
*Missing the deadline on a contract (-5 points, plus -1 point for every level of Guild Reputation, such that a slaver with S+ Guild Reputation would lose -10 points for missing a deadline)&lt;br /&gt;
*Having a slave escape while wearing a collar and branded with a Guild brand (-2 points)&lt;br /&gt;
*Getting confronted ordering a parcel from the smugglers (-10 points)&lt;br /&gt;
*Ordering a parcel from the smugglers without being confronted (-5 points)&lt;br /&gt;
*Selling a slave with Rotphilis (-10 points for every time you've sold a slave with Rotphilis, to a minimum of 0 Guild Reputation. For example, the second ill slave sold will yield -20 points, while the first will yield only -10, but neither will decrease Guild Reputation below 0.)&lt;br /&gt;
*Selling a slave infected by a Fog fiend larva (-80 points, to a minimum of 0 Guild Reputation)&lt;br /&gt;
*Declining the abused slave (-10 points)&lt;br /&gt;
&lt;br /&gt;
===Standard of Living===&lt;br /&gt;
Affects:&lt;br /&gt;
*Mood&lt;br /&gt;
*Respectable or higher required to enter the Gentleman's Club in the Quarter of the Bull&lt;br /&gt;
*Personality&lt;br /&gt;
Change your standard of living in the Accounting section of the Domestic issues menu, and then wait until the end of decade for it to update (and for you to pay for your new standard of living).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Additional Cost Per Decade&lt;br /&gt;
|-&lt;br /&gt;
| Impoverished || 0$&lt;br /&gt;
|-&lt;br /&gt;
| Poor || 20$ ~ 30$&lt;br /&gt;
|-&lt;br /&gt;
| Basic || 40$ ~ 60$&lt;br /&gt;
|-&lt;br /&gt;
| Comfortable || 80$ ~ 120$&lt;br /&gt;
|-&lt;br /&gt;
| Respectable || 200$ ~ 300$&lt;br /&gt;
|-&lt;br /&gt;
| Luxurious  || 400$ ~ 600$&lt;br /&gt;
|-&lt;br /&gt;
| Extravagant || 800$ ~ 1200$&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If you have a slave that has high accounting skill and high intelligent, assigning slave to do accounting may receive a discount (up to 65% off if lucky) to cost from living standard.&lt;br /&gt;
&lt;br /&gt;
Similarly, you may receive a fine if you assign a dumb slave with no accounting skill, which may cause up to +75% more expensive bills if unlucky.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
::: ''This section is work in progress''&lt;br /&gt;
&lt;br /&gt;
::: ''Note: For a skill to increase the relevant activity must be done by the player character and not delegated to NPCs.''&lt;br /&gt;
&lt;br /&gt;
::: ''Note: Training a slave's skills will only increase the master's skills if the diligence result is 4 or 5 ('praiseworthy' or 'perfect score') and the difference between the slave's skill and the master's unboosted skill is at most 1 (ie B+ medic skill would only increase by training a slave with C+ or B+ nurse skill)&lt;br /&gt;
&lt;br /&gt;
::: ''There are 5 sets of clothing sold at the [[Jack-o-nine/Gameplay/Locations/White_Town#Boutique_of_Servilla_Quint|Boutique of Servilla Quint]] that will increase your skill by 1 when worn, for as long as they are worn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Teaching===&lt;br /&gt;
Increased by:&lt;br /&gt;
*Training any slave skill, with a diligence result of 4 or 5 ('praiseworthy' or 'perfect score')&lt;br /&gt;
&lt;br /&gt;
===Housekeeping===&lt;br /&gt;
Clothing: Livery&lt;br /&gt;
&lt;br /&gt;
Increased by:&lt;br /&gt;
*Training slave skill: Cooking&lt;br /&gt;
*Training slave skill: Maid&lt;br /&gt;
*Training slave skill: Secretary&lt;br /&gt;
*Cooking yourself ('Domestic issues' &amp;gt; 'Prepare a meal')&lt;br /&gt;
*Cleaning Yourself ('Domestic issues' &amp;gt; 'Tidy up the house')&lt;br /&gt;
*Doing accounting yourself ('Domestic issues' &amp;gt; 'accounting' &amp;gt; toggle 'Do accounting personally')&lt;br /&gt;
&lt;br /&gt;
===Artistry===&lt;br /&gt;
Clothing: Formal Attire&lt;br /&gt;
&lt;br /&gt;
Increased by:&lt;br /&gt;
*Training slave skill: Etiquette&lt;br /&gt;
*Training slave skill: Dance&lt;br /&gt;
*Training slave skill: Singing&lt;br /&gt;
*Training slave skill: Music&lt;br /&gt;
*Training slave skill: Pet&lt;br /&gt;
*Train sex skill: Threesome&lt;br /&gt;
*Train sex skill: Seduction&lt;br /&gt;
*Train sex skill: Masturbation&lt;br /&gt;
*Train sex skill: Dildo&lt;br /&gt;
*Train sex skill: Exhibitionism&lt;br /&gt;
*Train sex skill: Humiliation&lt;br /&gt;
&lt;br /&gt;
===Medicine===&lt;br /&gt;
Clothing: Medical Gown&lt;br /&gt;
&lt;br /&gt;
Increased by:&lt;br /&gt;
*Training slave skill: Nurse&lt;br /&gt;
*Training sex skill: Enema (if medic skill is below D-)&lt;br /&gt;
*Active sex: Enema (if medic skill is below C-)&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
Clothing: Aketon&lt;br /&gt;
&lt;br /&gt;
Increased by:&lt;br /&gt;
*Training slave skill: Gladiatrix&lt;br /&gt;
*Losing a sparring match (increases skill up to D-)&lt;br /&gt;
*Defeating an Unarmed Slave (increases skill up to D-)&lt;br /&gt;
*Defeating a Wardress (increases skill up to C+)&lt;br /&gt;
*Defeating a Shinobi (increases skill up to B+)&lt;br /&gt;
*Defeating an Ironclad (increases skill up to A+)&lt;br /&gt;
*Defeating an Amazon (increases skill up to A+, grants more experience than Ironclad)&lt;br /&gt;
*Fighting in the Fogs (increases skill up to A+)&lt;br /&gt;
*Getting unique trophies from the fogs (increases skill from A+ to S+)&lt;br /&gt;
&lt;br /&gt;
Getting a new trophy will grant 1/14th of the necessary skill experience to go from A+ to S+, such that getting all 14 trophies awards S+ combat skill. Trophies do not grant experience until combat skill reaches A+, but if the master acquires trophies before reaching A+ combat skill, experience will be granted retroactively.&lt;br /&gt;
&lt;br /&gt;
===Magic===&lt;br /&gt;
Clothing: Wizard Robes&lt;br /&gt;
&lt;br /&gt;
Increased by:&lt;br /&gt;
*Training slave skill: Enchantress&lt;br /&gt;
*Training slave skill: Alchemy&lt;br /&gt;
*Casting Auspex with skill level F-&lt;br /&gt;
*Casting Tremendio with skill level B+ or lower&lt;br /&gt;
*Casting any other spell with any skill level&lt;br /&gt;
*Having a slave with a magical brand make an escape attempt while uncollared (the slaver uses the magical brand to track them down)&lt;br /&gt;
&lt;br /&gt;
===Dominance===&lt;br /&gt;
Increased by:&lt;br /&gt;
*Punishment: Psychological pressure&lt;br /&gt;
*Training slave skill: Pony training&lt;br /&gt;
*Training slave skill: Humiliation&lt;br /&gt;
*Training slave skill: Masochism&lt;br /&gt;
*Training slave skill: Self-torture&lt;br /&gt;
*Training slave skill: Dog/Pig/Horse/Fiend mating&lt;br /&gt;
*Training slave skill: Fitness&lt;br /&gt;
*Put in Place (if successful)&lt;br /&gt;
*Threaten (if successful)&lt;br /&gt;
*Punishment: Torture&lt;br /&gt;
*Active Sex: Bite/Hit (and Dirty Talk? maybe - the code looks weird for Talk...)&lt;br /&gt;
Dominance will only increase if a slave's nature is greater than or equal to the master's dominance.&lt;br /&gt;
&lt;br /&gt;
===Whip===&lt;br /&gt;
Increased by:&lt;br /&gt;
*Punishment: Flogging&lt;br /&gt;
*Training slave skill: Pony&lt;br /&gt;
*Sparring with a lash or whip equipped (increases skill regardless of slave level, so it is possible to reach S+ Whip skill by sparring unarmed slaves)&lt;br /&gt;
&lt;br /&gt;
===Torturer===&lt;br /&gt;
Increased by:&lt;br /&gt;
*Punishment: Torture instruments/units&lt;br /&gt;
*Active Sex: Tickle with dagger&lt;br /&gt;
&lt;br /&gt;
===Rope===&lt;br /&gt;
Increased by:&lt;br /&gt;
*Punishment: Bondage and Deprivation&lt;br /&gt;
&lt;br /&gt;
==Mood==&lt;br /&gt;
You can check the things affecting the Slaver's mood in his diary. Good moods improve his efficiency and increase the odds of successful actions. (need to verify: affects slaver allure?)&lt;br /&gt;
&lt;br /&gt;
Things that improve his mood:&lt;br /&gt;
*Decent housing relative to Reputation&lt;br /&gt;
*Good standard of living relative to Reputation&lt;br /&gt;
*Recent Sex&lt;br /&gt;
*Slave making good progress&lt;br /&gt;
*Having lots of energy&lt;br /&gt;
*Comfortable clothing&lt;br /&gt;
*Clean house&lt;br /&gt;
*Being clean&lt;br /&gt;
*Buying a new slave&lt;br /&gt;
*Selling a slave&lt;br /&gt;
*Date (reward: spend time together) that goes well&lt;br /&gt;
*Training a beautiful slave.&lt;br /&gt;
*Eating well (Restaurant date with slave, eating at Gentlemen's Club)&lt;br /&gt;
*Slave obeying (green in &amp;quot;achievements&amp;quot; area)&lt;br /&gt;
*Rule: Behave alarm w/slave with Blowjob skill&lt;br /&gt;
*Rule: Behave urinal w/slave with Golden Shower skill&lt;br /&gt;
*Rule: Behave toilet w/slave with Scatology skill&lt;br /&gt;
*Assistant Rule: Bath slave w/assistant with Oral and/or Petting skills&lt;br /&gt;
*Salon: Invigorating massage, Erotic Massage, Aroma spa&lt;br /&gt;
*Watching a battle in the Colosseum&lt;br /&gt;
*Drinking at the Virgin's Hip&lt;br /&gt;
*Drugs  - Camra, Datura, Essence of Oblivion, Bacchus' Nectar&lt;br /&gt;
&lt;br /&gt;
Things that decrease mood:&lt;br /&gt;
*Housing that doesn't reflect his reputation&lt;br /&gt;
*Too low of a standard of living&lt;br /&gt;
*Pent up sexual desire (Stallion/Wild Stallion)&amp;lt;sup&amp;gt;[1]&lt;br /&gt;
*Being oversexed&lt;br /&gt;
*Slave not behaving&lt;br /&gt;
*Worn/uncomfortable clothing&lt;br /&gt;
*Dirty house&lt;br /&gt;
*Injuries&lt;br /&gt;
*Cleaning the house yourself&lt;br /&gt;
*Preparing your own meals&lt;br /&gt;
*Drug/alcohol withdrawal&lt;br /&gt;
&lt;br /&gt;
[1] Wearing [[Jack-o-nine/Gameplay/Locations/White_Town#Central_Forum|Chimaera's Gem]] guarantees this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sexual Desire==&lt;br /&gt;
&lt;br /&gt;
Levels from highest to lowest:&lt;br /&gt;
*Wild Stallion*&lt;br /&gt;
*Stallion*&lt;br /&gt;
*Rock Hardon&lt;br /&gt;
*Mighty Hardon&lt;br /&gt;
*Hardon&lt;br /&gt;
*Contented&lt;br /&gt;
*Cold&lt;br /&gt;
*Sated*&lt;br /&gt;
*Overfucked*&lt;br /&gt;
*Flacid*&lt;br /&gt;
*Hanging*&lt;br /&gt;
&lt;br /&gt;
 * Decreases mood when in these states&lt;br /&gt;
&lt;br /&gt;
==Access to Buyers==&lt;br /&gt;
&lt;br /&gt;
Within &amp;quot;I need to continually work on my reputation&amp;quot;, found in the &amp;quot;objectives&amp;quot; tab accessible after clicking on the slaver's portrait while at home, one can see not only the status of the slaver's brand, but also the slaver's standing with the various Great Houses of Eternal Rome.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When this standing is increased to at least D or pink level with a faction, the slaver can rent living accomodations in that faction's quarter, and when standing is increased to at least B or blue level with a faction, the slaver can gain entrance to the palace of that faction, to access the A rank and S+ rank buyers therein (and become a Patrician by selling to the S+ rank buyer.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Selling slaves to businesses does not appear to increase the rank of the slaver's standing.&amp;lt;br /&amp;gt;&lt;br /&gt;
The various standing-ranks also seem to have very particular requirements for their increases.&amp;lt;br /&amp;gt;&lt;br /&gt;
These particular requirements for standing-rank advances mean that selling to buyers out of order will actually do no good whatsoever for improvement of the slaver's standing.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*To go from F to D rank standing, the slaver can sell a slave to anyone in the residential area in the district. (Or even Mystra, for Quarter of Outcasts)&amp;lt;br /&amp;gt;&lt;br /&gt;
*To go from D to C rank standing, the slaver must sell a slave to someone in the residential area who requires a C rank slave or above.&amp;lt;br /&amp;gt;&lt;br /&gt;
*To go from C to B rank standing, the slaver must sell a slave to someone in the residential area who requires a B rank slave or above.&amp;lt;br /&amp;gt;&lt;br /&gt;
*To go from B to A rank standing, the slaver must sell a slave to someone in the palace who requires an A rank slave or above.&amp;lt;br /&amp;gt;&lt;br /&gt;
*And to go from A to S+ rank standing, (Patrician), the slaver must sell a slave to the faction-leader, who requires an S+ rank slave.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is why all of the quarters' residential areas have 3 residents who require B-rank slaves;  if a person sells only B rank slaves and sells them only to those 3 residents, he will still thereby fulfill all the requirements to gain entrance to that faction's palace.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
(Though access to the faction's palace in White Town works differently.)&lt;/div&gt;</summary>
		<author><name>Couldntbeme</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaver&amp;diff=41796</id>
		<title>Jack-o-nine/Gameplay/Slaver</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaver&amp;diff=41796"/>
				<updated>2026-03-02T06:51:50Z</updated>
		
		<summary type="html">&lt;p&gt;Couldntbeme: /* Brand Status */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
&lt;br /&gt;
::: ''This section is work in progress''&lt;br /&gt;
&lt;br /&gt;
===Strength===&lt;br /&gt;
Increased by:&lt;br /&gt;
*Sparring in the Colosseum (+1)&lt;br /&gt;
*Combat in the fog (+1~4)&lt;br /&gt;
*Teaching martial arts (+1)&lt;br /&gt;
*Sex, only when B+ or lower (+1)&lt;br /&gt;
*Applying Miracle Balm, only when C+ or lower (+2)&lt;br /&gt;
*Highly rated cooked food, 2 levels above the current strength level (+1, S+ food / restaurant can increase to A+)&lt;br /&gt;
Decreased by:&lt;br /&gt;
*Energy below 0 (red stars) -1 per star per action, instantly&lt;br /&gt;
*Illness&lt;br /&gt;
*Consuming alcohol/some drugs -1&lt;br /&gt;
*Drug/alcohol addiction&lt;br /&gt;
*Wounds rapidly drains strength&lt;br /&gt;
*A dinner of rating below your current strength&lt;br /&gt;
Raising strength from A+ to S+ requires 506 sparring wins against ironclad or amazon&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
Increased by:&lt;br /&gt;
*A Standard of living strictly greater than your Brand ranking (wealth level must be greater than personality, estate quality must be greater than sum of personality and brand ranking): +1 per day&lt;br /&gt;
*Wearing the snake amulet: +1 per day (if personality is below B+)&lt;br /&gt;
*Successful &amp;quot;Explain Her Position&amp;quot; or successful Encourage: +2 per success, if quality of success is greater than or equal to current charisma (eg critical success can increase up to A+, minimal success can increase up to C+)&lt;br /&gt;
&lt;br /&gt;
Decreased by:&lt;br /&gt;
*A Standard of living strictly less than your Brand ranking: -1 per day&lt;br /&gt;
*Datura addiction (smoking datura when addiction level is greater than 30): -1 per toke&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example in version 2.23:&lt;br /&gt;
If you live in Serpentine, with B+ brand reputation, and you upgrade your standard of living to B+ (by default standard of living is Basic, C-, for Serpentine residence), and you upgraded your hall, bedroom, kitchen and bathroom, your personality attribute will stabilize at C-. If you stay with the C- basic standard of living, then personality will stabilize at D-. If you don't upgrade your home decor, then it will trend down towards F-. Wearing the snake amulet will effectively cancel out the decrease from poor standard of living, meaning that successful encourages and rational explanations can increase personality up to B+ over time.&lt;br /&gt;
&lt;br /&gt;
===Allure===&lt;br /&gt;
Increased by:&lt;br /&gt;
*Fashionable Attire (+1)&lt;br /&gt;
*Noble Regalia (+2)&lt;br /&gt;
*Fashionable haircut (+1, 3 sparks at salon, lasts 30 days)&lt;br /&gt;
*Cosmetic procedures (+1, 5 sparks at salon, lasts 10 days)&lt;br /&gt;
*High strength (+1 if your strength is A+ or better)&lt;br /&gt;
*Good mood (+1 if your mood is positive)&lt;br /&gt;
*Pristine hygiene (+1)&lt;br /&gt;
*Excess energy (+1 if you have at least half a green spark of energy remaining)&lt;br /&gt;
Decreased by:&lt;br /&gt;
*Worn Clothes (-1)&lt;br /&gt;
*Housecoat (-1)&lt;br /&gt;
*No haircut (-1)&lt;br /&gt;
*No cosmetic procedures (-1)&lt;br /&gt;
*Low strength (-1 if your strength is C- or worse)&lt;br /&gt;
*Poor hygiene&lt;br /&gt;
*Low mood (-1 if your mood is negative)&lt;br /&gt;
*Low energy (-1 if you have at least half a red spark of energy)&lt;br /&gt;
Note that the haircut and cosmetic procedures each effectively increase allure by 2, as they each add a +1 buff and remove a -1 debuff.&lt;br /&gt;
&lt;br /&gt;
===Libido===&lt;br /&gt;
* [http://www.hongfire.com/forum/forum/hentai-lair/hentai-game-discussion/412491-free-software-jack-o-nine-tails-%C9%94-thread-reboot-v2?p=4629636#post4629636 crushboss's tips on libido]&lt;br /&gt;
Increased by:&lt;br /&gt;
*Active sex life&lt;br /&gt;
*Healthy lifestyle&lt;br /&gt;
Decreased by:&lt;br /&gt;
*Injury&lt;br /&gt;
*Illness&lt;br /&gt;
*Poor health&lt;br /&gt;
*Low mood&lt;br /&gt;
*Ending day at maximum arousal (unless you have Chimaera Gem)&lt;br /&gt;
&lt;br /&gt;
===Brand Status===&lt;br /&gt;
Affects:&lt;br /&gt;
*Bonus sell price when bargaining with customers&lt;br /&gt;
*Slave charm rating (which increases the slave's value at auction and when bargaining, among other things)&lt;br /&gt;
*Farid will buy branded slaves at A+ or S+ Brand Status&lt;br /&gt;
Increased by:&lt;br /&gt;
*Slave wins Colosseum tournament battle (points proportional to fight level and inversely proportional to current Brand Status, up to C- for most battles, B+ for the championship battle)&lt;br /&gt;
*Slave wins Colosseum race (+5 points, up to B+)&lt;br /&gt;
*Spreading rumors at the Forum (up to C-, +1 point, once per day)&lt;br /&gt;
*Spreading rumors at the Gentleman's Club (up to S+, +1 point, 50% chance of success once per day)&lt;br /&gt;
*Completing Spectre's quest (+10 points, the post-patrician quest)&lt;br /&gt;
*Increasing faction reputation (+1 point every time it happens, in addition to any points from whatever sale lead to the increase)&lt;br /&gt;
*Selling slaves at the Guild auction (only if the slave is at least the level of your current Brand Status, +0.5 points per level of the slave, up to +5 points at S+)&lt;br /&gt;
*Completing Guild contracts (only if the slave is at least the level of your current Brand Status, +0.5 points per level of the contract, up to +5 points at S+)&lt;br /&gt;
*Selling slaves to the realtor, doctor, farm, or sergeant (+1 point, up to B+)&lt;br /&gt;
*Selling slaves to the Gentleman's Club (+2 points, up to B+)&lt;br /&gt;
*Selling slaves to most other customers (only if your Brand Status is less than or equal to the customer's desired level, +0.5 points per desired level, up to +5 points at S+. For example, selling an A+ slave to a customer who wants a B+ slave will give +3 points if you have B+ Brand Status, but +0 if you have A+ Brand Status.)&lt;br /&gt;
*Selling slaves at a discount (only if your Brand Status is less than or equal to the customer's desired level, +1 point per desired level, up to +10 points at S+. For example, selling an A+ slave at a discount to a customer who wants a B+ slave will give +6 points if you have B+ Brand Status, but +0 if you have A+ Brand Status.)&lt;br /&gt;
*Selling slaves to customers in restricted areas (+1 point per level the buyer wants, up to +10 points at S+)&lt;br /&gt;
*Selling a slave to the Pope (20 points)&lt;br /&gt;
*Selling slaves to specific repeat customers (variable points up to &amp;quot;bennies&amp;quot; limit: +1 point, plus +1 point for every level the sold slave exceeds the requested level, but each point granted permanently decreases the customer's bennies by that amount, and they will no longer grant points when they have 0 bennies. Madame Jofre has 100 bennies, Brina has 100 bennies, Bryn has 100 bennies, Manhunter has 6 bennies, the Moneylender has 6 bennies, Kagami-san has 6 bennies, Azura has 6 bennies, Servilia Quinta has 6 bennies, Estelindel has 6 bennies, Uncle Bo has 6 bennies, Jock the barman has 6 bennies, and the Chef, who never grants Brand Status, has 0 bennies. For example: selling an S+ slave to Madame Jofre, who wants C- slaves, will give +8 Brand Status the first 12 times and +4 the thirteenth time, while selling an A+ or S+ slave to Manhunter, who also wants C- slaves, would give +6 Brand Status, but future slaves sold to him would not yield any Brand Status regardless of rating.)&lt;br /&gt;
Decreased by:&lt;br /&gt;
*Embellishing a slave's capabilities when they do not otherwise meet a customer's requirements (-3 points, or -2 if you give them a discount after)&lt;br /&gt;
*Losing a race (-1 point)&lt;br /&gt;
*Having a slave die in the arena (-1 point)&lt;br /&gt;
*Having a slave lose in the arena without dying (-1 point)&lt;br /&gt;
*Getting a slave executed in the arena (-2 points, when a slave loses without dying while leaving the crowd displeased)&lt;br /&gt;
*Trying to sell a slave with insufficient charm (-0.5 points per level the buyer wants, up to -5 points at S+)&lt;br /&gt;
*Getting confronted ordering a parcel from the smugglers (-10 points)&lt;br /&gt;
*Ordering a parcel from the smugglers without being confronted (-5 points)&lt;br /&gt;
*Selling a slave with Rotphilis (-10 points)&lt;br /&gt;
*Selling a slave infected by a Fog fiend larva (decreases Brand Status to 0)&lt;br /&gt;
&lt;br /&gt;
In general, the easiest way to increase Brand Status early on is the Colosseum. At B+ Brand Status, the fastest way to increase Brand Status is through spreading rumors at the Club (which, on average, takes 140 days to increase Brand Status from B+ to S+). Because accessing the Club only requires nonzero Taurus house reputation (which can be gained by selling a D+ assistant to Don Castillo, regardless of the slaver's Camira house reputation) and a standard of living at Respectable or above, this strategy is suitable for players living in Necropolis or The Bull. For players living in other districts, the fastest way to increase Brand Status is to sell slaves to customers in any restricted area you have access to, then sell A+ or S+ slaves to customers with remaining bennies. Selling overranked slaves to repeat customs generally requires taking a loss compared to selling those slaves at Guild auctions, but can be competitive in comparison to Guild contracts and the Subpurchaser. &lt;br /&gt;
&lt;br /&gt;
Selling S+ ranked slaves at Guild auctions is the safest and most profitable way to improve Brand Status, and may be more desirable than other strategies when Guild Reputation is below S+. However, it is much slower than other options, as each sale only yields 5 Brand Status and can take upwards of 60 days of training time.&lt;br /&gt;
&lt;br /&gt;
===Guild Reputation===&lt;br /&gt;
Affects:&lt;br /&gt;
*Level of available contracts&lt;br /&gt;
*Number of slaves that can be sent to the Gladiatrix contest in the Colosseum (2 slaves can be entered in the same decade at B+, 3 at A+, and 4 at S+)&lt;br /&gt;
*Cow sale price (note that Guild Reputation does not impact the sale price of any other transaction, only cows sold to Jarik at the farm)&lt;br /&gt;
*At B+ Guild Reputation, the slaver can attend Guild gangbangs&lt;br /&gt;
*At B+ Guild Reputation, the slaver will be offered the abused slave for free the next time they sell a slave at auction, as long as they don't have an active contract. Accepting the gift gives a contract for an A+ Concubine, even if the slaver could not otherwise accept an A+ level contract. &lt;br /&gt;
*Time bonus on Guild contracts (contracts rated below the slaver's Guild Reputation only get 1/3rd time bonus)&lt;br /&gt;
*Spectre's quest can only be initiated with B+ Guild Reputation, among other conditions&lt;br /&gt;
Increased by:&lt;br /&gt;
*Completing several contracts&lt;br /&gt;
*Completing Spectre's quest (+10 points, the post-patrician quest)&lt;br /&gt;
*Accepting the abused slave (+10 points)&lt;br /&gt;
Decreased by:&lt;br /&gt;
*Missing the deadline on a contract (-5 points, plus -1 point for every level of Guild Reputation, such that a slaver with S+ Guild Reputation would lose -10 points for missing a deadline)&lt;br /&gt;
*Having a slave escape while wearing a collar and branded with a Guild brand (-2 points)&lt;br /&gt;
*Getting confronted ordering a parcel from the smugglers (-10 points)&lt;br /&gt;
*Ordering a parcel from the smugglers without being confronted (-5 points)&lt;br /&gt;
*Selling a slave with Rotphilis (-10 points for every time you've sold a slave with Rotphilis, to a minimum of 0 Guild Reputation. For example, the second ill slave sold will yield -20 points, while the first will yield only -10, but neither will decrease Guild Reputation below 0.)&lt;br /&gt;
*Selling a slave infected by a Fog fiend larva (-80 points, to a minimum of 0 Guild Reputation)&lt;br /&gt;
*Declining the abused slave (-10 points)&lt;br /&gt;
&lt;br /&gt;
===Standard of Living===&lt;br /&gt;
Affects:&lt;br /&gt;
*Mood&lt;br /&gt;
*Respectable or higher required to enter the Gentleman's Club in the Quarter of the Bull&lt;br /&gt;
*Personality&lt;br /&gt;
Change your standard of living in the Accounting section of the Domestic issues menu, and then wait until the end of decade for it to update (and for you to pay for your new standard of living).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Additional Cost Per Decade&lt;br /&gt;
|-&lt;br /&gt;
| Impoverished || 0$&lt;br /&gt;
|-&lt;br /&gt;
| Poor || 20$ ~ 30$&lt;br /&gt;
|-&lt;br /&gt;
| Basic || 40$ ~ 60$&lt;br /&gt;
|-&lt;br /&gt;
| Comfortable || 80$ ~ 120$&lt;br /&gt;
|-&lt;br /&gt;
| Respectable || 200$ ~ 300$&lt;br /&gt;
|-&lt;br /&gt;
| Luxurious  || 400$ ~ 600$&lt;br /&gt;
|-&lt;br /&gt;
| Extravagant || 800$ ~ 1200$&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If you have a slave that has high accounting skill and high intelligent, assigning slave to do accounting may receive a discount (up to 65% off if lucky) to cost from living standard.&lt;br /&gt;
&lt;br /&gt;
Similarly, you may receive a fine if you assign a dumb slave with no accounting skill, which may cause up to +75% more expensive bills if unlucky.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
::: ''This section is work in progress''&lt;br /&gt;
&lt;br /&gt;
::: ''Note: For a skill to increase the relevant activity must be done by the player character and not delegated to NPCs.''&lt;br /&gt;
&lt;br /&gt;
::: ''Note: Training a slave's skills will only increase the master's skills if the diligence result is 4 or 5 ('praiseworthy' or 'perfect score') and the difference between the slave's skill and the master's unboosted skill is at most 1 (ie B+ medic skill would only increase by training a slave with C+ or B+ nurse skill)&lt;br /&gt;
&lt;br /&gt;
::: ''There are 5 sets of clothing sold at the [[Jack-o-nine/Gameplay/Locations/White_Town#Boutique_of_Servilla_Quint|Boutique of Servilla Quint]] that will increase your skill by 1 when worn, for as long as they are worn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Teaching===&lt;br /&gt;
Increased by:&lt;br /&gt;
*Training any slave skill, with a diligence result of 4 or 5 ('praiseworthy' or 'perfect score')&lt;br /&gt;
&lt;br /&gt;
===Housekeeping===&lt;br /&gt;
Clothing: Livery&lt;br /&gt;
&lt;br /&gt;
Increased by:&lt;br /&gt;
*Training slave skill: Cooking&lt;br /&gt;
*Training slave skill: Maid&lt;br /&gt;
*Training slave skill: Secretary&lt;br /&gt;
*Cooking yourself ('Domestic issues' &amp;gt; 'Prepare a meal')&lt;br /&gt;
*Cleaning Yourself ('Domestic issues' &amp;gt; 'Tidy up the house')&lt;br /&gt;
*Doing accounting yourself ('Domestic issues' &amp;gt; 'accounting' &amp;gt; toggle 'Do accounting personally')&lt;br /&gt;
&lt;br /&gt;
===Artistry===&lt;br /&gt;
Clothing: Formal Attire&lt;br /&gt;
&lt;br /&gt;
Increased by:&lt;br /&gt;
*Training slave skill: Etiquette&lt;br /&gt;
*Training slave skill: Dance&lt;br /&gt;
*Training slave skill: Singing&lt;br /&gt;
*Training slave skill: Music&lt;br /&gt;
*Training slave skill: Pet&lt;br /&gt;
*Train sex skill: Threesome&lt;br /&gt;
*Train sex skill: Seduction&lt;br /&gt;
*Train sex skill: Masturbation&lt;br /&gt;
*Train sex skill: Dildo&lt;br /&gt;
*Train sex skill: Exhibitionism&lt;br /&gt;
*Train sex skill: Humiliation&lt;br /&gt;
&lt;br /&gt;
===Medicine===&lt;br /&gt;
Clothing: Medical Gown&lt;br /&gt;
&lt;br /&gt;
Increased by:&lt;br /&gt;
*Training slave skill: Nurse&lt;br /&gt;
*Training sex skill: Enema (if medic skill is below D-)&lt;br /&gt;
*Active sex: Enema (if medic skill is below C-)&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
Clothing: Aketon&lt;br /&gt;
&lt;br /&gt;
Increased by:&lt;br /&gt;
*Training slave skill: Gladiatrix&lt;br /&gt;
*Losing a sparring match (increases skill up to D-)&lt;br /&gt;
*Defeating an Unarmed Slave (increases skill up to D-)&lt;br /&gt;
*Defeating a Wardress (increases skill up to C+)&lt;br /&gt;
*Defeating a Shinobi (increases skill up to B+)&lt;br /&gt;
*Defeating an Ironclad (increases skill up to A+)&lt;br /&gt;
*Defeating an Amazon (increases skill up to A+, grants more experience than Ironclad)&lt;br /&gt;
*Fighting in the Fogs (increases skill up to A+)&lt;br /&gt;
*Getting unique trophies from the fogs (increases skill from A+ to S+)&lt;br /&gt;
&lt;br /&gt;
Getting a new trophy will grant 1/14th of the necessary skill experience to go from A+ to S+, such that getting all 14 trophies awards S+ combat skill. Trophies do not grant experience until combat skill reaches A+, but if the master acquires trophies before reaching A+ combat skill, experience will be granted retroactively.&lt;br /&gt;
&lt;br /&gt;
===Magic===&lt;br /&gt;
Clothing: Wizard Robes&lt;br /&gt;
&lt;br /&gt;
Increased by:&lt;br /&gt;
*Training slave skill: Enchantress&lt;br /&gt;
*Training slave skill: Alchemy&lt;br /&gt;
*Casting Auspex with skill level F-&lt;br /&gt;
*Casting Tremendio with skill level B+ or lower&lt;br /&gt;
*Casting any other spell with any skill level&lt;br /&gt;
*Having a slave with a magical brand make an escape attempt while uncollared (the slaver uses the magical brand to track them down)&lt;br /&gt;
&lt;br /&gt;
===Dominance===&lt;br /&gt;
Increased by:&lt;br /&gt;
*Punishment: Psychological pressure&lt;br /&gt;
*Training slave skill: Pony training&lt;br /&gt;
*Training slave skill: Humiliation&lt;br /&gt;
*Training slave skill: Masochism&lt;br /&gt;
*Training slave skill: Self-torture&lt;br /&gt;
*Training slave skill: Dog/Pig/Horse/Fiend mating&lt;br /&gt;
*Training slave skill: Fitness&lt;br /&gt;
*Put in Place (if successful)&lt;br /&gt;
*Threaten (if successful)&lt;br /&gt;
*Punishment: Torture&lt;br /&gt;
*Active Sex: Bite/Hit (and Dirty Talk? maybe - the code looks weird for Talk...)&lt;br /&gt;
Dominance will only increase if a slave's nature is greater than or equal to the master's dominance.&lt;br /&gt;
&lt;br /&gt;
===Whip===&lt;br /&gt;
Increased by:&lt;br /&gt;
*Punishment: Flogging&lt;br /&gt;
*Training slave skill: Pony&lt;br /&gt;
*Sparring with a lash or whip equipped&lt;br /&gt;
&lt;br /&gt;
===Torturer===&lt;br /&gt;
Increased by:&lt;br /&gt;
*Punishment: Torture instruments/units&lt;br /&gt;
*Active Sex: Tickle with dagger&lt;br /&gt;
&lt;br /&gt;
===Rope===&lt;br /&gt;
Increased by:&lt;br /&gt;
*Punishment: Bondage and Deprivation&lt;br /&gt;
&lt;br /&gt;
==Mood==&lt;br /&gt;
You can check the things affecting the Slaver's mood in his diary. Good moods improve his efficiency and increase the odds of successful actions. (need to verify: affects slaver allure?)&lt;br /&gt;
&lt;br /&gt;
Things that improve his mood:&lt;br /&gt;
*Decent housing relative to Reputation&lt;br /&gt;
*Good standard of living relative to Reputation&lt;br /&gt;
*Recent Sex&lt;br /&gt;
*Slave making good progress&lt;br /&gt;
*Having lots of energy&lt;br /&gt;
*Comfortable clothing&lt;br /&gt;
*Clean house&lt;br /&gt;
*Being clean&lt;br /&gt;
*Buying a new slave&lt;br /&gt;
*Selling a slave&lt;br /&gt;
*Date (reward: spend time together) that goes well&lt;br /&gt;
*Training a beautiful slave.&lt;br /&gt;
*Eating well (Restaurant date with slave, eating at Gentlemen's Club)&lt;br /&gt;
*Slave obeying (green in &amp;quot;achievements&amp;quot; area)&lt;br /&gt;
*Rule: Behave alarm w/slave with Blowjob skill&lt;br /&gt;
*Rule: Behave urinal w/slave with Golden Shower skill&lt;br /&gt;
*Rule: Behave toilet w/slave with Scatology skill&lt;br /&gt;
*Assistant Rule: Bath slave w/assistant with Oral and/or Petting skills&lt;br /&gt;
*Salon: Invigorating massage, Erotic Massage, Aroma spa&lt;br /&gt;
*Watching a battle in the Colosseum&lt;br /&gt;
*Drinking at the Virgin's Hip&lt;br /&gt;
*Drugs  - Camra, Datura, Essence of Oblivion, Bacchus' Nectar&lt;br /&gt;
&lt;br /&gt;
Things that decrease mood:&lt;br /&gt;
*Housing that doesn't reflect his reputation&lt;br /&gt;
*Too low of a standard of living&lt;br /&gt;
*Pent up sexual desire (Stallion/Wild Stallion)&amp;lt;sup&amp;gt;[1]&lt;br /&gt;
*Being oversexed&lt;br /&gt;
*Slave not behaving&lt;br /&gt;
*Worn/uncomfortable clothing&lt;br /&gt;
*Dirty house&lt;br /&gt;
*Injuries&lt;br /&gt;
*Cleaning the house yourself&lt;br /&gt;
*Preparing your own meals&lt;br /&gt;
*Drug/alcohol withdrawal&lt;br /&gt;
&lt;br /&gt;
[1] Wearing [[Jack-o-nine/Gameplay/Locations/White_Town#Central_Forum|Chimaera's Gem]] guarantees this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sexual Desire==&lt;br /&gt;
&lt;br /&gt;
Levels from highest to lowest:&lt;br /&gt;
*Wild Stallion*&lt;br /&gt;
*Stallion*&lt;br /&gt;
*Rock Hardon&lt;br /&gt;
*Mighty Hardon&lt;br /&gt;
*Hardon&lt;br /&gt;
*Contented&lt;br /&gt;
*Cold&lt;br /&gt;
*Sated*&lt;br /&gt;
*Overfucked*&lt;br /&gt;
*Flacid*&lt;br /&gt;
*Hanging*&lt;br /&gt;
&lt;br /&gt;
 * Decreases mood when in these states&lt;br /&gt;
&lt;br /&gt;
==Access to Buyers==&lt;br /&gt;
&lt;br /&gt;
Within &amp;quot;I need to continually work on my reputation&amp;quot;, found in the &amp;quot;objectives&amp;quot; tab accessible after clicking on the slaver's portrait while at home, one can see not only the status of the slaver's brand, but also the slaver's standing with the various Great Houses of Eternal Rome.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When this standing is increased to at least D or pink level with a faction, the slaver can rent living accomodations in that faction's quarter, and when standing is increased to at least B or blue level with a faction, the slaver can gain entrance to the palace of that faction, to access the A rank and S+ rank buyers therein (and become a Patrician by selling to the S+ rank buyer.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Selling slaves to businesses does not appear to increase the rank of the slaver's standing.&amp;lt;br /&amp;gt;&lt;br /&gt;
The various standing-ranks also seem to have very particular requirements for their increases.&amp;lt;br /&amp;gt;&lt;br /&gt;
These particular requirements for standing-rank advances mean that selling to buyers out of order will actually do no good whatsoever for improvement of the slaver's standing.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*To go from F to D rank standing, the slaver can sell a slave to anyone in the residential area in the district. (Or even Mystra, for Quarter of Outcasts)&amp;lt;br /&amp;gt;&lt;br /&gt;
*To go from D to C rank standing, the slaver must sell a slave to someone in the residential area who requires a C rank slave or above.&amp;lt;br /&amp;gt;&lt;br /&gt;
*To go from C to B rank standing, the slaver must sell a slave to someone in the residential area who requires a B rank slave or above.&amp;lt;br /&amp;gt;&lt;br /&gt;
*To go from B to A rank standing, the slaver must sell a slave to someone in the palace who requires an A rank slave or above.&amp;lt;br /&amp;gt;&lt;br /&gt;
*And to go from A to S+ rank standing, (Patrician), the slaver must sell a slave to the faction-leader, who requires an S+ rank slave.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is why all of the quarters' residential areas have 3 residents who require B-rank slaves;  if a person sells only B rank slaves and sells them only to those 3 residents, he will still thereby fulfill all the requirements to gain entrance to that faction's palace.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
(Though access to the faction's palace in White Town works differently.)&lt;/div&gt;</summary>
		<author><name>Couldntbeme</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaver&amp;diff=41795</id>
		<title>Jack-o-nine/Gameplay/Slaver</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaver&amp;diff=41795"/>
				<updated>2026-03-02T06:41:53Z</updated>
		
		<summary type="html">&lt;p&gt;Couldntbeme: /* Guild Reputation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
&lt;br /&gt;
::: ''This section is work in progress''&lt;br /&gt;
&lt;br /&gt;
===Strength===&lt;br /&gt;
Increased by:&lt;br /&gt;
*Sparring in the Colosseum (+1)&lt;br /&gt;
*Combat in the fog (+1~4)&lt;br /&gt;
*Teaching martial arts (+1)&lt;br /&gt;
*Sex, only when B+ or lower (+1)&lt;br /&gt;
*Applying Miracle Balm, only when C+ or lower (+2)&lt;br /&gt;
*Highly rated cooked food, 2 levels above the current strength level (+1, S+ food / restaurant can increase to A+)&lt;br /&gt;
Decreased by:&lt;br /&gt;
*Energy below 0 (red stars) -1 per star per action, instantly&lt;br /&gt;
*Illness&lt;br /&gt;
*Consuming alcohol/some drugs -1&lt;br /&gt;
*Drug/alcohol addiction&lt;br /&gt;
*Wounds rapidly drains strength&lt;br /&gt;
*A dinner of rating below your current strength&lt;br /&gt;
Raising strength from A+ to S+ requires 506 sparring wins against ironclad or amazon&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
Increased by:&lt;br /&gt;
*A Standard of living strictly greater than your Brand ranking (wealth level must be greater than personality, estate quality must be greater than sum of personality and brand ranking): +1 per day&lt;br /&gt;
*Wearing the snake amulet: +1 per day (if personality is below B+)&lt;br /&gt;
*Successful &amp;quot;Explain Her Position&amp;quot; or successful Encourage: +2 per success, if quality of success is greater than or equal to current charisma (eg critical success can increase up to A+, minimal success can increase up to C+)&lt;br /&gt;
&lt;br /&gt;
Decreased by:&lt;br /&gt;
*A Standard of living strictly less than your Brand ranking: -1 per day&lt;br /&gt;
*Datura addiction (smoking datura when addiction level is greater than 30): -1 per toke&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example in version 2.23:&lt;br /&gt;
If you live in Serpentine, with B+ brand reputation, and you upgrade your standard of living to B+ (by default standard of living is Basic, C-, for Serpentine residence), and you upgraded your hall, bedroom, kitchen and bathroom, your personality attribute will stabilize at C-. If you stay with the C- basic standard of living, then personality will stabilize at D-. If you don't upgrade your home decor, then it will trend down towards F-. Wearing the snake amulet will effectively cancel out the decrease from poor standard of living, meaning that successful encourages and rational explanations can increase personality up to B+ over time.&lt;br /&gt;
&lt;br /&gt;
===Allure===&lt;br /&gt;
Increased by:&lt;br /&gt;
*Fashionable Attire (+1)&lt;br /&gt;
*Noble Regalia (+2)&lt;br /&gt;
*Fashionable haircut (+1, 3 sparks at salon, lasts 30 days)&lt;br /&gt;
*Cosmetic procedures (+1, 5 sparks at salon, lasts 10 days)&lt;br /&gt;
*High strength (+1 if your strength is A+ or better)&lt;br /&gt;
*Good mood (+1 if your mood is positive)&lt;br /&gt;
*Pristine hygiene (+1)&lt;br /&gt;
*Excess energy (+1 if you have at least half a green spark of energy remaining)&lt;br /&gt;
Decreased by:&lt;br /&gt;
*Worn Clothes (-1)&lt;br /&gt;
*Housecoat (-1)&lt;br /&gt;
*No haircut (-1)&lt;br /&gt;
*No cosmetic procedures (-1)&lt;br /&gt;
*Low strength (-1 if your strength is C- or worse)&lt;br /&gt;
*Poor hygiene&lt;br /&gt;
*Low mood (-1 if your mood is negative)&lt;br /&gt;
*Low energy (-1 if you have at least half a red spark of energy)&lt;br /&gt;
Note that the haircut and cosmetic procedures each effectively increase allure by 2, as they each add a +1 buff and remove a -1 debuff.&lt;br /&gt;
&lt;br /&gt;
===Libido===&lt;br /&gt;
* [http://www.hongfire.com/forum/forum/hentai-lair/hentai-game-discussion/412491-free-software-jack-o-nine-tails-%C9%94-thread-reboot-v2?p=4629636#post4629636 crushboss's tips on libido]&lt;br /&gt;
Increased by:&lt;br /&gt;
*Active sex life&lt;br /&gt;
*Healthy lifestyle&lt;br /&gt;
Decreased by:&lt;br /&gt;
*Injury&lt;br /&gt;
*Illness&lt;br /&gt;
*Poor health&lt;br /&gt;
*Low mood&lt;br /&gt;
*Ending day at maximum arousal (unless you have Chimaera Gem)&lt;br /&gt;
&lt;br /&gt;
===Brand Status===&lt;br /&gt;
Affects:&lt;br /&gt;
*Bonus sell price when bargaining with customers&lt;br /&gt;
*Slave charm rating (which increases the slave's value at auction and when bargaining, among other things)&lt;br /&gt;
*Farid will buy branded slaves at A+ or S+ Brand Status&lt;br /&gt;
Increased by:&lt;br /&gt;
*Slave wins Colosseum tournament battle (points proportional to fight level and inversely proportional to current Brand Status, up to C- for most battles, B+ for the championship battle)&lt;br /&gt;
*Slave wins Colosseum race (+5 points, up to B+)&lt;br /&gt;
*Spreading rumors at the Forum (up to C-, +1 point, once per day)&lt;br /&gt;
*Spreading rumors at the Gentleman's Club (up to S+, +1 point, 50% chance of success once per day)&lt;br /&gt;
*Completing Spectre's quest (+10 points, the post-patrician quest)&lt;br /&gt;
*Increasing faction reputation (+1 point every time it happens, in addition to any points from whatever sale lead to the increase)&lt;br /&gt;
*Selling slaves at the Guild auction (only if the slave is at least the level of your current Brand Status, +0.5 points per level of the slave, up to +5 points at S+)&lt;br /&gt;
*Completing Guild contracts (only if the slave is at least the level of your current Brand Status, +0.5 points per level of the contract, up to +5 points at S+)&lt;br /&gt;
*Selling slaves to the realtor, doctor, farm, or sergeant (+1 point, up to B+)&lt;br /&gt;
*Selling slaves to the Gentleman's Club (+2 points, up to B+)&lt;br /&gt;
*Selling slaves to most other customers (only if your Brand Status is less than or equal to the customer's desired level, +0.5 points per desired level, up to +5 points at S+. For example, selling an A+ slave to a customer who wants a B+ slave will give +3 points if you have B+ Brand Status, but +0 if you have A+ Brand Status.)&lt;br /&gt;
*Selling slaves at a discount (only if your Brand Status is less than or equal to the customer's desired level, +1 point per desired level, up to +10 points at S+. For example, selling an A+ slave at a discount to a customer who wants a B+ slave will give +6 points if you have B+ Brand Status, but +0 if you have A+ Brand Status.)&lt;br /&gt;
*Selling slaves to customers in restricted areas (+1 point per level the buyer wants, up to +10 points at S+)&lt;br /&gt;
*Selling a slave to the Pope (20 points)&lt;br /&gt;
*Selling slaves to specific repeat customers (variable points up to &amp;quot;bennies&amp;quot; limit: +1 point, plus +1 point for every level the sold slave exceeds the requested level, but each point granted permanently decreases the customer's bennies by that amount, and they will no longer grant points when they have 0 bennies. Madame Jofre has 100 bennies, Brina has 100 bennies, Bryn has 100 bennies, Manhunter has 6 bennies, the Moneylender has 6 bennies, Kagami-san has 6 bennies, Azura has 6 bennies, Servilia Quinta has 6 bennies, Estelindel has 6 bennies, Uncle Bo has 6 bennies, Jock the barman has 6 bennies, and the Chef, who never grants Brand Status, has 0 bennies. For example: selling an S+ slave to Madame Jofre, who wants C- slaves, will give +8 Brand Status the first 12 times and +4 the thirteenth time, while selling an A+ or S+ slave to Manhunter, who also wants C- slaves, would give +6 Brand Status, but future slaves sold to him would not yield any Brand Status regardless of rating.)&lt;br /&gt;
&lt;br /&gt;
In general, the easiest way to increase Brand Status early on is the Colosseum. At B+ Brand Status, the fastest way to increase Brand Status is through spreading rumors at the Club (which, on average, takes 140 days to increase Brand Status from B+ to S+). Because accessing the Club only requires nonzero Taurus house reputation (which can be gained by selling a D+ assistant to Don Castillo, regardless of the slaver's Camira house reputation) and a standard of living at Respectable or above, this strategy is suitable for players living in Necropolis or The Bull. For players living in other districts, the fastest way to increase Brand Status is to sell slaves to customers in any restricted area you have access to, then sell A+ or S+ slaves to customers with remaining bennies. Selling overranked slaves to repeat customs generally requires taking a loss compared to selling those slaves at Guild auctions, but can be competitive in comparison to Guild contracts and the Subpurchaser. &lt;br /&gt;
&lt;br /&gt;
Selling S+ ranked slaves at Guild auctions is the safest and most profitable way to improve Brand Status, and may be more desirable than other strategies when Guild Reputation is below S+. However, it is much slower than other options, as each sale only yields 5 Brand Status and can take upwards of 60 days of training time.&lt;br /&gt;
&lt;br /&gt;
===Guild Reputation===&lt;br /&gt;
Affects:&lt;br /&gt;
*Level of available contracts&lt;br /&gt;
*Number of slaves that can be sent to the Gladiatrix contest in the Colosseum (2 slaves can be entered in the same decade at B+, 3 at A+, and 4 at S+)&lt;br /&gt;
*Cow sale price (note that Guild Reputation does not impact the sale price of any other transaction, only cows sold to Jarik at the farm)&lt;br /&gt;
*At B+ Guild Reputation, the slaver can attend Guild gangbangs&lt;br /&gt;
*At B+ Guild Reputation, the slaver will be offered the abused slave for free the next time they sell a slave at auction, as long as they don't have an active contract. Accepting the gift gives a contract for an A+ Concubine, even if the slaver could not otherwise accept an A+ level contract. &lt;br /&gt;
*Time bonus on Guild contracts (contracts rated below the slaver's Guild Reputation only get 1/3rd time bonus)&lt;br /&gt;
*Spectre's quest can only be initiated with B+ Guild Reputation, among other conditions&lt;br /&gt;
Increased by:&lt;br /&gt;
*Completing several contracts&lt;br /&gt;
*Completing Spectre's quest (+10 points, the post-patrician quest)&lt;br /&gt;
*Accepting the abused slave (+10 points)&lt;br /&gt;
Decreased by:&lt;br /&gt;
*Missing the deadline on a contract (-5 points, plus -1 point for every level of Guild Reputation, such that a slaver with S+ Guild Reputation would lose -10 points for missing a deadline)&lt;br /&gt;
*Having a slave escape while wearing a collar and branded with a Guild brand (-2 points)&lt;br /&gt;
*Getting confronted ordering a parcel from the smugglers (-10 points)&lt;br /&gt;
*Ordering a parcel from the smugglers without being confronted (-5 points)&lt;br /&gt;
*Selling a slave with Rotphilis (-10 points for every time you've sold a slave with Rotphilis, to a minimum of 0 Guild Reputation. For example, the second ill slave sold will yield -20 points, while the first will yield only -10, but neither will decrease Guild Reputation below 0.)&lt;br /&gt;
*Selling a slave infected by a Fog fiend larva (-80 points, to a minimum of 0 Guild Reputation)&lt;br /&gt;
*Declining the abused slave (-10 points)&lt;br /&gt;
&lt;br /&gt;
===Standard of Living===&lt;br /&gt;
Affects:&lt;br /&gt;
*Mood&lt;br /&gt;
*Respectable or higher required to enter the Gentleman's Club in the Quarter of the Bull&lt;br /&gt;
*Personality&lt;br /&gt;
Change your standard of living in the Accounting section of the Domestic issues menu, and then wait until the end of decade for it to update (and for you to pay for your new standard of living).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Additional Cost Per Decade&lt;br /&gt;
|-&lt;br /&gt;
| Impoverished || 0$&lt;br /&gt;
|-&lt;br /&gt;
| Poor || 20$ ~ 30$&lt;br /&gt;
|-&lt;br /&gt;
| Basic || 40$ ~ 60$&lt;br /&gt;
|-&lt;br /&gt;
| Comfortable || 80$ ~ 120$&lt;br /&gt;
|-&lt;br /&gt;
| Respectable || 200$ ~ 300$&lt;br /&gt;
|-&lt;br /&gt;
| Luxurious  || 400$ ~ 600$&lt;br /&gt;
|-&lt;br /&gt;
| Extravagant || 800$ ~ 1200$&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If you have a slave that has high accounting skill and high intelligent, assigning slave to do accounting may receive a discount (up to 65% off if lucky) to cost from living standard.&lt;br /&gt;
&lt;br /&gt;
Similarly, you may receive a fine if you assign a dumb slave with no accounting skill, which may cause up to +75% more expensive bills if unlucky.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
::: ''This section is work in progress''&lt;br /&gt;
&lt;br /&gt;
::: ''Note: For a skill to increase the relevant activity must be done by the player character and not delegated to NPCs.''&lt;br /&gt;
&lt;br /&gt;
::: ''Note: Training a slave's skills will only increase the master's skills if the diligence result is 4 or 5 ('praiseworthy' or 'perfect score') and the difference between the slave's skill and the master's unboosted skill is at most 1 (ie B+ medic skill would only increase by training a slave with C+ or B+ nurse skill)&lt;br /&gt;
&lt;br /&gt;
::: ''There are 5 sets of clothing sold at the [[Jack-o-nine/Gameplay/Locations/White_Town#Boutique_of_Servilla_Quint|Boutique of Servilla Quint]] that will increase your skill by 1 when worn, for as long as they are worn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Teaching===&lt;br /&gt;
Increased by:&lt;br /&gt;
*Training any slave skill, with a diligence result of 4 or 5 ('praiseworthy' or 'perfect score')&lt;br /&gt;
&lt;br /&gt;
===Housekeeping===&lt;br /&gt;
Clothing: Livery&lt;br /&gt;
&lt;br /&gt;
Increased by:&lt;br /&gt;
*Training slave skill: Cooking&lt;br /&gt;
*Training slave skill: Maid&lt;br /&gt;
*Training slave skill: Secretary&lt;br /&gt;
*Cooking yourself ('Domestic issues' &amp;gt; 'Prepare a meal')&lt;br /&gt;
*Cleaning Yourself ('Domestic issues' &amp;gt; 'Tidy up the house')&lt;br /&gt;
*Doing accounting yourself ('Domestic issues' &amp;gt; 'accounting' &amp;gt; toggle 'Do accounting personally')&lt;br /&gt;
&lt;br /&gt;
===Artistry===&lt;br /&gt;
Clothing: Formal Attire&lt;br /&gt;
&lt;br /&gt;
Increased by:&lt;br /&gt;
*Training slave skill: Etiquette&lt;br /&gt;
*Training slave skill: Dance&lt;br /&gt;
*Training slave skill: Singing&lt;br /&gt;
*Training slave skill: Music&lt;br /&gt;
*Training slave skill: Pet&lt;br /&gt;
*Train sex skill: Threesome&lt;br /&gt;
*Train sex skill: Seduction&lt;br /&gt;
*Train sex skill: Masturbation&lt;br /&gt;
*Train sex skill: Dildo&lt;br /&gt;
*Train sex skill: Exhibitionism&lt;br /&gt;
*Train sex skill: Humiliation&lt;br /&gt;
&lt;br /&gt;
===Medicine===&lt;br /&gt;
Clothing: Medical Gown&lt;br /&gt;
&lt;br /&gt;
Increased by:&lt;br /&gt;
*Training slave skill: Nurse&lt;br /&gt;
*Training sex skill: Enema (if medic skill is below D-)&lt;br /&gt;
*Active sex: Enema (if medic skill is below C-)&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
Clothing: Aketon&lt;br /&gt;
&lt;br /&gt;
Increased by:&lt;br /&gt;
*Training slave skill: Gladiatrix&lt;br /&gt;
*Losing a sparring match (increases skill up to D-)&lt;br /&gt;
*Defeating an Unarmed Slave (increases skill up to D-)&lt;br /&gt;
*Defeating a Wardress (increases skill up to C+)&lt;br /&gt;
*Defeating a Shinobi (increases skill up to B+)&lt;br /&gt;
*Defeating an Ironclad (increases skill up to A+)&lt;br /&gt;
*Defeating an Amazon (increases skill up to A+, grants more experience than Ironclad)&lt;br /&gt;
*Fighting in the Fogs (increases skill up to A+)&lt;br /&gt;
*Getting unique trophies from the fogs (increases skill from A+ to S+)&lt;br /&gt;
&lt;br /&gt;
Getting a new trophy will grant 1/14th of the necessary skill experience to go from A+ to S+, such that getting all 14 trophies awards S+ combat skill. Trophies do not grant experience until combat skill reaches A+, but if the master acquires trophies before reaching A+ combat skill, experience will be granted retroactively.&lt;br /&gt;
&lt;br /&gt;
===Magic===&lt;br /&gt;
Clothing: Wizard Robes&lt;br /&gt;
&lt;br /&gt;
Increased by:&lt;br /&gt;
*Training slave skill: Enchantress&lt;br /&gt;
*Training slave skill: Alchemy&lt;br /&gt;
*Casting Auspex with skill level F-&lt;br /&gt;
*Casting Tremendio with skill level B+ or lower&lt;br /&gt;
*Casting any other spell with any skill level&lt;br /&gt;
*Having a slave with a magical brand make an escape attempt while uncollared (the slaver uses the magical brand to track them down)&lt;br /&gt;
&lt;br /&gt;
===Dominance===&lt;br /&gt;
Increased by:&lt;br /&gt;
*Punishment: Psychological pressure&lt;br /&gt;
*Training slave skill: Pony training&lt;br /&gt;
*Training slave skill: Humiliation&lt;br /&gt;
*Training slave skill: Masochism&lt;br /&gt;
*Training slave skill: Self-torture&lt;br /&gt;
*Training slave skill: Dog/Pig/Horse/Fiend mating&lt;br /&gt;
*Training slave skill: Fitness&lt;br /&gt;
*Put in Place (if successful)&lt;br /&gt;
*Threaten (if successful)&lt;br /&gt;
*Punishment: Torture&lt;br /&gt;
*Active Sex: Bite/Hit (and Dirty Talk? maybe - the code looks weird for Talk...)&lt;br /&gt;
Dominance will only increase if a slave's nature is greater than or equal to the master's dominance.&lt;br /&gt;
&lt;br /&gt;
===Whip===&lt;br /&gt;
Increased by:&lt;br /&gt;
*Punishment: Flogging&lt;br /&gt;
*Training slave skill: Pony&lt;br /&gt;
*Sparring with a lash or whip equipped&lt;br /&gt;
&lt;br /&gt;
===Torturer===&lt;br /&gt;
Increased by:&lt;br /&gt;
*Punishment: Torture instruments/units&lt;br /&gt;
*Active Sex: Tickle with dagger&lt;br /&gt;
&lt;br /&gt;
===Rope===&lt;br /&gt;
Increased by:&lt;br /&gt;
*Punishment: Bondage and Deprivation&lt;br /&gt;
&lt;br /&gt;
==Mood==&lt;br /&gt;
You can check the things affecting the Slaver's mood in his diary. Good moods improve his efficiency and increase the odds of successful actions. (need to verify: affects slaver allure?)&lt;br /&gt;
&lt;br /&gt;
Things that improve his mood:&lt;br /&gt;
*Decent housing relative to Reputation&lt;br /&gt;
*Good standard of living relative to Reputation&lt;br /&gt;
*Recent Sex&lt;br /&gt;
*Slave making good progress&lt;br /&gt;
*Having lots of energy&lt;br /&gt;
*Comfortable clothing&lt;br /&gt;
*Clean house&lt;br /&gt;
*Being clean&lt;br /&gt;
*Buying a new slave&lt;br /&gt;
*Selling a slave&lt;br /&gt;
*Date (reward: spend time together) that goes well&lt;br /&gt;
*Training a beautiful slave.&lt;br /&gt;
*Eating well (Restaurant date with slave, eating at Gentlemen's Club)&lt;br /&gt;
*Slave obeying (green in &amp;quot;achievements&amp;quot; area)&lt;br /&gt;
*Rule: Behave alarm w/slave with Blowjob skill&lt;br /&gt;
*Rule: Behave urinal w/slave with Golden Shower skill&lt;br /&gt;
*Rule: Behave toilet w/slave with Scatology skill&lt;br /&gt;
*Assistant Rule: Bath slave w/assistant with Oral and/or Petting skills&lt;br /&gt;
*Salon: Invigorating massage, Erotic Massage, Aroma spa&lt;br /&gt;
*Watching a battle in the Colosseum&lt;br /&gt;
*Drinking at the Virgin's Hip&lt;br /&gt;
*Drugs  - Camra, Datura, Essence of Oblivion, Bacchus' Nectar&lt;br /&gt;
&lt;br /&gt;
Things that decrease mood:&lt;br /&gt;
*Housing that doesn't reflect his reputation&lt;br /&gt;
*Too low of a standard of living&lt;br /&gt;
*Pent up sexual desire (Stallion/Wild Stallion)&amp;lt;sup&amp;gt;[1]&lt;br /&gt;
*Being oversexed&lt;br /&gt;
*Slave not behaving&lt;br /&gt;
*Worn/uncomfortable clothing&lt;br /&gt;
*Dirty house&lt;br /&gt;
*Injuries&lt;br /&gt;
*Cleaning the house yourself&lt;br /&gt;
*Preparing your own meals&lt;br /&gt;
*Drug/alcohol withdrawal&lt;br /&gt;
&lt;br /&gt;
[1] Wearing [[Jack-o-nine/Gameplay/Locations/White_Town#Central_Forum|Chimaera's Gem]] guarantees this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sexual Desire==&lt;br /&gt;
&lt;br /&gt;
Levels from highest to lowest:&lt;br /&gt;
*Wild Stallion*&lt;br /&gt;
*Stallion*&lt;br /&gt;
*Rock Hardon&lt;br /&gt;
*Mighty Hardon&lt;br /&gt;
*Hardon&lt;br /&gt;
*Contented&lt;br /&gt;
*Cold&lt;br /&gt;
*Sated*&lt;br /&gt;
*Overfucked*&lt;br /&gt;
*Flacid*&lt;br /&gt;
*Hanging*&lt;br /&gt;
&lt;br /&gt;
 * Decreases mood when in these states&lt;br /&gt;
&lt;br /&gt;
==Access to Buyers==&lt;br /&gt;
&lt;br /&gt;
Within &amp;quot;I need to continually work on my reputation&amp;quot;, found in the &amp;quot;objectives&amp;quot; tab accessible after clicking on the slaver's portrait while at home, one can see not only the status of the slaver's brand, but also the slaver's standing with the various Great Houses of Eternal Rome.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When this standing is increased to at least D or pink level with a faction, the slaver can rent living accomodations in that faction's quarter, and when standing is increased to at least B or blue level with a faction, the slaver can gain entrance to the palace of that faction, to access the A rank and S+ rank buyers therein (and become a Patrician by selling to the S+ rank buyer.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Selling slaves to businesses does not appear to increase the rank of the slaver's standing.&amp;lt;br /&amp;gt;&lt;br /&gt;
The various standing-ranks also seem to have very particular requirements for their increases.&amp;lt;br /&amp;gt;&lt;br /&gt;
These particular requirements for standing-rank advances mean that selling to buyers out of order will actually do no good whatsoever for improvement of the slaver's standing.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*To go from F to D rank standing, the slaver can sell a slave to anyone in the residential area in the district. (Or even Mystra, for Quarter of Outcasts)&amp;lt;br /&amp;gt;&lt;br /&gt;
*To go from D to C rank standing, the slaver must sell a slave to someone in the residential area who requires a C rank slave or above.&amp;lt;br /&amp;gt;&lt;br /&gt;
*To go from C to B rank standing, the slaver must sell a slave to someone in the residential area who requires a B rank slave or above.&amp;lt;br /&amp;gt;&lt;br /&gt;
*To go from B to A rank standing, the slaver must sell a slave to someone in the palace who requires an A rank slave or above.&amp;lt;br /&amp;gt;&lt;br /&gt;
*And to go from A to S+ rank standing, (Patrician), the slaver must sell a slave to the faction-leader, who requires an S+ rank slave.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is why all of the quarters' residential areas have 3 residents who require B-rank slaves;  if a person sells only B rank slaves and sells them only to those 3 residents, he will still thereby fulfill all the requirements to gain entrance to that faction's palace.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
(Though access to the faction's palace in White Town works differently.)&lt;/div&gt;</summary>
		<author><name>Couldntbeme</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaver&amp;diff=41794</id>
		<title>Jack-o-nine/Gameplay/Slaver</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaver&amp;diff=41794"/>
				<updated>2026-03-02T06:31:06Z</updated>
		
		<summary type="html">&lt;p&gt;Couldntbeme: /* Brand Status */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
&lt;br /&gt;
::: ''This section is work in progress''&lt;br /&gt;
&lt;br /&gt;
===Strength===&lt;br /&gt;
Increased by:&lt;br /&gt;
*Sparring in the Colosseum (+1)&lt;br /&gt;
*Combat in the fog (+1~4)&lt;br /&gt;
*Teaching martial arts (+1)&lt;br /&gt;
*Sex, only when B+ or lower (+1)&lt;br /&gt;
*Applying Miracle Balm, only when C+ or lower (+2)&lt;br /&gt;
*Highly rated cooked food, 2 levels above the current strength level (+1, S+ food / restaurant can increase to A+)&lt;br /&gt;
Decreased by:&lt;br /&gt;
*Energy below 0 (red stars) -1 per star per action, instantly&lt;br /&gt;
*Illness&lt;br /&gt;
*Consuming alcohol/some drugs -1&lt;br /&gt;
*Drug/alcohol addiction&lt;br /&gt;
*Wounds rapidly drains strength&lt;br /&gt;
*A dinner of rating below your current strength&lt;br /&gt;
Raising strength from A+ to S+ requires 506 sparring wins against ironclad or amazon&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
Increased by:&lt;br /&gt;
*A Standard of living strictly greater than your Brand ranking (wealth level must be greater than personality, estate quality must be greater than sum of personality and brand ranking): +1 per day&lt;br /&gt;
*Wearing the snake amulet: +1 per day (if personality is below B+)&lt;br /&gt;
*Successful &amp;quot;Explain Her Position&amp;quot; or successful Encourage: +2 per success, if quality of success is greater than or equal to current charisma (eg critical success can increase up to A+, minimal success can increase up to C+)&lt;br /&gt;
&lt;br /&gt;
Decreased by:&lt;br /&gt;
*A Standard of living strictly less than your Brand ranking: -1 per day&lt;br /&gt;
*Datura addiction (smoking datura when addiction level is greater than 30): -1 per toke&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example in version 2.23:&lt;br /&gt;
If you live in Serpentine, with B+ brand reputation, and you upgrade your standard of living to B+ (by default standard of living is Basic, C-, for Serpentine residence), and you upgraded your hall, bedroom, kitchen and bathroom, your personality attribute will stabilize at C-. If you stay with the C- basic standard of living, then personality will stabilize at D-. If you don't upgrade your home decor, then it will trend down towards F-. Wearing the snake amulet will effectively cancel out the decrease from poor standard of living, meaning that successful encourages and rational explanations can increase personality up to B+ over time.&lt;br /&gt;
&lt;br /&gt;
===Allure===&lt;br /&gt;
Increased by:&lt;br /&gt;
*Fashionable Attire (+1)&lt;br /&gt;
*Noble Regalia (+2)&lt;br /&gt;
*Fashionable haircut (+1, 3 sparks at salon, lasts 30 days)&lt;br /&gt;
*Cosmetic procedures (+1, 5 sparks at salon, lasts 10 days)&lt;br /&gt;
*High strength (+1 if your strength is A+ or better)&lt;br /&gt;
*Good mood (+1 if your mood is positive)&lt;br /&gt;
*Pristine hygiene (+1)&lt;br /&gt;
*Excess energy (+1 if you have at least half a green spark of energy remaining)&lt;br /&gt;
Decreased by:&lt;br /&gt;
*Worn Clothes (-1)&lt;br /&gt;
*Housecoat (-1)&lt;br /&gt;
*No haircut (-1)&lt;br /&gt;
*No cosmetic procedures (-1)&lt;br /&gt;
*Low strength (-1 if your strength is C- or worse)&lt;br /&gt;
*Poor hygiene&lt;br /&gt;
*Low mood (-1 if your mood is negative)&lt;br /&gt;
*Low energy (-1 if you have at least half a red spark of energy)&lt;br /&gt;
Note that the haircut and cosmetic procedures each effectively increase allure by 2, as they each add a +1 buff and remove a -1 debuff.&lt;br /&gt;
&lt;br /&gt;
===Libido===&lt;br /&gt;
* [http://www.hongfire.com/forum/forum/hentai-lair/hentai-game-discussion/412491-free-software-jack-o-nine-tails-%C9%94-thread-reboot-v2?p=4629636#post4629636 crushboss's tips on libido]&lt;br /&gt;
Increased by:&lt;br /&gt;
*Active sex life&lt;br /&gt;
*Healthy lifestyle&lt;br /&gt;
Decreased by:&lt;br /&gt;
*Injury&lt;br /&gt;
*Illness&lt;br /&gt;
*Poor health&lt;br /&gt;
*Low mood&lt;br /&gt;
*Ending day at maximum arousal (unless you have Chimaera Gem)&lt;br /&gt;
&lt;br /&gt;
===Brand Status===&lt;br /&gt;
Affects:&lt;br /&gt;
*Bonus sell price when bargaining with customers&lt;br /&gt;
*Slave charm rating (which increases the slave's value at auction and when bargaining, among other things)&lt;br /&gt;
*Farid will buy branded slaves at A+ or S+ Brand Status&lt;br /&gt;
Increased by:&lt;br /&gt;
*Slave wins Colosseum tournament battle (points proportional to fight level and inversely proportional to current Brand Status, up to C- for most battles, B+ for the championship battle)&lt;br /&gt;
*Slave wins Colosseum race (+5 points, up to B+)&lt;br /&gt;
*Spreading rumors at the Forum (up to C-, +1 point, once per day)&lt;br /&gt;
*Spreading rumors at the Gentleman's Club (up to S+, +1 point, 50% chance of success once per day)&lt;br /&gt;
*Completing Spectre's quest (+10 points, the post-patrician quest)&lt;br /&gt;
*Increasing faction reputation (+1 point every time it happens, in addition to any points from whatever sale lead to the increase)&lt;br /&gt;
*Selling slaves at the Guild auction (only if the slave is at least the level of your current Brand Status, +0.5 points per level of the slave, up to +5 points at S+)&lt;br /&gt;
*Completing Guild contracts (only if the slave is at least the level of your current Brand Status, +0.5 points per level of the contract, up to +5 points at S+)&lt;br /&gt;
*Selling slaves to the realtor, doctor, farm, or sergeant (+1 point, up to B+)&lt;br /&gt;
*Selling slaves to the Gentleman's Club (+2 points, up to B+)&lt;br /&gt;
*Selling slaves to most other customers (only if your Brand Status is less than or equal to the customer's desired level, +0.5 points per desired level, up to +5 points at S+. For example, selling an A+ slave to a customer who wants a B+ slave will give +3 points if you have B+ Brand Status, but +0 if you have A+ Brand Status.)&lt;br /&gt;
*Selling slaves at a discount (only if your Brand Status is less than or equal to the customer's desired level, +1 point per desired level, up to +10 points at S+. For example, selling an A+ slave at a discount to a customer who wants a B+ slave will give +6 points if you have B+ Brand Status, but +0 if you have A+ Brand Status.)&lt;br /&gt;
*Selling slaves to customers in restricted areas (+1 point per level the buyer wants, up to +10 points at S+)&lt;br /&gt;
*Selling a slave to the Pope (20 points)&lt;br /&gt;
*Selling slaves to specific repeat customers (variable points up to &amp;quot;bennies&amp;quot; limit: +1 point, plus +1 point for every level the sold slave exceeds the requested level, but each point granted permanently decreases the customer's bennies by that amount, and they will no longer grant points when they have 0 bennies. Madame Jofre has 100 bennies, Brina has 100 bennies, Bryn has 100 bennies, Manhunter has 6 bennies, the Moneylender has 6 bennies, Kagami-san has 6 bennies, Azura has 6 bennies, Servilia Quinta has 6 bennies, Estelindel has 6 bennies, Uncle Bo has 6 bennies, Jock the barman has 6 bennies, and the Chef, who never grants Brand Status, has 0 bennies. For example: selling an S+ slave to Madame Jofre, who wants C- slaves, will give +8 Brand Status the first 12 times and +4 the thirteenth time, while selling an A+ or S+ slave to Manhunter, who also wants C- slaves, would give +6 Brand Status, but future slaves sold to him would not yield any Brand Status regardless of rating.)&lt;br /&gt;
&lt;br /&gt;
In general, the easiest way to increase Brand Status early on is the Colosseum. At B+ Brand Status, the fastest way to increase Brand Status is through spreading rumors at the Club (which, on average, takes 140 days to increase Brand Status from B+ to S+). Because accessing the Club only requires nonzero Taurus house reputation (which can be gained by selling a D+ assistant to Don Castillo, regardless of the slaver's Camira house reputation) and a standard of living at Respectable or above, this strategy is suitable for players living in Necropolis or The Bull. For players living in other districts, the fastest way to increase Brand Status is to sell slaves to customers in any restricted area you have access to, then sell A+ or S+ slaves to customers with remaining bennies. Selling overranked slaves to repeat customs generally requires taking a loss compared to selling those slaves at Guild auctions, but can be competitive in comparison to Guild contracts and the Subpurchaser. &lt;br /&gt;
&lt;br /&gt;
Selling S+ ranked slaves at Guild auctions is the safest and most profitable way to improve Brand Status, and may be more desirable than other strategies when Guild Reputation is below S+. However, it is much slower than other options, as each sale only yields 5 Brand Status and can take upwards of 60 days of training time.&lt;br /&gt;
&lt;br /&gt;
===Guild Reputation===&lt;br /&gt;
Affects:&lt;br /&gt;
*Level of available contracts&lt;br /&gt;
Increased by:&lt;br /&gt;
*Completing several contracts&lt;br /&gt;
&lt;br /&gt;
===Standard of Living===&lt;br /&gt;
Affects:&lt;br /&gt;
*Mood&lt;br /&gt;
*Respectable or higher required to enter the Gentleman's Club in the Quarter of the Bull&lt;br /&gt;
*Personality&lt;br /&gt;
Change your standard of living in the Accounting section of the Domestic issues menu, and then wait until the end of decade for it to update (and for you to pay for your new standard of living).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Additional Cost Per Decade&lt;br /&gt;
|-&lt;br /&gt;
| Impoverished || 0$&lt;br /&gt;
|-&lt;br /&gt;
| Poor || 20$ ~ 30$&lt;br /&gt;
|-&lt;br /&gt;
| Basic || 40$ ~ 60$&lt;br /&gt;
|-&lt;br /&gt;
| Comfortable || 80$ ~ 120$&lt;br /&gt;
|-&lt;br /&gt;
| Respectable || 200$ ~ 300$&lt;br /&gt;
|-&lt;br /&gt;
| Luxurious  || 400$ ~ 600$&lt;br /&gt;
|-&lt;br /&gt;
| Extravagant || 800$ ~ 1200$&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If you have a slave that has high accounting skill and high intelligent, assigning slave to do accounting may receive a discount (up to 65% off if lucky) to cost from living standard.&lt;br /&gt;
&lt;br /&gt;
Similarly, you may receive a fine if you assign a dumb slave with no accounting skill, which may cause up to +75% more expensive bills if unlucky.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
::: ''This section is work in progress''&lt;br /&gt;
&lt;br /&gt;
::: ''Note: For a skill to increase the relevant activity must be done by the player character and not delegated to NPCs.''&lt;br /&gt;
&lt;br /&gt;
::: ''Note: Training a slave's skills will only increase the master's skills if the diligence result is 4 or 5 ('praiseworthy' or 'perfect score') and the difference between the slave's skill and the master's unboosted skill is at most 1 (ie B+ medic skill would only increase by training a slave with C+ or B+ nurse skill)&lt;br /&gt;
&lt;br /&gt;
::: ''There are 5 sets of clothing sold at the [[Jack-o-nine/Gameplay/Locations/White_Town#Boutique_of_Servilla_Quint|Boutique of Servilla Quint]] that will increase your skill by 1 when worn, for as long as they are worn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Teaching===&lt;br /&gt;
Increased by:&lt;br /&gt;
*Training any slave skill, with a diligence result of 4 or 5 ('praiseworthy' or 'perfect score')&lt;br /&gt;
&lt;br /&gt;
===Housekeeping===&lt;br /&gt;
Clothing: Livery&lt;br /&gt;
&lt;br /&gt;
Increased by:&lt;br /&gt;
*Training slave skill: Cooking&lt;br /&gt;
*Training slave skill: Maid&lt;br /&gt;
*Training slave skill: Secretary&lt;br /&gt;
*Cooking yourself ('Domestic issues' &amp;gt; 'Prepare a meal')&lt;br /&gt;
*Cleaning Yourself ('Domestic issues' &amp;gt; 'Tidy up the house')&lt;br /&gt;
*Doing accounting yourself ('Domestic issues' &amp;gt; 'accounting' &amp;gt; toggle 'Do accounting personally')&lt;br /&gt;
&lt;br /&gt;
===Artistry===&lt;br /&gt;
Clothing: Formal Attire&lt;br /&gt;
&lt;br /&gt;
Increased by:&lt;br /&gt;
*Training slave skill: Etiquette&lt;br /&gt;
*Training slave skill: Dance&lt;br /&gt;
*Training slave skill: Singing&lt;br /&gt;
*Training slave skill: Music&lt;br /&gt;
*Training slave skill: Pet&lt;br /&gt;
*Train sex skill: Threesome&lt;br /&gt;
*Train sex skill: Seduction&lt;br /&gt;
*Train sex skill: Masturbation&lt;br /&gt;
*Train sex skill: Dildo&lt;br /&gt;
*Train sex skill: Exhibitionism&lt;br /&gt;
*Train sex skill: Humiliation&lt;br /&gt;
&lt;br /&gt;
===Medicine===&lt;br /&gt;
Clothing: Medical Gown&lt;br /&gt;
&lt;br /&gt;
Increased by:&lt;br /&gt;
*Training slave skill: Nurse&lt;br /&gt;
*Training sex skill: Enema (if medic skill is below D-)&lt;br /&gt;
*Active sex: Enema (if medic skill is below C-)&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
Clothing: Aketon&lt;br /&gt;
&lt;br /&gt;
Increased by:&lt;br /&gt;
*Training slave skill: Gladiatrix&lt;br /&gt;
*Losing a sparring match (increases skill up to D-)&lt;br /&gt;
*Defeating an Unarmed Slave (increases skill up to D-)&lt;br /&gt;
*Defeating a Wardress (increases skill up to C+)&lt;br /&gt;
*Defeating a Shinobi (increases skill up to B+)&lt;br /&gt;
*Defeating an Ironclad (increases skill up to A+)&lt;br /&gt;
*Defeating an Amazon (increases skill up to A+, grants more experience than Ironclad)&lt;br /&gt;
*Fighting in the Fogs (increases skill up to A+)&lt;br /&gt;
*Getting unique trophies from the fogs (increases skill from A+ to S+)&lt;br /&gt;
&lt;br /&gt;
Getting a new trophy will grant 1/14th of the necessary skill experience to go from A+ to S+, such that getting all 14 trophies awards S+ combat skill. Trophies do not grant experience until combat skill reaches A+, but if the master acquires trophies before reaching A+ combat skill, experience will be granted retroactively.&lt;br /&gt;
&lt;br /&gt;
===Magic===&lt;br /&gt;
Clothing: Wizard Robes&lt;br /&gt;
&lt;br /&gt;
Increased by:&lt;br /&gt;
*Training slave skill: Enchantress&lt;br /&gt;
*Training slave skill: Alchemy&lt;br /&gt;
*Casting Auspex with skill level F-&lt;br /&gt;
*Casting Tremendio with skill level B+ or lower&lt;br /&gt;
*Casting any other spell with any skill level&lt;br /&gt;
*Having a slave with a magical brand make an escape attempt while uncollared (the slaver uses the magical brand to track them down)&lt;br /&gt;
&lt;br /&gt;
===Dominance===&lt;br /&gt;
Increased by:&lt;br /&gt;
*Punishment: Psychological pressure&lt;br /&gt;
*Training slave skill: Pony training&lt;br /&gt;
*Training slave skill: Humiliation&lt;br /&gt;
*Training slave skill: Masochism&lt;br /&gt;
*Training slave skill: Self-torture&lt;br /&gt;
*Training slave skill: Dog/Pig/Horse/Fiend mating&lt;br /&gt;
*Training slave skill: Fitness&lt;br /&gt;
*Put in Place (if successful)&lt;br /&gt;
*Threaten (if successful)&lt;br /&gt;
*Punishment: Torture&lt;br /&gt;
*Active Sex: Bite/Hit (and Dirty Talk? maybe - the code looks weird for Talk...)&lt;br /&gt;
Dominance will only increase if a slave's nature is greater than or equal to the master's dominance.&lt;br /&gt;
&lt;br /&gt;
===Whip===&lt;br /&gt;
Increased by:&lt;br /&gt;
*Punishment: Flogging&lt;br /&gt;
*Training slave skill: Pony&lt;br /&gt;
*Sparring with a lash or whip equipped&lt;br /&gt;
&lt;br /&gt;
===Torturer===&lt;br /&gt;
Increased by:&lt;br /&gt;
*Punishment: Torture instruments/units&lt;br /&gt;
*Active Sex: Tickle with dagger&lt;br /&gt;
&lt;br /&gt;
===Rope===&lt;br /&gt;
Increased by:&lt;br /&gt;
*Punishment: Bondage and Deprivation&lt;br /&gt;
&lt;br /&gt;
==Mood==&lt;br /&gt;
You can check the things affecting the Slaver's mood in his diary. Good moods improve his efficiency and increase the odds of successful actions. (need to verify: affects slaver allure?)&lt;br /&gt;
&lt;br /&gt;
Things that improve his mood:&lt;br /&gt;
*Decent housing relative to Reputation&lt;br /&gt;
*Good standard of living relative to Reputation&lt;br /&gt;
*Recent Sex&lt;br /&gt;
*Slave making good progress&lt;br /&gt;
*Having lots of energy&lt;br /&gt;
*Comfortable clothing&lt;br /&gt;
*Clean house&lt;br /&gt;
*Being clean&lt;br /&gt;
*Buying a new slave&lt;br /&gt;
*Selling a slave&lt;br /&gt;
*Date (reward: spend time together) that goes well&lt;br /&gt;
*Training a beautiful slave.&lt;br /&gt;
*Eating well (Restaurant date with slave, eating at Gentlemen's Club)&lt;br /&gt;
*Slave obeying (green in &amp;quot;achievements&amp;quot; area)&lt;br /&gt;
*Rule: Behave alarm w/slave with Blowjob skill&lt;br /&gt;
*Rule: Behave urinal w/slave with Golden Shower skill&lt;br /&gt;
*Rule: Behave toilet w/slave with Scatology skill&lt;br /&gt;
*Assistant Rule: Bath slave w/assistant with Oral and/or Petting skills&lt;br /&gt;
*Salon: Invigorating massage, Erotic Massage, Aroma spa&lt;br /&gt;
*Watching a battle in the Colosseum&lt;br /&gt;
*Drinking at the Virgin's Hip&lt;br /&gt;
*Drugs  - Camra, Datura, Essence of Oblivion, Bacchus' Nectar&lt;br /&gt;
&lt;br /&gt;
Things that decrease mood:&lt;br /&gt;
*Housing that doesn't reflect his reputation&lt;br /&gt;
*Too low of a standard of living&lt;br /&gt;
*Pent up sexual desire (Stallion/Wild Stallion)&amp;lt;sup&amp;gt;[1]&lt;br /&gt;
*Being oversexed&lt;br /&gt;
*Slave not behaving&lt;br /&gt;
*Worn/uncomfortable clothing&lt;br /&gt;
*Dirty house&lt;br /&gt;
*Injuries&lt;br /&gt;
*Cleaning the house yourself&lt;br /&gt;
*Preparing your own meals&lt;br /&gt;
*Drug/alcohol withdrawal&lt;br /&gt;
&lt;br /&gt;
[1] Wearing [[Jack-o-nine/Gameplay/Locations/White_Town#Central_Forum|Chimaera's Gem]] guarantees this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sexual Desire==&lt;br /&gt;
&lt;br /&gt;
Levels from highest to lowest:&lt;br /&gt;
*Wild Stallion*&lt;br /&gt;
*Stallion*&lt;br /&gt;
*Rock Hardon&lt;br /&gt;
*Mighty Hardon&lt;br /&gt;
*Hardon&lt;br /&gt;
*Contented&lt;br /&gt;
*Cold&lt;br /&gt;
*Sated*&lt;br /&gt;
*Overfucked*&lt;br /&gt;
*Flacid*&lt;br /&gt;
*Hanging*&lt;br /&gt;
&lt;br /&gt;
 * Decreases mood when in these states&lt;br /&gt;
&lt;br /&gt;
==Access to Buyers==&lt;br /&gt;
&lt;br /&gt;
Within &amp;quot;I need to continually work on my reputation&amp;quot;, found in the &amp;quot;objectives&amp;quot; tab accessible after clicking on the slaver's portrait while at home, one can see not only the status of the slaver's brand, but also the slaver's standing with the various Great Houses of Eternal Rome.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When this standing is increased to at least D or pink level with a faction, the slaver can rent living accomodations in that faction's quarter, and when standing is increased to at least B or blue level with a faction, the slaver can gain entrance to the palace of that faction, to access the A rank and S+ rank buyers therein (and become a Patrician by selling to the S+ rank buyer.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Selling slaves to businesses does not appear to increase the rank of the slaver's standing.&amp;lt;br /&amp;gt;&lt;br /&gt;
The various standing-ranks also seem to have very particular requirements for their increases.&amp;lt;br /&amp;gt;&lt;br /&gt;
These particular requirements for standing-rank advances mean that selling to buyers out of order will actually do no good whatsoever for improvement of the slaver's standing.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*To go from F to D rank standing, the slaver can sell a slave to anyone in the residential area in the district. (Or even Mystra, for Quarter of Outcasts)&amp;lt;br /&amp;gt;&lt;br /&gt;
*To go from D to C rank standing, the slaver must sell a slave to someone in the residential area who requires a C rank slave or above.&amp;lt;br /&amp;gt;&lt;br /&gt;
*To go from C to B rank standing, the slaver must sell a slave to someone in the residential area who requires a B rank slave or above.&amp;lt;br /&amp;gt;&lt;br /&gt;
*To go from B to A rank standing, the slaver must sell a slave to someone in the palace who requires an A rank slave or above.&amp;lt;br /&amp;gt;&lt;br /&gt;
*And to go from A to S+ rank standing, (Patrician), the slaver must sell a slave to the faction-leader, who requires an S+ rank slave.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is why all of the quarters' residential areas have 3 residents who require B-rank slaves;  if a person sells only B rank slaves and sells them only to those 3 residents, he will still thereby fulfill all the requirements to gain entrance to that faction's palace.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
(Though access to the faction's palace in White Town works differently.)&lt;/div&gt;</summary>
		<author><name>Couldntbeme</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaver&amp;diff=41793</id>
		<title>Jack-o-nine/Gameplay/Slaver</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaver&amp;diff=41793"/>
				<updated>2026-03-02T06:18:46Z</updated>
		
		<summary type="html">&lt;p&gt;Couldntbeme: /* Brand Status */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
&lt;br /&gt;
::: ''This section is work in progress''&lt;br /&gt;
&lt;br /&gt;
===Strength===&lt;br /&gt;
Increased by:&lt;br /&gt;
*Sparring in the Colosseum (+1)&lt;br /&gt;
*Combat in the fog (+1~4)&lt;br /&gt;
*Teaching martial arts (+1)&lt;br /&gt;
*Sex, only when B+ or lower (+1)&lt;br /&gt;
*Applying Miracle Balm, only when C+ or lower (+2)&lt;br /&gt;
*Highly rated cooked food, 2 levels above the current strength level (+1, S+ food / restaurant can increase to A+)&lt;br /&gt;
Decreased by:&lt;br /&gt;
*Energy below 0 (red stars) -1 per star per action, instantly&lt;br /&gt;
*Illness&lt;br /&gt;
*Consuming alcohol/some drugs -1&lt;br /&gt;
*Drug/alcohol addiction&lt;br /&gt;
*Wounds rapidly drains strength&lt;br /&gt;
*A dinner of rating below your current strength&lt;br /&gt;
Raising strength from A+ to S+ requires 506 sparring wins against ironclad or amazon&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
Increased by:&lt;br /&gt;
*A Standard of living strictly greater than your Brand ranking (wealth level must be greater than personality, estate quality must be greater than sum of personality and brand ranking): +1 per day&lt;br /&gt;
*Wearing the snake amulet: +1 per day (if personality is below B+)&lt;br /&gt;
*Successful &amp;quot;Explain Her Position&amp;quot; or successful Encourage: +2 per success, if quality of success is greater than or equal to current charisma (eg critical success can increase up to A+, minimal success can increase up to C+)&lt;br /&gt;
&lt;br /&gt;
Decreased by:&lt;br /&gt;
*A Standard of living strictly less than your Brand ranking: -1 per day&lt;br /&gt;
*Datura addiction (smoking datura when addiction level is greater than 30): -1 per toke&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example in version 2.23:&lt;br /&gt;
If you live in Serpentine, with B+ brand reputation, and you upgrade your standard of living to B+ (by default standard of living is Basic, C-, for Serpentine residence), and you upgraded your hall, bedroom, kitchen and bathroom, your personality attribute will stabilize at C-. If you stay with the C- basic standard of living, then personality will stabilize at D-. If you don't upgrade your home decor, then it will trend down towards F-. Wearing the snake amulet will effectively cancel out the decrease from poor standard of living, meaning that successful encourages and rational explanations can increase personality up to B+ over time.&lt;br /&gt;
&lt;br /&gt;
===Allure===&lt;br /&gt;
Increased by:&lt;br /&gt;
*Fashionable Attire (+1)&lt;br /&gt;
*Noble Regalia (+2)&lt;br /&gt;
*Fashionable haircut (+1, 3 sparks at salon, lasts 30 days)&lt;br /&gt;
*Cosmetic procedures (+1, 5 sparks at salon, lasts 10 days)&lt;br /&gt;
*High strength (+1 if your strength is A+ or better)&lt;br /&gt;
*Good mood (+1 if your mood is positive)&lt;br /&gt;
*Pristine hygiene (+1)&lt;br /&gt;
*Excess energy (+1 if you have at least half a green spark of energy remaining)&lt;br /&gt;
Decreased by:&lt;br /&gt;
*Worn Clothes (-1)&lt;br /&gt;
*Housecoat (-1)&lt;br /&gt;
*No haircut (-1)&lt;br /&gt;
*No cosmetic procedures (-1)&lt;br /&gt;
*Low strength (-1 if your strength is C- or worse)&lt;br /&gt;
*Poor hygiene&lt;br /&gt;
*Low mood (-1 if your mood is negative)&lt;br /&gt;
*Low energy (-1 if you have at least half a red spark of energy)&lt;br /&gt;
Note that the haircut and cosmetic procedures each effectively increase allure by 2, as they each add a +1 buff and remove a -1 debuff.&lt;br /&gt;
&lt;br /&gt;
===Libido===&lt;br /&gt;
* [http://www.hongfire.com/forum/forum/hentai-lair/hentai-game-discussion/412491-free-software-jack-o-nine-tails-%C9%94-thread-reboot-v2?p=4629636#post4629636 crushboss's tips on libido]&lt;br /&gt;
Increased by:&lt;br /&gt;
*Active sex life&lt;br /&gt;
*Healthy lifestyle&lt;br /&gt;
Decreased by:&lt;br /&gt;
*Injury&lt;br /&gt;
*Illness&lt;br /&gt;
*Poor health&lt;br /&gt;
*Low mood&lt;br /&gt;
*Ending day at maximum arousal (unless you have Chimaera Gem)&lt;br /&gt;
&lt;br /&gt;
===Brand Status===&lt;br /&gt;
Affects:&lt;br /&gt;
*Bonus sell price when bargaining with customers&lt;br /&gt;
*Slave charm rating (which increases the slave's value at auction and when bargaining, among other things)&lt;br /&gt;
*Farid will buy branded slaves at A+ or S+ Brand Status&lt;br /&gt;
Increased by:&lt;br /&gt;
*Slave wins Colosseum tournament battle (points proportional to fight level and inversely proportional to current Brand Status, up to C- for most battles, B+ for the championship battle)&lt;br /&gt;
*Slave wins Colosseum race (5 points, up to B+)&lt;br /&gt;
*Spreading rumors at the Forum (up to C-, 1 point, once per day)&lt;br /&gt;
*Spreading rumors at the Gentleman's Club (up to S+, 1 point, 50% chance of success once per day)&lt;br /&gt;
*Completing Spectre's quest (10 points, the post-patrician quest)&lt;br /&gt;
*Increasing faction reputation (1 point every time it happens, in addition to any points from whatever sale lead to the increase)&lt;br /&gt;
*Selling slaves at the Guild auction (only if the slave is at least the level of your current Brand Status, 0.5 points per level of the slave, up to 5 points at S+)&lt;br /&gt;
*Completing Guild contracts (only if the slave is at least the level of your current Brand Status, 0.5 points per level of the contract, up to 5 points at S+)&lt;br /&gt;
*Selling slaves to the realtor, doctor, farm, or sergeant (1 point, up to B+)&lt;br /&gt;
*Selling slaves to the Gentleman's Club (2 points, up to B+)&lt;br /&gt;
*Selling slaves to most other customers (only if your Brand Status is less than or equal to the customer's desired level, 0.5 points per desired level, up to 5 points at S+. For example, selling an A+ slave to a customer who wants a B+ slave will give 3 points if you have B+ Brand Status, but 0 if you have A+ Brand Status.)&lt;br /&gt;
*Selling slaves at a discount (only if your Brand Status is less than or equal to the customer's desired level, 1 point per desired level, up to 10 points at S+. For example, selling an A+ slave at a discount to a customer who wants a B+ slave will give 6 points if you have B+ Brand Status, but 0 if you have A+ Brand Status.)&lt;br /&gt;
*Selling slaves to customers in restricted areas (1 point per level the buyer wants, up to 10 points at S+)&lt;br /&gt;
*Selling a slave to the Pope (20 points)&lt;br /&gt;
*Selling slaves to specific repeat customers (variable points up to &amp;quot;bennies&amp;quot; limit: 1 point, plus 1 point for every level the sold slave exceeds the requested level, but each point granted permanently decreases the customer's bennies by that amount, and they will no longer grant points when they have 0 bennies. Madame Jofre has 100 bennies, Brina has 100 bennies, Bryn has 100 bennies, Manhunter has 6 bennies, the Moneylender has 6 bennies, Kagami-san has 6 bennies, Azura has 6 bennies, Servilia Quinta has 6 bennies, Estelindel has 6 bennies, Uncle Bo has 6 bennies, Jock the barman has 6 bennies, and the Chef, who never grants Brand Status, has 0 bennies. For example: selling an S+ slave to Madame Jofre, who wants C- slaves, will give 8 Brand Status, the first 12 times and 4 the thirteenth time, while selling an A+ or S+ slave to Manhunter, who also wants C- slaves, would give 6 Brand Status, but future slaves sold to him would not yield any Brand Status regardless of rating.)&lt;br /&gt;
&lt;br /&gt;
In general, the easiest way to increase Brand Status early on is the Colosseum. At B+ Brand Status, the fastest way to increase Brand Status is through spreading rumors at the Club (which, on average, takes 140 days to increase Brand Status from B+ to S+). Because accessing the Club only requires nonzero Taurus house reputation (which can be gained by selling a D+ assistant to Don Castillo, regardless of the slaver's Camira house reputation) and a standard of living at Respectable or above, this strategy is suitable for players living in Necropolis or The Bull. For players living in other districts, the fastest way to increase Brand Status is to sell slaves to customers in any restricted area you have access to, then sell A+ or S+ slaves to customers with remaining bennies. Selling overranked slaves to repeat customs generally requires taking a loss compared to selling those slaves at Guild auctions, but can be competitive in comparison to Guild contracts and the Subpurchaser. &lt;br /&gt;
&lt;br /&gt;
Selling S+ ranked slaves at Guild auctions is the safest and most profitable way to improve Brand Status, and may be more desirable than other strategies when Guild Reputation is below S+. However, it is much slower than other options, as each sale only yields 5 Brand Status and can take upwards of 60 days of training time.&lt;br /&gt;
&lt;br /&gt;
===Guild Reputation===&lt;br /&gt;
Affects:&lt;br /&gt;
*Level of available contracts&lt;br /&gt;
Increased by:&lt;br /&gt;
*Completing several contracts&lt;br /&gt;
&lt;br /&gt;
===Standard of Living===&lt;br /&gt;
Affects:&lt;br /&gt;
*Mood&lt;br /&gt;
*Respectable or higher required to enter the Gentleman's Club in the Quarter of the Bull&lt;br /&gt;
*Personality&lt;br /&gt;
Change your standard of living in the Accounting section of the Domestic issues menu, and then wait until the end of decade for it to update (and for you to pay for your new standard of living).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Additional Cost Per Decade&lt;br /&gt;
|-&lt;br /&gt;
| Impoverished || 0$&lt;br /&gt;
|-&lt;br /&gt;
| Poor || 20$ ~ 30$&lt;br /&gt;
|-&lt;br /&gt;
| Basic || 40$ ~ 60$&lt;br /&gt;
|-&lt;br /&gt;
| Comfortable || 80$ ~ 120$&lt;br /&gt;
|-&lt;br /&gt;
| Respectable || 200$ ~ 300$&lt;br /&gt;
|-&lt;br /&gt;
| Luxurious  || 400$ ~ 600$&lt;br /&gt;
|-&lt;br /&gt;
| Extravagant || 800$ ~ 1200$&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If you have a slave that has high accounting skill and high intelligent, assigning slave to do accounting may receive a discount (up to 65% off if lucky) to cost from living standard.&lt;br /&gt;
&lt;br /&gt;
Similarly, you may receive a fine if you assign a dumb slave with no accounting skill, which may cause up to +75% more expensive bills if unlucky.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
::: ''This section is work in progress''&lt;br /&gt;
&lt;br /&gt;
::: ''Note: For a skill to increase the relevant activity must be done by the player character and not delegated to NPCs.''&lt;br /&gt;
&lt;br /&gt;
::: ''Note: Training a slave's skills will only increase the master's skills if the diligence result is 4 or 5 ('praiseworthy' or 'perfect score') and the difference between the slave's skill and the master's unboosted skill is at most 1 (ie B+ medic skill would only increase by training a slave with C+ or B+ nurse skill)&lt;br /&gt;
&lt;br /&gt;
::: ''There are 5 sets of clothing sold at the [[Jack-o-nine/Gameplay/Locations/White_Town#Boutique_of_Servilla_Quint|Boutique of Servilla Quint]] that will increase your skill by 1 when worn, for as long as they are worn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Teaching===&lt;br /&gt;
Increased by:&lt;br /&gt;
*Training any slave skill, with a diligence result of 4 or 5 ('praiseworthy' or 'perfect score')&lt;br /&gt;
&lt;br /&gt;
===Housekeeping===&lt;br /&gt;
Clothing: Livery&lt;br /&gt;
&lt;br /&gt;
Increased by:&lt;br /&gt;
*Training slave skill: Cooking&lt;br /&gt;
*Training slave skill: Maid&lt;br /&gt;
*Training slave skill: Secretary&lt;br /&gt;
*Cooking yourself ('Domestic issues' &amp;gt; 'Prepare a meal')&lt;br /&gt;
*Cleaning Yourself ('Domestic issues' &amp;gt; 'Tidy up the house')&lt;br /&gt;
*Doing accounting yourself ('Domestic issues' &amp;gt; 'accounting' &amp;gt; toggle 'Do accounting personally')&lt;br /&gt;
&lt;br /&gt;
===Artistry===&lt;br /&gt;
Clothing: Formal Attire&lt;br /&gt;
&lt;br /&gt;
Increased by:&lt;br /&gt;
*Training slave skill: Etiquette&lt;br /&gt;
*Training slave skill: Dance&lt;br /&gt;
*Training slave skill: Singing&lt;br /&gt;
*Training slave skill: Music&lt;br /&gt;
*Training slave skill: Pet&lt;br /&gt;
*Train sex skill: Threesome&lt;br /&gt;
*Train sex skill: Seduction&lt;br /&gt;
*Train sex skill: Masturbation&lt;br /&gt;
*Train sex skill: Dildo&lt;br /&gt;
*Train sex skill: Exhibitionism&lt;br /&gt;
*Train sex skill: Humiliation&lt;br /&gt;
&lt;br /&gt;
===Medicine===&lt;br /&gt;
Clothing: Medical Gown&lt;br /&gt;
&lt;br /&gt;
Increased by:&lt;br /&gt;
*Training slave skill: Nurse&lt;br /&gt;
*Training sex skill: Enema (if medic skill is below D-)&lt;br /&gt;
*Active sex: Enema (if medic skill is below C-)&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
Clothing: Aketon&lt;br /&gt;
&lt;br /&gt;
Increased by:&lt;br /&gt;
*Training slave skill: Gladiatrix&lt;br /&gt;
*Losing a sparring match (increases skill up to D-)&lt;br /&gt;
*Defeating an Unarmed Slave (increases skill up to D-)&lt;br /&gt;
*Defeating a Wardress (increases skill up to C+)&lt;br /&gt;
*Defeating a Shinobi (increases skill up to B+)&lt;br /&gt;
*Defeating an Ironclad (increases skill up to A+)&lt;br /&gt;
*Defeating an Amazon (increases skill up to A+, grants more experience than Ironclad)&lt;br /&gt;
*Fighting in the Fogs (increases skill up to A+)&lt;br /&gt;
*Getting unique trophies from the fogs (increases skill from A+ to S+)&lt;br /&gt;
&lt;br /&gt;
Getting a new trophy will grant 1/14th of the necessary skill experience to go from A+ to S+, such that getting all 14 trophies awards S+ combat skill. Trophies do not grant experience until combat skill reaches A+, but if the master acquires trophies before reaching A+ combat skill, experience will be granted retroactively.&lt;br /&gt;
&lt;br /&gt;
===Magic===&lt;br /&gt;
Clothing: Wizard Robes&lt;br /&gt;
&lt;br /&gt;
Increased by:&lt;br /&gt;
*Training slave skill: Enchantress&lt;br /&gt;
*Training slave skill: Alchemy&lt;br /&gt;
*Casting Auspex with skill level F-&lt;br /&gt;
*Casting Tremendio with skill level B+ or lower&lt;br /&gt;
*Casting any other spell with any skill level&lt;br /&gt;
*Having a slave with a magical brand make an escape attempt while uncollared (the slaver uses the magical brand to track them down)&lt;br /&gt;
&lt;br /&gt;
===Dominance===&lt;br /&gt;
Increased by:&lt;br /&gt;
*Punishment: Psychological pressure&lt;br /&gt;
*Training slave skill: Pony training&lt;br /&gt;
*Training slave skill: Humiliation&lt;br /&gt;
*Training slave skill: Masochism&lt;br /&gt;
*Training slave skill: Self-torture&lt;br /&gt;
*Training slave skill: Dog/Pig/Horse/Fiend mating&lt;br /&gt;
*Training slave skill: Fitness&lt;br /&gt;
*Put in Place (if successful)&lt;br /&gt;
*Threaten (if successful)&lt;br /&gt;
*Punishment: Torture&lt;br /&gt;
*Active Sex: Bite/Hit (and Dirty Talk? maybe - the code looks weird for Talk...)&lt;br /&gt;
Dominance will only increase if a slave's nature is greater than or equal to the master's dominance.&lt;br /&gt;
&lt;br /&gt;
===Whip===&lt;br /&gt;
Increased by:&lt;br /&gt;
*Punishment: Flogging&lt;br /&gt;
*Training slave skill: Pony&lt;br /&gt;
*Sparring with a lash or whip equipped&lt;br /&gt;
&lt;br /&gt;
===Torturer===&lt;br /&gt;
Increased by:&lt;br /&gt;
*Punishment: Torture instruments/units&lt;br /&gt;
*Active Sex: Tickle with dagger&lt;br /&gt;
&lt;br /&gt;
===Rope===&lt;br /&gt;
Increased by:&lt;br /&gt;
*Punishment: Bondage and Deprivation&lt;br /&gt;
&lt;br /&gt;
==Mood==&lt;br /&gt;
You can check the things affecting the Slaver's mood in his diary. Good moods improve his efficiency and increase the odds of successful actions. (need to verify: affects slaver allure?)&lt;br /&gt;
&lt;br /&gt;
Things that improve his mood:&lt;br /&gt;
*Decent housing relative to Reputation&lt;br /&gt;
*Good standard of living relative to Reputation&lt;br /&gt;
*Recent Sex&lt;br /&gt;
*Slave making good progress&lt;br /&gt;
*Having lots of energy&lt;br /&gt;
*Comfortable clothing&lt;br /&gt;
*Clean house&lt;br /&gt;
*Being clean&lt;br /&gt;
*Buying a new slave&lt;br /&gt;
*Selling a slave&lt;br /&gt;
*Date (reward: spend time together) that goes well&lt;br /&gt;
*Training a beautiful slave.&lt;br /&gt;
*Eating well (Restaurant date with slave, eating at Gentlemen's Club)&lt;br /&gt;
*Slave obeying (green in &amp;quot;achievements&amp;quot; area)&lt;br /&gt;
*Rule: Behave alarm w/slave with Blowjob skill&lt;br /&gt;
*Rule: Behave urinal w/slave with Golden Shower skill&lt;br /&gt;
*Rule: Behave toilet w/slave with Scatology skill&lt;br /&gt;
*Assistant Rule: Bath slave w/assistant with Oral and/or Petting skills&lt;br /&gt;
*Salon: Invigorating massage, Erotic Massage, Aroma spa&lt;br /&gt;
*Watching a battle in the Colosseum&lt;br /&gt;
*Drinking at the Virgin's Hip&lt;br /&gt;
*Drugs  - Camra, Datura, Essence of Oblivion, Bacchus' Nectar&lt;br /&gt;
&lt;br /&gt;
Things that decrease mood:&lt;br /&gt;
*Housing that doesn't reflect his reputation&lt;br /&gt;
*Too low of a standard of living&lt;br /&gt;
*Pent up sexual desire (Stallion/Wild Stallion)&amp;lt;sup&amp;gt;[1]&lt;br /&gt;
*Being oversexed&lt;br /&gt;
*Slave not behaving&lt;br /&gt;
*Worn/uncomfortable clothing&lt;br /&gt;
*Dirty house&lt;br /&gt;
*Injuries&lt;br /&gt;
*Cleaning the house yourself&lt;br /&gt;
*Preparing your own meals&lt;br /&gt;
*Drug/alcohol withdrawal&lt;br /&gt;
&lt;br /&gt;
[1] Wearing [[Jack-o-nine/Gameplay/Locations/White_Town#Central_Forum|Chimaera's Gem]] guarantees this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sexual Desire==&lt;br /&gt;
&lt;br /&gt;
Levels from highest to lowest:&lt;br /&gt;
*Wild Stallion*&lt;br /&gt;
*Stallion*&lt;br /&gt;
*Rock Hardon&lt;br /&gt;
*Mighty Hardon&lt;br /&gt;
*Hardon&lt;br /&gt;
*Contented&lt;br /&gt;
*Cold&lt;br /&gt;
*Sated*&lt;br /&gt;
*Overfucked*&lt;br /&gt;
*Flacid*&lt;br /&gt;
*Hanging*&lt;br /&gt;
&lt;br /&gt;
 * Decreases mood when in these states&lt;br /&gt;
&lt;br /&gt;
==Access to Buyers==&lt;br /&gt;
&lt;br /&gt;
Within &amp;quot;I need to continually work on my reputation&amp;quot;, found in the &amp;quot;objectives&amp;quot; tab accessible after clicking on the slaver's portrait while at home, one can see not only the status of the slaver's brand, but also the slaver's standing with the various Great Houses of Eternal Rome.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When this standing is increased to at least D or pink level with a faction, the slaver can rent living accomodations in that faction's quarter, and when standing is increased to at least B or blue level with a faction, the slaver can gain entrance to the palace of that faction, to access the A rank and S+ rank buyers therein (and become a Patrician by selling to the S+ rank buyer.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Selling slaves to businesses does not appear to increase the rank of the slaver's standing.&amp;lt;br /&amp;gt;&lt;br /&gt;
The various standing-ranks also seem to have very particular requirements for their increases.&amp;lt;br /&amp;gt;&lt;br /&gt;
These particular requirements for standing-rank advances mean that selling to buyers out of order will actually do no good whatsoever for improvement of the slaver's standing.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*To go from F to D rank standing, the slaver can sell a slave to anyone in the residential area in the district. (Or even Mystra, for Quarter of Outcasts)&amp;lt;br /&amp;gt;&lt;br /&gt;
*To go from D to C rank standing, the slaver must sell a slave to someone in the residential area who requires a C rank slave or above.&amp;lt;br /&amp;gt;&lt;br /&gt;
*To go from C to B rank standing, the slaver must sell a slave to someone in the residential area who requires a B rank slave or above.&amp;lt;br /&amp;gt;&lt;br /&gt;
*To go from B to A rank standing, the slaver must sell a slave to someone in the palace who requires an A rank slave or above.&amp;lt;br /&amp;gt;&lt;br /&gt;
*And to go from A to S+ rank standing, (Patrician), the slaver must sell a slave to the faction-leader, who requires an S+ rank slave.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is why all of the quarters' residential areas have 3 residents who require B-rank slaves;  if a person sells only B rank slaves and sells them only to those 3 residents, he will still thereby fulfill all the requirements to gain entrance to that faction's palace.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
(Though access to the faction's palace in White Town works differently.)&lt;/div&gt;</summary>
		<author><name>Couldntbeme</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaver&amp;diff=41792</id>
		<title>Jack-o-nine/Gameplay/Slaver</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaver&amp;diff=41792"/>
				<updated>2026-03-02T06:16:58Z</updated>
		
		<summary type="html">&lt;p&gt;Couldntbeme: /* Brand Status */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
&lt;br /&gt;
::: ''This section is work in progress''&lt;br /&gt;
&lt;br /&gt;
===Strength===&lt;br /&gt;
Increased by:&lt;br /&gt;
*Sparring in the Colosseum (+1)&lt;br /&gt;
*Combat in the fog (+1~4)&lt;br /&gt;
*Teaching martial arts (+1)&lt;br /&gt;
*Sex, only when B+ or lower (+1)&lt;br /&gt;
*Applying Miracle Balm, only when C+ or lower (+2)&lt;br /&gt;
*Highly rated cooked food, 2 levels above the current strength level (+1, S+ food / restaurant can increase to A+)&lt;br /&gt;
Decreased by:&lt;br /&gt;
*Energy below 0 (red stars) -1 per star per action, instantly&lt;br /&gt;
*Illness&lt;br /&gt;
*Consuming alcohol/some drugs -1&lt;br /&gt;
*Drug/alcohol addiction&lt;br /&gt;
*Wounds rapidly drains strength&lt;br /&gt;
*A dinner of rating below your current strength&lt;br /&gt;
Raising strength from A+ to S+ requires 506 sparring wins against ironclad or amazon&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
Increased by:&lt;br /&gt;
*A Standard of living strictly greater than your Brand ranking (wealth level must be greater than personality, estate quality must be greater than sum of personality and brand ranking): +1 per day&lt;br /&gt;
*Wearing the snake amulet: +1 per day (if personality is below B+)&lt;br /&gt;
*Successful &amp;quot;Explain Her Position&amp;quot; or successful Encourage: +2 per success, if quality of success is greater than or equal to current charisma (eg critical success can increase up to A+, minimal success can increase up to C+)&lt;br /&gt;
&lt;br /&gt;
Decreased by:&lt;br /&gt;
*A Standard of living strictly less than your Brand ranking: -1 per day&lt;br /&gt;
*Datura addiction (smoking datura when addiction level is greater than 30): -1 per toke&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example in version 2.23:&lt;br /&gt;
If you live in Serpentine, with B+ brand reputation, and you upgrade your standard of living to B+ (by default standard of living is Basic, C-, for Serpentine residence), and you upgraded your hall, bedroom, kitchen and bathroom, your personality attribute will stabilize at C-. If you stay with the C- basic standard of living, then personality will stabilize at D-. If you don't upgrade your home decor, then it will trend down towards F-. Wearing the snake amulet will effectively cancel out the decrease from poor standard of living, meaning that successful encourages and rational explanations can increase personality up to B+ over time.&lt;br /&gt;
&lt;br /&gt;
===Allure===&lt;br /&gt;
Increased by:&lt;br /&gt;
*Fashionable Attire (+1)&lt;br /&gt;
*Noble Regalia (+2)&lt;br /&gt;
*Fashionable haircut (+1, 3 sparks at salon, lasts 30 days)&lt;br /&gt;
*Cosmetic procedures (+1, 5 sparks at salon, lasts 10 days)&lt;br /&gt;
*High strength (+1 if your strength is A+ or better)&lt;br /&gt;
*Good mood (+1 if your mood is positive)&lt;br /&gt;
*Pristine hygiene (+1)&lt;br /&gt;
*Excess energy (+1 if you have at least half a green spark of energy remaining)&lt;br /&gt;
Decreased by:&lt;br /&gt;
*Worn Clothes (-1)&lt;br /&gt;
*Housecoat (-1)&lt;br /&gt;
*No haircut (-1)&lt;br /&gt;
*No cosmetic procedures (-1)&lt;br /&gt;
*Low strength (-1 if your strength is C- or worse)&lt;br /&gt;
*Poor hygiene&lt;br /&gt;
*Low mood (-1 if your mood is negative)&lt;br /&gt;
*Low energy (-1 if you have at least half a red spark of energy)&lt;br /&gt;
Note that the haircut and cosmetic procedures each effectively increase allure by 2, as they each add a +1 buff and remove a -1 debuff.&lt;br /&gt;
&lt;br /&gt;
===Libido===&lt;br /&gt;
* [http://www.hongfire.com/forum/forum/hentai-lair/hentai-game-discussion/412491-free-software-jack-o-nine-tails-%C9%94-thread-reboot-v2?p=4629636#post4629636 crushboss's tips on libido]&lt;br /&gt;
Increased by:&lt;br /&gt;
*Active sex life&lt;br /&gt;
*Healthy lifestyle&lt;br /&gt;
Decreased by:&lt;br /&gt;
*Injury&lt;br /&gt;
*Illness&lt;br /&gt;
*Poor health&lt;br /&gt;
*Low mood&lt;br /&gt;
*Ending day at maximum arousal (unless you have Chimaera Gem)&lt;br /&gt;
&lt;br /&gt;
===Brand Status===&lt;br /&gt;
Affects:&lt;br /&gt;
*Bonus sell price when bargaining with customers&lt;br /&gt;
*Slave charm rating (which increases the slave's value at auction and when bargaining, among other things)&lt;br /&gt;
*Farid will buy branded slaves at A+ or S+ brand status&lt;br /&gt;
Increased by:&lt;br /&gt;
*Slave wins Colosseum tournament battle (points proportional to fight level and inversely proportional to current brand level, up to C- for most battles, B+ for the championship battle)&lt;br /&gt;
*Slave wins Colosseum race (5 points, up to B+)&lt;br /&gt;
*Spreading rumors at the Forum (up to C-, 1 point, once per day)&lt;br /&gt;
*Spreading rumors at the Gentleman's Club (up to S+, 1 point, 50% chance of success once per day)&lt;br /&gt;
*Completing Spectre's quest (10 points, the post-patrician quest)&lt;br /&gt;
*Increasing faction reputation (1 point every time it happens, in addition to any points from whatever sale lead to the increase)&lt;br /&gt;
*Selling slaves at the Guild auction (only if the slave is at least the level of your current brand, 0.5 points per level of the slave, up to 5 points at S+)&lt;br /&gt;
*Completing Guild contracts (only if the slave is at least the level of your current brand, 0.5 points per level of the contract, up to 5 points at S+)&lt;br /&gt;
*Selling slaves to the realtor, doctor, farm, or sergeant (1 point, up to B+)&lt;br /&gt;
*Selling slaves to the Gentleman's Club (2 points, up to B+)&lt;br /&gt;
*Selling slaves to most other customers (only if your brand status is less than or equal to the customer's desired level, 0.5 points per desired level, up to 5 points at S+. For example, selling an A+ slave to a customer who wants a B+ slave will give 3 points if you have B+ brand status, but 0 if you have A+ brand status.)&lt;br /&gt;
*Selling slaves at a discount (only if your brand status is less than or equal to the customer's desired level, 1 point per desired level, up to 10 points at S+. For example, selling an A+ slave at a discount to a customer who wants a B+ slave will give 6 points if you have B+ brand status, but 0 if you have A+ brand status.)&lt;br /&gt;
*Selling slaves to customers in restricted areas (1 point per level the buyer wants, up to 10 points at S+)&lt;br /&gt;
*Selling a slave to the Pope (20 points)&lt;br /&gt;
*Selling slaves to specific repeat customers (variable points up to &amp;quot;bennies&amp;quot; limit: 1 point, plus 1 point for every level the sold slave exceeds the requested level, but each point granted permanently decreases the customer's bennies by that amount, and they will no longer grant points when they have 0 bennies. Madame Jofre has 100 bennies, Brina has 100 bennies, Bryn has 100 bennies, Manhunter has 6 bennies, the Moneylender has 6 bennies, Kagami-san has 6 bennies, Azura has 6 bennies, Servilia Quinta has 6 bennies, Estelindel has 6 bennies, Uncle Bo has 6 bennies, Jock the barman has 6 bennies, and the Chef, who never grants brand status, has 0 bennies. For example: selling an S+ slave to Madame Jofre, who wants C- slaves, will give 8 brand status, the first 12 times and 4 the thirteenth time, while selling an A+ or S+ slave to Manhunter, who also wants C- slaves, would give 6 brand status, but future slaves sold to him would not yield any brand status regardless of rating.)&lt;br /&gt;
&lt;br /&gt;
In general, the easiest way to increase brand status early on is the Colosseum. At B+ brand status, the fastest way to increase brand status is through spreading rumors at the Club (which, on average, takes 140 days to increase brand status from B+ to S+). Because accessing the Club only requires nonzero Taurus house reputation (which can be gained by selling a D+ assistant to Don Castillo, regardless of the slaver's Camira house reputation) and a standard of living at Respectable or above, this strategy is suitable for players living in Necropolis or The Bull. For players living in other districts, the fastest way to increase brand reputation is to sell slaves to customers in any restricted area you have access to, then sell A+ or S+ slaves to customers with remaining bennies. Selling overranked slaves to repeat customs generally requires taking a loss compared to selling those slaves at Guild auctions, but can be competitive in comparison to Guild contracts and the Subpurchaser. &lt;br /&gt;
&lt;br /&gt;
Selling S+ ranked slaves at Guild auctions is the safest and most profitable way to improve brand status, and may be more desirable than other strategies when Guild Reputation is below S+. However, it is much slower than other options, as each sale only yields 5 brand status and can take upwards of 60 days of training time. &lt;br /&gt;
&lt;br /&gt;
If the Club is prohibitively expensive to access&lt;br /&gt;
&lt;br /&gt;
===Guild Reputation===&lt;br /&gt;
Affects:&lt;br /&gt;
*Level of available contracts&lt;br /&gt;
Increased by:&lt;br /&gt;
*Completing several contracts&lt;br /&gt;
&lt;br /&gt;
===Standard of Living===&lt;br /&gt;
Affects:&lt;br /&gt;
*Mood&lt;br /&gt;
*Respectable or higher required to enter the Gentleman's Club in the Quarter of the Bull&lt;br /&gt;
*Personality&lt;br /&gt;
Change your standard of living in the Accounting section of the Domestic issues menu, and then wait until the end of decade for it to update (and for you to pay for your new standard of living).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Additional Cost Per Decade&lt;br /&gt;
|-&lt;br /&gt;
| Impoverished || 0$&lt;br /&gt;
|-&lt;br /&gt;
| Poor || 20$ ~ 30$&lt;br /&gt;
|-&lt;br /&gt;
| Basic || 40$ ~ 60$&lt;br /&gt;
|-&lt;br /&gt;
| Comfortable || 80$ ~ 120$&lt;br /&gt;
|-&lt;br /&gt;
| Respectable || 200$ ~ 300$&lt;br /&gt;
|-&lt;br /&gt;
| Luxurious  || 400$ ~ 600$&lt;br /&gt;
|-&lt;br /&gt;
| Extravagant || 800$ ~ 1200$&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If you have a slave that has high accounting skill and high intelligent, assigning slave to do accounting may receive a discount (up to 65% off if lucky) to cost from living standard.&lt;br /&gt;
&lt;br /&gt;
Similarly, you may receive a fine if you assign a dumb slave with no accounting skill, which may cause up to +75% more expensive bills if unlucky.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
::: ''This section is work in progress''&lt;br /&gt;
&lt;br /&gt;
::: ''Note: For a skill to increase the relevant activity must be done by the player character and not delegated to NPCs.''&lt;br /&gt;
&lt;br /&gt;
::: ''Note: Training a slave's skills will only increase the master's skills if the diligence result is 4 or 5 ('praiseworthy' or 'perfect score') and the difference between the slave's skill and the master's unboosted skill is at most 1 (ie B+ medic skill would only increase by training a slave with C+ or B+ nurse skill)&lt;br /&gt;
&lt;br /&gt;
::: ''There are 5 sets of clothing sold at the [[Jack-o-nine/Gameplay/Locations/White_Town#Boutique_of_Servilla_Quint|Boutique of Servilla Quint]] that will increase your skill by 1 when worn, for as long as they are worn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Teaching===&lt;br /&gt;
Increased by:&lt;br /&gt;
*Training any slave skill, with a diligence result of 4 or 5 ('praiseworthy' or 'perfect score')&lt;br /&gt;
&lt;br /&gt;
===Housekeeping===&lt;br /&gt;
Clothing: Livery&lt;br /&gt;
&lt;br /&gt;
Increased by:&lt;br /&gt;
*Training slave skill: Cooking&lt;br /&gt;
*Training slave skill: Maid&lt;br /&gt;
*Training slave skill: Secretary&lt;br /&gt;
*Cooking yourself ('Domestic issues' &amp;gt; 'Prepare a meal')&lt;br /&gt;
*Cleaning Yourself ('Domestic issues' &amp;gt; 'Tidy up the house')&lt;br /&gt;
*Doing accounting yourself ('Domestic issues' &amp;gt; 'accounting' &amp;gt; toggle 'Do accounting personally')&lt;br /&gt;
&lt;br /&gt;
===Artistry===&lt;br /&gt;
Clothing: Formal Attire&lt;br /&gt;
&lt;br /&gt;
Increased by:&lt;br /&gt;
*Training slave skill: Etiquette&lt;br /&gt;
*Training slave skill: Dance&lt;br /&gt;
*Training slave skill: Singing&lt;br /&gt;
*Training slave skill: Music&lt;br /&gt;
*Training slave skill: Pet&lt;br /&gt;
*Train sex skill: Threesome&lt;br /&gt;
*Train sex skill: Seduction&lt;br /&gt;
*Train sex skill: Masturbation&lt;br /&gt;
*Train sex skill: Dildo&lt;br /&gt;
*Train sex skill: Exhibitionism&lt;br /&gt;
*Train sex skill: Humiliation&lt;br /&gt;
&lt;br /&gt;
===Medicine===&lt;br /&gt;
Clothing: Medical Gown&lt;br /&gt;
&lt;br /&gt;
Increased by:&lt;br /&gt;
*Training slave skill: Nurse&lt;br /&gt;
*Training sex skill: Enema (if medic skill is below D-)&lt;br /&gt;
*Active sex: Enema (if medic skill is below C-)&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
Clothing: Aketon&lt;br /&gt;
&lt;br /&gt;
Increased by:&lt;br /&gt;
*Training slave skill: Gladiatrix&lt;br /&gt;
*Losing a sparring match (increases skill up to D-)&lt;br /&gt;
*Defeating an Unarmed Slave (increases skill up to D-)&lt;br /&gt;
*Defeating a Wardress (increases skill up to C+)&lt;br /&gt;
*Defeating a Shinobi (increases skill up to B+)&lt;br /&gt;
*Defeating an Ironclad (increases skill up to A+)&lt;br /&gt;
*Defeating an Amazon (increases skill up to A+, grants more experience than Ironclad)&lt;br /&gt;
*Fighting in the Fogs (increases skill up to A+)&lt;br /&gt;
*Getting unique trophies from the fogs (increases skill from A+ to S+)&lt;br /&gt;
&lt;br /&gt;
Getting a new trophy will grant 1/14th of the necessary skill experience to go from A+ to S+, such that getting all 14 trophies awards S+ combat skill. Trophies do not grant experience until combat skill reaches A+, but if the master acquires trophies before reaching A+ combat skill, experience will be granted retroactively.&lt;br /&gt;
&lt;br /&gt;
===Magic===&lt;br /&gt;
Clothing: Wizard Robes&lt;br /&gt;
&lt;br /&gt;
Increased by:&lt;br /&gt;
*Training slave skill: Enchantress&lt;br /&gt;
*Training slave skill: Alchemy&lt;br /&gt;
*Casting Auspex with skill level F-&lt;br /&gt;
*Casting Tremendio with skill level B+ or lower&lt;br /&gt;
*Casting any other spell with any skill level&lt;br /&gt;
*Having a slave with a magical brand make an escape attempt while uncollared (the slaver uses the magical brand to track them down)&lt;br /&gt;
&lt;br /&gt;
===Dominance===&lt;br /&gt;
Increased by:&lt;br /&gt;
*Punishment: Psychological pressure&lt;br /&gt;
*Training slave skill: Pony training&lt;br /&gt;
*Training slave skill: Humiliation&lt;br /&gt;
*Training slave skill: Masochism&lt;br /&gt;
*Training slave skill: Self-torture&lt;br /&gt;
*Training slave skill: Dog/Pig/Horse/Fiend mating&lt;br /&gt;
*Training slave skill: Fitness&lt;br /&gt;
*Put in Place (if successful)&lt;br /&gt;
*Threaten (if successful)&lt;br /&gt;
*Punishment: Torture&lt;br /&gt;
*Active Sex: Bite/Hit (and Dirty Talk? maybe - the code looks weird for Talk...)&lt;br /&gt;
Dominance will only increase if a slave's nature is greater than or equal to the master's dominance.&lt;br /&gt;
&lt;br /&gt;
===Whip===&lt;br /&gt;
Increased by:&lt;br /&gt;
*Punishment: Flogging&lt;br /&gt;
*Training slave skill: Pony&lt;br /&gt;
*Sparring with a lash or whip equipped&lt;br /&gt;
&lt;br /&gt;
===Torturer===&lt;br /&gt;
Increased by:&lt;br /&gt;
*Punishment: Torture instruments/units&lt;br /&gt;
*Active Sex: Tickle with dagger&lt;br /&gt;
&lt;br /&gt;
===Rope===&lt;br /&gt;
Increased by:&lt;br /&gt;
*Punishment: Bondage and Deprivation&lt;br /&gt;
&lt;br /&gt;
==Mood==&lt;br /&gt;
You can check the things affecting the Slaver's mood in his diary. Good moods improve his efficiency and increase the odds of successful actions. (need to verify: affects slaver allure?)&lt;br /&gt;
&lt;br /&gt;
Things that improve his mood:&lt;br /&gt;
*Decent housing relative to Reputation&lt;br /&gt;
*Good standard of living relative to Reputation&lt;br /&gt;
*Recent Sex&lt;br /&gt;
*Slave making good progress&lt;br /&gt;
*Having lots of energy&lt;br /&gt;
*Comfortable clothing&lt;br /&gt;
*Clean house&lt;br /&gt;
*Being clean&lt;br /&gt;
*Buying a new slave&lt;br /&gt;
*Selling a slave&lt;br /&gt;
*Date (reward: spend time together) that goes well&lt;br /&gt;
*Training a beautiful slave.&lt;br /&gt;
*Eating well (Restaurant date with slave, eating at Gentlemen's Club)&lt;br /&gt;
*Slave obeying (green in &amp;quot;achievements&amp;quot; area)&lt;br /&gt;
*Rule: Behave alarm w/slave with Blowjob skill&lt;br /&gt;
*Rule: Behave urinal w/slave with Golden Shower skill&lt;br /&gt;
*Rule: Behave toilet w/slave with Scatology skill&lt;br /&gt;
*Assistant Rule: Bath slave w/assistant with Oral and/or Petting skills&lt;br /&gt;
*Salon: Invigorating massage, Erotic Massage, Aroma spa&lt;br /&gt;
*Watching a battle in the Colosseum&lt;br /&gt;
*Drinking at the Virgin's Hip&lt;br /&gt;
*Drugs  - Camra, Datura, Essence of Oblivion, Bacchus' Nectar&lt;br /&gt;
&lt;br /&gt;
Things that decrease mood:&lt;br /&gt;
*Housing that doesn't reflect his reputation&lt;br /&gt;
*Too low of a standard of living&lt;br /&gt;
*Pent up sexual desire (Stallion/Wild Stallion)&amp;lt;sup&amp;gt;[1]&lt;br /&gt;
*Being oversexed&lt;br /&gt;
*Slave not behaving&lt;br /&gt;
*Worn/uncomfortable clothing&lt;br /&gt;
*Dirty house&lt;br /&gt;
*Injuries&lt;br /&gt;
*Cleaning the house yourself&lt;br /&gt;
*Preparing your own meals&lt;br /&gt;
*Drug/alcohol withdrawal&lt;br /&gt;
&lt;br /&gt;
[1] Wearing [[Jack-o-nine/Gameplay/Locations/White_Town#Central_Forum|Chimaera's Gem]] guarantees this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sexual Desire==&lt;br /&gt;
&lt;br /&gt;
Levels from highest to lowest:&lt;br /&gt;
*Wild Stallion*&lt;br /&gt;
*Stallion*&lt;br /&gt;
*Rock Hardon&lt;br /&gt;
*Mighty Hardon&lt;br /&gt;
*Hardon&lt;br /&gt;
*Contented&lt;br /&gt;
*Cold&lt;br /&gt;
*Sated*&lt;br /&gt;
*Overfucked*&lt;br /&gt;
*Flacid*&lt;br /&gt;
*Hanging*&lt;br /&gt;
&lt;br /&gt;
 * Decreases mood when in these states&lt;br /&gt;
&lt;br /&gt;
==Access to Buyers==&lt;br /&gt;
&lt;br /&gt;
Within &amp;quot;I need to continually work on my reputation&amp;quot;, found in the &amp;quot;objectives&amp;quot; tab accessible after clicking on the slaver's portrait while at home, one can see not only the status of the slaver's brand, but also the slaver's standing with the various Great Houses of Eternal Rome.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When this standing is increased to at least D or pink level with a faction, the slaver can rent living accomodations in that faction's quarter, and when standing is increased to at least B or blue level with a faction, the slaver can gain entrance to the palace of that faction, to access the A rank and S+ rank buyers therein (and become a Patrician by selling to the S+ rank buyer.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Selling slaves to businesses does not appear to increase the rank of the slaver's standing.&amp;lt;br /&amp;gt;&lt;br /&gt;
The various standing-ranks also seem to have very particular requirements for their increases.&amp;lt;br /&amp;gt;&lt;br /&gt;
These particular requirements for standing-rank advances mean that selling to buyers out of order will actually do no good whatsoever for improvement of the slaver's standing.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*To go from F to D rank standing, the slaver can sell a slave to anyone in the residential area in the district. (Or even Mystra, for Quarter of Outcasts)&amp;lt;br /&amp;gt;&lt;br /&gt;
*To go from D to C rank standing, the slaver must sell a slave to someone in the residential area who requires a C rank slave or above.&amp;lt;br /&amp;gt;&lt;br /&gt;
*To go from C to B rank standing, the slaver must sell a slave to someone in the residential area who requires a B rank slave or above.&amp;lt;br /&amp;gt;&lt;br /&gt;
*To go from B to A rank standing, the slaver must sell a slave to someone in the palace who requires an A rank slave or above.&amp;lt;br /&amp;gt;&lt;br /&gt;
*And to go from A to S+ rank standing, (Patrician), the slaver must sell a slave to the faction-leader, who requires an S+ rank slave.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is why all of the quarters' residential areas have 3 residents who require B-rank slaves;  if a person sells only B rank slaves and sells them only to those 3 residents, he will still thereby fulfill all the requirements to gain entrance to that faction's palace.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
(Though access to the faction's palace in White Town works differently.)&lt;/div&gt;</summary>
		<author><name>Couldntbeme</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaver&amp;diff=41791</id>
		<title>Jack-o-nine/Gameplay/Slaver</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaver&amp;diff=41791"/>
				<updated>2026-03-02T05:50:15Z</updated>
		
		<summary type="html">&lt;p&gt;Couldntbeme: /* Allure */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
&lt;br /&gt;
::: ''This section is work in progress''&lt;br /&gt;
&lt;br /&gt;
===Strength===&lt;br /&gt;
Increased by:&lt;br /&gt;
*Sparring in the Colosseum (+1)&lt;br /&gt;
*Combat in the fog (+1~4)&lt;br /&gt;
*Teaching martial arts (+1)&lt;br /&gt;
*Sex, only when B+ or lower (+1)&lt;br /&gt;
*Applying Miracle Balm, only when C+ or lower (+2)&lt;br /&gt;
*Highly rated cooked food, 2 levels above the current strength level (+1, S+ food / restaurant can increase to A+)&lt;br /&gt;
Decreased by:&lt;br /&gt;
*Energy below 0 (red stars) -1 per star per action, instantly&lt;br /&gt;
*Illness&lt;br /&gt;
*Consuming alcohol/some drugs -1&lt;br /&gt;
*Drug/alcohol addiction&lt;br /&gt;
*Wounds rapidly drains strength&lt;br /&gt;
*A dinner of rating below your current strength&lt;br /&gt;
Raising strength from A+ to S+ requires 506 sparring wins against ironclad or amazon&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
Increased by:&lt;br /&gt;
*A Standard of living strictly greater than your Brand ranking (wealth level must be greater than personality, estate quality must be greater than sum of personality and brand ranking): +1 per day&lt;br /&gt;
*Wearing the snake amulet: +1 per day (if personality is below B+)&lt;br /&gt;
*Successful &amp;quot;Explain Her Position&amp;quot; or successful Encourage: +2 per success, if quality of success is greater than or equal to current charisma (eg critical success can increase up to A+, minimal success can increase up to C+)&lt;br /&gt;
&lt;br /&gt;
Decreased by:&lt;br /&gt;
*A Standard of living strictly less than your Brand ranking: -1 per day&lt;br /&gt;
*Datura addiction (smoking datura when addiction level is greater than 30): -1 per toke&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example in version 2.23:&lt;br /&gt;
If you live in Serpentine, with B+ brand reputation, and you upgrade your standard of living to B+ (by default standard of living is Basic, C-, for Serpentine residence), and you upgraded your hall, bedroom, kitchen and bathroom, your personality attribute will stabilize at C-. If you stay with the C- basic standard of living, then personality will stabilize at D-. If you don't upgrade your home decor, then it will trend down towards F-. Wearing the snake amulet will effectively cancel out the decrease from poor standard of living, meaning that successful encourages and rational explanations can increase personality up to B+ over time.&lt;br /&gt;
&lt;br /&gt;
===Allure===&lt;br /&gt;
Increased by:&lt;br /&gt;
*Fashionable Attire (+1)&lt;br /&gt;
*Noble Regalia (+2)&lt;br /&gt;
*Fashionable haircut (+1, 3 sparks at salon, lasts 30 days)&lt;br /&gt;
*Cosmetic procedures (+1, 5 sparks at salon, lasts 10 days)&lt;br /&gt;
*High strength (+1 if your strength is A+ or better)&lt;br /&gt;
*Good mood (+1 if your mood is positive)&lt;br /&gt;
*Pristine hygiene (+1)&lt;br /&gt;
*Excess energy (+1 if you have at least half a green spark of energy remaining)&lt;br /&gt;
Decreased by:&lt;br /&gt;
*Worn Clothes (-1)&lt;br /&gt;
*Housecoat (-1)&lt;br /&gt;
*No haircut (-1)&lt;br /&gt;
*No cosmetic procedures (-1)&lt;br /&gt;
*Low strength (-1 if your strength is C- or worse)&lt;br /&gt;
*Poor hygiene&lt;br /&gt;
*Low mood (-1 if your mood is negative)&lt;br /&gt;
*Low energy (-1 if you have at least half a red spark of energy)&lt;br /&gt;
Note that the haircut and cosmetic procedures each effectively increase allure by 2, as they each add a +1 buff and remove a -1 debuff.&lt;br /&gt;
&lt;br /&gt;
===Libido===&lt;br /&gt;
* [http://www.hongfire.com/forum/forum/hentai-lair/hentai-game-discussion/412491-free-software-jack-o-nine-tails-%C9%94-thread-reboot-v2?p=4629636#post4629636 crushboss's tips on libido]&lt;br /&gt;
Increased by:&lt;br /&gt;
*Active sex life&lt;br /&gt;
*Healthy lifestyle&lt;br /&gt;
Decreased by:&lt;br /&gt;
*Injury&lt;br /&gt;
*Illness&lt;br /&gt;
*Poor health&lt;br /&gt;
*Low mood&lt;br /&gt;
*Ending day at maximum arousal (unless you have Chimaera Gem)&lt;br /&gt;
&lt;br /&gt;
===Brand Status===&lt;br /&gt;
Affects:&lt;br /&gt;
*Bonus sell price when bargaining with customers&lt;br /&gt;
*Slave charm rating (which increases the slave's value at auction and when bargaining, among other things)&lt;br /&gt;
*Farid will buy branded slaves at A+ or S+ brand status&lt;br /&gt;
Increased by:&lt;br /&gt;
*Slave wins Colosseum tournament battle (points proportional to fight level and inversely proportional to current brand level, up to C- for most battles, B+ for the championship battle)&lt;br /&gt;
*Slave wins Colosseum race (5 points, up to B+)&lt;br /&gt;
*Spreading rumors at the forum (up to C-, 1 point, once per day)&lt;br /&gt;
*Spreading rumors at the gentleman's club (up to S+, 1 point, 50% chance of success once per day)&lt;br /&gt;
*Completing Spectre's quest (10 points, the post-patrician quest)&lt;br /&gt;
*Increasing faction reputation (1 point every time it happens, in addition to any points from whatever sale lead to the increase)&lt;br /&gt;
*Selling slaves at the guild auction (only if the slave is at least the level of your current brand, 0.5 points per level of the slave, up to 5 points at S+)&lt;br /&gt;
*Completing guild contracts (only if the slave is at least the level of your current brand, 0.5 points per level of the contract, up to 5 points at S+)&lt;br /&gt;
*Selling slaves to the realtor, doctor, farm, or sergeant (1 point, up to B+)&lt;br /&gt;
*Selling slaves to the gentleman's club (2 points, up to B+)&lt;br /&gt;
*Selling slaves to most other customers (only if your brand status is less than or equal to the customer's desired level, 0.5 points per desired level, up to 5 points at S+. For example, selling an A+ slave to a customer who wants a B+ slave will give 3 points if you have B+ brand status, but 0 if you have A+ brand status.)&lt;br /&gt;
*Selling slaves at a discount (only if your brand reputation is less than or equal to the customer's desired level, 1 point per desired level, up to 10 points at S+. For example, selling an A+ slave at a discount to a customer who wants a B+ slave will give 6 points if you have B+ brand status, but 0 if you have A+ brand status.)&lt;br /&gt;
*Selling slaves to customers in restricted areas (1 point per level the buyer wants, up to 10 points at S+)&lt;br /&gt;
*Selling a slave to the pope (20 points)&lt;br /&gt;
*Selling slaves to specific repeat customers (variable points up to &amp;quot;bennies&amp;quot; limit: 1 point, plus 1 point for every level the sold slave exceeds the requested level, but each point granted permanently decreases the customer's bennies by that amount, and they will no longer grant points when they have 0 bennies. Madame Jofre has 100 bennies, Brina has 100 bennies, Bryn has 100 bennies, Manhunter has 6 bennies, the Moneylender has 6 bennies, Kagami-san has 6 bennies, Azura has 6 bennies, Servilia Quinta has 6 bennies, Estelindel has 6 bennies, Uncle Bo has 6 bennies, Jock the barman has 6 bennies, and the Chef, who never grants reputation, has 0 bennies.)&lt;br /&gt;
&lt;br /&gt;
===Guild Reputation===&lt;br /&gt;
Affects:&lt;br /&gt;
*Level of available contracts&lt;br /&gt;
Increased by:&lt;br /&gt;
*Completing several contracts&lt;br /&gt;
&lt;br /&gt;
===Standard of Living===&lt;br /&gt;
Affects:&lt;br /&gt;
*Mood&lt;br /&gt;
*Respectable or higher required to enter the Gentleman's Club in the Quarter of the Bull&lt;br /&gt;
*Personality&lt;br /&gt;
Change your standard of living in the Accounting section of the Domestic issues menu, and then wait until the end of decade for it to update (and for you to pay for your new standard of living).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Additional Cost Per Decade&lt;br /&gt;
|-&lt;br /&gt;
| Impoverished || 0$&lt;br /&gt;
|-&lt;br /&gt;
| Poor || 20$ ~ 30$&lt;br /&gt;
|-&lt;br /&gt;
| Basic || 40$ ~ 60$&lt;br /&gt;
|-&lt;br /&gt;
| Comfortable || 80$ ~ 120$&lt;br /&gt;
|-&lt;br /&gt;
| Respectable || 200$ ~ 300$&lt;br /&gt;
|-&lt;br /&gt;
| Luxurious  || 400$ ~ 600$&lt;br /&gt;
|-&lt;br /&gt;
| Extravagant || 800$ ~ 1200$&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If you have a slave that has high accounting skill and high intelligent, assigning slave to do accounting may receive a discount (up to 65% off if lucky) to cost from living standard.&lt;br /&gt;
&lt;br /&gt;
Similarly, you may receive a fine if you assign a dumb slave with no accounting skill, which may cause up to +75% more expensive bills if unlucky.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
::: ''This section is work in progress''&lt;br /&gt;
&lt;br /&gt;
::: ''Note: For a skill to increase the relevant activity must be done by the player character and not delegated to NPCs.''&lt;br /&gt;
&lt;br /&gt;
::: ''Note: Training a slave's skills will only increase the master's skills if the diligence result is 4 or 5 ('praiseworthy' or 'perfect score') and the difference between the slave's skill and the master's unboosted skill is at most 1 (ie B+ medic skill would only increase by training a slave with C+ or B+ nurse skill)&lt;br /&gt;
&lt;br /&gt;
::: ''There are 5 sets of clothing sold at the [[Jack-o-nine/Gameplay/Locations/White_Town#Boutique_of_Servilla_Quint|Boutique of Servilla Quint]] that will increase your skill by 1 when worn, for as long as they are worn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Teaching===&lt;br /&gt;
Increased by:&lt;br /&gt;
*Training any slave skill, with a diligence result of 4 or 5 ('praiseworthy' or 'perfect score')&lt;br /&gt;
&lt;br /&gt;
===Housekeeping===&lt;br /&gt;
Clothing: Livery&lt;br /&gt;
&lt;br /&gt;
Increased by:&lt;br /&gt;
*Training slave skill: Cooking&lt;br /&gt;
*Training slave skill: Maid&lt;br /&gt;
*Training slave skill: Secretary&lt;br /&gt;
*Cooking yourself ('Domestic issues' &amp;gt; 'Prepare a meal')&lt;br /&gt;
*Cleaning Yourself ('Domestic issues' &amp;gt; 'Tidy up the house')&lt;br /&gt;
*Doing accounting yourself ('Domestic issues' &amp;gt; 'accounting' &amp;gt; toggle 'Do accounting personally')&lt;br /&gt;
&lt;br /&gt;
===Artistry===&lt;br /&gt;
Clothing: Formal Attire&lt;br /&gt;
&lt;br /&gt;
Increased by:&lt;br /&gt;
*Training slave skill: Etiquette&lt;br /&gt;
*Training slave skill: Dance&lt;br /&gt;
*Training slave skill: Singing&lt;br /&gt;
*Training slave skill: Music&lt;br /&gt;
*Training slave skill: Pet&lt;br /&gt;
*Train sex skill: Threesome&lt;br /&gt;
*Train sex skill: Seduction&lt;br /&gt;
*Train sex skill: Masturbation&lt;br /&gt;
*Train sex skill: Dildo&lt;br /&gt;
*Train sex skill: Exhibitionism&lt;br /&gt;
*Train sex skill: Humiliation&lt;br /&gt;
&lt;br /&gt;
===Medicine===&lt;br /&gt;
Clothing: Medical Gown&lt;br /&gt;
&lt;br /&gt;
Increased by:&lt;br /&gt;
*Training slave skill: Nurse&lt;br /&gt;
*Training sex skill: Enema (if medic skill is below D-)&lt;br /&gt;
*Active sex: Enema (if medic skill is below C-)&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
Clothing: Aketon&lt;br /&gt;
&lt;br /&gt;
Increased by:&lt;br /&gt;
*Training slave skill: Gladiatrix&lt;br /&gt;
*Losing a sparring match (increases skill up to D-)&lt;br /&gt;
*Defeating an Unarmed Slave (increases skill up to D-)&lt;br /&gt;
*Defeating a Wardress (increases skill up to C+)&lt;br /&gt;
*Defeating a Shinobi (increases skill up to B+)&lt;br /&gt;
*Defeating an Ironclad (increases skill up to A+)&lt;br /&gt;
*Defeating an Amazon (increases skill up to A+, grants more experience than Ironclad)&lt;br /&gt;
*Fighting in the Fogs (increases skill up to A+)&lt;br /&gt;
*Getting unique trophies from the fogs (increases skill from A+ to S+)&lt;br /&gt;
&lt;br /&gt;
Getting a new trophy will grant 1/14th of the necessary skill experience to go from A+ to S+, such that getting all 14 trophies awards S+ combat skill. Trophies do not grant experience until combat skill reaches A+, but if the master acquires trophies before reaching A+ combat skill, experience will be granted retroactively.&lt;br /&gt;
&lt;br /&gt;
===Magic===&lt;br /&gt;
Clothing: Wizard Robes&lt;br /&gt;
&lt;br /&gt;
Increased by:&lt;br /&gt;
*Training slave skill: Enchantress&lt;br /&gt;
*Training slave skill: Alchemy&lt;br /&gt;
*Casting Auspex with skill level F-&lt;br /&gt;
*Casting Tremendio with skill level B+ or lower&lt;br /&gt;
*Casting any other spell with any skill level&lt;br /&gt;
*Having a slave with a magical brand make an escape attempt while uncollared (the slaver uses the magical brand to track them down)&lt;br /&gt;
&lt;br /&gt;
===Dominance===&lt;br /&gt;
Increased by:&lt;br /&gt;
*Punishment: Psychological pressure&lt;br /&gt;
*Training slave skill: Pony training&lt;br /&gt;
*Training slave skill: Humiliation&lt;br /&gt;
*Training slave skill: Masochism&lt;br /&gt;
*Training slave skill: Self-torture&lt;br /&gt;
*Training slave skill: Dog/Pig/Horse/Fiend mating&lt;br /&gt;
*Training slave skill: Fitness&lt;br /&gt;
*Put in Place (if successful)&lt;br /&gt;
*Threaten (if successful)&lt;br /&gt;
*Punishment: Torture&lt;br /&gt;
*Active Sex: Bite/Hit (and Dirty Talk? maybe - the code looks weird for Talk...)&lt;br /&gt;
Dominance will only increase if a slave's nature is greater than or equal to the master's dominance.&lt;br /&gt;
&lt;br /&gt;
===Whip===&lt;br /&gt;
Increased by:&lt;br /&gt;
*Punishment: Flogging&lt;br /&gt;
*Training slave skill: Pony&lt;br /&gt;
*Sparring with a lash or whip equipped&lt;br /&gt;
&lt;br /&gt;
===Torturer===&lt;br /&gt;
Increased by:&lt;br /&gt;
*Punishment: Torture instruments/units&lt;br /&gt;
*Active Sex: Tickle with dagger&lt;br /&gt;
&lt;br /&gt;
===Rope===&lt;br /&gt;
Increased by:&lt;br /&gt;
*Punishment: Bondage and Deprivation&lt;br /&gt;
&lt;br /&gt;
==Mood==&lt;br /&gt;
You can check the things affecting the Slaver's mood in his diary. Good moods improve his efficiency and increase the odds of successful actions. (need to verify: affects slaver allure?)&lt;br /&gt;
&lt;br /&gt;
Things that improve his mood:&lt;br /&gt;
*Decent housing relative to Reputation&lt;br /&gt;
*Good standard of living relative to Reputation&lt;br /&gt;
*Recent Sex&lt;br /&gt;
*Slave making good progress&lt;br /&gt;
*Having lots of energy&lt;br /&gt;
*Comfortable clothing&lt;br /&gt;
*Clean house&lt;br /&gt;
*Being clean&lt;br /&gt;
*Buying a new slave&lt;br /&gt;
*Selling a slave&lt;br /&gt;
*Date (reward: spend time together) that goes well&lt;br /&gt;
*Training a beautiful slave.&lt;br /&gt;
*Eating well (Restaurant date with slave, eating at Gentlemen's Club)&lt;br /&gt;
*Slave obeying (green in &amp;quot;achievements&amp;quot; area)&lt;br /&gt;
*Rule: Behave alarm w/slave with Blowjob skill&lt;br /&gt;
*Rule: Behave urinal w/slave with Golden Shower skill&lt;br /&gt;
*Rule: Behave toilet w/slave with Scatology skill&lt;br /&gt;
*Assistant Rule: Bath slave w/assistant with Oral and/or Petting skills&lt;br /&gt;
*Salon: Invigorating massage, Erotic Massage, Aroma spa&lt;br /&gt;
*Watching a battle in the Colosseum&lt;br /&gt;
*Drinking at the Virgin's Hip&lt;br /&gt;
*Drugs  - Camra, Datura, Essence of Oblivion, Bacchus' Nectar&lt;br /&gt;
&lt;br /&gt;
Things that decrease mood:&lt;br /&gt;
*Housing that doesn't reflect his reputation&lt;br /&gt;
*Too low of a standard of living&lt;br /&gt;
*Pent up sexual desire (Stallion/Wild Stallion)&amp;lt;sup&amp;gt;[1]&lt;br /&gt;
*Being oversexed&lt;br /&gt;
*Slave not behaving&lt;br /&gt;
*Worn/uncomfortable clothing&lt;br /&gt;
*Dirty house&lt;br /&gt;
*Injuries&lt;br /&gt;
*Cleaning the house yourself&lt;br /&gt;
*Preparing your own meals&lt;br /&gt;
*Drug/alcohol withdrawal&lt;br /&gt;
&lt;br /&gt;
[1] Wearing [[Jack-o-nine/Gameplay/Locations/White_Town#Central_Forum|Chimaera's Gem]] guarantees this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sexual Desire==&lt;br /&gt;
&lt;br /&gt;
Levels from highest to lowest:&lt;br /&gt;
*Wild Stallion*&lt;br /&gt;
*Stallion*&lt;br /&gt;
*Rock Hardon&lt;br /&gt;
*Mighty Hardon&lt;br /&gt;
*Hardon&lt;br /&gt;
*Contented&lt;br /&gt;
*Cold&lt;br /&gt;
*Sated*&lt;br /&gt;
*Overfucked*&lt;br /&gt;
*Flacid*&lt;br /&gt;
*Hanging*&lt;br /&gt;
&lt;br /&gt;
 * Decreases mood when in these states&lt;br /&gt;
&lt;br /&gt;
==Access to Buyers==&lt;br /&gt;
&lt;br /&gt;
Within &amp;quot;I need to continually work on my reputation&amp;quot;, found in the &amp;quot;objectives&amp;quot; tab accessible after clicking on the slaver's portrait while at home, one can see not only the status of the slaver's brand, but also the slaver's standing with the various Great Houses of Eternal Rome.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When this standing is increased to at least D or pink level with a faction, the slaver can rent living accomodations in that faction's quarter, and when standing is increased to at least B or blue level with a faction, the slaver can gain entrance to the palace of that faction, to access the A rank and S+ rank buyers therein (and become a Patrician by selling to the S+ rank buyer.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Selling slaves to businesses does not appear to increase the rank of the slaver's standing.&amp;lt;br /&amp;gt;&lt;br /&gt;
The various standing-ranks also seem to have very particular requirements for their increases.&amp;lt;br /&amp;gt;&lt;br /&gt;
These particular requirements for standing-rank advances mean that selling to buyers out of order will actually do no good whatsoever for improvement of the slaver's standing.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*To go from F to D rank standing, the slaver can sell a slave to anyone in the residential area in the district. (Or even Mystra, for Quarter of Outcasts)&amp;lt;br /&amp;gt;&lt;br /&gt;
*To go from D to C rank standing, the slaver must sell a slave to someone in the residential area who requires a C rank slave or above.&amp;lt;br /&amp;gt;&lt;br /&gt;
*To go from C to B rank standing, the slaver must sell a slave to someone in the residential area who requires a B rank slave or above.&amp;lt;br /&amp;gt;&lt;br /&gt;
*To go from B to A rank standing, the slaver must sell a slave to someone in the palace who requires an A rank slave or above.&amp;lt;br /&amp;gt;&lt;br /&gt;
*And to go from A to S+ rank standing, (Patrician), the slaver must sell a slave to the faction-leader, who requires an S+ rank slave.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is why all of the quarters' residential areas have 3 residents who require B-rank slaves;  if a person sells only B rank slaves and sells them only to those 3 residents, he will still thereby fulfill all the requirements to gain entrance to that faction's palace.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
(Though access to the faction's palace in White Town works differently.)&lt;/div&gt;</summary>
		<author><name>Couldntbeme</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaver&amp;diff=41790</id>
		<title>Jack-o-nine/Gameplay/Slaver</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaver&amp;diff=41790"/>
				<updated>2026-03-02T05:49:48Z</updated>
		
		<summary type="html">&lt;p&gt;Couldntbeme: /* Brand Status */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
&lt;br /&gt;
::: ''This section is work in progress''&lt;br /&gt;
&lt;br /&gt;
===Strength===&lt;br /&gt;
Increased by:&lt;br /&gt;
*Sparring in the Colosseum (+1)&lt;br /&gt;
*Combat in the fog (+1~4)&lt;br /&gt;
*Teaching martial arts (+1)&lt;br /&gt;
*Sex, only when B+ or lower (+1)&lt;br /&gt;
*Applying Miracle Balm, only when C+ or lower (+2)&lt;br /&gt;
*Highly rated cooked food, 2 levels above the current strength level (+1, S+ food / restaurant can increase to A+)&lt;br /&gt;
Decreased by:&lt;br /&gt;
*Energy below 0 (red stars) -1 per star per action, instantly&lt;br /&gt;
*Illness&lt;br /&gt;
*Consuming alcohol/some drugs -1&lt;br /&gt;
*Drug/alcohol addiction&lt;br /&gt;
*Wounds rapidly drains strength&lt;br /&gt;
*A dinner of rating below your current strength&lt;br /&gt;
Raising strength from A+ to S+ requires 506 sparring wins against ironclad or amazon&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
Increased by:&lt;br /&gt;
*A Standard of living strictly greater than your Brand ranking (wealth level must be greater than personality, estate quality must be greater than sum of personality and brand ranking): +1 per day&lt;br /&gt;
*Wearing the snake amulet: +1 per day (if personality is below B+)&lt;br /&gt;
*Successful &amp;quot;Explain Her Position&amp;quot; or successful Encourage: +2 per success, if quality of success is greater than or equal to current charisma (eg critical success can increase up to A+, minimal success can increase up to C+)&lt;br /&gt;
&lt;br /&gt;
Decreased by:&lt;br /&gt;
*A Standard of living strictly less than your Brand ranking: -1 per day&lt;br /&gt;
*Datura addiction (smoking datura when addiction level is greater than 30): -1 per toke&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example in version 2.23:&lt;br /&gt;
If you live in Serpentine, with B+ brand reputation, and you upgrade your standard of living to B+ (by default standard of living is Basic, C-, for Serpentine residence), and you upgraded your hall, bedroom, kitchen and bathroom, your personality attribute will stabilize at C-. If you stay with the C- basic standard of living, then personality will stabilize at D-. If you don't upgrade your home decor, then it will trend down towards F-. Wearing the snake amulet will effectively cancel out the decrease from poor standard of living, meaning that successful encourages and rational explanations can increase personality up to B+ over time.&lt;br /&gt;
&lt;br /&gt;
===Allure===&lt;br /&gt;
Increased by:&lt;br /&gt;
*Fashionable Attire (+1)&lt;br /&gt;
*Noble Regalia (+2)&lt;br /&gt;
*Fashionable haircut (+1, 3 sparks at salon, lasts 30 days)&lt;br /&gt;
*Cosmetic procedures (+1, 5 sparks at salon, lasts 10 days)&lt;br /&gt;
*High strength (+1 if your strength is A+ or better)&lt;br /&gt;
*Good mood (+1 if your mood is positive)&lt;br /&gt;
*Pristine hygiene (+1)&lt;br /&gt;
*Excess energy (+1 if you have at least half a green spark of energy remaining)&lt;br /&gt;
Decreased by:&lt;br /&gt;
*Worn Clothes (-1)&lt;br /&gt;
*Housecoat (-1)&lt;br /&gt;
*No haircut (-1)&lt;br /&gt;
*No cosmetic procedures (-1)&lt;br /&gt;
*Low strength (+1 if your strength is C- or worse)&lt;br /&gt;
*Poor hygiene&lt;br /&gt;
*Low mood (-1 if your mood is negative)&lt;br /&gt;
*Low energy (-1 if you have at least half a red spark of energy)&lt;br /&gt;
Note that the haircut and cosmetic procedures each effectively increase allure by 2, as they each add a +1 buff and remove a -1 debuff.&lt;br /&gt;
&lt;br /&gt;
===Libido===&lt;br /&gt;
* [http://www.hongfire.com/forum/forum/hentai-lair/hentai-game-discussion/412491-free-software-jack-o-nine-tails-%C9%94-thread-reboot-v2?p=4629636#post4629636 crushboss's tips on libido]&lt;br /&gt;
Increased by:&lt;br /&gt;
*Active sex life&lt;br /&gt;
*Healthy lifestyle&lt;br /&gt;
Decreased by:&lt;br /&gt;
*Injury&lt;br /&gt;
*Illness&lt;br /&gt;
*Poor health&lt;br /&gt;
*Low mood&lt;br /&gt;
*Ending day at maximum arousal (unless you have Chimaera Gem)&lt;br /&gt;
&lt;br /&gt;
===Brand Status===&lt;br /&gt;
Affects:&lt;br /&gt;
*Bonus sell price when bargaining with customers&lt;br /&gt;
*Slave charm rating (which increases the slave's value at auction and when bargaining, among other things)&lt;br /&gt;
*Farid will buy branded slaves at A+ or S+ brand status&lt;br /&gt;
Increased by:&lt;br /&gt;
*Slave wins Colosseum tournament battle (points proportional to fight level and inversely proportional to current brand level, up to C- for most battles, B+ for the championship battle)&lt;br /&gt;
*Slave wins Colosseum race (5 points, up to B+)&lt;br /&gt;
*Spreading rumors at the forum (up to C-, 1 point, once per day)&lt;br /&gt;
*Spreading rumors at the gentleman's club (up to S+, 1 point, 50% chance of success once per day)&lt;br /&gt;
*Completing Spectre's quest (10 points, the post-patrician quest)&lt;br /&gt;
*Increasing faction reputation (1 point every time it happens, in addition to any points from whatever sale lead to the increase)&lt;br /&gt;
*Selling slaves at the guild auction (only if the slave is at least the level of your current brand, 0.5 points per level of the slave, up to 5 points at S+)&lt;br /&gt;
*Completing guild contracts (only if the slave is at least the level of your current brand, 0.5 points per level of the contract, up to 5 points at S+)&lt;br /&gt;
*Selling slaves to the realtor, doctor, farm, or sergeant (1 point, up to B+)&lt;br /&gt;
*Selling slaves to the gentleman's club (2 points, up to B+)&lt;br /&gt;
*Selling slaves to most other customers (only if your brand status is less than or equal to the customer's desired level, 0.5 points per desired level, up to 5 points at S+. For example, selling an A+ slave to a customer who wants a B+ slave will give 3 points if you have B+ brand status, but 0 if you have A+ brand status.)&lt;br /&gt;
*Selling slaves at a discount (only if your brand reputation is less than or equal to the customer's desired level, 1 point per desired level, up to 10 points at S+. For example, selling an A+ slave at a discount to a customer who wants a B+ slave will give 6 points if you have B+ brand status, but 0 if you have A+ brand status.)&lt;br /&gt;
*Selling slaves to customers in restricted areas (1 point per level the buyer wants, up to 10 points at S+)&lt;br /&gt;
*Selling a slave to the pope (20 points)&lt;br /&gt;
*Selling slaves to specific repeat customers (variable points up to &amp;quot;bennies&amp;quot; limit: 1 point, plus 1 point for every level the sold slave exceeds the requested level, but each point granted permanently decreases the customer's bennies by that amount, and they will no longer grant points when they have 0 bennies. Madame Jofre has 100 bennies, Brina has 100 bennies, Bryn has 100 bennies, Manhunter has 6 bennies, the Moneylender has 6 bennies, Kagami-san has 6 bennies, Azura has 6 bennies, Servilia Quinta has 6 bennies, Estelindel has 6 bennies, Uncle Bo has 6 bennies, Jock the barman has 6 bennies, and the Chef, who never grants reputation, has 0 bennies.)&lt;br /&gt;
&lt;br /&gt;
===Guild Reputation===&lt;br /&gt;
Affects:&lt;br /&gt;
*Level of available contracts&lt;br /&gt;
Increased by:&lt;br /&gt;
*Completing several contracts&lt;br /&gt;
&lt;br /&gt;
===Standard of Living===&lt;br /&gt;
Affects:&lt;br /&gt;
*Mood&lt;br /&gt;
*Respectable or higher required to enter the Gentleman's Club in the Quarter of the Bull&lt;br /&gt;
*Personality&lt;br /&gt;
Change your standard of living in the Accounting section of the Domestic issues menu, and then wait until the end of decade for it to update (and for you to pay for your new standard of living).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Additional Cost Per Decade&lt;br /&gt;
|-&lt;br /&gt;
| Impoverished || 0$&lt;br /&gt;
|-&lt;br /&gt;
| Poor || 20$ ~ 30$&lt;br /&gt;
|-&lt;br /&gt;
| Basic || 40$ ~ 60$&lt;br /&gt;
|-&lt;br /&gt;
| Comfortable || 80$ ~ 120$&lt;br /&gt;
|-&lt;br /&gt;
| Respectable || 200$ ~ 300$&lt;br /&gt;
|-&lt;br /&gt;
| Luxurious  || 400$ ~ 600$&lt;br /&gt;
|-&lt;br /&gt;
| Extravagant || 800$ ~ 1200$&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If you have a slave that has high accounting skill and high intelligent, assigning slave to do accounting may receive a discount (up to 65% off if lucky) to cost from living standard.&lt;br /&gt;
&lt;br /&gt;
Similarly, you may receive a fine if you assign a dumb slave with no accounting skill, which may cause up to +75% more expensive bills if unlucky.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
::: ''This section is work in progress''&lt;br /&gt;
&lt;br /&gt;
::: ''Note: For a skill to increase the relevant activity must be done by the player character and not delegated to NPCs.''&lt;br /&gt;
&lt;br /&gt;
::: ''Note: Training a slave's skills will only increase the master's skills if the diligence result is 4 or 5 ('praiseworthy' or 'perfect score') and the difference between the slave's skill and the master's unboosted skill is at most 1 (ie B+ medic skill would only increase by training a slave with C+ or B+ nurse skill)&lt;br /&gt;
&lt;br /&gt;
::: ''There are 5 sets of clothing sold at the [[Jack-o-nine/Gameplay/Locations/White_Town#Boutique_of_Servilla_Quint|Boutique of Servilla Quint]] that will increase your skill by 1 when worn, for as long as they are worn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Teaching===&lt;br /&gt;
Increased by:&lt;br /&gt;
*Training any slave skill, with a diligence result of 4 or 5 ('praiseworthy' or 'perfect score')&lt;br /&gt;
&lt;br /&gt;
===Housekeeping===&lt;br /&gt;
Clothing: Livery&lt;br /&gt;
&lt;br /&gt;
Increased by:&lt;br /&gt;
*Training slave skill: Cooking&lt;br /&gt;
*Training slave skill: Maid&lt;br /&gt;
*Training slave skill: Secretary&lt;br /&gt;
*Cooking yourself ('Domestic issues' &amp;gt; 'Prepare a meal')&lt;br /&gt;
*Cleaning Yourself ('Domestic issues' &amp;gt; 'Tidy up the house')&lt;br /&gt;
*Doing accounting yourself ('Domestic issues' &amp;gt; 'accounting' &amp;gt; toggle 'Do accounting personally')&lt;br /&gt;
&lt;br /&gt;
===Artistry===&lt;br /&gt;
Clothing: Formal Attire&lt;br /&gt;
&lt;br /&gt;
Increased by:&lt;br /&gt;
*Training slave skill: Etiquette&lt;br /&gt;
*Training slave skill: Dance&lt;br /&gt;
*Training slave skill: Singing&lt;br /&gt;
*Training slave skill: Music&lt;br /&gt;
*Training slave skill: Pet&lt;br /&gt;
*Train sex skill: Threesome&lt;br /&gt;
*Train sex skill: Seduction&lt;br /&gt;
*Train sex skill: Masturbation&lt;br /&gt;
*Train sex skill: Dildo&lt;br /&gt;
*Train sex skill: Exhibitionism&lt;br /&gt;
*Train sex skill: Humiliation&lt;br /&gt;
&lt;br /&gt;
===Medicine===&lt;br /&gt;
Clothing: Medical Gown&lt;br /&gt;
&lt;br /&gt;
Increased by:&lt;br /&gt;
*Training slave skill: Nurse&lt;br /&gt;
*Training sex skill: Enema (if medic skill is below D-)&lt;br /&gt;
*Active sex: Enema (if medic skill is below C-)&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
Clothing: Aketon&lt;br /&gt;
&lt;br /&gt;
Increased by:&lt;br /&gt;
*Training slave skill: Gladiatrix&lt;br /&gt;
*Losing a sparring match (increases skill up to D-)&lt;br /&gt;
*Defeating an Unarmed Slave (increases skill up to D-)&lt;br /&gt;
*Defeating a Wardress (increases skill up to C+)&lt;br /&gt;
*Defeating a Shinobi (increases skill up to B+)&lt;br /&gt;
*Defeating an Ironclad (increases skill up to A+)&lt;br /&gt;
*Defeating an Amazon (increases skill up to A+, grants more experience than Ironclad)&lt;br /&gt;
*Fighting in the Fogs (increases skill up to A+)&lt;br /&gt;
*Getting unique trophies from the fogs (increases skill from A+ to S+)&lt;br /&gt;
&lt;br /&gt;
Getting a new trophy will grant 1/14th of the necessary skill experience to go from A+ to S+, such that getting all 14 trophies awards S+ combat skill. Trophies do not grant experience until combat skill reaches A+, but if the master acquires trophies before reaching A+ combat skill, experience will be granted retroactively.&lt;br /&gt;
&lt;br /&gt;
===Magic===&lt;br /&gt;
Clothing: Wizard Robes&lt;br /&gt;
&lt;br /&gt;
Increased by:&lt;br /&gt;
*Training slave skill: Enchantress&lt;br /&gt;
*Training slave skill: Alchemy&lt;br /&gt;
*Casting Auspex with skill level F-&lt;br /&gt;
*Casting Tremendio with skill level B+ or lower&lt;br /&gt;
*Casting any other spell with any skill level&lt;br /&gt;
*Having a slave with a magical brand make an escape attempt while uncollared (the slaver uses the magical brand to track them down)&lt;br /&gt;
&lt;br /&gt;
===Dominance===&lt;br /&gt;
Increased by:&lt;br /&gt;
*Punishment: Psychological pressure&lt;br /&gt;
*Training slave skill: Pony training&lt;br /&gt;
*Training slave skill: Humiliation&lt;br /&gt;
*Training slave skill: Masochism&lt;br /&gt;
*Training slave skill: Self-torture&lt;br /&gt;
*Training slave skill: Dog/Pig/Horse/Fiend mating&lt;br /&gt;
*Training slave skill: Fitness&lt;br /&gt;
*Put in Place (if successful)&lt;br /&gt;
*Threaten (if successful)&lt;br /&gt;
*Punishment: Torture&lt;br /&gt;
*Active Sex: Bite/Hit (and Dirty Talk? maybe - the code looks weird for Talk...)&lt;br /&gt;
Dominance will only increase if a slave's nature is greater than or equal to the master's dominance.&lt;br /&gt;
&lt;br /&gt;
===Whip===&lt;br /&gt;
Increased by:&lt;br /&gt;
*Punishment: Flogging&lt;br /&gt;
*Training slave skill: Pony&lt;br /&gt;
*Sparring with a lash or whip equipped&lt;br /&gt;
&lt;br /&gt;
===Torturer===&lt;br /&gt;
Increased by:&lt;br /&gt;
*Punishment: Torture instruments/units&lt;br /&gt;
*Active Sex: Tickle with dagger&lt;br /&gt;
&lt;br /&gt;
===Rope===&lt;br /&gt;
Increased by:&lt;br /&gt;
*Punishment: Bondage and Deprivation&lt;br /&gt;
&lt;br /&gt;
==Mood==&lt;br /&gt;
You can check the things affecting the Slaver's mood in his diary. Good moods improve his efficiency and increase the odds of successful actions. (need to verify: affects slaver allure?)&lt;br /&gt;
&lt;br /&gt;
Things that improve his mood:&lt;br /&gt;
*Decent housing relative to Reputation&lt;br /&gt;
*Good standard of living relative to Reputation&lt;br /&gt;
*Recent Sex&lt;br /&gt;
*Slave making good progress&lt;br /&gt;
*Having lots of energy&lt;br /&gt;
*Comfortable clothing&lt;br /&gt;
*Clean house&lt;br /&gt;
*Being clean&lt;br /&gt;
*Buying a new slave&lt;br /&gt;
*Selling a slave&lt;br /&gt;
*Date (reward: spend time together) that goes well&lt;br /&gt;
*Training a beautiful slave.&lt;br /&gt;
*Eating well (Restaurant date with slave, eating at Gentlemen's Club)&lt;br /&gt;
*Slave obeying (green in &amp;quot;achievements&amp;quot; area)&lt;br /&gt;
*Rule: Behave alarm w/slave with Blowjob skill&lt;br /&gt;
*Rule: Behave urinal w/slave with Golden Shower skill&lt;br /&gt;
*Rule: Behave toilet w/slave with Scatology skill&lt;br /&gt;
*Assistant Rule: Bath slave w/assistant with Oral and/or Petting skills&lt;br /&gt;
*Salon: Invigorating massage, Erotic Massage, Aroma spa&lt;br /&gt;
*Watching a battle in the Colosseum&lt;br /&gt;
*Drinking at the Virgin's Hip&lt;br /&gt;
*Drugs  - Camra, Datura, Essence of Oblivion, Bacchus' Nectar&lt;br /&gt;
&lt;br /&gt;
Things that decrease mood:&lt;br /&gt;
*Housing that doesn't reflect his reputation&lt;br /&gt;
*Too low of a standard of living&lt;br /&gt;
*Pent up sexual desire (Stallion/Wild Stallion)&amp;lt;sup&amp;gt;[1]&lt;br /&gt;
*Being oversexed&lt;br /&gt;
*Slave not behaving&lt;br /&gt;
*Worn/uncomfortable clothing&lt;br /&gt;
*Dirty house&lt;br /&gt;
*Injuries&lt;br /&gt;
*Cleaning the house yourself&lt;br /&gt;
*Preparing your own meals&lt;br /&gt;
*Drug/alcohol withdrawal&lt;br /&gt;
&lt;br /&gt;
[1] Wearing [[Jack-o-nine/Gameplay/Locations/White_Town#Central_Forum|Chimaera's Gem]] guarantees this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sexual Desire==&lt;br /&gt;
&lt;br /&gt;
Levels from highest to lowest:&lt;br /&gt;
*Wild Stallion*&lt;br /&gt;
*Stallion*&lt;br /&gt;
*Rock Hardon&lt;br /&gt;
*Mighty Hardon&lt;br /&gt;
*Hardon&lt;br /&gt;
*Contented&lt;br /&gt;
*Cold&lt;br /&gt;
*Sated*&lt;br /&gt;
*Overfucked*&lt;br /&gt;
*Flacid*&lt;br /&gt;
*Hanging*&lt;br /&gt;
&lt;br /&gt;
 * Decreases mood when in these states&lt;br /&gt;
&lt;br /&gt;
==Access to Buyers==&lt;br /&gt;
&lt;br /&gt;
Within &amp;quot;I need to continually work on my reputation&amp;quot;, found in the &amp;quot;objectives&amp;quot; tab accessible after clicking on the slaver's portrait while at home, one can see not only the status of the slaver's brand, but also the slaver's standing with the various Great Houses of Eternal Rome.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When this standing is increased to at least D or pink level with a faction, the slaver can rent living accomodations in that faction's quarter, and when standing is increased to at least B or blue level with a faction, the slaver can gain entrance to the palace of that faction, to access the A rank and S+ rank buyers therein (and become a Patrician by selling to the S+ rank buyer.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Selling slaves to businesses does not appear to increase the rank of the slaver's standing.&amp;lt;br /&amp;gt;&lt;br /&gt;
The various standing-ranks also seem to have very particular requirements for their increases.&amp;lt;br /&amp;gt;&lt;br /&gt;
These particular requirements for standing-rank advances mean that selling to buyers out of order will actually do no good whatsoever for improvement of the slaver's standing.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*To go from F to D rank standing, the slaver can sell a slave to anyone in the residential area in the district. (Or even Mystra, for Quarter of Outcasts)&amp;lt;br /&amp;gt;&lt;br /&gt;
*To go from D to C rank standing, the slaver must sell a slave to someone in the residential area who requires a C rank slave or above.&amp;lt;br /&amp;gt;&lt;br /&gt;
*To go from C to B rank standing, the slaver must sell a slave to someone in the residential area who requires a B rank slave or above.&amp;lt;br /&amp;gt;&lt;br /&gt;
*To go from B to A rank standing, the slaver must sell a slave to someone in the palace who requires an A rank slave or above.&amp;lt;br /&amp;gt;&lt;br /&gt;
*And to go from A to S+ rank standing, (Patrician), the slaver must sell a slave to the faction-leader, who requires an S+ rank slave.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is why all of the quarters' residential areas have 3 residents who require B-rank slaves;  if a person sells only B rank slaves and sells them only to those 3 residents, he will still thereby fulfill all the requirements to gain entrance to that faction's palace.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
(Though access to the faction's palace in White Town works differently.)&lt;/div&gt;</summary>
		<author><name>Couldntbeme</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Locations/Minor_Residences&amp;diff=41789</id>
		<title>Jack-o-nine/Gameplay/Locations/Minor Residences</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Locations/Minor_Residences&amp;diff=41789"/>
				<updated>2026-02-28T04:58:57Z</updated>
		
		<summary type="html">&lt;p&gt;Couldntbeme: /* Minor Residents */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
&lt;br /&gt;
=Minor Residents=&lt;br /&gt;
Several quarters have houses with potential customers in them desiring slaves with various skills and qualities. They are repeat customers but take a while to request a replacement. &lt;br /&gt;
They are listed here on the same page to allow to quickly search. &lt;br /&gt;
&lt;br /&gt;
Note that all listed prices are only the base price for the slave, and various factors (high charm, high slaver reputation, slave rank exceeding requested rank, etc) can allow the slaver to sell the slave for significantly higher profit.&lt;br /&gt;
The sell price formula is as follows:&lt;br /&gt;
&lt;br /&gt;
- '''Sell price starts at the customer's base price, the price listed in the table'''&lt;br /&gt;
&lt;br /&gt;
- Charm excess is charm - 6 if the requested rank is D- or D+, charm - 12 for C-/C+, charm - 18 for B-/B+, charm - 24 for A-/A+, or 2*(charm - 38) for S-/S+&lt;br /&gt;
&lt;br /&gt;
- Charm coefficient is a pseudorandom number (generated based on the game day, to prevent savescumming) in the range [demand rating, 2 * demand rating], where the demand rating is 1 if the customer requests a D- slave, 2 for D+, 3 for C-, etc&lt;br /&gt;
&lt;br /&gt;
- Brand coefficient is 1 if the slaver's brand is F- or D-, 2 if their brand is C-/B+/A+, or 3 if their brand is S+&lt;br /&gt;
&lt;br /&gt;
- Rating coefficient is half of the difference between the slave's rating and the customer's requested rating -- eg, selling a C- slave to a customer who requested D+ would give a rating coefficient of 0.5, while selling an S+ slave to a customer who requested D+ would give a rating coefficient of 4&lt;br /&gt;
&lt;br /&gt;
- Charm bonus is (base price / 100) * (charm excess / 2 + charm coefficient + 2 * brand coefficient + 3 * rating coefficient)&lt;br /&gt;
&lt;br /&gt;
- Charm factor is 3 if excess charm is at least 15, or 2 if excess charm is at least 8, or 1 if excess charm is at least 0, or 0 if excess charm is less than 0&lt;br /&gt;
&lt;br /&gt;
- '''Sell price is increased by 1.5 * charm bonus if charm factor is 3, or by 1 * charm bonus if charm factor is 2'''&lt;br /&gt;
&lt;br /&gt;
- Master coefficient is a psuedorandom number in the range [5, 8]&lt;br /&gt;
&lt;br /&gt;
- Bargain bonus is (base price / 100) * (master coefficient + rating coefficient) * (charm factor + brand coefficient) / 2&lt;br /&gt;
&lt;br /&gt;
- Bargain chance is (personality + dominance + allure + strength) + 4 * personal relations (personal relations increase if you give a customer a discount in a prior transaction and decrease if you lie to them, sell them an ill/pregnant/etc slave, or refuse a deal in a prior transaction) + a pseudorandom number in the range [0, 77] + (2 * personality ''if playing as silk daddy'', else 0)&lt;br /&gt;
&lt;br /&gt;
- '''If bargain chance is less than or equal to 30, bargain bonus decreases by (base price / 100 * rating coefficient), then sell price decreases by bargain bonus.''' ''Text shown: Unfortunately, the customer didn’t believe...''&lt;br /&gt;
&lt;br /&gt;
- '''If bargain chance is between 31 and 49, sell price does not change.''' ''Text shown: Unfortunately, you blurted out a couple of stupid things...''&lt;br /&gt;
&lt;br /&gt;
- '''If bargain chance is between 50 and 68, sell price increases by bargain bonus.''' ''Text shown: With a skillful presentation...''&lt;br /&gt;
&lt;br /&gt;
- '''If bargain chance is above 68, sell price increases by 1.5 * bargain bonus.''' ''Text shown: With a masterful presentation...''&lt;br /&gt;
&lt;br /&gt;
If the final sell price is more money than the npc possesses, the npc will ask for a discount to buy the slave for their entire savings. Giving this discount increases personal relations by 1, and denying it decreases personal relations by 1 and cancels the transaction. The amount of money the npc has is a pseudorandom number (generated based on the game day), between the npc's base price and 3x the npc's base price. This means that when selling to a minor resident npc, the maximum possible sell price for a D+ slave is $2250, the maximum possible sell price for a C+ slave is $3000, and the maximum possible sell price for a B+ slave is $10500.&lt;br /&gt;
&lt;br /&gt;
==Necropolis==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quarter !! Residence !! Skillset !! Min. Rank !! Price&lt;br /&gt;
|-&lt;br /&gt;
| Corvus Residences || Wight || Witch Doctor || D+ || $750&lt;br /&gt;
|-&lt;br /&gt;
| Corvus Residences || Lestor || Assistant || D+ || $750&lt;br /&gt;
|-&lt;br /&gt;
| Corvus Residences || Para Lysis || Concubine || C+ || $1000&lt;br /&gt;
|-&lt;br /&gt;
| Corvus Residences || Draugr || Concubine || C+ || $1000&lt;br /&gt;
|-&lt;br /&gt;
| Corvus Residences || Scarlet || Pet Ponygirl || C+ || $1000&lt;br /&gt;
|-&lt;br /&gt;
| Corvus Residences || Mad Baron || Witch Doctor || C+ || $1000&lt;br /&gt;
|-&lt;br /&gt;
| Corvus Residences || Faceless || Artist || C+ || $1000&lt;br /&gt;
|-&lt;br /&gt;
| Corvus Residences || Donna Venturi || Servant || B+ || $3500&lt;br /&gt;
|-&lt;br /&gt;
| Corvus Residences || Lady Yasmenia || Servant || B+ || $3500&lt;br /&gt;
|-&lt;br /&gt;
| Corvus Residences || Count Yagellon || Artist || B+ || $3500&lt;br /&gt;
|-&lt;br /&gt;
| Corvus Residences || Baron Imladis || Servant || B+ || $3500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Quarter of the Bull==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quarter !! Residence !! Skillset !! Min. Rank !! Price&lt;br /&gt;
|-&lt;br /&gt;
| Taurus Residences || Don Castillo || Assistant || D+ || $750&lt;br /&gt;
|-&lt;br /&gt;
| Taurus Residences || Don Diego || Concubine || C+ || $1000&lt;br /&gt;
|-&lt;br /&gt;
| Taurus Residences || Magister Gilmeritus || Witch Doctor || C+ || $1000&lt;br /&gt;
|-&lt;br /&gt;
| Taurus Residences || Sir Toughbar || Concubine || B+  || $3500&lt;br /&gt;
|-&lt;br /&gt;
| Taurus Residences || Lady Edna || Servant || B+ || $3500&lt;br /&gt;
|-&lt;br /&gt;
| Taurus Residences || Lady Suinton || Pet Ponygirl || B+ || $3500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quarter !! Person !! Skillset !! Min. Rank !! Price&lt;br /&gt;
|-&lt;br /&gt;
| Gentleman's Club || Don Karbolio || Artist || C+ || $1000&lt;br /&gt;
|-&lt;br /&gt;
| Gentleman's Club || Don Sigismund || Servant || C+ || $1000&lt;br /&gt;
|-&lt;br /&gt;
| Gentleman's Club || Don Sorino || Artist || C+ || $1000&lt;br /&gt;
|-&lt;br /&gt;
| Gentleman's Club || Don Bobrit || Artist || B+ || $3500&lt;br /&gt;
|-&lt;br /&gt;
| Gentleman's Club || Don Mladio || Servant || B+ || $3500&lt;br /&gt;
|-&lt;br /&gt;
| Gentleman's Club || Don Sedos || Witch Doctor || B+ || $3500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Serpentine Quarter==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quarter !! Residence !! Skillset !! Min. Rank !! Price&lt;br /&gt;
|-&lt;br /&gt;
| Anthill || Yohanan Stiven || Assistant || D+ || $750&lt;br /&gt;
|-&lt;br /&gt;
| Anthill || Archmage Zephiros || Witch Doctor || D+ || $750&lt;br /&gt;
|-&lt;br /&gt;
| Anthill || Zhuge Liang || Pet Ponygirl || C+ || $1000&lt;br /&gt;
|-&lt;br /&gt;
| Anthill || Peter Viaboo || Concubine || C+ || $1000&lt;br /&gt;
|-&lt;br /&gt;
| Anthill || Mister Lardbag || Concubine || C+ || $1000&lt;br /&gt;
|-&lt;br /&gt;
| Anthill || Krull || Concubine || C+ || $1000&lt;br /&gt;
|-&lt;br /&gt;
| Anthill || Avek Plesir || Concubine || C+ || $1000&lt;br /&gt;
|-&lt;br /&gt;
| Anthill || Green Mamba || Pet Ponygirl || C+ || $1000&lt;br /&gt;
|-&lt;br /&gt;
| Anthill || Leonid Aleksandriatos || Artist || C+ || $1000&lt;br /&gt;
|-&lt;br /&gt;
| Anthill || Lucius Patricius || Concubine || C+ || $1000&lt;br /&gt;
|-&lt;br /&gt;
| Anthill || Singh-Khan || Gladiatrix || B+ || $3500&lt;br /&gt;
|-&lt;br /&gt;
| Anthill || Frogger|| Artist || B+ || $3500&lt;br /&gt;
|-&lt;br /&gt;
| Anthill || Dofine Tutti || Witch Doctor || B+ || $3500&lt;br /&gt;
|-&lt;br /&gt;
| Anthill || Earl Gray || Assistant || B+ || $3500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Quarter of the Outcasts==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quarter !! Residence !! Skillset !! Min. Rank !! Price&lt;br /&gt;
|-&lt;br /&gt;
| Camira Residences || Glot Prisonguard || Pet Ponygirl || D+ || $750&lt;br /&gt;
|-&lt;br /&gt;
| Camira Residences || Bullhorn || Gladiatrix || D+ || $750&lt;br /&gt;
|-&lt;br /&gt;
| Camira Residences || Arbue || Pet Ponygirl || D+ || $750&lt;br /&gt;
|-&lt;br /&gt;
| Camira Residences || Magnaga || Concubine || C+ || $1000&lt;br /&gt;
|-&lt;br /&gt;
| Camira Residences || Kratos || Concubine || C+ || $1000&lt;br /&gt;
|-&lt;br /&gt;
| Camira Residences || Mikkey || Pet Ponygirl || C+ || $1000&lt;br /&gt;
|-&lt;br /&gt;
| Camira Residences || Sfinga || Witch Doctor || C+ || $1000&lt;br /&gt;
|-&lt;br /&gt;
| Camira Residences || Lady Mordhulla || Pet Ponygirl || C+ || $1000&lt;br /&gt;
|-&lt;br /&gt;
| Camira Residences || Kurfilinn || Artist || C+ || $1000&lt;br /&gt;
|-&lt;br /&gt;
| Camira Residences || Prince Charming || Artist || B+ || $3500&lt;br /&gt;
|-&lt;br /&gt;
| Camira Residences || Lord Pira || Concubine || B+ || $3500&lt;br /&gt;
|-&lt;br /&gt;
| Camira Residences || Countess Bathory || Witch Doctor || B+ || $3500&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Couldntbeme</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Alchemy&amp;diff=41774</id>
		<title>Jack-o-nine/Gameplay/Alchemy</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Alchemy&amp;diff=41774"/>
				<updated>2026-01-29T23:16:20Z</updated>
		
		<summary type="html">&lt;p&gt;Couldntbeme: /* Tonic Elixir */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
==General==&lt;br /&gt;
&lt;br /&gt;
* Needs the player to rent a lab under &amp;quot;Extended Rental&amp;quot;&lt;br /&gt;
* Needs Alchemy skill from a slave or assistant.  The player's own magic skill determines how high he can train a slave in alchemy, but for some utterly inexplicable reason, in the base game the Slaver cannot mix potions for himself.  Even if a lab is rented, when the player has no slaves or assistants, the lab option will simply disappear.&lt;br /&gt;
* Most ingredients available from Rarity of Mystra in Outsider Quarter&lt;br /&gt;
* All potions need a &amp;quot;basis&amp;quot;. This can be&lt;br /&gt;
** Spring Water - free and always available&lt;br /&gt;
** Alcohol - bought at the [[Jack-o-nine/Gameplay/Locations/White_Town#Trade_Square|Gastronomicon]] can also be brewed accidentally in the lab, being named as moonshine. Raises mood by 1 for each use, up to +2 and lowers it the next morning. Third dose for slaver and second for slave causes sleep. &lt;br /&gt;
** Fog Fiend Mucus - harvested when your [[Jack-o-nine/Fiend|fiend]] grows&lt;br /&gt;
&lt;br /&gt;
==Raw Ingredients==&lt;br /&gt;
&lt;br /&gt;
* Elysian Datura - Relaxes. Adds 1 mood, very slowly drains intelligence if used by slave.&lt;br /&gt;
* Kamrian Resin - Refreshes. Adds 1 energy&lt;br /&gt;
* Faeries' Pollen - Stimulant. Sets energy to 5, slowly drains strength with each use. Second dose in a day causes instant death if slaver and unconsciousness if slave.&lt;br /&gt;
* Essence Of Oblivion - Dulls pain and fear. Boosts mood, slowly drains strength with each use. Second dose in a day causes instant death if slaver and unconsciousness if slave.&lt;br /&gt;
&lt;br /&gt;
All can be consumed directly, but may have side effects. Potions are apparently safer.&lt;br /&gt;
&lt;br /&gt;
==Bacchus' Nectar==&lt;br /&gt;
Skill level - D/Pink&lt;br /&gt;
&lt;br /&gt;
'''Needs:'''&lt;br /&gt;
&lt;br /&gt;
*Spring Water&lt;br /&gt;
*Kamrian Resin&lt;br /&gt;
*Faeries' Pollen&lt;br /&gt;
*Essence Of Oblivion&lt;br /&gt;
&lt;br /&gt;
'''Effect:'''&lt;br /&gt;
&lt;br /&gt;
*Drunkeness - mood bonus, not stacking with drugs, no addiction&lt;br /&gt;
*Raises Arousal&lt;br /&gt;
*in combat - adds morale, removes the &amp;quot;severe pain&amp;quot;, &amp;quot;weakness&amp;quot; and &amp;quot;stiffness&amp;quot; states. Gives the &amp;quot;fury&amp;quot;, &amp;quot;adrenaline&amp;quot; and &amp;quot;distraction&amp;quot; states.&lt;br /&gt;
&lt;br /&gt;
'''Notes'''&lt;br /&gt;
&lt;br /&gt;
From the description when the potion is created:&lt;br /&gt;
&lt;br /&gt;
''The imbiber will feel a surge of courage and joy. Very useful to raise a person's morale''&lt;br /&gt;
&lt;br /&gt;
==Tonic Elixir==&lt;br /&gt;
Skill level - C/purple&lt;br /&gt;
&lt;br /&gt;
'''Needs:'''&lt;br /&gt;
&lt;br /&gt;
*Strong Alcohol&lt;br /&gt;
*Kamrian Resin&lt;br /&gt;
*Faeries' Pollen&lt;br /&gt;
*Essence Of Oblivion&lt;br /&gt;
&lt;br /&gt;
'''Effect:'''&lt;br /&gt;
&lt;br /&gt;
*Recovers energy - +1 energy point, stacking with massage and other drugs, decreases strength proportional to amount consumed (when over 5 consumed, addiction can decrease)&lt;br /&gt;
*in combat - recovers stamina and adds morale. Removes the &amp;quot;weakness&amp;quot; state. Gives the &amp;quot;acceleration&amp;quot; and &amp;quot;attention&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
*Recipe is the same as for Bacchus' Nectar, except for the Basis&lt;br /&gt;
*''&amp;quot;Abuse can lead to tragic consequences&amp;quot;'' -- Mystra&lt;br /&gt;
* Each use out of combat on the same day increasingly drains strength. &lt;br /&gt;
* Using it in combat does not seem to drain strength.&lt;br /&gt;
&lt;br /&gt;
==Miracle Balm==&lt;br /&gt;
Skill Level - B/Blue&lt;br /&gt;
&lt;br /&gt;
'''Needs:'''&lt;br /&gt;
&lt;br /&gt;
*Fog Fiend Mucus&lt;br /&gt;
*Kamrian Resin&lt;br /&gt;
*Faeries' Pollen&lt;br /&gt;
*Essence Of Oblivion&lt;br /&gt;
&lt;br /&gt;
'''Effect:'''&lt;br /&gt;
&lt;br /&gt;
*Can be used outside of combat too but is less effective.&lt;br /&gt;
*Heals all wounds in combat, adds energy and morale, removes the &amp;quot;severe pain&amp;quot; state.&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
*Recipe is the same as for Bacchus' Nectar, except for the Basis&lt;br /&gt;
&lt;br /&gt;
==Aphrodisiac==&lt;br /&gt;
Skill level - C/Purple for normal, B/Blue for powerful&lt;br /&gt;
&lt;br /&gt;
'''Needs:'''&lt;br /&gt;
*Strong alcohol for normal/Fiend's mucus for powerful&lt;br /&gt;
*Elysian Datura&lt;br /&gt;
*Kamrian Resin&lt;br /&gt;
*Faeries' Pollen&lt;br /&gt;
&lt;br /&gt;
'''Effect:'''&lt;br /&gt;
&lt;br /&gt;
*Stimulates Feelings&lt;br /&gt;
*Raises Arousal&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
*Strength varies with Basis&lt;br /&gt;
*Can't brew it with water&lt;br /&gt;
&lt;br /&gt;
==Water of Lethe==&lt;br /&gt;
Skill level - S+/Green for water based. Using stronger bases lowers required skill level: A for Alcohol, B for fiend's mucus.&lt;br /&gt;
&lt;br /&gt;
'''Needs:'''&lt;br /&gt;
*Any Base&lt;br /&gt;
*Elysian Datura&lt;br /&gt;
*Kamrian Resin&lt;br /&gt;
*Essence of Oblivion&lt;br /&gt;
&lt;br /&gt;
* Clears aural stats - Arousal, Fear, Despair, Awareness, Taming, Habit, Spoiling, Devotion&lt;br /&gt;
** Obedience is a derived stat, and is not affected directly. However, Fear, Awareness, Taming, Habit, and Devotion are the mayor contributors to obedience, so a trained slave stands to lose most if not all of her Obedience.&lt;br /&gt;
* Removes all temporary moodlets, resetting mood to calm if there are no persistent moodlets such as from clothing.&lt;br /&gt;
* Greatly lowers a slave's Intelligence (-40, usually enough to drop a level).&lt;br /&gt;
* Has no effect on skills or other stats.&lt;br /&gt;
* If the slaver drinks it, it removes the slaver's moodlets, but has no other effects.&lt;br /&gt;
&lt;br /&gt;
This potion can be a useful tool for clearing Spoiling and Despair in an emergency, potentially saving a slave from mind-breaking if her Despair has reached dangerous levels. But it comes at the cost of the slave's Obedience training and Intelligence.&amp;lt;br/&amp;gt;&lt;br /&gt;
It can make a newly aquired slave easier to work with by clearing her negative moodlets and Spoiling with most of the negative consequences not mattering. Note however, that this still lowers her Intelligence and thus overall quality.&lt;br /&gt;
&lt;br /&gt;
The potion has no beneficial effect on an already mind-broken slave, as that condition depends entirely on Nature, Temperament, and Pride - none of which the potion affects.&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
*Any basis will do&lt;br /&gt;
* ''&amp;quot;Imbiber will forget everything - be it good or bad&amp;quot;'' - Mystra&lt;br /&gt;
* &amp;quot;Dangerous&amp;quot; - Mystra&lt;br /&gt;
&lt;br /&gt;
==Philtre==&lt;br /&gt;
Skill level - S+/Green&lt;br /&gt;
&lt;br /&gt;
'''Needs:'''&lt;br /&gt;
*Fog Fiend Mucus&lt;br /&gt;
*Elysian Datura&lt;br /&gt;
*Faeries' Pollen&lt;br /&gt;
*Essence of Oblivion&lt;br /&gt;
&lt;br /&gt;
*Imbiber feels attraction to first person they see. Not strong, but persistent.&lt;br /&gt;
*adds 50 points to devotion, or a level of devotion (whichever is smaller.)&lt;br /&gt;
*only usable once per slave&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
Mixing a potion without having the required level will always produce alcohol/ moonshine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Basis !! 1° Ingredient !! 2° Ingredient !! 3° Ingredient !! Result !! Minimum level !! Out of Combact Effect !! In Combact Effect&lt;br /&gt;
|-&lt;br /&gt;
| Water || Elysian Datura || Kamrian Resin || Faeries' Pollen || Alcohol || F/Red || &lt;br /&gt;
* +1 mood each use, up to +2, lowers it the next morning&lt;br /&gt;
* Third dose for slaver and second for slave causes sleep &lt;br /&gt;
|| None&lt;br /&gt;
|-&lt;br /&gt;
| Water || Elysian Datura || Kamrian Resin || Essence of Oblivion || Water of Lethe || S/Green || &lt;br /&gt;
* Clears aural stats &lt;br /&gt;
** Obedience is  not directly affected , but since aural stat contribute to it a trained slave will lose it&lt;br /&gt;
* Removes all temporary moodlets, resetting mood to calm, persistent moodlets such are unaffected&lt;br /&gt;
* ['''Jack HF Mod ver 2.2.3'''] Lowers a slave's Intelligence&lt;br /&gt;
* No effect on skills or other stats&lt;br /&gt;
* If the slaver drinks it, it removes his moodlets, but has no other effects &lt;br /&gt;
|| None&lt;br /&gt;
|-&lt;br /&gt;
| Water || Elysian Datura || Faeries' Pollen || Essence of Oblivion || Alcohol || F/Red || &lt;br /&gt;
* +1 mood each use, up to +2, lowers it the next morning&lt;br /&gt;
* Third dose for slaver and second for slave causes sleep&lt;br /&gt;
|| None&lt;br /&gt;
|-&lt;br /&gt;
| Water || Kamrian Resin || Faeries' Pollen || Essence of Oblivion || Bacchic Nectar|| D/Pink||&lt;br /&gt;
* Drunkeness, mood bonus, not stacking with drugs&lt;br /&gt;
* No observable addiction chance&lt;br /&gt;
|| &lt;br /&gt;
* adds morale&lt;br /&gt;
* removes states &amp;quot;severe pain&amp;quot;, &amp;quot;weakness&amp;quot; &amp;quot;stiffness&amp;quot;&lt;br /&gt;
* add &amp;quot;fury&amp;quot;, &amp;quot;adrenaline&amp;quot; and &amp;quot;distraction&amp;quot; states&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Alcohol || Elysian Datura || Kamrian Resin || Faeries' Pollen || Aphrodisiac || B/Blue || Stimulates Feelings, Raises Arousal|| None&lt;br /&gt;
|-&lt;br /&gt;
| Alcohol || Elysian Datura || Kamrian Resin || Essence of Oblivion || Water of Lethe || A/Teal || &lt;br /&gt;
* Clears aural stats &lt;br /&gt;
** Obedience is  not directly affected , but since aural stat contribute to it a trained slave will lose it&lt;br /&gt;
* Removes all temporary moodlets, resetting mood to calm, persistent moodlets such are unaffected&lt;br /&gt;
* ['''Jack HF Mod ver 2.2.3'''] Lowers a slave's Intelligence&lt;br /&gt;
* No effect on skills or other stats&lt;br /&gt;
* If the slaver drinks it, it removes his moodlets, but has no other effects &lt;br /&gt;
|| None&lt;br /&gt;
|-&lt;br /&gt;
| Alcohol || Elysian Datura || Faeris' Pollen || Essence of Oblivion || Alcohol || F/Red ||  &lt;br /&gt;
* +1 mood each use, up to +2, lowers it the next morning&lt;br /&gt;
* Third dose for slaver and second for slave causes sleep &lt;br /&gt;
|| None&lt;br /&gt;
|-&lt;br /&gt;
| Alcohol || Kamrian Resin || Faeries' Pollen || Essence of Oblivion || Tonic Elixir || C/Purple || Recovers energy - +1 energy point, stacking with massage || &lt;br /&gt;
* recovers stamina and adds morale&lt;br /&gt;
* Removes the &amp;quot;weakness&amp;quot; state&lt;br /&gt;
* Gives the &amp;quot;acceleration&amp;quot; and &amp;quot;attention&amp;quot;. &lt;br /&gt;
|-&lt;br /&gt;
| Fiend's Mucus || Elysian Datura || Kamrian Resin || Faeries' Pollen || Powerful Aphrodisiac || B/Blue || Stimulates Feelings, Raises Arousal || None&lt;br /&gt;
|-&lt;br /&gt;
| Fiend's Mucus || Elysian Datura || Kamrian Resin || Essence of Oblivion || Water of Lethe || B/Blue || &lt;br /&gt;
* Clears aural stats &lt;br /&gt;
** Obedience is  not directly affected , but since aural stat contribute to it a trained slave will lose it&lt;br /&gt;
* Removes all temporary moodlets, resetting mood to calm, persistent moodlets such are unaffected&lt;br /&gt;
* ['''Jack HF Mod ver 2.2.3'''] Lowers a slave's Intelligence&lt;br /&gt;
* No effect on skills or other stats&lt;br /&gt;
* If the slaver drinks it, it removes his moodlets, but has no other effects &lt;br /&gt;
|| None&lt;br /&gt;
|-&lt;br /&gt;
| Fiend's Mucus || Elysian Datura || Faeries' Pollen || Essence of Oblivion || Love Potion || S/Green ||&lt;br /&gt;
*Imbiber feels attraction to first person they see. Not strong, but persistent.&lt;br /&gt;
*['''Jack HF Mod 2.2.3'''] adds 50 points to devotion, or a level of devotion (whichever is smaller.)&lt;br /&gt;
*['''Jack Original'''] Adds a level of devotion.&lt;br /&gt;
*only usable once per slave &lt;br /&gt;
|| None&lt;br /&gt;
|-&lt;br /&gt;
| Fiend's Mucus || Kamrian Resin || Faeries' Pollen || Essence of Oblivion || Healing Balm || B/Blue || Heals wound || Heals all wounds in combat, adds energy and morale, removes the &amp;quot;severe pain&amp;quot; state&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Couldntbeme</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Alchemy&amp;diff=41773</id>
		<title>Jack-o-nine/Gameplay/Alchemy</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Alchemy&amp;diff=41773"/>
				<updated>2026-01-29T23:11:23Z</updated>
		
		<summary type="html">&lt;p&gt;Couldntbeme: /* Bacchus' Nectar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
==General==&lt;br /&gt;
&lt;br /&gt;
* Needs the player to rent a lab under &amp;quot;Extended Rental&amp;quot;&lt;br /&gt;
* Needs Alchemy skill from a slave or assistant.  The player's own magic skill determines how high he can train a slave in alchemy, but for some utterly inexplicable reason, in the base game the Slaver cannot mix potions for himself.  Even if a lab is rented, when the player has no slaves or assistants, the lab option will simply disappear.&lt;br /&gt;
* Most ingredients available from Rarity of Mystra in Outsider Quarter&lt;br /&gt;
* All potions need a &amp;quot;basis&amp;quot;. This can be&lt;br /&gt;
** Spring Water - free and always available&lt;br /&gt;
** Alcohol - bought at the [[Jack-o-nine/Gameplay/Locations/White_Town#Trade_Square|Gastronomicon]] can also be brewed accidentally in the lab, being named as moonshine. Raises mood by 1 for each use, up to +2 and lowers it the next morning. Third dose for slaver and second for slave causes sleep. &lt;br /&gt;
** Fog Fiend Mucus - harvested when your [[Jack-o-nine/Fiend|fiend]] grows&lt;br /&gt;
&lt;br /&gt;
==Raw Ingredients==&lt;br /&gt;
&lt;br /&gt;
* Elysian Datura - Relaxes. Adds 1 mood, very slowly drains intelligence if used by slave.&lt;br /&gt;
* Kamrian Resin - Refreshes. Adds 1 energy&lt;br /&gt;
* Faeries' Pollen - Stimulant. Sets energy to 5, slowly drains strength with each use. Second dose in a day causes instant death if slaver and unconsciousness if slave.&lt;br /&gt;
* Essence Of Oblivion - Dulls pain and fear. Boosts mood, slowly drains strength with each use. Second dose in a day causes instant death if slaver and unconsciousness if slave.&lt;br /&gt;
&lt;br /&gt;
All can be consumed directly, but may have side effects. Potions are apparently safer.&lt;br /&gt;
&lt;br /&gt;
==Bacchus' Nectar==&lt;br /&gt;
Skill level - D/Pink&lt;br /&gt;
&lt;br /&gt;
'''Needs:'''&lt;br /&gt;
&lt;br /&gt;
*Spring Water&lt;br /&gt;
*Kamrian Resin&lt;br /&gt;
*Faeries' Pollen&lt;br /&gt;
*Essence Of Oblivion&lt;br /&gt;
&lt;br /&gt;
'''Effect:'''&lt;br /&gt;
&lt;br /&gt;
*Drunkeness - mood bonus, not stacking with drugs, no addiction&lt;br /&gt;
*Raises Arousal&lt;br /&gt;
*in combat - adds morale, removes the &amp;quot;severe pain&amp;quot;, &amp;quot;weakness&amp;quot; and &amp;quot;stiffness&amp;quot; states. Gives the &amp;quot;fury&amp;quot;, &amp;quot;adrenaline&amp;quot; and &amp;quot;distraction&amp;quot; states.&lt;br /&gt;
&lt;br /&gt;
'''Notes'''&lt;br /&gt;
&lt;br /&gt;
From the description when the potion is created:&lt;br /&gt;
&lt;br /&gt;
''The imbiber will feel a surge of courage and joy. Very useful to raise a person's morale''&lt;br /&gt;
&lt;br /&gt;
==Tonic Elixir==&lt;br /&gt;
Skill level - C/purple&lt;br /&gt;
&lt;br /&gt;
'''Needs:'''&lt;br /&gt;
&lt;br /&gt;
*Strong Alcohol&lt;br /&gt;
*Kamrian Resin&lt;br /&gt;
*Faeries' Pollen&lt;br /&gt;
*Essence Of Oblivion&lt;br /&gt;
&lt;br /&gt;
'''Effect:'''&lt;br /&gt;
&lt;br /&gt;
*Recovers energy - +1 energy point, stacking with massage&lt;br /&gt;
*in combat - recovers stamina and adds morale. Removes the &amp;quot;weakness&amp;quot; state. Gives the &amp;quot;acceleration&amp;quot; and &amp;quot;attention&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
*Recipe is the same as for Bacchus' Nectar, except for the Basis&lt;br /&gt;
*''&amp;quot;Abuse can lead to tragic consequences&amp;quot;'' -- Mystra&lt;br /&gt;
* Each use out of combat on the same day increasingly drains strength. &lt;br /&gt;
* Using it in combat does not seem to drain strength.&lt;br /&gt;
&lt;br /&gt;
==Miracle Balm==&lt;br /&gt;
Skill Level - B/Blue&lt;br /&gt;
&lt;br /&gt;
'''Needs:'''&lt;br /&gt;
&lt;br /&gt;
*Fog Fiend Mucus&lt;br /&gt;
*Kamrian Resin&lt;br /&gt;
*Faeries' Pollen&lt;br /&gt;
*Essence Of Oblivion&lt;br /&gt;
&lt;br /&gt;
'''Effect:'''&lt;br /&gt;
&lt;br /&gt;
*Can be used outside of combat too but is less effective.&lt;br /&gt;
*Heals all wounds in combat, adds energy and morale, removes the &amp;quot;severe pain&amp;quot; state.&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
*Recipe is the same as for Bacchus' Nectar, except for the Basis&lt;br /&gt;
&lt;br /&gt;
==Aphrodisiac==&lt;br /&gt;
Skill level - C/Purple for normal, B/Blue for powerful&lt;br /&gt;
&lt;br /&gt;
'''Needs:'''&lt;br /&gt;
*Strong alcohol for normal/Fiend's mucus for powerful&lt;br /&gt;
*Elysian Datura&lt;br /&gt;
*Kamrian Resin&lt;br /&gt;
*Faeries' Pollen&lt;br /&gt;
&lt;br /&gt;
'''Effect:'''&lt;br /&gt;
&lt;br /&gt;
*Stimulates Feelings&lt;br /&gt;
*Raises Arousal&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
*Strength varies with Basis&lt;br /&gt;
*Can't brew it with water&lt;br /&gt;
&lt;br /&gt;
==Water of Lethe==&lt;br /&gt;
Skill level - S+/Green for water based. Using stronger bases lowers required skill level: A for Alcohol, B for fiend's mucus.&lt;br /&gt;
&lt;br /&gt;
'''Needs:'''&lt;br /&gt;
*Any Base&lt;br /&gt;
*Elysian Datura&lt;br /&gt;
*Kamrian Resin&lt;br /&gt;
*Essence of Oblivion&lt;br /&gt;
&lt;br /&gt;
* Clears aural stats - Arousal, Fear, Despair, Awareness, Taming, Habit, Spoiling, Devotion&lt;br /&gt;
** Obedience is a derived stat, and is not affected directly. However, Fear, Awareness, Taming, Habit, and Devotion are the mayor contributors to obedience, so a trained slave stands to lose most if not all of her Obedience.&lt;br /&gt;
* Removes all temporary moodlets, resetting mood to calm if there are no persistent moodlets such as from clothing.&lt;br /&gt;
* Greatly lowers a slave's Intelligence (-40, usually enough to drop a level).&lt;br /&gt;
* Has no effect on skills or other stats.&lt;br /&gt;
* If the slaver drinks it, it removes the slaver's moodlets, but has no other effects.&lt;br /&gt;
&lt;br /&gt;
This potion can be a useful tool for clearing Spoiling and Despair in an emergency, potentially saving a slave from mind-breaking if her Despair has reached dangerous levels. But it comes at the cost of the slave's Obedience training and Intelligence.&amp;lt;br/&amp;gt;&lt;br /&gt;
It can make a newly aquired slave easier to work with by clearing her negative moodlets and Spoiling with most of the negative consequences not mattering. Note however, that this still lowers her Intelligence and thus overall quality.&lt;br /&gt;
&lt;br /&gt;
The potion has no beneficial effect on an already mind-broken slave, as that condition depends entirely on Nature, Temperament, and Pride - none of which the potion affects.&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
*Any basis will do&lt;br /&gt;
* ''&amp;quot;Imbiber will forget everything - be it good or bad&amp;quot;'' - Mystra&lt;br /&gt;
* &amp;quot;Dangerous&amp;quot; - Mystra&lt;br /&gt;
&lt;br /&gt;
==Philtre==&lt;br /&gt;
Skill level - S+/Green&lt;br /&gt;
&lt;br /&gt;
'''Needs:'''&lt;br /&gt;
*Fog Fiend Mucus&lt;br /&gt;
*Elysian Datura&lt;br /&gt;
*Faeries' Pollen&lt;br /&gt;
*Essence of Oblivion&lt;br /&gt;
&lt;br /&gt;
*Imbiber feels attraction to first person they see. Not strong, but persistent.&lt;br /&gt;
*adds 50 points to devotion, or a level of devotion (whichever is smaller.)&lt;br /&gt;
*only usable once per slave&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
Mixing a potion without having the required level will always produce alcohol/ moonshine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Basis !! 1° Ingredient !! 2° Ingredient !! 3° Ingredient !! Result !! Minimum level !! Out of Combact Effect !! In Combact Effect&lt;br /&gt;
|-&lt;br /&gt;
| Water || Elysian Datura || Kamrian Resin || Faeries' Pollen || Alcohol || F/Red || &lt;br /&gt;
* +1 mood each use, up to +2, lowers it the next morning&lt;br /&gt;
* Third dose for slaver and second for slave causes sleep &lt;br /&gt;
|| None&lt;br /&gt;
|-&lt;br /&gt;
| Water || Elysian Datura || Kamrian Resin || Essence of Oblivion || Water of Lethe || S/Green || &lt;br /&gt;
* Clears aural stats &lt;br /&gt;
** Obedience is  not directly affected , but since aural stat contribute to it a trained slave will lose it&lt;br /&gt;
* Removes all temporary moodlets, resetting mood to calm, persistent moodlets such are unaffected&lt;br /&gt;
* ['''Jack HF Mod ver 2.2.3'''] Lowers a slave's Intelligence&lt;br /&gt;
* No effect on skills or other stats&lt;br /&gt;
* If the slaver drinks it, it removes his moodlets, but has no other effects &lt;br /&gt;
|| None&lt;br /&gt;
|-&lt;br /&gt;
| Water || Elysian Datura || Faeries' Pollen || Essence of Oblivion || Alcohol || F/Red || &lt;br /&gt;
* +1 mood each use, up to +2, lowers it the next morning&lt;br /&gt;
* Third dose for slaver and second for slave causes sleep&lt;br /&gt;
|| None&lt;br /&gt;
|-&lt;br /&gt;
| Water || Kamrian Resin || Faeries' Pollen || Essence of Oblivion || Bacchic Nectar|| D/Pink||&lt;br /&gt;
* Drunkeness, mood bonus, not stacking with drugs&lt;br /&gt;
* No observable addiction chance&lt;br /&gt;
|| &lt;br /&gt;
* adds morale&lt;br /&gt;
* removes states &amp;quot;severe pain&amp;quot;, &amp;quot;weakness&amp;quot; &amp;quot;stiffness&amp;quot;&lt;br /&gt;
* add &amp;quot;fury&amp;quot;, &amp;quot;adrenaline&amp;quot; and &amp;quot;distraction&amp;quot; states&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Alcohol || Elysian Datura || Kamrian Resin || Faeries' Pollen || Aphrodisiac || B/Blue || Stimulates Feelings, Raises Arousal|| None&lt;br /&gt;
|-&lt;br /&gt;
| Alcohol || Elysian Datura || Kamrian Resin || Essence of Oblivion || Water of Lethe || A/Teal || &lt;br /&gt;
* Clears aural stats &lt;br /&gt;
** Obedience is  not directly affected , but since aural stat contribute to it a trained slave will lose it&lt;br /&gt;
* Removes all temporary moodlets, resetting mood to calm, persistent moodlets such are unaffected&lt;br /&gt;
* ['''Jack HF Mod ver 2.2.3'''] Lowers a slave's Intelligence&lt;br /&gt;
* No effect on skills or other stats&lt;br /&gt;
* If the slaver drinks it, it removes his moodlets, but has no other effects &lt;br /&gt;
|| None&lt;br /&gt;
|-&lt;br /&gt;
| Alcohol || Elysian Datura || Faeris' Pollen || Essence of Oblivion || Alcohol || F/Red ||  &lt;br /&gt;
* +1 mood each use, up to +2, lowers it the next morning&lt;br /&gt;
* Third dose for slaver and second for slave causes sleep &lt;br /&gt;
|| None&lt;br /&gt;
|-&lt;br /&gt;
| Alcohol || Kamrian Resin || Faeries' Pollen || Essence of Oblivion || Tonic Elixir || C/Purple || Recovers energy - +1 energy point, stacking with massage || &lt;br /&gt;
* recovers stamina and adds morale&lt;br /&gt;
* Removes the &amp;quot;weakness&amp;quot; state&lt;br /&gt;
* Gives the &amp;quot;acceleration&amp;quot; and &amp;quot;attention&amp;quot;. &lt;br /&gt;
|-&lt;br /&gt;
| Fiend's Mucus || Elysian Datura || Kamrian Resin || Faeries' Pollen || Powerful Aphrodisiac || B/Blue || Stimulates Feelings, Raises Arousal || None&lt;br /&gt;
|-&lt;br /&gt;
| Fiend's Mucus || Elysian Datura || Kamrian Resin || Essence of Oblivion || Water of Lethe || B/Blue || &lt;br /&gt;
* Clears aural stats &lt;br /&gt;
** Obedience is  not directly affected , but since aural stat contribute to it a trained slave will lose it&lt;br /&gt;
* Removes all temporary moodlets, resetting mood to calm, persistent moodlets such are unaffected&lt;br /&gt;
* ['''Jack HF Mod ver 2.2.3'''] Lowers a slave's Intelligence&lt;br /&gt;
* No effect on skills or other stats&lt;br /&gt;
* If the slaver drinks it, it removes his moodlets, but has no other effects &lt;br /&gt;
|| None&lt;br /&gt;
|-&lt;br /&gt;
| Fiend's Mucus || Elysian Datura || Faeries' Pollen || Essence of Oblivion || Love Potion || S/Green ||&lt;br /&gt;
*Imbiber feels attraction to first person they see. Not strong, but persistent.&lt;br /&gt;
*['''Jack HF Mod 2.2.3'''] adds 50 points to devotion, or a level of devotion (whichever is smaller.)&lt;br /&gt;
*['''Jack Original'''] Adds a level of devotion.&lt;br /&gt;
*only usable once per slave &lt;br /&gt;
|| None&lt;br /&gt;
|-&lt;br /&gt;
| Fiend's Mucus || Kamrian Resin || Faeries' Pollen || Essence of Oblivion || Healing Balm || B/Blue || Heals wound || Heals all wounds in combat, adds energy and morale, removes the &amp;quot;severe pain&amp;quot; state&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Couldntbeme</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaves/Specializations&amp;diff=41761</id>
		<title>Jack-o-nine/Gameplay/Slaves/Specializations</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaves/Specializations&amp;diff=41761"/>
				<updated>2026-01-17T03:11:46Z</updated>
		
		<summary type="html">&lt;p&gt;Couldntbeme: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All skills and attributes required by a specialization must be at least B+ and at least the slave's rank. For example, a slave with rank B+ or less needs B+ in Maid and Cook skills to satisfy the Servant specialization, but if you level her up to A+, she now needs A+ in Maid and Cook.&lt;br /&gt;
&lt;br /&gt;
Your assistant will tell you what specializations your slave qualifies for.  It is very valuable to have an assistant for this reason.  An assistant will also save you time by doing the cooking, cleaning, milking, the fiend, helping with training, etc.&lt;br /&gt;
&lt;br /&gt;
All specializations now require several skills or attributes to meet the specialization requirements.&lt;br /&gt;
&lt;br /&gt;
1. '''Assistant''' - Secretary and Escort&lt;br /&gt;
&lt;br /&gt;
2. '''Pet Ponygirl''' - Pet and Dressage &lt;br /&gt;
&lt;br /&gt;
3. '''Servant''' - Maid and Cooking&lt;br /&gt;
&lt;br /&gt;
4. '''Witch Doctor''' - Nursing, Alchemy, and Witchcraft&lt;br /&gt;
&lt;br /&gt;
5. '''Gladiatrix''' - Gladiatrix, Athletics, Nature, and Temperament.&lt;br /&gt;
&lt;br /&gt;
6. '''Artist''' - Dancing, Music, and Painting&lt;br /&gt;
&lt;br /&gt;
7. '''Concubine''' - The following slave sex skills must be at least B+ in level: Petting, Penetration, Oral Pleasure, and Demonstration. Most customers requesting a concubine slave want her to be thin (Model or Slender), have C- Exoticism or greater (Mysterious or better), and have A+ Endurance or better (Tough or Enduring).  They also want her Beauty to be B+ (Pretty) or equal in level to her rating (whichever is greater).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tips:&lt;br /&gt;
* When choosing specializations to focus on, it's more effective to sell to Minor Residents than the Guild. Though Minor Residents don't contribute to Guild Reputation, appropriate-rank slaves sold at the Guild Auction give the same amount of Guild Reputation as appropriate-rank slaves turned in to Guild Contracts. Auctioned slaves don't require any specialization to improve your Guild Reputation as long as their Rank is greater than or equal to your Reputation (for example, a C+ rank slave sold at auction will improve the reputation of a Guild Lackey, though a C- rank slave will not).&lt;br /&gt;
* Assistant - Requires both Stewardship and Artistry skill. Reaching C- Stewardship is relatively easy for all characters after acquiring the Bull Ring (as cleaning the house grants experience), but reaching C- Artistry can be challenging. Training Demonstration sex skills is a good way to improve Artistry at lower levels. 3 Minor Residents want D+ Assistants, making this specialization very viable early on for early skill grinding. 1 Minor Resident wants a B+ Assistant.&lt;br /&gt;
* Pet Ponygirl - Requires both Artistry and Flagellation skill. This is one of the easier specializations to train in the midgame, but it can be challenging early on. Flagellation is very easy to improve in the Colosseum, as defeating any opponent with a Whip or Lash/Cat o' Nine Tails equipped will grant Flagellation experience, even if the opponent is too weak to provide Strength or Fighter experience. Once the Bull Ring is acquired, this strategy is especially viable, as travel to the Colosseum will cost no energy and fights will be half as strenuous, and winning is trivial when fighting unarmed slaves. 2 Minor Residents want a D+ Ponygirl, 5 want a C+ Ponygirl, and 1 wants a B+ Ponygirl, making this specialization viable in the early-midgame training D+ and C+ slaves and building up sparks, especially after acquiring a Bull Ring.&lt;br /&gt;
* Servant - Requires Stewardship skill. This skill can be surprisingly costly to train, as training the Cooking skill consumes ingredients. Having a productive Barn for free milk and eggs can lessen this burden. Unviable when living in the slums. 1 Minor Resident wants a C+ Servant and 5 want a B+ Servant, making this specialization viable in the late-midgame with a suitable house when grinding Stewardship. &lt;br /&gt;
* Witch Doctor - Requires both Magic and Medic skill. This specialization in usually only viable in the late game, as Medic skill is very cumbersome to train and Magic skill is very expensive to train. Medic skill can be trained to C- through active sex, as the &amp;quot;give her an enema&amp;quot; action provides 1 experience point to the skill once per day. With the Bull Ring, Magic skill can be immediately trained to D- for 120$ by repeatedly failing to cast Auspex. Removing the Raven Crown may help with training the skill to C-, as manually casting Magna Magnifika will grant Magic experience but automatically casting it with the Raven Crown will not. Unviable when living in the slums, as Alchemy cannot be trained without a laboratory. 2 Minor Residents want a D+ Witch Doctor, 2 want a C+ Witch Doctor, and 3 want a B+ Witch Doctor, making the specialization viable in the late-midgame for training Medic and Magic skill with a suitable house by offsetting the cost of spellcasting. &lt;br /&gt;
* Gladiatrix - Requires Fighter skill. Nature is very challenging to raise freely without S++ Fighter skill, and when Fighter skill is low it can be expensive to purchase weapons and armor to allow the slave to win practice fights in the colosseum. With C- Fighter skill, the specialization is relatively easy to train to B+, but this can be challenging for characters without Fighter aptitude. When starting with especially challenging characters or custom starts, this specialization can be the only viable option when all skills are low: an obedient slave with middling Endurance, Temperament, and Nature can easily get to C- Gladiatrix skill and B+ Nature through participating in tournament fights in the Colosseum, and practice fights can make up the difference in Nature. Though Slave School training may be required to push to B+ Gladiatrix skill, this strategy can give a low-resource early-game character living in the slums enough resources to start training slaves beyond D rank and slaves of other specializations, especially after selling a D+ Gladiatrix to Bullhorn in the Outcasts. 1 other Minor Resident wants a B+ Gladiatrix, which can be of value in the midgame when playing a character with high Fighter skill, but does not provide much value to most other characters as Fighter skill is much easier to improve through combat in the Colosseum than through slave training.&lt;br /&gt;
* Artist - Requires Artistry skill. This specialization is one of the easiest to train, though no Minor Residents want a D+ Artist. 5 Minor Residents want a C+ Artist and 4 want a B+ Artist, making this specialization viable throughout the midgame as a way of grinding Artistry towards A+.&lt;br /&gt;
* Concubine - Requires no skills. Training a Concubine can be time-consuming, especially with low libido, but is a viable strategy for grinding Slaver Sex skills in the midgame after getting the Chimera Gem. Sex Skill proficiency is very valuable in the late game when training slaves above B+ rank, so training a few Concubines can be worthwhile, and training new Concubines becomes faster as the Slaver's Sex Skills improve. 10 Minor Residents want C+ Concubines, and 2 want B+ Concubines, making this specialization initially viable for grinding in the midgame after building up a small nest egg, and further viable for recovering that nest egg once Sex Skills reach an appropriate level.&lt;/div&gt;</summary>
		<author><name>Couldntbeme</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Combat&amp;diff=41760</id>
		<title>Jack-o-nine/Gameplay/Combat</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Combat&amp;diff=41760"/>
				<updated>2026-01-16T04:30:30Z</updated>
		
		<summary type="html">&lt;p&gt;Couldntbeme: /* Tips */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
&lt;br /&gt;
Helpful post from user Drix at ULMF forums:&lt;br /&gt;
[http://www.ulmf.org/bbs/showpost.php?p=607203&amp;amp;postcount=359]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&lt;br /&gt;
The great secret to combat is in alignment(or multipliers).&lt;br /&gt;
Every attack can either cause a buff or debuff or deal double damage for attack of the same color.&lt;br /&gt;
So what you want is to align an attack to cause the biggest damage of the same color.&lt;br /&gt;
A simple example is while you have furry(2x red) while the enemy is unbalanced(2x red) and the enemy is blocking(2x red) if you strike it with a roundhouse special skill(lots of damage) he is toast.&lt;br /&gt;
You can kill pretty high level monsters with this.&lt;br /&gt;
&lt;br /&gt;
To defend yourself want to use halve damage buffs and debuffs.&lt;br /&gt;
Slow and steady is also good for more manageable opponents.&lt;br /&gt;
You generally only want to strike with same attack color as their defense only when you have so power backing you(multipliers).&lt;br /&gt;
For defense I usually leave it green since you get a buff at the start of combat with this character(from fetish or vigor?)&lt;br /&gt;
&amp;quot;&lt;br /&gt;
===Combat Basics===&lt;br /&gt;
Both the slaver and their enemy have 3 colored hearts that dictate their status. When any of them reach 0 or less the fight is over. Going into a fight with 1 energy&lt;br /&gt;
&lt;br /&gt;
* Red heart for health - person dies.  Starting value based on Strength.&lt;br /&gt;
* Green for stamina - person collapses and is unable to continue fighting.  Starting value based on Energy. Damage may reduce Energy.&lt;br /&gt;
* Purple for morale - person flees combat.   Starting value based on Personality.  Damage may reduce Mood.&lt;br /&gt;
&lt;br /&gt;
Different weapons and attacks have different effects on the hearts, for example a whip doesn't do much physical damage (red heart), but causes a lot of pain so decreases morale (purple heart).&lt;br /&gt;
&lt;br /&gt;
In general, unarmed attacks and  blunt weapon attacks don't do HP damage and so cannot kill an opponent in this game, while slashing and piercing damage do hp damage and therefore can kill your opponents. &amp;lt;br /&amp;gt;&lt;br /&gt;
(&amp;quot;Roundhouse Kick&amp;quot; is not necessarily an unarmed attack despite the name; it does whatever type of damage is dealt by the main-hand equipped weapon at the time it is used - so if main-hand weapons are removed to reveal the jab and uppercut attacks, &amp;quot;Roundhouse Kick&amp;quot; deals nonlethal damage like any other unarmed attack.)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In border of the fogs, enemies (especially minion-types) might die regardless of which heart is reduced to zero.&lt;br /&gt;
&lt;br /&gt;
If a weapon-type damages certain heart-gauges at all, it affects all damaged heart-gauges to the same degree.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The fact that attacks and defences have colours which correspond EXACTLY to the colours of the heart-gauges is irrelevant and potentially misleading.  Red attacks do not do damage to the hp gauge especially or necessarily, while blocking (a red defence) does not either protect or expose the hp gauge particularly.  &amp;lt;br /&amp;gt;&lt;br /&gt;
For example, whips ONLY do Morale damage, and yet they ONLY have red and green attacks.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Armour works by applying a flat minus after all other modifiers have already been applied, though attacks always deal at least 1 damage.&amp;lt;br /&amp;gt;&lt;br /&gt;
So if for example the damage-type dealt is slashing, and the armour has 5 resistance against slashing, you will take 5 less damage than you would otherwise take.  Attacks that would have dealt 6 damage deal 1, and attacks (eg doubled by defence-type or buffs) that would have dealt 12 damage deal 7, etc, but attacks that would have dealt 1 damage still deal 1.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One special trait of minion-types is that they are the only enemy-type that you can miss:  you have to apply modifiers so that you would be doing at least double damage to the minion in order to hit. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There seems to be something extremely strange in the armour code or somesuch thing: if you wear, for example, Gothic Plate for a few fights, it seems that the armour bonus becomes innate to you, so even if you take the armour off you still take less damage.  And if you keep the armour on, you continue to take less and less damage over time.  Something about the Slaver's defence values is extremely unclear.  (Tested in Sandbox mode.)&lt;br /&gt;
&lt;br /&gt;
===Offense and Defense===&lt;br /&gt;
Underneath the portrait of both combatants is the type of defense and a list of any buffs/debuffs that character has. &lt;br /&gt;
If you attack (or get attacked) by a type with the same color the attacker gets a 2x damage multiplier in addition to any multipliers gain from status effects.&lt;br /&gt;
You can cycle your own defensive type by clicking the arrow next to it and take advantage of any defensive buffs you might currently have or to avoid offensive buffs on your enemy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You also have the option to defend to remove all harmful status effects and restore some stamina. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When it comes to attacks and defence-styles, red stands for heavy attacks, green stands for swift attacks, and purple stands for precise attacks, while the colour of a defence-style shows the attack-type against which it is WEAKEST in terms of pure damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When a ''regular'' attack-type (as opposed to a special technique) encounters a defence-style, the wheel of effects is as follows:&amp;lt;br /&amp;gt;&lt;br /&gt;
Block (Red Defence): Purple attacks buff attackers, green attacks debuff defenders, and red attacks doubly damage defenders.  &amp;lt;br /&amp;gt;&lt;br /&gt;
Evade (Green Defence): Red attacks buff attackers, purple attacks debuff defenders, and green attacks doubly damage defenders.  &amp;lt;br /&amp;gt;&lt;br /&gt;
Counterattack (Purple Defence): Green attacks buff attackers, red attacks debuff defenders, and purple attacks doubly damage defenders.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As can be seen and used as a mnemonic by looking at the colours of your 3 always-available unarmed attacks: the attack which is one step above the defence colour will buff, the attack which is two steps above will debuff.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note:&amp;lt;br /&amp;gt;&lt;br /&gt;
1) The in-game description of blocks is incorrect: speed attacks debuff the defender as noted above, as opposed to buffing the attacker as the in-game description suggests.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2) The Baseball bat's &amp;quot;knock out&amp;quot; red regular attack has no effect on purple defences: as an inexplicable anomaly, this must be an oversight.&lt;br /&gt;
&lt;br /&gt;
===Injuries===&lt;br /&gt;
The slaver's condition going into and coming out of a fight will carry over. If you go in with lots of energy, you'll have a higher green heart. If you're not trained for combat and have poor health, or have been previously injured, you'll have a low red heart. Coming out of a fight with low health (red heart) will leave you injured and hamper both your mood and energy recovery until it's healed.&lt;br /&gt;
&lt;br /&gt;
Injuries will heal naturally over time, but you can speed up the process by going to the Medical Center and paying sparks relative to the degree of injury, or consuming [[Jack-o-nine/Gameplay/Alchemy#Miracle_Balm|healing balms]] made through alchemy, which will heal the injury by one rank per application. The best option, however, is to use a healing balm in combat right before finishing off your opponent.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On a similar note, when the Slaver fights rebellious slaves, injuries can result depending on the kinds of weapons used.  &amp;lt;br /&amp;gt;&lt;br /&gt;
Bruises and &amp;quot;traces of beatings&amp;quot; which severely decrease beauty can result to a slave, and stamina damage to a slave translates to much less energy being available post-beating to that slave. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Whips and other morale-damage-only weapons are therefore potentially the best types to use in slave-fights if one has skill with them, because &amp;lt;br /&amp;gt;&lt;br /&gt;
(1) they do not leave bruises or traces of beatings, unlike other types of weapons, and because &amp;lt;br /&amp;gt;&lt;br /&gt;
(2)they do not decrease the energy of the defeated slave, unlike weapons which do stamina damage.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Naturally, unless the slaver happens to be of a particularly sadistic bent, this is the quintessential time to avoid using slashing, piercing, or other fatal-damage type weapons, because a mis-step with any fatal-damage type weapon can easily result in the slaver killing his slave.&lt;br /&gt;
&lt;br /&gt;
===Buffs and Debuffs===&lt;br /&gt;
Every regular attack has 3 possible outcomes depending on the defensive style of your opponent.&lt;br /&gt;
&lt;br /&gt;
If the color of the attack (&amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt;, &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt;) matches the color of the defense (&amp;lt;font color='red'&amp;gt;Block&amp;lt;/font&amp;gt;, &amp;lt;font color='green'&amp;gt;Evade&amp;lt;/font&amp;gt; &amp;lt;font color='purple'&amp;gt;Counter&amp;lt;/font&amp;gt;), double damage is dealt.&amp;lt;br/&amp;gt;&lt;br /&gt;
If it deviates, the attacker receives a buff or the defender a debuff.&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
! vs&lt;br /&gt;
! &amp;lt;font color='red'&amp;gt;Block&amp;lt;/font&amp;gt;&lt;br /&gt;
! &amp;lt;font color='green'&amp;gt;Evade&amp;lt;/font&amp;gt;&lt;br /&gt;
! &amp;lt;font color='purple'&amp;gt;Counter&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt;&lt;br /&gt;
| 2x damage || Buff attacker || Debuff defender&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt;&lt;br /&gt;
| Debuff defender || 2x damage || Buff attacker&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt;&lt;br /&gt;
| Buff attacker || Debuff defender || 2x damage&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A buff will either double damage dealt with a style of attack, or halve damage received from that style.&amp;lt;br /&amp;gt;&lt;br /&gt;
A debuff will either half damage dealth with a style of attack, or double damage received from that style.&lt;br /&gt;
&lt;br /&gt;
Whether the applied buff or debuff is the offensive or defensive variant depends on weapon or special skill used (see weapon stats below).&lt;br /&gt;
&lt;br /&gt;
'''Buffs'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || 1/2 damage received from &amp;lt;font color='red'&amp;gt;Power attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt;|| 2x damage dealt with &amp;lt;font color='red'&amp;gt;Power attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt; || 1/2 damage received from &amp;lt;font color='green'&amp;gt;Speed attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || 2x damage dealt with &amp;lt;font color='green'&amp;gt;Speed attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='purple'&amp;gt;⛊ Attention&amp;lt;/font&amp;gt; || 1/2 damage received from &amp;lt;font color='purple'&amp;gt;Precise attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;|| 2x damage dealt with &amp;lt;font color='purple'&amp;gt;Precise attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Debuffs'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x damage received from &amp;lt;font color='red'&amp;gt;Power attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='red'&amp;gt;⛓ Weakness&amp;lt;/font&amp;gt;|| 1/2 damage dealt with &amp;lt;font color='red'&amp;gt;Power attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt; || 2x damage received from &amp;lt;font color='green'&amp;gt;Speed attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt; || 1/2 damage dealt with &amp;lt;font color='green'&amp;gt;Speed attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt; || 2x damage received from &amp;lt;font color='purple'&amp;gt;Precise attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt;|| 1/2 damage dealt with &amp;lt;font color='purple'&amp;gt;Precise attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Special Techniques===&lt;br /&gt;
Special Techniques are powerful attacks with special effects that can only be used once each per battle.&lt;br /&gt;
&lt;br /&gt;
They are taught by Lanista at the Coliseum.&amp;lt;br/&amp;gt;&lt;br /&gt;
The total number you can learn depends on your Fighter skill: 1 at Brawler (D-), 2 at Brawler (D-) while wearing an Aketon, 3 at Duelist (C-), and 4 at Combatant (B+) and beyond.&lt;br /&gt;
&lt;br /&gt;
The cost to train increases with each skill learned: 10$, 40$, 90$, 160$&lt;br /&gt;
Some abilities are always available, while others require a specific weapon type. Learning an ability requires at least 3* of [[Jack-o-nine/Gameplay/Energy|energy]] and will take all day.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Special Technique !! Required weapon !! Attack !! Base Damage !! Damage type !! Additional effects&lt;br /&gt;
|-&lt;br /&gt;
| Roundhouse Kick || || &amp;lt;font color='red'&amp;gt;Power attack&amp;lt;/font&amp;gt; || 2x weapon damage || same as main-hand weapon ||&lt;br /&gt;
|-&lt;br /&gt;
| Battle Cry || || &amp;lt;font color='purple'&amp;gt;Precise attack&amp;lt;/font&amp;gt; || 10 || &amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;Morale || Grants user 20 &amp;lt;font color='purple'&amp;gt;❤ Morale&amp;lt;/font&amp;gt; and &amp;lt;font color='red'&amp;gt;🗡 Fury [4]&amp;lt;/font&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| Face Bash || Blunt weapon || &amp;lt;font color='red'&amp;gt;Power attack&amp;lt;/font&amp;gt; || 2x weapon damage || &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;Blunt || Causes &amp;lt;font color='red'&amp;gt;⛓ Weakness [4]&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Blow || Blunt weapon || &amp;lt;font color='red'&amp;gt;Power attack&amp;lt;/font&amp;gt; || 2x weapon damage || &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;Blunt || Causes &amp;lt;font color='green'&amp;gt;⛉ Stunned [4]&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Swift Blow || Slashing weapon || 2 &amp;lt;font color='green'&amp;gt;Speed attacks&amp;lt;/font&amp;gt; || 2x weapon damage each || &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;Slashing || Hits two targets (the currently selected and the next in the list if present)&lt;br /&gt;
|-&lt;br /&gt;
| Dashing Blow || Slashing weapon || &amp;lt;font color='purple'&amp;gt;Precise attack&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;(Incorrectly displayed as &amp;lt;font color='green'&amp;gt;Speed attack&amp;lt;/font&amp;gt;) || 2x weapon damage || &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;Slashing || Causes &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness [4]&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Riposte || Piercing weapon || &amp;lt;font color='purple'&amp;gt;Precise attack&amp;lt;/font&amp;gt; || 2x weapon damage || &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;Piercing || Grants user 5 &amp;lt;font color='red'&amp;gt;❤ Vitality&amp;lt;/font&amp;gt; and &amp;lt;font color='green'&amp;gt;⛊ Evasion [4]&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Precise hit || Piercing weapon || &amp;lt;font color='purple'&amp;gt;Precise attack&amp;lt;/font&amp;gt; || 2x weapon damage || &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;Piercing || Causes &amp;lt;font color='purple'&amp;gt;⛉ Distraction [4]&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Weapon Types and abilities===&lt;br /&gt;
&lt;br /&gt;
Weapons must be equipped, and can then be chosen to be wielded at the start of combat.&amp;lt;br /&amp;gt;&lt;br /&gt;
At the cost of a turn, the wielded weapons can be changed to any other set of equipped weapons during combat.&lt;br /&gt;
&lt;br /&gt;
Which weapons are wielded determine the available attacks.&amp;lt;br/&amp;gt;&lt;br /&gt;
The weapon chosen first (main-hand weapon) contributes both of its attacks to the moveset, the second (off-hand) weapon contributes only its first attack.&amp;lt;br /&amp;gt;&lt;br /&gt;
Equipping an off-hand weapon identical to the main-hand weapon grants no benefits and wastes the third weapon attack slot.&lt;br /&gt;
&lt;br /&gt;
In addition to these up to three weapon attacks, the three basic attacks are also available for a maximum of 6 regular attacks to choose from during combat.&lt;br /&gt;
&lt;br /&gt;
====Damage types====&lt;br /&gt;
&lt;br /&gt;
Weapon damage comes in four types: Slashing, Piercing, Blunt, and Morale.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Which damage type is dealt is defined exclusively by the weapon used.&amp;lt;br/&amp;gt;&lt;br /&gt;
The different attack types (Power, Speed, Piercing) use the same color scheme, but are completely unrelated to damage type.&lt;br /&gt;
&lt;br /&gt;
Slashing and Piercing damage is dealt to &amp;lt;font color='red'&amp;gt;❤ Vitality&amp;lt;/font&amp;gt;, &amp;lt;font color='green'&amp;gt;❤ Stamina&amp;lt;/font&amp;gt;, and &amp;lt;font color='purple'&amp;gt;❤ Morale&amp;lt;/font&amp;gt;.&amp;lt;br/&amp;gt;&lt;br /&gt;
They are therefore the most useful damage types for defeating enemies, but since &amp;lt;font color='red'&amp;gt;❤ Vitality&amp;lt;/font&amp;gt; damage causes wounds and scarring, and can even kill, it should never be used on a rebellious slave.&lt;br /&gt;
&lt;br /&gt;
Blunt damage is dealt to &amp;lt;font color='green'&amp;gt;❤ Stamina&amp;lt;/font&amp;gt; and &amp;lt;font color='purple'&amp;gt;❤ Morale&amp;lt;/font&amp;gt;.&amp;lt;br/&amp;gt;&lt;br /&gt;
This is less versatile than Slashing/Piercing, but will never kill an opponent. Keep in mind, though, that &amp;lt;font color='green'&amp;gt;❤ Stamina&amp;lt;/font&amp;gt; damage still causes bruising and drains energy, and can therefore severely reduce the Beauty and Endurance of a rebellious slave.&lt;br /&gt;
&lt;br /&gt;
Morale damage is dealt only to &amp;lt;font color='purple'&amp;gt;❤ Morale&amp;lt;/font&amp;gt;.&amp;lt;br/&amp;gt;&lt;br /&gt;
It is therefore the least versatile damage type and least capable of defeating enemies, but it causes no lasting harm to rebellious slaves.&lt;br /&gt;
&lt;br /&gt;
Damage types are resisted differently by different types of armor.&lt;br /&gt;
&lt;br /&gt;
(Elemental damage also exists in the system, but is unused with the exception of the Dragon Fire Staff Relic which deals Fire damage. Fire damages all 3 health types.)&lt;br /&gt;
&lt;br /&gt;
====Damage stats====&lt;br /&gt;
&lt;br /&gt;
Weapon damage often depends on the stats of the wielder. This is calculated differently for Masters and Slaves, and differently still by slave age.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Master !! Slave (Young) !! Slave (Milf) !! Slave (Loli)&lt;br /&gt;
|-&lt;br /&gt;
| Strength || Strength (0 to 5) || Endurance (0 to 5)&amp;lt;br/&amp;gt;+ Gladiatrix affinity (-1 to 1) || Endurance (0 to 5)&amp;lt;br/&amp;gt;+ Gladiatrix affinity (-1 to 1)&amp;lt;br/&amp;gt;+1 || 2/3 * (Endurance + Gladiatrix affinity)&amp;lt;br/&amp;gt;+ Gladiatrix affinity&lt;br /&gt;
|-&lt;br /&gt;
| Fighting || Fighting skill (0 to 5) ||colspan=3| Gladiatrix skill (0 to 5)&amp;lt;br/&amp;gt;+ Gladiatrix affinity (-1 to 1)&lt;br /&gt;
|-&lt;br /&gt;
| Whip || Flagellation skill (0 to 5) ||colspan=3| Gladiatrix skill (0 to 5)&amp;lt;br/&amp;gt;+ Gladiatrix affinity (-1 to 1)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Basic attacks====&lt;br /&gt;
&lt;br /&gt;
Basic attacks are always available regardless of which weapon you're currently using.&lt;br /&gt;
&lt;br /&gt;
They deal Strength + 0 Blunt damage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Attack !! Type !! vs &amp;lt;font color='red'&amp;gt;Block&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='green'&amp;gt;Evade&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='purple'&amp;gt;Counter&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Kick || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;⛊ Attention&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Push || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Sweep || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Unarmed attacks====&lt;br /&gt;
&lt;br /&gt;
Unarmed &amp;quot;weapons&amp;quot; encompass only the Fist, a special weapon that is equipped by default in the right and left hand if no other weapon is equipped in these slots.&lt;br /&gt;
&lt;br /&gt;
Unlike basic attacks, the fist has to be equipped and explicitly wielded like any other weapon to be used in combat.&lt;br /&gt;
&lt;br /&gt;
Unlike other weapon types, a fist in the off-hand contributes no attacks.&amp;lt;br/&amp;gt;&lt;br /&gt;
It can, however, be used as a primary weapon and supplemented with another weapon in the off-hand.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon || Price !! Base Damage !! Damage type !! Attack !! Type !! vs &amp;lt;font color='red'&amp;gt;Block&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='green'&amp;gt;Evade&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='purple'&amp;gt;Counter&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Fist ||rowspan=2| N/A ||rowspan=2| Strength ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Jab || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Uppercut || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Secondary====&lt;br /&gt;
&lt;br /&gt;
Equippable in any slot except shoulder holster.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon || Price !! Base Damage !! Damage type !! Attack !! Type !! vs &amp;lt;font color='red'&amp;gt;Block&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='green'&amp;gt;Evade&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='purple'&amp;gt;Counter&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Dagger ||rowspan=2| 15$ ||rowspan=2| Strength + 2 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Piercing || Precise Thrust || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Slash || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Stiletto||rowspan=2| 10$ ||rowspan=2| 4 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Piercing || Precise Stab || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;|| &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Rapid Stab|| &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Brass Knuckles||rowspan=2| 10$ ||rowspan=2| Strength + 1 ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Powerful punch || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Rapid Hit|| &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Cat o' Nine Tails||rowspan=2| 10$ ||rowspan=2| Whip + 1 ||rowspan=2| &amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Morale || Flog || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x|| &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Smack || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Stunner||rowspan=2| 10$ ||rowspan=2| Strength + 1 ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Blow to the head || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt;|| &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Poke|| &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Butcher's Cleaver||rowspan=2| 20$ ||rowspan=2| 2 * Strength - 1&amp;lt;br/&amp;gt;minimum 1, capped at 7 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Slashing || Butcher's Blow || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt;|| &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| SlaughterHouse || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====One-Handed====&lt;br /&gt;
&lt;br /&gt;
Equippable in left or right hand.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon || Price !! Base Damage !! Damage type !! Attack !! Type !! vs &amp;lt;font color='red'&amp;gt;Block&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='green'&amp;gt;Evade&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='purple'&amp;gt;Counter&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Whip||rowspan=2| 50$ ||rowspan=2| Whip + 3 ||rowspan=2| &amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Morale || Biting Impact || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Sweeping Strike || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Epée ||rowspan=2| 50$ ||rowspan=2| Strength + 3 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Piercing || Deep Thrust || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Triple Thrust || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Rapier ||rowspan=2| 50$ ||rowspan=2| 6 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Piercing || Accurate Thrust || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Fulminant || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Koncerz ||rowspan=2| 50$ ||rowspan=2| Strength + 3 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Piercing || Precise Thrust || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛓ Weakness&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Pierce || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Gladius||rowspan=2| 50$ ||rowspan=2| Strength + 3 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Slashing || Poke || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛊ Attention&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛓ Weakness&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Swing || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Bastard Sword ||rowspan=2| 100$ ||rowspan=2| Strength + 4 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Slashing || Slash || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Arc hit || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Machete ||rowspan=2| 50$ ||rowspan=2| Strength + 3 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Slashing || Snag cut || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Chop || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Katana ||rowspan=2| 100$ ||rowspan=2| Strength + 4 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Slashing || Uchiotoshi || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Renzoku || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Baton ||rowspan=2| 25$ ||rowspan=2| 2 * Strength - 1&amp;lt;br/&amp;gt;minimum 2, capped at 7 ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Wicked Poke || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛊ Attention&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Smash || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Trident ||rowspan=2| 100$ ||rowspan=2| Strength + 4 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Piercing || Precise Thrust || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛓ Weakness&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Harpoon || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Mace ||rowspan=2| 100$ ||rowspan=2| Strength + 4 ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Crush/Break Bone || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Knockdown || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Two Handed====&lt;br /&gt;
&lt;br /&gt;
Equippable in shoulder holster. Uses both main-hand and off-hand when wielded.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon || Price !! Base Damage !! Damage type !! Attack !! Type !! vs &amp;lt;font color='red'&amp;gt;Block&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='green'&amp;gt;Evade&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='purple'&amp;gt;Counter&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Flamberge||rowspan=2| 200$ ||rowspan=2| Strength + 6 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Slashing || Short Blow || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Powerful Blow || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Naginata ||rowspan=2| 200$ ||rowspan=2| Strength + 6 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Piercing || Direct Hit || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Scythe of Death || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛓ Weakness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Morning Star ||rowspan=2| 200$ ||rowspan=2| Strength + 6 ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Twisted || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Sweeping || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Greataxe ||rowspan=2| 150$ ||rowspan=2| Strength + 5 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Slashing || Woodcutter || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Crescent || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Baseball Bat||rowspan=2| 100$ ||rowspan=2| Strength + 4 ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Knock out || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Sweeping || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Cattle Prod ||rowspan=2| 150$ ||rowspan=2| Strength + 5 ||rowspan=2| &amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Morale || Goad || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛊ Attention&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x &lt;br /&gt;
|-&lt;br /&gt;
| Cattle prod || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Dragon Fire Staff Relic ||rowspan=2| N/A ||rowspan=2| 10 to 16&amp;lt;br/&amp;gt;(random) ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Fire || Fireball || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Flamethrower || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Stool ||rowspan=2| N/A ||rowspan=2| Strength + 2 ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Leg quartet || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛊ Attention&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Smash || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
&lt;br /&gt;
Armor is worn on top of clothes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Armor || Price !! Slashing !! Piercing !! Blunt !! Frost !! Fire !! Lightning !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| No Armor || N/A || 0 || 0 || 0 || 0 || 0 || 0 || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt; 5&lt;br /&gt;
|-&lt;br /&gt;
| Aramid Suit || 100$ || 1 || 1 || 1 || 1 || 1 || 1 || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt; 3&lt;br /&gt;
|-&lt;br /&gt;
| Leather Armor || 200$ || 2 || 3 || 2 || 3 || 5 || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
| Elven Chainmail || 250$ || 4 || 2 || 0 || -2 || -2 || -2 || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt; 3&lt;br /&gt;
|-&lt;br /&gt;
| Yatserin Mail || 300$ || 5 || 4 || 1 || -1 || -2 || -1 || &lt;br /&gt;
|-&lt;br /&gt;
| Combined Armor || 800$ || 4 || 4 || 3 || -1 || -1 || -1 || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt; 2&lt;br /&gt;
|-&lt;br /&gt;
| Gothic Plate || 1000$ || 5 || 5 || 5 || -5 || -5 || -5 || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt; 5&lt;br /&gt;
|-&lt;br /&gt;
| Mithril Mail || N/A || 10 || 10 || 10 || 10 || 10 || 10 || Special reward for post-patrician mission&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Only the Vatican Champion uses magical attacks (and only fire), therefore only the first three defense modifiers matter.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
If your Strength is very low, consider which weapon you choose&lt;br /&gt;
*If you can afford them, the Mace and Greataxe will do high base damage even with low strength, and the Rapier will do 6 damage regardless of stats.&lt;br /&gt;
*If your Flagellation skill is much higher than Strength, consider the Whip and/or Lash which do damage based on that skill instead.&lt;br /&gt;
*If every spark counts, go for the Dagger or Butcher's Cleaver, which do respectable damage even though they're cheap.&lt;br /&gt;
*You can raise Strength through Sparring in the Colosseum or [[Jack-o-nine/Gameplay/Slaver#Strength|through other daily activities]]&lt;br /&gt;
*Buy an Aketon ASAP and make sure to equip it before combat, it's only 40$.&lt;br /&gt;
*If you start without armor, you can have Isabella unequip her Leather Armor and wear it for at least a little protection at start.&lt;br /&gt;
&lt;br /&gt;
==Devastating Combo (single target)==&lt;br /&gt;
*Equip a Flamberge.&lt;br /&gt;
*Hit the enemy with a Dashing strike for Unsteadiness[99] (2x red damage)&lt;br /&gt;
*Use Battle Cry to gain Fury (also 2x red damage)&lt;br /&gt;
*Attack with Short Blow until they defend by Blocking (Red defence, thus 2x red damage)&lt;br /&gt;
*Hit them with Roundhouse Kick for 200 damage.&lt;br /&gt;
*Wipe the blood off your clothes.&lt;/div&gt;</summary>
		<author><name>Couldntbeme</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Tips&amp;diff=41759</id>
		<title>Jack-o-nine/Gameplay/Tips</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Tips&amp;diff=41759"/>
				<updated>2026-01-15T08:34:07Z</updated>
		
		<summary type="html">&lt;p&gt;Couldntbeme: /* Grocery Shopping */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
==Slave Induction==&lt;br /&gt;
&lt;br /&gt;
Everyone will have their own style of play, but there are a few things you can do when you get a new slave that makes life a lot easier.&lt;br /&gt;
&lt;br /&gt;
#'''Explain Her Position''': Actually, it's quite hard to gauge the effect of this. But if you're going to do it, sooner is better than later. There are three topics for &amp;quot;explain&amp;quot; and you can do them one after the other.&lt;br /&gt;
#'''Medical Examination''': Take her to the Technosphere in the Serpentine Quarter and have the medics look her over. This way you catch diseases and xeno-parasites. You might want to sterilise her while you're there. That saves having the Vatican steal your pregnant slaves and keeps them from being re-infected with Fiend larvae.&lt;br /&gt;
#'''Branding''': You need to put your mark on your slave if you want to sell her anywhere other than slave auction. Go to the Outcast Quarter and get Uncle Bo to tattoo her with your brand.&lt;br /&gt;
#'''Rules''': Check the rules page and make sure that your slave is getting enough food. I personally like to always use fresh food (expensive but worth it for the effect on her mood). Tick &amp;quot;Deny Orgasm&amp;quot; and &amp;quot;Force Rules&amp;quot;. Leave her sleeping on a bedroll to begin with.&lt;br /&gt;
#'''Obedience''' You may need to apply some punishments before your slave will obey. Get these out of the way now.&lt;br /&gt;
#'''Clothing''' Once your slave starts to obey use the &amp;quot;Gift&amp;quot; reward to give her a sun dress.&lt;br /&gt;
#'''Encouragement''': After that, Talk-&amp;gt;Affect-&amp;gt;Encourage should lift her mood into the green. &lt;br /&gt;
#'''Ask her questions''': Asking what she wants to do might reveal a hidden talent, asking about requests can hint at a possible fetish, asking about fears could let you know about what punishments she responds greatly to. &lt;br /&gt;
&lt;br /&gt;
At this point you should have a good basic start.&lt;br /&gt;
&lt;br /&gt;
==Keep Your Slaves Happy!==&lt;br /&gt;
A happy slave learns faster than a miserable one, while unhappy ones can spiral into depression, which in turn can harm your slave's psychological stats and may eventually leave her broken and worthless. Consequently it is in the trainer's best interest if his slave is happy. &lt;br /&gt;
&lt;br /&gt;
* '''Talk to her''': Ask your slave how she is feeling. She'll tell you all the things that are making her happy, and the ones that are making miserable. Where possible address her concerns. Complaints about bedding can be solved by letting her share your bed, for instance. If she complains that her secretions look strange, take her to the doctor. If there are things that make her happy that aren't present (good sex, free time, etc) consider using one as her next reward.&lt;br /&gt;
&lt;br /&gt;
* '''[[Jack-o-nine/Gameplay/Active Sex|Active Sex]]''': A dozen orgasms in quick succession will cheer up just about any slave.&lt;br /&gt;
&lt;br /&gt;
* Letting your slave sleep in a [[Jack-o-nine/Gameplay/Locations#Player_Housing|boudoir]] is a cheap way to boost her mood. &lt;br /&gt;
&lt;br /&gt;
See also: [[Jack-o-nine/Gameplay/Slaves#Mood|Mood]]&lt;br /&gt;
&lt;br /&gt;
==Train D-Class Slaves (outdated)==&lt;br /&gt;
&lt;br /&gt;
It's possible to train a slave to D-Class fairly quickly and cheaply. The returns are better on higher quality slaves, but unless you have a sizable bankroll, so are the risks. Churning through D-Class slaves while staying in the slums can be a good way to accumulate the funds needed for a more ambitious project.&lt;br /&gt;
&lt;br /&gt;
A D-Class slave with one blue skill sells for 300 sparks to the guild sub-purchaser, no questions asked. But check at the forum first - there are some buyers who will pay 500 for the same slave. Additionally there are buyers who will pay 500 for D-Class Assistants (White town - Trade Square; Realtor) Nurses (Serpentine Quarter - Technosphere; Medical Centre) Enchantresses (Border of the Fogs; Base Camp), Concubines (Quarter of the Bull; Madame Jofre) and possibly others. These are repeat customers, so you can sell them any number of slaves. However you'll need to spend a little time making your slaves presentable. Generally a full work-over at the Salon (I usually get one for the PC as well) plus a gown, lace gloves and heels seems to suffice. You'll probably need to equip the new clothes and then sleep before the bonuses take full effect for some reason.&lt;br /&gt;
&lt;br /&gt;
'''Summary''': Churn D-Class slaves to build up funds. Sell to buyers in preference to the sub-purchaser. Raise style to blue if you want to sell to businesses.&lt;br /&gt;
&lt;br /&gt;
==The Buyer Of Last Resort==&lt;br /&gt;
&lt;br /&gt;
Sometimes you get saddled with a lemon; too stupid and too stubborn to train in time. The slave market will generally give you 3 sparks for such slaves. But you can get 10 or more from the butcher.  Just saying.&lt;br /&gt;
&lt;br /&gt;
==The Buyer Of First Resort==&lt;br /&gt;
&lt;br /&gt;
The guild auction only happens once every few days, but it is by far the best way to sell your slave profitably if you plan for it. Train your slave in multiple specializations, max out her charm by giving her stylish cloths and a full body treatment at the spa the day of the auction, and your slave will sell for much higher than any price you could get elsewhere.  Training and Selling B+ slaves at the auction could net you ~4500 sparks OR MORE per slave! (personal best: 6100)&lt;br /&gt;
&lt;br /&gt;
==Save Your Sparks!==&lt;br /&gt;
&lt;br /&gt;
Meat is cheap in rome. The 1 dollar meal at the Virgin's Hip is both cheaper than the F- canned food, and is B+ quality. If you are living in the slums, this saves 10 sparks per decade, and increases your strength if your strength is low. Meat at the gastronomicon is a cheap way to up your meal quality once you get a kitchen. You just have to be OK with a little cannibalism. &lt;br /&gt;
&lt;br /&gt;
Increasing your standard of living will only get you one point of positive mood, and can drain your funds very quickly. Consider whether that the cost is worth it (it's usually not).&lt;br /&gt;
Having too low of a standard of living will decrease your mood, but doesn't seem to decrease it further if taken even lower. If you can't afford a happy standard of living, might as well set it to impoverished and be done with it.&lt;br /&gt;
It will however, slowly drain your personality, which will make it harder to train slaves in the future!&lt;br /&gt;
&lt;br /&gt;
==Drugs are good... in moderation (version 2.2.3)==&lt;br /&gt;
&lt;br /&gt;
First rule: Never take one type of drug more than once per day.&lt;br /&gt;
&lt;br /&gt;
Faries pollen (meth) adds 5 energy bars, a great way to get extra training done very cheap. It is like an entire extra day for 2 sparks: incredibly cheap value, even in the slums!  Be mindful if your energy bar turns purple however: a purple energy bar means strenuous activities will RAPIDLY DRAIN strength. A feeble slave will probably get addicted from the second dose: So stop trying to exercise your feeble slave with meth, it just makes things worse. Give them supplements and maybe a plushy toy instead.&lt;br /&gt;
&lt;br /&gt;
Kamra (coffee) only adds one energy bar for the same 2 sparks: not nearly as valuable... I recommend only using when your energy accidentally goes negative so you or your slave don't get the end of day penalties. An enduring slave can drink this stuff 49 days in a row before getting addicted, if you do find the extra energy valuable. &lt;br /&gt;
&lt;br /&gt;
Datura (weed) and oblivion (opium) increase mood, which is awkward: mood bonus is most valuable when your slave is new and very unhappy... But slaves wont take drugs until they have a bud of obedience... which usually means their mood is already good. If your magic skill is high enough, there is a spell you can use to force them to take it, but really, you should just press the 'encourage' button... it is free, and is usually more effective. &lt;br /&gt;
&lt;br /&gt;
Alcohol gives a nasty hangover. It is probably best to simply not.&lt;br /&gt;
&lt;br /&gt;
Taking any drug more than once every 4 days is likely to eventually get your slave addicted. There is some RNG involved. (on average addiction goes down once every 3 days, and obviously goes up the day the drug is consumed)  &lt;br /&gt;
&lt;br /&gt;
A very safe way to handle drugs, is to only use them on your slaves on race and/or gladiator days (when you need the extra energy the most anyway). That gives ~8 days of recovery for every 2 days of use, which again should allow your slaves enough time to recover unless RNG hates you. (~0.15% chance of addiction on a 'healthy' slave if used 4 times over 2 decades. &lt;br /&gt;
&lt;br /&gt;
The master's addiction is slower to deplete than a slave's addiction. If you notice the moodlet in your diary, you should probably go cold turkey for a nice little while.&lt;br /&gt;
 &lt;br /&gt;
DO NOT let your assistant get addicted to drugs! she will sneak them out of your store room EVERY DAY if it happens! It could take AGES of cold turkey for her to cure her addiction if you don't catch it quick.&lt;br /&gt;
&lt;br /&gt;
'''v2.3 edit no more RNG''', meth addiction goes down by 1 if the day is divisible by 3 and you haven't taken meth that day.&lt;br /&gt;
&lt;br /&gt;
==Why is my Personality stuck at F- rank? (version 2.2.3)==&lt;br /&gt;
&lt;br /&gt;
Personality will slowly fall if your standard of living, housing, and interior decorations are lower than your brand rank. Personality is how other people view you, and if you don't live like a person who in their mind matches the reputation of your product they find it quite off putting. If your slaver has the &amp;quot;every penny must be considered&amp;quot; mood, or the &amp;quot;this house is no place for work and rest&amp;quot; mood, it means your personality is in free fall. Alternatively, one of the special missions gives a reward that prevents your personality from falling below B+ (though it may still take effort to get it there).&lt;br /&gt;
&lt;br /&gt;
==Why is my Slave cow skill going down? (version 2.2.3)==&lt;br /&gt;
Training any skill other than endurance/athletics drains requires the mind, which drains your cow behavior. On the other hand, a well trained cow is going to have a really hard time learning human things.&lt;br /&gt;
In other words, if you want to train your slave to be a cow, train everything else you want to train first, and only then train the cow skill.&lt;br /&gt;
&lt;br /&gt;
==Why is my Slave suddenly refusing to learn? (version 2.2.3)==&lt;br /&gt;
Be careful what you equip! Fluffy paws and deprivation suit seriously hamper a slaves ability to learn most skills. &lt;br /&gt;
A slave gets bored learning the same thing over and over again, give her some variety in the lessons to keep her interested.   &lt;br /&gt;
Dirty slaves have a really hard time focusing. Give them a bath, and they might be much more receptive to lessons again.&lt;br /&gt;
&lt;br /&gt;
==Money from fogs (version 2.2.3)==&lt;br /&gt;
Blindly selling F ranked slaves from the fogs used to be a great source of easy money in previous versions, but it was nerfed so you cant just live in the slums and make bank. But it still is a decent source of extra money in the mid to late-game IF you know what you are doing.&lt;br /&gt;
&lt;br /&gt;
Assuming your guy has enough stats and items to fight in the fogs, you also need to get your assistant to S rank alchemy (send her to school if needed), rent a lab for a decade (remember to cancel on the 9th, otherwise you'll get charged for another decade) and make some Philter potions. also Rent a dungeon.  The trick here is to trick the sub-purchaser or Farid that your goods are good.  Once you get your slave, simply lock her in the dungeon for a while till she feels less rebellious (not too long, she probably has a baby fiend inside her). Once her thorns (you /do/ have a raven crown by now right? fog fights are much easier with artifacts) are in the single digits, take her out, use domini dictum to force her to do whatever you want.  Whatever you want being: explain position and threaten to hopefully get fear up to 2, a philter to increase devotion to 1 and finally encourage followed by a whole bunch of drugs to make her high as a kite. &lt;br /&gt;
&lt;br /&gt;
She should now be D- rank (or a few training sessions away, and she certainly has the energy from the drugs to speed through them), and sellable for 250 bucks to the sub purchaser.  yea, she'll probably be back to -F rank in the morning, but by then she is someone else's problem, and you walked away with a good ~200 in the bank after the dungeon rental, spells, potions and drugs.&lt;br /&gt;
&lt;br /&gt;
==Rank C Concubine==&lt;br /&gt;
Several residents request a rank C+ concubine. To satisfy their requirements they need quite a few sexual skills, which is often very hard to train. A B+ ranking slave will sell for much more to someone else, for not much more time investment.&lt;br /&gt;
==Guild Quality Bonus==&lt;br /&gt;
Just because your first guild contract is for a D- or D+ rank slave, doesn't mean you have to give them a D- or D+ rank slave. Do your best to give them the best slave you can (even if you have to take out a loan to do it). The quality bonus is worth far more than the contract itself, even if you end up turning in the slave a little bit late.  You also will probably be able to skip over the rather unprofitable C ranked contracts.  Remember, doing guild contracts is one of the least profitable ways to sell your slaves, you probably only really should be taking them to rank up your guild reputation. So you can probably save a lot of time(and thus money) here by simply training higher ranked slaves from the start.&lt;br /&gt;
&lt;br /&gt;
[Jack 2.2.3]&lt;br /&gt;
&lt;br /&gt;
It is not worth pursuing quality bonus since it at best pays whatever quality slave you offer: if you turn in a A+ slave for a D- contract, you're paid A+ contract equivalent at best (assuming not damage product). Since you've probably spent more time raising the rank, you will receive a reduced time bonus, so you're really just losing money. If you are able to train high rank slaves, acquire slaves yourself and sell them at auction is a way better choice (payout is usually more than double of contract).&lt;br /&gt;
&lt;br /&gt;
==Guild Contract Speed Bonus and Slave Laundering==&lt;br /&gt;
You can turn in any slave for guild contract and receive the speed bonus based on contract day, not days you own the slave.&lt;br /&gt;
As such, you can train a market slave toward a certain specialization, savescum the contract and turn in the contract on day 1 to receive ridiculous speed bonus. If on average you spend 30 days training a D- slave and do only D- contracts, you will be getting 650 payout per D- slave if you do day 0 turn in comparing to 350 payout on a 30 day turn in, almost getting double the spark for the same amount of effort. &lt;br /&gt;
&lt;br /&gt;
Moreover, slaves offered by guild may be generated with extremely good values even at D- contracts, effectively allowing you to spend 20 sparks on a bad slave to turn in the D- contract and pocket the high quality slave for high quality auction sales. (Currently the game does not prohibit you from auctioning guild branded slave).&lt;br /&gt;
&lt;br /&gt;
==Gift Rewards==&lt;br /&gt;
*If you're selling your slave to a business that has a style requirements, reward your slave with some items that you'd have to end up buying for her to complete the sale to kill 2 birds with 1 stone.&lt;br /&gt;
&lt;br /&gt;
*A good use of a one point reward is to buy flowers for your slave. It's cheap and it allows you to use the five point &amp;quot;promise her a gift&amp;quot; option later without penalty. &lt;br /&gt;
** [Jack 2.2.3] The promise reward/gift option requires you to give reward or gift of significant value, otherwise it will give the slave bad mood of cheap gift/reward and reflect that if you ask her how she feels. However, currently it's bugged and the negative mood is immediately removed after giving another cheap gift/reward.&lt;br /&gt;
&lt;br /&gt;
*A good use for a two point reward is the sensual massage which gets an extra action (if the massager's petting skill is Blue or above).&lt;br /&gt;
&lt;br /&gt;
*Sweet rewards are, paradoxically, good for dieting slaves. Set the slave to weight loss regimen, make them exercise them until they have negative calories and then use a sweet reward to bring the cal count up to zero or one. That way the slave will lose weight rapidly but without starvation.&lt;br /&gt;
&lt;br /&gt;
==Jonny: Some notes on playing at maximum difficulty (outdated)==&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
&lt;br /&gt;
The trouble with playing as Jonny (one of many) is that his initial dominance is F-. That means his slaves will rebel with clockwork regularity, up to and including trying to kill him if he tries to discipline them. So Job One is to get the bare minimum of combat training.&lt;br /&gt;
&lt;br /&gt;
To do this travel white town. Visit the armourer shop and get an Aketon and a whip. &amp;quot;Borrow&amp;quot; Isabella's leather armor - it's not much but a bit better than nothing for now.  Then go to the Colosseum and spar with the weakest slave. You won't be able to raise your combat skill (beyond the one level granted by the Aketon fencing jacket) but it will train your strength. Try and get it to B/Blue and buy a special training - roundhouse kick is recommended. &lt;br /&gt;
&lt;br /&gt;
With that done you stand a decent chance of surviving your first couple of slave rebellions&lt;br /&gt;
&lt;br /&gt;
===Guild Work===&lt;br /&gt;
&lt;br /&gt;
Now go to the Guild and see what slave training work is available. You can train most specialties, but there are a few pitfalls. &lt;br /&gt;
&lt;br /&gt;
*'''Feeble''' Slaves get too few actions to be trainable in a hurry (and you '''are''' in a hurry). Especially if they have multiple thorns of rebellion in their aura. Best avoided.&lt;br /&gt;
*'''Enchantress''' Slaves. Neither you nor Isabella have any initial magic skill, so you'll need to send her to school. That's an expense you can do without when starting out as Jonny.&lt;br /&gt;
*'''Courtesan'''. Sex slaves take longer to train than the others. You're in a hurry.&lt;br /&gt;
*'''Pet''' training inspires a lot more resistance than the other types. Once you gave a few successes under your belt you can probably cope, but avoid these missions to begin with.&lt;br /&gt;
&lt;br /&gt;
===Housing &amp;amp; Assistant===&lt;br /&gt;
&lt;br /&gt;
With your new slave (and the up front payment for training her) go to the real estate office and rent the bare minimum apartment in Serpentine, and then nip down to the Fogs and pick up Isabella - you're going to need her skills to do most of the training.&lt;br /&gt;
&lt;br /&gt;
===Training===&lt;br /&gt;
&lt;br /&gt;
The first few slaves are going to be difficult. You need to train them before you run out of money, which means inside decade, two if you're lucky. You don't have time to gently lead difficult girls to right behaviour. And they are all going to be difficult to start with.&lt;br /&gt;
&lt;br /&gt;
So your strategy is basically to train the key skill every turn until it meets the requirements, punishing as needed. Don't bother with psychological stuff - go for shaming, bondage and flagellation in that order. In particular you want to avoid bruises and traces of beatings as these can keep a slave at F- level until they heal.&lt;br /&gt;
&lt;br /&gt;
Once the skill is established, add other common skills until the slave reaches D rank. Then turn them in and get another one as soon as you can. Keep doing this until you have around 1500 sparks.&lt;br /&gt;
&lt;br /&gt;
Remember that there is one thing in which Johnny is good at - starting as the Worst of Perverts he can use Golden Shower during active sex and only slaves with Purist trait will be turned off by it. You can also very early start Golden Shower training to drain Pride and when it gets to S+ (B is enough but his other sex skills begin at dismall level so might as well max this out) set the slave to behave:urinal without negative mood penalties and with an excuse to daily train slave's Maid skill.&lt;br /&gt;
&lt;br /&gt;
===Other Considerations===&lt;br /&gt;
&lt;br /&gt;
'''Your Skills''' You'll need the appropriate garb to start training in most areas. You can't afford to get it all at once but it's worth buying the relevant item for each contract until you have the set (or can afford to fill the gaps)&lt;br /&gt;
&lt;br /&gt;
'''Isabella''' You're going to be relying on Izzy's skills a lot to begin with. Not only is she better than you at most things, but she's a better teacher and she's cheaper than sending slaves to school. Make use of her.&lt;br /&gt;
&lt;br /&gt;
'''Raising Basic Attributes'''. This can be a tar-pit and is often a sign that a slave is useless to you. Raising basic stats to D rank can take a long time depending on where the deficiencies may lie. Sometimes its faster to sell them to Farid (or to the butcher) and buy a new slave for 5 sparks and start over. Remember - you don't need to deliver the same slave - any one that fits the spec will do. Alternatively, if you're fond of the slave, check her into a cryo-tube and finish her training when you have the sparks and time to spare.&lt;br /&gt;
&lt;br /&gt;
'''Bruising, Beatings and Scars''' As I mentioned earlier, bruises and beatings can lower the looks of a slave to the point where she no longer qualifies for D rank. Scarring can at least be fixed at the medical center, but you probably don't have the budget for that. Again, it may be best to freeze or sell the slave and start over.&lt;br /&gt;
&lt;br /&gt;
'''Saving''' This approach should be viable without resort to &amp;quot;save scumming&amp;quot; or excessive saving and reloading. All the same, I'd recommend you keep a save gave every decade or so. Things can always go wrong unexpectedly.&lt;br /&gt;
&lt;br /&gt;
'''Fame''' Avoid working on your brand! The better known your brand, the higher rank the guild will expect from your training missions. The trouble is that it takes a lot longer to train C rank slaves and you need a rapid turnaround at the start. So keep your brand low until you no longer depend on guild work.&lt;br /&gt;
&lt;br /&gt;
===Conclusion===&lt;br /&gt;
&lt;br /&gt;
Jonny is entirely playable if appropriate care is taken. He's a lot slower to get up to speed and needs to spend a lot more time breaking in his slaves. On the other hand (as has been pointed out elsewhere) after Jonny, anyone else is going to be a breeze.&lt;br /&gt;
&lt;br /&gt;
[http://www.hongfire.com/forum/forum/hentai-lair/hentai-game-discussion/412491-free-software-jack-o-nine-tails-%C9%94-thread-reboot-v2?p=5676711#post5676711 pandawarrior00's Jonny start guide] (2016-06-13)&lt;br /&gt;
&lt;br /&gt;
==Custom Start Extreme: Some Notes on Playing the REAL Maximum Difficulty==&lt;br /&gt;
&lt;br /&gt;
(work in progress)&lt;br /&gt;
&lt;br /&gt;
Do not play on extreme for your first game. You will have a very bad time, and you will end up complaining about how hard the game is. Even if you use all your points in an optimal fashion, an extreme custom start is about 4 times as hard as Johnny is on normal start. &lt;br /&gt;
&lt;br /&gt;
All that said, a lot of the Johnny tips are still applicable, however, rent prices are incredibly punishing. You will almost certainly have to train a B+ slave to get out of the slums, and continue training nothing short of B+ slaves to manage to stay out of the slums. &lt;br /&gt;
&lt;br /&gt;
The (current) game developers regularly plays zero starts (200 sparks, all -F ranked skills), and posts about them to ensure the game is beatable even in the most seemingly impossible of starting conditions.  This basically involves using and abusing every possible game mechanic and detail.  Here are some of his posts on the subject:&lt;br /&gt;
&lt;br /&gt;
[https://f95zone.to/threads/jack-o-nine-tails-v2-2-2-old-huntsman-community-development.390/page-206#post-4604613 V 2.2 zero start AAR (out of date, but the most detailed guide for a zero start) ]&lt;br /&gt;
&lt;br /&gt;
[https://f95zone.to/threads/jack-o-nine-tails-v2-2-2-old-huntsman-community-development.390/post-7545400 2.2.2 zero start AAR]&lt;br /&gt;
&lt;br /&gt;
[https://f95zone.to/threads/jack-o-nine-tails-v2-2-2-old-huntsman-community-development.390/page-381#post-7898420 2.2.3 Zero start AAR]&lt;br /&gt;
&lt;br /&gt;
[https://f95zone.to/threads/jack-o-nine-tails-v2-2-2-old-huntsman-community-development.390/post-7900641 2.2.3 no combat zero start ]&lt;br /&gt;
&lt;br /&gt;
==Tips for Training==&lt;br /&gt;
&lt;br /&gt;
===Linked Sex Skill Training===&lt;br /&gt;
Many skills are linked to another skill. Training other skills will sometimes raise a skill to a certain minimum level:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Minimum Skill Level&lt;br /&gt;
|-&lt;br /&gt;
| Handjob || Petting&lt;br /&gt;
|-&lt;br /&gt;
| Blowjob || max(Deep Throat, Bukkake, Group Sex) &lt;br /&gt;
|-&lt;br /&gt;
| Licking || Oral Pleasure&lt;br /&gt;
|-&lt;br /&gt;
| Exhibitionism || Demonstration&lt;br /&gt;
|-&lt;br /&gt;
| Masturbation || Dildo&lt;br /&gt;
|-&lt;br /&gt;
| Vaginal Sex || max(Fisting, Double Penetration, Triple Penetration, Gangbang)&lt;br /&gt;
|-&lt;br /&gt;
| Fisting || Vaginal Sex - 1&lt;br /&gt;
|-&lt;br /&gt;
| Anal Sex || max(Anal Fisting, Double Penetration, Triple Penetration, Gangbang)&lt;br /&gt;
|-&lt;br /&gt;
| Anal Fisting || Anal Sex - 1&lt;br /&gt;
|-&lt;br /&gt;
| Triple penetration || Gangbang&lt;br /&gt;
|-&lt;br /&gt;
| Double Penetration || Triple Penetration&lt;br /&gt;
|-&lt;br /&gt;
| Bukkake || Blowjob - 2&lt;br /&gt;
|-&lt;br /&gt;
| Masochism || Self-torture&lt;br /&gt;
|-&lt;br /&gt;
| Golden Shower || Scatology &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: this only seems to work up to B+ rank in version 2.2.3&lt;br /&gt;
&lt;br /&gt;
===Raising stamina===&lt;br /&gt;
Notes on raising Stamina:&lt;br /&gt;
On a slave with Stamina:feeble, most of the stamina raising actions are greyed out.  There are 2 still available that are not:&lt;br /&gt;
*Enema training&lt;br /&gt;
*Entertain me: Acrobatics  (be careful, uses 2 calories)&lt;br /&gt;
*Wearing Athletic Leotard and Sneakers gives bonus to learning stamina which applies even to Feeble slaves&lt;br /&gt;
&lt;br /&gt;
===Lowering Pride===&lt;br /&gt;
Notes on dealing with high Pride:&lt;br /&gt;
Most of the Rules have Pride in the obedience test, so the slave will usually disobey until Obedience is quite high.  There are 2 that test other stats and also lower pride:&lt;br /&gt;
*Silence rule - obey check is Obedience vs Temperament.&lt;br /&gt;
*Deny Toileting rule - obey check is Obedience vs (Ego + 1)&lt;br /&gt;
Two of the Shame punishments decrease pride, oddly the others don't appear to:&lt;br /&gt;
*Naked walk&lt;br /&gt;
*Shameful Podium&lt;br /&gt;
Some of the Trainings that reduce pride have relatively low Obedience requirements for the slave not to refuse to perform them:&lt;br /&gt;
*Humiliation training: 3&lt;br /&gt;
*Anal sex: 5&lt;br /&gt;
*Enema training: Pride + 1&lt;br /&gt;
Clothing:&lt;br /&gt;
*The leather collar will decrease pride without any mood malus.&lt;br /&gt;
*The steel collar will decrease pride, but affects mood quite harshly (-3)&lt;br /&gt;
*Some of the pet gear (pony plume, anal tail, pony harness) will decrease pride, but affects mood, some quite harshly (harness is -2, plume is -3, matches the Pride effects)&lt;br /&gt;
** If you're in a hurry and worried about mood, you can possibly balance this with some mood raising clothing (sundress,slippers,headband,wedding dress), Rules(boudoir, leftovers) or actions(Encourage, spa treatment)&lt;br /&gt;
** Beware that Rule:in my bed will *decrease* mood with high slave Pride and low Obedience.&lt;br /&gt;
&lt;br /&gt;
==Grocery Shopping==&lt;br /&gt;
To minimize food cost, it is worth considering what you buy versus food quality.&lt;br /&gt;
You may have noticed there are chances of making meal of lower quality than your skill which is no coincident: certain dishes require certain ingredients and high-end dishes often require premium ingredients such as egg and milk.&lt;br /&gt;
To minimize cost for each tier of skill, this is the recommended grocery list&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level!! Vegetables !! Greasy Mince Meat !! Flour !! Tender Fillet !! Herbs and Spices !! Alcohol !! Average Cost&lt;br /&gt;
|-&lt;br /&gt;
| S || O || || O || OO || OO || OO || 10$&lt;br /&gt;
|-&lt;br /&gt;
| A || O || OO || O ||  || || OO || 5.4$&lt;br /&gt;
|-&lt;br /&gt;
| B || OO || O || OO || OO || || || 5.8$&lt;br /&gt;
|-&lt;br /&gt;
| C || O || O || O || || || || 3.6$&lt;br /&gt;
|-&lt;br /&gt;
| D || OOOO || O || || || || || 1.88$&lt;br /&gt;
|}&lt;br /&gt;
 * Number of O is the ratio of average consumption speed&lt;br /&gt;
 ** There is about 2% chance you're unable to make the food of the S and A rank with the listed ingredients&lt;br /&gt;
 *** It's recommended you keep a small stock of Greasy meat even at S rank (no S rank dish uses it, does not affect average cost) so there is even less chance of failing to make high quality meal&lt;/div&gt;</summary>
		<author><name>Couldntbeme</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Items&amp;diff=41758</id>
		<title>Jack-o-nine/Gameplay/Items</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Items&amp;diff=41758"/>
				<updated>2026-01-15T08:33:43Z</updated>
		
		<summary type="html">&lt;p&gt;Couldntbeme: /* Clothes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
==Ingredients==&lt;br /&gt;
Ingredients are used for cooking [[Jack-o-nine/Gameplay/Food|food]] and can be bought from the [[Jack-o-nine/Gameplay/Locations/White_Town#Gastronomicon|Gastronomicon]]. Alternatively you can tell your assistant [[Jack-o-nine/Gameplay/Assistant#Groceries|which groceries to buy]].&lt;br /&gt;
&lt;br /&gt;
Here's a list of all the ingredients in the game:&lt;br /&gt;
*Fresh Eggs x5 (30$);&lt;br /&gt;
*Fresh Milk x5 (30$);&lt;br /&gt;
*Double Cream x5 (30$);&lt;br /&gt;
*Mature Cheese x5 (30$);&lt;br /&gt;
*Fresh Vegetables x5 (10$);&lt;br /&gt;
*Cereals and Flour x5 (10$);&lt;br /&gt;
*Herbs and Spices x5 (10$);&lt;br /&gt;
*Strong Alcohol x5 (10$); &lt;br /&gt;
*Greasy Mince x5 (7$);&lt;br /&gt;
*Tender Fillet x5 (20$);&lt;br /&gt;
*Virgin Meat.&lt;br /&gt;
&lt;br /&gt;
  '''Note:''' Eggs and Milk can be obtained for &amp;quot;free&amp;quot; if you own a [[Jack-o-nine/Gameplay/Barn|barn]] and the respective cattle. &lt;br /&gt;
  '''Note:''' Alcohol can be [[Jack-o-nine/Gameplay/Alchemy#Summary|produced]] by an alchemist, but the cost of the constituent ingredients exceeds the cost of alcohol purchased directly from the Gastronomicon.&lt;br /&gt;
  '''Note:''' Virgin Meat can only be obtained by slaughtering slaves either at the [[Jack-o-nine/Gameplay/Locations/White_Town#Gastronomicon|butcher]] or at your [[Jack-o-nine/Gameplay/Barn#Pig|barn]].&lt;br /&gt;
&lt;br /&gt;
== Men's clothing ==&lt;br /&gt;
&lt;br /&gt;
All except the Worn Clothes are sold at the Boutique of Servilia Quint in the Trade Square of White Town. Most of these have some positive effect, but some of them are uncomfortable and will make the PC unhappy.&amp;lt;br /&amp;gt;&lt;br /&gt;
If you have some money to spare, it's worth buying a variety of these to wear to increase your skills, which allows you to train slaves to one rank passed your natural abilities, and further training yourself in them. If you don't need the skill boost, Fashionable Attire is a good choice for the allure.&lt;br /&gt;
As of 2.2.3, you no longer need to wear the items to get the training bonuses, but you might still want to swap your outfit for combat, healing injured slaves, or casting spells.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Worn Clothes''' - You start with these. Penalty to Allure and Mood. They are &amp;quot;worn&amp;quot; in the sense of threadbare and scruffy rather then &amp;quot;being worn&amp;quot;. &lt;br /&gt;
* '''Formal Suit''' (40$) - Raises Artistry. Allows vulgar players to train in etiquette, dance, music and singing. &lt;br /&gt;
* '''Medical gown''' (40$) - Raises Medic skill. Lets the player train nurses to a higher level and improves the use of stimulants and the like.&lt;br /&gt;
* '''Wizard Robes''' (40$) - Raises Magic skill. Player can better train enchantresses, cast spells and brew potions.&lt;br /&gt;
* '''Housecoat''' (25$) - &amp;quot;Soft and comfortable housecoat. Just what you need to relax&amp;quot;. Increases Slaver mood, but decreases Allure and Aura.&lt;br /&gt;
* '''Fashionable Attire''' (100$) - Raises Allure which helps with obedience and selling slaves. No effect on mood.&lt;br /&gt;
* '''Aketon''' (40$) - Raises Fighter skill. Useful when patrolling the fogs, training gladiatrices or dealing with rebellious slaves.&lt;br /&gt;
* '''Livery''' (40$) - Raises Stewardship. Useful when teaching Maid and Cook and Secretary skills.&lt;br /&gt;
* '''Noble Regalia''' (200$) - Raises Allure and Aura which helps with obedience and selling slaves, but is uncomfortable, lowering slaver's mood.&lt;br /&gt;
&lt;br /&gt;
== Women's Clothing &amp;amp; Apparel ==&lt;br /&gt;
&lt;br /&gt;
Clothing and jewelry can give a variety of bonuses. BDSM and fetish gear are sold in the Steel Rose in the Necropolis. Other clothes are sold at the Boutique of Servilia Quint in the Trade Square of White town. Jewelry and accessories are sold next door at Ashura's Treasury. Some jewelry requires piercing, which are done at the Steel Rose.&lt;br /&gt;
&lt;br /&gt;
Mood bonuses and penalties from clothing do stack, but do not accumulate over time (each effect is applied on top of the slave's base mood only as long as it is worn).&lt;br /&gt;
&lt;br /&gt;
Some liked clothing gives a positive moodlet instead, which is worth one mood level (+10) but is only applied once.&lt;br /&gt;
&lt;br /&gt;
===Clothes===&lt;br /&gt;
&lt;br /&gt;
Anal Tail can be bought at the Steel Rose in the Necropolis. All other clothing can be bought at the Boutique of Servilia Quint in the Trade Square of White Town.&lt;br /&gt;
&lt;br /&gt;
Slaves will dislike wearing revealing outfits for two reasons:&lt;br /&gt;
* They are feeling rebellious (meaning that their Psy (mental state) is either Arrogant, Hateful, Hysteric, or Resistant).&amp;lt;br /&amp;gt;In this case they will suffer a mood penalty of -3 * Pride (where &amp;quot;Unashamed&amp;quot; = 0 and &amp;quot;Arrogant&amp;quot; = 5).&lt;br /&gt;
* They have the Shy trait and are not feeling Horny.&amp;lt;br /&amp;gt;In this case they will suffer a flat -10 mood penalty (one whole level).&lt;br /&gt;
Both conditions may be true at the same time, in which case both penalties apply.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Style !! Exoticism !! Revealing !! Learning bonus !! Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Naked || N/A || 0 || 0 || Yes || All sexual skills (+1),&amp;lt;br/&amp;gt;Endurance (+1) || +1 Taming exp || || not Exhibitionist (trait)&amp;lt;br/&amp;gt;and Exhibitionism (skill) &amp;lt; Nature&amp;lt;br/&amp;gt;and Cow (skill) &amp;lt; 3 (&amp;quot;B+&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| Frilly Apron || 5$ || 0 || 0 || Yes || Cooking (+2) || || Gourmet (affinity for Cooking skill)&amp;lt;br /&amp;gt;(positive moodlet) || dislikes revealing outfits&lt;br /&gt;
|-&lt;br /&gt;
| Maid Outfit || 5$ || +1 || 0 || Yes || Maid (+2) || || Expert Maid (affinity for Maid skill)&amp;lt;br /&amp;gt;(positive moodlet) || dislikes revealing outfits&lt;br /&gt;
|-&lt;br /&gt;
| Nurse Outfit || 5$ || 0 || 0 || No || Nurse (+2) || || Expert Nurse (affinity for Nurse skill)&amp;lt;br /&amp;gt;(positive moodlet) ||&lt;br /&gt;
|-&lt;br /&gt;
| Athletic Leotard || 5$ || 0 || 0 || Yes || Endurance (+2),&amp;lt;br/&amp;gt;Dance (+2) || || Sportive (affinity for Endurance)&amp;lt;br /&amp;gt;(positive moodlet) || dislikes revealing outfits&lt;br /&gt;
|-&lt;br /&gt;
| Chainmail Bikini || 5$ || 0 || +1 || Yes || Endurance (+1),&amp;lt;br/&amp;gt;Gladiatrix (+3) || || Gladiatrix (affinity for Gladiatrix skill)&amp;lt;br /&amp;gt;(positive moodlet) || dislikes revealing outfits&lt;br /&gt;
|-&lt;br /&gt;
| Sorceress Robes || 5$ || -1 || +2 || No || Witchcraft (+3),&amp;lt;br/&amp;gt;Alchemy (+2) || || Enchantress (affinity for Witchcraft skill)&amp;lt;br/&amp;gt;or Pride &amp;gt;= 3 (&amp;quot;Proud&amp;quot;)&amp;lt;br /&amp;gt;(positive moodlet) ||&lt;br /&gt;
|-&lt;br /&gt;
| Light Sundress || 5$ || +1 || 0 || No || || || always liked&amp;lt;br /&amp;gt;(positive moodlet) ||&lt;br /&gt;
|-&lt;br /&gt;
| Lace Underwear || 5$ || +1 || 0 || Yes || All sexual skills (+2) || +1 Arousal (if Devotion &amp;gt;= 1 (&amp;quot;Wavering&amp;quot;) and Master Allure &amp;gt;= 3 (&amp;quot;Charming&amp;quot;)) || || dislikes revealing outfits&lt;br /&gt;
|-&lt;br /&gt;
| School Uniform || 10$ || +1 || 0 || No || Secretary (+2),&amp;lt;br/&amp;gt;All academy lessons (+2) || || Secretary (affinity for Secretary skill)&amp;lt;br /&amp;gt;(positive moodlet) ||&lt;br /&gt;
|-&lt;br /&gt;
| Gown || 10$ || +2 || 0 || No || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Latex Dress || 20$ || +2 || 0 || Yes || All sexual skills (+3) || || || dislikes revealing outfits&lt;br /&gt;
|-&lt;br /&gt;
| Kimono Yukata || 20$ || +2 || 0 || No || Elocution (+3) || || Secretary (affinity for Secretary skill)&amp;lt;br/&amp;gt;''(may be a bug, should probably have been Orator/Elocution affinity)''&amp;lt;br /&amp;gt;(positive moodlet) ||&lt;br /&gt;
|-&lt;br /&gt;
| Exotic Outfit || 25$ || +2 || +3 || Yes || Dancing (+3),&amp;lt;br/&amp;gt;All sexual skills (+1) || || Ballerina/Exotic Dancer (affinity for Dancing skill)&amp;lt;br /&amp;gt;(positive moodlet) || dislikes revealing outfits&lt;br /&gt;
|-&lt;br /&gt;
| Leather Corset || 50$ || +2 || 0 || Yes || All sexual skills (+4) || +2 Arousal (if Devotion &amp;gt;= 1 (&amp;quot;Wavering&amp;quot;) and Master Allure &amp;gt;= 3 (&amp;quot;Charming&amp;quot;)) || || dislikes revealing outfits&lt;br /&gt;
|-&lt;br /&gt;
| Gorgeous Dress || 50$ || +3 || 0 || No || || || || always disliked&amp;lt;br/&amp;gt;(-5 mood decrease)&lt;br /&gt;
|-&lt;br /&gt;
| Wedding Dress || 100$ || +3 || 0 || No || All sexual skills (+Devotion) || +1 Arousal (if Devotion &amp;gt;= 1 (&amp;quot;Wavering&amp;quot;) and Master Allure &amp;gt;= 3 (&amp;quot;Charming&amp;quot;)) || not feeling rebellious and Pride &amp;lt;= 2 (&amp;quot;Aloof&amp;quot;)&amp;lt;br /&amp;gt;(positive moodlet);&amp;lt;br/&amp;gt;additional +5 mood bonus earned if Devotion &amp;gt;= 1 (&amp;quot;Wavering&amp;quot;) and Master Allure &amp;gt;= 3 (&amp;quot;Charming&amp;quot;) ||&lt;br /&gt;
|-&lt;br /&gt;
| Anal Tail || 10$ || -2 || 0 || N/A || Pet (+2),&amp;lt;br/&amp;gt;Pony (+1) || +2 Arousal,&amp;lt;br/&amp;gt;-1 Pride exp || never, but +5 mood bonus if Pet Prodigy (affinity for Pet skill) or Brony (affinity for Pony skill) || not Pet Prodigy (affinity for Pet skill) or Brony (affinity for Pony skill)&amp;lt;br/&amp;gt;and fewer than 7 races won&amp;lt;br/&amp;gt;and not Horny;&amp;lt;br/&amp;gt;(-5 mood penalty per level of Pride)&lt;br /&gt;
|-&lt;br /&gt;
| Cow Gear || 25$ || -2 || 0 || N/A || Cow (+2) || -1 Pride exp,&amp;lt;br /&amp;gt;-1 Intellect exp (won't reduce below 2 (&amp;quot;Dimwitted&amp;quot;)) || Indolent (affinity for Cow skill) || not Indolent&amp;lt;br/&amp;gt;and Cow (skill) &amp;lt; 3 (&amp;quot;B+&amp;quot;)&amp;lt;br/&amp;gt;and Pet (skill) &amp;lt; 3 (&amp;quot;B+&amp;quot;);&amp;lt;br/&amp;gt;(-5 mood)&lt;br /&gt;
|-&lt;br /&gt;
| Petsuit || 25$ || -2 || +1 || N/A || Pet (+3),&amp;lt;br/&amp;gt;All other skills (-10) || +3 Taming exp,&amp;lt;br/&amp;gt;-1 Pride exp,&amp;lt;br /&amp;gt;-1 Nature exp (if not Loves Helplessness) || Loves Helplessness&amp;lt;br /&amp;gt;(+10 mood) || not Loves Helplessness&amp;lt;br/&amp;gt;(-20 mood if Claustrophobia, no penalty if Inured to Helplessness, -10 mood otherwise)&lt;br /&gt;
|-&lt;br /&gt;
| Deprivation Suit || 50$ || -4 || +2 || N/A || All skills (-10) || +4 Taming exp,&amp;lt;br /&amp;gt;-1 Temperament exp (if not Loves Helplessness) || Loves Helplessness&amp;lt;br /&amp;gt;(+10 mood) || not Loves Helplessness&amp;lt;br/&amp;gt;(-30 mood if Claustrophobia, -10 mood if Inured to Helplessness, -20 mood otherwise)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Headgear===&lt;br /&gt;
&lt;br /&gt;
Crown of Thorns and Plumed Bridle can be bought at the Steel Rose in the Necropolis. All other headgear can be bought at Ashura's Treasury in the Trade Square of White Town.&lt;br /&gt;
&lt;br /&gt;
Headwear may count as a hairstyle, in which case it gives the same style bonus as a recent haircut.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Style !! Exoticism !! Hairstyle !! Learning bonus !! Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Headband || 3$ || 0 || 0 || Yes || Cooking (+1) || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Hijab || 3$ || -1 || 0 || No || Maid (+1),&amp;lt;br /&amp;gt;Cooking (+1) || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Crown of Thorns || 5$ || -2 || 0 || No || || +2 Taming exp || Masochist&amp;lt;br /&amp;gt;(+10 mood) || not Masochist&amp;lt;br /&amp;gt;(-10 mood)&lt;br /&gt;
|-&lt;br /&gt;
| Ornamented Diadem || 10$ || +2 || 0 || No || || || Sybarite (passion for luxury)&amp;lt;br /&amp;gt;(+5 mood) ||&lt;br /&gt;
|-&lt;br /&gt;
| Hairnet || 10$ || +2 || 0 || Yes || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Stylish Glasses || 10$ || +1 || 0 || No || Secretary (+1) || || Secretary (affinity for Secretary skill) ||&lt;br /&gt;
|-&lt;br /&gt;
| Cat Ears || 10$ || -1 || +1 || No || Pet (+1) || || Pet Prodigy (affinity for Pet skill) ||&lt;br /&gt;
|-&lt;br /&gt;
| Precious Tiara || 20$ || +3 || +1 || No || || || Sybarite (passion for luxury)&amp;lt;br /&amp;gt;(+5 mood) ||&lt;br /&gt;
|-&lt;br /&gt;
| Exotic Wig || 20$ || +1 || +2 || Yes || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Plumed Bridle || 10$ || +1 || 0 || No || Pony (+3) || +3 Taming exp,&amp;lt;br /&amp;gt;-1 Pride exp || Brony (affinity for Pony skill)&amp;lt;br /&amp;gt;(+5 mood) || not Brony&amp;lt;br /&amp;gt;and fewer than 4 races won&amp;lt;br /&amp;gt;(-20 mood)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Neck===&lt;br /&gt;
Collars can help retrieve slaves that run away. Requires slave to be branded.&lt;br /&gt;
&lt;br /&gt;
Necklaces and ornamented collar can be bought at Ashura's Treasury in the Trade Square of White Town. Other collars can be bought at the Steel Rose in the Necropolis.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Style !! Exoticism !! Prevents escape !! Learning bonus !! Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Chain with Pendant || 5$ || +1 || 0 || No || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Gemstone necklace || 10$ || +2 || 0 || No || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Leather collar || 3$ || -1 || 0 || Yes || Pet (+1) || +1 Taming exp || ||&lt;br /&gt;
|-&lt;br /&gt;
| Steel collar || 10$ || -2 || 0 || Yes || || -1 Pride exp,&amp;lt;br /&amp;gt;+2 Taming exp || || always disliked&amp;lt;br /&amp;gt;(-10 mood)&lt;br /&gt;
|-&lt;br /&gt;
| Spiked collar || 10$ || -1 || 0 || Yes || Gladiatrix (+1) || +1 Taming exp,&amp;lt;br /&amp;gt;-1 Empathy exp || Gladiatrix (skill) &amp;gt;= 3 (&amp;quot;B+&amp;quot;)&amp;lt;br /&amp;gt;and Nature &amp;gt;= 3 (&amp;quot;Independent&amp;quot;)&amp;lt;br /&amp;gt;and Temperament &amp;gt;= 3 (&amp;quot;Reactive&amp;quot;) || otherwise&amp;lt;br /&amp;gt;(-10 mood)&lt;br /&gt;
|-&lt;br /&gt;
| Shock collar || 25$ || +2 || +1 || Yes || || +1 Taming exp || || always disliked&amp;lt;br /&amp;gt;(-10 mood)&lt;br /&gt;
|-&lt;br /&gt;
| Ornamented collar || 20$ || +2 || +2 || Yes || || +1 Taming exp || Sybarite (passion for luxury)&amp;lt;br /&amp;gt;(+5 mood)&lt;br /&gt;
|-&lt;br /&gt;
| Collar and leash || 5$ || -1 || 0 || No || Pet (+2) ||  || Pet (skill) &amp;gt;= 3 (&amp;quot;B+&amp;quot;)&amp;lt;br /&amp;gt;and (Nature &amp;lt;= 2 (&amp;quot;Uncertain&amp;quot;) or Devotion &amp;gt;= 2 (&amp;quot;Dutiful&amp;quot;))&amp;lt;br /&amp;gt;(+5 mood) ||&lt;br /&gt;
|}&lt;br /&gt;
The shock collar can be used to enforce the humility rule.&lt;br /&gt;
&lt;br /&gt;
===Hands===&lt;br /&gt;
Leather Shackles and Pony Harness can be bought at the Steel Rose in the Necropolis. All other gloves can be bought at the Boutique of Servilia Quint in the Trade Square of White Town.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Style !! Exoticism !! Learning bonus || Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Rubber Gloves || 5$ || -2 || 0 || Nurse (+1)&amp;lt;br /&amp;gt;Maid (+1) || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Lace Gloves || 5$ || +2 || 0 || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Leather Gloves || 5$ || +1 || 0 || Gladiatrix (+1),&amp;lt;br /&amp;gt;Alchemy (+1) || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Carbon Fiber Gloves || 10$ || -1 || 0 || Gladiatrix (+2) || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Fluffy Paws || 5$ || -1 || 0 || Pet (+1),&amp;lt;br /&amp;gt;All other skills (-10)|| || Pet Prodigy&amp;lt;br /&amp;gt;(positive moodlet) ||&lt;br /&gt;
|-&lt;br /&gt;
| Leather Shackles || 5$ || -1 || 0 || All sexual skills (+1)|| +1 Arousal (if Loves Helplessness and Master Allure &amp;gt;= 3 (&amp;quot;Charming&amp;quot;)),&amp;lt;br /&amp;gt;-2 Arousal (if Claustrophobic) || Loves Helplessness&amp;lt;br /&amp;gt;(+5 mood) || not Loves Helplessness&amp;lt;br /&amp;gt;(-20 mood if Claustrophobic, -5 otherwise)&lt;br /&gt;
|-&lt;br /&gt;
| Pony Harness || 10$ || -2 || 0 || Pony (+4) || +3 Taming exp || Loves Helplessness (+10 mood)&amp;lt;br /&amp;gt;Brony (+10 mood)&amp;lt;br /&amp;gt;''effects stack'' || Shy and not Horny (-10 mood)&amp;lt;br /&amp;gt;Claustrophobic (-10 mood)&amp;lt;br /&amp;gt;Not Brony or Inured to Helplessness and fewer than 4 races won (-20 mood)&amp;lt;br /&amp;gt;''effects stack''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Feet===&lt;br /&gt;
Hooved Boots and Leather Shackles can be bought at the Steel Rose in the Necropolis. All other shoes can be bought at the Boutique of Servilia Quint in the Trade Square of White Town.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Style !! Exoticism || Learning bonus || Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Tabi Socks || 5$ || 0 || +1 || Gladiatrix (+2),&amp;lt;br /&amp;gt;Dancing (+1) || || Gladiatrix (skill) &amp;gt;= 3 (&amp;quot;B+&amp;quot;) or Gladiatrix (affinity for Gladiatrix skill)&amp;lt;br /&amp;gt;(positive moodlet) ||&lt;br /&gt;
|-&lt;br /&gt;
| Soft Slippers || 5$ || -1 || -1 || || || always liked&amp;lt;br /&amp;gt;(positive moodlet) ||&lt;br /&gt;
|-&lt;br /&gt;
| Pointes || 5$ || 0 || 0 || Dancing (+2) || || Dancing (skil) &amp;gt;= 3 (&amp;quot;B+&amp;quot;) or Exotic Dancer/Ballerina (affinity for Dancing skill)&amp;lt;br /&amp;gt;(positive moodlet) ||&lt;br /&gt;
|-&lt;br /&gt;
| Sneakers || 5$ || -1 || -1 || Endurance (+3),&amp;lt;br /&amp;gt;Gladiatrix (+1),&amp;lt;br /&amp;gt;Dancing +1 || || Sporty&amp;lt;br /&amp;gt;(positive moodlet) ||&lt;br /&gt;
|-&lt;br /&gt;
| Heels || 5$ || +2 || 0 || ||  || || Endurance &amp;lt;= 2 (&amp;quot;Weakened&amp;quot;)&amp;lt;br /&amp;gt;(-30 if Dying, -20 if Feeble, -10 if Weakened)&lt;br /&gt;
|-&lt;br /&gt;
| High Boots || 20$ || +2 || 0 || All sexual skills (+2) || +1 Temperament exp (if Temperament &amp;gt;= 3 (&amp;quot;Reactive&amp;quot;)) || || Endurance &amp;lt;= 2 (&amp;quot;Weakened&amp;quot;)&amp;lt;br /&amp;gt;(-30 if Dying, -20 if Feeble, -10 if Weakened)&lt;br /&gt;
|-&lt;br /&gt;
| Leather Shackles || 5$ || -1 || 0 || All sexual skills (+1)|| +1 Arousal (if Loves Helplessness and Master Allure &amp;gt;= 3 (&amp;quot;Charming&amp;quot;)),&amp;lt;br /&amp;gt;-2 Arousal (if Claustrophobic) || Loves Helplessness&amp;lt;br /&amp;gt;(+5 mood) || not Loves Helplessness&amp;lt;br /&amp;gt;(-20 mood if Claustrophobic, -5 otherwise)&lt;br /&gt;
|-&lt;br /&gt;
| Hooved Boots || 25$ || +1 || 0 || Pony (+5) || +1 Temperament exp (if Temperament &amp;gt;= 3 (&amp;quot;Reactive&amp;quot;)) || || not Brony&amp;lt;br /&amp;gt;and fewer than 4 races won&amp;lt;br /&amp;gt;(-15 mood)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rings===&lt;br /&gt;
Rings can be bought from Ashura's Treasury in the Trade Square of White Town. &lt;br /&gt;
Two can be equipped at a time.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Style&lt;br /&gt;
|-&lt;br /&gt;
| Elegant Ring || 3$ || +1&lt;br /&gt;
|-&lt;br /&gt;
| Gemstone Ring || 5$ || +2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Piercings===&lt;br /&gt;
Piercings can be bought from the Steel Rose in the Necropolis and Ashura's Treasury in the Trade Square of White Town.&lt;br /&gt;
&lt;br /&gt;
They can be worn on various places once they have been pieced at the Steel Rose.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Worn on !! Price !! Style !! Exoticism !! Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Small Hoop || Ear&amp;lt;br /&amp;gt;Tongue&amp;lt;br /&amp;gt;Nipples&amp;lt;br /&amp;gt;Navel&amp;lt;br /&amp;gt;Clitoris || 3$ || +1 || 0 || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Gemstone Stud || Ear (clip-on)&amp;lt;br /&amp;gt;Navel&amp;lt;br /&amp;gt;Clitoris || 5$ || +2 || +2 || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Barbell || Tongue&amp;lt;br /&amp;gt;Nipples&amp;lt;br /&amp;gt;Navel&amp;lt;br /&amp;gt;Clitoris || 10$ || +1 || +1 || +1 Arousal || ||&lt;br /&gt;
|-&lt;br /&gt;
| Nipple Chain || Nipples || 10$ || 0 || +1 || +2 Arousal,&amp;lt;br /&amp;gt;+1 Taming exp || || Arousal = 0&amp;lt;br /&amp;gt;and not Masochist or Accustomed to Pain&amp;lt;br /&amp;gt;(-5 mood)&lt;br /&gt;
|-&lt;br /&gt;
| Thick Steel Ring || Ear&amp;lt;br /&amp;gt;Tongue&amp;lt;br /&amp;gt;Nipples&amp;lt;br /&amp;gt;Navel&amp;lt;br /&amp;gt;Clitoris || 30$ || -1 || +2 || +3 Taming exp if on tongue, nipples, navel, &amp;amp; clitoris; bypasses normal taming exp cap || || always disliked&amp;lt;br /&amp;gt;(no actual mood penalty)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapons and Armor ==&lt;br /&gt;
Weapons and armor can be bought at Manhunter's Armory in the Trade Square of White Town.&lt;br /&gt;
&lt;br /&gt;
See: [[Jack-o-nine/Gameplay/Combat#Weapon_Types_and_abilities|Combat]] for more details&lt;br /&gt;
=== Secondary ===&lt;br /&gt;
* Dagger  (10$)&lt;br /&gt;
* Stiletto (10$)&lt;br /&gt;
* Brass Knuckles (10$)&lt;br /&gt;
* Lash (10$)&lt;br /&gt;
* Stunner (10$)&lt;br /&gt;
* Butcher's Cleaver (20$)&lt;br /&gt;
=== One-handed ===&lt;br /&gt;
* Whip (50$)&lt;br /&gt;
* Épée (50$)&lt;br /&gt;
* Rapier (50$)&lt;br /&gt;
* Koncerz (50$)&lt;br /&gt;
* Gladius (50$)&lt;br /&gt;
* Bastard Sword (100$)&lt;br /&gt;
* Machete (50$)&lt;br /&gt;
* Katana (100$)&lt;br /&gt;
* Baton (25$)&lt;br /&gt;
* Trident ($100)&lt;br /&gt;
* Mace ($100)&lt;br /&gt;
=== Two-handed ===&lt;br /&gt;
* Flamberge (200$)&lt;br /&gt;
* Naginata (200$)&lt;br /&gt;
* Morningstar (200$)&lt;br /&gt;
* Greataxe (150$)&lt;br /&gt;
* Baseball Bat (100$)&lt;br /&gt;
* Cattle prod (150$)&lt;br /&gt;
===Armor===&lt;br /&gt;
* Aramid Suit (100$)&lt;br /&gt;
* Leather Armor (200$)&lt;br /&gt;
* Elven Chainmail (250$)&lt;br /&gt;
* Yatserin Mail (300$)&lt;br /&gt;
* Combined Armor (800$)&lt;br /&gt;
* Gothic Plate (1000$)&lt;br /&gt;
&lt;br /&gt;
== Drugs ==&lt;br /&gt;
* Elysian datura x5 (10$) - Improves mood, increases addiction by 1 every use. Addiction passively decreases by 1 at the start of even numbered days, whether or not the slave smoked datura the day before. If addiction is greater than a random number between 1 and 100 (savescummable), slave intelligence rate decreases by 1. If the slaver's datura addiction is above 30, charisma rate decreases by 1 upon use. Effects on slaver are otherwise identical. Smoking datura multiple times per day has a cumulative effect on addiction and intelligence/charisma, but not mood.&lt;br /&gt;
* Kamrian resin x5 (10$) - Restores 1 energy once per day, increases addiction by 1 at the start of the next day. Addiction passively decreases by 1 at the start of even numbered days, if the slave did not drank kamra the day before. If addiction exceeds 8 * endurance (eg, a slave with B+ endurance reaches 25 addiction), they will see drawbacks to kamra abuse the next day, decreasing mood, endurance rate (-1), and energy (-half a spark). Effects on slaver are identical, affecting strength in lieu of endurance. Drinking kamra more than once per day has no additional effect.&lt;br /&gt;
* Faeries pollen x5 (10$) - Restores 5 energy once per day, increases addiction by 1 at the start of the next day. Addiction passively decreases by 1 at the start of days divisible by 3, if the slave did not snort pollen the day before. If addiction exceeds endurance (eg a slave with B+ endurance reaches 4 addiction), they will see drawbacks to pollen abuse the next day, decreasing mood, endurance rate (-addiction/2), and energy (-1 spark). If addiction exceeds 1, mood is decreased and endurance rate is decreased (-addiction/10). Taking multiple doses of pollen in the same day will cause a slave to faint immediately and instantly decrease their endurance to dying (F-). If the slaver snorts pollen, they gain 5 energy and sexual excitement is increased to blazing (unless libido is impotent), while strength rate is immediately decreased by 1 and libido rate is immediately decreased by 10*libido level (eg a slaver with salacious libido will immediately have libido rate decrease by 50). Taking two doses of pollen in one day will immediately kill the slaver. The effects of addiction on the slaver are identical to those on the slave, affecting strength in lieu of endurance.&lt;br /&gt;
* Essence of oblivion x5 (10$) - Improves mood sharply, increases addiction by 1 at the start of the next day. Addiction passively decreases by 1 at the start of days divisible by 4, if the slave did not take oblivion the day before. If addiction exceeds endurance (eg a slave with B+ endurance reaches 4 addiction), they will see drawbacks to oblivion abuse the next day, sharply decreasing mood and decreasing endurance rate (-addiction). If addiction exceeds endurance, but the slave did not take opium, mood and endurance rate will still decrease, but less sharply (endurance rate decrease is -1). Taking multiple doses of oblivion in the same day will cause a slave to faint immediately and instantly decrease their endurance to dying (F-). Effects on slaver are identical, affecting strength in lieu of endurance, but taking two doses of pollen in the same day will immediately kill the slaver.&lt;br /&gt;
* Alcohol x5 (10$) - Improves mood, increases addiction by 1 at the start of the next day. Addiction passively decreases by 1 at the start of days divisible by 3, if the slave did not chug alcohol the day before. If addiction exceeds endurance (eg a slave with B+ endurance reaches 4 addiction), they will see drawbacks to alcohol abuse the next day, decreasing mood and endurance rate (-1). Chugging alcohol multiple times in the same day will cause a slave to pass out and set their energy to -2 sparks. The slaver must chug alcohol twice to improve their mood, but only once to stave off the mood decrease from alcohol addiction, while chugging alcohol three times in one day will cause the slaver to pass out and end the day immediately. The effects of addiction on the slaver are identical to those on the slave, affecting strength in lieu of endurance.&lt;br /&gt;
&lt;br /&gt;
Also, see [[Jack-o-nine/Gameplay/Alchemy|Alchemy]].&lt;br /&gt;
&lt;br /&gt;
==Fetish Equipment==&lt;br /&gt;
These are bought from the [[Jack-o-nine/Gameplay/Locations/Necropolis#Steel_Rose|&amp;quot;Steel Rose&amp;quot;]] in the Necropolis under &amp;quot;Fetish-paraphernalia&amp;quot;. They're used as tools to enforce rules that a disobedient slave would otherwise disobey, or unlocks some bondage punishments and the vaginal vibes rule.&lt;br /&gt;
* Vaginal beads - allows Vaginal vibe&lt;br /&gt;
* Anal pear - Deny toileting, slave won't clean themselves at the end of day without you explicitly telling them to&lt;br /&gt;
* Reliable gag - Force silence&lt;br /&gt;
* Bondage suit - unlocks punishment options&lt;br /&gt;
* Urinal rack - Behave: urinal&lt;br /&gt;
* Toilet seat - Behave: toilet&lt;br /&gt;
&lt;br /&gt;
Also of note is the Pet Suit to enforce Behave: pet and the shock collar to enforce Behave: Humility&lt;br /&gt;
&lt;br /&gt;
==Gifts==&lt;br /&gt;
These items are given via the rewards menu, and give girls a small, but permanent bonus. If a slave already has a gift, the on-hover text for the gift will say &amp;quot;Give [slave name] another [gift name]&amp;quot;, rather than &amp;quot;Give [slave name] a [gift name]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*Warm Plaid - Reduces despair slightly every night.&lt;br /&gt;
&lt;br /&gt;
*Plush toy - Your slave will use this as a soft pillow, giving a slight energy bonus when sleeping on a bedroll.&lt;br /&gt;
&lt;br /&gt;
*Perfume - Gives a charm bonus at the start of the day (does not stack with spa perfuming), and grants +1 habit per day&lt;br /&gt;
&lt;br /&gt;
*Mini pony - Gives a lasting mood bonus while the pony is alive, and costs 1$/day to keep alive. Will live at least 40 days, and typically dies at around 50.&lt;/div&gt;</summary>
		<author><name>Couldntbeme</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Difficulty&amp;diff=41757</id>
		<title>Jack-o-nine/Gameplay/Difficulty</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Difficulty&amp;diff=41757"/>
				<updated>2026-01-15T08:33:08Z</updated>
		
		<summary type="html">&lt;p&gt;Couldntbeme: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
&lt;br /&gt;
All Normal start characters (even Johnny and Tom) start the game on normal difficulty.&lt;br /&gt;
&lt;br /&gt;
Extreme game difficulty is only available for a custom start. The current effects are:&lt;br /&gt;
&lt;br /&gt;
*Always use hardcore obedience difficulty&lt;br /&gt;
*4x higher rent than normal game difficulty&lt;br /&gt;
*More difficult pony races (less maneuverability)&lt;br /&gt;
*Suppress the new in-game hint pop-ups&lt;br /&gt;
(note: you can still access the unique Johnny and Tom mechanics by selecting their portrait in custom start)&lt;br /&gt;
&lt;br /&gt;
There are three difficulty settings for obedience. You can change the setting anytime during game play in the game options and it is applied immediately, unless you chose an extreme difficulty setting custom start.&lt;br /&gt;
&lt;br /&gt;
* Easy – obedience will be easy to obtain within a few days at most – no penalties for giving out too many rewards or not having enough rules assigned – relaxed game play – very forgiving and flexible&lt;br /&gt;
* Classic/Normal – This is close to the original obedience system that the game had – can give out three rewards per day without penalty (instead of two) and you only have to have two rules assigned instead of three.&lt;br /&gt;
* Difficult/Hardcore – This is the current version (since 1.6) difficulty formula and modifiers.  This is for players who want a challenge and more difficult slave training experience.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are also some cheatcodes to make things even easier. In order to use them, select custom game on a new game. You then change your name to the name of the cheat and get the benefits. You can use one or all of them by changing your name multiple times. Once you have selected your cheats, you can change your name to whatever you would like it to be. (Names must be input as shown)&lt;br /&gt;
&lt;br /&gt;
'''JeanGrey''' &amp;lt;br/&amp;gt;&lt;br /&gt;
- Use CrushBoss cheat &amp;lt;br/&amp;gt;&lt;br /&gt;
- Use Thor cheat &amp;lt;br/&amp;gt;&lt;br /&gt;
- Use Hulk cheat&amp;lt;br/&amp;gt;&lt;br /&gt;
- Use Isabella cheat&amp;lt;br/&amp;gt;&lt;br /&gt;
- Use Rogue cheat&amp;lt;br/&amp;gt;&lt;br /&gt;
- Set cheat_all_basic to 1&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''BlackWidow''' &amp;lt;br/&amp;gt;&lt;br /&gt;
- Use CrushBoss cheat&amp;lt;br/&amp;gt;&lt;br /&gt;
- Use Thor cheat &amp;lt;br/&amp;gt;&lt;br /&gt;
- Use Hulk cheat&amp;lt;br/&amp;gt;&lt;br /&gt;
- Use Isabella cheat&amp;lt;br/&amp;gt;&lt;br /&gt;
- Use Rogue cheat&amp;lt;br/&amp;gt;&lt;br /&gt;
- Use Enchantress cheat&amp;lt;br/&amp;gt;&lt;br /&gt;
- Set cheat_all_low to 1&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''ScarletWitch''' &amp;lt;br/&amp;gt;&lt;br /&gt;
- Use CrushBoss cheat&amp;lt;br/&amp;gt;&lt;br /&gt;
- Use Thor cheat&amp;lt;br/&amp;gt;&lt;br /&gt;
- Use Hulk cheat &amp;lt;br/&amp;gt;&lt;br /&gt;
- Use Elektra cheat&amp;lt;br/&amp;gt;&lt;br /&gt;
- Use Isabella cheat&amp;lt;br/&amp;gt;&lt;br /&gt;
- Use Rogue cheat&amp;lt;br/&amp;gt;&lt;br /&gt;
- Set cheat_all to 1&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''BlackCat''' &amp;lt;br/&amp;gt;&lt;br /&gt;
- Use CrushBoss cheat&amp;lt;br/&amp;gt;&lt;br /&gt;
- Use Thor cheat &amp;lt;br/&amp;gt;&lt;br /&gt;
- Use Hulk cheat&amp;lt;br/&amp;gt;&lt;br /&gt;
- Use Isabella cheat&amp;lt;br/&amp;gt;&lt;br /&gt;
- Use Deathstrike cheat&amp;lt;br/&amp;gt;&lt;br /&gt;
- Start with 4 faction reputation for all 4 main factions&amp;lt;br/&amp;gt;&lt;br /&gt;
- Start with 5 White Town reputation&amp;lt;br/&amp;gt;&lt;br /&gt;
- Start as a Patrician &amp;lt;br/&amp;gt;&lt;br /&gt;
- Start with an addition 40 guild reputation&amp;lt;br/&amp;gt;&lt;br /&gt;
- Start with an additional 20 brand reputation&amp;lt;br/&amp;gt;&lt;br /&gt;
- Set cheat_all_max to 1&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''CrushBoss''' &amp;lt;br/&amp;gt;&lt;br /&gt;
- Use Qwerty cheat&amp;lt;br/&amp;gt;&lt;br /&gt;
- Portrait set to Blade&amp;lt;br/&amp;gt;&lt;br /&gt;
- Start with exactly 200 libido &amp;lt;br/&amp;gt;&lt;br /&gt;
- Start with a stethoscope&amp;lt;br/&amp;gt;&lt;br /&gt;
- Start with 1 faction reputation for all 5 factions (including White Town)&amp;lt;br/&amp;gt;&lt;br /&gt;
- Start with all 8 special moves learned&amp;lt;br/&amp;gt;&lt;br /&gt;
- Start with Isabella&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Thor''' &amp;lt;br/&amp;gt;&lt;br /&gt;
- Start in White Town&amp;lt;br/&amp;gt;&lt;br /&gt;
- Start with all rooms rented&amp;lt;br/&amp;gt;&lt;br /&gt;
- Start with 25000 additional sparks&amp;lt;br/&amp;gt;&lt;br /&gt;
- Start with 1 faction reputation for all 5 factions (including White Town)&amp;lt;br/&amp;gt;&lt;br /&gt;
- Start with an additional 50 brand reputation&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Hulk''' &amp;lt;br&amp;gt;&lt;br /&gt;
- Start in White Town&amp;lt;br/&amp;gt;&lt;br /&gt;
- Start with maximum Strength, Libido, and Dominance&amp;lt;br/&amp;gt;&lt;br /&gt;
- Start with 6 of all (almost all?) weapons&amp;lt;br/&amp;gt;&lt;br /&gt;
- Start with Noble Regalia, Formal Suit, Aketon, Livery, Medical Gown, and Wizard Robes&amp;lt;br/&amp;gt;&lt;br /&gt;
- Start with the Bull Ring, Snake Amulet, Chimera Earring, and Raven Crown&amp;lt;br/&amp;gt;&lt;br /&gt;
- Start with a stocked fridge: 30 vegetables, 25 grain, 30 spices, 25 cheese, 25 eggs, 25 milk, 25 cream, 25 mince, 30 meat, 60 alcohol, 120 fiend cum&amp;lt;br/&amp;gt;&lt;br /&gt;
- Start with 12 fiend slime, 30 Datura, 30 Kamra, 30 Pollen, 30 Oblivion&amp;lt;br/&amp;gt;&lt;br /&gt;
- Start with 20 вакхический_нектар, 30 тонизируюзщий_эликсир, 30 целительный_бальзам, 20 приворотное_зелье, 20 мощный_афодизиак, and 10 вода_леты (potion names are in russian and i dont want to check which is which :p)&amp;lt;br/&amp;gt;&lt;br /&gt;
- Start with a Deprivation Suit, Vaginal Beads, Anal Pear, Reliable Gag, Chastity Belt, Urinal Rack, Toilet Seat, Stethoscope, and Vibrator&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''BruceLee''' &amp;lt;br&amp;gt;&lt;br /&gt;
- Start with 5000 additional sparks&amp;lt;br/&amp;gt;&lt;br /&gt;
- In character customization, you have exactly 1600 customization points&amp;lt;br/&amp;gt;&lt;br /&gt;
- Start with maximum Fighter skill&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Elektra''' &amp;lt;br&amp;gt;&lt;br /&gt;
slave has weapons, armor, clothing &amp;lt;br&amp;gt;&lt;br /&gt;
slave: weight =1,2; fame = 1-3, penetration+, groupsex+, petting+, demonstration+, attributes+, skills+, aura attributes+, full piercings, if not loli - full tattoos, full clothing&lt;br /&gt;
&lt;br /&gt;
'''Isabella''' &amp;lt;br&amp;gt;&lt;br /&gt;
When obtaining Isabella, she has:&amp;lt;br/&amp;gt;&lt;br /&gt;
- All Steel Rose body mods&amp;lt;br/&amp;gt;&lt;br /&gt;
- All tattoos&amp;lt;br/&amp;gt;&lt;br /&gt;
- A Frilly Apron, Maid Outfit, Nurse Outfit, Sorceress Robes, Leotard, Chainmail Bikini, Lace Underwear, Exotic Outfit, Anal Tail, Leather Gloves, Ponygirl Harness, Cow Gear, High Heels, and Hooved Boots in her inventory&amp;lt;br/&amp;gt;&lt;br /&gt;
- A катана, плейт, катана, кинжал, and фламберг equipped (sorry guys weapon names in the code are russian and i dont care enough to figure out what these correspond to, катана is in 2 separate slots so it's there twice on purpose)&amp;lt;br/&amp;gt;&lt;br /&gt;
- A Leather Corset, Gemstone Earrings (in her ears and clitoris), Ornamented Collar, Exotic Wig, Lace Gloves, Nipple Chain, High Boots, 2 Gemstone Rings, Barbells (in her tongue), and Heavy Gauge Rings (in her navel) worn&amp;lt;br/&amp;gt;&lt;br /&gt;
- A magical brand&amp;lt;br/&amp;gt;&lt;br /&gt;
- 15 additional fame&amp;lt;br/&amp;gt;&lt;br /&gt;
- A complementary fiend (if the slaver does not already have one)&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Deathstrike''' &amp;lt;br&amp;gt;&lt;br /&gt;
slave has weapons, armor, clothing &amp;lt;br&amp;gt;&lt;br /&gt;
turns off Elektra &amp;lt;br&amp;gt;&lt;br /&gt;
slave fully trained when acquired&lt;br /&gt;
&lt;br /&gt;
'''Rogue''' &amp;lt;br&amp;gt;&lt;br /&gt;
slave has weapons, armor, clothing &amp;lt;br&amp;gt;&lt;br /&gt;
slave has full piercings, tattoos, clothes, armor, weapons and accessories&lt;br /&gt;
&lt;br /&gt;
'''Enchantress''' &amp;lt;br&amp;gt;&lt;br /&gt;
slave has weapons, armor, clothing &amp;lt;br&amp;gt;&lt;br /&gt;
slaves have: energy 5, metabolism 5, stamina 3+, beauty 3+, exotic+, meekness+, increased chance of: perversion, nymphomania, bisexual, self esteem, special likes, courage-, masochism-, pain tolerance-, affinities: gladiatrix+, ponygirl+&lt;br /&gt;
&lt;br /&gt;
'''Qwerty'''&amp;lt;br/&amp;gt;&lt;br /&gt;
- Start with maximum Strength, Personality, Allure, Libido, Teaching, Fighter, Stewardship, Artistry, Medic, Magic, Torture, Dominance, Binding, Flagellation, Petting, Oral, Penetration, Fetish, and Excitement&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''loli''' &amp;lt;br&amp;gt;&lt;br /&gt;
turns off young and mature &amp;lt;br&amp;gt;&lt;br /&gt;
all slaves loli&lt;br /&gt;
&lt;br /&gt;
'''young''' &amp;lt;br&amp;gt;&lt;br /&gt;
turns off loli and mature &amp;lt;br&amp;gt;&lt;br /&gt;
all slaves young&lt;br /&gt;
&lt;br /&gt;
'''mature''' (or milf) &amp;lt;br&amp;gt;&lt;br /&gt;
turns off loli and young &amp;lt;br&amp;gt;&lt;br /&gt;
all slaves mature&lt;/div&gt;</summary>
		<author><name>Couldntbeme</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Difficulty&amp;diff=41756</id>
		<title>Jack-o-nine/Gameplay/Difficulty</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Difficulty&amp;diff=41756"/>
				<updated>2026-01-15T08:31:54Z</updated>
		
		<summary type="html">&lt;p&gt;Couldntbeme: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
&lt;br /&gt;
All Normal start characters (even Johnny and Tom) start the game on normal difficulty.&lt;br /&gt;
&lt;br /&gt;
Extreme game difficulty is only available for a custom start. The current effects are:&lt;br /&gt;
&lt;br /&gt;
*Always use hardcore obedience difficulty&lt;br /&gt;
*4x higher rent than normal game difficulty&lt;br /&gt;
*More difficult pony races (less maneuverability)&lt;br /&gt;
*Suppress the new in-game hint pop-ups&lt;br /&gt;
(note: you can still access the unique Johnny and Tom mechanics by selecting their portrait in custom start)&lt;br /&gt;
&lt;br /&gt;
There are three difficulty settings for obedience. You can change the setting anytime during game play in the game options and it is applied immediately, unless you chose an extreme difficulty setting custom start.&lt;br /&gt;
&lt;br /&gt;
* Easy – obedience will be easy to obtain within a few days at most – no penalties for giving out too many rewards or not having enough rules assigned – relaxed game play – very forgiving and flexible&lt;br /&gt;
* Classic/Normal – This is close to the original obedience system that the game had – can give out three rewards per day without penalty (instead of two) and you only have to have two rules assigned instead of three.&lt;br /&gt;
* Difficult/Hardcore – This is the current version (since 1.6) difficulty formula and modifiers.  This is for players who want a challenge and more difficult slave training experience.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are also some cheatcodes to make things even easier. In order to use them, select custom game on a new game. You then change your name to the name of the cheat and get the benefits. You can use one or all of them by changing your name multiple times. Once you have selected your cheats, you can change your name to whatever you would like it to be. (Names must be input as shown)&lt;br /&gt;
&lt;br /&gt;
'''JeanGrey''' &amp;lt;br/&amp;gt;&lt;br /&gt;
- Use CrushBoss cheat&lt;br /&gt;
- Use Thor cheat &lt;br /&gt;
- Use Hulk cheat&lt;br /&gt;
- Use Isabella cheat&lt;br /&gt;
- Use Rogue cheat&lt;br /&gt;
- Set cheat_all_basic to 1&lt;br /&gt;
&lt;br /&gt;
'''BlackWidow''' &amp;lt;br/&amp;gt;&lt;br /&gt;
includes CrushBoss, Thor, Hulk, Isabella, Rogue, Enchantress&lt;br /&gt;
- Use CrushBoss cheat&lt;br /&gt;
- Use Thor cheat &lt;br /&gt;
- Use Hulk cheat&lt;br /&gt;
- Use Isabella cheat&lt;br /&gt;
- Use Rogue cheat&lt;br /&gt;
- Use Enchantress cheat&lt;br /&gt;
- Set cheat_all_low to 1&lt;br /&gt;
&lt;br /&gt;
'''ScarletWitch''' &amp;lt;br/&amp;gt;&lt;br /&gt;
- Use CrushBoss cheat&lt;br /&gt;
- Use Thor cheat&lt;br /&gt;
- Use Hulk cheat &lt;br /&gt;
- Use Elektra cheat&lt;br /&gt;
- Use Isabella cheat&lt;br /&gt;
- Use Rogue cheat&lt;br /&gt;
- Set cheat_all to 1&lt;br /&gt;
&lt;br /&gt;
'''BlackCat''' &amp;lt;br/&amp;gt;&lt;br /&gt;
- Use CrushBoss cheat&lt;br /&gt;
- Use Thor cheat &lt;br /&gt;
- Use Hulk cheat&lt;br /&gt;
- Use Isabella cheat&lt;br /&gt;
- Use Deathstrike cheat&lt;br /&gt;
- Start with 4 faction reputation for all 4 main factions&lt;br /&gt;
- Start with 5 White Town reputation&lt;br /&gt;
- Start as a Patrician &lt;br /&gt;
- Start with an addition 40 guild reputation&lt;br /&gt;
- Start with an additional 20 brand reputation.&lt;br /&gt;
- Set cheat_all_max to 1&lt;br /&gt;
&lt;br /&gt;
'''CrushBoss''' &amp;lt;br/&amp;gt;&lt;br /&gt;
- Use Qwerty cheat&lt;br /&gt;
- Portrait set to Blade&lt;br /&gt;
- Start with exactly 200 libido &lt;br /&gt;
- Start with a stethoscope&lt;br /&gt;
- Start with 1 faction reputation for all 5 factions (including White Town)&lt;br /&gt;
- Start with all 8 special moves learned&lt;br /&gt;
- Start with Isabella&lt;br /&gt;
&lt;br /&gt;
'''Thor''' &amp;lt;br/&amp;gt;&lt;br /&gt;
- Start in White Town&lt;br /&gt;
- Start with all rooms rented&lt;br /&gt;
- Start with 25000 additional sparks&lt;br /&gt;
- Start with 1 faction reputation for all 5 factions (including White Town)&lt;br /&gt;
- Start with an additional 50 brand reputation&lt;br /&gt;
&lt;br /&gt;
'''Hulk''' &amp;lt;br&amp;gt;&lt;br /&gt;
- Start in White Town&lt;br /&gt;
- Start with maximum Strength, Libido, and Dominance&lt;br /&gt;
- Start with 6 of all (almost all?) weapons&lt;br /&gt;
- Start with Noble Regalia, Formal Suit, Aketon, Livery, Medical Gown, and Wizard Robes&lt;br /&gt;
- Start with the Bull Ring, Snake Amulet, Chimera Earring, and Raven Crown&lt;br /&gt;
- Start with a stocked fridge: 30 vegetables, 25 grain, 30 spices, 25 cheese, 25 eggs, 25 milk, 25 cream, 25 mince, 30 meat, 60 alcohol, 120 fiend cum&lt;br /&gt;
- Start with 12 fiend slime, 30 Datura, 30 Kamra, 30 Pollen, 30 Oblivion&lt;br /&gt;
- Start with 20 вакхический_нектар, 30 тонизируюзщий_эликсир, 30 целительный_бальзам, 20 приворотное_зелье, 20 мощный_афодизиак, and 10 вода_леты (potion names are in russian and i dont want to check which is which :p)&lt;br /&gt;
- Start with a Deprivation Suit, Vaginal Beads, Anal Pear, Reliable Gag, Chastity Belt, Urinal Rack, Toilet Seat, Stethoscope, and Vibrator&lt;br /&gt;
&lt;br /&gt;
'''BruceLee''' &amp;lt;br&amp;gt;&lt;br /&gt;
- Start with 5000 additional sparks&lt;br /&gt;
- In character customization, you have exactly 1600 customization points&lt;br /&gt;
- Start with maximum Fighter skill&lt;br /&gt;
&lt;br /&gt;
'''Elektra''' &amp;lt;br&amp;gt;&lt;br /&gt;
slave has weapons, armor, clothing &amp;lt;br&amp;gt;&lt;br /&gt;
slave: weight =1,2; fame = 1-3, penetration+, groupsex+, petting+, demonstration+, attributes+, skills+, aura attributes+, full piercings, if not loli - full tattoos, full clothing&lt;br /&gt;
&lt;br /&gt;
'''Isabella''' &amp;lt;br&amp;gt;&lt;br /&gt;
When obtaining Isabella, she has:&lt;br /&gt;
- All Steel Rose body mods&lt;br /&gt;
- All tattoos&lt;br /&gt;
- A Frilly Apron, Maid Outfit, Nurse Outfit, Sorceress Robes, Leotard, Chainmail Bikini, Lace Underwear, Exotic Outfit, Anal Tail, Leather Gloves, Ponygirl Harness, Cow Gear, High Heels, and Hooved Boots in her inventory&lt;br /&gt;
- A катана, плейт, катана, кинжал, and фламберг equipped (sorry guys weapon names in the code are russian and i dont care enough to figure out what these correspond to, катана is in 2 separate slots so it's there twice on purpose)&lt;br /&gt;
- A Leather Corset, Gemstone Earrings (in her ears and clitoris), Ornamented Collar, Exotic Wig, Lace Gloves, Nipple Chain, High Boots, 2 Gemstone Rings, Barbells (in her tongue), and Heavy Gauge Rings (in her navel) worn&lt;br /&gt;
- A magical brand&lt;br /&gt;
- 15 additional fame&lt;br /&gt;
- A complementary fiend (if the slaver does not already have one)&lt;br /&gt;
&lt;br /&gt;
'''Deathstrike''' &amp;lt;br&amp;gt;&lt;br /&gt;
slave has weapons, armor, clothing &amp;lt;br&amp;gt;&lt;br /&gt;
turns off Elektra &amp;lt;br&amp;gt;&lt;br /&gt;
slave fully trained when acquired&lt;br /&gt;
&lt;br /&gt;
'''Rogue''' &amp;lt;br&amp;gt;&lt;br /&gt;
slave has weapons, armor, clothing &amp;lt;br&amp;gt;&lt;br /&gt;
slave has full piercings, tattoos, clothes, armor, weapons and accessories&lt;br /&gt;
&lt;br /&gt;
'''Enchantress''' &amp;lt;br&amp;gt;&lt;br /&gt;
slave has weapons, armor, clothing &amp;lt;br&amp;gt;&lt;br /&gt;
slaves have: energy 5, metabolism 5, stamina 3+, beauty 3+, exotic+, meekness+, increased chance of: perversion, nymphomania, bisexual, self esteem, special likes, courage-, masochism-, pain tolerance-, affinities: gladiatrix+, ponygirl+&lt;br /&gt;
&lt;br /&gt;
'''Qwerty'''&lt;br /&gt;
- Start with maximum Strength, Personality, Allure, Libido, Teaching, Fighter, Stewardship, Artistry, Medic, Magic, Torture, Dominance, Binding, Flagellation, Petting, Oral, Penetration, Fetish, and Excitement&lt;br /&gt;
&lt;br /&gt;
'''loli''' &amp;lt;br&amp;gt;&lt;br /&gt;
turns off young and mature &amp;lt;br&amp;gt;&lt;br /&gt;
all slaves loli&lt;br /&gt;
&lt;br /&gt;
'''young''' &amp;lt;br&amp;gt;&lt;br /&gt;
turns off loli and mature &amp;lt;br&amp;gt;&lt;br /&gt;
all slaves young&lt;br /&gt;
&lt;br /&gt;
'''mature''' (or milf) &amp;lt;br&amp;gt;&lt;br /&gt;
turns off loli and young &amp;lt;br&amp;gt;&lt;br /&gt;
all slaves mature&lt;/div&gt;</summary>
		<author><name>Couldntbeme</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Items&amp;diff=41755</id>
		<title>Jack-o-nine/Gameplay/Items</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Items&amp;diff=41755"/>
				<updated>2026-01-15T07:53:12Z</updated>
		
		<summary type="html">&lt;p&gt;Couldntbeme: /* Men's clothing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
==Ingredients==&lt;br /&gt;
Ingredients are used for cooking [[Jack-o-nine/Gameplay/Food|food]] and can be bought from the [[Jack-o-nine/Gameplay/Locations/White_Town#Gastronomicon|Gastronomicon]]. Alternatively you can tell your assistant [[Jack-o-nine/Gameplay/Assistant#Groceries|which groceries to buy]].&lt;br /&gt;
&lt;br /&gt;
Here's a list of all the ingredients in the game:&lt;br /&gt;
*Fresh Eggs x5 (30$);&lt;br /&gt;
*Fresh Milk x5 (30$);&lt;br /&gt;
*Double Cream x5 (30$);&lt;br /&gt;
*Mature Cheese x5 (30$);&lt;br /&gt;
*Fresh Vegetables x5 (10$);&lt;br /&gt;
*Cereals and Flour x5 (10$);&lt;br /&gt;
*Herbs and Spices x5 (10$);&lt;br /&gt;
*Strong Alcohol x5 (10$); &lt;br /&gt;
*Greasy Mince x5 (7$);&lt;br /&gt;
*Tender Fillet x5 (20$);&lt;br /&gt;
*Virgin Meat.&lt;br /&gt;
&lt;br /&gt;
  '''Note:''' Eggs and Milk can be obtained for &amp;quot;free&amp;quot; if you own a [[Jack-o-nine/Gameplay/Barn|barn]] and the respective cattle. &lt;br /&gt;
  '''Note:''' Alcohol can be [[Jack-o-nine/Gameplay/Alchemy#Summary|produced]] by an alchemist, but the cost of the constituent ingredients exceeds the cost of alcohol purchased directly from the Gastronomicon.&lt;br /&gt;
  '''Note:''' Virgin Meat can only be obtained by slaughtering slaves either at the [[Jack-o-nine/Gameplay/Locations/White_Town#Gastronomicon|butcher]] or at your [[Jack-o-nine/Gameplay/Barn#Pig|barn]].&lt;br /&gt;
&lt;br /&gt;
== Men's clothing ==&lt;br /&gt;
&lt;br /&gt;
All except the Worn Clothes are sold at the Boutique of Servilia Quint in the Trade Square of White Town. Most of these have some positive effect, but some of them are uncomfortable and will make the PC unhappy.&amp;lt;br /&amp;gt;&lt;br /&gt;
If you have some money to spare, it's worth buying a variety of these to wear to increase your skills, which allows you to train slaves to one rank passed your natural abilities, and further training yourself in them. If you don't need the skill boost, Fashionable Attire is a good choice for the allure.&lt;br /&gt;
As of 2.2.3, you no longer need to wear the items to get the training bonuses, but you might still want to swap your outfit for combat, healing injured slaves, or casting spells.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Worn Clothes''' - You start with these. Penalty to Allure and Mood. They are &amp;quot;worn&amp;quot; in the sense of threadbare and scruffy rather then &amp;quot;being worn&amp;quot;. &lt;br /&gt;
* '''Formal Suit''' (40$) - Raises Artistry. Allows vulgar players to train in etiquette, dance, music and singing. &lt;br /&gt;
* '''Medical gown''' (40$) - Raises Medic skill. Lets the player train nurses to a higher level and improves the use of stimulants and the like.&lt;br /&gt;
* '''Wizard Robes''' (40$) - Raises Magic skill. Player can better train enchantresses, cast spells and brew potions.&lt;br /&gt;
* '''Housecoat''' (25$) - &amp;quot;Soft and comfortable housecoat. Just what you need to relax&amp;quot;. Increases Slaver mood, but decreases Allure and Aura.&lt;br /&gt;
* '''Fashionable Attire''' (100$) - Raises Allure which helps with obedience and selling slaves. No effect on mood.&lt;br /&gt;
* '''Aketon''' (40$) - Raises Fighter skill. Useful when patrolling the fogs, training gladiatrices or dealing with rebellious slaves.&lt;br /&gt;
* '''Livery''' (40$) - Raises Stewardship. Useful when teaching Maid and Cook and Secretary skills.&lt;br /&gt;
* '''Noble Regalia''' (200$) - Raises Allure and Aura which helps with obedience and selling slaves, but is uncomfortable, lowering slaver's mood.&lt;br /&gt;
&lt;br /&gt;
== Women's Clothing &amp;amp; Apparel ==&lt;br /&gt;
&lt;br /&gt;
Clothing and jewelry can give a variety of bonuses. BDSM and fetish gear are sold in the Steel Rose in the Necropolis. Other clothes are sold at the Boutique of Servilia Quint in the Trade Square of White town. Jewelry and accessories are sold next door at Ashura's Treasury. Some jewelry requires piercing, which are done at the Steel Rose.&lt;br /&gt;
&lt;br /&gt;
Mood bonuses and penalties from clothing do stack, but do not accumulate over time (each effect is applied on top of the slave's base mood only as long as it is worn).&lt;br /&gt;
&lt;br /&gt;
Some liked clothing gives a positive moodlet instead, which is worth one mood level (+10) but is only applied once.&lt;br /&gt;
&lt;br /&gt;
===Clothes===&lt;br /&gt;
&lt;br /&gt;
Anal Tail can be bought at the Steel Rose in the Necropolis. All other clothing can be bought at the Boutique of Servilia Quint in the Trade Square of White Town.&lt;br /&gt;
&lt;br /&gt;
Slaves will dislike wearing revealing outfits for two reasons:&lt;br /&gt;
* They are feeling rebellious (meaning that their Psy (mental state) is either Arrogant, Hateful, Hysteric, or Resistant).&amp;lt;br /&amp;gt;In this case they will suffer a mood penalty of -3 * Pride (where &amp;quot;Unashamed&amp;quot; = 0 and &amp;quot;Arrogant&amp;quot; = 5).&lt;br /&gt;
* They have the Shy trait and are not feeling Horny.&amp;lt;br /&amp;gt;In this case they will suffer a flat -10 mood penalty (one whole level).&lt;br /&gt;
Both conditions may be true at the same time, in which case both penalties apply.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Style !! Exoticism !! Revealing !! Learning bonus !! Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Naked || 0$ || 0 || 0 || Yes || All sexual skills (+1),&amp;lt;br/&amp;gt;Endurance (+1) || +1 Taming exp || || not Exhibitionist (trait)&amp;lt;br/&amp;gt;and Exhibitionism (skill) &amp;lt; Nature&amp;lt;br/&amp;gt;and Cow (skill) &amp;lt; 3 (&amp;quot;B+&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| Frilly Apron || 5$ || 0 || 0 || Yes || Cooking (+2) || || Gourmet (affinity for Cooking skill)&amp;lt;br /&amp;gt;(positive moodlet) || dislikes revealing outfits&lt;br /&gt;
|-&lt;br /&gt;
| Maid Outfit || 5$ || +1 || 0 || Yes || Maid (+2) || || Expert Maid (affinity for Maid skill)&amp;lt;br /&amp;gt;(positive moodlet) || dislikes revealing outfits&lt;br /&gt;
|-&lt;br /&gt;
| Nurse Outfit || 5$ || 0 || 0 || No || Nurse (+2) || || Expert Nurse (affinity for Nurse skill)&amp;lt;br /&amp;gt;(positive moodlet) ||&lt;br /&gt;
|-&lt;br /&gt;
| Athletic Leotard || 5$ || 0 || 0 || Yes || Endurance (+2),&amp;lt;br/&amp;gt;Dance (+2) || || Sportive (affinity for Endurance)&amp;lt;br /&amp;gt;(positive moodlet) || dislikes revealing outfits&lt;br /&gt;
|-&lt;br /&gt;
| Chainmail Bikini || 5$ || 0 || +1 || Yes || Endurance (+1),&amp;lt;br/&amp;gt;Gladiatrix (+3) || || Gladiatrix (affinity for Gladiatrix skill)&amp;lt;br /&amp;gt;(positive moodlet) || dislikes revealing outfits&lt;br /&gt;
|-&lt;br /&gt;
| Sorceress Robes || 5$ || -1 || +2 || No || Witchcraft (+3),&amp;lt;br/&amp;gt;Alchemy (+2) || || Enchantress (affinity for Witchcraft skill)&amp;lt;br/&amp;gt;or Pride &amp;gt;= 3 (&amp;quot;Proud&amp;quot;)&amp;lt;br /&amp;gt;(positive moodlet) ||&lt;br /&gt;
|-&lt;br /&gt;
| Light Sundress || 5$ || +1 || 0 || No || || || always liked&amp;lt;br /&amp;gt;(positive moodlet) ||&lt;br /&gt;
|-&lt;br /&gt;
| Lace Underwear || 5$ || +1 || 0 || Yes || All sexual skills (+2) || +1 Arousal (if Devotion &amp;gt;= 1 (&amp;quot;Wavering&amp;quot;) and Master Allure &amp;gt;= 3 (&amp;quot;Charming&amp;quot;)) || || dislikes revealing outfits&lt;br /&gt;
|-&lt;br /&gt;
| School Uniform || 10$ || +1 || 0 || No || Secretary (+2),&amp;lt;br/&amp;gt;All academy lessons (+2) || || Secretary (affinity for Secretary skill)&amp;lt;br /&amp;gt;(positive moodlet) ||&lt;br /&gt;
|-&lt;br /&gt;
| Gown || 10$ || +2 || 0 || No || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Latex Dress || 20$ || +2 || 0 || Yes || All sexual skills (+3) || || || dislikes revealing outfits&lt;br /&gt;
|-&lt;br /&gt;
| Kimono Yukata || 20$ || +2 || 0 || No || Elocution (+3) || || Secretary (affinity for Secretary skill)&amp;lt;br/&amp;gt;''(may be a bug, should probably have been Orator/Elocution affinity)''&amp;lt;br /&amp;gt;(positive moodlet) ||&lt;br /&gt;
|-&lt;br /&gt;
| Exotic Outfit || 25$ || +2 || +3 || Yes || Dancing (+3),&amp;lt;br/&amp;gt;All sexual skills (+1) || || Ballerina/Exotic Dancer (affinity for Dancing skill)&amp;lt;br /&amp;gt;(positive moodlet) || dislikes revealing outfits&lt;br /&gt;
|-&lt;br /&gt;
| Leather Corset || 50$ || +2 || 0 || Yes || All sexual skills (+4) || +2 Arousal (if Devotion &amp;gt;= 1 (&amp;quot;Wavering&amp;quot;) and Master Allure &amp;gt;= 3 (&amp;quot;Charming&amp;quot;)) || || dislikes revealing outfits&lt;br /&gt;
|-&lt;br /&gt;
| Gorgeous Dress || 50$ || +3 || 0 || No || || || || always disliked&amp;lt;br/&amp;gt;(-5 mood decrease)&lt;br /&gt;
|-&lt;br /&gt;
| Wedding Dress || 100$ || +3 || 0 || No || All sexual skills (+Devotion) || +1 Arousal (if Devotion &amp;gt;= 1 (&amp;quot;Wavering&amp;quot;) and Master Allure &amp;gt;= 3 (&amp;quot;Charming&amp;quot;)) || not feeling rebellious and Pride &amp;lt;= 2 (&amp;quot;Aloof&amp;quot;)&amp;lt;br /&amp;gt;(positive moodlet);&amp;lt;br/&amp;gt;additional +5 mood bonus earned if Devotion &amp;gt;= 1 (&amp;quot;Wavering&amp;quot;) and Master Allure &amp;gt;= 3 (&amp;quot;Charming&amp;quot;) ||&lt;br /&gt;
|-&lt;br /&gt;
| Anal Tail || 10$ || -2 || 0 || N/A || Pet (+2),&amp;lt;br/&amp;gt;Pony (+1) || +2 Arousal,&amp;lt;br/&amp;gt;-1 Pride exp || never, but +5 mood bonus if Pet Prodigy (affinity for Pet skill) or Brony (affinity for Pony skill) || not Pet Prodigy (affinity for Pet skill) or Brony (affinity for Pony skill)&amp;lt;br/&amp;gt;and fewer than 7 races won&amp;lt;br/&amp;gt;and not Horny;&amp;lt;br/&amp;gt;(-5 mood penalty per level of Pride)&lt;br /&gt;
|-&lt;br /&gt;
| Cow Gear || 25$ || -2 || 0 || N/A || Cow (+2) || -1 Pride exp,&amp;lt;br /&amp;gt;-1 Intellect exp (won't reduce below 2 (&amp;quot;Dimwitted&amp;quot;)) || Indolent (affinity for Cow skill) || not Indolent&amp;lt;br/&amp;gt;and Cow (skill) &amp;lt; 3 (&amp;quot;B+&amp;quot;)&amp;lt;br/&amp;gt;and Pet (skill) &amp;lt; 3 (&amp;quot;B+&amp;quot;);&amp;lt;br/&amp;gt;(-5 mood)&lt;br /&gt;
|-&lt;br /&gt;
| Petsuit || 25$ || -2 || +1 || N/A || Pet (+3),&amp;lt;br/&amp;gt;All other skills (-10) || +3 Taming exp,&amp;lt;br/&amp;gt;-1 Pride exp,&amp;lt;br /&amp;gt;-1 Nature exp (if not Loves Helplessness) || Loves Helplessness&amp;lt;br /&amp;gt;(+10 mood) || not Loves Helplessness&amp;lt;br/&amp;gt;(-20 mood if Claustrophobia, no penalty if Inured to Helplessness, -10 mood otherwise)&lt;br /&gt;
|-&lt;br /&gt;
| Deprivation Suit || 50$ || -4 || +2 || N/A || All skills (-10) || +4 Taming exp,&amp;lt;br /&amp;gt;-1 Temperament exp (if not Loves Helplessness) || Loves Helplessness&amp;lt;br /&amp;gt;(+10 mood) || not Loves Helplessness&amp;lt;br/&amp;gt;(-30 mood if Claustrophobia, -10 mood if Inured to Helplessness, -20 mood otherwise)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Headgear===&lt;br /&gt;
&lt;br /&gt;
Crown of Thorns and Plumed Bridle can be bought at the Steel Rose in the Necropolis. All other headgear can be bought at Ashura's Treasury in the Trade Square of White Town.&lt;br /&gt;
&lt;br /&gt;
Headwear may count as a hairstyle, in which case it gives the same style bonus as a recent haircut.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Style !! Exoticism !! Hairstyle !! Learning bonus !! Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Headband || 3$ || 0 || 0 || Yes || Cooking (+1) || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Hijab || 3$ || -1 || 0 || No || Maid (+1),&amp;lt;br /&amp;gt;Cooking (+1) || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Crown of Thorns || 5$ || -2 || 0 || No || || +2 Taming exp || Masochist&amp;lt;br /&amp;gt;(+10 mood) || not Masochist&amp;lt;br /&amp;gt;(-10 mood)&lt;br /&gt;
|-&lt;br /&gt;
| Ornamented Diadem || 10$ || +2 || 0 || No || || || Sybarite (passion for luxury)&amp;lt;br /&amp;gt;(+5 mood) ||&lt;br /&gt;
|-&lt;br /&gt;
| Hairnet || 10$ || +2 || 0 || Yes || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Stylish Glasses || 10$ || +1 || 0 || No || Secretary (+1) || || Secretary (affinity for Secretary skill) ||&lt;br /&gt;
|-&lt;br /&gt;
| Cat Ears || 10$ || -1 || +1 || No || Pet (+1) || || Pet Prodigy (affinity for Pet skill) ||&lt;br /&gt;
|-&lt;br /&gt;
| Precious Tiara || 20$ || +3 || +1 || No || || || Sybarite (passion for luxury)&amp;lt;br /&amp;gt;(+5 mood) ||&lt;br /&gt;
|-&lt;br /&gt;
| Exotic Wig || 20$ || +1 || +2 || Yes || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Plumed Bridle || 10$ || +1 || 0 || No || Pony (+3) || +3 Taming exp,&amp;lt;br /&amp;gt;-1 Pride exp || Brony (affinity for Pony skill)&amp;lt;br /&amp;gt;(+5 mood) || not Brony&amp;lt;br /&amp;gt;and fewer than 4 races won&amp;lt;br /&amp;gt;(-20 mood)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Neck===&lt;br /&gt;
Collars can help retrieve slaves that run away. Requires slave to be branded.&lt;br /&gt;
&lt;br /&gt;
Necklaces and ornamented collar can be bought at Ashura's Treasury in the Trade Square of White Town. Other collars can be bought at the Steel Rose in the Necropolis.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Style !! Exoticism !! Prevents escape !! Learning bonus !! Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Chain with Pendant || 5$ || +1 || 0 || No || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Gemstone necklace || 10$ || +2 || 0 || No || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Leather collar || 3$ || -1 || 0 || Yes || Pet (+1) || +1 Taming exp || ||&lt;br /&gt;
|-&lt;br /&gt;
| Steel collar || 10$ || -2 || 0 || Yes || || -1 Pride exp,&amp;lt;br /&amp;gt;+2 Taming exp || || always disliked&amp;lt;br /&amp;gt;(-10 mood)&lt;br /&gt;
|-&lt;br /&gt;
| Spiked collar || 10$ || -1 || 0 || Yes || Gladiatrix (+1) || +1 Taming exp,&amp;lt;br /&amp;gt;-1 Empathy exp || Gladiatrix (skill) &amp;gt;= 3 (&amp;quot;B+&amp;quot;)&amp;lt;br /&amp;gt;and Nature &amp;gt;= 3 (&amp;quot;Independent&amp;quot;)&amp;lt;br /&amp;gt;and Temperament &amp;gt;= 3 (&amp;quot;Reactive&amp;quot;) || otherwise&amp;lt;br /&amp;gt;(-10 mood)&lt;br /&gt;
|-&lt;br /&gt;
| Shock collar || 25$ || +2 || +1 || Yes || || +1 Taming exp || || always disliked&amp;lt;br /&amp;gt;(-10 mood)&lt;br /&gt;
|-&lt;br /&gt;
| Ornamented collar || 20$ || +2 || +2 || Yes || || +1 Taming exp || Sybarite (passion for luxury)&amp;lt;br /&amp;gt;(+5 mood)&lt;br /&gt;
|-&lt;br /&gt;
| Collar and leash || 5$ || -1 || 0 || No || Pet (+2) ||  || Pet (skill) &amp;gt;= 3 (&amp;quot;B+&amp;quot;)&amp;lt;br /&amp;gt;and (Nature &amp;lt;= 2 (&amp;quot;Uncertain&amp;quot;) or Devotion &amp;gt;= 2 (&amp;quot;Dutiful&amp;quot;))&amp;lt;br /&amp;gt;(+5 mood) ||&lt;br /&gt;
|}&lt;br /&gt;
The shock collar can be used to enforce the humility rule.&lt;br /&gt;
&lt;br /&gt;
===Hands===&lt;br /&gt;
Leather Shackles and Pony Harness can be bought at the Steel Rose in the Necropolis. All other gloves can be bought at the Boutique of Servilia Quint in the Trade Square of White Town.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Style !! Exoticism !! Learning bonus || Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Rubber Gloves || 5$ || -2 || 0 || Nurse (+1)&amp;lt;br /&amp;gt;Maid (+1) || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Lace Gloves || 5$ || +2 || 0 || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Leather Gloves || 5$ || +1 || 0 || Gladiatrix (+1),&amp;lt;br /&amp;gt;Alchemy (+1) || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Carbon Fiber Gloves || 10$ || -1 || 0 || Gladiatrix (+2) || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Fluffy Paws || 5$ || -1 || 0 || Pet (+1),&amp;lt;br /&amp;gt;All other skills (-10)|| || Pet Prodigy&amp;lt;br /&amp;gt;(positive moodlet) ||&lt;br /&gt;
|-&lt;br /&gt;
| Leather Shackles || 5$ || -1 || 0 || All sexual skills (+1)|| +1 Arousal (if Loves Helplessness and Master Allure &amp;gt;= 3 (&amp;quot;Charming&amp;quot;)),&amp;lt;br /&amp;gt;-2 Arousal (if Claustrophobic) || Loves Helplessness&amp;lt;br /&amp;gt;(+5 mood) || not Loves Helplessness&amp;lt;br /&amp;gt;(-20 mood if Claustrophobic, -5 otherwise)&lt;br /&gt;
|-&lt;br /&gt;
| Pony Harness || 10$ || -2 || 0 || Pony (+4) || +3 Taming exp || Loves Helplessness (+10 mood)&amp;lt;br /&amp;gt;Brony (+10 mood)&amp;lt;br /&amp;gt;''effects stack'' || Shy and not Horny (-10 mood)&amp;lt;br /&amp;gt;Claustrophobic (-10 mood)&amp;lt;br /&amp;gt;Not Brony or Inured to Helplessness and fewer than 4 races won (-20 mood)&amp;lt;br /&amp;gt;''effects stack''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Feet===&lt;br /&gt;
Hooved Boots and Leather Shackles can be bought at the Steel Rose in the Necropolis. All other shoes can be bought at the Boutique of Servilia Quint in the Trade Square of White Town.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Style !! Exoticism || Learning bonus || Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Tabi Socks || 5$ || 0 || +1 || Gladiatrix (+2),&amp;lt;br /&amp;gt;Dancing (+1) || || Gladiatrix (skill) &amp;gt;= 3 (&amp;quot;B+&amp;quot;) or Gladiatrix (affinity for Gladiatrix skill)&amp;lt;br /&amp;gt;(positive moodlet) ||&lt;br /&gt;
|-&lt;br /&gt;
| Soft Slippers || 5$ || -1 || -1 || || || always liked&amp;lt;br /&amp;gt;(positive moodlet) ||&lt;br /&gt;
|-&lt;br /&gt;
| Pointes || 5$ || 0 || 0 || Dancing (+2) || || Dancing (skil) &amp;gt;= 3 (&amp;quot;B+&amp;quot;) or Exotic Dancer/Ballerina (affinity for Dancing skill)&amp;lt;br /&amp;gt;(positive moodlet) ||&lt;br /&gt;
|-&lt;br /&gt;
| Sneakers || 5$ || -1 || -1 || Endurance (+3),&amp;lt;br /&amp;gt;Gladiatrix (+1),&amp;lt;br /&amp;gt;Dancing +1 || || Sporty&amp;lt;br /&amp;gt;(positive moodlet) ||&lt;br /&gt;
|-&lt;br /&gt;
| Heels || 5$ || +2 || 0 || ||  || || Endurance &amp;lt;= 2 (&amp;quot;Weakened&amp;quot;)&amp;lt;br /&amp;gt;(-30 if Dying, -20 if Feeble, -10 if Weakened)&lt;br /&gt;
|-&lt;br /&gt;
| High Boots || 20$ || +2 || 0 || All sexual skills (+2) || +1 Temperament exp (if Temperament &amp;gt;= 3 (&amp;quot;Reactive&amp;quot;)) || || Endurance &amp;lt;= 2 (&amp;quot;Weakened&amp;quot;)&amp;lt;br /&amp;gt;(-30 if Dying, -20 if Feeble, -10 if Weakened)&lt;br /&gt;
|-&lt;br /&gt;
| Leather Shackles || 5$ || -1 || 0 || All sexual skills (+1)|| +1 Arousal (if Loves Helplessness and Master Allure &amp;gt;= 3 (&amp;quot;Charming&amp;quot;)),&amp;lt;br /&amp;gt;-2 Arousal (if Claustrophobic) || Loves Helplessness&amp;lt;br /&amp;gt;(+5 mood) || not Loves Helplessness&amp;lt;br /&amp;gt;(-20 mood if Claustrophobic, -5 otherwise)&lt;br /&gt;
|-&lt;br /&gt;
| Hooved Boots || 25$ || +1 || 0 || Pony (+5) || +1 Temperament exp (if Temperament &amp;gt;= 3 (&amp;quot;Reactive&amp;quot;)) || || not Brony&amp;lt;br /&amp;gt;and fewer than 4 races won&amp;lt;br /&amp;gt;(-15 mood)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rings===&lt;br /&gt;
Rings can be bought from Ashura's Treasury in the Trade Square of White Town. &lt;br /&gt;
Two can be equipped at a time.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Style&lt;br /&gt;
|-&lt;br /&gt;
| Elegant Ring || 3$ || +1&lt;br /&gt;
|-&lt;br /&gt;
| Gemstone Ring || 5$ || +2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Piercings===&lt;br /&gt;
Piercings can be bought from the Steel Rose in the Necropolis and Ashura's Treasury in the Trade Square of White Town.&lt;br /&gt;
&lt;br /&gt;
They can be worn on various places once they have been pieced at the Steel Rose.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Worn on !! Price !! Style !! Exoticism !! Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Small Hoop || Ear&amp;lt;br /&amp;gt;Tongue&amp;lt;br /&amp;gt;Nipples&amp;lt;br /&amp;gt;Navel&amp;lt;br /&amp;gt;Clitoris || 3$ || +1 || 0 || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Gemstone Stud || Ear (clip-on)&amp;lt;br /&amp;gt;Navel&amp;lt;br /&amp;gt;Clitoris || 5$ || +2 || +2 || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Barbell || Tongue&amp;lt;br /&amp;gt;Nipples&amp;lt;br /&amp;gt;Navel&amp;lt;br /&amp;gt;Clitoris || 10$ || +1 || +1 || +1 Arousal || ||&lt;br /&gt;
|-&lt;br /&gt;
| Nipple Chain || Nipples || 10$ || 0 || +1 || +2 Arousal,&amp;lt;br /&amp;gt;+1 Taming exp || || Arousal = 0&amp;lt;br /&amp;gt;and not Masochist or Accustomed to Pain&amp;lt;br /&amp;gt;(-5 mood)&lt;br /&gt;
|-&lt;br /&gt;
| Thick Steel Ring || Ear&amp;lt;br /&amp;gt;Tongue&amp;lt;br /&amp;gt;Nipples&amp;lt;br /&amp;gt;Navel&amp;lt;br /&amp;gt;Clitoris || 30$ || -1 || +2 || +3 Taming exp if on tongue, nipples, navel, &amp;amp; clitoris; bypasses normal taming exp cap || || always disliked&amp;lt;br /&amp;gt;(no actual mood penalty)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapons and Armor ==&lt;br /&gt;
Weapons and armor can be bought at Manhunter's Armory in the Trade Square of White Town.&lt;br /&gt;
&lt;br /&gt;
See: [[Jack-o-nine/Gameplay/Combat#Weapon_Types_and_abilities|Combat]] for more details&lt;br /&gt;
=== Secondary ===&lt;br /&gt;
* Dagger  (10$)&lt;br /&gt;
* Stiletto (10$)&lt;br /&gt;
* Brass Knuckles (10$)&lt;br /&gt;
* Lash (10$)&lt;br /&gt;
* Stunner (10$)&lt;br /&gt;
* Butcher's Cleaver (20$)&lt;br /&gt;
=== One-handed ===&lt;br /&gt;
* Whip (50$)&lt;br /&gt;
* Épée (50$)&lt;br /&gt;
* Rapier (50$)&lt;br /&gt;
* Koncerz (50$)&lt;br /&gt;
* Gladius (50$)&lt;br /&gt;
* Bastard Sword (100$)&lt;br /&gt;
* Machete (50$)&lt;br /&gt;
* Katana (100$)&lt;br /&gt;
* Baton (25$)&lt;br /&gt;
* Trident ($100)&lt;br /&gt;
* Mace ($100)&lt;br /&gt;
=== Two-handed ===&lt;br /&gt;
* Flamberge (200$)&lt;br /&gt;
* Naginata (200$)&lt;br /&gt;
* Morningstar (200$)&lt;br /&gt;
* Greataxe (150$)&lt;br /&gt;
* Baseball Bat (100$)&lt;br /&gt;
* Cattle prod (150$)&lt;br /&gt;
===Armor===&lt;br /&gt;
* Aramid Suit (100$)&lt;br /&gt;
* Leather Armor (200$)&lt;br /&gt;
* Elven Chainmail (250$)&lt;br /&gt;
* Yatserin Mail (300$)&lt;br /&gt;
* Combined Armor (800$)&lt;br /&gt;
* Gothic Plate (1000$)&lt;br /&gt;
&lt;br /&gt;
== Drugs ==&lt;br /&gt;
* Elysian datura x5 (10$) - Improves mood, increases addiction by 1 every use. Addiction passively decreases by 1 at the start of even numbered days, whether or not the slave smoked datura the day before. If addiction is greater than a random number between 1 and 100 (savescummable), slave intelligence rate decreases by 1. If the slaver's datura addiction is above 30, charisma rate decreases by 1 upon use. Effects on slaver are otherwise identical. Smoking datura multiple times per day has a cumulative effect on addiction and intelligence/charisma, but not mood.&lt;br /&gt;
* Kamrian resin x5 (10$) - Restores 1 energy once per day, increases addiction by 1 at the start of the next day. Addiction passively decreases by 1 at the start of even numbered days, if the slave did not drank kamra the day before. If addiction exceeds 8 * endurance (eg, a slave with B+ endurance reaches 25 addiction), they will see drawbacks to kamra abuse the next day, decreasing mood, endurance rate (-1), and energy (-half a spark). Effects on slaver are identical, affecting strength in lieu of endurance. Drinking kamra more than once per day has no additional effect.&lt;br /&gt;
* Faeries pollen x5 (10$) - Restores 5 energy once per day, increases addiction by 1 at the start of the next day. Addiction passively decreases by 1 at the start of days divisible by 3, if the slave did not snort pollen the day before. If addiction exceeds endurance (eg a slave with B+ endurance reaches 4 addiction), they will see drawbacks to pollen abuse the next day, decreasing mood, endurance rate (-addiction/2), and energy (-1 spark). If addiction exceeds 1, mood is decreased and endurance rate is decreased (-addiction/10). Taking multiple doses of pollen in the same day will cause a slave to faint immediately and instantly decrease their endurance to dying (F-). If the slaver snorts pollen, they gain 5 energy and sexual excitement is increased to blazing (unless libido is impotent), while strength rate is immediately decreased by 1 and libido rate is immediately decreased by 10*libido level (eg a slaver with salacious libido will immediately have libido rate decrease by 50). Taking two doses of pollen in one day will immediately kill the slaver. The effects of addiction on the slaver are identical to those on the slave, affecting strength in lieu of endurance.&lt;br /&gt;
* Essence of oblivion x5 (10$) - Improves mood sharply, increases addiction by 1 at the start of the next day. Addiction passively decreases by 1 at the start of days divisible by 4, if the slave did not take oblivion the day before. If addiction exceeds endurance (eg a slave with B+ endurance reaches 4 addiction), they will see drawbacks to oblivion abuse the next day, sharply decreasing mood and decreasing endurance rate (-addiction). If addiction exceeds endurance, but the slave did not take opium, mood and endurance rate will still decrease, but less sharply (endurance rate decrease is -1). Taking multiple doses of oblivion in the same day will cause a slave to faint immediately and instantly decrease their endurance to dying (F-). Effects on slaver are identical, affecting strength in lieu of endurance, but taking two doses of pollen in the same day will immediately kill the slaver.&lt;br /&gt;
* Alcohol x5 (10$) - Improves mood, increases addiction by 1 at the start of the next day. Addiction passively decreases by 1 at the start of days divisible by 3, if the slave did not chug alcohol the day before. If addiction exceeds endurance (eg a slave with B+ endurance reaches 4 addiction), they will see drawbacks to alcohol abuse the next day, decreasing mood and endurance rate (-1). Chugging alcohol multiple times in the same day will cause a slave to pass out and set their energy to -2 sparks. The slaver must chug alcohol twice to improve their mood, but only once to stave off the mood decrease from alcohol addiction, while chugging alcohol three times in one day will cause the slaver to pass out and end the day immediately. The effects of addiction on the slaver are identical to those on the slave, affecting strength in lieu of endurance.&lt;br /&gt;
&lt;br /&gt;
Also, see [[Jack-o-nine/Gameplay/Alchemy|Alchemy]].&lt;br /&gt;
&lt;br /&gt;
==Fetish Equipment==&lt;br /&gt;
These are bought from the [[Jack-o-nine/Gameplay/Locations/Necropolis#Steel_Rose|&amp;quot;Steel Rose&amp;quot;]] in the Necropolis under &amp;quot;Fetish-paraphernalia&amp;quot;. They're used as tools to enforce rules that a disobedient slave would otherwise disobey, or unlocks some bondage punishments and the vaginal vibes rule.&lt;br /&gt;
* Vaginal beads - allows Vaginal vibe&lt;br /&gt;
* Anal pear - Deny toileting, slave won't clean themselves at the end of day without you explicitly telling them to&lt;br /&gt;
* Reliable gag - Force silence&lt;br /&gt;
* Bondage suit - unlocks punishment options&lt;br /&gt;
* Urinal rack - Behave: urinal&lt;br /&gt;
* Toilet seat - Behave: toilet&lt;br /&gt;
&lt;br /&gt;
Also of note is the Pet Suit to enforce Behave: pet and the shock collar to enforce Behave: Humility&lt;br /&gt;
&lt;br /&gt;
==Gifts==&lt;br /&gt;
These items are given via the rewards menu, and give girls a small, but permanent bonus. If a slave already has a gift, the on-hover text for the gift will say &amp;quot;Give [slave name] another [gift name]&amp;quot;, rather than &amp;quot;Give [slave name] a [gift name]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*Warm Plaid - Reduces despair slightly every night.&lt;br /&gt;
&lt;br /&gt;
*Plush toy - Your slave will use this as a soft pillow, giving a slight energy bonus when sleeping on a bedroll.&lt;br /&gt;
&lt;br /&gt;
*Perfume - Gives a charm bonus at the start of the day (does not stack with spa perfuming), and grants +1 habit per day&lt;br /&gt;
&lt;br /&gt;
*Mini pony - Gives a lasting mood bonus while the pony is alive, and costs 1$/day to keep alive. Will live at least 40 days, and typically dies at around 50.&lt;/div&gt;</summary>
		<author><name>Couldntbeme</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Items&amp;diff=41754</id>
		<title>Jack-o-nine/Gameplay/Items</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Items&amp;diff=41754"/>
				<updated>2026-01-15T07:52:26Z</updated>
		
		<summary type="html">&lt;p&gt;Couldntbeme: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
==Ingredients==&lt;br /&gt;
Ingredients are used for cooking [[Jack-o-nine/Gameplay/Food|food]] and can be bought from the [[Jack-o-nine/Gameplay/Locations/White_Town#Gastronomicon|Gastronomicon]]. Alternatively you can tell your assistant [[Jack-o-nine/Gameplay/Assistant#Groceries|which groceries to buy]].&lt;br /&gt;
&lt;br /&gt;
Here's a list of all the ingredients in the game:&lt;br /&gt;
*Fresh Eggs x5 (30$);&lt;br /&gt;
*Fresh Milk x5 (30$);&lt;br /&gt;
*Double Cream x5 (30$);&lt;br /&gt;
*Mature Cheese x5 (30$);&lt;br /&gt;
*Fresh Vegetables x5 (10$);&lt;br /&gt;
*Cereals and Flour x5 (10$);&lt;br /&gt;
*Herbs and Spices x5 (10$);&lt;br /&gt;
*Strong Alcohol x5 (10$); &lt;br /&gt;
*Greasy Mince x5 (7$);&lt;br /&gt;
*Tender Fillet x5 (20$);&lt;br /&gt;
*Virgin Meat.&lt;br /&gt;
&lt;br /&gt;
  '''Note:''' Eggs and Milk can be obtained for &amp;quot;free&amp;quot; if you own a [[Jack-o-nine/Gameplay/Barn|barn]] and the respective cattle. &lt;br /&gt;
  '''Note:''' Alcohol can be [[Jack-o-nine/Gameplay/Alchemy#Summary|produced]] by an alchemist, but the cost of the constituent ingredients exceeds the cost of alcohol purchased directly from the Gastronomicon.&lt;br /&gt;
  '''Note:''' Virgin Meat can only be obtained by slaughtering slaves either at the [[Jack-o-nine/Gameplay/Locations/White_Town#Gastronomicon|butcher]] or at your [[Jack-o-nine/Gameplay/Barn#Pig|barn]].&lt;br /&gt;
&lt;br /&gt;
== Men's clothing ==&lt;br /&gt;
&lt;br /&gt;
All except the Worn Clothes are sold at the Boutique of Servilia Quint in the Trade Square of White Town. Most of these have some positive effect, but some of them are uncomfortable and will make the PC unhappy.&amp;lt;br /&amp;gt;&lt;br /&gt;
If you have some money to spare, it's worth buying a variety of these to wear to increase your skills, which allows you to train slaves to one rank passed your natural abilities, and further training yourself in them. If you don't need the skill boost, Fashionable Attire is a good choice for the allure.&lt;br /&gt;
As of 2.2.3, you no longer need to wear the items to get the training bonuses, but you might still want to swap your outfit for combat, healing injured slaves, or casting spells.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Worn Clothes''' ($0) - You start with these. Penalty to Allure and Mood. They are &amp;quot;worn&amp;quot; in the sense of threadbare and scruffy rather then &amp;quot;being worn&amp;quot;. &lt;br /&gt;
* '''Formal Suit''' (40$) - Raises Artistry. Allows vulgar players to train in etiquette, dance, music and singing. &lt;br /&gt;
* '''Medical gown''' (40$) - Raises Medic skill. Lets the player train nurses to a higher level and improves the use of stimulants and the like.&lt;br /&gt;
* '''Wizard Robes''' (40$) - Raises Magic skill. Player can better train enchantresses, cast spells and brew potions.&lt;br /&gt;
* '''Housecoat''' (25$) - &amp;quot;Soft and comfortable housecoat. Just what you need to relax&amp;quot;. Increases Slaver mood, but decreases Allure and Aura.&lt;br /&gt;
* '''Fashionable Attire''' (100$) - Raises Allure which helps with obedience and selling slaves. No effect on mood.&lt;br /&gt;
* '''Aketon''' (40$) - Raises Fighter skill. Useful when patrolling the fogs, training gladiatrices or dealing with rebellious slaves.&lt;br /&gt;
* '''Livery''' (40$) - Raises Stewardship. Useful when teaching Maid and Cook and Secretary skills.&lt;br /&gt;
* '''Noble Regalia''' (200$) - Raises Allure and Aura which helps with obedience and selling slaves, but is uncomfortable, lowering slaver's mood.&lt;br /&gt;
&lt;br /&gt;
== Women's Clothing &amp;amp; Apparel ==&lt;br /&gt;
&lt;br /&gt;
Clothing and jewelry can give a variety of bonuses. BDSM and fetish gear are sold in the Steel Rose in the Necropolis. Other clothes are sold at the Boutique of Servilia Quint in the Trade Square of White town. Jewelry and accessories are sold next door at Ashura's Treasury. Some jewelry requires piercing, which are done at the Steel Rose.&lt;br /&gt;
&lt;br /&gt;
Mood bonuses and penalties from clothing do stack, but do not accumulate over time (each effect is applied on top of the slave's base mood only as long as it is worn).&lt;br /&gt;
&lt;br /&gt;
Some liked clothing gives a positive moodlet instead, which is worth one mood level (+10) but is only applied once.&lt;br /&gt;
&lt;br /&gt;
===Clothes===&lt;br /&gt;
&lt;br /&gt;
Anal Tail can be bought at the Steel Rose in the Necropolis. All other clothing can be bought at the Boutique of Servilia Quint in the Trade Square of White Town.&lt;br /&gt;
&lt;br /&gt;
Slaves will dislike wearing revealing outfits for two reasons:&lt;br /&gt;
* They are feeling rebellious (meaning that their Psy (mental state) is either Arrogant, Hateful, Hysteric, or Resistant).&amp;lt;br /&amp;gt;In this case they will suffer a mood penalty of -3 * Pride (where &amp;quot;Unashamed&amp;quot; = 0 and &amp;quot;Arrogant&amp;quot; = 5).&lt;br /&gt;
* They have the Shy trait and are not feeling Horny.&amp;lt;br /&amp;gt;In this case they will suffer a flat -10 mood penalty (one whole level).&lt;br /&gt;
Both conditions may be true at the same time, in which case both penalties apply.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Style !! Exoticism !! Revealing !! Learning bonus !! Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Naked || 0$ || 0 || 0 || Yes || All sexual skills (+1),&amp;lt;br/&amp;gt;Endurance (+1) || +1 Taming exp || || not Exhibitionist (trait)&amp;lt;br/&amp;gt;and Exhibitionism (skill) &amp;lt; Nature&amp;lt;br/&amp;gt;and Cow (skill) &amp;lt; 3 (&amp;quot;B+&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| Frilly Apron || 5$ || 0 || 0 || Yes || Cooking (+2) || || Gourmet (affinity for Cooking skill)&amp;lt;br /&amp;gt;(positive moodlet) || dislikes revealing outfits&lt;br /&gt;
|-&lt;br /&gt;
| Maid Outfit || 5$ || +1 || 0 || Yes || Maid (+2) || || Expert Maid (affinity for Maid skill)&amp;lt;br /&amp;gt;(positive moodlet) || dislikes revealing outfits&lt;br /&gt;
|-&lt;br /&gt;
| Nurse Outfit || 5$ || 0 || 0 || No || Nurse (+2) || || Expert Nurse (affinity for Nurse skill)&amp;lt;br /&amp;gt;(positive moodlet) ||&lt;br /&gt;
|-&lt;br /&gt;
| Athletic Leotard || 5$ || 0 || 0 || Yes || Endurance (+2),&amp;lt;br/&amp;gt;Dance (+2) || || Sportive (affinity for Endurance)&amp;lt;br /&amp;gt;(positive moodlet) || dislikes revealing outfits&lt;br /&gt;
|-&lt;br /&gt;
| Chainmail Bikini || 5$ || 0 || +1 || Yes || Endurance (+1),&amp;lt;br/&amp;gt;Gladiatrix (+3) || || Gladiatrix (affinity for Gladiatrix skill)&amp;lt;br /&amp;gt;(positive moodlet) || dislikes revealing outfits&lt;br /&gt;
|-&lt;br /&gt;
| Sorceress Robes || 5$ || -1 || +2 || No || Witchcraft (+3),&amp;lt;br/&amp;gt;Alchemy (+2) || || Enchantress (affinity for Witchcraft skill)&amp;lt;br/&amp;gt;or Pride &amp;gt;= 3 (&amp;quot;Proud&amp;quot;)&amp;lt;br /&amp;gt;(positive moodlet) ||&lt;br /&gt;
|-&lt;br /&gt;
| Light Sundress || 5$ || +1 || 0 || No || || || always liked&amp;lt;br /&amp;gt;(positive moodlet) ||&lt;br /&gt;
|-&lt;br /&gt;
| Lace Underwear || 5$ || +1 || 0 || Yes || All sexual skills (+2) || +1 Arousal (if Devotion &amp;gt;= 1 (&amp;quot;Wavering&amp;quot;) and Master Allure &amp;gt;= 3 (&amp;quot;Charming&amp;quot;)) || || dislikes revealing outfits&lt;br /&gt;
|-&lt;br /&gt;
| School Uniform || 10$ || +1 || 0 || No || Secretary (+2),&amp;lt;br/&amp;gt;All academy lessons (+2) || || Secretary (affinity for Secretary skill)&amp;lt;br /&amp;gt;(positive moodlet) ||&lt;br /&gt;
|-&lt;br /&gt;
| Gown || 10$ || +2 || 0 || No || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Latex Dress || 20$ || +2 || 0 || Yes || All sexual skills (+3) || || || dislikes revealing outfits&lt;br /&gt;
|-&lt;br /&gt;
| Kimono Yukata || 20$ || +2 || 0 || No || Elocution (+3) || || Secretary (affinity for Secretary skill)&amp;lt;br/&amp;gt;''(may be a bug, should probably have been Orator/Elocution affinity)''&amp;lt;br /&amp;gt;(positive moodlet) ||&lt;br /&gt;
|-&lt;br /&gt;
| Exotic Outfit || 25$ || +2 || +3 || Yes || Dancing (+3),&amp;lt;br/&amp;gt;All sexual skills (+1) || || Ballerina/Exotic Dancer (affinity for Dancing skill)&amp;lt;br /&amp;gt;(positive moodlet) || dislikes revealing outfits&lt;br /&gt;
|-&lt;br /&gt;
| Leather Corset || 50$ || +2 || 0 || Yes || All sexual skills (+4) || +2 Arousal (if Devotion &amp;gt;= 1 (&amp;quot;Wavering&amp;quot;) and Master Allure &amp;gt;= 3 (&amp;quot;Charming&amp;quot;)) || || dislikes revealing outfits&lt;br /&gt;
|-&lt;br /&gt;
| Gorgeous Dress || 50$ || +3 || 0 || No || || || || always disliked&amp;lt;br/&amp;gt;(-5 mood decrease)&lt;br /&gt;
|-&lt;br /&gt;
| Wedding Dress || 100$ || +3 || 0 || No || All sexual skills (+Devotion) || +1 Arousal (if Devotion &amp;gt;= 1 (&amp;quot;Wavering&amp;quot;) and Master Allure &amp;gt;= 3 (&amp;quot;Charming&amp;quot;)) || not feeling rebellious and Pride &amp;lt;= 2 (&amp;quot;Aloof&amp;quot;)&amp;lt;br /&amp;gt;(positive moodlet);&amp;lt;br/&amp;gt;additional +5 mood bonus earned if Devotion &amp;gt;= 1 (&amp;quot;Wavering&amp;quot;) and Master Allure &amp;gt;= 3 (&amp;quot;Charming&amp;quot;) ||&lt;br /&gt;
|-&lt;br /&gt;
| Anal Tail || 10$ || -2 || 0 || N/A || Pet (+2),&amp;lt;br/&amp;gt;Pony (+1) || +2 Arousal,&amp;lt;br/&amp;gt;-1 Pride exp || never, but +5 mood bonus if Pet Prodigy (affinity for Pet skill) or Brony (affinity for Pony skill) || not Pet Prodigy (affinity for Pet skill) or Brony (affinity for Pony skill)&amp;lt;br/&amp;gt;and fewer than 7 races won&amp;lt;br/&amp;gt;and not Horny;&amp;lt;br/&amp;gt;(-5 mood penalty per level of Pride)&lt;br /&gt;
|-&lt;br /&gt;
| Cow Gear || 25$ || -2 || 0 || N/A || Cow (+2) || -1 Pride exp,&amp;lt;br /&amp;gt;-1 Intellect exp (won't reduce below 2 (&amp;quot;Dimwitted&amp;quot;)) || Indolent (affinity for Cow skill) || not Indolent&amp;lt;br/&amp;gt;and Cow (skill) &amp;lt; 3 (&amp;quot;B+&amp;quot;)&amp;lt;br/&amp;gt;and Pet (skill) &amp;lt; 3 (&amp;quot;B+&amp;quot;);&amp;lt;br/&amp;gt;(-5 mood)&lt;br /&gt;
|-&lt;br /&gt;
| Petsuit || 25$ || -2 || +1 || N/A || Pet (+3),&amp;lt;br/&amp;gt;All other skills (-10) || +3 Taming exp,&amp;lt;br/&amp;gt;-1 Pride exp,&amp;lt;br /&amp;gt;-1 Nature exp (if not Loves Helplessness) || Loves Helplessness&amp;lt;br /&amp;gt;(+10 mood) || not Loves Helplessness&amp;lt;br/&amp;gt;(-20 mood if Claustrophobia, no penalty if Inured to Helplessness, -10 mood otherwise)&lt;br /&gt;
|-&lt;br /&gt;
| Deprivation Suit || 50$ || -4 || +2 || N/A || All skills (-10) || +4 Taming exp,&amp;lt;br /&amp;gt;-1 Temperament exp (if not Loves Helplessness) || Loves Helplessness&amp;lt;br /&amp;gt;(+10 mood) || not Loves Helplessness&amp;lt;br/&amp;gt;(-30 mood if Claustrophobia, -10 mood if Inured to Helplessness, -20 mood otherwise)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Headgear===&lt;br /&gt;
&lt;br /&gt;
Crown of Thorns and Plumed Bridle can be bought at the Steel Rose in the Necropolis. All other headgear can be bought at Ashura's Treasury in the Trade Square of White Town.&lt;br /&gt;
&lt;br /&gt;
Headwear may count as a hairstyle, in which case it gives the same style bonus as a recent haircut.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Style !! Exoticism !! Hairstyle !! Learning bonus !! Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Headband || 3$ || 0 || 0 || Yes || Cooking (+1) || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Hijab || 3$ || -1 || 0 || No || Maid (+1),&amp;lt;br /&amp;gt;Cooking (+1) || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Crown of Thorns || 5$ || -2 || 0 || No || || +2 Taming exp || Masochist&amp;lt;br /&amp;gt;(+10 mood) || not Masochist&amp;lt;br /&amp;gt;(-10 mood)&lt;br /&gt;
|-&lt;br /&gt;
| Ornamented Diadem || 10$ || +2 || 0 || No || || || Sybarite (passion for luxury)&amp;lt;br /&amp;gt;(+5 mood) ||&lt;br /&gt;
|-&lt;br /&gt;
| Hairnet || 10$ || +2 || 0 || Yes || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Stylish Glasses || 10$ || +1 || 0 || No || Secretary (+1) || || Secretary (affinity for Secretary skill) ||&lt;br /&gt;
|-&lt;br /&gt;
| Cat Ears || 10$ || -1 || +1 || No || Pet (+1) || || Pet Prodigy (affinity for Pet skill) ||&lt;br /&gt;
|-&lt;br /&gt;
| Precious Tiara || 20$ || +3 || +1 || No || || || Sybarite (passion for luxury)&amp;lt;br /&amp;gt;(+5 mood) ||&lt;br /&gt;
|-&lt;br /&gt;
| Exotic Wig || 20$ || +1 || +2 || Yes || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Plumed Bridle || 10$ || +1 || 0 || No || Pony (+3) || +3 Taming exp,&amp;lt;br /&amp;gt;-1 Pride exp || Brony (affinity for Pony skill)&amp;lt;br /&amp;gt;(+5 mood) || not Brony&amp;lt;br /&amp;gt;and fewer than 4 races won&amp;lt;br /&amp;gt;(-20 mood)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Neck===&lt;br /&gt;
Collars can help retrieve slaves that run away. Requires slave to be branded.&lt;br /&gt;
&lt;br /&gt;
Necklaces and ornamented collar can be bought at Ashura's Treasury in the Trade Square of White Town. Other collars can be bought at the Steel Rose in the Necropolis.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Style !! Exoticism !! Prevents escape !! Learning bonus !! Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Chain with Pendant || 5$ || +1 || 0 || No || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Gemstone necklace || 10$ || +2 || 0 || No || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Leather collar || 3$ || -1 || 0 || Yes || Pet (+1) || +1 Taming exp || ||&lt;br /&gt;
|-&lt;br /&gt;
| Steel collar || 10$ || -2 || 0 || Yes || || -1 Pride exp,&amp;lt;br /&amp;gt;+2 Taming exp || || always disliked&amp;lt;br /&amp;gt;(-10 mood)&lt;br /&gt;
|-&lt;br /&gt;
| Spiked collar || 10$ || -1 || 0 || Yes || Gladiatrix (+1) || +1 Taming exp,&amp;lt;br /&amp;gt;-1 Empathy exp || Gladiatrix (skill) &amp;gt;= 3 (&amp;quot;B+&amp;quot;)&amp;lt;br /&amp;gt;and Nature &amp;gt;= 3 (&amp;quot;Independent&amp;quot;)&amp;lt;br /&amp;gt;and Temperament &amp;gt;= 3 (&amp;quot;Reactive&amp;quot;) || otherwise&amp;lt;br /&amp;gt;(-10 mood)&lt;br /&gt;
|-&lt;br /&gt;
| Shock collar || 25$ || +2 || +1 || Yes || || +1 Taming exp || || always disliked&amp;lt;br /&amp;gt;(-10 mood)&lt;br /&gt;
|-&lt;br /&gt;
| Ornamented collar || 20$ || +2 || +2 || Yes || || +1 Taming exp || Sybarite (passion for luxury)&amp;lt;br /&amp;gt;(+5 mood)&lt;br /&gt;
|-&lt;br /&gt;
| Collar and leash || 5$ || -1 || 0 || No || Pet (+2) ||  || Pet (skill) &amp;gt;= 3 (&amp;quot;B+&amp;quot;)&amp;lt;br /&amp;gt;and (Nature &amp;lt;= 2 (&amp;quot;Uncertain&amp;quot;) or Devotion &amp;gt;= 2 (&amp;quot;Dutiful&amp;quot;))&amp;lt;br /&amp;gt;(+5 mood) ||&lt;br /&gt;
|}&lt;br /&gt;
The shock collar can be used to enforce the humility rule.&lt;br /&gt;
&lt;br /&gt;
===Hands===&lt;br /&gt;
Leather Shackles and Pony Harness can be bought at the Steel Rose in the Necropolis. All other gloves can be bought at the Boutique of Servilia Quint in the Trade Square of White Town.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Style !! Exoticism !! Learning bonus || Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Rubber Gloves || 5$ || -2 || 0 || Nurse (+1)&amp;lt;br /&amp;gt;Maid (+1) || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Lace Gloves || 5$ || +2 || 0 || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Leather Gloves || 5$ || +1 || 0 || Gladiatrix (+1),&amp;lt;br /&amp;gt;Alchemy (+1) || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Carbon Fiber Gloves || 10$ || -1 || 0 || Gladiatrix (+2) || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Fluffy Paws || 5$ || -1 || 0 || Pet (+1),&amp;lt;br /&amp;gt;All other skills (-10)|| || Pet Prodigy&amp;lt;br /&amp;gt;(positive moodlet) ||&lt;br /&gt;
|-&lt;br /&gt;
| Leather Shackles || 5$ || -1 || 0 || All sexual skills (+1)|| +1 Arousal (if Loves Helplessness and Master Allure &amp;gt;= 3 (&amp;quot;Charming&amp;quot;)),&amp;lt;br /&amp;gt;-2 Arousal (if Claustrophobic) || Loves Helplessness&amp;lt;br /&amp;gt;(+5 mood) || not Loves Helplessness&amp;lt;br /&amp;gt;(-20 mood if Claustrophobic, -5 otherwise)&lt;br /&gt;
|-&lt;br /&gt;
| Pony Harness || 10$ || -2 || 0 || Pony (+4) || +3 Taming exp || Loves Helplessness (+10 mood)&amp;lt;br /&amp;gt;Brony (+10 mood)&amp;lt;br /&amp;gt;''effects stack'' || Shy and not Horny (-10 mood)&amp;lt;br /&amp;gt;Claustrophobic (-10 mood)&amp;lt;br /&amp;gt;Not Brony or Inured to Helplessness and fewer than 4 races won (-20 mood)&amp;lt;br /&amp;gt;''effects stack''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Feet===&lt;br /&gt;
Hooved Boots and Leather Shackles can be bought at the Steel Rose in the Necropolis. All other shoes can be bought at the Boutique of Servilia Quint in the Trade Square of White Town.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Style !! Exoticism || Learning bonus || Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Tabi Socks || 5$ || 0 || +1 || Gladiatrix (+2),&amp;lt;br /&amp;gt;Dancing (+1) || || Gladiatrix (skill) &amp;gt;= 3 (&amp;quot;B+&amp;quot;) or Gladiatrix (affinity for Gladiatrix skill)&amp;lt;br /&amp;gt;(positive moodlet) ||&lt;br /&gt;
|-&lt;br /&gt;
| Soft Slippers || 5$ || -1 || -1 || || || always liked&amp;lt;br /&amp;gt;(positive moodlet) ||&lt;br /&gt;
|-&lt;br /&gt;
| Pointes || 5$ || 0 || 0 || Dancing (+2) || || Dancing (skil) &amp;gt;= 3 (&amp;quot;B+&amp;quot;) or Exotic Dancer/Ballerina (affinity for Dancing skill)&amp;lt;br /&amp;gt;(positive moodlet) ||&lt;br /&gt;
|-&lt;br /&gt;
| Sneakers || 5$ || -1 || -1 || Endurance (+3),&amp;lt;br /&amp;gt;Gladiatrix (+1),&amp;lt;br /&amp;gt;Dancing +1 || || Sporty&amp;lt;br /&amp;gt;(positive moodlet) ||&lt;br /&gt;
|-&lt;br /&gt;
| Heels || 5$ || +2 || 0 || ||  || || Endurance &amp;lt;= 2 (&amp;quot;Weakened&amp;quot;)&amp;lt;br /&amp;gt;(-30 if Dying, -20 if Feeble, -10 if Weakened)&lt;br /&gt;
|-&lt;br /&gt;
| High Boots || 20$ || +2 || 0 || All sexual skills (+2) || +1 Temperament exp (if Temperament &amp;gt;= 3 (&amp;quot;Reactive&amp;quot;)) || || Endurance &amp;lt;= 2 (&amp;quot;Weakened&amp;quot;)&amp;lt;br /&amp;gt;(-30 if Dying, -20 if Feeble, -10 if Weakened)&lt;br /&gt;
|-&lt;br /&gt;
| Leather Shackles || 5$ || -1 || 0 || All sexual skills (+1)|| +1 Arousal (if Loves Helplessness and Master Allure &amp;gt;= 3 (&amp;quot;Charming&amp;quot;)),&amp;lt;br /&amp;gt;-2 Arousal (if Claustrophobic) || Loves Helplessness&amp;lt;br /&amp;gt;(+5 mood) || not Loves Helplessness&amp;lt;br /&amp;gt;(-20 mood if Claustrophobic, -5 otherwise)&lt;br /&gt;
|-&lt;br /&gt;
| Hooved Boots || 25$ || +1 || 0 || Pony (+5) || +1 Temperament exp (if Temperament &amp;gt;= 3 (&amp;quot;Reactive&amp;quot;)) || || not Brony&amp;lt;br /&amp;gt;and fewer than 4 races won&amp;lt;br /&amp;gt;(-15 mood)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rings===&lt;br /&gt;
Rings can be bought from Ashura's Treasury in the Trade Square of White Town. &lt;br /&gt;
Two can be equipped at a time.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Price !! Style&lt;br /&gt;
|-&lt;br /&gt;
| Elegant Ring || 3$ || +1&lt;br /&gt;
|-&lt;br /&gt;
| Gemstone Ring || 5$ || +2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Piercings===&lt;br /&gt;
Piercings can be bought from the Steel Rose in the Necropolis and Ashura's Treasury in the Trade Square of White Town.&lt;br /&gt;
&lt;br /&gt;
They can be worn on various places once they have been pieced at the Steel Rose.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Worn on !! Price !! Style !! Exoticism !! Daily bonus !! Liked if !! Disliked if&lt;br /&gt;
|-&lt;br /&gt;
| Small Hoop || Ear&amp;lt;br /&amp;gt;Tongue&amp;lt;br /&amp;gt;Nipples&amp;lt;br /&amp;gt;Navel&amp;lt;br /&amp;gt;Clitoris || 3$ || +1 || 0 || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Gemstone Stud || Ear (clip-on)&amp;lt;br /&amp;gt;Navel&amp;lt;br /&amp;gt;Clitoris || 5$ || +2 || +2 || || ||&lt;br /&gt;
|-&lt;br /&gt;
| Barbell || Tongue&amp;lt;br /&amp;gt;Nipples&amp;lt;br /&amp;gt;Navel&amp;lt;br /&amp;gt;Clitoris || 10$ || +1 || +1 || +1 Arousal || ||&lt;br /&gt;
|-&lt;br /&gt;
| Nipple Chain || Nipples || 10$ || 0 || +1 || +2 Arousal,&amp;lt;br /&amp;gt;+1 Taming exp || || Arousal = 0&amp;lt;br /&amp;gt;and not Masochist or Accustomed to Pain&amp;lt;br /&amp;gt;(-5 mood)&lt;br /&gt;
|-&lt;br /&gt;
| Thick Steel Ring || Ear&amp;lt;br /&amp;gt;Tongue&amp;lt;br /&amp;gt;Nipples&amp;lt;br /&amp;gt;Navel&amp;lt;br /&amp;gt;Clitoris || 30$ || -1 || +2 || +3 Taming exp if on tongue, nipples, navel, &amp;amp; clitoris; bypasses normal taming exp cap || || always disliked&amp;lt;br /&amp;gt;(no actual mood penalty)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapons and Armor ==&lt;br /&gt;
Weapons and armor can be bought at Manhunter's Armory in the Trade Square of White Town.&lt;br /&gt;
&lt;br /&gt;
See: [[Jack-o-nine/Gameplay/Combat#Weapon_Types_and_abilities|Combat]] for more details&lt;br /&gt;
=== Secondary ===&lt;br /&gt;
* Dagger  (10$)&lt;br /&gt;
* Stiletto (10$)&lt;br /&gt;
* Brass Knuckles (10$)&lt;br /&gt;
* Lash (10$)&lt;br /&gt;
* Stunner (10$)&lt;br /&gt;
* Butcher's Cleaver (20$)&lt;br /&gt;
=== One-handed ===&lt;br /&gt;
* Whip (50$)&lt;br /&gt;
* Épée (50$)&lt;br /&gt;
* Rapier (50$)&lt;br /&gt;
* Koncerz (50$)&lt;br /&gt;
* Gladius (50$)&lt;br /&gt;
* Bastard Sword (100$)&lt;br /&gt;
* Machete (50$)&lt;br /&gt;
* Katana (100$)&lt;br /&gt;
* Baton (25$)&lt;br /&gt;
* Trident ($100)&lt;br /&gt;
* Mace ($100)&lt;br /&gt;
=== Two-handed ===&lt;br /&gt;
* Flamberge (200$)&lt;br /&gt;
* Naginata (200$)&lt;br /&gt;
* Morningstar (200$)&lt;br /&gt;
* Greataxe (150$)&lt;br /&gt;
* Baseball Bat (100$)&lt;br /&gt;
* Cattle prod (150$)&lt;br /&gt;
===Armor===&lt;br /&gt;
* Aramid Suit (100$)&lt;br /&gt;
* Leather Armor (200$)&lt;br /&gt;
* Elven Chainmail (250$)&lt;br /&gt;
* Yatserin Mail (300$)&lt;br /&gt;
* Combined Armor (800$)&lt;br /&gt;
* Gothic Plate (1000$)&lt;br /&gt;
&lt;br /&gt;
== Drugs ==&lt;br /&gt;
* Elysian datura x5 (10$) - Improves mood, increases addiction by 1 every use. Addiction passively decreases by 1 at the start of even numbered days, whether or not the slave smoked datura the day before. If addiction is greater than a random number between 1 and 100 (savescummable), slave intelligence rate decreases by 1. If the slaver's datura addiction is above 30, charisma rate decreases by 1 upon use. Effects on slaver are otherwise identical. Smoking datura multiple times per day has a cumulative effect on addiction and intelligence/charisma, but not mood.&lt;br /&gt;
* Kamrian resin x5 (10$) - Restores 1 energy once per day, increases addiction by 1 at the start of the next day. Addiction passively decreases by 1 at the start of even numbered days, if the slave did not drank kamra the day before. If addiction exceeds 8 * endurance (eg, a slave with B+ endurance reaches 25 addiction), they will see drawbacks to kamra abuse the next day, decreasing mood, endurance rate (-1), and energy (-half a spark). Effects on slaver are identical, affecting strength in lieu of endurance. Drinking kamra more than once per day has no additional effect.&lt;br /&gt;
* Faeries pollen x5 (10$) - Restores 5 energy once per day, increases addiction by 1 at the start of the next day. Addiction passively decreases by 1 at the start of days divisible by 3, if the slave did not snort pollen the day before. If addiction exceeds endurance (eg a slave with B+ endurance reaches 4 addiction), they will see drawbacks to pollen abuse the next day, decreasing mood, endurance rate (-addiction/2), and energy (-1 spark). If addiction exceeds 1, mood is decreased and endurance rate is decreased (-addiction/10). Taking multiple doses of pollen in the same day will cause a slave to faint immediately and instantly decrease their endurance to dying (F-). If the slaver snorts pollen, they gain 5 energy and sexual excitement is increased to blazing (unless libido is impotent), while strength rate is immediately decreased by 1 and libido rate is immediately decreased by 10*libido level (eg a slaver with salacious libido will immediately have libido rate decrease by 50). Taking two doses of pollen in one day will immediately kill the slaver. The effects of addiction on the slaver are identical to those on the slave, affecting strength in lieu of endurance.&lt;br /&gt;
* Essence of oblivion x5 (10$) - Improves mood sharply, increases addiction by 1 at the start of the next day. Addiction passively decreases by 1 at the start of days divisible by 4, if the slave did not take oblivion the day before. If addiction exceeds endurance (eg a slave with B+ endurance reaches 4 addiction), they will see drawbacks to oblivion abuse the next day, sharply decreasing mood and decreasing endurance rate (-addiction). If addiction exceeds endurance, but the slave did not take opium, mood and endurance rate will still decrease, but less sharply (endurance rate decrease is -1). Taking multiple doses of oblivion in the same day will cause a slave to faint immediately and instantly decrease their endurance to dying (F-). Effects on slaver are identical, affecting strength in lieu of endurance, but taking two doses of pollen in the same day will immediately kill the slaver.&lt;br /&gt;
* Alcohol x5 (10$) - Improves mood, increases addiction by 1 at the start of the next day. Addiction passively decreases by 1 at the start of days divisible by 3, if the slave did not chug alcohol the day before. If addiction exceeds endurance (eg a slave with B+ endurance reaches 4 addiction), they will see drawbacks to alcohol abuse the next day, decreasing mood and endurance rate (-1). Chugging alcohol multiple times in the same day will cause a slave to pass out and set their energy to -2 sparks. The slaver must chug alcohol twice to improve their mood, but only once to stave off the mood decrease from alcohol addiction, while chugging alcohol three times in one day will cause the slaver to pass out and end the day immediately. The effects of addiction on the slaver are identical to those on the slave, affecting strength in lieu of endurance.&lt;br /&gt;
&lt;br /&gt;
Also, see [[Jack-o-nine/Gameplay/Alchemy|Alchemy]].&lt;br /&gt;
&lt;br /&gt;
==Fetish Equipment==&lt;br /&gt;
These are bought from the [[Jack-o-nine/Gameplay/Locations/Necropolis#Steel_Rose|&amp;quot;Steel Rose&amp;quot;]] in the Necropolis under &amp;quot;Fetish-paraphernalia&amp;quot;. They're used as tools to enforce rules that a disobedient slave would otherwise disobey, or unlocks some bondage punishments and the vaginal vibes rule.&lt;br /&gt;
* Vaginal beads - allows Vaginal vibe&lt;br /&gt;
* Anal pear - Deny toileting, slave won't clean themselves at the end of day without you explicitly telling them to&lt;br /&gt;
* Reliable gag - Force silence&lt;br /&gt;
* Bondage suit - unlocks punishment options&lt;br /&gt;
* Urinal rack - Behave: urinal&lt;br /&gt;
* Toilet seat - Behave: toilet&lt;br /&gt;
&lt;br /&gt;
Also of note is the Pet Suit to enforce Behave: pet and the shock collar to enforce Behave: Humility&lt;br /&gt;
&lt;br /&gt;
==Gifts==&lt;br /&gt;
These items are given via the rewards menu, and give girls a small, but permanent bonus. If a slave already has a gift, the on-hover text for the gift will say &amp;quot;Give [slave name] another [gift name]&amp;quot;, rather than &amp;quot;Give [slave name] a [gift name]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*Warm Plaid - Reduces despair slightly every night.&lt;br /&gt;
&lt;br /&gt;
*Plush toy - Your slave will use this as a soft pillow, giving a slight energy bonus when sleeping on a bedroll.&lt;br /&gt;
&lt;br /&gt;
*Perfume - Gives a charm bonus at the start of the day (does not stack with spa perfuming), and grants +1 habit per day&lt;br /&gt;
&lt;br /&gt;
*Mini pony - Gives a lasting mood bonus while the pony is alive, and costs 1$/day to keep alive. Will live at least 40 days, and typically dies at around 50.&lt;/div&gt;</summary>
		<author><name>Couldntbeme</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Energy&amp;diff=41753</id>
		<title>Jack-o-nine/Gameplay/Energy</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Energy&amp;diff=41753"/>
				<updated>2026-01-15T07:36:35Z</updated>
		
		<summary type="html">&lt;p&gt;Couldntbeme: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
{{cleanup|This page references &amp;quot;Jack Original&amp;quot;, the version of the game abandoned by its original developers, rather than the &amp;quot;Jack HF&amp;quot; version in active development that most other wiki pages reference. As such, this page does not reflect the energy mechanics present in the version of the game most visitors of this wiki play.}}&lt;br /&gt;
[[File:Energy_states.png|thumbnail|left|Energy in various states]]&lt;br /&gt;
&lt;br /&gt;
==Energy==&lt;br /&gt;
Energy is ranked from -5 to 5 and is depicted by * symbols below the portrait.&lt;br /&gt;
&amp;lt;br /&amp;gt;Note that the main character will automatically end the day when his energy reaches -5.&lt;br /&gt;
&lt;br /&gt;
Green symbolises positive energy while Red symbolises negative energy (character is tired, performs worse and has a worse mood).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Recovery====&lt;br /&gt;
The amount of energy restored by resting every night depends on [[Jack-o-nine/Gameplay/Slaves#Endurance|Endurance]]&lt;br /&gt;
&lt;br /&gt;
Only 1* daily can be recovered a day through any of these methods:&lt;br /&gt;
* Sensual Massage, Make me massage [Only restores energy if slave's petting skill is blue or above], [[Jack-o-nine/Gameplay/Locations#White Town|Salon &amp;quot;Elven Laid&amp;quot;]] Invigorating massage&lt;br /&gt;
* Camrian Resin&lt;br /&gt;
* Tonic Elixir&lt;br /&gt;
&lt;br /&gt;
Bull Ring (reward for [http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Locations/White_Town#Central_Forum Arena Champion special mission]) prevents slaver's energy from dropping below one green star.&lt;br /&gt;
&lt;br /&gt;
====Actions====&lt;br /&gt;
Many actions consume energy, requiring proper planning for its efficient use.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Energy Consumed !! Action&lt;br /&gt;
|-&lt;br /&gt;
| 1/2 * || Explain Her Position, Encourage, Threaten&lt;br /&gt;
|-&lt;br /&gt;
| Less (1*) || Any first movement from the city overview&lt;br /&gt;
|-&lt;br /&gt;
| || Sex &lt;br /&gt;
|-&lt;br /&gt;
| || Any training†&lt;br /&gt;
|-&lt;br /&gt;
| || Erotic rewards&lt;br /&gt;
|-&lt;br /&gt;
| || &amp;quot;Spend time together&amp;quot; rewards&lt;br /&gt;
|-&lt;br /&gt;
| || Cleaning/Cooking&lt;br /&gt;
|-&lt;br /&gt;
| Varies†† || Colosseum fights&lt;br /&gt;
|-&lt;br /&gt;
| || Border of Fogs fight&lt;br /&gt;
|-&lt;br /&gt;
| Ends day††† || Learning special tech. at the colosseum Lanista.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
 † Tutors won't consume energy, but school will consume either your or your assistants energy depending if &amp;quot;Supervise Slave&amp;quot; is checked.&lt;br /&gt;
 ††  Combat causes more or less fatigue (anywhere from 5* to 1*) possibly determined by the amount of endurance consumed.&lt;br /&gt;
 ††† Learning a Spec. Tech. appears to use 5*. It may be advisable to get a massage before training, if you traveled to White Town.&lt;/div&gt;</summary>
		<author><name>Couldntbeme</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Combat&amp;diff=41752</id>
		<title>Jack-o-nine/Gameplay/Combat</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Combat&amp;diff=41752"/>
				<updated>2026-01-15T07:34:55Z</updated>
		
		<summary type="html">&lt;p&gt;Couldntbeme: removed jack original&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
&lt;br /&gt;
Helpful post from user Drix at ULMF forums:&lt;br /&gt;
[http://www.ulmf.org/bbs/showpost.php?p=607203&amp;amp;postcount=359]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&lt;br /&gt;
The great secret to combat is in alignment(or multipliers).&lt;br /&gt;
Every attack can either cause a buff or debuff or deal double damage for attack of the same color.&lt;br /&gt;
So what you want is to align an attack to cause the biggest damage of the same color.&lt;br /&gt;
A simple example is while you have furry(2x red) while the enemy is unbalanced(2x red) and the enemy is blocking(2x red) if you strike it with a roundhouse special skill(lots of damage) he is toast.&lt;br /&gt;
You can kill pretty high level monsters with this.&lt;br /&gt;
&lt;br /&gt;
To defend yourself want to use halve damage buffs and debuffs.&lt;br /&gt;
Slow and steady is also good for more manageable opponents.&lt;br /&gt;
You generally only want to strike with same attack color as their defense only when you have so power backing you(multipliers).&lt;br /&gt;
For defense I usually leave it green since you get a buff at the start of combat with this character(from fetish or vigor?)&lt;br /&gt;
&amp;quot;&lt;br /&gt;
===Combat Basics===&lt;br /&gt;
Both the slaver and their enemy have 3 colored hearts that dictate their status. When any of them reach 0 or less the fight is over. Going into a fight with 1 energy&lt;br /&gt;
&lt;br /&gt;
* Red heart for health - person dies.  Starting value based on Strength.&lt;br /&gt;
* Green for stamina - person collapses and is unable to continue fighting.  Starting value based on Energy. Damage may reduce Energy.&lt;br /&gt;
* Purple for morale - person flees combat.   Starting value based on Personality.  Damage may reduce Mood.&lt;br /&gt;
&lt;br /&gt;
Different weapons and attacks have different effects on the hearts, for example a whip doesn't do much physical damage (red heart), but causes a lot of pain so decreases morale (purple heart).&lt;br /&gt;
&lt;br /&gt;
In general, unarmed attacks and  blunt weapon attacks don't do HP damage and so cannot kill an opponent in this game, while slashing and piercing damage do hp damage and therefore can kill your opponents. &amp;lt;br /&amp;gt;&lt;br /&gt;
(&amp;quot;Roundhouse Kick&amp;quot; is not necessarily an unarmed attack despite the name; it does whatever type of damage is dealt by the main-hand equipped weapon at the time it is used - so if main-hand weapons are removed to reveal the jab and uppercut attacks, &amp;quot;Roundhouse Kick&amp;quot; deals nonlethal damage like any other unarmed attack.)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In border of the fogs, enemies (especially minion-types) might die regardless of which heart is reduced to zero.&lt;br /&gt;
&lt;br /&gt;
If a weapon-type damages certain heart-gauges at all, it affects all damaged heart-gauges to the same degree.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The fact that attacks and defences have colours which correspond EXACTLY to the colours of the heart-gauges is irrelevant and potentially misleading.  Red attacks do not do damage to the hp gauge especially or necessarily, while blocking (a red defence) does not either protect or expose the hp gauge particularly.  &amp;lt;br /&amp;gt;&lt;br /&gt;
For example, whips ONLY do Morale damage, and yet they ONLY have red and green attacks.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Armour works by applying a flat minus after all other modifiers have already been applied, though attacks always deal at least 1 damage.&amp;lt;br /&amp;gt;&lt;br /&gt;
So if for example the damage-type dealt is slashing, and the armour has 5 resistance against slashing, you will take 5 less damage than you would otherwise take.  Attacks that would have dealt 6 damage deal 1, and attacks (eg doubled by defence-type or buffs) that would have dealt 12 damage deal 7, etc, but attacks that would have dealt 1 damage still deal 1.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One special trait of minion-types is that they are the only enemy-type that you can miss:  you have to apply modifiers so that you would be doing at least double damage to the minion in order to hit. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There seems to be something extremely strange in the armour code or somesuch thing: if you wear, for example, Gothic Plate for a few fights, it seems that the armour bonus becomes innate to you, so even if you take the armour off you still take less damage.  And if you keep the armour on, you continue to take less and less damage over time.  Something about the Slaver's defence values is extremely unclear.  (Tested in Sandbox mode.)&lt;br /&gt;
&lt;br /&gt;
===Offense and Defense===&lt;br /&gt;
Underneath the portrait of both combatants is the type of defense and a list of any buffs/debuffs that character has. &lt;br /&gt;
If you attack (or get attacked) by a type with the same color the attacker gets a 2x damage multiplier in addition to any multipliers gain from status effects.&lt;br /&gt;
You can cycle your own defensive type by clicking the arrow next to it and take advantage of any defensive buffs you might currently have or to avoid offensive buffs on your enemy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You also have the option to defend to remove all harmful status effects and restore some stamina. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When it comes to attacks and defence-styles, red stands for heavy attacks, green stands for swift attacks, and purple stands for precise attacks, while the colour of a defence-style shows the attack-type against which it is WEAKEST in terms of pure damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When a ''regular'' attack-type (as opposed to a special technique) encounters a defence-style, the wheel of effects is as follows:&amp;lt;br /&amp;gt;&lt;br /&gt;
Block (Red Defence): Purple attacks buff attackers, green attacks debuff defenders, and red attacks doubly damage defenders.  &amp;lt;br /&amp;gt;&lt;br /&gt;
Evade (Green Defence): Red attacks buff attackers, purple attacks debuff defenders, and green attacks doubly damage defenders.  &amp;lt;br /&amp;gt;&lt;br /&gt;
Counterattack (Purple Defence): Green attacks buff attackers, red attacks debuff defenders, and purple attacks doubly damage defenders.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As can be seen and used as a mnemonic by looking at the colours of your 3 always-available unarmed attacks: the attack which is one step above the defence colour will buff, the attack which is two steps above will debuff.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note:&amp;lt;br /&amp;gt;&lt;br /&gt;
1) The in-game description of blocks is incorrect: speed attacks debuff the defender as noted above, as opposed to buffing the attacker as the in-game description suggests.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2) The Baseball bat's &amp;quot;knock out&amp;quot; red regular attack has no effect on purple defences: as an inexplicable anomaly, this must be an oversight.&lt;br /&gt;
&lt;br /&gt;
===Injuries===&lt;br /&gt;
The slaver's condition going into and coming out of a fight will carry over. If you go in with lots of energy, you'll have a higher green heart. If you're not trained for combat and have poor health, or have been previously injured, you'll have a low red heart. Coming out of a fight with low health (red heart) will leave you injured and hamper both your mood and energy recovery until it's healed.&lt;br /&gt;
&lt;br /&gt;
Injuries will heal naturally over time, but you can speed up the process by going to the Medical Center and paying sparks relative to the degree of injury, or consuming [[Jack-o-nine/Gameplay/Alchemy#Miracle_Balm|healing balms]] made through alchemy, which will heal the injury by one rank per application. The best option, however, is to use a healing balm in combat right before finishing off your opponent.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On a similar note, when the Slaver fights rebellious slaves, injuries can result depending on the kinds of weapons used.  &amp;lt;br /&amp;gt;&lt;br /&gt;
Bruises and &amp;quot;traces of beatings&amp;quot; which severely decrease beauty can result to a slave, and stamina damage to a slave translates to much less energy being available post-beating to that slave. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Whips and other morale-damage-only weapons are therefore potentially the best types to use in slave-fights if one has skill with them, because &amp;lt;br /&amp;gt;&lt;br /&gt;
(1) they do not leave bruises or traces of beatings, unlike other types of weapons, and because &amp;lt;br /&amp;gt;&lt;br /&gt;
(2)they do not decrease the energy of the defeated slave, unlike weapons which do stamina damage.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Naturally, unless the slaver happens to be of a particularly sadistic bent, this is the quintessential time to avoid using slashing, piercing, or other fatal-damage type weapons, because a mis-step with any fatal-damage type weapon can easily result in the slaver killing his slave.&lt;br /&gt;
&lt;br /&gt;
===Buffs and Debuffs===&lt;br /&gt;
Every regular attack has 3 possible outcomes depending on the defensive style of your opponent.&lt;br /&gt;
&lt;br /&gt;
If the color of the attack (&amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt;, &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt;) matches the color of the defense (&amp;lt;font color='red'&amp;gt;Block&amp;lt;/font&amp;gt;, &amp;lt;font color='green'&amp;gt;Evade&amp;lt;/font&amp;gt; &amp;lt;font color='purple'&amp;gt;Counter&amp;lt;/font&amp;gt;), double damage is dealt.&amp;lt;br/&amp;gt;&lt;br /&gt;
If it deviates, the attacker receives a buff or the defender a debuff.&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
! vs&lt;br /&gt;
! &amp;lt;font color='red'&amp;gt;Block&amp;lt;/font&amp;gt;&lt;br /&gt;
! &amp;lt;font color='green'&amp;gt;Evade&amp;lt;/font&amp;gt;&lt;br /&gt;
! &amp;lt;font color='purple'&amp;gt;Counter&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt;&lt;br /&gt;
| 2x damage || Buff attacker || Debuff defender&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt;&lt;br /&gt;
| Debuff defender || 2x damage || Buff attacker&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt;&lt;br /&gt;
| Buff attacker || Debuff defender || 2x damage&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A buff will either double damage dealt with a style of attack, or halve damage received from that style.&amp;lt;br /&amp;gt;&lt;br /&gt;
A debuff will either half damage dealth with a style of attack, or double damage received from that style.&lt;br /&gt;
&lt;br /&gt;
Whether the applied buff or debuff is the offensive or defensive variant depends on weapon or special skill used (see weapon stats below).&lt;br /&gt;
&lt;br /&gt;
'''Buffs'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || 1/2 damage received from &amp;lt;font color='red'&amp;gt;Power attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt;|| 2x damage dealt with &amp;lt;font color='red'&amp;gt;Power attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt; || 1/2 damage received from &amp;lt;font color='green'&amp;gt;Speed attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || 2x damage dealt with &amp;lt;font color='green'&amp;gt;Speed attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='purple'&amp;gt;⛊ Attention&amp;lt;/font&amp;gt; || 1/2 damage received from &amp;lt;font color='purple'&amp;gt;Precise attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;|| 2x damage dealt with &amp;lt;font color='purple'&amp;gt;Precise attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Debuffs'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x damage received from &amp;lt;font color='red'&amp;gt;Power attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='red'&amp;gt;⛓ Weakness&amp;lt;/font&amp;gt;|| 1/2 damage dealt with &amp;lt;font color='red'&amp;gt;Power attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt; || 2x damage received from &amp;lt;font color='green'&amp;gt;Speed attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt; || 1/2 damage dealt with &amp;lt;font color='green'&amp;gt;Speed attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt; || 2x damage received from &amp;lt;font color='purple'&amp;gt;Precise attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt;|| 1/2 damage dealt with &amp;lt;font color='purple'&amp;gt;Precise attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Special Techniques===&lt;br /&gt;
Special Techniques are powerful attacks with special effects that can only be used once each per battle.&lt;br /&gt;
&lt;br /&gt;
They are taught by Lanista at the Coliseum.&amp;lt;br/&amp;gt;&lt;br /&gt;
The total number you can learn depends on your Fighter skill: 1 at Brawler (D-), 2 at Brawler (D-) while wearing an Aketon, 3 at Duelist (C-), and 4 at Combatant (B+) and beyond.&lt;br /&gt;
&lt;br /&gt;
The cost to train increases with each skill learned: 10$, 40$, 90$, 160$&lt;br /&gt;
Some abilities are always available, while others require a specific weapon type. Learning an ability requires at least 3* of [[Jack-o-nine/Gameplay/Energy|energy]] and will take all day.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Special Technique !! Required weapon !! Attack !! Base Damage !! Damage type !! Additional effects&lt;br /&gt;
|-&lt;br /&gt;
| Roundhouse Kick || || &amp;lt;font color='red'&amp;gt;Power attack&amp;lt;/font&amp;gt; || 2x weapon damage || same as main-hand weapon ||&lt;br /&gt;
|-&lt;br /&gt;
| Battle Cry || || &amp;lt;font color='purple'&amp;gt;Precise attack&amp;lt;/font&amp;gt; || 10 || &amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;Morale || Grants user 20 &amp;lt;font color='purple'&amp;gt;❤ Morale&amp;lt;/font&amp;gt; and &amp;lt;font color='red'&amp;gt;🗡 Fury [4]&amp;lt;/font&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| Face Bash || Blunt weapon || &amp;lt;font color='red'&amp;gt;Power attack&amp;lt;/font&amp;gt; || 2x weapon damage || &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;Blunt || Causes &amp;lt;font color='red'&amp;gt;⛓ Weakness [4]&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Blow || Blunt weapon || &amp;lt;font color='red'&amp;gt;Power attack&amp;lt;/font&amp;gt; || 2x weapon damage || &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;Blunt || Causes &amp;lt;font color='green'&amp;gt;⛉ Stunned [4]&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Swift Blow || Slashing weapon || 2 &amp;lt;font color='green'&amp;gt;Speed attacks&amp;lt;/font&amp;gt; || 2x weapon damage each || &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;Slashing || Hits two targets (the currently selected and the next in the list if present)&lt;br /&gt;
|-&lt;br /&gt;
| Dashing Blow || Slashing weapon || &amp;lt;font color='purple'&amp;gt;Precise attack&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;(Incorrectly displayed as &amp;lt;font color='green'&amp;gt;Speed attack&amp;lt;/font&amp;gt;) || 2x weapon damage || &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;Slashing || Causes &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness [4]&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Riposte || Piercing weapon || &amp;lt;font color='purple'&amp;gt;Precise attack&amp;lt;/font&amp;gt; || 2x weapon damage || &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;Piercing || Grants user 5 &amp;lt;font color='red'&amp;gt;❤ Vitality&amp;lt;/font&amp;gt; and &amp;lt;font color='green'&amp;gt;⛊ Evasion [4]&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Precise hit || Piercing weapon || &amp;lt;font color='purple'&amp;gt;Precise attack&amp;lt;/font&amp;gt; || 2x weapon damage || &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;Piercing || Causes &amp;lt;font color='purple'&amp;gt;⛉ Distraction [4]&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Weapon Types and abilities===&lt;br /&gt;
&lt;br /&gt;
Weapons must be equipped, and can then be chosen to be wielded at the start of combat.&amp;lt;br /&amp;gt;&lt;br /&gt;
At the cost of a turn, the wielded weapons can be changed to any other set of equipped weapons during combat.&lt;br /&gt;
&lt;br /&gt;
Which weapons are wielded determine the available attacks.&amp;lt;br/&amp;gt;&lt;br /&gt;
The weapon chosen first (main-hand weapon) contributes both of its attacks to the moveset, the second (off-hand) weapon contributes only its first attack.&amp;lt;br /&amp;gt;&lt;br /&gt;
Equipping an off-hand weapon identical to the main-hand weapon grants no benefits and wastes the third weapon attack slot.&lt;br /&gt;
&lt;br /&gt;
In addition to these up to three weapon attacks, the three basic attacks are also available for a maximum of 6 regular attacks to choose from during combat.&lt;br /&gt;
&lt;br /&gt;
====Damage types====&lt;br /&gt;
&lt;br /&gt;
Weapon damage comes in four types: Slashing, Piercing, Blunt, and Morale.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Which damage type is dealt is defined exclusively by the weapon used.&amp;lt;br/&amp;gt;&lt;br /&gt;
The different attack types (Power, Speed, Piercing) use the same color scheme, but are completely unrelated to damage type.&lt;br /&gt;
&lt;br /&gt;
Slashing and Piercing damage is dealt to &amp;lt;font color='red'&amp;gt;❤ Vitality&amp;lt;/font&amp;gt;, &amp;lt;font color='green'&amp;gt;❤ Stamina&amp;lt;/font&amp;gt;, and &amp;lt;font color='purple'&amp;gt;❤ Morale&amp;lt;/font&amp;gt;.&amp;lt;br/&amp;gt;&lt;br /&gt;
They are therefore the most useful damage types for defeating enemies, but since &amp;lt;font color='red'&amp;gt;❤ Vitality&amp;lt;/font&amp;gt; damage causes wounds and scarring, and can even kill, it should never be used on a rebellious slave.&lt;br /&gt;
&lt;br /&gt;
Blunt damage is dealt to &amp;lt;font color='green'&amp;gt;❤ Stamina&amp;lt;/font&amp;gt; and &amp;lt;font color='purple'&amp;gt;❤ Morale&amp;lt;/font&amp;gt;.&amp;lt;br/&amp;gt;&lt;br /&gt;
This is less versatile than Slashing/Piercing, but will never kill an opponent. Keep in mind, though, that &amp;lt;font color='green'&amp;gt;❤ Stamina&amp;lt;/font&amp;gt; damage still causes bruising and drains energy, and can therefore severely reduce the Beauty and Endurance of a rebellious slave.&lt;br /&gt;
&lt;br /&gt;
Morale damage is dealt only to &amp;lt;font color='purple'&amp;gt;❤ Morale&amp;lt;/font&amp;gt;.&amp;lt;br/&amp;gt;&lt;br /&gt;
It is therefore the least versatile damage type and least capable of defeating enemies, but it causes no lasting harm to rebellious slaves.&lt;br /&gt;
&lt;br /&gt;
Damage types are resisted differently by different types of armor.&lt;br /&gt;
&lt;br /&gt;
(Elemental damage also exists in the system, but is unused with the exception of the Dragon Fire Staff Relic which deals Fire damage. Fire damages all 3 health types.)&lt;br /&gt;
&lt;br /&gt;
====Damage stats====&lt;br /&gt;
&lt;br /&gt;
Weapon damage often depends on the stats of the wielder. This is calculated differently for Masters and Slaves, and differently still by slave age.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Master !! Slave (Young) !! Slave (Milf) !! Slave (Loli)&lt;br /&gt;
|-&lt;br /&gt;
| Strength || Strength (0 to 5) || Endurance (0 to 5)&amp;lt;br/&amp;gt;+ Gladiatrix affinity (-1 to 1) || Endurance (0 to 5)&amp;lt;br/&amp;gt;+ Gladiatrix affinity (-1 to 1)&amp;lt;br/&amp;gt;+1 || 2/3 * (Endurance + Gladiatrix affinity)&amp;lt;br/&amp;gt;+ Gladiatrix affinity&lt;br /&gt;
|-&lt;br /&gt;
| Fighting || Fighting skill (0 to 5) ||colspan=3| Gladiatrix skill (0 to 5)&amp;lt;br/&amp;gt;+ Gladiatrix affinity (-1 to 1)&lt;br /&gt;
|-&lt;br /&gt;
| Whip || Flagellation skill (0 to 5) ||colspan=3| Gladiatrix skill (0 to 5)&amp;lt;br/&amp;gt;+ Gladiatrix affinity (-1 to 1)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Basic attacks====&lt;br /&gt;
&lt;br /&gt;
Basic attacks are always available regardless of which weapon you're currently using.&lt;br /&gt;
&lt;br /&gt;
They deal Strength + 0 Blunt damage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Attack !! Type !! vs &amp;lt;font color='red'&amp;gt;Block&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='green'&amp;gt;Evade&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='purple'&amp;gt;Counter&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Kick || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;⛊ Attention&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Push || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Sweep || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Unarmed attacks====&lt;br /&gt;
&lt;br /&gt;
Unarmed &amp;quot;weapons&amp;quot; encompass only the Fist, a special weapon that is equipped by default in the right and left hand if no other weapon is equipped in these slots.&lt;br /&gt;
&lt;br /&gt;
Unlike basic attacks, the fist has to be equipped and explicitly wielded like any other weapon to be used in combat.&lt;br /&gt;
&lt;br /&gt;
Unlike other weapon types, a fist in the off-hand contributes no attacks.&amp;lt;br/&amp;gt;&lt;br /&gt;
It can, however, be used as a primary weapon and supplemented with another weapon in the off-hand.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon || Price !! Base Damage !! Damage type !! Attack !! Type !! vs &amp;lt;font color='red'&amp;gt;Block&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='green'&amp;gt;Evade&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='purple'&amp;gt;Counter&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Fist ||rowspan=2| N/A ||rowspan=2| Strength ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Jab || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Uppercut || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Secondary====&lt;br /&gt;
&lt;br /&gt;
Equippable in any slot except shoulder holster.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon || Price !! Base Damage !! Damage type !! Attack !! Type !! vs &amp;lt;font color='red'&amp;gt;Block&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='green'&amp;gt;Evade&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='purple'&amp;gt;Counter&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Dagger ||rowspan=2| 15$ ||rowspan=2| Strength + 2 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Piercing || Precise Thrust || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Slash || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Stiletto||rowspan=2| 10$ ||rowspan=2| 4 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Piercing || Precise Stab || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;|| &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Rapid Stab|| &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Brass Knuckles||rowspan=2| 10$ ||rowspan=2| Strength + 1 ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Powerful punch || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Rapid Hit|| &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Cat o' Nine Tails||rowspan=2| 10$ ||rowspan=2| Whip + 1 ||rowspan=2| &amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Morale || Flog || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x|| &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Smack || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Stunner||rowspan=2| 10$ ||rowspan=2| Strength + 1 ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Blow to the head || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt;|| &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Poke|| &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Butcher's Cleaver||rowspan=2| 20$ ||rowspan=2| 2 * Strength - 1&amp;lt;br/&amp;gt;minimum 1, capped at 7 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Slashing || Butcher's Blow || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt;|| &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| SlaughterHouse || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====One-Handed====&lt;br /&gt;
&lt;br /&gt;
Equippable in left or right hand.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon || Price !! Base Damage !! Damage type !! Attack !! Type !! vs &amp;lt;font color='red'&amp;gt;Block&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='green'&amp;gt;Evade&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='purple'&amp;gt;Counter&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Whip||rowspan=2| 50$ ||rowspan=2| Whip + 3 ||rowspan=2| &amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Morale || Biting Impact || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Sweeping Strike || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Epée ||rowspan=2| 50$ ||rowspan=2| Strength + 3 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Piercing || Deep Thrust || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Triple Thrust || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Rapier ||rowspan=2| 50$ ||rowspan=2| 6 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Piercing || Accurate Thrust || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Fulminant || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Koncerz ||rowspan=2| 50$ ||rowspan=2| Strength + 3 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Piercing || Precise Thrust || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛓ Weakness&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Pierce || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Gladius||rowspan=2| 50$ ||rowspan=2| Strength + 3 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Slashing || Poke || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛊ Attention&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛓ Weakness&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Swing || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Bastard Sword ||rowspan=2| 100$ ||rowspan=2| Strength + 4 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Slashing || Slash || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Arc hit || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Machete ||rowspan=2| 50$ ||rowspan=2| Strength + 3 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Slashing || Snag cut || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Chop || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Katana ||rowspan=2| 100$ ||rowspan=2| Strength + 4 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Slashing || Uchiotoshi || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Renzoku || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Baton ||rowspan=2| 25$ ||rowspan=2| 2 * Strength - 1&amp;lt;br/&amp;gt;minimum 2, capped at 7 ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Wicked Poke || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛊ Attention&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Smash || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Trident ||rowspan=2| 100$ ||rowspan=2| Strength + 4 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Piercing || Precise Thrust || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛓ Weakness&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Harpoon || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Mace ||rowspan=2| 100$ ||rowspan=2| Strength + 4 ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Crush/Break Bone || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Knockdown || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Two Handed====&lt;br /&gt;
&lt;br /&gt;
Equippable in shoulder holster. Uses both main-hand and off-hand when wielded.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon || Price !! Base Damage !! Damage type !! Attack !! Type !! vs &amp;lt;font color='red'&amp;gt;Block&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='green'&amp;gt;Evade&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='purple'&amp;gt;Counter&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Flamberge||rowspan=2| 200$ ||rowspan=2| Strength + 6 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Slashing || Short Blow || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Powerful Blow || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Naginata ||rowspan=2| 200$ ||rowspan=2| Strength + 6 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Piercing || Direct Hit || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Scythe of Death || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛓ Weakness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Morning Star ||rowspan=2| 200$ ||rowspan=2| Strength + 6 ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Twisted || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Sweeping || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Greataxe ||rowspan=2| 150$ ||rowspan=2| Strength + 5 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Slashing || Woodcutter || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Crescent || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Baseball Bat||rowspan=2| 100$ ||rowspan=2| Strength + 4 ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Knock out || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Sweeping || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Cattle Prod ||rowspan=2| 150$ ||rowspan=2| Strength + 5 ||rowspan=2| &amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Morale || Goad || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛊ Attention&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x &lt;br /&gt;
|-&lt;br /&gt;
| Cattle prod || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Dragon Fire Staff Relic ||rowspan=2| N/A ||rowspan=2| 10 to 16&amp;lt;br/&amp;gt;(random) ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Fire || Fireball || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Flamethrower || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Stool ||rowspan=2| N/A ||rowspan=2| Strength + 2 ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Leg quartet || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛊ Attention&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Smash || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
&lt;br /&gt;
Armor is worn on top of clothes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Armor || Price !! Slashing !! Piercing !! Blunt !! Frost !! Fire !! Lightning !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| No Armor || N/A || 0 || 0 || 0 || 0 || 0 || 0 || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt; 5&lt;br /&gt;
|-&lt;br /&gt;
| Aramid Suit || 100$ || 1 || 1 || 1 || 1 || 1 || 1 || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt; 3&lt;br /&gt;
|-&lt;br /&gt;
| Leather Armor || 200$ || 2 || 3 || 2 || 3 || 5 || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
| Elven Chainmail || 250$ || 4 || 2 || 0 || -2 || -2 || -2 || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt; 3&lt;br /&gt;
|-&lt;br /&gt;
| Yatserin Mail || 300$ || 5 || 4 || 1 || -1 || -2 || -1 || &lt;br /&gt;
|-&lt;br /&gt;
| Combined Armor || 800$ || 4 || 4 || 3 || -1 || -1 || -1 || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt; 2&lt;br /&gt;
|-&lt;br /&gt;
| Gothic Plate || 1000$ || 5 || 5 || 5 || -5 || -5 || -5 || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt; 5&lt;br /&gt;
|-&lt;br /&gt;
| Mithril Mail || N/A || 10 || 10 || 10 || 10 || 10 || 10 || Special reward for post-patrician mission&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Only the Vatican Champion uses magical attacks (and only fire), therefore only the first three defense modifiers matter.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
If your Strength is very low, consider which weapon you choose&lt;br /&gt;
*If you can afford them, the Mace and Greataxe will do high base damage even with low strength, and the Rapier will do 6 damage regardless of stats.&lt;br /&gt;
*If your Flagellation skill is much higher than Strength, consider the Whip and/or Lash which do damage based on that skill instead.&lt;br /&gt;
*If every spark counts, go for the Dagger or Butcher's Cleaver, which do respectable damage even though they're cheap.&lt;br /&gt;
*You can raise Strength through Sparring in the Colosseum or [[Jack-o-nine/Gameplay/Slaver#Strength|through other daily activities]]&lt;br /&gt;
** It took about 3 sparrings vs Unarmed slave to raise Strength from Weak to Unfit, 10 sparrings vs Wardress to go from Unfit to Strong&lt;br /&gt;
*Buy an Aketon ASAP and make sure to equip it before combat, it's only $10.&lt;br /&gt;
*If you start without armor, you can have Isabella unequip her Leather Armor and wear it for at least a little protection at start.&lt;br /&gt;
&lt;br /&gt;
==Devastating Combo (single target)==&lt;br /&gt;
*Equip a Flamberge.&lt;br /&gt;
*Hit the enemy with a Dashing strike for Unsteadiness[99] (2x red damage)&lt;br /&gt;
*Use Battle Cry to gain Fury (also 2x red damage)&lt;br /&gt;
*Attack with Short Blow until they defend by Blocking (Red defence, thus 2x red damage)&lt;br /&gt;
*Hit them with Roundhouse Kick for 200 damage.&lt;br /&gt;
*Wipe the blood off your clothes.&lt;/div&gt;</summary>
		<author><name>Couldntbeme</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Combat&amp;diff=41751</id>
		<title>Jack-o-nine/Gameplay/Combat</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Combat&amp;diff=41751"/>
				<updated>2026-01-15T07:34:06Z</updated>
		
		<summary type="html">&lt;p&gt;Couldntbeme: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
&lt;br /&gt;
Helpful post from user Drix at ULMF forums:&lt;br /&gt;
[http://www.ulmf.org/bbs/showpost.php?p=607203&amp;amp;postcount=359]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&lt;br /&gt;
The great secret to combat is in alignment(or multipliers).&lt;br /&gt;
Every attack can either cause a buff or debuff or deal double damage for attack of the same color.&lt;br /&gt;
So what you want is to align an attack to cause the biggest damage of the same color.&lt;br /&gt;
A simple example is while you have furry(2x red) while the enemy is unbalanced(2x red) and the enemy is blocking(2x red) if you strike it with a roundhouse special skill(lots of damage) he is toast.&lt;br /&gt;
You can kill pretty high level monsters with this.&lt;br /&gt;
&lt;br /&gt;
To defend yourself want to use halve damage buffs and debuffs.&lt;br /&gt;
Slow and steady is also good for more manageable opponents.&lt;br /&gt;
You generally only want to strike with same attack color as their defense only when you have so power backing you(multipliers).&lt;br /&gt;
For defense I usually leave it green since you get a buff at the start of combat with this character(from fetish or vigor?)&lt;br /&gt;
&amp;quot;&lt;br /&gt;
===Combat Basics===&lt;br /&gt;
Both the slaver and their enemy have 3 colored hearts that dictate their status. When any of them reach 0 or less the fight is over. Going into a fight with 1 energy&lt;br /&gt;
&lt;br /&gt;
* Red heart for health - person dies.  Starting value based on Strength.&lt;br /&gt;
* Green for stamina - person collapses and is unable to continue fighting.  Starting value based on Energy. Damage may reduce Energy.&lt;br /&gt;
* Purple for morale - person flees combat.   Starting value based on Personality.  Damage may reduce Mood.&lt;br /&gt;
&lt;br /&gt;
Different weapons and attacks have different effects on the hearts, for example a whip doesn't do much physical damage (red heart), but causes a lot of pain so decreases morale (purple heart).&lt;br /&gt;
&lt;br /&gt;
In general, unarmed attacks and  blunt weapon attacks don't do HP damage and so cannot kill an opponent in this game, while slashing and piercing damage do hp damage and therefore can kill your opponents. &amp;lt;br /&amp;gt;&lt;br /&gt;
(&amp;quot;Roundhouse Kick&amp;quot; is not necessarily an unarmed attack despite the name; it does whatever type of damage is dealt by the main-hand equipped weapon at the time it is used - so if main-hand weapons are removed to reveal the jab and uppercut attacks, &amp;quot;Roundhouse Kick&amp;quot; deals nonlethal damage like any other unarmed attack.)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In border of the fogs, enemies (especially minion-types) might die regardless of which heart is reduced to zero.&lt;br /&gt;
&lt;br /&gt;
If a weapon-type damages certain heart-gauges at all, it affects all damaged heart-gauges to the same degree.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The fact that attacks and defences have colours which correspond EXACTLY to the colours of the heart-gauges is irrelevant and potentially misleading.  Red attacks do not do damage to the hp gauge especially or necessarily, while blocking (a red defence) does not either protect or expose the hp gauge particularly.  &amp;lt;br /&amp;gt;&lt;br /&gt;
For example, whips ONLY do Morale damage, and yet they ONLY have red and green attacks.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Armour works by applying a flat minus after all other modifiers have already been applied, though attacks always deal at least 1 damage.&amp;lt;br /&amp;gt;&lt;br /&gt;
So if for example the damage-type dealt is slashing, and the armour has 5 resistance against slashing, you will take 5 less damage than you would otherwise take.  Attacks that would have dealt 6 damage deal 1, and attacks (eg doubled by defence-type or buffs) that would have dealt 12 damage deal 7, etc, but attacks that would have dealt 1 damage still deal 1.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One special trait of minion-types is that they are the only enemy-type that you can miss:  you have to apply modifiers so that you would be doing at least double damage to the minion in order to hit. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There seems to be something extremely strange in the armour code or somesuch thing: if you wear, for example, Gothic Plate for a few fights, it seems that the armour bonus becomes innate to you, so even if you take the armour off you still take less damage.  And if you keep the armour on, you continue to take less and less damage over time.  Something about the Slaver's defence values is extremely unclear.  (Tested in Sandbox mode.)&lt;br /&gt;
&lt;br /&gt;
===Offense and Defense===&lt;br /&gt;
Underneath the portrait of both combatants is the type of defense and a list of any buffs/debuffs that character has. &lt;br /&gt;
If you attack (or get attacked) by a type with the same color the attacker gets a 2x damage multiplier in addition to any multipliers gain from status effects.&lt;br /&gt;
You can cycle your own defensive type by clicking the arrow next to it and take advantage of any defensive buffs you might currently have or to avoid offensive buffs on your enemy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You also have the option to defend to remove all harmful status effects and restore some stamina. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When it comes to attacks and defence-styles, red stands for heavy attacks, green stands for swift attacks, and purple stands for precise attacks, while the colour of a defence-style shows the attack-type against which it is WEAKEST in terms of pure damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When a ''regular'' attack-type (as opposed to a special technique) encounters a defence-style, the wheel of effects is as follows:&amp;lt;br /&amp;gt;&lt;br /&gt;
Block (Red Defence): Purple attacks buff attackers, green attacks debuff defenders, and red attacks doubly damage defenders.  &amp;lt;br /&amp;gt;&lt;br /&gt;
Evade (Green Defence): Red attacks buff attackers, purple attacks debuff defenders, and green attacks doubly damage defenders.  &amp;lt;br /&amp;gt;&lt;br /&gt;
Counterattack (Purple Defence): Green attacks buff attackers, red attacks debuff defenders, and purple attacks doubly damage defenders.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As can be seen and used as a mnemonic by looking at the colours of your 3 always-available unarmed attacks: the attack which is one step above the defence colour will buff, the attack which is two steps above will debuff.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note:&amp;lt;br /&amp;gt;&lt;br /&gt;
1) The in-game description of blocks is incorrect: speed attacks debuff the defender as noted above, as opposed to buffing the attacker as the in-game description suggests.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2) The Baseball bat's &amp;quot;knock out&amp;quot; red regular attack has no effect on purple defences: as an inexplicable anomaly, this must be an oversight.&lt;br /&gt;
&lt;br /&gt;
===Injuries===&lt;br /&gt;
The slaver's condition going into and coming out of a fight will carry over. If you go in with lots of energy, you'll have a higher green heart. If you're not trained for combat and have poor health, or have been previously injured, you'll have a low red heart. Coming out of a fight with low health (red heart) will leave you injured and hamper both your mood and energy recovery until it's healed.&lt;br /&gt;
&lt;br /&gt;
Injuries will heal naturally over time, but you can speed up the process by going to the Medical Center and paying sparks relative to the degree of injury, or consuming [[Jack-o-nine/Gameplay/Alchemy#Miracle_Balm|healing balms]] made through alchemy, which will heal the injury by one rank per application. The best option, however, is to use a healing balm in combat right before finishing off your opponent.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On a similar note, when the Slaver fights rebellious slaves, injuries can result depending on the kinds of weapons used.  &amp;lt;br /&amp;gt;&lt;br /&gt;
Bruises and &amp;quot;traces of beatings&amp;quot; which severely decrease beauty can result to a slave, and stamina damage to a slave translates to much less energy being available post-beating to that slave. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Whips and other morale-damage-only weapons are therefore potentially the best types to use in slave-fights if one has skill with them, because &amp;lt;br /&amp;gt;&lt;br /&gt;
(1) they do not leave bruises or traces of beatings, unlike other types of weapons, and because &amp;lt;br /&amp;gt;&lt;br /&gt;
(2)they do not decrease the energy of the defeated slave, unlike weapons which do stamina damage.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Naturally, unless the slaver happens to be of a particularly sadistic bent, this is the quintessential time to avoid using slashing, piercing, or other fatal-damage type weapons, because a mis-step with any fatal-damage type weapon can easily result in the slaver killing his slave.&lt;br /&gt;
&lt;br /&gt;
===Buffs and Debuffs===&lt;br /&gt;
Every regular attack has 3 possible outcomes depending on the defensive style of your opponent.&lt;br /&gt;
&lt;br /&gt;
If the color of the attack (&amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt;, &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt;) matches the color of the defense (&amp;lt;font color='red'&amp;gt;Block&amp;lt;/font&amp;gt;, &amp;lt;font color='green'&amp;gt;Evade&amp;lt;/font&amp;gt; &amp;lt;font color='purple'&amp;gt;Counter&amp;lt;/font&amp;gt;), double damage is dealt.&amp;lt;br/&amp;gt;&lt;br /&gt;
If it deviates, the attacker receives a buff or the defender a debuff.&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
! vs&lt;br /&gt;
! &amp;lt;font color='red'&amp;gt;Block&amp;lt;/font&amp;gt;&lt;br /&gt;
! &amp;lt;font color='green'&amp;gt;Evade&amp;lt;/font&amp;gt;&lt;br /&gt;
! &amp;lt;font color='purple'&amp;gt;Counter&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt;&lt;br /&gt;
| 2x damage || Buff attacker || Debuff defender&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt;&lt;br /&gt;
| Debuff defender || 2x damage || Buff attacker&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt;&lt;br /&gt;
| Buff attacker || Debuff defender || 2x damage&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A buff will either double damage dealt with a style of attack, or halve damage received from that style.&amp;lt;br /&amp;gt;&lt;br /&gt;
A debuff will either half damage dealth with a style of attack, or double damage received from that style.&lt;br /&gt;
&lt;br /&gt;
Whether the applied buff or debuff is the offensive or defensive variant depends on weapon or special skill used (see weapon stats below).&lt;br /&gt;
&lt;br /&gt;
'''Buffs'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || 1/2 damage received from &amp;lt;font color='red'&amp;gt;Power attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt;|| 2x damage dealt with &amp;lt;font color='red'&amp;gt;Power attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt; || 1/2 damage received from &amp;lt;font color='green'&amp;gt;Speed attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || 2x damage dealt with &amp;lt;font color='green'&amp;gt;Speed attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='purple'&amp;gt;⛊ Attention&amp;lt;/font&amp;gt; || 1/2 damage received from &amp;lt;font color='purple'&amp;gt;Precise attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;|| 2x damage dealt with &amp;lt;font color='purple'&amp;gt;Precise attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Debuffs'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x damage received from &amp;lt;font color='red'&amp;gt;Power attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='red'&amp;gt;⛓ Weakness&amp;lt;/font&amp;gt;|| 1/2 damage dealt with &amp;lt;font color='red'&amp;gt;Power attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt; || 2x damage received from &amp;lt;font color='green'&amp;gt;Speed attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt; || 1/2 damage dealt with &amp;lt;font color='green'&amp;gt;Speed attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt; || 2x damage received from &amp;lt;font color='purple'&amp;gt;Precise attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt;|| 1/2 damage dealt with &amp;lt;font color='purple'&amp;gt;Precise attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Special Techniques===&lt;br /&gt;
Special Techniques are powerful attacks with special effects that can only be used once each per battle.&lt;br /&gt;
&lt;br /&gt;
They are taught by Lanista at the Coliseum.&amp;lt;br/&amp;gt;&lt;br /&gt;
The total number you can learn depends on your Fighter skill: 1 at Brawler (D-), 2 at Brawler (D-) while wearing an Aketon, 3 at Duelist (C-), and 4 at Combatant (B+) and beyond.&lt;br /&gt;
&lt;br /&gt;
The cost to train increases with each skill learned: 10$, 40$, 90$, 160$&lt;br /&gt;
Some abilities are always available, while others require a specific weapon type. Learning an ability requires at least 3* of [[Jack-o-nine/Gameplay/Energy|energy]] and will take all day.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Special Technique !! Required weapon !! Attack !! Base Damage !! Damage type !! Additional effects&lt;br /&gt;
|-&lt;br /&gt;
| Roundhouse Kick || || &amp;lt;font color='red'&amp;gt;Power attack&amp;lt;/font&amp;gt; || 2x weapon damage || same as main-hand weapon ||&lt;br /&gt;
|-&lt;br /&gt;
| Battle Cry || || &amp;lt;font color='purple'&amp;gt;Precise attack&amp;lt;/font&amp;gt; || 10 || &amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;Morale || Grants user 20 &amp;lt;font color='purple'&amp;gt;❤ Morale&amp;lt;/font&amp;gt; and &amp;lt;font color='red'&amp;gt;🗡 Fury [4]&amp;lt;/font&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| Face Bash || Blunt weapon || &amp;lt;font color='red'&amp;gt;Power attack&amp;lt;/font&amp;gt; || 2x weapon damage || &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;Blunt || Causes &amp;lt;font color='red'&amp;gt;⛓ Weakness [4]&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Blow || Blunt weapon || &amp;lt;font color='red'&amp;gt;Power attack&amp;lt;/font&amp;gt; || 2x weapon damage || &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;Blunt || Causes &amp;lt;font color='green'&amp;gt;⛉ Stunned [4]&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Swift Blow || Slashing weapon || 2 &amp;lt;font color='green'&amp;gt;Speed attacks&amp;lt;/font&amp;gt; || 2x weapon damage each || &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;Slashing || Hits two targets (the currently selected and the next in the list if present)&lt;br /&gt;
|-&lt;br /&gt;
| Dashing Blow || Slashing weapon || &amp;lt;font color='purple'&amp;gt;Precise attack&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;(Incorrectly displayed as &amp;lt;font color='green'&amp;gt;Speed attack&amp;lt;/font&amp;gt;) || 2x weapon damage || &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;Slashing || Causes &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness [4]&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Riposte || Piercing weapon || &amp;lt;font color='purple'&amp;gt;Precise attack&amp;lt;/font&amp;gt; || 2x weapon damage || &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;Piercing || Grants user 5 &amp;lt;font color='red'&amp;gt;❤ Vitality&amp;lt;/font&amp;gt; and &amp;lt;font color='green'&amp;gt;⛊ Evasion [4]&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Precise hit || Piercing weapon || &amp;lt;font color='purple'&amp;gt;Precise attack&amp;lt;/font&amp;gt; || 2x weapon damage || &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;Piercing || Causes &amp;lt;font color='purple'&amp;gt;⛉ Distraction [4]&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Weapon Types and abilities===&lt;br /&gt;
&lt;br /&gt;
Weapons must be equipped, and can then be chosen to be wielded at the start of combat.&amp;lt;br /&amp;gt;&lt;br /&gt;
At the cost of a turn, the wielded weapons can be changed to any other set of equipped weapons during combat.&lt;br /&gt;
&lt;br /&gt;
Which weapons are wielded determine the available attacks.&amp;lt;br/&amp;gt;&lt;br /&gt;
The weapon chosen first (main-hand weapon) contributes both of its attacks to the moveset, the second (off-hand) weapon contributes only its first attack.&amp;lt;br /&amp;gt;&lt;br /&gt;
Equipping an off-hand weapon identical to the main-hand weapon grants no benefits and wastes the third weapon attack slot.&lt;br /&gt;
&lt;br /&gt;
In addition to these up to three weapon attacks, the three basic attacks are also available for a maximum of 6 regular attacks to choose from during combat.&lt;br /&gt;
&lt;br /&gt;
====Damage types====&lt;br /&gt;
&lt;br /&gt;
Weapon damage comes in four types: Slashing, Piercing, Blunt, and Morale.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Which damage type is dealt is defined exclusively by the weapon used.&amp;lt;br/&amp;gt;&lt;br /&gt;
The different attack types (Power, Speed, Piercing) use the same color scheme, but are completely unrelated to damage type.&lt;br /&gt;
&lt;br /&gt;
Slashing and Piercing damage is dealt to &amp;lt;font color='red'&amp;gt;❤ Vitality&amp;lt;/font&amp;gt;, &amp;lt;font color='green'&amp;gt;❤ Stamina&amp;lt;/font&amp;gt;, and &amp;lt;font color='purple'&amp;gt;❤ Morale&amp;lt;/font&amp;gt;.&amp;lt;br/&amp;gt;&lt;br /&gt;
They are therefore the most useful damage types for defeating enemies, but since &amp;lt;font color='red'&amp;gt;❤ Vitality&amp;lt;/font&amp;gt; damage causes wounds and scarring, and can even kill, it should never be used on a rebellious slave.&lt;br /&gt;
&lt;br /&gt;
Blunt damage is dealt to &amp;lt;font color='green'&amp;gt;❤ Stamina&amp;lt;/font&amp;gt; and &amp;lt;font color='purple'&amp;gt;❤ Morale&amp;lt;/font&amp;gt;.&amp;lt;br/&amp;gt;&lt;br /&gt;
This is less versatile than Slashing/Piercing, but will never kill an opponent. Keep in mind, though, that &amp;lt;font color='green'&amp;gt;❤ Stamina&amp;lt;/font&amp;gt; damage still causes bruising and drains energy, and can therefore severely reduce the Beauty and Endurance of a rebellious slave.&lt;br /&gt;
&lt;br /&gt;
Morale damage is dealt only to &amp;lt;font color='purple'&amp;gt;❤ Morale&amp;lt;/font&amp;gt;.&amp;lt;br/&amp;gt;&lt;br /&gt;
It is therefore the least versatile damage type and least capable of defeating enemies, but it causes no lasting harm to rebellious slaves.&lt;br /&gt;
&lt;br /&gt;
Damage types are resisted differently by different types of armor.&lt;br /&gt;
&lt;br /&gt;
(Elemental damage also exists in the system, but is unused with the exception of the Dragon Fire Staff Relic which deals Fire damage. Fire damages all 3 health types.)&lt;br /&gt;
&lt;br /&gt;
====Damage stats====&lt;br /&gt;
&lt;br /&gt;
Weapon damage often depends on the stats of the wielder. This is calculated differently for Masters and Slaves, and differently still by slave age.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Master !! Slave (Young) !! Slave (Milf) !! Slave (Loli)&lt;br /&gt;
|-&lt;br /&gt;
| Strength || Strength (0 to 5) || Endurance (0 to 5)&amp;lt;br/&amp;gt;+ Gladiatrix affinity (-1 to 1) || Endurance (0 to 5)&amp;lt;br/&amp;gt;+ Gladiatrix affinity (-1 to 1)&amp;lt;br/&amp;gt;+1 || 2/3 * (Endurance + Gladiatrix affinity)&amp;lt;br/&amp;gt;+ Gladiatrix affinity&lt;br /&gt;
|-&lt;br /&gt;
| Fighting || Fighting skill (0 to 5) ||colspan=3| Gladiatrix skill (0 to 5)&amp;lt;br/&amp;gt;+ Gladiatrix affinity (-1 to 1)&lt;br /&gt;
|-&lt;br /&gt;
| Whip || Flagellation skill (0 to 5) ||colspan=3| Gladiatrix skill (0 to 5)&amp;lt;br/&amp;gt;+ Gladiatrix affinity (-1 to 1)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Basic attacks====&lt;br /&gt;
&lt;br /&gt;
Basic attacks are always available regardless of which weapon you're currently using.&lt;br /&gt;
&lt;br /&gt;
They deal Strength + 0 Blunt damage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Attack !! Type !! vs &amp;lt;font color='red'&amp;gt;Block&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='green'&amp;gt;Evade&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='purple'&amp;gt;Counter&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Kick || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;⛊ Attention&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Push || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Sweep || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Unarmed attacks====&lt;br /&gt;
&lt;br /&gt;
Unarmed &amp;quot;weapons&amp;quot; encompass only the Fist, a special weapon that is equipped by default in the right and left hand if no other weapon is equipped in these slots.&lt;br /&gt;
&lt;br /&gt;
Unlike basic attacks, the fist has to be equipped and explicitly wielded like any other weapon to be used in combat.&lt;br /&gt;
&lt;br /&gt;
Unlike other weapon types, a fist in the off-hand contributes no attacks.&amp;lt;br/&amp;gt;&lt;br /&gt;
It can, however, be used as a primary weapon and supplemented with another weapon in the off-hand.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon || Price !! Base Damage !! Damage type !! Attack !! Type !! vs &amp;lt;font color='red'&amp;gt;Block&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='green'&amp;gt;Evade&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='purple'&amp;gt;Counter&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Fist ||rowspan=2| N/A ||rowspan=2| Strength ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Jab || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Uppercut || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Secondary====&lt;br /&gt;
&lt;br /&gt;
Equippable in any slot except shoulder holster.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon || Price !! Base Damage !! Damage type !! Attack !! Type !! vs &amp;lt;font color='red'&amp;gt;Block&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='green'&amp;gt;Evade&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='purple'&amp;gt;Counter&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Dagger ||rowspan=2| 15$ ||rowspan=2| Strength + 2 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Piercing || Precise Thrust || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Slash || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Stiletto||rowspan=2| 10$ ||rowspan=2| 4 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Piercing || Precise Stab || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;|| &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Rapid Stab|| &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Brass Knuckles||rowspan=2| 10$ ||rowspan=2| Strength + 1 ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Powerful punch || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Rapid Hit|| &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Cat o' Nine Tails||rowspan=2| 10$ ||rowspan=2| Whip + 1 ||rowspan=2| &amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Morale || Flog || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x|| &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Smack || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Stunner||rowspan=2| 10$ ||rowspan=2| Strength + 1 ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Blow to the head || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt;|| &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Poke|| &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Butcher's Cleaver||rowspan=2| 20$ ||rowspan=2| 2 * Strength - 1&amp;lt;br/&amp;gt;minimum 1, capped at 7 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Slashing || Butcher's Blow || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt;|| &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| SlaughterHouse || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====One-Handed====&lt;br /&gt;
&lt;br /&gt;
Equippable in left or right hand.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon || Price !! Base Damage !! Damage type !! Attack !! Type !! vs &amp;lt;font color='red'&amp;gt;Block&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='green'&amp;gt;Evade&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='purple'&amp;gt;Counter&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Whip||rowspan=2| 50$ ||rowspan=2| Whip + 3 ||rowspan=2| &amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Morale || Biting Impact || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Sweeping Strike || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Epée ||rowspan=2| 50$ ||rowspan=2| Strength + 3 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Piercing || Deep Thrust || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Triple Thrust || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Rapier ||rowspan=2| 50$ ||rowspan=2| 6 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Piercing || Accurate Thrust || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Fulminant || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Koncerz ||rowspan=2| 50$ ||rowspan=2| Strength + 3 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Piercing || Precise Thrust || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛓ Weakness&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Pierce || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Gladius||rowspan=2| 50$ ||rowspan=2| Strength + 3 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Slashing || Poke || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛊ Attention&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛓ Weakness&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Swing || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Bastard Sword ||rowspan=2| 100$ ||rowspan=2| Strength + 4 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Slashing || Slash || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Arc hit || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Machete ||rowspan=2| 50$ ||rowspan=2| Strength + 3 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Slashing || Snag cut || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Chop || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Katana ||rowspan=2| 100$ ||rowspan=2| Strength + 4 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Slashing || Uchiotoshi || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Renzoku || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Baton ||rowspan=2| 25$ ||rowspan=2| 2 * Strength - 1&amp;lt;br/&amp;gt;minimum 2, capped at 7 ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Wicked Poke || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛊ Attention&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Smash || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Trident ||rowspan=2| 100$ ||rowspan=2| Strength + 4 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Piercing || Precise Thrust || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛓ Weakness&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Harpoon || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Mace ||rowspan=2| 100$ ||rowspan=2| Strength + 4 ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Crush/Break Bone || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Knockdown || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Two Handed====&lt;br /&gt;
&lt;br /&gt;
Equippable in shoulder holster. Uses both main-hand and off-hand when wielded.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon || Price !! Base Damage !! Damage type !! Attack !! Type !! vs &amp;lt;font color='red'&amp;gt;Block&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='green'&amp;gt;Evade&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='purple'&amp;gt;Counter&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Flamberge||rowspan=2| 200$ ||rowspan=2| Strength + 6 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Slashing || Short Blow || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Powerful Blow || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Naginata ||rowspan=2| 200$ ||rowspan=2| Strength + 6 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Piercing || Direct Hit || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Scythe of Death || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛓ Weakness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Morning Star ||rowspan=2| 200$ ||rowspan=2| Strength + 6 ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Twisted || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Sweeping || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Greataxe ||rowspan=2| 150$ ||rowspan=2| Strength + 5 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Slashing || Woodcutter || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Crescent || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Baseball Bat||rowspan=2| 100$ ||rowspan=2| Strength + 4 ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Knock out || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Sweeping || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Cattle Prod ||rowspan=2| 150$ ||rowspan=2| Strength + 5 ||rowspan=2| &amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Morale || Goad || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛊ Attention&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x &lt;br /&gt;
|-&lt;br /&gt;
| Cattle prod || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Dragon Fire Staff Relic ||rowspan=2| N/A ||rowspan=2| 10 to 16&amp;lt;br/&amp;gt;(random) ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Fire || Fireball || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Flamethrower || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Stool ||rowspan=2| N/A ||rowspan=2| Strength + 2 ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Leg quartet || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛊ Attention&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Smash || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
&lt;br /&gt;
Armor is worn on top of clothes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Armor || Price !! Slashing !! Piercing !! Blunt !! Frost !! Fire !! Lightning !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| No Armor || N/A || 0 || 0 || 0 || 0 || 0 || 0 || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt; 5&lt;br /&gt;
|-&lt;br /&gt;
| Aramid Suit || 100$ || 1 || 1 || 1 || 1 || 1 || 1 || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt; 3&lt;br /&gt;
|-&lt;br /&gt;
| Leather Armor || 200$ || 2 || 3 || 2 || 3 || 5 || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
| Elven Chainmail || 250$ || 4 || 2 || 0 || -2 || -2 || -2 || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt; 3&lt;br /&gt;
|-&lt;br /&gt;
| Yatserin Mail || 300$ || 5 || 4 || 1 || -1 || -2 || -1 || &lt;br /&gt;
|-&lt;br /&gt;
| Combined Armor || 800$ || 4 || 4 || 3 || -1 || -1 || -1 || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt; 2&lt;br /&gt;
|-&lt;br /&gt;
| Gothic Plate || 1000$ || 5 || 5 || 5 || -5 || -5 || -5 || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt; 5&lt;br /&gt;
|-&lt;br /&gt;
| Mithril Mail || N/A || 10 || 10 || 10 || 10 || 10 || 10 || Special reward for post-patrician mission&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Only the Vatican Champion uses magical attacks (and only fire), therefore only the first three defense modifiers matter.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
If your Strength is very low, consider which weapon you choose&lt;br /&gt;
*If you can afford them, the Mace and Greataxe will do high base damage even with low strength, and the Rapier will do 6 damage regardless of stats.&lt;br /&gt;
*If your Flagellation skill is much higher than Strength, consider the Whip and/or Lash which do damage based on that skill instead.&lt;br /&gt;
*If every spark counts, go for the Dagger or Butcher's Cleaver, which do respectable damage even though they're cheap.&lt;br /&gt;
*You can raise Strength through Sparring in the Colosseum or [[Jack-o-nine/Gameplay/Slaver#Strength|through other daily activities]]&lt;br /&gt;
** It took about 3 sparrings vs Unarmed slave to raise Strength from Weak to Unfit, 10 sparrings vs Wardress to go from Unfit to Strong&lt;br /&gt;
*Buy an Aketon ASAP and make sure to equip it before combat, it's only $10.&lt;br /&gt;
*If you start without armor, you can have Isabella unequip her Leather Armor and wear it for at least a little protection at start.&lt;br /&gt;
&lt;br /&gt;
==Devastating Combo (single target)==&lt;br /&gt;
*Equip a Flamberge.&lt;br /&gt;
*Hit the enemy with a Dashing strike for Unsteadiness[99] (2x red damage)&lt;br /&gt;
*Use Battle Cry to gain Fury (also 2x red damage)&lt;br /&gt;
*Attack with Short Blow until they defend by Blocking (Red defence, thus 2x red damage)&lt;br /&gt;
*Hit them with Roundhouse Kick for 200 damage.&lt;br /&gt;
*Wipe the blood off your clothes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Jack Original==&lt;br /&gt;
&lt;br /&gt;
Glitch Notes:&amp;lt;br/&amp;gt;&lt;br /&gt;
'''1'''.   There seems to be something extremely strange in the armour code or somesuch thing: if you wear, for example, Gothic Plate for a few fights, it seems that the armour bonus becomes innate to you, so even if you take the armour off you still take less damage. And if you keep the armour on, you continue to take less and less damage over time. Something about the Slaver's defence values is extremely unclear. (Tested in Sandbox mode.)&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''2'''.    If you lose a colosseum battle with weapon-type specific special techniques available and unutilised, sometimes the special techniques glitch, and permit you thereafter to use them with inappropriate weapons. When this happens, you can also use them without limit, until you use them with an appropriate weapon.&lt;br /&gt;
Upon using them with an appropriate weapon, they are once again correctly unusable for the rest of the fight, and the glitch corrects itself for that special technique until the glitch is reactivated.&lt;br /&gt;
&lt;br /&gt;
(When this glitch occurs, the ability - even if utilised with an inappropriate weapon - still does the kind of damage which would be done by the appropriate weapon.&lt;br /&gt;
So eg a glitched heavy blow used with a machete will not do HP damage.&lt;br /&gt;
And a glitched dashing blow with a baseball bat will.) &amp;lt;br/&amp;gt;&lt;br /&gt;
For purposes of special techniques, a dagger seems somehow not to be the &amp;quot;appropriate&amp;quot; type for either slashing or stabbing attacks.&lt;br /&gt;
&lt;br /&gt;
'''3'''.   Note:&amp;lt;br /&amp;gt;&lt;br /&gt;
1) The in-game description of blocks is incorrect: speed attacks debuff the defender as noted above, as opposed to buffing the attacker as the in-game description suggests.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2) The Baseball bat's &amp;quot;knock out&amp;quot; red regular attack has no effect on purple defences: as an inexplicable anomaly, this must be an oversight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''SPECIAL TECHNIQUES'''&lt;br /&gt;
&lt;br /&gt;
Special Techniques are taught by Lanista at the Coliseum, and you can learn up to 5, 1 per level of current Fighter skill (so 5 at &amp;quot;Master Swordsman&amp;quot; fighting proficiency). The cost to train increases with each skill learned: 10$, 40$, 90$, 160$ and 250$.  Some abilities are available regardless of weapon type, while others require a specific weapon type. Learning an ability requires at least 1* of energy and will take all day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Secondary====&lt;br /&gt;
Equippable in any slot except Shoulder Holster.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Weapon || Attack !! vs&amp;lt;font color='Red'&amp;gt; Block &amp;lt;/font&amp;gt; !! vs &amp;lt;font color='Green'&amp;gt;Evade&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='Purple'&amp;gt;  Counterattack &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Dagger || 10$&amp;lt;br/&amp;gt; Slashing/Piercing&amp;lt;br/&amp;gt; base damage = str+1&lt;br /&gt;
|-&lt;br /&gt;
| -||&amp;lt;font color='Purple'&amp;gt;Precise Thrust&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt;  || 2x&lt;br /&gt;
|-&lt;br /&gt;
| -||&amp;lt;font color='Green'&amp;gt;Slash&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Stiletto|| 10$&amp;lt;br/&amp;gt; Piercing&amp;lt;br/&amp;gt; base damage = 4&lt;br /&gt;
|-&lt;br /&gt;
| -||&amp;lt;font color='purple'&amp;gt;Precise Stab&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;|| &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt;  || 2x&lt;br /&gt;
|-&lt;br /&gt;
| -||&amp;lt;font color='Green'&amp;gt;Rapid Stab&amp;lt;/font&amp;gt;|| &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Brass Knuckles|| 10$&amp;lt;br/&amp;gt; Blunt&amp;lt;br/&amp;gt; base damage = str+1&lt;br /&gt;
|-&lt;br /&gt;
| -||&amp;lt;font color='Red'&amp;gt;Powerful punch&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt;|| &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| -||&amp;lt;font color='Green'&amp;gt;Rapid Hit&amp;lt;/font&amp;gt;|| &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Lash|| 10$&amp;lt;br/&amp;gt; Morale&amp;lt;br/&amp;gt; base damage = whip+1&lt;br /&gt;
|-&lt;br /&gt;
| -||&amp;lt;font color='Green'&amp;gt;Flog&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x|| &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| -||&amp;lt;font color='Purple'&amp;gt;Smack&amp;lt;/font&amp;gt; ||&amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
|Stunner|| 10$&amp;lt;br/&amp;gt; Blunt &amp;lt;br/&amp;gt; base damage = str+1&lt;br /&gt;
|-&lt;br /&gt;
| -||&amp;lt;font color='Red'&amp;gt;Blow to the head&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt;|| &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| -||&amp;lt;font color='Green'&amp;gt;Poke&amp;lt;/font&amp;gt;|| &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Butcher's Cleaver|| 20$ &amp;lt;br/&amp;gt; Slashing&amp;lt;br/&amp;gt; base damage = (str*2)-1&lt;br /&gt;
|-&lt;br /&gt;
| -||&amp;lt;font color='Red'&amp;gt;Butcher's Blow&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt;|| &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| -||&amp;lt;font color='Green'&amp;gt;SlaughterHouse&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====One-Handed====&lt;br /&gt;
Equippable in any slot except Sleeve or Boot holster.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Weapon || Attack !! vs&amp;lt;font color='Red'&amp;gt; Block &amp;lt;/font&amp;gt; !! vs &amp;lt;font color='Green'&amp;gt;Evade&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='Purple'&amp;gt;  Counterattack &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Whip|| 50$&amp;lt;br/&amp;gt; Morale &amp;lt;br/&amp;gt; base damage = whip+3 &lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Green'&amp;gt;Biting Impact&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt;  || 2x  ||  &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Red'&amp;gt;Sweeping Strike&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt;  ||  &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Epee ||  50$&amp;lt;br/&amp;gt; Piercing &amp;lt;br/&amp;gt; base damage = str+2&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Purple'&amp;gt;Deep Thrust&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; ||  2x&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Green'&amp;gt;Triple Thrust&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt;  || 2x ||  &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Rapier ||  50$&amp;lt;br/&amp;gt; Piercing &amp;lt;br/&amp;gt; base damage = 5&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Purple'&amp;gt;Accurate Thrust&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt; ||  2x&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Green'&amp;gt;Fulminant&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt; || 2x ||  &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Koncerz || 50$&amp;lt;br/&amp;gt; Piercing &amp;lt;br/&amp;gt; base damage = str+3&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Purple'&amp;gt;Precise Thrust&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛓ Weakness&amp;lt;/font&amp;gt;  ||  2x&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Red'&amp;gt;Pierce&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt; ||  &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Gladius|| 50$&amp;lt;br/&amp;gt; Slashing/Piercing &amp;lt;br/&amp;gt; base damage = str+3&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Purple'&amp;gt;Poke&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛊ Attention&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛓ Weakness&amp;lt;/font&amp;gt;  ||  2x&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Green'&amp;gt;Swing&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt; || 2x ||  &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Bastard Sword || 100$&amp;lt;br/&amp;gt; Slashing &amp;lt;br/&amp;gt; base damage = str+3&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Red'&amp;gt;Slash&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt;  ||  &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Green'&amp;gt;Arc hit &amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x ||  &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Machete ||  50$&amp;lt;br/&amp;gt; Slashing &amp;lt;br/&amp;gt; base damage = str+3&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Red'&amp;gt;Snag cut&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; ||  &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Green'&amp;gt;Chop&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt;  || 2x ||  &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Katana ||  100$&amp;lt;br/&amp;gt; Slashing &amp;lt;br/&amp;gt; base damage = str+3&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Purple'&amp;gt;Uchiotoshi&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt; ||  2x&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Green'&amp;gt;Renzoku&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt; || 2x ||  &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Baton || 25$&amp;lt;br/&amp;gt; Blunt &amp;lt;br/&amp;gt; base damage = str+3&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Purple'&amp;gt;Wicked poke&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛊ Attention&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt;  ||  2x&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Red'&amp;gt;Smash&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; ||  &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Two Handed====&lt;br /&gt;
Only Equippable in Shoulder Holster.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Weapon || Attack !! vs&amp;lt;font color='Red'&amp;gt; Block &amp;lt;/font&amp;gt; !! vs &amp;lt;font color='Green'&amp;gt;Evade&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='Purple'&amp;gt;  Counterattack &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Flamberge|| 200$&amp;lt;br/&amp;gt; Slashing &amp;lt;br/&amp;gt;  base damage = str+5&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Green'&amp;gt;Short Blow&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt; || 2x  ||  &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Red'&amp;gt;Powerful Blow&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; ||  &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Naginata ||200$&amp;lt;br/&amp;gt; Slashing/Piercing&amp;lt;br/&amp;gt;  base damage = str+5&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Purple'&amp;gt;Direct Hit&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt;  ||  2x&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Green'&amp;gt;Scythe of Death&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛓ Weakness&amp;lt;/font&amp;gt;  || 2x  || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Morning Star || 150$&amp;lt;br/&amp;gt; Blunt&amp;lt;br/&amp;gt;  base damage = str+6&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Purple'&amp;gt;Twisted&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt;  ||  2x&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Red'&amp;gt;Sweeping&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt;  || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|GreatAxe || 100$&amp;lt;br/&amp;gt; Slashing &amp;lt;br/&amp;gt; base damage = str+5&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Red'&amp;gt;Woodcutter&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt;  ||  &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Green'&amp;gt;Crescent&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x  ||  &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Baseball Bat|| 100$ &amp;lt;br/&amp;gt; Blunt &amp;lt;br/&amp;gt; base damage = str+5&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Red'&amp;gt;Knock out&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt;  ||  nothing (NOT &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Green'&amp;gt;Sweeping&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt; || 2x  ||  &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Cattle prod || 150$&amp;lt;br/&amp;gt; Morale &amp;lt;br/&amp;gt; base damage = str+5 &lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Purple'&amp;gt;Goad&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛊ Attention&amp;lt;/font&amp;gt; || Severe Pain  || 2x &lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Red'&amp;gt;Cattle prod&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt;  ||  &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Couldntbeme</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Combat&amp;diff=41750</id>
		<title>Jack-o-nine/Gameplay/Combat</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Combat&amp;diff=41750"/>
				<updated>2026-01-15T07:29:26Z</updated>
		
		<summary type="html">&lt;p&gt;Couldntbeme: /* Special Techniques */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
&lt;br /&gt;
Helpful post from user Drix at ULMF forums:&lt;br /&gt;
[http://www.ulmf.org/bbs/showpost.php?p=607203&amp;amp;postcount=359]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&lt;br /&gt;
The great secret to combat is in alignment(or multipliers).&lt;br /&gt;
Every attack can either cause a buff or debuff or deal double damage for attack of the same color.&lt;br /&gt;
So what you want is to align an attack to cause the biggest damage of the same color.&lt;br /&gt;
A simple example is while you have furry(2x red) while the enemy is unbalanced(2x red) and the enemy is blocking(2x red) if you strike it with a roundhouse special skill(lots of damage) he is toast.&lt;br /&gt;
You can kill pretty high level monsters with this.&lt;br /&gt;
&lt;br /&gt;
To defend yourself want to use halve damage buffs and debuffs.&lt;br /&gt;
Slow and steady is also good for more manageable opponents.&lt;br /&gt;
You generally only want to strike with same attack color as their defense only when you have so power backing you(multipliers).&lt;br /&gt;
For defense I usually leave it green since you get a buff at the start of combat with this character(from fetish or vigor?)&lt;br /&gt;
&amp;quot;&lt;br /&gt;
===Combat Basics===&lt;br /&gt;
Both the slaver and their enemy have 3 colored hearts that dictate their status. When any of them reach 0 or less the fight is over. Going into a fight with 1 energy&lt;br /&gt;
&lt;br /&gt;
* Red heart for health - person dies.  Starting value based on Strength.&lt;br /&gt;
* Green for stamina - person collapses and is unable to continue fighting.  Starting value based on Energy. Damage may reduce Energy.&lt;br /&gt;
* Purple for morale - person flees combat.   Starting value based on Personality.  Damage may reduce Mood.&lt;br /&gt;
&lt;br /&gt;
Different weapons and attacks have different effects on the hearts, for example a whip doesn't do much physical damage (red heart), but causes a lot of pain so decreases morale (purple heart).&lt;br /&gt;
&lt;br /&gt;
In general, unarmed attacks and  blunt weapon attacks don't do HP damage and so cannot kill an opponent in this game, while slashing and piercing damage do hp damage and therefore can kill your opponents. &amp;lt;br /&amp;gt;&lt;br /&gt;
(&amp;quot;Roundhouse Kick&amp;quot; is not necessarily an unarmed attack despite the name; it does whatever type of damage is dealt by the main-hand equipped weapon at the time it is used - so if main-hand weapons are removed to reveal the jab and uppercut attacks, &amp;quot;Roundhouse Kick&amp;quot; deals nonlethal damage like any other unarmed attack.)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In border of the fogs, enemies (especially minion-types) might die regardless of which heart is reduced to zero.&lt;br /&gt;
&lt;br /&gt;
If a weapon-type damages certain heart-gauges at all, it affects all damaged heart-gauges to the same degree.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The fact that attacks and defences have colours which correspond EXACTLY to the colours of the heart-gauges is irrelevant and potentially misleading.  Red attacks do not do damage to the hp gauge especially or necessarily, while blocking (a red defence) does not either protect or expose the hp gauge particularly.  &amp;lt;br /&amp;gt;&lt;br /&gt;
For example, whips ONLY do Morale damage, and yet they ONLY have red and green attacks.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Armour works by applying a flat minus after all other modifiers have already been applied, though attacks always deal at least 1 damage.&amp;lt;br /&amp;gt;&lt;br /&gt;
So if for example the damage-type dealt is slashing, and the armour has 5 resistance against slashing, you will take 5 less damage than you would otherwise take.  Attacks that would have dealt 6 damage deal 1, and attacks (eg doubled by defence-type or buffs) that would have dealt 12 damage deal 7, etc, but attacks that would have dealt 1 damage still deal 1.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One special trait of minion-types is that they are the only enemy-type that you can miss:  you have to apply modifiers so that you would be doing at least double damage to the minion in order to hit. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There seems to be something extremely strange in the armour code or somesuch thing: if you wear, for example, Gothic Plate for a few fights, it seems that the armour bonus becomes innate to you, so even if you take the armour off you still take less damage.  And if you keep the armour on, you continue to take less and less damage over time.  Something about the Slaver's defence values is extremely unclear.  (Tested in Sandbox mode.)&lt;br /&gt;
&lt;br /&gt;
===Offense and Defense===&lt;br /&gt;
Underneath the portrait of both combatants is the type of defense and a list of any buffs/debuffs that character has. &lt;br /&gt;
If you attack (or get attacked) by a type with the same color the attacker gets a 2x damage multiplier in addition to any multipliers gain from status effects.&lt;br /&gt;
You can cycle your own defensive type by clicking the arrow next to it and take advantage of any defensive buffs you might currently have or to avoid offensive buffs on your enemy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You also have the option to defend to remove all harmful status effects and restore some stamina. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When it comes to attacks and defence-styles, red stands for heavy attacks, green stands for swift attacks, and purple stands for precise attacks, while the colour of a defence-style shows the attack-type against which it is WEAKEST in terms of pure damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When a ''regular'' attack-type (as opposed to a special technique) encounters a defence-style, the wheel of effects is as follows:&amp;lt;br /&amp;gt;&lt;br /&gt;
Block (Red Defence): Purple attacks buff attackers, green attacks debuff defenders, and red attacks doubly damage defenders.  &amp;lt;br /&amp;gt;&lt;br /&gt;
Evade (Green Defence): Red attacks buff attackers, purple attacks debuff defenders, and green attacks doubly damage defenders.  &amp;lt;br /&amp;gt;&lt;br /&gt;
Counterattack (Purple Defence): Green attacks buff attackers, red attacks debuff defenders, and purple attacks doubly damage defenders.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As can be seen and used as a mnemonic by looking at the colours of your 3 always-available unarmed attacks: the attack which is one step above the defence colour will buff, the attack which is two steps above will debuff.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note:&amp;lt;br /&amp;gt;&lt;br /&gt;
1) The in-game description of blocks is incorrect: speed attacks debuff the defender as noted above, as opposed to buffing the attacker as the in-game description suggests.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2) The Baseball bat's &amp;quot;knock out&amp;quot; red regular attack has no effect on purple defences: as an inexplicable anomaly, this must be an oversight.&lt;br /&gt;
&lt;br /&gt;
===Injuries===&lt;br /&gt;
The slaver's condition going into and coming out of a fight will carry over. If you go in with lots of energy, you'll have a higher green heart. If you're not trained for combat and have poor health, or have been previously injured, you'll have a low red heart. Coming out of a fight with low health (red heart) will leave you injured and hamper both your mood and energy recovery until it's healed.&lt;br /&gt;
&lt;br /&gt;
Injuries will heal naturally over time, but you can speed up the process by going to the Medical Center and paying sparks relative to the degree of injury, or consuming [[Jack-o-nine/Gameplay/Alchemy#Miracle_Balm|healing balms]] made through alchemy, which will heal the injury by one rank per application. The best option, however, is to use a healing balm in combat right before finishing off your opponent.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On a similar note, when the Slaver fights rebellious slaves, injuries can result depending on the kinds of weapons used.  &amp;lt;br /&amp;gt;&lt;br /&gt;
Bruises and &amp;quot;traces of beatings&amp;quot; which severely decrease beauty can result to a slave, and stamina damage to a slave translates to much less energy being available post-beating to that slave. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Whips and other morale-damage-only weapons are therefore potentially the best types to use in slave-fights if one has skill with them, because &amp;lt;br /&amp;gt;&lt;br /&gt;
(1) they do not leave bruises or traces of beatings, unlike other types of weapons, and because &amp;lt;br /&amp;gt;&lt;br /&gt;
(2)they do not decrease the energy of the defeated slave, unlike weapons which do stamina damage.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Naturally, unless the slaver happens to be of a particularly sadistic bent, this is the quintessential time to avoid using slashing, piercing, or other fatal-damage type weapons, because a mis-step with any fatal-damage type weapon can easily result in the slaver killing his slave.&lt;br /&gt;
&lt;br /&gt;
===Buffs and Debuffs===&lt;br /&gt;
Every regular attack has 3 possible outcomes depending on the defensive style of your opponent.&lt;br /&gt;
&lt;br /&gt;
If the color of the attack (&amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt;, &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt;) matches the color of the defense (&amp;lt;font color='red'&amp;gt;Block&amp;lt;/font&amp;gt;, &amp;lt;font color='green'&amp;gt;Evade&amp;lt;/font&amp;gt; &amp;lt;font color='purple'&amp;gt;Counter&amp;lt;/font&amp;gt;), double damage is dealt.&amp;lt;br/&amp;gt;&lt;br /&gt;
If it deviates, the attacker receives a buff or the defender a debuff.&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
! vs&lt;br /&gt;
! &amp;lt;font color='red'&amp;gt;Block&amp;lt;/font&amp;gt;&lt;br /&gt;
! &amp;lt;font color='green'&amp;gt;Evade&amp;lt;/font&amp;gt;&lt;br /&gt;
! &amp;lt;font color='purple'&amp;gt;Counter&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt;&lt;br /&gt;
| 2x damage || Buff attacker || Debuff defender&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt;&lt;br /&gt;
| Debuff defender || 2x damage || Buff attacker&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt;&lt;br /&gt;
| Buff attacker || Debuff defender || 2x damage&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A buff will either double damage dealt with a style of attack, or halve damage received from that style.&amp;lt;br /&amp;gt;&lt;br /&gt;
A debuff will either half damage dealth with a style of attack, or double damage received from that style.&lt;br /&gt;
&lt;br /&gt;
Whether the applied buff or debuff is the offensive or defensive variant depends on weapon or special skill used (see weapon stats below).&lt;br /&gt;
&lt;br /&gt;
'''Buffs'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || 1/2 damage received from &amp;lt;font color='red'&amp;gt;Power attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt;|| 2x damage dealt with &amp;lt;font color='red'&amp;gt;Power attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt; || 1/2 damage received from &amp;lt;font color='green'&amp;gt;Speed attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || 2x damage dealt with &amp;lt;font color='green'&amp;gt;Speed attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='purple'&amp;gt;⛊ Attention&amp;lt;/font&amp;gt; || 1/2 damage received from &amp;lt;font color='purple'&amp;gt;Precise attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;|| 2x damage dealt with &amp;lt;font color='purple'&amp;gt;Precise attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Debuffs'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x damage received from &amp;lt;font color='red'&amp;gt;Power attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='red'&amp;gt;⛓ Weakness&amp;lt;/font&amp;gt;|| 1/2 damage dealt with &amp;lt;font color='red'&amp;gt;Power attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt; || 2x damage received from &amp;lt;font color='green'&amp;gt;Speed attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt; || 1/2 damage dealt with &amp;lt;font color='green'&amp;gt;Speed attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt; || 2x damage received from &amp;lt;font color='purple'&amp;gt;Precise attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt;|| 1/2 damage dealt with &amp;lt;font color='purple'&amp;gt;Precise attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Special Techniques===&lt;br /&gt;
Special Techniques are powerful attacks with special effects that can only be used once each per battle.&lt;br /&gt;
&lt;br /&gt;
They are taught by Lanista at the Coliseum.&amp;lt;br/&amp;gt;&lt;br /&gt;
The total number you can learn depends on your Fighter skill: 1 at Brawler (D-), 2 at Brawler (D-) while wearing an Aketon, 3 at Duelist (C-), and 4 at Combatant (B+) and beyond.&lt;br /&gt;
&lt;br /&gt;
The cost to train increases with each skill learned: 10$, 40$, 90$, 160$&lt;br /&gt;
Some abilities are always available, while others require a specific weapon type. Learning an ability requires at least 3* of [[Jack-o-nine/Gameplay/Energy|energy]] and will take all day.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Special Technique !! Required weapon !! Attack !! Base Damage !! Damage type !! Additional effects&lt;br /&gt;
|-&lt;br /&gt;
| Roundhouse Kick || || &amp;lt;font color='red'&amp;gt;Power attack&amp;lt;/font&amp;gt; || 2x weapon damage || same as main-hand weapon ||&lt;br /&gt;
|-&lt;br /&gt;
| Battle Cry || || &amp;lt;font color='purple'&amp;gt;Precise attack&amp;lt;/font&amp;gt; || 10 || &amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;Morale || Grants user 20 &amp;lt;font color='purple'&amp;gt;❤ Morale&amp;lt;/font&amp;gt; and &amp;lt;font color='red'&amp;gt;🗡 Fury [4]&amp;lt;/font&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| Face Bash || Blunt weapon || &amp;lt;font color='red'&amp;gt;Power attack&amp;lt;/font&amp;gt; || 2x weapon damage || &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;Blunt || Causes &amp;lt;font color='red'&amp;gt;⛓ Weakness [4]&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Blow || Blunt weapon || &amp;lt;font color='red'&amp;gt;Power attack&amp;lt;/font&amp;gt; || 2x weapon damage || &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;Blunt || Causes &amp;lt;font color='green'&amp;gt;⛉ Stunned [4]&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Swift Blow || Slashing weapon || 2 &amp;lt;font color='green'&amp;gt;Speed attacks&amp;lt;/font&amp;gt; || 2x weapon damage each || &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;Slashing || Hits two targets (the currently selected and the next in the list if present)&lt;br /&gt;
|-&lt;br /&gt;
| Dashing Blow || Slashing weapon || &amp;lt;font color='purple'&amp;gt;Precise attack&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;(Incorrectly displayed as &amp;lt;font color='green'&amp;gt;Speed attack&amp;lt;/font&amp;gt;) || 2x weapon damage || &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;Slashing || Causes &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness [4]&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Riposte || Piercing weapon || &amp;lt;font color='purple'&amp;gt;Precise attack&amp;lt;/font&amp;gt; || 2x weapon damage || &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;Piercing || Grants user 5 &amp;lt;font color='red'&amp;gt;❤ Vitality&amp;lt;/font&amp;gt; and &amp;lt;font color='green'&amp;gt;⛊ Evasion [4]&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Precise hit || Piercing weapon || &amp;lt;font color='purple'&amp;gt;Precise attack&amp;lt;/font&amp;gt; || 2x weapon damage || &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;Piercing || Causes &amp;lt;font color='purple'&amp;gt;⛉ Distraction [4]&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Weapon Types and abilities===&lt;br /&gt;
&lt;br /&gt;
Weapons must be equipped, and can then be chosen to be wielded at the start of combat.&amp;lt;br /&amp;gt;&lt;br /&gt;
At the cost of a turn, the wielded weapons can be changed to any other set of equipped weapons during combat.&lt;br /&gt;
&lt;br /&gt;
Which weapons are wielded determine the available attacks.&amp;lt;br/&amp;gt;&lt;br /&gt;
The weapon chosen first (main-hand weapon) contributes both of its attacks to the moveset, the second (off-hand) weapon contributes only its first attack.&amp;lt;br /&amp;gt;&lt;br /&gt;
Equipping an off-hand weapon identical to the main-hand weapon grants no benefits and wastes the third weapon attack slot.&lt;br /&gt;
&lt;br /&gt;
In addition to these up to three weapon attacks, the three basic attacks are also available for a maximum of 6 regular attacks to choose from during combat.&lt;br /&gt;
&lt;br /&gt;
====Damage types====&lt;br /&gt;
&lt;br /&gt;
Weapon damage comes in four types: Slashing, Piercing, Blunt, and Morale.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Which damage type is dealt is defined exclusively by the weapon used.&amp;lt;br/&amp;gt;&lt;br /&gt;
The different attack types (Power, Speed, Piercing) use the same color scheme, but are completely unrelated to damage type.&lt;br /&gt;
&lt;br /&gt;
Slashing and Piercing damage is dealt to &amp;lt;font color='red'&amp;gt;❤ Vitality&amp;lt;/font&amp;gt;, &amp;lt;font color='green'&amp;gt;❤ Stamina&amp;lt;/font&amp;gt;, and &amp;lt;font color='purple'&amp;gt;❤ Morale&amp;lt;/font&amp;gt;.&amp;lt;br/&amp;gt;&lt;br /&gt;
They are therefore the most useful damage types for defeating enemies, but since &amp;lt;font color='red'&amp;gt;❤ Vitality&amp;lt;/font&amp;gt; damage causes wounds and scarring, and can even kill, it should never be used on a rebellious slave.&lt;br /&gt;
&lt;br /&gt;
Blunt damage is dealt to &amp;lt;font color='green'&amp;gt;❤ Stamina&amp;lt;/font&amp;gt; and &amp;lt;font color='purple'&amp;gt;❤ Morale&amp;lt;/font&amp;gt;.&amp;lt;br/&amp;gt;&lt;br /&gt;
This is less versatile than Slashing/Piercing, but will never kill an opponent. Keep in mind, though, that &amp;lt;font color='green'&amp;gt;❤ Stamina&amp;lt;/font&amp;gt; damage still causes bruising and drains energy, and can therefore severely reduce the Beauty and Endurance of a rebellious slave.&lt;br /&gt;
&lt;br /&gt;
Morale damage is dealt only to &amp;lt;font color='purple'&amp;gt;❤ Morale&amp;lt;/font&amp;gt;.&amp;lt;br/&amp;gt;&lt;br /&gt;
It is therefore the least versatile damage type and least capable of defeating enemies, but it causes no lasting harm to rebellious slaves.&lt;br /&gt;
&lt;br /&gt;
Damage types are resisted differently by different types of armor.&lt;br /&gt;
&lt;br /&gt;
(Elemental damage also exists in the system, but is unused with the exception of the Dragon Fire Staff Relic which deals Fire damage. Fire damages all 3 health types.)&lt;br /&gt;
&lt;br /&gt;
====Damage stats====&lt;br /&gt;
&lt;br /&gt;
Weapon damage often depends on the stats of the wielder. This is calculated differently for Masters and Slaves, and differently still by slave age.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Master !! Slave (Young) !! Slave (Milf) !! Slave (Loli)&lt;br /&gt;
|-&lt;br /&gt;
| Strength || Strength (0 to 5) || Endurance (0 to 5)&amp;lt;br/&amp;gt;+ Gladiatrix affinity (-1 to 1) || Endurance (0 to 5)&amp;lt;br/&amp;gt;+ Gladiatrix affinity (-1 to 1)&amp;lt;br/&amp;gt;+1 || 2/3 * (Endurance + Gladiatrix affinity)&amp;lt;br/&amp;gt;+ Gladiatrix affinity&lt;br /&gt;
|-&lt;br /&gt;
| Fighting || Fighting skill (0 to 5) ||colspan=3| Gladiatrix skill (0 to 5)&amp;lt;br/&amp;gt;+ Gladiatrix affinity (-1 to 1)&lt;br /&gt;
|-&lt;br /&gt;
| Whip || Flagellation skill (0 to 5) ||colspan=3| Gladiatrix skill (0 to 5)&amp;lt;br/&amp;gt;+ Gladiatrix affinity (-1 to 1)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Basic attacks====&lt;br /&gt;
&lt;br /&gt;
Basic attacks are always available regardless of which weapon you're currently using.&lt;br /&gt;
&lt;br /&gt;
They deal Strength + 0 Blunt damage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Attack !! Type !! vs &amp;lt;font color='red'&amp;gt;Block&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='green'&amp;gt;Evade&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='purple'&amp;gt;Counter&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Kick || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;⛊ Attention&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Push || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Sweep || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Unarmed attacks====&lt;br /&gt;
&lt;br /&gt;
Unarmed &amp;quot;weapons&amp;quot; encompass only the Fist, a special weapon that is equipped by default in the right and left hand if no other weapon is equipped in these slots.&lt;br /&gt;
&lt;br /&gt;
Unlike basic attacks, the fist has to be equipped and explicitly wielded like any other weapon to be used in combat.&lt;br /&gt;
&lt;br /&gt;
Unlike other weapon types, a fist in the off-hand contributes no attacks.&amp;lt;br/&amp;gt;&lt;br /&gt;
It can, however, be used as a primary weapon and supplemented with another weapon in the off-hand.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon || Price !! Base Damage !! Damage type !! Attack !! Type !! vs &amp;lt;font color='red'&amp;gt;Block&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='green'&amp;gt;Evade&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='purple'&amp;gt;Counter&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Fist ||rowspan=2| $0 ||rowspan=2| Strength ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Jab || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Uppercut || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Secondary====&lt;br /&gt;
&lt;br /&gt;
Equippable in any slot except shoulder holster.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon || Price !! Base Damage !! Damage type !! Attack !! Type !! vs &amp;lt;font color='red'&amp;gt;Block&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='green'&amp;gt;Evade&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='purple'&amp;gt;Counter&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Dagger ||rowspan=2| $15 ||rowspan=2| Strength + 2 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Piercing || Precise Thrust || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Slash || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Stiletto||rowspan=2| $10 ||rowspan=2| 4 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Piercing || Precise Stab || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;|| &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Rapid Stab|| &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Brass Knuckles||rowspan=2| $10 ||rowspan=2| Strength + 1 ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Powerful punch || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Rapid Hit|| &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Cat o' Nine Tails||rowspan=2| $10 ||rowspan=2| Whip + 1 ||rowspan=2| &amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Morale || Flog || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x|| &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Smack || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Stunner||rowspan=2| $10 ||rowspan=2| Strength + 1 ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Blow to the head || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt;|| &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Poke|| &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Butcher's Cleaver||rowspan=2| $20 ||rowspan=2| 2 * Strength - 1&amp;lt;br/&amp;gt;minimum 1, capped at 7 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Slashing || Butcher's Blow || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt;|| &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| SlaughterHouse || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====One-Handed====&lt;br /&gt;
&lt;br /&gt;
Equippable in left or right hand.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon || Price !! Base Damage !! Damage type !! Attack !! Type !! vs &amp;lt;font color='red'&amp;gt;Block&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='green'&amp;gt;Evade&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='purple'&amp;gt;Counter&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Whip||rowspan=2| $50 ||rowspan=2| Whip + 3 ||rowspan=2| &amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Morale || Biting Impact || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Sweeping Strike || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Epée ||rowspan=2| $50 ||rowspan=2| Strength + 3 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Piercing || Deep Thrust || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Triple Thrust || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Rapier ||rowspan=2| $50 ||rowspan=2| 6 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Piercing || Accurate Thrust || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Fulminant || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Koncerz ||rowspan=2| $50 ||rowspan=2| Strength + 3 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Piercing || Precise Thrust || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛓ Weakness&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Pierce || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Gladius||rowspan=2| $50 ||rowspan=2| Strength + 3 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Slashing || Poke || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛊ Attention&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛓ Weakness&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Swing || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Bastard Sword ||rowspan=2| $100 ||rowspan=2| Strength + 4 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Slashing || Slash || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Arc hit || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Machete ||rowspan=2| $50 ||rowspan=2| Strength + 3 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Slashing || Snag cut || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Chop || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Katana ||rowspan=2| $100 ||rowspan=2| Strength + 4 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Slashing || Uchiotoshi || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Renzoku || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Baton ||rowspan=2| $25 ||rowspan=2| 2 * Strength - 1&amp;lt;br/&amp;gt;minimum 2, capped at 7 ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Wicked Poke || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛊ Attention&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Smash || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Trident ||rowspan=2| $100 ||rowspan=2| Strength + 4 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Piercing || Precise Thrust || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛓ Weakness&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Harpoon || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Mace ||rowspan=2| $100 ||rowspan=2| Strength + 4 ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Crush/Break Bone || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Knockdown || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Two Handed====&lt;br /&gt;
&lt;br /&gt;
Equippable in shoulder holster. Uses both main-hand and off-hand when wielded.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon || Price !! Base Damage !! Damage type !! Attack !! Type !! vs &amp;lt;font color='red'&amp;gt;Block&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='green'&amp;gt;Evade&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='purple'&amp;gt;Counter&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Flamberge||rowspan=2| $200 ||rowspan=2| Strength + 6 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Slashing || Short Blow || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Powerful Blow || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Naginata ||rowspan=2|$200 ||rowspan=2| Strength + 6 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Piercing || Direct Hit || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Scythe of Death || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛓ Weakness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Morning Star ||rowspan=2| $200 ||rowspan=2| Strength + 6 ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Twisted || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Sweeping || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Greataxe ||rowspan=2| $150 ||rowspan=2| Strength + 5 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Slashing || Woodcutter || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Crescent || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Baseball Bat||rowspan=2| $100 ||rowspan=2| Strength + 4 ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Knock out || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Sweeping || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Cattle Prod ||rowspan=2| $150 ||rowspan=2| Strength + 5 ||rowspan=2| &amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Morale || Goad || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛊ Attention&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x &lt;br /&gt;
|-&lt;br /&gt;
| Cattle prod || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Dragon Fire Staff Relic ||rowspan=2| N/A ||rowspan=2| 10 to 16&amp;lt;br/&amp;gt;(random) ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Fire || Fireball || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Flamethrower || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Stool ||rowspan=2| Improvised ||rowspan=2| Strength + 2 ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Leg quartet || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛊ Attention&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Smash || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
&lt;br /&gt;
Armor is worn on top of clothes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Armor || Price !! Slashing !! Piercing !! Blunt !! Frost !! Fire !! Lightning !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| No Armor || $0 || 0 || 0 || 0 || 0 || 0 || 0 || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt; 5&lt;br /&gt;
|-&lt;br /&gt;
| Aramid Suit || $100 || 1 || 1 || 1 || 1 || 1 || 1 || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt; 3&lt;br /&gt;
|-&lt;br /&gt;
| Leather Armor || $200 || 2 || 3 || 2 || 3 || 5 || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
| Elven Chainmail || $250 || 4 || 2 || 0 || -2 || -2 || -2 || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt; 3&lt;br /&gt;
|-&lt;br /&gt;
| Yatserin Mail || $300 || 5 || 4 || 1 || -1 || -2 || -1 || &lt;br /&gt;
|-&lt;br /&gt;
| Combined Armor || $800 || 4 || 4 || 3 || -1 || -1 || -1 || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt; 2&lt;br /&gt;
|-&lt;br /&gt;
| Gothic Plate || $1000 || 5 || 5 || 5 || -5 || -5 || -5 || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt; 5&lt;br /&gt;
|-&lt;br /&gt;
| Mithril Mail || - || 10 || 10 || 10 || 10 || 10 || 10 || Special reward for post-patrician mission&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Only the Vatican Champion uses magical attacks (and only fire), therefore only the first three defense modifiers matter.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
If your Strength is very low, consider which weapon you choose&lt;br /&gt;
*If you can afford them, the Mace and Greataxe will do high base damage even with low strength, and the Rapier will do 6 damage regardless of stats.&lt;br /&gt;
*If your Flagellation skill is much higher than Strength, consider the Whip and/or Lash which do damage based on that skill instead.&lt;br /&gt;
*If every spark counts, go for the Dagger or Butcher's Cleaver, which do respectable damage even though they're cheap.&lt;br /&gt;
*You can raise Strength through Sparring in the Colosseum or [[Jack-o-nine/Gameplay/Slaver#Strength|through other daily activities]]&lt;br /&gt;
** It took about 3 sparrings vs Unarmed slave to raise Strength from Weak to Unfit, 10 sparrings vs Wardress to go from Unfit to Strong&lt;br /&gt;
*Buy an Aketon ASAP and make sure to equip it before combat, it's only $10.&lt;br /&gt;
*If you start without armor, you can have Isabella unequip her Leather Armor and wear it for at least a little protection at start.&lt;br /&gt;
&lt;br /&gt;
==Devastating Combo (single target)==&lt;br /&gt;
*Equip a Flamberge.&lt;br /&gt;
*Hit the enemy with a Dashing strike for Unsteadiness[99] (2x red damage)&lt;br /&gt;
*Use Battle Cry to gain Fury (also 2x red damage)&lt;br /&gt;
*Attack with Short Blow until they defend by Blocking (Red defence, thus 2x red damage)&lt;br /&gt;
*Hit them with Roundhouse Kick for 200 damage.&lt;br /&gt;
*Wipe the blood off your clothes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Jack Original==&lt;br /&gt;
&lt;br /&gt;
Glitch Notes:&amp;lt;br/&amp;gt;&lt;br /&gt;
'''1'''.   There seems to be something extremely strange in the armour code or somesuch thing: if you wear, for example, Gothic Plate for a few fights, it seems that the armour bonus becomes innate to you, so even if you take the armour off you still take less damage. And if you keep the armour on, you continue to take less and less damage over time. Something about the Slaver's defence values is extremely unclear. (Tested in Sandbox mode.)&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''2'''.    If you lose a colosseum battle with weapon-type specific special techniques available and unutilised, sometimes the special techniques glitch, and permit you thereafter to use them with inappropriate weapons. When this happens, you can also use them without limit, until you use them with an appropriate weapon.&lt;br /&gt;
Upon using them with an appropriate weapon, they are once again correctly unusable for the rest of the fight, and the glitch corrects itself for that special technique until the glitch is reactivated.&lt;br /&gt;
&lt;br /&gt;
(When this glitch occurs, the ability - even if utilised with an inappropriate weapon - still does the kind of damage which would be done by the appropriate weapon.&lt;br /&gt;
So eg a glitched heavy blow used with a machete will not do HP damage.&lt;br /&gt;
And a glitched dashing blow with a baseball bat will.) &amp;lt;br/&amp;gt;&lt;br /&gt;
For purposes of special techniques, a dagger seems somehow not to be the &amp;quot;appropriate&amp;quot; type for either slashing or stabbing attacks.&lt;br /&gt;
&lt;br /&gt;
'''3'''.   Note:&amp;lt;br /&amp;gt;&lt;br /&gt;
1) The in-game description of blocks is incorrect: speed attacks debuff the defender as noted above, as opposed to buffing the attacker as the in-game description suggests.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2) The Baseball bat's &amp;quot;knock out&amp;quot; red regular attack has no effect on purple defences: as an inexplicable anomaly, this must be an oversight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''SPECIAL TECHNIQUES'''&lt;br /&gt;
&lt;br /&gt;
Special Techniques are taught by Lanista at the Coliseum, and you can learn up to 5, 1 per level of current Fighter skill (so 5 at &amp;quot;Master Swordsman&amp;quot; fighting proficiency). The cost to train increases with each skill learned: $10, $40, $90, $160 and $250.  Some abilities are available regardless of weapon type, while others require a specific weapon type. Learning an ability requires at least 1* of energy and will take all day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Secondary====&lt;br /&gt;
Equippable in any slot except Shoulder Holster.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Weapon || Attack !! vs&amp;lt;font color='Red'&amp;gt; Block &amp;lt;/font&amp;gt; !! vs &amp;lt;font color='Green'&amp;gt;Evade&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='Purple'&amp;gt;  Counterattack &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Dagger || $10&amp;lt;br/&amp;gt; Slashing/Piercing&amp;lt;br/&amp;gt; base damage = str+1&lt;br /&gt;
|-&lt;br /&gt;
| -||&amp;lt;font color='Purple'&amp;gt;Precise Thrust&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt;  || 2x&lt;br /&gt;
|-&lt;br /&gt;
| -||&amp;lt;font color='Green'&amp;gt;Slash&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Stiletto|| $10&amp;lt;br/&amp;gt; Piercing&amp;lt;br/&amp;gt; base damage = 4&lt;br /&gt;
|-&lt;br /&gt;
| -||&amp;lt;font color='purple'&amp;gt;Precise Stab&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;|| &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt;  || 2x&lt;br /&gt;
|-&lt;br /&gt;
| -||&amp;lt;font color='Green'&amp;gt;Rapid Stab&amp;lt;/font&amp;gt;|| &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Brass Knuckles|| $10&amp;lt;br/&amp;gt; Blunt&amp;lt;br/&amp;gt; base damage = str+1&lt;br /&gt;
|-&lt;br /&gt;
| -||&amp;lt;font color='Red'&amp;gt;Powerful punch&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt;|| &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| -||&amp;lt;font color='Green'&amp;gt;Rapid Hit&amp;lt;/font&amp;gt;|| &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Lash|| $10&amp;lt;br/&amp;gt; Morale&amp;lt;br/&amp;gt; base damage = whip+1&lt;br /&gt;
|-&lt;br /&gt;
| -||&amp;lt;font color='Green'&amp;gt;Flog&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x|| &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| -||&amp;lt;font color='Purple'&amp;gt;Smack&amp;lt;/font&amp;gt; ||&amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
|Stunner|| $10&amp;lt;br/&amp;gt; Blunt &amp;lt;br/&amp;gt; base damage = str+1&lt;br /&gt;
|-&lt;br /&gt;
| -||&amp;lt;font color='Red'&amp;gt;Blow to the head&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt;|| &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| -||&amp;lt;font color='Green'&amp;gt;Poke&amp;lt;/font&amp;gt;|| &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Butcher's Cleaver|| $20 &amp;lt;br/&amp;gt; Slashing&amp;lt;br/&amp;gt; base damage = (str*2)-1&lt;br /&gt;
|-&lt;br /&gt;
| -||&amp;lt;font color='Red'&amp;gt;Butcher's Blow&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt;|| &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| -||&amp;lt;font color='Green'&amp;gt;SlaughterHouse&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====One-Handed====&lt;br /&gt;
Equippable in any slot except Sleeve or Boot holster.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Weapon || Attack !! vs&amp;lt;font color='Red'&amp;gt; Block &amp;lt;/font&amp;gt; !! vs &amp;lt;font color='Green'&amp;gt;Evade&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='Purple'&amp;gt;  Counterattack &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Whip|| $50&amp;lt;br/&amp;gt; Morale &amp;lt;br/&amp;gt; base damage = whip+3 &lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Green'&amp;gt;Biting Impact&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt;  || 2x  ||  &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Red'&amp;gt;Sweeping Strike&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt;  ||  &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Epee ||  $50&amp;lt;br/&amp;gt; Piercing &amp;lt;br/&amp;gt; base damage = str+2&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Purple'&amp;gt;Deep Thrust&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; ||  2x&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Green'&amp;gt;Triple Thrust&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt;  || 2x ||  &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Rapier ||  $50&amp;lt;br/&amp;gt; Piercing &amp;lt;br/&amp;gt; base damage = 5&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Purple'&amp;gt;Accurate Thrust&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt; ||  2x&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Green'&amp;gt;Fulminant&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt; || 2x ||  &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Koncerz || $50&amp;lt;br/&amp;gt; Piercing &amp;lt;br/&amp;gt; base damage = str+3&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Purple'&amp;gt;Precise Thrust&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛓ Weakness&amp;lt;/font&amp;gt;  ||  2x&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Red'&amp;gt;Pierce&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt; ||  &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Gladius|| $50&amp;lt;br/&amp;gt; Slashing/Piercing &amp;lt;br/&amp;gt; base damage = str+3&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Purple'&amp;gt;Poke&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛊ Attention&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛓ Weakness&amp;lt;/font&amp;gt;  ||  2x&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Green'&amp;gt;Swing&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt; || 2x ||  &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Bastard Sword || $100&amp;lt;br/&amp;gt; Slashing &amp;lt;br/&amp;gt; base damage = str+3&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Red'&amp;gt;Slash&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt;  ||  &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Green'&amp;gt;Arc hit &amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x ||  &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Machete ||  $50&amp;lt;br/&amp;gt; Slashing &amp;lt;br/&amp;gt; base damage = str+3&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Red'&amp;gt;Snag cut&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; ||  &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Green'&amp;gt;Chop&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt;  || 2x ||  &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Katana ||  $100&amp;lt;br/&amp;gt; Slashing &amp;lt;br/&amp;gt; base damage = str+3&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Purple'&amp;gt;Uchiotoshi&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt; ||  2x&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Green'&amp;gt;Renzoku&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt; || 2x ||  &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Baton || $25&amp;lt;br/&amp;gt; Blunt &amp;lt;br/&amp;gt; base damage = str+3&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Purple'&amp;gt;Wicked poke&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛊ Attention&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt;  ||  2x&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Red'&amp;gt;Smash&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; ||  &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Two Handed====&lt;br /&gt;
Only Equippable in Shoulder Holster.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Weapon || Attack !! vs&amp;lt;font color='Red'&amp;gt; Block &amp;lt;/font&amp;gt; !! vs &amp;lt;font color='Green'&amp;gt;Evade&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='Purple'&amp;gt;  Counterattack &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Flamberge|| $200&amp;lt;br/&amp;gt; Slashing &amp;lt;br/&amp;gt;  base damage = str+5&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Green'&amp;gt;Short Blow&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt; || 2x  ||  &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Red'&amp;gt;Powerful Blow&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; ||  &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Naginata ||$200&amp;lt;br/&amp;gt; Slashing/Piercing&amp;lt;br/&amp;gt;  base damage = str+5&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Purple'&amp;gt;Direct Hit&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt;  ||  2x&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Green'&amp;gt;Scythe of Death&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛓ Weakness&amp;lt;/font&amp;gt;  || 2x  || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Morning Star || $150&amp;lt;br/&amp;gt; Blunt&amp;lt;br/&amp;gt;  base damage = str+6&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Purple'&amp;gt;Twisted&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt;  ||  2x&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Red'&amp;gt;Sweeping&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt;  || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|GreatAxe || $100&amp;lt;br/&amp;gt; Slashing &amp;lt;br/&amp;gt; base damage = str+5&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Red'&amp;gt;Woodcutter&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt;  ||  &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Green'&amp;gt;Crescent&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x  ||  &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Baseball Bat|| $100 &amp;lt;br/&amp;gt; Blunt &amp;lt;br/&amp;gt; base damage = str+5&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Red'&amp;gt;Knock out&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt;  ||  nothing (NOT &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Green'&amp;gt;Sweeping&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt; || 2x  ||  &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Cattle prod || $150&amp;lt;br/&amp;gt; Morale &amp;lt;br/&amp;gt; base damage = str+5 &lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Purple'&amp;gt;Goad&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛊ Attention&amp;lt;/font&amp;gt; || Severe Pain  || 2x &lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Red'&amp;gt;Cattle prod&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt;  ||  &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Couldntbeme</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaves/Specializations&amp;diff=41749</id>
		<title>Jack-o-nine/Gameplay/Slaves/Specializations</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaves/Specializations&amp;diff=41749"/>
				<updated>2026-01-15T07:28:29Z</updated>
		
		<summary type="html">&lt;p&gt;Couldntbeme: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All skills and attributes required by a specialization must be at least B+ and at least the slave's rank. For example, a slave with rank B+ or less needs B+ in Maid and Cook skills to satisfy the Servant specialization, but if you level her up to A+, she now needs A+ in Maid and Cook.&lt;br /&gt;
&lt;br /&gt;
Your assistant will tell you what specializations your slave qualifies for.  It is very valuable to have an assistant for this reason.  An assistant will also save you time by doing the cooking, cleaning, milking, the fiend, helping with training, etc.&lt;br /&gt;
&lt;br /&gt;
All specializations now require several skills or attributes to meet the specialization requirements.&lt;br /&gt;
&lt;br /&gt;
1. '''Assistant''' - Secretary and Escort&lt;br /&gt;
&lt;br /&gt;
2. '''Pet Ponygirl''' - Pet and Dressage &lt;br /&gt;
&lt;br /&gt;
3. '''Servant''' - Maid and Cooking&lt;br /&gt;
&lt;br /&gt;
4. '''Witch Doctor''' - Nursing, Alchemy, and Witchcraft&lt;br /&gt;
&lt;br /&gt;
5. '''Gladiatrix''' - Gladiatrix, Athletics, Nature, and Temperament.&lt;br /&gt;
&lt;br /&gt;
6. '''Artist''' - Dancing, Music, and Painting&lt;br /&gt;
&lt;br /&gt;
7. '''Concubine''' - sex_sum has to be 15 or higher or equivalent in level with the slave's rating (uses a different formula since the max rating is 10 - S+). The following slave sex skills must be at least B+ in level: Petting, Penetration, Oral Pleasure, Group Sex, and Demonstration. You are welcome to reach the sex_sum in any way you'd like after those sex skills are all B+ or higher.  Most customers requesting a concubine slave want her to be thin (Model or Voluptuous – fat level).  They also want her Beauty to be B+ or equal in level to her rating (whichever is greater).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tips:&lt;br /&gt;
* When choosing specializations to focus on, it's more effective to sell to Minor Residents than the Guild. Though Minor Residents don't contribute to Guild Reputation, appropriate-rank slaves sold at the Guild Auction give the same amount of Guild Reputation as appropriate-rank slaves turned in to Guild Contracts. Auctioned slaves don't require any specialization to improve your Guild Reputation as long as their Rank is greater than or equal to your Reputation (for example, a C+ rank slave sold at auction will improve the reputation of a Guild Lackey, though a C- rank slave will not).&lt;br /&gt;
* Assistant - Requires both Stewardship and Artistry skill. Reaching C- Stewardship is relatively easy for all characters after acquiring the Bull Ring (as cleaning the house grants experience), but reaching C- Artistry can be challenging. Training Demonstration sex skills is a good way to improve Artistry at lower levels. 3 Minor Residents want D+ Assistants, making this specialization very viable early on for early skill grinding. 1 Minor Resident wants a B+ Assistant.&lt;br /&gt;
* Pet Ponygirl - Requires both Artistry and Flagellation skill. This is one of the easier specializations to train in the midgame, but it can be challenging early on. Flagellation is very easy to improve in the Colosseum, as defeating any opponent with a Whip or Lash/Cat o' Nine Tails equipped will grant Flagellation experience, even if the opponent is too weak to provide Strength or Fighter experience. Once the Bull Ring is acquired, this strategy is especially viable, as travel to the Colosseum will cost no energy and fights will be half as strenuous, and winning is trivial when fighting unarmed slaves. 2 Minor Residents want a D+ Ponygirl, 5 want a C+ Ponygirl, and 1 wants a B+ Ponygirl, making this specialization viable in the early-midgame training D+ and C+ slaves and building up sparks, especially after acquiring a Bull Ring.&lt;br /&gt;
* Servant - Requires Stewardship skill. This skill can be surprisingly costly to train, as training the Cooking skill consumes ingredients. Having a productive Barn for free milk and eggs can lessen this burden. Unviable when living in the slums. 1 Minor Resident wants a C+ Servant and 5 want a B+ Servant, making this specialization viable in the late-midgame with a suitable house when grinding Stewardship. &lt;br /&gt;
* Witch Doctor - Requires both Magic and Medic skill. This specialization in usually only viable in the late game, as Medic skill is very cumbersome to train and Magic skill is very expensive to train. Medic skill can be trained to C- through active sex, as the &amp;quot;give her an enema&amp;quot; action provides 1 experience point to the skill once per day. With the Bull Ring, Magic skill can be immediately trained to D- for 120$ by repeatedly failing to cast Auspex. Removing the Raven Crown may help with training the skill to C-, as manually casting Magna Magnifika will grant Magic experience but automatically casting it with the Raven Crown will not. Unviable when living in the slums, as Alchemy cannot be trained without a laboratory. 2 Minor Residents want a D+ Witch Doctor, 2 want a C+ Witch Doctor, and 3 want a B+ Witch Doctor, making the specialization viable in the late-midgame for training Medic and Magic skill with a suitable house by offsetting the cost of spellcasting. &lt;br /&gt;
* Gladiatrix - Requires Fighter skill. Nature is very challenging to raise freely without S++ Fighter skill, and when Fighter skill is low it can be expensive to purchase weapons and armor to allow the slave to win practice fights in the colosseum. With C- Fighter skill, the specialization is relatively easy to train to B+, but this can be challenging for characters without Fighter aptitude. When starting with especially challenging characters or custom starts, this specialization can be the only viable option when all skills are low: an obedient slave with middling Endurance, Temperament, and Nature can easily get to C- Gladiatrix skill and B+ Nature through participating in tournament fights in the Colosseum, and practice fights can make up the difference in Nature. Though Slave School training may be required to push to B+ Gladiatrix skill, this strategy can give a low-resource early-game character living in the slums enough resources to start training slaves beyond D rank and slaves of other specializations, especially after selling a D+ Gladiatrix to Bullhorn in the Outcasts. 1 other Minor Resident wants a B+ Gladiatrix, which can be of value in the midgame when playing a character with high Fighter skill, but does not provide much value to most other characters as Fighter skill is much easier to improve through combat in the Colosseum than through slave training.&lt;br /&gt;
* Artist - Requires Artistry skill. This specialization is one of the easiest to train, though no Minor Residents want a D+ Artist. 5 Minor Residents want a C+ Artist and 4 want a B+ Artist, making this specialization viable throughout the midgame as a way of grinding Artistry towards A+.&lt;br /&gt;
* Concubine - Requires no skills. Training a Concubine can be time-consuming, especially with low libido, but is a viable strategy for grinding Slaver Sex skills in the midgame after getting the Chimera Gem. Sex Skill proficiency is very valuable in the late game when training slaves above B+ rank, so training a few Concubines can be worthwhile, and training new Concubines becomes faster as the Slaver's Sex Skills improve. 10 Minor Residents want C+ Concubines, and 2 want B+ Concubines, making this specialization initially viable for grinding in the midgame after building up a small nest egg, and further viable for recovering that nest egg once Sex Skills reach an appropriate level.&lt;/div&gt;</summary>
		<author><name>Couldntbeme</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaves/Selling&amp;diff=41748</id>
		<title>Jack-o-nine/Gameplay/Slaves/Selling</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaves/Selling&amp;diff=41748"/>
				<updated>2026-01-15T04:07:24Z</updated>
		
		<summary type="html">&lt;p&gt;Couldntbeme: /* Auction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
&lt;br /&gt;
There are several ways to sell slaves.&lt;br /&gt;
&lt;br /&gt;
==Base Price==&lt;br /&gt;
Prices start as listed below. Base Price is used by all direct-to-consumer sales before negotiation. When selling without negotiation, slave price may be increased if the slave is a virgin, by 50$ per rank or 100$ per rank if the slave is a natural virgin, such that an S+ slave would be sold for 8500$ or 9000$ without negotiation if the slave was an artificial or natural virgin. Negotiation price mechanics can be found at [[Gameplay/Locations/Minor_Residences|Minor Residences]]. Discount Price and Auction Starting Price are both used in auction bidding logic, and Discount Price is used when turning in Guild contracts. Subpurchaser Price is used by the Subpurchaser. &amp;lt;br/&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Rank !! Base Price !! Discount Price !! Subpurchaser Price* !! Auction Starting Price&lt;br /&gt;
|-&lt;br /&gt;
|F-|| 5$ || 5$ || N/A || 2$&lt;br /&gt;
|-&lt;br /&gt;
|D-|| 500$ || 350$ || 250$ || 250$&lt;br /&gt;
|-&lt;br /&gt;
|D+|| 750$ || 525$ || 375$ || 375$&lt;br /&gt;
|-&lt;br /&gt;
|C-|| 850$ || 595$ || 425$ || 425$&lt;br /&gt;
|-&lt;br /&gt;
|C+|| 1000$ || 700$ || 500$ || 500$&lt;br /&gt;
|-&lt;br /&gt;
|B-|| 2000$ || 1400$ || 1000$ || 1000$&lt;br /&gt;
|-&lt;br /&gt;
|B+|| 3500$ || 2450$ || 1750$ || 1750$&lt;br /&gt;
|-&lt;br /&gt;
|A-|| 4000$ || 2800$ || 2000$ || 2000$&lt;br /&gt;
|-&lt;br /&gt;
|A+|| 5500$ || 3850$ || 2250$ || 2250$&lt;br /&gt;
|-&lt;br /&gt;
|S-|| 6500$ || 4550$ || 3250$ || 3250$&lt;br /&gt;
|-&lt;br /&gt;
|S+|| 8000$ || 5600$ || 4000$ || 4000$&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
 * The Subpurchaser pays 80% less for mindbroken slaves&lt;br /&gt;
&lt;br /&gt;
==Shops==&lt;br /&gt;
The shops in the different districts buy unlimited amounts of branded slaves. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fixed Price===&lt;br /&gt;
Some locations demand a slave with a certain specialization and no charm requirement, which they will buy for base price (No negotiations). They are listed below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Location !! District !! Rank !! Specialization  !! Additional Requirements&lt;br /&gt;
|-&lt;br /&gt;
|Real Estate Office || White Town || C- || Assistant ||&lt;br /&gt;
|-&lt;br /&gt;
|Gentleman's Club || Quarter of the Bull || B+ || Concubine || Several high attribute requirements hinted by text&lt;br /&gt;
|-&lt;br /&gt;
|Virgin's Hip (Bartender) || Serpentine Quarter || D+ || None || Several individual requirements hinted by text **&lt;br /&gt;
|-&lt;br /&gt;
|Medical Center || Serpentine Quarter || C- || Witch Doctor ||&lt;br /&gt;
|-&lt;br /&gt;
|Public Animal Farm (Other merchandise) || Quarter of the Outcasts || C+ || Pet Ponygirl ||&lt;br /&gt;
|-&lt;br /&gt;
|Public Animal Farm (Cow) || Quarter of the Outcasts || Irrelevant** || None || The slave must already be a cow&lt;br /&gt;
|-&lt;br /&gt;
|Anatomical Theater || Necropolis || D- || Artist || Self Torture B+&lt;br /&gt;
|-&lt;br /&gt;
|Base Camp || Fogs || D- || Witch Doctor || This is NOT always available *&lt;br /&gt;
|}&lt;br /&gt;
* Every day there is 4% chance this NPC acquires a witchdoctor elsewhere. You'll need to wait until the previous one is &amp;quot;retired&amp;quot;, which takes 50~60 days.&lt;br /&gt;
** When selling cows to the farm, price calculation is based on attributes that make for a good/productive cow, without respect to the slave's rank. Weight, nature, pride, endurance, pet skill, pony skill, cow skill, xenophily, mood, taming, habit, despair, fear, and breast size are the primary attributes considered, with bonuses given for a gaping vagina (granted through fisting training or horse training), high fisting skill, milf age, and the Indolent trait. Note that Chubby cows are more valuable than Corpulent cows, but Corpulent cows are more valuable than Voluptuous cows. An Enduring, Voluptuous cow will be more valuable than a Tough, Corpulent cow.&lt;br /&gt;
&lt;br /&gt;
===Variable Price===&lt;br /&gt;
The rest of the shops are more flexible. Aside from the ranking, which is absolutely required, they also have optional specifications for slaves. Meet them for a reputation boost or lie about them for a reputation penalty. If you really need the cash, you can work on your reputation at a later time.&lt;br /&gt;
&lt;br /&gt;
There is also a &amp;quot;Charm&amp;quot; requirement. Charm is the sum of Beauty, Style, and Exoticism. It can be increased by stylish clothes, piercings, tattoos, jewelry, and making sure the slave isn't scarred or bruised.  Furthermore, the slave cannot have wounds, illness, a parasite, negative energy, stamina below Healthy (blue, B rank), bruises, scars, mindbreak, or visible pregnancy. The slave also cannot be too dirty.&lt;br /&gt;
&lt;br /&gt;
For the sale price, you can hold firm to base price, haggle/bargain for more money, or give a discount. Bargaining success depends on reputation. If your reputation is low, it's risky to bargain because you could say something wrong and have to accept a lower price. Bargaining is very much worth it once your reputation gets off the ground. Giving a discount will raise your reputation, but not enough to make up for lying about your slave.&lt;br /&gt;
&lt;br /&gt;
==Minor Residences==&lt;br /&gt;
Each district has a [http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Locations/Minor_Residences residence area] where you can find people buying branded slaves ranging from D+ rank to B+ rank. These buyers have a Specialization requirement and a Charm requirement. Failing a Charm requirement will result in the resident rejecting the slave forever. Sell her to someone else, maybe after training her up some more. Selling to minor residents also grants you reputation in that quarter, which means that once you've sold to a few of them, (as further detailed in the [http://wiki.anime-sharing.com/hgames/index.php/Jack-o-nine/Gameplay/Slaver Slaver] section) you'll get access to the nobles of that quarter.&lt;br /&gt;
&lt;br /&gt;
==Guild==&lt;br /&gt;
&lt;br /&gt;
===Subpurchaser===&lt;br /&gt;
The subpurchaser in the slavers' guild buys branded slaves of rank D+ or above for half of that rank's price to businesses or residents. The advantage of consulting the sub-purchaser is that he does not require any specific skills and has no Charm requirement; he just requires the slave to be of a particular rank and he pays you the sparks, no questions asked. You also don't lose reputation for lying about the slave's skills, as you would selling to the shops. The disadvantage is the significantly lower sale price.&lt;br /&gt;
&lt;br /&gt;
===Guild Contracts===&lt;br /&gt;
&lt;br /&gt;
If you have an open contract, you can turn in a slave that fits the requirements for guild price. If you turn it in quickly, you get a substantial bonus. You can also turn in a higher ranked slave for a bonus.&lt;br /&gt;
&lt;br /&gt;
Note that the slave you turn in for a contract does not have to be the same slave that was given for the contract.&lt;br /&gt;
&lt;br /&gt;
==Nobles==&lt;br /&gt;
There are 3 nobles and a leader in each quarter except white town, where there is only 1 noble and a leader. After you've sold a branded slave to one of the nobles, you unlock the leader which pays you 10000 sparks. The nobles only pay 5000. In White Town they don't pay anything: becoming a Patrician of White Town is its own reward. After selling a slave to one of the leaders, you gain the status of a Patrician in that district if you are not already a Patrician. Note that gaining Patrician status in one district permanently prevents gaining patrician status in any district other than White Town, even though you can still sell slaves to other districts' nobles. Like with shops and minor residents, there is a Charm requirement when selling to leaders and nobles. As with minor residents, failing this requirement once with a slave means that the leader or noble will not buy that slave for several weeks, regardless of whether or not you bring her back with enough Charm.&lt;br /&gt;
&lt;br /&gt;
==Auction==&lt;br /&gt;
Every decade, the slavers' guild holds an auction, where you can sell your branded slave. The prices here are pseudorandom and depend on how many of the buyers you get interested in your slave. This is best performed by having a well rounded slave that meets multiple specializations and high stats (especially Beauty, Style, Exoticism, and Charm). A well made S+ slave typically sells for at least 9000 sparks. In the endgame, after selling slaves to all nobles, the auction is the only way to sell A-, A+, and S+ slaves for full price, though they can still give significant bonuses to negotiation when selling to buyers expecting lower ranks.&lt;br /&gt;
&lt;br /&gt;
==Special Missions==&lt;br /&gt;
&lt;br /&gt;
There are 4 &amp;quot;special missions&amp;quot; in the central forum of the white quarter, plus an extra post-patrician mission. You don't get any sparks for selling to these, but you get unique items that boost various stats on your slaver. See [http://wiki.anime-sharing.com/hgames/index.php/Jack-o-nine/Gameplay/Locations/White_Town#Central_Forum Central Forum]&lt;br /&gt;
&lt;br /&gt;
==Selling Bad Slaves==&lt;br /&gt;
&lt;br /&gt;
If you've got a slave (branded or otherwise) with stats you don't like, you can sell her to Farid in the slave market, but he'll only give you a pittance. He'll only buy unbranded slaves unless you have a certain level of reputation (?). You can also sell you slaves (branded or otherwise) for meat or sparks at the &amp;quot;Gastronomicon&amp;quot; in the trade market of white town. The butcher pays even less than Farid, but you can get some edible meat for it, saving you a bit on food bills.&lt;br /&gt;
&lt;br /&gt;
==Find Potential Customers==&lt;br /&gt;
&lt;br /&gt;
In the central forum of the white quarter you can do something called &amp;quot;find potential customers&amp;quot;. This looks for people that are buying a slave which has the qualifications of your slave. It only finds for the slave's current rank, which means that an A or S+ slave will most likely not find any buyers, since only quarter leaders buy S+, and only nobles buy A+. Just to be clear, these &amp;quot;found&amp;quot; people, are not new people, it's just a tool which spares you going to each quarter and checking whether someone is buying whatever you trained your slave to. After you've looked around for customers, you need to go back to the house, look at your slaver, and check the &amp;quot;objectives&amp;quot; tab. You will see &amp;quot;I am thinking on how to sell slave more profitably&amp;quot;. If you click this, it'll show you a list of people in each quarter that will buy your slave. Check to wiki afterwards to see which one(s) will buy your slave for the most money.&lt;/div&gt;</summary>
		<author><name>Couldntbeme</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaves/Selling&amp;diff=41747</id>
		<title>Jack-o-nine/Gameplay/Slaves/Selling</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaves/Selling&amp;diff=41747"/>
				<updated>2026-01-15T04:03:36Z</updated>
		
		<summary type="html">&lt;p&gt;Couldntbeme: /* Nobles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
&lt;br /&gt;
There are several ways to sell slaves.&lt;br /&gt;
&lt;br /&gt;
==Base Price==&lt;br /&gt;
Prices start as listed below. Base Price is used by all direct-to-consumer sales before negotiation. When selling without negotiation, slave price may be increased if the slave is a virgin, by 50$ per rank or 100$ per rank if the slave is a natural virgin, such that an S+ slave would be sold for 8500$ or 9000$ without negotiation if the slave was an artificial or natural virgin. Negotiation price mechanics can be found at [[Gameplay/Locations/Minor_Residences|Minor Residences]]. Discount Price and Auction Starting Price are both used in auction bidding logic, and Discount Price is used when turning in Guild contracts. Subpurchaser Price is used by the Subpurchaser. &amp;lt;br/&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Rank !! Base Price !! Discount Price !! Subpurchaser Price* !! Auction Starting Price&lt;br /&gt;
|-&lt;br /&gt;
|F-|| 5$ || 5$ || N/A || 2$&lt;br /&gt;
|-&lt;br /&gt;
|D-|| 500$ || 350$ || 250$ || 250$&lt;br /&gt;
|-&lt;br /&gt;
|D+|| 750$ || 525$ || 375$ || 375$&lt;br /&gt;
|-&lt;br /&gt;
|C-|| 850$ || 595$ || 425$ || 425$&lt;br /&gt;
|-&lt;br /&gt;
|C+|| 1000$ || 700$ || 500$ || 500$&lt;br /&gt;
|-&lt;br /&gt;
|B-|| 2000$ || 1400$ || 1000$ || 1000$&lt;br /&gt;
|-&lt;br /&gt;
|B+|| 3500$ || 2450$ || 1750$ || 1750$&lt;br /&gt;
|-&lt;br /&gt;
|A-|| 4000$ || 2800$ || 2000$ || 2000$&lt;br /&gt;
|-&lt;br /&gt;
|A+|| 5500$ || 3850$ || 2250$ || 2250$&lt;br /&gt;
|-&lt;br /&gt;
|S-|| 6500$ || 4550$ || 3250$ || 3250$&lt;br /&gt;
|-&lt;br /&gt;
|S+|| 8000$ || 5600$ || 4000$ || 4000$&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
 * The Subpurchaser pays 80% less for mindbroken slaves&lt;br /&gt;
&lt;br /&gt;
==Shops==&lt;br /&gt;
The shops in the different districts buy unlimited amounts of branded slaves. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fixed Price===&lt;br /&gt;
Some locations demand a slave with a certain specialization and no charm requirement, which they will buy for base price (No negotiations). They are listed below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Location !! District !! Rank !! Specialization  !! Additional Requirements&lt;br /&gt;
|-&lt;br /&gt;
|Real Estate Office || White Town || C- || Assistant ||&lt;br /&gt;
|-&lt;br /&gt;
|Gentleman's Club || Quarter of the Bull || B+ || Concubine || Several high attribute requirements hinted by text&lt;br /&gt;
|-&lt;br /&gt;
|Virgin's Hip (Bartender) || Serpentine Quarter || D+ || None || Several individual requirements hinted by text **&lt;br /&gt;
|-&lt;br /&gt;
|Medical Center || Serpentine Quarter || C- || Witch Doctor ||&lt;br /&gt;
|-&lt;br /&gt;
|Public Animal Farm (Other merchandise) || Quarter of the Outcasts || C+ || Pet Ponygirl ||&lt;br /&gt;
|-&lt;br /&gt;
|Public Animal Farm (Cow) || Quarter of the Outcasts || Irrelevant** || None || The slave must already be a cow&lt;br /&gt;
|-&lt;br /&gt;
|Anatomical Theater || Necropolis || D- || Artist || Self Torture B+&lt;br /&gt;
|-&lt;br /&gt;
|Base Camp || Fogs || D- || Witch Doctor || This is NOT always available *&lt;br /&gt;
|}&lt;br /&gt;
* Every day there is 4% chance this NPC acquires a witchdoctor elsewhere. You'll need to wait until the previous one is &amp;quot;retired&amp;quot;, which takes 50~60 days.&lt;br /&gt;
** When selling cows to the farm, price calculation is based on attributes that make for a good/productive cow, without respect to the slave's rank. Weight, nature, pride, endurance, pet skill, pony skill, cow skill, xenophily, mood, taming, habit, despair, fear, and breast size are the primary attributes considered, with bonuses given for a gaping vagina (granted through fisting training or horse training), high fisting skill, milf age, and the Indolent trait. Note that Chubby cows are more valuable than Corpulent cows, but Corpulent cows are more valuable than Voluptuous cows. An Enduring, Voluptuous cow will be more valuable than a Tough, Corpulent cow.&lt;br /&gt;
&lt;br /&gt;
===Variable Price===&lt;br /&gt;
The rest of the shops are more flexible. Aside from the ranking, which is absolutely required, they also have optional specifications for slaves. Meet them for a reputation boost or lie about them for a reputation penalty. If you really need the cash, you can work on your reputation at a later time.&lt;br /&gt;
&lt;br /&gt;
There is also a &amp;quot;Charm&amp;quot; requirement. Charm is the sum of Beauty, Style, and Exoticism. It can be increased by stylish clothes, piercings, tattoos, jewelry, and making sure the slave isn't scarred or bruised.  Furthermore, the slave cannot have wounds, illness, a parasite, negative energy, stamina below Healthy (blue, B rank), bruises, scars, mindbreak, or visible pregnancy. The slave also cannot be too dirty.&lt;br /&gt;
&lt;br /&gt;
For the sale price, you can hold firm to base price, haggle/bargain for more money, or give a discount. Bargaining success depends on reputation. If your reputation is low, it's risky to bargain because you could say something wrong and have to accept a lower price. Bargaining is very much worth it once your reputation gets off the ground. Giving a discount will raise your reputation, but not enough to make up for lying about your slave.&lt;br /&gt;
&lt;br /&gt;
==Minor Residences==&lt;br /&gt;
Each district has a [http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Locations/Minor_Residences residence area] where you can find people buying branded slaves ranging from D+ rank to B+ rank. These buyers have a Specialization requirement and a Charm requirement. Failing a Charm requirement will result in the resident rejecting the slave forever. Sell her to someone else, maybe after training her up some more. Selling to minor residents also grants you reputation in that quarter, which means that once you've sold to a few of them, (as further detailed in the [http://wiki.anime-sharing.com/hgames/index.php/Jack-o-nine/Gameplay/Slaver Slaver] section) you'll get access to the nobles of that quarter.&lt;br /&gt;
&lt;br /&gt;
==Guild==&lt;br /&gt;
&lt;br /&gt;
===Subpurchaser===&lt;br /&gt;
The subpurchaser in the slavers' guild buys branded slaves of rank D+ or above for half of that rank's price to businesses or residents. The advantage of consulting the sub-purchaser is that he does not require any specific skills and has no Charm requirement; he just requires the slave to be of a particular rank and he pays you the sparks, no questions asked. You also don't lose reputation for lying about the slave's skills, as you would selling to the shops. The disadvantage is the significantly lower sale price.&lt;br /&gt;
&lt;br /&gt;
===Guild Contracts===&lt;br /&gt;
&lt;br /&gt;
If you have an open contract, you can turn in a slave that fits the requirements for guild price. If you turn it in quickly, you get a substantial bonus. You can also turn in a higher ranked slave for a bonus.&lt;br /&gt;
&lt;br /&gt;
Note that the slave you turn in for a contract does not have to be the same slave that was given for the contract.&lt;br /&gt;
&lt;br /&gt;
==Nobles==&lt;br /&gt;
There are 3 nobles and a leader in each quarter except white town, where there is only 1 noble and a leader. After you've sold a branded slave to one of the nobles, you unlock the leader which pays you 10000 sparks. The nobles only pay 5000. In White Town they don't pay anything: becoming a Patrician of White Town is its own reward. After selling a slave to one of the leaders, you gain the status of a Patrician in that district if you are not already a Patrician. Note that gaining Patrician status in one district permanently prevents gaining patrician status in any district other than White Town, even though you can still sell slaves to other districts' nobles. Like with shops and minor residents, there is a Charm requirement when selling to leaders and nobles. As with minor residents, failing this requirement once with a slave means that the leader or noble will not buy that slave for several weeks, regardless of whether or not you bring her back with enough Charm.&lt;br /&gt;
&lt;br /&gt;
==Auction==&lt;br /&gt;
&lt;br /&gt;
['''Jack Original''']&amp;lt;br/&amp;gt;&lt;br /&gt;
Every seven days, the slavers' guild holds an auction, where you can sell your branded slave. The prices here are random and depend on how many of the buyers you get interested in your slave. This is done by having a well rounded slave that meets multiple specializations. You can usually get around 9-10000 for a well made S+ slave. After you've gotten to the endgame, and you're no longer trying to please a quarter leader, this is pretty much the only way to get a good price for A and S+ slaves. To keep track of when the auction happens, you can click the &amp;quot;day x&amp;quot; in the upper left. This will show you the time until an auction happens, as well as races and tournaments at the Colosseum. If something is happening on the same day, there will be a &amp;quot;!&amp;quot; at &amp;quot;day&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
['''Jack HF''']&amp;lt;br/&amp;gt;&lt;br /&gt;
Every ten days, the slavers' guild holds an auction, where you can sell your branded slave. The prices here are random and depend on how many of the buyers you get interested in your slave. This is done by having a well rounded slave that meets multiple specializations and high stat (beauty, style, exoticism, aura and charm). You can usually get around 9-10000 for a well made S+ slave. After you've gotten to the endgame, and you're no longer trying to please a quarter leader, this is pretty much the only way to get a good price for A and S+ slaves. The counter for the auction is on the top right of the location background it will color up when there is an auction in progress&lt;br /&gt;
&lt;br /&gt;
==Special Missions==&lt;br /&gt;
&lt;br /&gt;
There are 4 &amp;quot;special missions&amp;quot; in the central forum of the white quarter, plus an extra post-patrician mission. You don't get any sparks for selling to these, but you get unique items that boost various stats on your slaver. See [http://wiki.anime-sharing.com/hgames/index.php/Jack-o-nine/Gameplay/Locations/White_Town#Central_Forum Central Forum]&lt;br /&gt;
&lt;br /&gt;
==Selling Bad Slaves==&lt;br /&gt;
&lt;br /&gt;
If you've got a slave (branded or otherwise) with stats you don't like, you can sell her to Farid in the slave market, but he'll only give you a pittance. He'll only buy unbranded slaves unless you have a certain level of reputation (?). You can also sell you slaves (branded or otherwise) for meat or sparks at the &amp;quot;Gastronomicon&amp;quot; in the trade market of white town. The butcher pays even less than Farid, but you can get some edible meat for it, saving you a bit on food bills.&lt;br /&gt;
&lt;br /&gt;
==Find Potential Customers==&lt;br /&gt;
&lt;br /&gt;
In the central forum of the white quarter you can do something called &amp;quot;find potential customers&amp;quot;. This looks for people that are buying a slave which has the qualifications of your slave. It only finds for the slave's current rank, which means that an A or S+ slave will most likely not find any buyers, since only quarter leaders buy S+, and only nobles buy A+. Just to be clear, these &amp;quot;found&amp;quot; people, are not new people, it's just a tool which spares you going to each quarter and checking whether someone is buying whatever you trained your slave to. After you've looked around for customers, you need to go back to the house, look at your slaver, and check the &amp;quot;objectives&amp;quot; tab. You will see &amp;quot;I am thinking on how to sell slave more profitably&amp;quot;. If you click this, it'll show you a list of people in each quarter that will buy your slave. Check to wiki afterwards to see which one(s) will buy your slave for the most money.&lt;/div&gt;</summary>
		<author><name>Couldntbeme</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaves/Selling&amp;diff=41746</id>
		<title>Jack-o-nine/Gameplay/Slaves/Selling</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaves/Selling&amp;diff=41746"/>
				<updated>2026-01-15T03:47:51Z</updated>
		
		<summary type="html">&lt;p&gt;Couldntbeme: /* Subpurchaser */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
&lt;br /&gt;
There are several ways to sell slaves.&lt;br /&gt;
&lt;br /&gt;
==Base Price==&lt;br /&gt;
Prices start as listed below. Base Price is used by all direct-to-consumer sales before negotiation. When selling without negotiation, slave price may be increased if the slave is a virgin, by 50$ per rank or 100$ per rank if the slave is a natural virgin, such that an S+ slave would be sold for 8500$ or 9000$ without negotiation if the slave was an artificial or natural virgin. Negotiation price mechanics can be found at [[Gameplay/Locations/Minor_Residences|Minor Residences]]. Discount Price and Auction Starting Price are both used in auction bidding logic, and Discount Price is used when turning in Guild contracts. Subpurchaser Price is used by the Subpurchaser. &amp;lt;br/&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Rank !! Base Price !! Discount Price !! Subpurchaser Price* !! Auction Starting Price&lt;br /&gt;
|-&lt;br /&gt;
|F-|| 5$ || 5$ || N/A || 2$&lt;br /&gt;
|-&lt;br /&gt;
|D-|| 500$ || 350$ || 250$ || 250$&lt;br /&gt;
|-&lt;br /&gt;
|D+|| 750$ || 525$ || 375$ || 375$&lt;br /&gt;
|-&lt;br /&gt;
|C-|| 850$ || 595$ || 425$ || 425$&lt;br /&gt;
|-&lt;br /&gt;
|C+|| 1000$ || 700$ || 500$ || 500$&lt;br /&gt;
|-&lt;br /&gt;
|B-|| 2000$ || 1400$ || 1000$ || 1000$&lt;br /&gt;
|-&lt;br /&gt;
|B+|| 3500$ || 2450$ || 1750$ || 1750$&lt;br /&gt;
|-&lt;br /&gt;
|A-|| 4000$ || 2800$ || 2000$ || 2000$&lt;br /&gt;
|-&lt;br /&gt;
|A+|| 5500$ || 3850$ || 2250$ || 2250$&lt;br /&gt;
|-&lt;br /&gt;
|S-|| 6500$ || 4550$ || 3250$ || 3250$&lt;br /&gt;
|-&lt;br /&gt;
|S+|| 8000$ || 5600$ || 4000$ || 4000$&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
 * The Subpurchaser pays 80% less for mindbroken slaves&lt;br /&gt;
&lt;br /&gt;
==Shops==&lt;br /&gt;
The shops in the different districts buy unlimited amounts of branded slaves. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fixed Price===&lt;br /&gt;
Some locations demand a slave with a certain specialization and no charm requirement, which they will buy for base price (No negotiations). They are listed below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Location !! District !! Rank !! Specialization  !! Additional Requirements&lt;br /&gt;
|-&lt;br /&gt;
|Real Estate Office || White Town || C- || Assistant ||&lt;br /&gt;
|-&lt;br /&gt;
|Gentleman's Club || Quarter of the Bull || B+ || Concubine || Several high attribute requirements hinted by text&lt;br /&gt;
|-&lt;br /&gt;
|Virgin's Hip (Bartender) || Serpentine Quarter || D+ || None || Several individual requirements hinted by text **&lt;br /&gt;
|-&lt;br /&gt;
|Medical Center || Serpentine Quarter || C- || Witch Doctor ||&lt;br /&gt;
|-&lt;br /&gt;
|Public Animal Farm (Other merchandise) || Quarter of the Outcasts || C+ || Pet Ponygirl ||&lt;br /&gt;
|-&lt;br /&gt;
|Public Animal Farm (Cow) || Quarter of the Outcasts || Irrelevant** || None || The slave must already be a cow&lt;br /&gt;
|-&lt;br /&gt;
|Anatomical Theater || Necropolis || D- || Artist || Self Torture B+&lt;br /&gt;
|-&lt;br /&gt;
|Base Camp || Fogs || D- || Witch Doctor || This is NOT always available *&lt;br /&gt;
|}&lt;br /&gt;
* Every day there is 4% chance this NPC acquires a witchdoctor elsewhere. You'll need to wait until the previous one is &amp;quot;retired&amp;quot;, which takes 50~60 days.&lt;br /&gt;
** When selling cows to the farm, price calculation is based on attributes that make for a good/productive cow, without respect to the slave's rank. Weight, nature, pride, endurance, pet skill, pony skill, cow skill, xenophily, mood, taming, habit, despair, fear, and breast size are the primary attributes considered, with bonuses given for a gaping vagina (granted through fisting training or horse training), high fisting skill, milf age, and the Indolent trait. Note that Chubby cows are more valuable than Corpulent cows, but Corpulent cows are more valuable than Voluptuous cows. An Enduring, Voluptuous cow will be more valuable than a Tough, Corpulent cow.&lt;br /&gt;
&lt;br /&gt;
===Variable Price===&lt;br /&gt;
The rest of the shops are more flexible. Aside from the ranking, which is absolutely required, they also have optional specifications for slaves. Meet them for a reputation boost or lie about them for a reputation penalty. If you really need the cash, you can work on your reputation at a later time.&lt;br /&gt;
&lt;br /&gt;
There is also a &amp;quot;Charm&amp;quot; requirement. Charm is the sum of Beauty, Style, and Exoticism. It can be increased by stylish clothes, piercings, tattoos, jewelry, and making sure the slave isn't scarred or bruised.  Furthermore, the slave cannot have wounds, illness, a parasite, negative energy, stamina below Healthy (blue, B rank), bruises, scars, mindbreak, or visible pregnancy. The slave also cannot be too dirty.&lt;br /&gt;
&lt;br /&gt;
For the sale price, you can hold firm to base price, haggle/bargain for more money, or give a discount. Bargaining success depends on reputation. If your reputation is low, it's risky to bargain because you could say something wrong and have to accept a lower price. Bargaining is very much worth it once your reputation gets off the ground. Giving a discount will raise your reputation, but not enough to make up for lying about your slave.&lt;br /&gt;
&lt;br /&gt;
==Minor Residences==&lt;br /&gt;
Each district has a [http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Locations/Minor_Residences residence area] where you can find people buying branded slaves ranging from D+ rank to B+ rank. These buyers have a Specialization requirement and a Charm requirement. Failing a Charm requirement will result in the resident rejecting the slave forever. Sell her to someone else, maybe after training her up some more. Selling to minor residents also grants you reputation in that quarter, which means that once you've sold to a few of them, (as further detailed in the [http://wiki.anime-sharing.com/hgames/index.php/Jack-o-nine/Gameplay/Slaver Slaver] section) you'll get access to the nobles of that quarter.&lt;br /&gt;
&lt;br /&gt;
==Guild==&lt;br /&gt;
&lt;br /&gt;
===Subpurchaser===&lt;br /&gt;
The subpurchaser in the slavers' guild buys branded slaves of rank D+ or above for half of that rank's price to businesses or residents. The advantage of consulting the sub-purchaser is that he does not require any specific skills and has no Charm requirement; he just requires the slave to be of a particular rank and he pays you the sparks, no questions asked. You also don't lose reputation for lying about the slave's skills, as you would selling to the shops. The disadvantage is the significantly lower sale price.&lt;br /&gt;
&lt;br /&gt;
===Guild Contracts===&lt;br /&gt;
&lt;br /&gt;
If you have an open contract, you can turn in a slave that fits the requirements for guild price. If you turn it in quickly, you get a substantial bonus. You can also turn in a higher ranked slave for a bonus.&lt;br /&gt;
&lt;br /&gt;
Note that the slave you turn in for a contract does not have to be the same slave that was given for the contract.&lt;br /&gt;
&lt;br /&gt;
==Nobles==&lt;br /&gt;
['''Jack Original''']&amp;lt;br/&amp;gt;&lt;br /&gt;
There are 3 nobles and a leader in each quarter except white town, where there is only 1 noble and a leader. After you've sold a branded slave to one of the nobles (see specifics on the wiki pages for each quarter), you unlock the leader which pays you 10000 sparks. The nobles only pay 5000. In white town they don't pay anything. After selling a slave to one of the leaders, you're made a patrician. Like with businesses, there is a charm requirement when selling to leaders and nobles. As with businesses, failing this requirement once with a slave means that the leader or noble will never buy that slave, regardless of whether or not you bring her back with the correct style requirement having been met.&lt;br /&gt;
&lt;br /&gt;
['''Jack HF''']&amp;lt;br/&amp;gt;&lt;br /&gt;
There are 3 nobles and a leader in each quarter except white town, where there is only 1 noble and a leader. After you've sold a  branded slave to one of the nobles (see specifics on the wiki pages for each quarter), you unlock the leader which pays you 10000 sparks. The nobles only pay 5000. In white town they don't pay anything. After selling a slave to one of the leaders, you're made a patrician.  Like with shops and minor residents, there is a Charm requirement (is there?) when selling to leaders and nobles.  As with minor residents, failing this requirement once with a slave means that the leader or noble will not buy that slave for several weeks, regardless of whether or not you bring her back with enough Charm.&lt;br /&gt;
&lt;br /&gt;
==Auction==&lt;br /&gt;
&lt;br /&gt;
['''Jack Original''']&amp;lt;br/&amp;gt;&lt;br /&gt;
Every seven days, the slavers' guild holds an auction, where you can sell your branded slave. The prices here are random and depend on how many of the buyers you get interested in your slave. This is done by having a well rounded slave that meets multiple specializations. You can usually get around 9-10000 for a well made S+ slave. After you've gotten to the endgame, and you're no longer trying to please a quarter leader, this is pretty much the only way to get a good price for A and S+ slaves. To keep track of when the auction happens, you can click the &amp;quot;day x&amp;quot; in the upper left. This will show you the time until an auction happens, as well as races and tournaments at the Colosseum. If something is happening on the same day, there will be a &amp;quot;!&amp;quot; at &amp;quot;day&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
['''Jack HF''']&amp;lt;br/&amp;gt;&lt;br /&gt;
Every ten days, the slavers' guild holds an auction, where you can sell your branded slave. The prices here are random and depend on how many of the buyers you get interested in your slave. This is done by having a well rounded slave that meets multiple specializations and high stat (beauty, style, exoticism, aura and charm). You can usually get around 9-10000 for a well made S+ slave. After you've gotten to the endgame, and you're no longer trying to please a quarter leader, this is pretty much the only way to get a good price for A and S+ slaves. The counter for the auction is on the top right of the location background it will color up when there is an auction in progress&lt;br /&gt;
&lt;br /&gt;
==Special Missions==&lt;br /&gt;
&lt;br /&gt;
There are 4 &amp;quot;special missions&amp;quot; in the central forum of the white quarter, plus an extra post-patrician mission. You don't get any sparks for selling to these, but you get unique items that boost various stats on your slaver. See [http://wiki.anime-sharing.com/hgames/index.php/Jack-o-nine/Gameplay/Locations/White_Town#Central_Forum Central Forum]&lt;br /&gt;
&lt;br /&gt;
==Selling Bad Slaves==&lt;br /&gt;
&lt;br /&gt;
If you've got a slave (branded or otherwise) with stats you don't like, you can sell her to Farid in the slave market, but he'll only give you a pittance. He'll only buy unbranded slaves unless you have a certain level of reputation (?). You can also sell you slaves (branded or otherwise) for meat or sparks at the &amp;quot;Gastronomicon&amp;quot; in the trade market of white town. The butcher pays even less than Farid, but you can get some edible meat for it, saving you a bit on food bills.&lt;br /&gt;
&lt;br /&gt;
==Find Potential Customers==&lt;br /&gt;
&lt;br /&gt;
In the central forum of the white quarter you can do something called &amp;quot;find potential customers&amp;quot;. This looks for people that are buying a slave which has the qualifications of your slave. It only finds for the slave's current rank, which means that an A or S+ slave will most likely not find any buyers, since only quarter leaders buy S+, and only nobles buy A+. Just to be clear, these &amp;quot;found&amp;quot; people, are not new people, it's just a tool which spares you going to each quarter and checking whether someone is buying whatever you trained your slave to. After you've looked around for customers, you need to go back to the house, look at your slaver, and check the &amp;quot;objectives&amp;quot; tab. You will see &amp;quot;I am thinking on how to sell slave more profitably&amp;quot;. If you click this, it'll show you a list of people in each quarter that will buy your slave. Check to wiki afterwards to see which one(s) will buy your slave for the most money.&lt;/div&gt;</summary>
		<author><name>Couldntbeme</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaves/Selling&amp;diff=41745</id>
		<title>Jack-o-nine/Gameplay/Slaves/Selling</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaves/Selling&amp;diff=41745"/>
				<updated>2026-01-15T03:46:57Z</updated>
		
		<summary type="html">&lt;p&gt;Couldntbeme: /* Minor Residences */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
&lt;br /&gt;
There are several ways to sell slaves.&lt;br /&gt;
&lt;br /&gt;
==Base Price==&lt;br /&gt;
Prices start as listed below. Base Price is used by all direct-to-consumer sales before negotiation. When selling without negotiation, slave price may be increased if the slave is a virgin, by 50$ per rank or 100$ per rank if the slave is a natural virgin, such that an S+ slave would be sold for 8500$ or 9000$ without negotiation if the slave was an artificial or natural virgin. Negotiation price mechanics can be found at [[Gameplay/Locations/Minor_Residences|Minor Residences]]. Discount Price and Auction Starting Price are both used in auction bidding logic, and Discount Price is used when turning in Guild contracts. Subpurchaser Price is used by the Subpurchaser. &amp;lt;br/&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Rank !! Base Price !! Discount Price !! Subpurchaser Price* !! Auction Starting Price&lt;br /&gt;
|-&lt;br /&gt;
|F-|| 5$ || 5$ || N/A || 2$&lt;br /&gt;
|-&lt;br /&gt;
|D-|| 500$ || 350$ || 250$ || 250$&lt;br /&gt;
|-&lt;br /&gt;
|D+|| 750$ || 525$ || 375$ || 375$&lt;br /&gt;
|-&lt;br /&gt;
|C-|| 850$ || 595$ || 425$ || 425$&lt;br /&gt;
|-&lt;br /&gt;
|C+|| 1000$ || 700$ || 500$ || 500$&lt;br /&gt;
|-&lt;br /&gt;
|B-|| 2000$ || 1400$ || 1000$ || 1000$&lt;br /&gt;
|-&lt;br /&gt;
|B+|| 3500$ || 2450$ || 1750$ || 1750$&lt;br /&gt;
|-&lt;br /&gt;
|A-|| 4000$ || 2800$ || 2000$ || 2000$&lt;br /&gt;
|-&lt;br /&gt;
|A+|| 5500$ || 3850$ || 2250$ || 2250$&lt;br /&gt;
|-&lt;br /&gt;
|S-|| 6500$ || 4550$ || 3250$ || 3250$&lt;br /&gt;
|-&lt;br /&gt;
|S+|| 8000$ || 5600$ || 4000$ || 4000$&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
 * The Subpurchaser pays 80% less for mindbroken slaves&lt;br /&gt;
&lt;br /&gt;
==Shops==&lt;br /&gt;
The shops in the different districts buy unlimited amounts of branded slaves. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fixed Price===&lt;br /&gt;
Some locations demand a slave with a certain specialization and no charm requirement, which they will buy for base price (No negotiations). They are listed below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Location !! District !! Rank !! Specialization  !! Additional Requirements&lt;br /&gt;
|-&lt;br /&gt;
|Real Estate Office || White Town || C- || Assistant ||&lt;br /&gt;
|-&lt;br /&gt;
|Gentleman's Club || Quarter of the Bull || B+ || Concubine || Several high attribute requirements hinted by text&lt;br /&gt;
|-&lt;br /&gt;
|Virgin's Hip (Bartender) || Serpentine Quarter || D+ || None || Several individual requirements hinted by text **&lt;br /&gt;
|-&lt;br /&gt;
|Medical Center || Serpentine Quarter || C- || Witch Doctor ||&lt;br /&gt;
|-&lt;br /&gt;
|Public Animal Farm (Other merchandise) || Quarter of the Outcasts || C+ || Pet Ponygirl ||&lt;br /&gt;
|-&lt;br /&gt;
|Public Animal Farm (Cow) || Quarter of the Outcasts || Irrelevant** || None || The slave must already be a cow&lt;br /&gt;
|-&lt;br /&gt;
|Anatomical Theater || Necropolis || D- || Artist || Self Torture B+&lt;br /&gt;
|-&lt;br /&gt;
|Base Camp || Fogs || D- || Witch Doctor || This is NOT always available *&lt;br /&gt;
|}&lt;br /&gt;
* Every day there is 4% chance this NPC acquires a witchdoctor elsewhere. You'll need to wait until the previous one is &amp;quot;retired&amp;quot;, which takes 50~60 days.&lt;br /&gt;
** When selling cows to the farm, price calculation is based on attributes that make for a good/productive cow, without respect to the slave's rank. Weight, nature, pride, endurance, pet skill, pony skill, cow skill, xenophily, mood, taming, habit, despair, fear, and breast size are the primary attributes considered, with bonuses given for a gaping vagina (granted through fisting training or horse training), high fisting skill, milf age, and the Indolent trait. Note that Chubby cows are more valuable than Corpulent cows, but Corpulent cows are more valuable than Voluptuous cows. An Enduring, Voluptuous cow will be more valuable than a Tough, Corpulent cow.&lt;br /&gt;
&lt;br /&gt;
===Variable Price===&lt;br /&gt;
The rest of the shops are more flexible. Aside from the ranking, which is absolutely required, they also have optional specifications for slaves. Meet them for a reputation boost or lie about them for a reputation penalty. If you really need the cash, you can work on your reputation at a later time.&lt;br /&gt;
&lt;br /&gt;
There is also a &amp;quot;Charm&amp;quot; requirement. Charm is the sum of Beauty, Style, and Exoticism. It can be increased by stylish clothes, piercings, tattoos, jewelry, and making sure the slave isn't scarred or bruised.  Furthermore, the slave cannot have wounds, illness, a parasite, negative energy, stamina below Healthy (blue, B rank), bruises, scars, mindbreak, or visible pregnancy. The slave also cannot be too dirty.&lt;br /&gt;
&lt;br /&gt;
For the sale price, you can hold firm to base price, haggle/bargain for more money, or give a discount. Bargaining success depends on reputation. If your reputation is low, it's risky to bargain because you could say something wrong and have to accept a lower price. Bargaining is very much worth it once your reputation gets off the ground. Giving a discount will raise your reputation, but not enough to make up for lying about your slave.&lt;br /&gt;
&lt;br /&gt;
==Minor Residences==&lt;br /&gt;
Each district has a [http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Locations/Minor_Residences residence area] where you can find people buying branded slaves ranging from D+ rank to B+ rank. These buyers have a Specialization requirement and a Charm requirement. Failing a Charm requirement will result in the resident rejecting the slave forever. Sell her to someone else, maybe after training her up some more. Selling to minor residents also grants you reputation in that quarter, which means that once you've sold to a few of them, (as further detailed in the [http://wiki.anime-sharing.com/hgames/index.php/Jack-o-nine/Gameplay/Slaver Slaver] section) you'll get access to the nobles of that quarter.&lt;br /&gt;
&lt;br /&gt;
==Guild==&lt;br /&gt;
&lt;br /&gt;
===Subpurchaser===&lt;br /&gt;
['''Jack Original''']&amp;lt;br/&amp;gt;&lt;br /&gt;
The subpurchaser in the slavers' guild buys branded slaves of given ranks for 60% of that rank's real market value to businesses or residents. The advantage of consulting the sub-purchaser is that he does not require any specific skillset or style; he just requires the slave to be of a particular rank and he pays you the sparks, no questions asked. The disadvantage is of course that you get shafted 40% of your possible price.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
['''Jack HF''']&amp;lt;br/&amp;gt;&lt;br /&gt;
The subpurchaser in the slavers' guild buys branded slaves of rank D+ or above for about half of that rank's price to businesses or residents. (The subpurchaser will also buy D- ranked slaves for a paltry $100. Get your slave to D+ if you can.) The advantage of consulting the sub-purchaser is that he does not require any specific skills and has no Charm requirement; he just requires the slave to be of a particular rank and he pays you the sparks, no questions asked. You also don't lose reputation for lying about the slave's skills, as you would selling to the shops. The disadvantage is of course that you get shafted for about half of your possible price.&lt;br /&gt;
&lt;br /&gt;
===Guild Contracts===&lt;br /&gt;
&lt;br /&gt;
If you have an open contract, you can turn in a slave that fits the requirements for guild price. If you turn it in quickly, you get a substantial bonus. You can also turn in a higher ranked slave for a bonus.&lt;br /&gt;
&lt;br /&gt;
Note that the slave you turn in for a contract does not have to be the same slave that was given for the contract.&lt;br /&gt;
&lt;br /&gt;
==Nobles==&lt;br /&gt;
['''Jack Original''']&amp;lt;br/&amp;gt;&lt;br /&gt;
There are 3 nobles and a leader in each quarter except white town, where there is only 1 noble and a leader. After you've sold a branded slave to one of the nobles (see specifics on the wiki pages for each quarter), you unlock the leader which pays you 10000 sparks. The nobles only pay 5000. In white town they don't pay anything. After selling a slave to one of the leaders, you're made a patrician. Like with businesses, there is a charm requirement when selling to leaders and nobles. As with businesses, failing this requirement once with a slave means that the leader or noble will never buy that slave, regardless of whether or not you bring her back with the correct style requirement having been met.&lt;br /&gt;
&lt;br /&gt;
['''Jack HF''']&amp;lt;br/&amp;gt;&lt;br /&gt;
There are 3 nobles and a leader in each quarter except white town, where there is only 1 noble and a leader. After you've sold a  branded slave to one of the nobles (see specifics on the wiki pages for each quarter), you unlock the leader which pays you 10000 sparks. The nobles only pay 5000. In white town they don't pay anything. After selling a slave to one of the leaders, you're made a patrician.  Like with shops and minor residents, there is a Charm requirement (is there?) when selling to leaders and nobles.  As with minor residents, failing this requirement once with a slave means that the leader or noble will not buy that slave for several weeks, regardless of whether or not you bring her back with enough Charm.&lt;br /&gt;
&lt;br /&gt;
==Auction==&lt;br /&gt;
&lt;br /&gt;
['''Jack Original''']&amp;lt;br/&amp;gt;&lt;br /&gt;
Every seven days, the slavers' guild holds an auction, where you can sell your branded slave. The prices here are random and depend on how many of the buyers you get interested in your slave. This is done by having a well rounded slave that meets multiple specializations. You can usually get around 9-10000 for a well made S+ slave. After you've gotten to the endgame, and you're no longer trying to please a quarter leader, this is pretty much the only way to get a good price for A and S+ slaves. To keep track of when the auction happens, you can click the &amp;quot;day x&amp;quot; in the upper left. This will show you the time until an auction happens, as well as races and tournaments at the Colosseum. If something is happening on the same day, there will be a &amp;quot;!&amp;quot; at &amp;quot;day&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
['''Jack HF''']&amp;lt;br/&amp;gt;&lt;br /&gt;
Every ten days, the slavers' guild holds an auction, where you can sell your branded slave. The prices here are random and depend on how many of the buyers you get interested in your slave. This is done by having a well rounded slave that meets multiple specializations and high stat (beauty, style, exoticism, aura and charm). You can usually get around 9-10000 for a well made S+ slave. After you've gotten to the endgame, and you're no longer trying to please a quarter leader, this is pretty much the only way to get a good price for A and S+ slaves. The counter for the auction is on the top right of the location background it will color up when there is an auction in progress&lt;br /&gt;
&lt;br /&gt;
==Special Missions==&lt;br /&gt;
&lt;br /&gt;
There are 4 &amp;quot;special missions&amp;quot; in the central forum of the white quarter, plus an extra post-patrician mission. You don't get any sparks for selling to these, but you get unique items that boost various stats on your slaver. See [http://wiki.anime-sharing.com/hgames/index.php/Jack-o-nine/Gameplay/Locations/White_Town#Central_Forum Central Forum]&lt;br /&gt;
&lt;br /&gt;
==Selling Bad Slaves==&lt;br /&gt;
&lt;br /&gt;
If you've got a slave (branded or otherwise) with stats you don't like, you can sell her to Farid in the slave market, but he'll only give you a pittance. He'll only buy unbranded slaves unless you have a certain level of reputation (?). You can also sell you slaves (branded or otherwise) for meat or sparks at the &amp;quot;Gastronomicon&amp;quot; in the trade market of white town. The butcher pays even less than Farid, but you can get some edible meat for it, saving you a bit on food bills.&lt;br /&gt;
&lt;br /&gt;
==Find Potential Customers==&lt;br /&gt;
&lt;br /&gt;
In the central forum of the white quarter you can do something called &amp;quot;find potential customers&amp;quot;. This looks for people that are buying a slave which has the qualifications of your slave. It only finds for the slave's current rank, which means that an A or S+ slave will most likely not find any buyers, since only quarter leaders buy S+, and only nobles buy A+. Just to be clear, these &amp;quot;found&amp;quot; people, are not new people, it's just a tool which spares you going to each quarter and checking whether someone is buying whatever you trained your slave to. After you've looked around for customers, you need to go back to the house, look at your slaver, and check the &amp;quot;objectives&amp;quot; tab. You will see &amp;quot;I am thinking on how to sell slave more profitably&amp;quot;. If you click this, it'll show you a list of people in each quarter that will buy your slave. Check to wiki afterwards to see which one(s) will buy your slave for the most money.&lt;/div&gt;</summary>
		<author><name>Couldntbeme</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaves/Selling&amp;diff=41744</id>
		<title>Jack-o-nine/Gameplay/Slaves/Selling</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaves/Selling&amp;diff=41744"/>
				<updated>2026-01-15T03:46:35Z</updated>
		
		<summary type="html">&lt;p&gt;Couldntbeme: /* Fixed Price */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
&lt;br /&gt;
There are several ways to sell slaves.&lt;br /&gt;
&lt;br /&gt;
==Base Price==&lt;br /&gt;
Prices start as listed below. Base Price is used by all direct-to-consumer sales before negotiation. When selling without negotiation, slave price may be increased if the slave is a virgin, by 50$ per rank or 100$ per rank if the slave is a natural virgin, such that an S+ slave would be sold for 8500$ or 9000$ without negotiation if the slave was an artificial or natural virgin. Negotiation price mechanics can be found at [[Gameplay/Locations/Minor_Residences|Minor Residences]]. Discount Price and Auction Starting Price are both used in auction bidding logic, and Discount Price is used when turning in Guild contracts. Subpurchaser Price is used by the Subpurchaser. &amp;lt;br/&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Rank !! Base Price !! Discount Price !! Subpurchaser Price* !! Auction Starting Price&lt;br /&gt;
|-&lt;br /&gt;
|F-|| 5$ || 5$ || N/A || 2$&lt;br /&gt;
|-&lt;br /&gt;
|D-|| 500$ || 350$ || 250$ || 250$&lt;br /&gt;
|-&lt;br /&gt;
|D+|| 750$ || 525$ || 375$ || 375$&lt;br /&gt;
|-&lt;br /&gt;
|C-|| 850$ || 595$ || 425$ || 425$&lt;br /&gt;
|-&lt;br /&gt;
|C+|| 1000$ || 700$ || 500$ || 500$&lt;br /&gt;
|-&lt;br /&gt;
|B-|| 2000$ || 1400$ || 1000$ || 1000$&lt;br /&gt;
|-&lt;br /&gt;
|B+|| 3500$ || 2450$ || 1750$ || 1750$&lt;br /&gt;
|-&lt;br /&gt;
|A-|| 4000$ || 2800$ || 2000$ || 2000$&lt;br /&gt;
|-&lt;br /&gt;
|A+|| 5500$ || 3850$ || 2250$ || 2250$&lt;br /&gt;
|-&lt;br /&gt;
|S-|| 6500$ || 4550$ || 3250$ || 3250$&lt;br /&gt;
|-&lt;br /&gt;
|S+|| 8000$ || 5600$ || 4000$ || 4000$&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
 * The Subpurchaser pays 80% less for mindbroken slaves&lt;br /&gt;
&lt;br /&gt;
==Shops==&lt;br /&gt;
The shops in the different districts buy unlimited amounts of branded slaves. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fixed Price===&lt;br /&gt;
Some locations demand a slave with a certain specialization and no charm requirement, which they will buy for base price (No negotiations). They are listed below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Location !! District !! Rank !! Specialization  !! Additional Requirements&lt;br /&gt;
|-&lt;br /&gt;
|Real Estate Office || White Town || C- || Assistant ||&lt;br /&gt;
|-&lt;br /&gt;
|Gentleman's Club || Quarter of the Bull || B+ || Concubine || Several high attribute requirements hinted by text&lt;br /&gt;
|-&lt;br /&gt;
|Virgin's Hip (Bartender) || Serpentine Quarter || D+ || None || Several individual requirements hinted by text **&lt;br /&gt;
|-&lt;br /&gt;
|Medical Center || Serpentine Quarter || C- || Witch Doctor ||&lt;br /&gt;
|-&lt;br /&gt;
|Public Animal Farm (Other merchandise) || Quarter of the Outcasts || C+ || Pet Ponygirl ||&lt;br /&gt;
|-&lt;br /&gt;
|Public Animal Farm (Cow) || Quarter of the Outcasts || Irrelevant** || None || The slave must already be a cow&lt;br /&gt;
|-&lt;br /&gt;
|Anatomical Theater || Necropolis || D- || Artist || Self Torture B+&lt;br /&gt;
|-&lt;br /&gt;
|Base Camp || Fogs || D- || Witch Doctor || This is NOT always available *&lt;br /&gt;
|}&lt;br /&gt;
* Every day there is 4% chance this NPC acquires a witchdoctor elsewhere. You'll need to wait until the previous one is &amp;quot;retired&amp;quot;, which takes 50~60 days.&lt;br /&gt;
** When selling cows to the farm, price calculation is based on attributes that make for a good/productive cow, without respect to the slave's rank. Weight, nature, pride, endurance, pet skill, pony skill, cow skill, xenophily, mood, taming, habit, despair, fear, and breast size are the primary attributes considered, with bonuses given for a gaping vagina (granted through fisting training or horse training), high fisting skill, milf age, and the Indolent trait. Note that Chubby cows are more valuable than Corpulent cows, but Corpulent cows are more valuable than Voluptuous cows. An Enduring, Voluptuous cow will be more valuable than a Tough, Corpulent cow.&lt;br /&gt;
&lt;br /&gt;
===Variable Price===&lt;br /&gt;
The rest of the shops are more flexible. Aside from the ranking, which is absolutely required, they also have optional specifications for slaves. Meet them for a reputation boost or lie about them for a reputation penalty. If you really need the cash, you can work on your reputation at a later time.&lt;br /&gt;
&lt;br /&gt;
There is also a &amp;quot;Charm&amp;quot; requirement. Charm is the sum of Beauty, Style, and Exoticism. It can be increased by stylish clothes, piercings, tattoos, jewelry, and making sure the slave isn't scarred or bruised.  Furthermore, the slave cannot have wounds, illness, a parasite, negative energy, stamina below Healthy (blue, B rank), bruises, scars, mindbreak, or visible pregnancy. The slave also cannot be too dirty.&lt;br /&gt;
&lt;br /&gt;
For the sale price, you can hold firm to base price, haggle/bargain for more money, or give a discount. Bargaining success depends on reputation. If your reputation is low, it's risky to bargain because you could say something wrong and have to accept a lower price. Bargaining is very much worth it once your reputation gets off the ground. Giving a discount will raise your reputation, but not enough to make up for lying about your slave.&lt;br /&gt;
&lt;br /&gt;
==Minor Residences==&lt;br /&gt;
['''Jack Original''']&amp;lt;br/&amp;gt;&lt;br /&gt;
Each district has a [http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Locations/Minor_Residences residence area] where you can find people buying branded slaves ranging from D rank at 500 sparks, C rank at 1000 sparks and B rank at 2500 sparks. These buyers have no charm requirements and only require you to get a slave to the proper rank, with the specialisation that they seek.  Selling to these people also grants you reputation in that quarter, which means that once you've sold to a few of them, (as further detailed in the [http://wiki.anime-sharing.com/hgames/index.php/Jack-o-nine/Gameplay/Slaver Slaver] section) you'll get access to the nobles of that quarter. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
['''Jack HF''']&amp;lt;br/&amp;gt;&lt;br /&gt;
Each district has a [http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Locations/Minor_Residences residence area] where you can find people buying branded slaves ranging from D+ rank to B+ rank. These buyers have a Specialization requirement and a Charm requirement. Failing a Charm requirement will result in the resident rejecting the slave forever. Sell her to someone else, maybe after training her up some more. Selling to minor residents also grants you reputation in that quarter, which means that once you've sold to a few of them, (as further detailed in the [http://wiki.anime-sharing.com/hgames/index.php/Jack-o-nine/Gameplay/Slaver Slaver] section) you'll get access to the nobles of that quarter.&lt;br /&gt;
&lt;br /&gt;
==Guild==&lt;br /&gt;
&lt;br /&gt;
===Subpurchaser===&lt;br /&gt;
['''Jack Original''']&amp;lt;br/&amp;gt;&lt;br /&gt;
The subpurchaser in the slavers' guild buys branded slaves of given ranks for 60% of that rank's real market value to businesses or residents. The advantage of consulting the sub-purchaser is that he does not require any specific skillset or style; he just requires the slave to be of a particular rank and he pays you the sparks, no questions asked. The disadvantage is of course that you get shafted 40% of your possible price.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
['''Jack HF''']&amp;lt;br/&amp;gt;&lt;br /&gt;
The subpurchaser in the slavers' guild buys branded slaves of rank D+ or above for about half of that rank's price to businesses or residents. (The subpurchaser will also buy D- ranked slaves for a paltry $100. Get your slave to D+ if you can.) The advantage of consulting the sub-purchaser is that he does not require any specific skills and has no Charm requirement; he just requires the slave to be of a particular rank and he pays you the sparks, no questions asked. You also don't lose reputation for lying about the slave's skills, as you would selling to the shops. The disadvantage is of course that you get shafted for about half of your possible price.&lt;br /&gt;
&lt;br /&gt;
===Guild Contracts===&lt;br /&gt;
&lt;br /&gt;
If you have an open contract, you can turn in a slave that fits the requirements for guild price. If you turn it in quickly, you get a substantial bonus. You can also turn in a higher ranked slave for a bonus.&lt;br /&gt;
&lt;br /&gt;
Note that the slave you turn in for a contract does not have to be the same slave that was given for the contract.&lt;br /&gt;
&lt;br /&gt;
==Nobles==&lt;br /&gt;
['''Jack Original''']&amp;lt;br/&amp;gt;&lt;br /&gt;
There are 3 nobles and a leader in each quarter except white town, where there is only 1 noble and a leader. After you've sold a branded slave to one of the nobles (see specifics on the wiki pages for each quarter), you unlock the leader which pays you 10000 sparks. The nobles only pay 5000. In white town they don't pay anything. After selling a slave to one of the leaders, you're made a patrician. Like with businesses, there is a charm requirement when selling to leaders and nobles. As with businesses, failing this requirement once with a slave means that the leader or noble will never buy that slave, regardless of whether or not you bring her back with the correct style requirement having been met.&lt;br /&gt;
&lt;br /&gt;
['''Jack HF''']&amp;lt;br/&amp;gt;&lt;br /&gt;
There are 3 nobles and a leader in each quarter except white town, where there is only 1 noble and a leader. After you've sold a  branded slave to one of the nobles (see specifics on the wiki pages for each quarter), you unlock the leader which pays you 10000 sparks. The nobles only pay 5000. In white town they don't pay anything. After selling a slave to one of the leaders, you're made a patrician.  Like with shops and minor residents, there is a Charm requirement (is there?) when selling to leaders and nobles.  As with minor residents, failing this requirement once with a slave means that the leader or noble will not buy that slave for several weeks, regardless of whether or not you bring her back with enough Charm.&lt;br /&gt;
&lt;br /&gt;
==Auction==&lt;br /&gt;
&lt;br /&gt;
['''Jack Original''']&amp;lt;br/&amp;gt;&lt;br /&gt;
Every seven days, the slavers' guild holds an auction, where you can sell your branded slave. The prices here are random and depend on how many of the buyers you get interested in your slave. This is done by having a well rounded slave that meets multiple specializations. You can usually get around 9-10000 for a well made S+ slave. After you've gotten to the endgame, and you're no longer trying to please a quarter leader, this is pretty much the only way to get a good price for A and S+ slaves. To keep track of when the auction happens, you can click the &amp;quot;day x&amp;quot; in the upper left. This will show you the time until an auction happens, as well as races and tournaments at the Colosseum. If something is happening on the same day, there will be a &amp;quot;!&amp;quot; at &amp;quot;day&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
['''Jack HF''']&amp;lt;br/&amp;gt;&lt;br /&gt;
Every ten days, the slavers' guild holds an auction, where you can sell your branded slave. The prices here are random and depend on how many of the buyers you get interested in your slave. This is done by having a well rounded slave that meets multiple specializations and high stat (beauty, style, exoticism, aura and charm). You can usually get around 9-10000 for a well made S+ slave. After you've gotten to the endgame, and you're no longer trying to please a quarter leader, this is pretty much the only way to get a good price for A and S+ slaves. The counter for the auction is on the top right of the location background it will color up when there is an auction in progress&lt;br /&gt;
&lt;br /&gt;
==Special Missions==&lt;br /&gt;
&lt;br /&gt;
There are 4 &amp;quot;special missions&amp;quot; in the central forum of the white quarter, plus an extra post-patrician mission. You don't get any sparks for selling to these, but you get unique items that boost various stats on your slaver. See [http://wiki.anime-sharing.com/hgames/index.php/Jack-o-nine/Gameplay/Locations/White_Town#Central_Forum Central Forum]&lt;br /&gt;
&lt;br /&gt;
==Selling Bad Slaves==&lt;br /&gt;
&lt;br /&gt;
If you've got a slave (branded or otherwise) with stats you don't like, you can sell her to Farid in the slave market, but he'll only give you a pittance. He'll only buy unbranded slaves unless you have a certain level of reputation (?). You can also sell you slaves (branded or otherwise) for meat or sparks at the &amp;quot;Gastronomicon&amp;quot; in the trade market of white town. The butcher pays even less than Farid, but you can get some edible meat for it, saving you a bit on food bills.&lt;br /&gt;
&lt;br /&gt;
==Find Potential Customers==&lt;br /&gt;
&lt;br /&gt;
In the central forum of the white quarter you can do something called &amp;quot;find potential customers&amp;quot;. This looks for people that are buying a slave which has the qualifications of your slave. It only finds for the slave's current rank, which means that an A or S+ slave will most likely not find any buyers, since only quarter leaders buy S+, and only nobles buy A+. Just to be clear, these &amp;quot;found&amp;quot; people, are not new people, it's just a tool which spares you going to each quarter and checking whether someone is buying whatever you trained your slave to. After you've looked around for customers, you need to go back to the house, look at your slaver, and check the &amp;quot;objectives&amp;quot; tab. You will see &amp;quot;I am thinking on how to sell slave more profitably&amp;quot;. If you click this, it'll show you a list of people in each quarter that will buy your slave. Check to wiki afterwards to see which one(s) will buy your slave for the most money.&lt;/div&gt;</summary>
		<author><name>Couldntbeme</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaves/Selling&amp;diff=41743</id>
		<title>Jack-o-nine/Gameplay/Slaves/Selling</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaves/Selling&amp;diff=41743"/>
				<updated>2026-01-15T03:38:13Z</updated>
		
		<summary type="html">&lt;p&gt;Couldntbeme: /* Shops */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
&lt;br /&gt;
There are several ways to sell slaves.&lt;br /&gt;
&lt;br /&gt;
==Base Price==&lt;br /&gt;
Prices start as listed below. Base Price is used by all direct-to-consumer sales before negotiation. When selling without negotiation, slave price may be increased if the slave is a virgin, by 50$ per rank or 100$ per rank if the slave is a natural virgin, such that an S+ slave would be sold for 8500$ or 9000$ without negotiation if the slave was an artificial or natural virgin. Negotiation price mechanics can be found at [[Gameplay/Locations/Minor_Residences|Minor Residences]]. Discount Price and Auction Starting Price are both used in auction bidding logic, and Discount Price is used when turning in Guild contracts. Subpurchaser Price is used by the Subpurchaser. &amp;lt;br/&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Rank !! Base Price !! Discount Price !! Subpurchaser Price* !! Auction Starting Price&lt;br /&gt;
|-&lt;br /&gt;
|F-|| 5$ || 5$ || N/A || 2$&lt;br /&gt;
|-&lt;br /&gt;
|D-|| 500$ || 350$ || 250$ || 250$&lt;br /&gt;
|-&lt;br /&gt;
|D+|| 750$ || 525$ || 375$ || 375$&lt;br /&gt;
|-&lt;br /&gt;
|C-|| 850$ || 595$ || 425$ || 425$&lt;br /&gt;
|-&lt;br /&gt;
|C+|| 1000$ || 700$ || 500$ || 500$&lt;br /&gt;
|-&lt;br /&gt;
|B-|| 2000$ || 1400$ || 1000$ || 1000$&lt;br /&gt;
|-&lt;br /&gt;
|B+|| 3500$ || 2450$ || 1750$ || 1750$&lt;br /&gt;
|-&lt;br /&gt;
|A-|| 4000$ || 2800$ || 2000$ || 2000$&lt;br /&gt;
|-&lt;br /&gt;
|A+|| 5500$ || 3850$ || 2250$ || 2250$&lt;br /&gt;
|-&lt;br /&gt;
|S-|| 6500$ || 4550$ || 3250$ || 3250$&lt;br /&gt;
|-&lt;br /&gt;
|S+|| 8000$ || 5600$ || 4000$ || 4000$&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
 * The Subpurchaser pays 80% less for mindbroken slaves&lt;br /&gt;
&lt;br /&gt;
==Shops==&lt;br /&gt;
The shops in the different districts buy unlimited amounts of branded slaves. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fixed Price===&lt;br /&gt;
Some locations demand a slave with a certain specialization and no charm requirement, which they will buy for base price (No negotiations). They are listed below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Location !! District !! Rank !! Specialization  !! Additional Requirements&lt;br /&gt;
|-&lt;br /&gt;
|Real Estate Office || White Town || C- || Assistant ||&lt;br /&gt;
|-&lt;br /&gt;
|Gentleman's Club || Quarter of the Bull || B+ || Concubine || Several high attribute requirements hinted by text&lt;br /&gt;
|-&lt;br /&gt;
|Virgin's Hip (Bartender) || Serpentine Quarter || D+ || None || Several individual requirements hinted by text **&lt;br /&gt;
|-&lt;br /&gt;
|Medical Center || Serpentine Quarter || C- || Witch Doctor ||&lt;br /&gt;
|-&lt;br /&gt;
|Public Animal Farm (Other merchandise) || Quarter of the Outcasts || C+ || Pet Ponygirl ||&lt;br /&gt;
|-&lt;br /&gt;
|Public Animal Farm (Cow) || Quarter of the Outcasts || Any || None || The slave must already be a cow&lt;br /&gt;
|-&lt;br /&gt;
|Anatomical Theater || Necropolis || D- || Artist || Self Torture B+&lt;br /&gt;
|-&lt;br /&gt;
|Base Camp || Fogs || D- || Witch Doctor || This is NOT always available *&lt;br /&gt;
|}&lt;br /&gt;
!* Every day there is 4% chance this NPC acquires a witchdoctor elsewhere. You'll need to wait until the previous one is &amp;quot;retired&amp;quot;, which takes 50~60 days.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variable Price===&lt;br /&gt;
The rest of the shops are more flexible. Aside from the ranking, which is absolutely required, they also have optional specifications for slaves. Meet them for a reputation boost or lie about them for a reputation penalty. If you really need the cash, you can work on your reputation at a later time.&lt;br /&gt;
&lt;br /&gt;
There is also a &amp;quot;Charm&amp;quot; requirement. Charm is the sum of Beauty, Style, and Exoticism. It can be increased by stylish clothes, piercings, tattoos, jewelry, and making sure the slave isn't scarred or bruised.  Furthermore, the slave cannot have wounds, illness, a parasite, negative energy, stamina below Healthy (blue, B rank), bruises, scars, mindbreak, or visible pregnancy. The slave also cannot be too dirty.&lt;br /&gt;
&lt;br /&gt;
For the sale price, you can hold firm to base price, haggle/bargain for more money, or give a discount. Bargaining success depends on reputation. If your reputation is low, it's risky to bargain because you could say something wrong and have to accept a lower price. Bargaining is very much worth it once your reputation gets off the ground. Giving a discount will raise your reputation, but not enough to make up for lying about your slave.&lt;br /&gt;
&lt;br /&gt;
==Minor Residences==&lt;br /&gt;
['''Jack Original''']&amp;lt;br/&amp;gt;&lt;br /&gt;
Each district has a [http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Locations/Minor_Residences residence area] where you can find people buying branded slaves ranging from D rank at 500 sparks, C rank at 1000 sparks and B rank at 2500 sparks. These buyers have no charm requirements and only require you to get a slave to the proper rank, with the specialisation that they seek.  Selling to these people also grants you reputation in that quarter, which means that once you've sold to a few of them, (as further detailed in the [http://wiki.anime-sharing.com/hgames/index.php/Jack-o-nine/Gameplay/Slaver Slaver] section) you'll get access to the nobles of that quarter. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
['''Jack HF''']&amp;lt;br/&amp;gt;&lt;br /&gt;
Each district has a [http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Locations/Minor_Residences residence area] where you can find people buying branded slaves ranging from D+ rank to B+ rank. These buyers have a Specialization requirement and a Charm requirement. Failing a Charm requirement will result in the resident rejecting the slave forever. Sell her to someone else, maybe after training her up some more. Selling to minor residents also grants you reputation in that quarter, which means that once you've sold to a few of them, (as further detailed in the [http://wiki.anime-sharing.com/hgames/index.php/Jack-o-nine/Gameplay/Slaver Slaver] section) you'll get access to the nobles of that quarter.&lt;br /&gt;
&lt;br /&gt;
==Guild==&lt;br /&gt;
&lt;br /&gt;
===Subpurchaser===&lt;br /&gt;
['''Jack Original''']&amp;lt;br/&amp;gt;&lt;br /&gt;
The subpurchaser in the slavers' guild buys branded slaves of given ranks for 60% of that rank's real market value to businesses or residents. The advantage of consulting the sub-purchaser is that he does not require any specific skillset or style; he just requires the slave to be of a particular rank and he pays you the sparks, no questions asked. The disadvantage is of course that you get shafted 40% of your possible price.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
['''Jack HF''']&amp;lt;br/&amp;gt;&lt;br /&gt;
The subpurchaser in the slavers' guild buys branded slaves of rank D+ or above for about half of that rank's price to businesses or residents. (The subpurchaser will also buy D- ranked slaves for a paltry $100. Get your slave to D+ if you can.) The advantage of consulting the sub-purchaser is that he does not require any specific skills and has no Charm requirement; he just requires the slave to be of a particular rank and he pays you the sparks, no questions asked. You also don't lose reputation for lying about the slave's skills, as you would selling to the shops. The disadvantage is of course that you get shafted for about half of your possible price.&lt;br /&gt;
&lt;br /&gt;
===Guild Contracts===&lt;br /&gt;
&lt;br /&gt;
If you have an open contract, you can turn in a slave that fits the requirements for guild price. If you turn it in quickly, you get a substantial bonus. You can also turn in a higher ranked slave for a bonus.&lt;br /&gt;
&lt;br /&gt;
Note that the slave you turn in for a contract does not have to be the same slave that was given for the contract.&lt;br /&gt;
&lt;br /&gt;
==Nobles==&lt;br /&gt;
['''Jack Original''']&amp;lt;br/&amp;gt;&lt;br /&gt;
There are 3 nobles and a leader in each quarter except white town, where there is only 1 noble and a leader. After you've sold a branded slave to one of the nobles (see specifics on the wiki pages for each quarter), you unlock the leader which pays you 10000 sparks. The nobles only pay 5000. In white town they don't pay anything. After selling a slave to one of the leaders, you're made a patrician. Like with businesses, there is a charm requirement when selling to leaders and nobles. As with businesses, failing this requirement once with a slave means that the leader or noble will never buy that slave, regardless of whether or not you bring her back with the correct style requirement having been met.&lt;br /&gt;
&lt;br /&gt;
['''Jack HF''']&amp;lt;br/&amp;gt;&lt;br /&gt;
There are 3 nobles and a leader in each quarter except white town, where there is only 1 noble and a leader. After you've sold a  branded slave to one of the nobles (see specifics on the wiki pages for each quarter), you unlock the leader which pays you 10000 sparks. The nobles only pay 5000. In white town they don't pay anything. After selling a slave to one of the leaders, you're made a patrician.  Like with shops and minor residents, there is a Charm requirement (is there?) when selling to leaders and nobles.  As with minor residents, failing this requirement once with a slave means that the leader or noble will not buy that slave for several weeks, regardless of whether or not you bring her back with enough Charm.&lt;br /&gt;
&lt;br /&gt;
==Auction==&lt;br /&gt;
&lt;br /&gt;
['''Jack Original''']&amp;lt;br/&amp;gt;&lt;br /&gt;
Every seven days, the slavers' guild holds an auction, where you can sell your branded slave. The prices here are random and depend on how many of the buyers you get interested in your slave. This is done by having a well rounded slave that meets multiple specializations. You can usually get around 9-10000 for a well made S+ slave. After you've gotten to the endgame, and you're no longer trying to please a quarter leader, this is pretty much the only way to get a good price for A and S+ slaves. To keep track of when the auction happens, you can click the &amp;quot;day x&amp;quot; in the upper left. This will show you the time until an auction happens, as well as races and tournaments at the Colosseum. If something is happening on the same day, there will be a &amp;quot;!&amp;quot; at &amp;quot;day&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
['''Jack HF''']&amp;lt;br/&amp;gt;&lt;br /&gt;
Every ten days, the slavers' guild holds an auction, where you can sell your branded slave. The prices here are random and depend on how many of the buyers you get interested in your slave. This is done by having a well rounded slave that meets multiple specializations and high stat (beauty, style, exoticism, aura and charm). You can usually get around 9-10000 for a well made S+ slave. After you've gotten to the endgame, and you're no longer trying to please a quarter leader, this is pretty much the only way to get a good price for A and S+ slaves. The counter for the auction is on the top right of the location background it will color up when there is an auction in progress&lt;br /&gt;
&lt;br /&gt;
==Special Missions==&lt;br /&gt;
&lt;br /&gt;
There are 4 &amp;quot;special missions&amp;quot; in the central forum of the white quarter, plus an extra post-patrician mission. You don't get any sparks for selling to these, but you get unique items that boost various stats on your slaver. See [http://wiki.anime-sharing.com/hgames/index.php/Jack-o-nine/Gameplay/Locations/White_Town#Central_Forum Central Forum]&lt;br /&gt;
&lt;br /&gt;
==Selling Bad Slaves==&lt;br /&gt;
&lt;br /&gt;
If you've got a slave (branded or otherwise) with stats you don't like, you can sell her to Farid in the slave market, but he'll only give you a pittance. He'll only buy unbranded slaves unless you have a certain level of reputation (?). You can also sell you slaves (branded or otherwise) for meat or sparks at the &amp;quot;Gastronomicon&amp;quot; in the trade market of white town. The butcher pays even less than Farid, but you can get some edible meat for it, saving you a bit on food bills.&lt;br /&gt;
&lt;br /&gt;
==Find Potential Customers==&lt;br /&gt;
&lt;br /&gt;
In the central forum of the white quarter you can do something called &amp;quot;find potential customers&amp;quot;. This looks for people that are buying a slave which has the qualifications of your slave. It only finds for the slave's current rank, which means that an A or S+ slave will most likely not find any buyers, since only quarter leaders buy S+, and only nobles buy A+. Just to be clear, these &amp;quot;found&amp;quot; people, are not new people, it's just a tool which spares you going to each quarter and checking whether someone is buying whatever you trained your slave to. After you've looked around for customers, you need to go back to the house, look at your slaver, and check the &amp;quot;objectives&amp;quot; tab. You will see &amp;quot;I am thinking on how to sell slave more profitably&amp;quot;. If you click this, it'll show you a list of people in each quarter that will buy your slave. Check to wiki afterwards to see which one(s) will buy your slave for the most money.&lt;/div&gt;</summary>
		<author><name>Couldntbeme</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaves/Selling&amp;diff=41742</id>
		<title>Jack-o-nine/Gameplay/Slaves/Selling</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaves/Selling&amp;diff=41742"/>
				<updated>2026-01-15T03:36:52Z</updated>
		
		<summary type="html">&lt;p&gt;Couldntbeme: /* Base Price */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
&lt;br /&gt;
There are several ways to sell slaves.&lt;br /&gt;
&lt;br /&gt;
==Base Price==&lt;br /&gt;
Prices start as listed below. Base Price is used by all direct-to-consumer sales before negotiation. When selling without negotiation, slave price may be increased if the slave is a virgin, by 50$ per rank or 100$ per rank if the slave is a natural virgin, such that an S+ slave would be sold for 8500$ or 9000$ without negotiation if the slave was an artificial or natural virgin. Negotiation price mechanics can be found at [[Gameplay/Locations/Minor_Residences|Minor Residences]]. Discount Price and Auction Starting Price are both used in auction bidding logic, and Discount Price is used when turning in Guild contracts. Subpurchaser Price is used by the Subpurchaser. &amp;lt;br/&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Rank !! Base Price !! Discount Price !! Subpurchaser Price* !! Auction Starting Price&lt;br /&gt;
|-&lt;br /&gt;
|F-|| 5$ || 5$ || N/A || 2$&lt;br /&gt;
|-&lt;br /&gt;
|D-|| 500$ || 350$ || 250$ || 250$&lt;br /&gt;
|-&lt;br /&gt;
|D+|| 750$ || 525$ || 375$ || 375$&lt;br /&gt;
|-&lt;br /&gt;
|C-|| 850$ || 595$ || 425$ || 425$&lt;br /&gt;
|-&lt;br /&gt;
|C+|| 1000$ || 700$ || 500$ || 500$&lt;br /&gt;
|-&lt;br /&gt;
|B-|| 2000$ || 1400$ || 1000$ || 1000$&lt;br /&gt;
|-&lt;br /&gt;
|B+|| 3500$ || 2450$ || 1750$ || 1750$&lt;br /&gt;
|-&lt;br /&gt;
|A-|| 4000$ || 2800$ || 2000$ || 2000$&lt;br /&gt;
|-&lt;br /&gt;
|A+|| 5500$ || 3850$ || 2250$ || 2250$&lt;br /&gt;
|-&lt;br /&gt;
|S-|| 6500$ || 4550$ || 3250$ || 3250$&lt;br /&gt;
|-&lt;br /&gt;
|S+|| 8000$ || 5600$ || 4000$ || 4000$&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
 * The Subpurchaser pays 80% less for mindbroken slaves&lt;br /&gt;
&lt;br /&gt;
==Shops==&lt;br /&gt;
The shops in the different districts buy unlimited amounts of branded slaves.  This often a good place to start when just starting out, to get a bit of spending cash.  &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
['''Jack Original''']  &amp;lt;br/&amp;gt;&lt;br /&gt;
The main skill in question usually needs to be blue.  The &amp;quot;Charm&amp;quot; requirement needs to be met; usually a clean slave with &amp;quot;stylish&amp;quot; or higher style will suffice, but if the slave is dirty or below stylish, the buyers may often refuse - and never accept the slave thereafter.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
['''Jack HF'''] &amp;lt;br/&amp;gt; &lt;br /&gt;
Certain shops have no charm requirement.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fixed Price===&lt;br /&gt;
['''Jack Original''']&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Location !! District !! Rank !! Specialization &lt;br /&gt;
|-&lt;br /&gt;
|Real Estate Office || White Town || D || Assistant&lt;br /&gt;
|-&lt;br /&gt;
|Gentleman's Club || Quarter of the Bull || B || Concubine&lt;br /&gt;
|-&lt;br /&gt;
|Virgin's Hip (Bartender) || Serpentine Quarter || D || Maid&lt;br /&gt;
|-&lt;br /&gt;
|Medical Center || Serpentine Quarter || D || Nurse&lt;br /&gt;
|-&lt;br /&gt;
|Public Animal Farm || Quarter of the Outcasts || D || Pet or Horse&lt;br /&gt;
|-&lt;br /&gt;
|Anatomical Theater || Necropolis || D || Artist&lt;br /&gt;
|-&lt;br /&gt;
|Base Camp || Fogs || D || Alchemist&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
['''Jack HF 2.2.4''']&amp;lt;br/&amp;gt;&lt;br /&gt;
Some locations demand a slave with a certain specialization and no charm requirement, which they will buy for base price (No negotiations). They are listed below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Location !! District !! Rank !! Specialization  !! Additional Requirements&lt;br /&gt;
|-&lt;br /&gt;
|Real Estate Office || White Town || C- || Assistant ||&lt;br /&gt;
|-&lt;br /&gt;
|Gentleman's Club || Quarter of the Bull || B+ || Concubine || Several high attribute requirements hinted by text&lt;br /&gt;
|-&lt;br /&gt;
|Virgin's Hip (Bartender) || Serpentine Quarter || D+ || None || Several individual requirements hinted by text **&lt;br /&gt;
|-&lt;br /&gt;
|Medical Center || Serpentine Quarter || C- || Witch Doctor ||&lt;br /&gt;
|-&lt;br /&gt;
|Public Animal Farm (Other merchandise) || Quarter of the Outcasts || C+ || Pet Ponygirl ||&lt;br /&gt;
|-&lt;br /&gt;
|Public Animal Farm (Cow) || Quarter of the Outcasts || Any || None || The slave must already be a cow&lt;br /&gt;
|-&lt;br /&gt;
|Anatomical Theater || Necropolis || D- || Artist || Self Torture B+&lt;br /&gt;
|-&lt;br /&gt;
|Base Camp || Fogs || D- || Witch Doctor || This is NOT always available *&lt;br /&gt;
|}&lt;br /&gt;
!* Every day there is 4% chance this NPC acquires a witchdoc elsewhere. You'll need to wait until the previous one is &amp;quot;retired&amp;quot;, which takes 50~60 days.&lt;br /&gt;
&lt;br /&gt;
!** Needs a separate table for all NPCs that uses this kind of special request&lt;br /&gt;
&lt;br /&gt;
===Variable Price===&lt;br /&gt;
The rest of the shops are more flexible. Aside from the ranking, which is absolutely required, they also have optional specifications for slaves. Meet them for a reputation boost or lie about them for a reputation penalty. If you really need the cash, you can work on your reputation at a later time.&lt;br /&gt;
&lt;br /&gt;
There is also a &amp;quot;Charm&amp;quot; requirement. Charm is the sum of Beauty, Style, and Exoticism. It can be increased by stylish clothes, piercings, tattoos, jewelry, and making sure the slave isn't scarred or bruised.  Furthermore, the slave cannot have wounds, illness, a parasite, negative energy, stamina below Healthy (blue, B rank), bruises, scars, mindbreak, or visible pregnancy. The slave also cannot be too dirty.&lt;br /&gt;
&lt;br /&gt;
For the sale price, you can hold firm to base price, haggle/bargain for more money, or give a discount. Bargaining success depends on reputation. If your reputation is low, it's risky to bargain because you could say something wrong and have to accept a lower price. Bargaining is very much worth it once your reputation gets off the ground. Giving a discount will raise your reputation, but not enough to make up for lying about your slave.&lt;br /&gt;
&lt;br /&gt;
==Minor Residences==&lt;br /&gt;
['''Jack Original''']&amp;lt;br/&amp;gt;&lt;br /&gt;
Each district has a [http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Locations/Minor_Residences residence area] where you can find people buying branded slaves ranging from D rank at 500 sparks, C rank at 1000 sparks and B rank at 2500 sparks. These buyers have no charm requirements and only require you to get a slave to the proper rank, with the specialisation that they seek.  Selling to these people also grants you reputation in that quarter, which means that once you've sold to a few of them, (as further detailed in the [http://wiki.anime-sharing.com/hgames/index.php/Jack-o-nine/Gameplay/Slaver Slaver] section) you'll get access to the nobles of that quarter. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
['''Jack HF''']&amp;lt;br/&amp;gt;&lt;br /&gt;
Each district has a [http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Locations/Minor_Residences residence area] where you can find people buying branded slaves ranging from D+ rank to B+ rank. These buyers have a Specialization requirement and a Charm requirement. Failing a Charm requirement will result in the resident rejecting the slave forever. Sell her to someone else, maybe after training her up some more. Selling to minor residents also grants you reputation in that quarter, which means that once you've sold to a few of them, (as further detailed in the [http://wiki.anime-sharing.com/hgames/index.php/Jack-o-nine/Gameplay/Slaver Slaver] section) you'll get access to the nobles of that quarter.&lt;br /&gt;
&lt;br /&gt;
==Guild==&lt;br /&gt;
&lt;br /&gt;
===Subpurchaser===&lt;br /&gt;
['''Jack Original''']&amp;lt;br/&amp;gt;&lt;br /&gt;
The subpurchaser in the slavers' guild buys branded slaves of given ranks for 60% of that rank's real market value to businesses or residents. The advantage of consulting the sub-purchaser is that he does not require any specific skillset or style; he just requires the slave to be of a particular rank and he pays you the sparks, no questions asked. The disadvantage is of course that you get shafted 40% of your possible price.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
['''Jack HF''']&amp;lt;br/&amp;gt;&lt;br /&gt;
The subpurchaser in the slavers' guild buys branded slaves of rank D+ or above for about half of that rank's price to businesses or residents. (The subpurchaser will also buy D- ranked slaves for a paltry $100. Get your slave to D+ if you can.) The advantage of consulting the sub-purchaser is that he does not require any specific skills and has no Charm requirement; he just requires the slave to be of a particular rank and he pays you the sparks, no questions asked. You also don't lose reputation for lying about the slave's skills, as you would selling to the shops. The disadvantage is of course that you get shafted for about half of your possible price.&lt;br /&gt;
&lt;br /&gt;
===Guild Contracts===&lt;br /&gt;
&lt;br /&gt;
If you have an open contract, you can turn in a slave that fits the requirements for guild price. If you turn it in quickly, you get a substantial bonus. You can also turn in a higher ranked slave for a bonus.&lt;br /&gt;
&lt;br /&gt;
Note that the slave you turn in for a contract does not have to be the same slave that was given for the contract.&lt;br /&gt;
&lt;br /&gt;
==Nobles==&lt;br /&gt;
['''Jack Original''']&amp;lt;br/&amp;gt;&lt;br /&gt;
There are 3 nobles and a leader in each quarter except white town, where there is only 1 noble and a leader. After you've sold a branded slave to one of the nobles (see specifics on the wiki pages for each quarter), you unlock the leader which pays you 10000 sparks. The nobles only pay 5000. In white town they don't pay anything. After selling a slave to one of the leaders, you're made a patrician. Like with businesses, there is a charm requirement when selling to leaders and nobles. As with businesses, failing this requirement once with a slave means that the leader or noble will never buy that slave, regardless of whether or not you bring her back with the correct style requirement having been met.&lt;br /&gt;
&lt;br /&gt;
['''Jack HF''']&amp;lt;br/&amp;gt;&lt;br /&gt;
There are 3 nobles and a leader in each quarter except white town, where there is only 1 noble and a leader. After you've sold a  branded slave to one of the nobles (see specifics on the wiki pages for each quarter), you unlock the leader which pays you 10000 sparks. The nobles only pay 5000. In white town they don't pay anything. After selling a slave to one of the leaders, you're made a patrician.  Like with shops and minor residents, there is a Charm requirement (is there?) when selling to leaders and nobles.  As with minor residents, failing this requirement once with a slave means that the leader or noble will not buy that slave for several weeks, regardless of whether or not you bring her back with enough Charm.&lt;br /&gt;
&lt;br /&gt;
==Auction==&lt;br /&gt;
&lt;br /&gt;
['''Jack Original''']&amp;lt;br/&amp;gt;&lt;br /&gt;
Every seven days, the slavers' guild holds an auction, where you can sell your branded slave. The prices here are random and depend on how many of the buyers you get interested in your slave. This is done by having a well rounded slave that meets multiple specializations. You can usually get around 9-10000 for a well made S+ slave. After you've gotten to the endgame, and you're no longer trying to please a quarter leader, this is pretty much the only way to get a good price for A and S+ slaves. To keep track of when the auction happens, you can click the &amp;quot;day x&amp;quot; in the upper left. This will show you the time until an auction happens, as well as races and tournaments at the Colosseum. If something is happening on the same day, there will be a &amp;quot;!&amp;quot; at &amp;quot;day&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
['''Jack HF''']&amp;lt;br/&amp;gt;&lt;br /&gt;
Every ten days, the slavers' guild holds an auction, where you can sell your branded slave. The prices here are random and depend on how many of the buyers you get interested in your slave. This is done by having a well rounded slave that meets multiple specializations and high stat (beauty, style, exoticism, aura and charm). You can usually get around 9-10000 for a well made S+ slave. After you've gotten to the endgame, and you're no longer trying to please a quarter leader, this is pretty much the only way to get a good price for A and S+ slaves. The counter for the auction is on the top right of the location background it will color up when there is an auction in progress&lt;br /&gt;
&lt;br /&gt;
==Special Missions==&lt;br /&gt;
&lt;br /&gt;
There are 4 &amp;quot;special missions&amp;quot; in the central forum of the white quarter, plus an extra post-patrician mission. You don't get any sparks for selling to these, but you get unique items that boost various stats on your slaver. See [http://wiki.anime-sharing.com/hgames/index.php/Jack-o-nine/Gameplay/Locations/White_Town#Central_Forum Central Forum]&lt;br /&gt;
&lt;br /&gt;
==Selling Bad Slaves==&lt;br /&gt;
&lt;br /&gt;
If you've got a slave (branded or otherwise) with stats you don't like, you can sell her to Farid in the slave market, but he'll only give you a pittance. He'll only buy unbranded slaves unless you have a certain level of reputation (?). You can also sell you slaves (branded or otherwise) for meat or sparks at the &amp;quot;Gastronomicon&amp;quot; in the trade market of white town. The butcher pays even less than Farid, but you can get some edible meat for it, saving you a bit on food bills.&lt;br /&gt;
&lt;br /&gt;
==Find Potential Customers==&lt;br /&gt;
&lt;br /&gt;
In the central forum of the white quarter you can do something called &amp;quot;find potential customers&amp;quot;. This looks for people that are buying a slave which has the qualifications of your slave. It only finds for the slave's current rank, which means that an A or S+ slave will most likely not find any buyers, since only quarter leaders buy S+, and only nobles buy A+. Just to be clear, these &amp;quot;found&amp;quot; people, are not new people, it's just a tool which spares you going to each quarter and checking whether someone is buying whatever you trained your slave to. After you've looked around for customers, you need to go back to the house, look at your slaver, and check the &amp;quot;objectives&amp;quot; tab. You will see &amp;quot;I am thinking on how to sell slave more profitably&amp;quot;. If you click this, it'll show you a list of people in each quarter that will buy your slave. Check to wiki afterwards to see which one(s) will buy your slave for the most money.&lt;/div&gt;</summary>
		<author><name>Couldntbeme</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaves/Rules&amp;diff=41741</id>
		<title>Jack-o-nine/Gameplay/Slaves/Rules</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaves/Rules&amp;diff=41741"/>
				<updated>2026-01-15T03:17:01Z</updated>
		
		<summary type="html">&lt;p&gt;Couldntbeme: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
Rules can affect auras, skills, mood, hygiene, and health. You need to apply at least two rules (three on hard mode, zero on easy) to avoid spoiling your slave. Note that &amp;quot;Force Rules&amp;quot; counts toward this.&lt;br /&gt;
&lt;br /&gt;
If a slave breaks a rule, she doesn't gain the benefits of the rule. Also, her Taming, Awareness, and Habit decrease, making it more difficult to get her to obey. Pride can also increase, depending on which rule was broken. For a disobedient slave, it may be a good idea to choose rules that are automatically followed, such as Bath Slave, Act as Maid, Act as Cook, Milkmaid, and Force Rules. Alternatively, use Force Rules and buy the items required to enforce compliance. Force Humility and Behave: Alarm require no items. The relevant items can be bought at the Steel Rose in the Necropolis.&lt;br /&gt;
&lt;br /&gt;
===Force Silence===&lt;br /&gt;
Requires Obedience ≥ Temperament for willing compliance ; due to a bug, if compliance is not willing, it is always forced, even if &amp;quot;force rules&amp;quot; is unchecked. (should be : Reliable Gag ($20) and Force Rules to force compliance)&lt;br /&gt;
&lt;br /&gt;
Positive Effect:&lt;br /&gt;
*Increase Habit (with compliance)&lt;br /&gt;
*Increase Empathy (with compliance)&lt;br /&gt;
*Lower Pride (-2) (with compliance)&lt;br /&gt;
*Increases Escort up to slaver's Artist skill level (with compliance)&lt;br /&gt;
&lt;br /&gt;
Negative Effect:&lt;br /&gt;
*Lower Temperament (with compliance)&lt;br /&gt;
&lt;br /&gt;
Other Effect:&lt;br /&gt;
*Modifies mood (+devotion, -temperament)&lt;br /&gt;
&lt;br /&gt;
===Force Humility===&lt;br /&gt;
Requires Obedience &amp;gt; Pride for willing compliance OR Force Rules to force compliance.&lt;br /&gt;
&lt;br /&gt;
Positive Effect:&lt;br /&gt;
*Increase Awareness (if willing compliance ; increase depends on Slaver's Aura)&lt;br /&gt;
*Increase Taming (if willing compliance ; increase depends on Slaver's Aura)&lt;br /&gt;
*Lower Pride (-1) (if willing compliance)&lt;br /&gt;
&lt;br /&gt;
Other Effect:&lt;br /&gt;
*Modified mood (-nature -pride +devotion) if &amp;quot;force rules&amp;quot; is checked (if willingly followed nature is unaffected as of 2.2.3)&lt;br /&gt;
&lt;br /&gt;
===No Masturbating===&lt;br /&gt;
Slave will want to masturbate if Arousal &amp;gt; 2 and Arousal &amp;gt; Pride. Slave will refrain if Taming &amp;gt; Arousal or Obedience/3 &amp;gt; Arousal &amp;gt; 5 or Devotion &amp;gt;= Arousal or with Force Rules and Chastity Belt (30$).&lt;br /&gt;
&lt;br /&gt;
Positive Effect:&lt;br /&gt;
*Increase Taming each time slave would masturbate but doesn't (+1)&lt;br /&gt;
&lt;br /&gt;
Negative Effect:&lt;br /&gt;
*Slave doesn't gain experience for the masturbation sex skill&lt;br /&gt;
&lt;br /&gt;
===Deny Orgasm===&lt;br /&gt;
Unlike other rules that apply daily, these effects apply each time the slave successfully holds back an orgasm.&lt;br /&gt;
&lt;br /&gt;
Positive Effect:&lt;br /&gt;
*Increase Arousal &lt;br /&gt;
*Increase Empathy&lt;br /&gt;
*Increase Taming&lt;br /&gt;
&lt;br /&gt;
Negative Effect:&lt;br /&gt;
*Lower Mood&lt;br /&gt;
&lt;br /&gt;
===Deny Toileting===&lt;br /&gt;
Requires Obedience + Perversion + Master Aura ≥ Nature + Pride for willing compliance OR Anal Pear (20$) and Force Rules to force compliance.&lt;br /&gt;
Where perversion = 2 for trait &amp;quot;Pervert&amp;quot; and perversion = -1 for trait &amp;quot;Purist&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Positive Effect:&lt;br /&gt;
*Increase Habit (+2) (with compliance)&lt;br /&gt;
*Lower Pride (at least 1, but depends on Slaver's Aura) (with compliance)&lt;br /&gt;
&lt;br /&gt;
Negative Effect:&lt;br /&gt;
*Lower Endurance (-1) (with compliance)&lt;br /&gt;
&lt;br /&gt;
Other effect:&lt;br /&gt;
*Modifies Mood if enforced (-Nature +Devotion)&lt;br /&gt;
&lt;br /&gt;
===Behave: Pet===&lt;br /&gt;
Requires Obedience + Pet Trait + Pet skill ≥ Nature + Pride for willing compliance OR Pet Suit (25$) and Force Rules to force compliance.&lt;br /&gt;
&lt;br /&gt;
Positive Effect:&lt;br /&gt;
*Increase Habit (if willing compliance)&lt;br /&gt;
*Increase Dance (if willing compliance)&lt;br /&gt;
*Increase Pet (+2) (if willing compliance)&lt;br /&gt;
*Increase Horse (if willing compliance)&lt;br /&gt;
*Lower Pride (at least 1, but depends on Slaver's Aura) (with compliance)&lt;br /&gt;
*Increase Master Mood if pet skill &amp;gt;= brand reputation&lt;br /&gt;
&lt;br /&gt;
Negative Effect:&lt;br /&gt;
*Lower Nature (with compliance)&lt;br /&gt;
*Lower Hygiene (-10) (with compliance)&lt;br /&gt;
&lt;br /&gt;
Other Effect:&lt;br /&gt;
*Modifies Mood if enforced (-Nature -Pride +Devotion)&lt;br /&gt;
&lt;br /&gt;
===Behave: Alarm===&lt;br /&gt;
Requires Obedience + Blowjob skill + Nymphomaniac Trait + Arousal ≥ Pride + 4 for willing compliance OR Force Rules to force compliance.&lt;br /&gt;
&lt;br /&gt;
Positive Effect:&lt;br /&gt;
*Increase Slaver's Mood (depending on Blowjob skill) (with compliance)&lt;br /&gt;
*Increase Blowjob skill (with compliance)&lt;br /&gt;
*Increase Habit (with compliance)&lt;br /&gt;
*Increase Taming  (with compliance)&lt;br /&gt;
*Increase Awareness (with compliance)&lt;br /&gt;
*Lower Pride (with compliance)&lt;br /&gt;
&lt;br /&gt;
Negative Effect:&lt;br /&gt;
*Lower Hygiene (-5) (with compliance)&lt;br /&gt;
*Lower Slaver's Arousal (depending on Blowjob skill)&lt;br /&gt;
&lt;br /&gt;
Other Effect :&lt;br /&gt;
*Modifies Mood if enforced (- 5 - Temperament - Pride - Nature - Despair + Devotion + Blowjob skill + Taming + Habit + Nymphomania trait + Perversion trait + Disciplined trait)&lt;br /&gt;
&lt;br /&gt;
===Behave: Urinal===&lt;br /&gt;
Requires Obedience + Golden Shower skill + Perverted Trait ≥ Pride + Nature + 3 for willing compliance OR Urinal Rack (100$) and Force Rules to force compliance.&lt;br /&gt;
&lt;br /&gt;
Positive Effect:&lt;br /&gt;
*Increase Slavers Mood (slave need Golden Shower on B; higher skill gives more mood increase ; lower skill decreases mood) (with compliance)&lt;br /&gt;
*Increase Golden Shower skill (with compliance)&lt;br /&gt;
*Increase Habit (+2) (with compliance)&lt;br /&gt;
*Make the Slave Perverted (with compliance)&lt;br /&gt;
*Lower Pride (depending on Slaver's Aura and slave's Pride) (with compliance)&lt;br /&gt;
&lt;br /&gt;
Negative Effect:&lt;br /&gt;
*Lower Hygiene (-15) (with compliance)&lt;br /&gt;
*Lower Endurance (-2) (with compliance)&lt;br /&gt;
*Increase Despair (by Nature + Pride + Temperament - (Perverted Trait + Golden Shower skill + Devotion + Taming)) - may reduce it (with compliance)&lt;br /&gt;
&lt;br /&gt;
Other Effect:&lt;br /&gt;
* Modifies Mood if enforced (-3 -Nature -Pride +Devotion +Golden Shower skill)&lt;br /&gt;
* Modified Mood if willingly followed (-4 +Golden Shower skill +Devotion -Perversion ; yes, -Perversion...)&lt;br /&gt;
&lt;br /&gt;
===Behave: Toilet===&lt;br /&gt;
Requires Obedience + Scatology skill + Perverted Trait ≥ Pride + Nature + 6 for willing compliance OR Toilet Seat (250$) and Force Rules to force compliance.&lt;br /&gt;
&lt;br /&gt;
Positive Effect:&lt;br /&gt;
*Increase Slavers Mood (slave need Scatology on B; higher skill gives more mood increase ; lower skill decreases slavers mood) (with compliance)&lt;br /&gt;
*Increase Scatology skill (with compliance)&lt;br /&gt;
*Increase Habit (+3) (with compliance)&lt;br /&gt;
*Make the Slave Perverted (with compliance)&lt;br /&gt;
*Lower Pride (depending on Slaver's Aura and slave's Pride) (with compliance)&lt;br /&gt;
&lt;br /&gt;
Negative Effect:&lt;br /&gt;
*Lower Hygiene lots (-40) (with compliance)&lt;br /&gt;
*Lower Endurance lots (-6 -Endurance) (with compliance)&lt;br /&gt;
*Increase Despair (by Nature + Pride + Temperament - (Perverted Trait + Scatology skill + Devotion + Taming)) ; might reduce despair (with compliance)&lt;br /&gt;
&lt;br /&gt;
Other Effect:&lt;br /&gt;
*Modifies Mood if enforced (-6 -Nature -Pride +Devotion +Scatology skill)&lt;br /&gt;
*Modifies Mood if willingly followed (-5 +Scatology skill +Devotion -Perversion Trait ; yes, -Perversion...)&lt;br /&gt;
&lt;br /&gt;
===Act as Maid===&lt;br /&gt;
Positive Effect:&lt;br /&gt;
*House gets cleaned up&lt;br /&gt;
*Increase Maid skill&lt;br /&gt;
&lt;br /&gt;
Negative Effect:&lt;br /&gt;
*Costs one energy&lt;br /&gt;
&lt;br /&gt;
===Act as Cook===&lt;br /&gt;
Positive Effect:&lt;br /&gt;
*A meal is prepared&lt;br /&gt;
*Increase Cook skill&lt;br /&gt;
&lt;br /&gt;
Negative Effect:&lt;br /&gt;
*Costs one energy&lt;br /&gt;
&lt;br /&gt;
===Bath Slave===&lt;br /&gt;
Positive Effect:&lt;br /&gt;
*Cleans master and slave&lt;br /&gt;
*Improves master's mood based on slave's petting/oral skills (whichever is lower)&lt;br /&gt;
&lt;br /&gt;
Negative Effect:&lt;br /&gt;
*Reduces slave's arousal slightly&lt;br /&gt;
&lt;br /&gt;
Note: If this rule is not selected, slave will automatically clean herself if her energy is not negative. Either way, she expends zero energy.&lt;br /&gt;
&lt;br /&gt;
===Milkmaid===&lt;br /&gt;
Positive Effect:&lt;br /&gt;
*Takes care of your fiend&lt;br /&gt;
*Collects cum and mucus for you if fiend mating skill is high enough&lt;br /&gt;
&lt;br /&gt;
Negative Effect:&lt;br /&gt;
*Lower Hygiene&lt;br /&gt;
*Costs one energy&lt;br /&gt;
*Slave can get pregnant with a fiend&lt;br /&gt;
&lt;br /&gt;
===Vaginal Vibe===&lt;br /&gt;
Requires Vaginal Beads (5$) to use this rule at all, and cannot be used on a virgin slave.&lt;br /&gt;
&lt;br /&gt;
Requires Obedience + Vaginal Sex skill + Nymphomania Trait + Perverted Trait ≥ Pride + Nature + 2 for willing compliance OR Chastity Belt (30$) and Force Rules to force compliance.&lt;br /&gt;
&lt;br /&gt;
Positive Effect: (only if following rule)&lt;br /&gt;
*Increase Empathy&lt;br /&gt;
*Increase Arousal (+3)&lt;br /&gt;
*Increase Vaginal Sex skill&lt;br /&gt;
*Lower Pride&lt;br /&gt;
&lt;br /&gt;
Negative Effect: (only if following rule)&lt;br /&gt;
*Lower Hygiene (-5)&lt;br /&gt;
&lt;br /&gt;
Other Effect :&lt;br /&gt;
*Modifies Mood if enforced (-4 -Pride -Nature +Devotion +Vaginal Sex skill)&lt;br /&gt;
&lt;br /&gt;
===Force Rules===&lt;br /&gt;
This counts as a rule too.&lt;br /&gt;
&lt;br /&gt;
Positive Effect:&lt;br /&gt;
*Enforces compliance to rules (requires special items for certain rules)&lt;br /&gt;
*Unwilling compliance increases Habit (+1 per rule enforced)&lt;br /&gt;
*Unwilling compliance increases Awareness (+1 per rule enforced)&lt;br /&gt;
*Unwilling compliance lowers Pride (-3 per rule enforced)&lt;br /&gt;
&lt;br /&gt;
Negative Effect:&lt;br /&gt;
*Unwilling compliance significantly increases Despair (+5 per rule enforced)&lt;br /&gt;
*Unwilling compliance significantly lowers Devotion (-5 per rule enforced)&lt;br /&gt;
&lt;br /&gt;
Other Effect :&lt;br /&gt;
*Modifies Mood for each breakable rule, even if the slave would follow the rule willingly. Tends to lower mood, but careful examination can lead to increasing mood (for an exemple, Behave: alarm with high blowjob skill), mostly when the slave has high devotion or skills.&lt;/div&gt;</summary>
		<author><name>Couldntbeme</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaves/Rewards&amp;diff=41740</id>
		<title>Jack-o-nine/Gameplay/Slaves/Rewards</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaves/Rewards&amp;diff=41740"/>
				<updated>2026-01-15T03:14:50Z</updated>
		
		<summary type="html">&lt;p&gt;Couldntbeme: /* Delikacia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
When the slave has non-negative merit, you can grant a reward. Giving a reward greater than the slave's merit results in spoiling. Ending the day with positive merit can reduce mood. Giving too many rewards in one day (three on normal difficulty, two on hard, no limit on easy) results in spoiling. &lt;br /&gt;
&lt;br /&gt;
==Moral Encouragement==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Reward !! Reward Level&lt;br /&gt;
|-&lt;br /&gt;
|Sparingly approve || 1&lt;br /&gt;
|-&lt;br /&gt;
|Praise || 1 &lt;br /&gt;
|-&lt;br /&gt;
|Weighty compliment || 2&lt;br /&gt;
|-&lt;br /&gt;
|Promise a reward || 2&lt;br /&gt;
|-&lt;br /&gt;
|Promise a gift || 3&lt;br /&gt;
|}&lt;br /&gt;
Promise a reward/gift doesn't work if you've already promised a reward/gift but haven't yet delivered on your promise. But what counts as a reward/gift?&lt;br /&gt;
&lt;br /&gt;
Rewards:&lt;br /&gt;
*Any date (spend time together) that is at least somewhat successful&lt;br /&gt;
*Give Free Time: Rest till evening&lt;br /&gt;
*Give Free Time: Fun till evening&lt;br /&gt;
*Give Free Time: Garden of Gethsemene&lt;br /&gt;
*Give Free Time: Hot Springs&lt;br /&gt;
*Give Free Time: Golden Cage&lt;br /&gt;
*Erotic Reward: Vibes&lt;br /&gt;
*Erotic Reward: Cunnilingus&lt;br /&gt;
&lt;br /&gt;
Gifts:&lt;br /&gt;
*Any gift (surprise, surprise)&lt;br /&gt;
*Euphorijelly&lt;br /&gt;
*Vesturian Ambrosia&lt;br /&gt;
&lt;br /&gt;
==Spend Time Together==&lt;br /&gt;
Take your slave out on a date. If the date is at least somewhat successful, it increases the slave's devotion. All of these are individually less effective after every use. Devotion, Awareness, Taming, and Spoil all contribute positively to these rewards.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Reward !! Reward Level !! Cost !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|Stroll on the roof || 1 || None || Potency proportional to slave's Devotion, Awareness, Taming, and Spoilage, minus Fear and the amount of times the reward has been given, plus 1 base potency, from 1 to 13. Potency doubled if slave has Claustrophobic trait. &lt;br /&gt;
|-&lt;br /&gt;
|Walk around the city || 2 || 0.5 energy, unless living in White Town || Potency proportional to slave's Nature, Temperament, Devotion, Awareness, Taming, and Spoilage, minus Fear and the amount of times the reward has been given, from 1 to 30. Potency halved if slave has Hikikomori trait. Energy consumed for master and slave.&lt;br /&gt;
|-&lt;br /&gt;
|Go to the beach || 3 || 2$ and 1 energy, or 2$ and 0.5 energy if living in Serpentine || Potency proportional to slave's Endurance, Temperament, Devotion, Awareness, Taming, and Spoilage, minus Fear and the amount of times the reward has been given, from 1 to 60. Potency halved if slave has Hikikomori trait. Minimal potency if slave has Hydrophobia trait. Potency doubled if slave has Conceited trait. Potency doubled if slave has Water Child trait. Energy consumed for master and slave.&lt;br /&gt;
|-&lt;br /&gt;
|Go to the theater || 4 || 4$ (Free if playing as Maestro in non-custom game) and 1 energy (0.5 energy if living in Necropolis) || Potency proportional to slave's Devotion, Awareness, Taming, and Spoilage, minus Fear and the amount of times the reward has been given, plus 5 base potency, from 1 to 80. Potency halved if slave has Hikikomori trait. Potency doubled if slave has Conceited trait. Grants/refreshes entertainment moodlet for master, up to 4. Energy consumed for master and slave.&lt;br /&gt;
|-&lt;br /&gt;
|Go to a restaurant || 5 || 8$ and 1 energy, or 8$ and 0.5 energy if living in the Outcasts || Potency proportional to slave's Devotion, Awareness, Taming, and Spoilage, minus Fear and the amount of times the reward has been given, plus 4 base potency, from 1 to 104. Potency halved if slave has Hikikomori trait. Potency decreased by 4 if slave has Dislikes Sweets trait. Potency doubled if slave has Sweet-tooth trait. Gives benefits of an S+ meal for both master and slave: restores 1 energy for both master and slave, increases slave's food moodlet by 3, sets master's food moodlet to 1, increases master's Strength by 1 if below A+, increase slave's Endurance by 3 if below A+, and gives significant increase to slave's calories the following day. Energy consumed/restored for master and slave, such that by default the energy restoration will cancel out the energy cost, but if living in the Outcasts or wearing the bull ring this can result in a net recovery. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Give Free Time==&lt;br /&gt;
Giving free time costs energy for the slave. Some rewards also cost sparks. All of these, with the exception of the Garden of Gethsemane, are positively effected by Empathy, Nature, Temperament, and Spoil.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Reward !! Reward Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
|An hour of rest || 1 || 1 energy || Potency proportional to slave's Empathy, Nature, Temperament, and Spoiling, from 1 to 21. Heals the slave's bruises by Endurance.&lt;br /&gt;
|-&lt;br /&gt;
|An hour of fun || 1 || 1 energy || Potency proportional to slave's Empathy, Nature, Temperament, and Spoiling, from 1 to 21. Reduces despair by half of slave's Habit, Taming, Awareness, and Devotion. Provides/refreshes positive entertainment moodlet up to 2.&lt;br /&gt;
|-&lt;br /&gt;
|Rest till evening || 2 || All remaining energy (at least 2) || Potency proportional to slave's Empathy, Nature, Temperament, and Spoiling, from 2 to 42. Heals the slave's bruises by energy spent * Endurance.&lt;br /&gt;
|-&lt;br /&gt;
|Fun till evening || 2 || All remaining energy (at least 2) || Potency proportional to slave's Empathy, Nature, Temperament, and Spoiling, from 2 to 42. Reduces Despair by 2*Temperament. Provides/refreshes positive entertainment moodlet up to energy spent.&lt;br /&gt;
|-&lt;br /&gt;
|Hot Springs || 3 || 2$ and 1 energy || Potency proportional to slave's Empathy, Nature, Temperament, and Spoiling, from 1 to 21. Cleans slave and reduces Despair by their Temperament. Improves Nature by 1 once per day when below A+, and Empathy by 1 every visit. Also cleans the assistant accompanying the slave, or the master if an assistant is not accompanying the slave. Costs master or assistant 0.5 energy. Provides/refreshes positive entertainment moodlet up to 2.&lt;br /&gt;
|-&lt;br /&gt;
|Garden of Gethsemane || 4 || 2 energy || Potency proportional to slave's Fear and Despair, from 10 to 60. Significantly reduces Fear, Despair, and Spoiling, proportional to their current levels (slaves with 0 in one of these stats will see no reduction in that stat, even if that stat's progress is not at the minimum value of -10). Reduces Arousal by 1 level. Increases Empathy by 2 if below B+ and Nature by 2 if below C-. Costs master or assistant 0.5 energy.&lt;br /&gt;
|-&lt;br /&gt;
|Golden Cage || 5 || 5$ and 2.5 energy || Potency proportional to slave's Empathy, Nature, Temperament, Spoiling, and energy, from 3 to 78. Having more energy positively effects mood. Reduces Despair by 3*Temperament. Increases Nature by 3, Temperament by 2, Empathy by 3, and Devotion by 3. Raises Spoil by Temperament. Provides/refreshes positive entertainment moodlet up to Temperament+Empathy.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Erotic Reward==&lt;br /&gt;
Each reward in this category, excluding Gentle Hug, costs the master one energy. Also increases the slave's arousal based on the player's various stats. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Reward !! Reward Level !! Effect&lt;br /&gt;
|-&lt;br /&gt;
|Gentle hug || 2 || Increases petting skill. Slave arousal by style oral skill. Does not cause orgasms.&lt;br /&gt;
|-&lt;br /&gt;
|Sensual massage || 3 || Slave arousal by petting and style. Improves player's petting skill. If petting &amp;gt; 2, once per day raises slave's Energy (if below 3), Empathy, and Taming. If medic &amp;lt; 3, makes bruises worse, else heals. Spoil by half of player's strength, petting, and allure. Does not cause orgasms.&lt;br /&gt;
|-&lt;br /&gt;
|Petting || 4 || Increases player's petting skill. Slave arousal by petting and style.&lt;br /&gt;
|-&lt;br /&gt;
|Vibes || 4 || Increases player's petting and fetish skills. Slave arousal by petting and style.&lt;br /&gt;
|-&lt;br /&gt;
|Cunnilingus/Special || 5 || Increases player's petting and oral skills. Slave arousal by petting, oral, and style.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Make a Gift==&lt;br /&gt;
Warm Plaid reduces despair by 1 point every night. Does not stack if more than 1 is bought for the same slave.&lt;br /&gt;
&lt;br /&gt;
Plush toy acts as a soft pillow, 0.5 bonus energy when sleeping on a bedroll. Does not stack if more than 1 is bought for the same slave.&lt;br /&gt;
&lt;br /&gt;
Perfume gives a charm bonus (does not stack with spa 'scent, nails, and pelage' service) and increases habit by 1 every night. Does not stack if more than 1 is bought for the same slave.&lt;br /&gt;
&lt;br /&gt;
Mini pony gives a permanent mood bonus, lasting until the pony dies. Costs 1$/day to feed after purchase. Does not stack, but can be refreshed with a new pony.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Reward !! Reward Level !! Cost&lt;br /&gt;
|-&lt;br /&gt;
|Bouquet of flowers || 1 || 2$&lt;br /&gt;
|-&lt;br /&gt;
|Warm plaid || 2 || 9$&lt;br /&gt;
|-&lt;br /&gt;
|Plush toy || 3 || 15$&lt;br /&gt;
|-&lt;br /&gt;
|Perfume || 4 || 20$&lt;br /&gt;
|-&lt;br /&gt;
|Mini pony || 5 || 50$ + 1$/day food cost&lt;br /&gt;
|}&lt;br /&gt;
===Jewelry===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Reward !! Reward Level !! Cost&lt;br /&gt;
|-&lt;br /&gt;
|Headband || 1 || 3$&lt;br /&gt;
|-&lt;br /&gt;
|Sparkly Earrings || 2 || 3$&lt;br /&gt;
|-&lt;br /&gt;
|A Ring with a Gem || 3 || 5$&lt;br /&gt;
|-&lt;br /&gt;
|Sparkling Necklace || 4 || 10$&lt;br /&gt;
|-&lt;br /&gt;
|Precious Tiara || 5 || 20$&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Clothes===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Reward !! Reward Level !! Cost&lt;br /&gt;
|-&lt;br /&gt;
|Soft Slippers || 1 || 5$&lt;br /&gt;
|-&lt;br /&gt;
|Sundress || 2 || 5$&lt;br /&gt;
|-&lt;br /&gt;
|Gown || 3 || 10$&lt;br /&gt;
|-&lt;br /&gt;
|Gorgeous Dress || 4 || 50$&lt;br /&gt;
|-&lt;br /&gt;
|Wedding Dress || 5 || 100$&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sweet Treat==&lt;br /&gt;
Sweet treats add calories to your slave's diet. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Reward !! Reward Level !! Cost !! Calories&lt;br /&gt;
|-&lt;br /&gt;
|Chocolate || 1 || 1$ || 200&lt;br /&gt;
|-&lt;br /&gt;
|Cream Cake || 2 || 2$ || 300&lt;br /&gt;
|-&lt;br /&gt;
|Banana Sundae || 3 || 4$ || 400&lt;br /&gt;
|-&lt;br /&gt;
|Euphorijelly || 4 || 8$ || 500&lt;br /&gt;
|-&lt;br /&gt;
|Vesturian Ambrosia || 5 || 25$ || 600&lt;br /&gt;
|}&lt;br /&gt;
Vesturian Ambrosia gives a small increase in Empathy, Awareness, Taming, Habit, Devotion, Nature, Temper, and Endurance.&lt;br /&gt;
&lt;br /&gt;
==Delikacia==&lt;br /&gt;
In addition to the options in the rewards menu, you can use the Delikacia spell for 5$. It increases Mood and Devotion according to slaver's magic level. Delikacia also increases Taming and Temperament once per day.&lt;/div&gt;</summary>
		<author><name>Couldntbeme</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaves/Rewards&amp;diff=41739</id>
		<title>Jack-o-nine/Gameplay/Slaves/Rewards</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaves/Rewards&amp;diff=41739"/>
				<updated>2026-01-15T03:14:34Z</updated>
		
		<summary type="html">&lt;p&gt;Couldntbeme: /* Sweet Treat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
When the slave has non-negative merit, you can grant a reward. Giving a reward greater than the slave's merit results in spoiling. Ending the day with positive merit can reduce mood. Giving too many rewards in one day (three on normal difficulty, two on hard, no limit on easy) results in spoiling. &lt;br /&gt;
&lt;br /&gt;
==Moral Encouragement==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Reward !! Reward Level&lt;br /&gt;
|-&lt;br /&gt;
|Sparingly approve || 1&lt;br /&gt;
|-&lt;br /&gt;
|Praise || 1 &lt;br /&gt;
|-&lt;br /&gt;
|Weighty compliment || 2&lt;br /&gt;
|-&lt;br /&gt;
|Promise a reward || 2&lt;br /&gt;
|-&lt;br /&gt;
|Promise a gift || 3&lt;br /&gt;
|}&lt;br /&gt;
Promise a reward/gift doesn't work if you've already promised a reward/gift but haven't yet delivered on your promise. But what counts as a reward/gift?&lt;br /&gt;
&lt;br /&gt;
Rewards:&lt;br /&gt;
*Any date (spend time together) that is at least somewhat successful&lt;br /&gt;
*Give Free Time: Rest till evening&lt;br /&gt;
*Give Free Time: Fun till evening&lt;br /&gt;
*Give Free Time: Garden of Gethsemene&lt;br /&gt;
*Give Free Time: Hot Springs&lt;br /&gt;
*Give Free Time: Golden Cage&lt;br /&gt;
*Erotic Reward: Vibes&lt;br /&gt;
*Erotic Reward: Cunnilingus&lt;br /&gt;
&lt;br /&gt;
Gifts:&lt;br /&gt;
*Any gift (surprise, surprise)&lt;br /&gt;
*Euphorijelly&lt;br /&gt;
*Vesturian Ambrosia&lt;br /&gt;
&lt;br /&gt;
==Spend Time Together==&lt;br /&gt;
Take your slave out on a date. If the date is at least somewhat successful, it increases the slave's devotion. All of these are individually less effective after every use. Devotion, Awareness, Taming, and Spoil all contribute positively to these rewards.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Reward !! Reward Level !! Cost !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|Stroll on the roof || 1 || None || Potency proportional to slave's Devotion, Awareness, Taming, and Spoilage, minus Fear and the amount of times the reward has been given, plus 1 base potency, from 1 to 13. Potency doubled if slave has Claustrophobic trait. &lt;br /&gt;
|-&lt;br /&gt;
|Walk around the city || 2 || 0.5 energy, unless living in White Town || Potency proportional to slave's Nature, Temperament, Devotion, Awareness, Taming, and Spoilage, minus Fear and the amount of times the reward has been given, from 1 to 30. Potency halved if slave has Hikikomori trait. Energy consumed for master and slave.&lt;br /&gt;
|-&lt;br /&gt;
|Go to the beach || 3 || 2$ and 1 energy, or 2$ and 0.5 energy if living in Serpentine || Potency proportional to slave's Endurance, Temperament, Devotion, Awareness, Taming, and Spoilage, minus Fear and the amount of times the reward has been given, from 1 to 60. Potency halved if slave has Hikikomori trait. Minimal potency if slave has Hydrophobia trait. Potency doubled if slave has Conceited trait. Potency doubled if slave has Water Child trait. Energy consumed for master and slave.&lt;br /&gt;
|-&lt;br /&gt;
|Go to the theater || 4 || 4$ (Free if playing as Maestro in non-custom game) and 1 energy (0.5 energy if living in Necropolis) || Potency proportional to slave's Devotion, Awareness, Taming, and Spoilage, minus Fear and the amount of times the reward has been given, plus 5 base potency, from 1 to 80. Potency halved if slave has Hikikomori trait. Potency doubled if slave has Conceited trait. Grants/refreshes entertainment moodlet for master, up to 4. Energy consumed for master and slave.&lt;br /&gt;
|-&lt;br /&gt;
|Go to a restaurant || 5 || 8$ and 1 energy, or 8$ and 0.5 energy if living in the Outcasts || Potency proportional to slave's Devotion, Awareness, Taming, and Spoilage, minus Fear and the amount of times the reward has been given, plus 4 base potency, from 1 to 104. Potency halved if slave has Hikikomori trait. Potency decreased by 4 if slave has Dislikes Sweets trait. Potency doubled if slave has Sweet-tooth trait. Gives benefits of an S+ meal for both master and slave: restores 1 energy for both master and slave, increases slave's food moodlet by 3, sets master's food moodlet to 1, increases master's Strength by 1 if below A+, increase slave's Endurance by 3 if below A+, and gives significant increase to slave's calories the following day. Energy consumed/restored for master and slave, such that by default the energy restoration will cancel out the energy cost, but if living in the Outcasts or wearing the bull ring this can result in a net recovery. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Give Free Time==&lt;br /&gt;
Giving free time costs energy for the slave. Some rewards also cost sparks. All of these, with the exception of the Garden of Gethsemane, are positively effected by Empathy, Nature, Temperament, and Spoil.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Reward !! Reward Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
|An hour of rest || 1 || 1 energy || Potency proportional to slave's Empathy, Nature, Temperament, and Spoiling, from 1 to 21. Heals the slave's bruises by Endurance.&lt;br /&gt;
|-&lt;br /&gt;
|An hour of fun || 1 || 1 energy || Potency proportional to slave's Empathy, Nature, Temperament, and Spoiling, from 1 to 21. Reduces despair by half of slave's Habit, Taming, Awareness, and Devotion. Provides/refreshes positive entertainment moodlet up to 2.&lt;br /&gt;
|-&lt;br /&gt;
|Rest till evening || 2 || All remaining energy (at least 2) || Potency proportional to slave's Empathy, Nature, Temperament, and Spoiling, from 2 to 42. Heals the slave's bruises by energy spent * Endurance.&lt;br /&gt;
|-&lt;br /&gt;
|Fun till evening || 2 || All remaining energy (at least 2) || Potency proportional to slave's Empathy, Nature, Temperament, and Spoiling, from 2 to 42. Reduces Despair by 2*Temperament. Provides/refreshes positive entertainment moodlet up to energy spent.&lt;br /&gt;
|-&lt;br /&gt;
|Hot Springs || 3 || 2$ and 1 energy || Potency proportional to slave's Empathy, Nature, Temperament, and Spoiling, from 1 to 21. Cleans slave and reduces Despair by their Temperament. Improves Nature by 1 once per day when below A+, and Empathy by 1 every visit. Also cleans the assistant accompanying the slave, or the master if an assistant is not accompanying the slave. Costs master or assistant 0.5 energy. Provides/refreshes positive entertainment moodlet up to 2.&lt;br /&gt;
|-&lt;br /&gt;
|Garden of Gethsemane || 4 || 2 energy || Potency proportional to slave's Fear and Despair, from 10 to 60. Significantly reduces Fear, Despair, and Spoiling, proportional to their current levels (slaves with 0 in one of these stats will see no reduction in that stat, even if that stat's progress is not at the minimum value of -10). Reduces Arousal by 1 level. Increases Empathy by 2 if below B+ and Nature by 2 if below C-. Costs master or assistant 0.5 energy.&lt;br /&gt;
|-&lt;br /&gt;
|Golden Cage || 5 || 5$ and 2.5 energy || Potency proportional to slave's Empathy, Nature, Temperament, Spoiling, and energy, from 3 to 78. Having more energy positively effects mood. Reduces Despair by 3*Temperament. Increases Nature by 3, Temperament by 2, Empathy by 3, and Devotion by 3. Raises Spoil by Temperament. Provides/refreshes positive entertainment moodlet up to Temperament+Empathy.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Erotic Reward==&lt;br /&gt;
Each reward in this category, excluding Gentle Hug, costs the master one energy. Also increases the slave's arousal based on the player's various stats. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Reward !! Reward Level !! Effect&lt;br /&gt;
|-&lt;br /&gt;
|Gentle hug || 2 || Increases petting skill. Slave arousal by style oral skill. Does not cause orgasms.&lt;br /&gt;
|-&lt;br /&gt;
|Sensual massage || 3 || Slave arousal by petting and style. Improves player's petting skill. If petting &amp;gt; 2, once per day raises slave's Energy (if below 3), Empathy, and Taming. If medic &amp;lt; 3, makes bruises worse, else heals. Spoil by half of player's strength, petting, and allure. Does not cause orgasms.&lt;br /&gt;
|-&lt;br /&gt;
|Petting || 4 || Increases player's petting skill. Slave arousal by petting and style.&lt;br /&gt;
|-&lt;br /&gt;
|Vibes || 4 || Increases player's petting and fetish skills. Slave arousal by petting and style.&lt;br /&gt;
|-&lt;br /&gt;
|Cunnilingus/Special || 5 || Increases player's petting and oral skills. Slave arousal by petting, oral, and style.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Make a Gift==&lt;br /&gt;
Warm Plaid reduces despair by 1 point every night. Does not stack if more than 1 is bought for the same slave.&lt;br /&gt;
&lt;br /&gt;
Plush toy acts as a soft pillow, 0.5 bonus energy when sleeping on a bedroll. Does not stack if more than 1 is bought for the same slave.&lt;br /&gt;
&lt;br /&gt;
Perfume gives a charm bonus (does not stack with spa 'scent, nails, and pelage' service) and increases habit by 1 every night. Does not stack if more than 1 is bought for the same slave.&lt;br /&gt;
&lt;br /&gt;
Mini pony gives a permanent mood bonus, lasting until the pony dies. Costs 1$/day to feed after purchase. Does not stack, but can be refreshed with a new pony.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Reward !! Reward Level !! Cost&lt;br /&gt;
|-&lt;br /&gt;
|Bouquet of flowers || 1 || 2$&lt;br /&gt;
|-&lt;br /&gt;
|Warm plaid || 2 || 9$&lt;br /&gt;
|-&lt;br /&gt;
|Plush toy || 3 || 15$&lt;br /&gt;
|-&lt;br /&gt;
|Perfume || 4 || 20$&lt;br /&gt;
|-&lt;br /&gt;
|Mini pony || 5 || 50$ + 1$/day food cost&lt;br /&gt;
|}&lt;br /&gt;
===Jewelry===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Reward !! Reward Level !! Cost&lt;br /&gt;
|-&lt;br /&gt;
|Headband || 1 || 3$&lt;br /&gt;
|-&lt;br /&gt;
|Sparkly Earrings || 2 || 3$&lt;br /&gt;
|-&lt;br /&gt;
|A Ring with a Gem || 3 || 5$&lt;br /&gt;
|-&lt;br /&gt;
|Sparkling Necklace || 4 || 10$&lt;br /&gt;
|-&lt;br /&gt;
|Precious Tiara || 5 || 20$&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Clothes===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Reward !! Reward Level !! Cost&lt;br /&gt;
|-&lt;br /&gt;
|Soft Slippers || 1 || 5$&lt;br /&gt;
|-&lt;br /&gt;
|Sundress || 2 || 5$&lt;br /&gt;
|-&lt;br /&gt;
|Gown || 3 || 10$&lt;br /&gt;
|-&lt;br /&gt;
|Gorgeous Dress || 4 || 50$&lt;br /&gt;
|-&lt;br /&gt;
|Wedding Dress || 5 || 100$&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sweet Treat==&lt;br /&gt;
Sweet treats add calories to your slave's diet. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Reward !! Reward Level !! Cost !! Calories&lt;br /&gt;
|-&lt;br /&gt;
|Chocolate || 1 || 1$ || 200&lt;br /&gt;
|-&lt;br /&gt;
|Cream Cake || 2 || 2$ || 300&lt;br /&gt;
|-&lt;br /&gt;
|Banana Sundae || 3 || 4$ || 400&lt;br /&gt;
|-&lt;br /&gt;
|Euphorijelly || 4 || 8$ || 500&lt;br /&gt;
|-&lt;br /&gt;
|Vesturian Ambrosia || 5 || 25$ || 600&lt;br /&gt;
|}&lt;br /&gt;
Vesturian Ambrosia gives a small increase in Empathy, Awareness, Taming, Habit, Devotion, Nature, Temper, and Endurance.&lt;br /&gt;
&lt;br /&gt;
==Delikacia==&lt;br /&gt;
In addition to the options in the rewards menu, you can use the Delikacia spell for $5. It increases Mood and Devotion according to slaver's magic level. Delikacia also increases Taming and Temperament once per day.&lt;/div&gt;</summary>
		<author><name>Couldntbeme</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaves/Rewards&amp;diff=41738</id>
		<title>Jack-o-nine/Gameplay/Slaves/Rewards</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaves/Rewards&amp;diff=41738"/>
				<updated>2026-01-15T03:13:37Z</updated>
		
		<summary type="html">&lt;p&gt;Couldntbeme: /* Make a Gift */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
When the slave has non-negative merit, you can grant a reward. Giving a reward greater than the slave's merit results in spoiling. Ending the day with positive merit can reduce mood. Giving too many rewards in one day (three on normal difficulty, two on hard, no limit on easy) results in spoiling. &lt;br /&gt;
&lt;br /&gt;
==Moral Encouragement==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Reward !! Reward Level&lt;br /&gt;
|-&lt;br /&gt;
|Sparingly approve || 1&lt;br /&gt;
|-&lt;br /&gt;
|Praise || 1 &lt;br /&gt;
|-&lt;br /&gt;
|Weighty compliment || 2&lt;br /&gt;
|-&lt;br /&gt;
|Promise a reward || 2&lt;br /&gt;
|-&lt;br /&gt;
|Promise a gift || 3&lt;br /&gt;
|}&lt;br /&gt;
Promise a reward/gift doesn't work if you've already promised a reward/gift but haven't yet delivered on your promise. But what counts as a reward/gift?&lt;br /&gt;
&lt;br /&gt;
Rewards:&lt;br /&gt;
*Any date (spend time together) that is at least somewhat successful&lt;br /&gt;
*Give Free Time: Rest till evening&lt;br /&gt;
*Give Free Time: Fun till evening&lt;br /&gt;
*Give Free Time: Garden of Gethsemene&lt;br /&gt;
*Give Free Time: Hot Springs&lt;br /&gt;
*Give Free Time: Golden Cage&lt;br /&gt;
*Erotic Reward: Vibes&lt;br /&gt;
*Erotic Reward: Cunnilingus&lt;br /&gt;
&lt;br /&gt;
Gifts:&lt;br /&gt;
*Any gift (surprise, surprise)&lt;br /&gt;
*Euphorijelly&lt;br /&gt;
*Vesturian Ambrosia&lt;br /&gt;
&lt;br /&gt;
==Spend Time Together==&lt;br /&gt;
Take your slave out on a date. If the date is at least somewhat successful, it increases the slave's devotion. All of these are individually less effective after every use. Devotion, Awareness, Taming, and Spoil all contribute positively to these rewards.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Reward !! Reward Level !! Cost !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|Stroll on the roof || 1 || None || Potency proportional to slave's Devotion, Awareness, Taming, and Spoilage, minus Fear and the amount of times the reward has been given, plus 1 base potency, from 1 to 13. Potency doubled if slave has Claustrophobic trait. &lt;br /&gt;
|-&lt;br /&gt;
|Walk around the city || 2 || 0.5 energy, unless living in White Town || Potency proportional to slave's Nature, Temperament, Devotion, Awareness, Taming, and Spoilage, minus Fear and the amount of times the reward has been given, from 1 to 30. Potency halved if slave has Hikikomori trait. Energy consumed for master and slave.&lt;br /&gt;
|-&lt;br /&gt;
|Go to the beach || 3 || 2$ and 1 energy, or 2$ and 0.5 energy if living in Serpentine || Potency proportional to slave's Endurance, Temperament, Devotion, Awareness, Taming, and Spoilage, minus Fear and the amount of times the reward has been given, from 1 to 60. Potency halved if slave has Hikikomori trait. Minimal potency if slave has Hydrophobia trait. Potency doubled if slave has Conceited trait. Potency doubled if slave has Water Child trait. Energy consumed for master and slave.&lt;br /&gt;
|-&lt;br /&gt;
|Go to the theater || 4 || 4$ (Free if playing as Maestro in non-custom game) and 1 energy (0.5 energy if living in Necropolis) || Potency proportional to slave's Devotion, Awareness, Taming, and Spoilage, minus Fear and the amount of times the reward has been given, plus 5 base potency, from 1 to 80. Potency halved if slave has Hikikomori trait. Potency doubled if slave has Conceited trait. Grants/refreshes entertainment moodlet for master, up to 4. Energy consumed for master and slave.&lt;br /&gt;
|-&lt;br /&gt;
|Go to a restaurant || 5 || 8$ and 1 energy, or 8$ and 0.5 energy if living in the Outcasts || Potency proportional to slave's Devotion, Awareness, Taming, and Spoilage, minus Fear and the amount of times the reward has been given, plus 4 base potency, from 1 to 104. Potency halved if slave has Hikikomori trait. Potency decreased by 4 if slave has Dislikes Sweets trait. Potency doubled if slave has Sweet-tooth trait. Gives benefits of an S+ meal for both master and slave: restores 1 energy for both master and slave, increases slave's food moodlet by 3, sets master's food moodlet to 1, increases master's Strength by 1 if below A+, increase slave's Endurance by 3 if below A+, and gives significant increase to slave's calories the following day. Energy consumed/restored for master and slave, such that by default the energy restoration will cancel out the energy cost, but if living in the Outcasts or wearing the bull ring this can result in a net recovery. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Give Free Time==&lt;br /&gt;
Giving free time costs energy for the slave. Some rewards also cost sparks. All of these, with the exception of the Garden of Gethsemane, are positively effected by Empathy, Nature, Temperament, and Spoil.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Reward !! Reward Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
|An hour of rest || 1 || 1 energy || Potency proportional to slave's Empathy, Nature, Temperament, and Spoiling, from 1 to 21. Heals the slave's bruises by Endurance.&lt;br /&gt;
|-&lt;br /&gt;
|An hour of fun || 1 || 1 energy || Potency proportional to slave's Empathy, Nature, Temperament, and Spoiling, from 1 to 21. Reduces despair by half of slave's Habit, Taming, Awareness, and Devotion. Provides/refreshes positive entertainment moodlet up to 2.&lt;br /&gt;
|-&lt;br /&gt;
|Rest till evening || 2 || All remaining energy (at least 2) || Potency proportional to slave's Empathy, Nature, Temperament, and Spoiling, from 2 to 42. Heals the slave's bruises by energy spent * Endurance.&lt;br /&gt;
|-&lt;br /&gt;
|Fun till evening || 2 || All remaining energy (at least 2) || Potency proportional to slave's Empathy, Nature, Temperament, and Spoiling, from 2 to 42. Reduces Despair by 2*Temperament. Provides/refreshes positive entertainment moodlet up to energy spent.&lt;br /&gt;
|-&lt;br /&gt;
|Hot Springs || 3 || 2$ and 1 energy || Potency proportional to slave's Empathy, Nature, Temperament, and Spoiling, from 1 to 21. Cleans slave and reduces Despair by their Temperament. Improves Nature by 1 once per day when below A+, and Empathy by 1 every visit. Also cleans the assistant accompanying the slave, or the master if an assistant is not accompanying the slave. Costs master or assistant 0.5 energy. Provides/refreshes positive entertainment moodlet up to 2.&lt;br /&gt;
|-&lt;br /&gt;
|Garden of Gethsemane || 4 || 2 energy || Potency proportional to slave's Fear and Despair, from 10 to 60. Significantly reduces Fear, Despair, and Spoiling, proportional to their current levels (slaves with 0 in one of these stats will see no reduction in that stat, even if that stat's progress is not at the minimum value of -10). Reduces Arousal by 1 level. Increases Empathy by 2 if below B+ and Nature by 2 if below C-. Costs master or assistant 0.5 energy.&lt;br /&gt;
|-&lt;br /&gt;
|Golden Cage || 5 || 5$ and 2.5 energy || Potency proportional to slave's Empathy, Nature, Temperament, Spoiling, and energy, from 3 to 78. Having more energy positively effects mood. Reduces Despair by 3*Temperament. Increases Nature by 3, Temperament by 2, Empathy by 3, and Devotion by 3. Raises Spoil by Temperament. Provides/refreshes positive entertainment moodlet up to Temperament+Empathy.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Erotic Reward==&lt;br /&gt;
Each reward in this category, excluding Gentle Hug, costs the master one energy. Also increases the slave's arousal based on the player's various stats. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Reward !! Reward Level !! Effect&lt;br /&gt;
|-&lt;br /&gt;
|Gentle hug || 2 || Increases petting skill. Slave arousal by style oral skill. Does not cause orgasms.&lt;br /&gt;
|-&lt;br /&gt;
|Sensual massage || 3 || Slave arousal by petting and style. Improves player's petting skill. If petting &amp;gt; 2, once per day raises slave's Energy (if below 3), Empathy, and Taming. If medic &amp;lt; 3, makes bruises worse, else heals. Spoil by half of player's strength, petting, and allure. Does not cause orgasms.&lt;br /&gt;
|-&lt;br /&gt;
|Petting || 4 || Increases player's petting skill. Slave arousal by petting and style.&lt;br /&gt;
|-&lt;br /&gt;
|Vibes || 4 || Increases player's petting and fetish skills. Slave arousal by petting and style.&lt;br /&gt;
|-&lt;br /&gt;
|Cunnilingus/Special || 5 || Increases player's petting and oral skills. Slave arousal by petting, oral, and style.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Make a Gift==&lt;br /&gt;
Warm Plaid reduces despair by 1 point every night. Does not stack if more than 1 is bought for the same slave.&lt;br /&gt;
&lt;br /&gt;
Plush toy acts as a soft pillow, 0.5 bonus energy when sleeping on a bedroll. Does not stack if more than 1 is bought for the same slave.&lt;br /&gt;
&lt;br /&gt;
Perfume gives a charm bonus (does not stack with spa 'scent, nails, and pelage' service) and increases habit by 1 every night. Does not stack if more than 1 is bought for the same slave.&lt;br /&gt;
&lt;br /&gt;
Mini pony gives a permanent mood bonus, lasting until the pony dies. Costs 1$/day to feed after purchase. Does not stack, but can be refreshed with a new pony.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Reward !! Reward Level !! Cost&lt;br /&gt;
|-&lt;br /&gt;
|Bouquet of flowers || 1 || 2$&lt;br /&gt;
|-&lt;br /&gt;
|Warm plaid || 2 || 9$&lt;br /&gt;
|-&lt;br /&gt;
|Plush toy || 3 || 15$&lt;br /&gt;
|-&lt;br /&gt;
|Perfume || 4 || 20$&lt;br /&gt;
|-&lt;br /&gt;
|Mini pony || 5 || 50$ + 1$/day food cost&lt;br /&gt;
|}&lt;br /&gt;
===Jewelry===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Reward !! Reward Level !! Cost&lt;br /&gt;
|-&lt;br /&gt;
|Headband || 1 || 3$&lt;br /&gt;
|-&lt;br /&gt;
|Sparkly Earrings || 2 || 3$&lt;br /&gt;
|-&lt;br /&gt;
|A Ring with a Gem || 3 || 5$&lt;br /&gt;
|-&lt;br /&gt;
|Sparkling Necklace || 4 || 10$&lt;br /&gt;
|-&lt;br /&gt;
|Precious Tiara || 5 || 20$&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Clothes===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Reward !! Reward Level !! Cost&lt;br /&gt;
|-&lt;br /&gt;
|Soft Slippers || 1 || 5$&lt;br /&gt;
|-&lt;br /&gt;
|Sundress || 2 || 5$&lt;br /&gt;
|-&lt;br /&gt;
|Gown || 3 || 10$&lt;br /&gt;
|-&lt;br /&gt;
|Gorgeous Dress || 4 || 50$&lt;br /&gt;
|-&lt;br /&gt;
|Wedding Dress || 5 || 100$&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sweet Treat==&lt;br /&gt;
Sweet treats add calories to your slave's diet. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Reward !! Reward Level !! Cost !! Calories&lt;br /&gt;
|-&lt;br /&gt;
|Chocolate || 1 || $1 || 200&lt;br /&gt;
|-&lt;br /&gt;
|Cream Cake || 2 || $2 || 300&lt;br /&gt;
|-&lt;br /&gt;
|Banana Sundae || 3 || $4 || 400&lt;br /&gt;
|-&lt;br /&gt;
|Euphorijelly || 4 || $8 || 500&lt;br /&gt;
|-&lt;br /&gt;
|Vesturian Ambrosia || 5 || $25 || 600&lt;br /&gt;
|}&lt;br /&gt;
Vesturian Ambrosia gives a small increase in Empathy, Awareness, Taming, Habit, Devotion, Nature, Temper, and Endurance.&lt;br /&gt;
&lt;br /&gt;
==Delikacia==&lt;br /&gt;
In addition to the options in the rewards menu, you can use the Delikacia spell for $5. It increases Mood and Devotion according to slaver's magic level. Delikacia also increases Taming and Temperament once per day.&lt;/div&gt;</summary>
		<author><name>Couldntbeme</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaves/Punishments&amp;diff=41737</id>
		<title>Jack-o-nine/Gameplay/Slaves/Punishments</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaves/Punishments&amp;diff=41737"/>
				<updated>2026-01-15T03:12:36Z</updated>
		
		<summary type="html">&lt;p&gt;Couldntbeme: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
Ending the day with positive Guilt results in spoiling. Make sure to match the level of Guilt to the level of punishment. A punishment that exceeds the sin or a punishment for no reason at all increases Despair, while a punishment less severe than appropriate increases Spoiling. An appropriate level of punishment reduces Pride and increases Taming.&lt;br /&gt;
&lt;br /&gt;
Repeating a same punishment in one same day will make it less likely to success and less effective.&lt;br /&gt;
&lt;br /&gt;
Punishment can also be unsuccessful if the slave doesn't fear it enough. In that case, her Fear, Habit, and Taming decrease, while her Nature increases. &lt;br /&gt;
&lt;br /&gt;
If the slave's Empathy is greater than the punishment's Sensitivity Threshold, her Empathy will decrease. Physical punishments can cause wounds, traces of beatings, scarring, bruising, and reduced Endurance.&lt;br /&gt;
&lt;br /&gt;
==Psychological Pressure==&lt;br /&gt;
Effectiveness depends on Aura and Dominance.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Punishment !! Punishment Level !! Sensitivity Threshold&lt;br /&gt;
|-&lt;br /&gt;
|Strictly Chastise || 1 || 6&lt;br /&gt;
|-&lt;br /&gt;
|Roughly Scold || 1 || 5&lt;br /&gt;
|-&lt;br /&gt;
|Threaten with tortures || 2 || 4&lt;br /&gt;
|-&lt;br /&gt;
|Threaten with sale || 2  || 4&lt;br /&gt;
|-&lt;br /&gt;
|Threaten with death || 3 || 3&lt;br /&gt;
|}&lt;br /&gt;
Making a threat more than once without following through will make the threat ineffective. The torture threat can be fulfilled by most punishments, the sale threat can be fulfilled by the 'drive out the house' and 'out with the trash' interactions, and the death threat can be fulfilled by selecting and subsequently cancelling any of the execution options, cancelling selling her to the butcher, or by executing a prisoner. Sale threats and death threats may not be considered fulfilled if the method of fulfillment is used too frequently. Even if death threats are fulfilled, threatening a slave with death is only effective at most 3 times per slave, as is threatening a slave with sale.&lt;br /&gt;
&lt;br /&gt;
==Battering==&lt;br /&gt;
Effectiveness depends mostly on Strength. Dominance and Fighter skill help too.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Punishment !! Punishment Level !! Sensitivity Threshold&lt;br /&gt;
|-&lt;br /&gt;
|Spank || 1 || 4&lt;br /&gt;
|-&lt;br /&gt;
|Slap || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|Tear the ear || 3 || 2&lt;br /&gt;
|-&lt;br /&gt;
|Hit in the stomach || 4 || 1&lt;br /&gt;
|-&lt;br /&gt;
|Beat brutally || 5 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Flagellation==&lt;br /&gt;
Effectiveness depends on Flagellation skill.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Punishment !! Punishment Level !! Sensitivity Threshold&lt;br /&gt;
|-&lt;br /&gt;
|Spank with slipper || 1 || 4&lt;br /&gt;
|-&lt;br /&gt;
|Flog with belt || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|Flog with cane || 3 || 2&lt;br /&gt;
|-&lt;br /&gt;
|Flog with lash || 4 || 1&lt;br /&gt;
|-&lt;br /&gt;
|Flog with whip || 5 || 0&lt;br /&gt;
|}&lt;br /&gt;
Each flagellation punishment can increase the master's skill up to the severity of the punishment (for example, 'flog with belt' can grant experience up to flagellation level 2 (C+) and 'flog with whip' can grant experience up to flagellation level 5 (S+)). Flogging with cane, lash or whip requires a Dungeon. Flog with lash requires a Lash (10$, listed as Cat o' Nine Tails in the inventory and at Manhunter's Armory). Flog with whip requires a Whip (50$). These items can be bought at Manhunter's Armory in the Trade Square part of White Town. Flagellation skill can also be raised through sparring matches without limit if the player wields a lash or whip in combat.&lt;br /&gt;
&lt;br /&gt;
==Torture Instruments==&lt;br /&gt;
A Dungeon is required for this type of punishment. Effectiveness depends on Torture skill. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Punishment !! Punishment Level !! Sensitivity Threshold&lt;br /&gt;
|-&lt;br /&gt;
|Hot wax || 2 || 4&lt;br /&gt;
|-&lt;br /&gt;
|Burning ointment || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
|Crocodiles || 3 || 2&lt;br /&gt;
|-&lt;br /&gt;
|Acetic infusion || 3 || 1&lt;br /&gt;
|-&lt;br /&gt;
|Finger vices || 5 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Pricking || 5 || 3 &lt;br /&gt;
|-&lt;br /&gt;
|Water torture || 5 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Cauterization || 5 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Torture Units==&lt;br /&gt;
A Dungeon is required for this type of punishment.&lt;br /&gt;
===Presentation===&lt;br /&gt;
Effectiveness depends on Dominance.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Punishment !! Punishment Level !! Sensitivity Threshold&lt;br /&gt;
|-&lt;br /&gt;
|Wooden horse || 2 || 5 (6)&lt;br /&gt;
|-&lt;br /&gt;
|Manual rack || 2 || 5 (6)&lt;br /&gt;
|-&lt;br /&gt;
|Water barrel || 2 || 5 (6)&lt;br /&gt;
|-&lt;br /&gt;
|Molten swing || 2 || 5 (6)&lt;br /&gt;
|-&lt;br /&gt;
|Iron maiden || 2 || 5 (6)&lt;br /&gt;
|-&lt;br /&gt;
|Infested pit || 2 || 5 (6)&lt;br /&gt;
|}&lt;br /&gt;
Repeating the same presentation makes it less effective. Parenthetical sensitivity threshold is for repeated presentation. &lt;br /&gt;
===Demonstration===&lt;br /&gt;
Effectiveness depends on Torture skill.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Punishment !! Punishment Level !! Sensitivity Threshold&lt;br /&gt;
|-&lt;br /&gt;
|Wooden horse || 3 || 5&lt;br /&gt;
|-&lt;br /&gt;
|Manual rack || 3 || 5&lt;br /&gt;
|-&lt;br /&gt;
|Water barrel || 3 || 5&lt;br /&gt;
|-&lt;br /&gt;
|Molten swing || 3 || 5&lt;br /&gt;
|-&lt;br /&gt;
|Iron maiden || 3 || 5&lt;br /&gt;
|-&lt;br /&gt;
|Infested pit || 3 || 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Application===&lt;br /&gt;
Effectiveness depends on Torture skill.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Punishment !! Punishment Level !! Sensitivity Threshold&lt;br /&gt;
|-&lt;br /&gt;
|Wooden horse || 5 || 3&lt;br /&gt;
|-&lt;br /&gt;
|Manual rack || 5 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Water barrel || 5 || 1&lt;br /&gt;
|-&lt;br /&gt;
|Molten swing || 5 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Iron maiden || 5 || 1&lt;br /&gt;
|-&lt;br /&gt;
|Infested pit || 5 || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bondage==&lt;br /&gt;
Effectiveness depends mostly on Binding skill.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Punishment !! Punishment Level !! Sensitivity Threshold&lt;br /&gt;
|-&lt;br /&gt;
|Put into a corner || 1 || 5&lt;br /&gt;
|-&lt;br /&gt;
|Put on peas || 2 || 5&lt;br /&gt;
|-&lt;br /&gt;
|Rope saddle || 3 || 4 &lt;br /&gt;
|-&lt;br /&gt;
|Hang by the legs || 4 || 3&lt;br /&gt;
|-&lt;br /&gt;
|Rope rack || 4/5 || 2&lt;br /&gt;
|-&lt;br /&gt;
|Deprivation || 2 || 6&lt;br /&gt;
|-&lt;br /&gt;
|Erotic bondage || 3/4 || 6&lt;br /&gt;
|-&lt;br /&gt;
|Painful bondage || 3/4 || 6&lt;br /&gt;
|}&lt;br /&gt;
Erotic bondage and painful bondage will have severity 4 if the slave's guilt is 4 or greater, otherwise they will have severity 3. This means they can be used as appropriate punishments for guilt levels 3 and 4. This also modifies the skill gain cap of the punishment: normally the punishments can only increase the slaver's bondage skill to a maximum of 3 (B+), but they can grant experience up to bondage skill level 4 (A+) if used on slaves with at least 4 guilt. Similarly, rope rack's severity is 4 or 5 depending on the slave's guilt.&lt;br /&gt;
Deprivation requires Deprivation Suit (50$) from Steel Rose in Necropolis. Rope saddle, Hang by the legs, and Rope rack require a Dungeon.&lt;br /&gt;
&lt;br /&gt;
==Shaming==&lt;br /&gt;
Effectiveness depends on slave's Pride. If the slave's mental status is 'frightened' (described as 'trembling all over' in the rules screen), shaming punishments will '''immediately''' increase awareness to match the severity of the punishment, regardless of the slave's guilt. This means that if a slave is frightened, the 'public toilet' punishment can bring them from 0 awareness to 5 awareness instantly.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Punishment !! Punishment Level !! Sensitivity Threshold&lt;br /&gt;
|-&lt;br /&gt;
|Shameful podium || 1 || 6&lt;br /&gt;
|-&lt;br /&gt;
|Naked walk || 2 || 6&lt;br /&gt;
|-&lt;br /&gt;
|Living canvas || 3 || 5&lt;br /&gt;
|-&lt;br /&gt;
|Public use || 4 || 1&lt;br /&gt;
|-&lt;br /&gt;
|Public toilet || 5 || 1&lt;br /&gt;
|-&lt;br /&gt;
|Dog rape || 5 || 1&lt;br /&gt;
|}&lt;br /&gt;
Dog rape shows at the position of public toilet with a possibility of 1/4 if the dog mating skill of the slave is less than 2 and she's not revealed as a purist or pervert.&lt;br /&gt;
&lt;br /&gt;
==Example of Punishment==&lt;br /&gt;
Only available if you have a prisoner in the Dungeon. Effectiveness depends on Dominance and relevant skills. The first time a slave witnesses an execution, they will '''immediately''' gain 2 full taming levels (which, at taming level 3, will immediately grant maximum taming), regardless of their current taming level. Compassionate slaves witnessing an execution will immediately reach level 5 fear, while non-compassionate non-sadistic slaves will immediately gain 1 level of fear, regardless of their current fear level.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Punishment !! Punishment Level !! Sensitivity Threshold&lt;br /&gt;
|-&lt;br /&gt;
|Threaten prisoner || 1 || 6&lt;br /&gt;
|-&lt;br /&gt;
|Flog prisoner || 2 || 6&lt;br /&gt;
|-&lt;br /&gt;
|Beat prisoner || 2 || 5&lt;br /&gt;
|-&lt;br /&gt;
|Torture prisoner || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|Execute prisoner || 4 || 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Cruciato==&lt;br /&gt;
Instead of using an option from the punishments menu, you can use the Cruciato spell for 5$. The advantage is that it causes no negative physical effects or Empathy loss and its effectiveness ''increases'' with repetition (whereas most other punishments' effectiveness decreases with repetition). However, the sparks can add up if you overuse this option.&lt;/div&gt;</summary>
		<author><name>Couldntbeme</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaves/Diet&amp;diff=41736</id>
		<title>Jack-o-nine/Gameplay/Slaves/Diet</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaves/Diet&amp;diff=41736"/>
				<updated>2026-01-15T03:09:42Z</updated>
		
		<summary type="html">&lt;p&gt;Couldntbeme: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
{{cleanup|This page references &amp;quot;Jack Original&amp;quot;, the version of the game abandoned by its original developers, rather than the &amp;quot;Jack HF&amp;quot; version in active development that most other wiki pages reference. As such, this page does not reflect the calorie management mechanics present in the version of the game most visitors of this wiki play, and needs a complete rework.}}&lt;br /&gt;
==Diet==&lt;br /&gt;
&lt;br /&gt;
The Diet is the most important point in training the slave.&lt;br /&gt;
An underweight slave is weak and needs longer to improve her Endurance.&lt;br /&gt;
Plump, Overweight and obese will have a weakened endurance that will lower the Price of the slave. (A Plump Slave that has an &amp;quot;S+&amp;quot; in Endurance will have only &amp;quot;A&amp;quot; if she lose weight)&lt;br /&gt;
Healthy Weight is ideal, although Voluptuous is sometimes requested.&lt;br /&gt;
&lt;br /&gt;
==Calorie Counter==&lt;br /&gt;
&lt;br /&gt;
The Calorie Counter has a Range from -99 to 99 cal (Training decreases it and Eating increases it)&lt;br /&gt;
The F (fat) counter has a range from -80 to 40 depending on metabolism. (Normal metabolism has -30/30 while weakened metabolism gains weight at 30 F and only loses weight at -80.)&lt;br /&gt;
As the F counter reach the maximum the Slave will gain weight and if the counter reach the minimum she will lose weight, resetting back to 0 in the process.&lt;br /&gt;
A Slaver needs a Medic rank of D/Hospitaler or better for the F counter to be visible. This can be raised by wearing Medical Gown and training the Nurse skill.&lt;br /&gt;
&lt;br /&gt;
===List on the Diet Plan===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Mass !! Cal&lt;br /&gt;
|-&lt;br /&gt;
| Weight Loss || 2 - 4 &lt;br /&gt;
|-&lt;br /&gt;
| Weight Stable || 5 - 9&lt;br /&gt;
|-&lt;br /&gt;
| Weight gain || 9 - 13&lt;br /&gt;
|-&lt;br /&gt;
| your leftovers || 0 - 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Add Suppliments''' - from what I understand this option helps improve a slave's Endurance slightly every day up to B/Healthy with its effectiveness determined by the slaver's medical skill.&lt;br /&gt;
&lt;br /&gt;
===Sweet Treat===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Reward !! Cal&lt;br /&gt;
|-&lt;br /&gt;
| Chocolate || 2 &lt;br /&gt;
|-&lt;br /&gt;
| Cream Cake || 3 &lt;br /&gt;
|-&lt;br /&gt;
| Banana Sundae || 4 &lt;br /&gt;
|-&lt;br /&gt;
| Euphorijelly || 5&lt;br /&gt;
|- &lt;br /&gt;
| Vesturian Ambrosia || 6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Food Options===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Dehydrated || Cheap, but decreases mood. &lt;br /&gt;
|-&lt;br /&gt;
| Fresh || Expensive, no effect on mood. &lt;br /&gt;
|-&lt;br /&gt;
| Fiend's Cum || Expensive, but free if you can [[Jack-o-nine/Fiend|harvest ]] it  yourself (current stock is shown in the cryostore; doesn't take up space).&lt;br /&gt;
Decreases mood much like Dehydrated food, unless the slave has Trait: Pervert, then it acts similar to Fresh Food.&lt;br /&gt;
|-&lt;br /&gt;
| Your Leftovers || Adds a few calories, improves mood if combined with Fresh or Fiend (if the slaves like it) &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Activities===&lt;br /&gt;
&lt;br /&gt;
All activities have an -1 Cal, Dance and Pony have -2, Fitness and Martial Arts have -3.&lt;br /&gt;
&lt;br /&gt;
NOTE:&lt;br /&gt;
Every Slave will in the beginning eating as much as they like.&lt;br /&gt;
Example: You have a New slave that is &amp;quot;Feeble&amp;quot; and &amp;quot;Underweight&amp;quot; and you set &amp;quot;Weight Gain&amp;quot; but the Cal Show only 7 That means she cannot eat more than that you should not waist money on it and switch to stable weight.&lt;br /&gt;
Feeble Slave tend to not Gain Weight until they are healthy enough.&lt;br /&gt;
&lt;br /&gt;
===Strategy===&lt;br /&gt;
It's important to tune the diet of your slave to match your plans for her. A Gladiatrix working on endurance training will burn through a lot more calories than a Secretary and should have a diet that reflects that lifestyle. It's also worth noting that going into negative calories will help with weight loss, but will have a detrimental affect on a slave's endurance as well. The ideal range for weight loss seems to be 0-1 cal left at the end of the day.&lt;br /&gt;
&lt;br /&gt;
Experimenting with Isabella:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Cal at End of Day !! Change in F&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;= 1|| -3  (tested to -10 cal)&lt;br /&gt;
|-&lt;br /&gt;
| 2-5 || 0 &lt;br /&gt;
|-&lt;br /&gt;
| 6 || +1&lt;br /&gt;
|-&lt;br /&gt;
| 7 || +2 &lt;br /&gt;
|-&lt;br /&gt;
| 8 || +4&lt;br /&gt;
|-&lt;br /&gt;
| 9 || +4&lt;br /&gt;
|-&lt;br /&gt;
| 10 || +8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In my limited testing results seemed to vary slightly. It's possible that actions might be affecting F directly in addition to EoD calories, i.e reward: Sweet Treat or Fitness Training.&lt;br /&gt;
When going into negative calories through fitness training, the training will probably offset the lost endurance from starvation, but that said, it's best to avoid it so you don't have two actions fighting each other. I have not seen more than -3f in a day, so you're not gaining anything for weight loss by pushing her too hard.&lt;br /&gt;
&lt;br /&gt;
* Lolis to lose weight without going into starvation should end the day with 0 cal and unmodified adults with 1 cal. Technosphere food-giving modifications increase the cal spent while sleeping.&lt;/div&gt;</summary>
		<author><name>Couldntbeme</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Food&amp;diff=41735</id>
		<title>Jack-o-nine/Gameplay/Food</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Food&amp;diff=41735"/>
				<updated>2026-01-15T03:05:07Z</updated>
		
		<summary type="html">&lt;p&gt;Couldntbeme: /* Dinning Out */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{jack-o-nine}}&lt;br /&gt;
=Food=&lt;br /&gt;
The food that your slaver eats is one of the most important factors in maintaining your Strength. Without proper meals your slaver will lose Strength daily and while there are methods to prevent this decay they aren't viable long term strategies for growing and maintaining high strength levels.&lt;br /&gt;
==Dinning Out==&lt;br /&gt;
Eating in the city is generally cheaper than cooking at home but there are some trade-offs to consider. Here's a list of all the available restaurants:&lt;br /&gt;
*Quarter of the Outcasts:&lt;br /&gt;
**(&amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;S+&amp;lt;/font&amp;gt;) 8$ Go to a restaurant [[Jack-o-nine/Gameplay/Slaves/Rewards#Spend_Time_Together|reward]];&lt;br /&gt;
*Quarter of the Bull:&lt;br /&gt;
**(&amp;lt;font color=&amp;quot;#009FEF&amp;quot;&amp;gt;A+&amp;lt;/font&amp;gt;) Free'''*''' Rest and relax at the [[Jack-o-nine/Gameplay/Locations/Quarter_of_the_Bull#Gentleman.27s_Club|Gentleman's Club]];&lt;br /&gt;
*Serpentine Quarter:&lt;br /&gt;
**(&amp;lt;font color=&amp;quot;#0000D8&amp;quot;&amp;gt;B+&amp;lt;/font&amp;gt;) 5$ meals at the Virgin Hip; &lt;br /&gt;
**(&amp;lt;font color=&amp;quot;#6B0084&amp;quot;&amp;gt;C-&amp;lt;/font&amp;gt;) 3$ meals at the Virgin Hip.&lt;br /&gt;
&lt;br /&gt;
  '''*Note:''' The cost of eating at the Club is included in the increase in standard of living expenses (membership fees). When adjusting for the amount that the slaver would otherwise spend on home cooked food (cheapest &amp;lt;font color=&amp;quot;#009FEF&amp;quot;&amp;gt;A+&amp;lt;/font&amp;gt; recipe), the cost of the higher standard of living is around 2.6$ to 12.6$ if the slaver only eats at the club.&lt;br /&gt;
&lt;br /&gt;
The player should keep in mind that:&lt;br /&gt;
* If you don't live in the quarter that you're eating in or you don't have the Bull Ring you will spend 1/2 energy traveling there (5 energy in a decade);&lt;br /&gt;
* While the player will get 1/2 energy from the interaction, go to the restaurant is a 5 merit reward so it's not a reliable way for the slaver to eat S+ meals daily;&lt;br /&gt;
* You're technically not eating the cheapest possible meals for most food tiers with the exception of &amp;lt;font color=&amp;quot;#009FEF&amp;quot;&amp;gt;A+&amp;lt;/font&amp;gt; tier;&lt;br /&gt;
* You'll have to micromanage your meals.&lt;br /&gt;
&lt;br /&gt;
==Cooking==&lt;br /&gt;
Cooking is one of the most reliable ways to make sure that your slaver gets proper meals on time. While it is generally more expensive than eating out, cooking has several other benefits before factoring in any sort of minmaxing or cost reduction strategies.&lt;br /&gt;
&lt;br /&gt;
The benefits of eating at home include:&lt;br /&gt;
* Extra mood from eating quality home cooked meals;&lt;br /&gt;
* Leveling Strength if the quality of the food exceeds your Strength level;&lt;br /&gt;
* Helping you recover from injuries;&lt;br /&gt;
* Cost savings.&lt;br /&gt;
&lt;br /&gt;
  '''Note:''' The game considers &amp;quot;quality meals&amp;quot;, for the purposes of conferring the mood bonus, food which is of the same tier as either your Strength or Personality (whichever is highest). &lt;br /&gt;
&lt;br /&gt;
When the slaver or a slave cooks it isn't possible to decide what they cook. Nonetheless what the character is able to cook is contingent on:&lt;br /&gt;
* Their cooking skill;&lt;br /&gt;
* Available ingredients;&lt;br /&gt;
* Mood.&lt;br /&gt;
&lt;br /&gt;
  '''Note:''' A character will only cook up to the level of their mood. This is one of the most common reasons for why meals might be of an inferior quality than what would otherwise be expected.&lt;br /&gt;
&lt;br /&gt;
===Recipes===&lt;br /&gt;
Here's a breakdown of all the recipes that are available in the game as well as their costs:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! Rank !! Dish Name !! Ingredient 1 !! Ingredient 2 !! Ingredient 3 !! Ingredient 4 !! Cost/day&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#cd0000&amp;quot;&amp;gt;F-&amp;lt;/font&amp;gt; || Canned Food || - || - || - || - ||  1.8$&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  '''Note:''' Eating Canned Food isn't a long term solution as the slaver will lose Strength rapidly.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! Rank !! Dish Name !! Ingredient 1 !! Ingredient 2 !! Ingredient 3 !! Ingredient 4 !! Cost/day&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#ea0090&amp;quot;&amp;gt;D-&amp;lt;/font&amp;gt; || Crispy Salty Cracklings || Mince || - || - || - || 1.4$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#ea0090&amp;quot;&amp;gt;D-&amp;lt;/font&amp;gt; || Boiled Jasmine Rice || Flour || - || - || - || 2$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#ea0090&amp;quot;&amp;gt;D-&amp;lt;/font&amp;gt; || Robust Barley Porridge || Flour || - || - || - || 2$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#ea0090&amp;quot;&amp;gt;D-&amp;lt;/font&amp;gt; || Empty Buckwheat Porridge || Flour || - || - || - || 2$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#ea0090&amp;quot;&amp;gt;D-&amp;lt;/font&amp;gt; || Boiled Noodles with Salt || Flour || - || - || - || 2$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#ea0090&amp;quot;&amp;gt;D-&amp;lt;/font&amp;gt; || Liquid Oatmeal Porridge &amp;quot;Berimor&amp;quot; || Flour || - || - || - || 2$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#ea0090&amp;quot;&amp;gt;D-&amp;lt;/font&amp;gt; || Semolina with Lumps like in Kindergarten || Flour || - || - || - || 2$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#ea0090&amp;quot;&amp;gt;D-&amp;lt;/font&amp;gt; || A Large Portion of Stewed Cabbage || Vegetables || - || - || - || 2$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#ea0090&amp;quot;&amp;gt;D-&amp;lt;/font&amp;gt; || Vegetable Salad Tucked with Vegetable Oil || Vegetables || - || - || - || 2$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#ea0090&amp;quot;&amp;gt;D-&amp;lt;/font&amp;gt; || Steamed Turnip, Sliced and Sprinkled with Salt || Vegetables || - || - || - || 2$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#ea0090&amp;quot;&amp;gt;D-&amp;lt;/font&amp;gt; || Boiled Potatoes in their Skins with Vegetable Oil and Salt || Vegetables || - || - || - || 2$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#ea0090&amp;quot;&amp;gt;D-&amp;lt;/font&amp;gt; || Slightly Burnt Scrambled Eggs || Eggs || - || - || - || 6$&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
    '''Note:''' There is no character in a Normal Start that has D- Strength.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! Rank !! Dish Name !! Ingredient 1 !! Ingredient 2 !! Ingredient 3 !! Ingredient 4 !! Cost/day&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#6B0084&amp;quot;&amp;gt;C-&amp;lt;/font&amp;gt; || Spicy Meatloaf with Jalapeños || Mince || Spice || - || - || 3.4$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#6B0084&amp;quot;&amp;gt;C-&amp;lt;/font&amp;gt; || Homemade Cutlets with Boiled Pasta || Mince || Flour || - || - || 3.4$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#6B0084&amp;quot;&amp;gt;C-&amp;lt;/font&amp;gt; || Thick Meat Pottage with Tomatoes and Beans || Vegetables || Mince || - || - || 3.4$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#6B0084&amp;quot;&amp;gt;C-&amp;lt;/font&amp;gt; || Thick Steak with Blood || Tenderloin || - || - || - || 4$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#6B0084&amp;quot;&amp;gt;C-&amp;lt;/font&amp;gt; || Spaghetti with Tomato Sauce || Vegetables || Flour || - || - || 4$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#6B0084&amp;quot;&amp;gt;C-&amp;lt;/font&amp;gt; || Vermicelli Soup with Spicy Broth || Spice || Flour || - || - || 4$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#6B0084&amp;quot;&amp;gt;C-&amp;lt;/font&amp;gt; || Thick Pottage of Spiced Onions with Vegetables || Vegetables || Spice || - || - || 4$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#6B0084&amp;quot;&amp;gt;C-&amp;lt;/font&amp;gt; || Steamed Meatballs from the Minced Cheese || Mince || Cheese || - || - || 7.4$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#6B0084&amp;quot;&amp;gt;C-&amp;lt;/font&amp;gt; || Scrambled Eggs with Crispy Salty Bacon || Mince || Eggs || - || - || 7.4$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#6B0084&amp;quot;&amp;gt;C-&amp;lt;/font&amp;gt; || Pasta with Grated Cheese || Cheese || Flour || - || - || 8$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#6B0084&amp;quot;&amp;gt;C-&amp;lt;/font&amp;gt; || Salad of Boiled Beets, Grated with Cheese || Vegetables || Cheese || - || - || 8$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#6B0084&amp;quot;&amp;gt;C-&amp;lt;/font&amp;gt; || Rich Pie with Rice and Egg || Eggs || Flour || - || - || 8$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#6B0084&amp;quot;&amp;gt;C-&amp;lt;/font&amp;gt; || Sweet Rice Porridge on Milk || Milk || Flour || - || - || 8$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#6B0084&amp;quot;&amp;gt;C-&amp;lt;/font&amp;gt; || Delicate Milky Mashed Potatoes and Peas || Milk || Flour || - || - || 8$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#6B0084&amp;quot;&amp;gt;C-&amp;lt;/font&amp;gt; || Crispy Fried Potatoes with Egg || Vegetables || Eggs || - || - || 8$&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  '''Note:''' The cheapest diet in this case is Mince + Spices/Flour/Vegetables.&lt;br /&gt;
  '''Note:''' If you own a egg layer then the cheapest dish is Mince + Eggs (2.4$).&lt;br /&gt;
  '''Note:''' Eating at the [[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Virgins_Hip|Virgins Hip]] for 3$ will save you 4$ in a decade in exchange for 5 energy. The energy cost can be nullified by living in the [[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter|Serpentine Quarter]] or owning the [[Jack-o-nine/Gameplay/Locations/White_Town#Central_Forum_2|Bull Ring]]. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! Rank !! Dish Name !! Ingredient 1 !! Ingredient 2 !! Ingredient 3 !! Ingredient 4 !! Cost/day&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#0000D8&amp;quot;&amp;gt;B+&amp;lt;/font&amp;gt; || Spaghetti with Bolognese Meat Sauce || Vegetables || Flour || Mince || - || 5.4$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#0000D8&amp;quot;&amp;gt;B+&amp;lt;/font&amp;gt; || Well Fried Steak under a Spicy Sauce || Tenderloin || Spice || - || - || 6$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#0000D8&amp;quot;&amp;gt;B+&amp;lt;/font&amp;gt; || Stew in a Pot with vegetables || Vegetables || Tenderloin || - || - || 6$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#0000D8&amp;quot;&amp;gt;B+&amp;lt;/font&amp;gt; || Juicy Steak with Fried Rice || Tenderloin || Flour || - || - || 6$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#0000D8&amp;quot;&amp;gt;B+&amp;lt;/font&amp;gt; || Meat Soup with Cabbage, Potatoes and Beets || Vegetables || Flour || Spice || Mince || 7.4$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#0000D8&amp;quot;&amp;gt;B+&amp;lt;/font&amp;gt; || Eggs Stuffed with Meat Salad || Vegetables || Mince || Eggs || - || 9.4$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#0000D8&amp;quot;&amp;gt;B+&amp;lt;/font&amp;gt; || Grilled Sausages with Milk Mashed Potatoes || Vegetables || Mince || Milk || - || 9.4$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#0000D8&amp;quot;&amp;gt;B+&amp;lt;/font&amp;gt; || Pie with Potatoes and Cheese || Vegetables || Flour || Cheese || - || 10$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#0000D8&amp;quot;&amp;gt;B+&amp;lt;/font&amp;gt; || French Meat || Tenderloin || Cheese || - || - || 10$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#0000D8&amp;quot;&amp;gt;B+&amp;lt;/font&amp;gt; || Milk Mushroom Cream-Soup || Milk || Vegetables || Spice || - || 10$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#0000D8&amp;quot;&amp;gt;B+&amp;lt;/font&amp;gt; || Juicy Scrambled Eggs with Ham || Tenderloin || Eggs || - || - || 10$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#0000D8&amp;quot;&amp;gt;B+&amp;lt;/font&amp;gt; || Oat Pudding With Honey and Cinnamon || Milk || Flour || Spice || - || 10$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#0000D8&amp;quot;&amp;gt;B+&amp;lt;/font&amp;gt; || Pie with Egg, Rice and Green Onions || Vegetables || Flour || Eggs || - || 10$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#0000D8&amp;quot;&amp;gt;B+&amp;lt;/font&amp;gt; || Rich Pie with Spicy Meat Filling || Mince || Flour || Spice || Eggs || 11.4$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#0000D8&amp;quot;&amp;gt;B+&amp;lt;/font&amp;gt; || Pie with Mushrooms and Red Onions || Vegetables || Flour || Spice || Eggs || 12$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#0000D8&amp;quot;&amp;gt;B+&amp;lt;/font&amp;gt; || Vegetable Soup with Cheese || Vegetables || Cheese || Milk || - || 14$&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  '''Note:''' The cheapest diet in this case is Mince + Flour + Vegetables.&lt;br /&gt;
  '''Note:''' If you own a slave that can lay eggs the cheapest diet becomes Mince + Vegetables + Eggs (4.4$).&lt;br /&gt;
  '''Note:''' Eating at the [[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Virgins_Hip|Virgins Hip]] for 5$ will save you 4$ in a decade in exchange for 5 energy. The energy cost can be nullified by living in the [[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter|Serpentine Quarter]] or owning the [[Jack-o-nine/Gameplay/Locations/White_Town#Central_Forum_2|Bull Ring]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! Rank !! Dish Name !! Ingredient 1 !! Ingredient 2 !! Ingredient 3 !! Ingredient 4 !! Cost/day&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#009FEF&amp;quot;&amp;gt;A+&amp;lt;/font&amp;gt; || Juicy Pasties under Brandy || Alcohol || Flour || Mince || - || 5.4$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#009FEF&amp;quot;&amp;gt;A+&amp;lt;/font&amp;gt; || Cutlet with Boiled Potatoes under Brandy || Vegetables || Alcohol || Mince || - || 5.4$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#009FEF&amp;quot;&amp;gt;A+&amp;lt;/font&amp;gt; || Ase with Spiced Rice || Spice || Flour || Tenderloin || - || 6$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#009FEF&amp;quot;&amp;gt;A+&amp;lt;/font&amp;gt; || Kebab with Onions, Tomatoes and Herbs || Vegetables || Spice || Tenderloin || - || 6$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#009FEF&amp;quot;&amp;gt;A+&amp;lt;/font&amp;gt; || Fried Sausages on Charcoal with Red Wine || Alcohol || Mince || Spice || - || 5.4$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#009FEF&amp;quot;&amp;gt;A+&amp;lt;/font&amp;gt; || Roast Ham with Cheese and Basil || Vegetables || Flour || Tenderloin || - || 8$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#009FEF&amp;quot;&amp;gt;A+&amp;lt;/font&amp;gt; || Spiced Vegetables and Beans Stewed in Calvados || Vegetables || Flour || Alcohol || Spice || 8$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#009FEF&amp;quot;&amp;gt;A+&amp;lt;/font&amp;gt; || Meat Cream-Soup Balsamico || Alcohol || Mince || Milk || - || 9.4$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#009FEF&amp;quot;&amp;gt;A+&amp;lt;/font&amp;gt; || Kefir Okroshka with Ham || Vegetables || Milk || Tenderloin || - || 12$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#009FEF&amp;quot;&amp;gt;A+&amp;lt;/font&amp;gt; || Spicy Meat Loaf with Egg || Spice || Eggs || Tenderloin || - || 12$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#009FEF&amp;quot;&amp;gt;A+&amp;lt;/font&amp;gt; || Crispy Rum Pancakes || Alcohol || Flour || Spice || Eggs || 12$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#009FEF&amp;quot;&amp;gt;A+&amp;lt;/font&amp;gt; || Beef Stew with Cheese Sauce || Vegetables || Cheese || Tenderloin || - || 12$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#009FEF&amp;quot;&amp;gt;A+&amp;lt;/font&amp;gt; || Steak with Pasta in White Sauce || Milk || Flour || Tenderloin || - || 12$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#009FEF&amp;quot;&amp;gt;A+&amp;lt;/font&amp;gt; || Lentils Stewed with Cheese and Herbs || Vegetables || Flour || Cheese || Spice || 12$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#009FEF&amp;quot;&amp;gt;A+&amp;lt;/font&amp;gt; || Vegetarian Vegetable Stew with Cheese and Spices || Vegetables || Flour || Cheese || Spice || 12$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#009FEF&amp;quot;&amp;gt;A+&amp;lt;/font&amp;gt; || Zrazy with Stuffed Potato with Onion and Egg || Vegetables || Eggs || Spice || Milk || 16$&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  '''Note:''' The cheapest diet in this case is Mince + Alcohol + Vegetables/Flour/Spice.&lt;br /&gt;
  '''Note:''' Recipes with Eggs stop being the cheapest options if you grown eggs at home.&lt;br /&gt;
  '''Note:''' Eating at the [[Jack-o-nine/Gameplay/Locations/Quarter_of_the_Bull#Gentleman.27s_Club|Gentleman's Club]] is &amp;quot;free&amp;quot; but you require a Respectable [[Jack-o-nine/Gameplay/Slaver#Standard_of_Living|Standard of Living]] (80$~180$ more than the previous tier) in exchange for 5 energy. The energy cost can be nullified by living in the [[Jack-o-nine/Gameplay/Locations/Quarter_of_the_Bull|Quarter of the Bull]] or owning the [[Jack-o-nine/Gameplay/Locations/White_Town#Central_Forum_2|Bull Ring]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! Rank !! Dish Name !! Ingredient 1 !! Ingredient 2 !! Ingredient 3 !! Ingredient 4 !! Cost/day&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;S+&amp;lt;/font&amp;gt; || Chocolate-Mascarpone Phyllo Triangles with Amaretto Liqueur || Alcohol || Flour || Spice || Cheese || 12$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;S+&amp;lt;/font&amp;gt; || A Chop From Tenderest Virgin Meat with Croûtons || Spice || Flour || Virgin Meat || - || 8$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;S+&amp;lt;/font&amp;gt; || Stewed Virgin Meat with Beans under a Red Sauce || Vegetables || Flour || Virgin Meat || - || 8$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;S+&amp;lt;/font&amp;gt; || Juicy Virgin Breast Steaks with Crispy Potatoes || Vegetables || Spice || Virgin Meat || - || 8$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;S+&amp;lt;/font&amp;gt; || Vegetable Lasagna with Béchamel Sauce and White Wine || Vegetables || Flour || Cream || Alcohol || 12$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;S+&amp;lt;/font&amp;gt; || Grilled Virgin Ribs with Spicy Sauce and Bourbon || Alcohol || Flour || Virgin Meat || Spice || 10$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;S+&amp;lt;/font&amp;gt; || Virgin Kebab with Fresh Herbs, Potatoes and Red Wine || Alcohol || Spice || Virgin Meat || Vegetables || 10$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;S+&amp;lt;/font&amp;gt; || Spicy Creamy Virgin Ham || Cream || Spice || Virgin Meat || - || 12$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;S+&amp;lt;/font&amp;gt; || Vanilla Cupcakes with Homemade Ice Cream || Spice || Flour || Cream || Milk || 16$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;S+&amp;lt;/font&amp;gt; || Air Croissants with Spiced Cream Cheese || Flour || Cheese || Eggs || Spice || 16$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;S+&amp;lt;/font&amp;gt; || Puff Pie with Egg and Virgin Meat || Eggs || Flour || Virgin Meat || - || 12$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;S+&amp;lt;/font&amp;gt; || Virgin Stew with Jasmine Rice in a Creamy Sauce || Cream || Flour || Virgin Meat || - || 12$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;S+&amp;lt;/font&amp;gt; || Virgin Meat Ragout with Vegetables and Cheese || Vegetables || Cheese || Virgin Meat || - || 12$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;S+&amp;lt;/font&amp;gt; || Virgin Meat in a Pot Stewed with Vegetables in a Creamy Sauce || Vegetables || Cream || Virgin Meat || - || 12$&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;S+&amp;lt;/font&amp;gt; || Virgin Meat Soup with Dumplings || Spice || Flour || Eggs || Virgin Meat || 14$&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  '''Note:''' Since Virgin Meat cannot be bought the prices were calculated using the price that you can sell Virgin Meat at (4$). The prices reflect the opportunity cost of cooking with Virgin Meat rather than selling it.&lt;br /&gt;
  '''Note:''' The cheapest diet in this case is Virgin Meat + 2 of either Flour/Vegetables/Spice.&lt;br /&gt;
  '''Note:''' If you own a slave that can lay eggs the cheapest diet becomes Eggs + Flour + Virgin Meat (7$).&lt;br /&gt;
  '''Note:''' [[Jack-o-nine/Gameplay/Slaves/Rewards#Spend_Time_Together|Going to the restaurant]] costs 8$, and can only be used situationally, in exchange for 1/2 energy per trip. The energy cost can be nullified by living in the [[Jack-o-nine/Gameplay/Locations/Quarter_of_the_Outcasts|Quarter of the Outcasts]] or owning the [[Jack-o-nine/Gameplay/Locations/White_Town#Central_Forum_2|Bull Ring]].&lt;br /&gt;
&lt;br /&gt;
==Strategies==&lt;br /&gt;
Here's a quick overview of some strategies in regards to food. Some can be combined while others cannot.&lt;br /&gt;
===Strength Leveling===&lt;br /&gt;
If you eat an home cooked meal that is of a higher quality than your Strength you will get Strength exp from it. For this reason you should always try to have your assistant cook meals one tier above your Strength so that you can level it up faster. Once you get to &amp;lt;font color=&amp;quot;#009FEF&amp;quot;&amp;gt;Strong&amp;lt;/font&amp;gt; and &amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;S+ meals&amp;lt;/font&amp;gt; you'll have to keep in mind the high food costs if you cannot afford them.&lt;br /&gt;
===Cheapest Meals===&lt;br /&gt;
By only cooking with mince based dishes the player can get away with saving a significant amount of money while still being able to cook quality food.&lt;br /&gt;
&lt;br /&gt;
On the opposite spectrum of this, if the player has an assistant with &amp;lt;font color=&amp;quot;#009FEF&amp;quot;&amp;gt;A+&amp;lt;/font&amp;gt;/&amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;S+&amp;lt;/font&amp;gt; Nursing skill then it's possible to nullify the Strength loss from eating food that is 1/2 tiers below your Strength. The downside to this is that you won't get the strength or mood bonus from the cooked food.&lt;br /&gt;
&lt;br /&gt;
===Eggs===&lt;br /&gt;
Eggs are one of the grocery types that you can readily make at home if your assistant has undergone [[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical_Center|oviparity surgery]]. The amount of eggs that a slave can lay is a sum of her age, endurance, physique, 3 and a random value between 3 and 6. Your slave will lay one egg every day after a 3 day incubation period, once she runs out of eggs to lay she will have to wait another 3 days before she can lay the next batch. This effectively means that you can make significant savings if your assistant is an egglayer and if you already have an egglayer in your barn then you'll also profit more since any excess amount of eggs that won't fit in your fridge will get sold and hence increase your profits.&lt;br /&gt;
&lt;br /&gt;
For maximum benefit you would want an assistant that has undergone oviparity surgery and is Mature with &amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;Enduring&amp;lt;/font&amp;gt; and &amp;lt;font color=&amp;quot;#0000D8&amp;quot;&amp;gt;Voluptuous&amp;lt;/font&amp;gt;. Then you'll want to look at the recipes and settle on which ingredients you want. This could net you a potential cost saving of 16-19 eggs or 96$-114$.&lt;br /&gt;
&lt;br /&gt;
A more extreme, and perhaps too niche, version of this would be to have a slave that you purposefully keep in your dungeon that is an egglayer and/or making slaves that you're training into egglayers. This could potentially net you a pretty big profit from all the egg overflow into your barn's egg output but it might be too impractical for most players.&lt;br /&gt;
&lt;br /&gt;
===Virgin Meat===&lt;br /&gt;
Virgin Meat is only used for cooking &amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;S+ meals&amp;lt;/font&amp;gt; but it can't be bought normally. The only reliable way to secure it is to either [[Jack-o-nine/Gameplay/Locations/White_Town#Slave_Market|buy slaves]] or [[Jack-o-nine/Gameplay/Locations/Border_of_the_Fogs#Patrol_Border_of_Fogs|patrol the Border of Fogs]]. &lt;br /&gt;
&lt;br /&gt;
The maximum amount of virgin meat that you can get out of a single slave is 10 and this can be achieved by buying or finding slaves that are young virgins. Lolis produce half as much meat as other slaves. As for stats you should look out for slaves that are &amp;lt;font color=&amp;quot;#0000D8&amp;quot;&amp;gt;Voluptuous&amp;lt;/font&amp;gt; + &amp;lt;font color=&amp;quot;#009900&amp;quot;&amp;gt;Enduring&amp;lt;/font&amp;gt; or &amp;lt;font color=&amp;quot;#6B0084&amp;quot;&amp;gt;Chubby&amp;lt;/font&amp;gt; + &amp;lt;font color=&amp;quot;#009FEF&amp;quot;&amp;gt;Tough&amp;lt;/font&amp;gt; since other combinations don't ensure that you will get 10 virgin meat. While it is possible to fatten up slaves this is an expensive and time consuming endeavor so you should seek to capitalize on opportunities rather than creating them. &lt;br /&gt;
&lt;br /&gt;
Getting one or two virgin slaves with ideal stats in a decade is enough to fill up your fridge so it's entirely viable to either hunt or shop around for slaves to use as Virgin Meat.&lt;/div&gt;</summary>
		<author><name>Couldntbeme</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaver&amp;diff=41734</id>
		<title>Jack-o-nine/Gameplay/Slaver</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaver&amp;diff=41734"/>
				<updated>2026-01-15T03:04:19Z</updated>
		
		<summary type="html">&lt;p&gt;Couldntbeme: /* Standard of Living */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
&lt;br /&gt;
::: ''This section is work in progress''&lt;br /&gt;
&lt;br /&gt;
===Strength===&lt;br /&gt;
Increased by:&lt;br /&gt;
*Sparring in the Colosseum (+1)&lt;br /&gt;
*Combat in the fog (+1~4)&lt;br /&gt;
*Teaching martial arts (+1)&lt;br /&gt;
*Sex, only when B+ or lower (+1)&lt;br /&gt;
*Applying Miracle Balm, only when C+ or lower (+2)&lt;br /&gt;
*Highly rated cooked food, 2 levels above the current strength level (+1, S+ food / restaurant can increase to A+)&lt;br /&gt;
Decreased by:&lt;br /&gt;
*Energy below 0 (red stars) -1 per star per action, instantly&lt;br /&gt;
*Illness&lt;br /&gt;
*Consuming alcohol/some drugs -1&lt;br /&gt;
*Drug/alcohol addiction&lt;br /&gt;
*Wounds rapidly drains strength&lt;br /&gt;
*A dinner of rating below your current strength&lt;br /&gt;
Raising strength from A+ to S+ requires 506 sparring wins against ironclad or amazon&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
Increased by:&lt;br /&gt;
*A Standard of living strictly greater than your Brand ranking (wealth level must be greater than personality, estate quality must be greater than sum of personality and brand ranking): +1 per day&lt;br /&gt;
*Wearing the snake amulet: +1 per day (if personality is below B+)&lt;br /&gt;
*Successful &amp;quot;Explain Her Position&amp;quot; or successful Encourage: +2 per success, if quality of success is greater than or equal to current charisma (eg critical success can increase up to A+, minimal success can increase up to C+)&lt;br /&gt;
&lt;br /&gt;
Decreased by:&lt;br /&gt;
*A Standard of living strictly less than your Brand ranking: -1 per day&lt;br /&gt;
*Datura addiction (smoking datura when addiction level is greater than 30): -1 per toke&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example in version 2.23:&lt;br /&gt;
If you live in Serpentine, with B+ brand reputation, and you upgrade your standard of living to B+ (by default standard of living is Basic, C-, for Serpentine residence), and you upgraded your hall, bedroom, kitchen and bathroom, your personality attribute will stabilize at C-. If you stay with the C- basic standard of living, then personality will stabilize at D-. If you don't upgrade your home decor, then it will trend down towards F-. Wearing the snake amulet will effectively cancel out the decrease from poor standard of living, meaning that successful encourages and rational explanations can increase personality up to B+ over time.&lt;br /&gt;
&lt;br /&gt;
===Allure===&lt;br /&gt;
Increased by:&lt;br /&gt;
*Fashionable Attire (+1)&lt;br /&gt;
*Noble Regalia (+2)&lt;br /&gt;
*Fashionable haircut (+1, 3 sparks at salon, lasts 30 days)&lt;br /&gt;
*Cosmetic procedures (+1, 5 sparks at salon, lasts 10 days)&lt;br /&gt;
*High strength (+1 if your strength is A+ or better)&lt;br /&gt;
*Good mood (+1 if your mood is positive)&lt;br /&gt;
*Pristine hygiene (+1)&lt;br /&gt;
*Excess energy (+1 if you have at least half a green spark of energy remaining)&lt;br /&gt;
Decreased by:&lt;br /&gt;
*Worn Clothes (-1)&lt;br /&gt;
*Housecoat (-1)&lt;br /&gt;
*No haircut (-1)&lt;br /&gt;
*No cosmetic procedures (-1)&lt;br /&gt;
*Low strength (+1 if your strength is C- or worse)&lt;br /&gt;
*Poor hygiene&lt;br /&gt;
*Low mood (-1 if your mood is negative)&lt;br /&gt;
*Low energy (-1 if you have at least half a red spark of energy)&lt;br /&gt;
Note that the haircut and cosmetic procedures each effectively increase allure by 2, as they each add a +1 buff and remove a -1 debuff.&lt;br /&gt;
&lt;br /&gt;
===Libido===&lt;br /&gt;
* [http://www.hongfire.com/forum/forum/hentai-lair/hentai-game-discussion/412491-free-software-jack-o-nine-tails-%C9%94-thread-reboot-v2?p=4629636#post4629636 crushboss's tips on libido]&lt;br /&gt;
Increased by:&lt;br /&gt;
*Active sex life&lt;br /&gt;
*Healthy lifestyle&lt;br /&gt;
Decreased by:&lt;br /&gt;
*Injury&lt;br /&gt;
*Illness&lt;br /&gt;
*Poor health&lt;br /&gt;
*Low mood&lt;br /&gt;
*Ending day at maximum arousal (unless you have Chimaera Gem)&lt;br /&gt;
&lt;br /&gt;
===Brand Status===&lt;br /&gt;
Affects:&lt;br /&gt;
*Selling price of slave at slave auction&lt;br /&gt;
Increased by:&lt;br /&gt;
*Selling slaves under your brand (at Slave guild auction)&lt;br /&gt;
*Slave wins Colosseum battle&lt;br /&gt;
*Slave wins Colosseum race&lt;br /&gt;
*Spreading rumors at the forum (if brand status is below Recognized)&lt;br /&gt;
&lt;br /&gt;
===Guild Reputation===&lt;br /&gt;
Affects:&lt;br /&gt;
*Level of available contracts&lt;br /&gt;
Increased by:&lt;br /&gt;
*Completing several contracts&lt;br /&gt;
&lt;br /&gt;
===Standard of Living===&lt;br /&gt;
Affects:&lt;br /&gt;
*Mood&lt;br /&gt;
*Respectable or higher required to enter the Gentleman's Club in the Quarter of the Bull&lt;br /&gt;
*Personality&lt;br /&gt;
Change your standard of living in the Accounting section of the Domestic issues menu, and then wait until the end of decade for it to update (and for you to pay for your new standard of living).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Additional Cost Per Decade&lt;br /&gt;
|-&lt;br /&gt;
| Impoverished || 0$&lt;br /&gt;
|-&lt;br /&gt;
| Poor || 20$ ~ 30$&lt;br /&gt;
|-&lt;br /&gt;
| Basic || 40$ ~ 60$&lt;br /&gt;
|-&lt;br /&gt;
| Comfortable || 80$ ~ 120$&lt;br /&gt;
|-&lt;br /&gt;
| Respectable || 200$ ~ 300$&lt;br /&gt;
|-&lt;br /&gt;
| Luxurious  || 400$ ~ 600$&lt;br /&gt;
|-&lt;br /&gt;
| Extravagant || 800$ ~ 1200$&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If you have a slave that has high accounting skill and high intelligent, assigning slave to do accounting may receive a discount (up to 65% off if lucky) to cost from living standard.&lt;br /&gt;
&lt;br /&gt;
Similarly, you may receive a fine if you assign a dumb slave with no accounting skill, which may cause up to +75% more expensive bills if unlucky.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
::: ''This section is work in progress''&lt;br /&gt;
&lt;br /&gt;
::: ''Note: For a skill to increase the relevant activity must be done by the player character and not delegated to NPCs.''&lt;br /&gt;
&lt;br /&gt;
::: ''Note: Training a slave's skills will only increase the master's skills if the diligence result is 4 or 5 ('praiseworthy' or 'perfect score') and the difference between the slave's skill and the master's unboosted skill is at most 1 (ie B+ medic skill would only increase by training a slave with C+ or B+ nurse skill)&lt;br /&gt;
&lt;br /&gt;
::: ''There are 5 sets of clothing sold at the [[Jack-o-nine/Gameplay/Locations/White_Town#Boutique_of_Servilla_Quint|Boutique of Servilla Quint]] that will increase your skill by 1 when worn, for as long as they are worn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Teaching===&lt;br /&gt;
Increased by:&lt;br /&gt;
*Training any slave skill, with a diligence result of 4 or 5 ('praiseworthy' or 'perfect score')&lt;br /&gt;
&lt;br /&gt;
===Housekeeping===&lt;br /&gt;
Clothing: Livery&lt;br /&gt;
&lt;br /&gt;
Increased by:&lt;br /&gt;
*Training slave skill: Cooking&lt;br /&gt;
*Training slave skill: Maid&lt;br /&gt;
*Training slave skill: Secretary&lt;br /&gt;
*Cooking yourself ('Domestic issues' &amp;gt; 'Prepare a meal')&lt;br /&gt;
*Cleaning Yourself ('Domestic issues' &amp;gt; 'Tidy up the house')&lt;br /&gt;
*Doing accounting yourself ('Domestic issues' &amp;gt; 'accounting' &amp;gt; toggle 'Do accounting personally')&lt;br /&gt;
&lt;br /&gt;
===Artistry===&lt;br /&gt;
Clothing: Formal Attire&lt;br /&gt;
&lt;br /&gt;
Increased by:&lt;br /&gt;
*Training slave skill: Etiquette&lt;br /&gt;
*Training slave skill: Dance&lt;br /&gt;
*Training slave skill: Singing&lt;br /&gt;
*Training slave skill: Music&lt;br /&gt;
*Training slave skill: Pet&lt;br /&gt;
*Train sex skill: Threesome&lt;br /&gt;
*Train sex skill: Seduction&lt;br /&gt;
*Train sex skill: Masturbation&lt;br /&gt;
*Train sex skill: Dildo&lt;br /&gt;
*Train sex skill: Exhibitionism&lt;br /&gt;
*Train sex skill: Humiliation&lt;br /&gt;
&lt;br /&gt;
===Medicine===&lt;br /&gt;
Clothing: Medical Gown&lt;br /&gt;
&lt;br /&gt;
Increased by:&lt;br /&gt;
*Training slave skill: Nurse&lt;br /&gt;
*Training sex skill: Enema (if medic skill is below D-)&lt;br /&gt;
*Active sex: Enema (if medic skill is below C-)&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
Clothing: Aketon&lt;br /&gt;
&lt;br /&gt;
Increased by:&lt;br /&gt;
*Training slave skill: Gladiatrix&lt;br /&gt;
*Losing a sparring match (increases skill up to D-)&lt;br /&gt;
*Defeating an Unarmed Slave (increases skill up to D-)&lt;br /&gt;
*Defeating a Wardress (increases skill up to C+)&lt;br /&gt;
*Defeating a Shinobi (increases skill up to B+)&lt;br /&gt;
*Defeating an Ironclad (increases skill up to A+)&lt;br /&gt;
*Defeating an Amazon (increases skill up to A+, grants more experience than Ironclad)&lt;br /&gt;
*Fighting in the Fogs (increases skill up to A+)&lt;br /&gt;
*Getting unique trophies from the fogs (increases skill from A+ to S+)&lt;br /&gt;
&lt;br /&gt;
Getting a new trophy will grant 1/14th of the necessary skill experience to go from A+ to S+, such that getting all 14 trophies awards S+ combat skill. Trophies do not grant experience until combat skill reaches A+, but if the master acquires trophies before reaching A+ combat skill, experience will be granted retroactively.&lt;br /&gt;
&lt;br /&gt;
===Magic===&lt;br /&gt;
Clothing: Wizard Robes&lt;br /&gt;
&lt;br /&gt;
Increased by:&lt;br /&gt;
*Training slave skill: Enchantress&lt;br /&gt;
*Training slave skill: Alchemy&lt;br /&gt;
*Casting Auspex with skill level F-&lt;br /&gt;
*Casting Tremendio with skill level B+ or lower&lt;br /&gt;
*Casting any other spell with any skill level&lt;br /&gt;
*Having a slave with a magical brand make an escape attempt while uncollared (the slaver uses the magical brand to track them down)&lt;br /&gt;
&lt;br /&gt;
===Dominance===&lt;br /&gt;
Increased by:&lt;br /&gt;
*Punishment: Psychological pressure&lt;br /&gt;
*Training slave skill: Pony training&lt;br /&gt;
*Training slave skill: Humiliation&lt;br /&gt;
*Training slave skill: Masochism&lt;br /&gt;
*Training slave skill: Self-torture&lt;br /&gt;
*Training slave skill: Dog/Pig/Horse/Fiend mating&lt;br /&gt;
*Training slave skill: Fitness&lt;br /&gt;
*Put in Place (if successful)&lt;br /&gt;
*Threaten (if successful)&lt;br /&gt;
*Punishment: Torture&lt;br /&gt;
*Active Sex: Bite/Hit (and Dirty Talk? maybe - the code looks weird for Talk...)&lt;br /&gt;
Dominance will only increase if a slave's nature is greater than or equal to the master's dominance.&lt;br /&gt;
&lt;br /&gt;
===Whip===&lt;br /&gt;
Increased by:&lt;br /&gt;
*Punishment: Flogging&lt;br /&gt;
*Training slave skill: Pony&lt;br /&gt;
*Sparring with a lash or whip equipped&lt;br /&gt;
&lt;br /&gt;
===Torturer===&lt;br /&gt;
Increased by:&lt;br /&gt;
*Punishment: Torture instruments/units&lt;br /&gt;
*Active Sex: Tickle with dagger&lt;br /&gt;
&lt;br /&gt;
===Rope===&lt;br /&gt;
Increased by:&lt;br /&gt;
*Punishment: Bondage and Deprivation&lt;br /&gt;
&lt;br /&gt;
==Mood==&lt;br /&gt;
You can check the things affecting the Slaver's mood in his diary. Good moods improve his efficiency and increase the odds of successful actions. (need to verify: affects slaver allure?)&lt;br /&gt;
&lt;br /&gt;
Things that improve his mood:&lt;br /&gt;
*Decent housing relative to Reputation&lt;br /&gt;
*Good standard of living relative to Reputation&lt;br /&gt;
*Recent Sex&lt;br /&gt;
*Slave making good progress&lt;br /&gt;
*Having lots of energy&lt;br /&gt;
*Comfortable clothing&lt;br /&gt;
*Clean house&lt;br /&gt;
*Being clean&lt;br /&gt;
*Buying a new slave&lt;br /&gt;
*Selling a slave&lt;br /&gt;
*Date (reward: spend time together) that goes well&lt;br /&gt;
*Training a beautiful slave.&lt;br /&gt;
*Eating well (Restaurant date with slave, eating at Gentlemen's Club)&lt;br /&gt;
*Slave obeying (green in &amp;quot;achievements&amp;quot; area)&lt;br /&gt;
*Rule: Behave alarm w/slave with Blowjob skill&lt;br /&gt;
*Rule: Behave urinal w/slave with Golden Shower skill&lt;br /&gt;
*Rule: Behave toilet w/slave with Scatology skill&lt;br /&gt;
*Assistant Rule: Bath slave w/assistant with Oral and/or Petting skills&lt;br /&gt;
*Salon: Invigorating massage, Erotic Massage, Aroma spa&lt;br /&gt;
*Watching a battle in the Colosseum&lt;br /&gt;
*Drinking at the Virgin's Hip&lt;br /&gt;
*Drugs  - Camra, Datura, Essence of Oblivion, Bacchus' Nectar&lt;br /&gt;
&lt;br /&gt;
Things that decrease mood:&lt;br /&gt;
*Housing that doesn't reflect his reputation&lt;br /&gt;
*Too low of a standard of living&lt;br /&gt;
*Pent up sexual desire (Stallion/Wild Stallion)&amp;lt;sup&amp;gt;[1]&lt;br /&gt;
*Being oversexed&lt;br /&gt;
*Slave not behaving&lt;br /&gt;
*Worn/uncomfortable clothing&lt;br /&gt;
*Dirty house&lt;br /&gt;
*Injuries&lt;br /&gt;
*Cleaning the house yourself&lt;br /&gt;
*Preparing your own meals&lt;br /&gt;
*Drug/alcohol withdrawal&lt;br /&gt;
&lt;br /&gt;
[1] Wearing [[Jack-o-nine/Gameplay/Locations/White_Town#Central_Forum|Chimaera's Gem]] guarantees this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sexual Desire==&lt;br /&gt;
&lt;br /&gt;
Levels from highest to lowest:&lt;br /&gt;
*Wild Stallion*&lt;br /&gt;
*Stallion*&lt;br /&gt;
*Rock Hardon&lt;br /&gt;
*Mighty Hardon&lt;br /&gt;
*Hardon&lt;br /&gt;
*Contented&lt;br /&gt;
*Cold&lt;br /&gt;
*Sated*&lt;br /&gt;
*Overfucked*&lt;br /&gt;
*Flacid*&lt;br /&gt;
*Hanging*&lt;br /&gt;
&lt;br /&gt;
 * Decreases mood when in these states&lt;br /&gt;
&lt;br /&gt;
==Access to Buyers==&lt;br /&gt;
&lt;br /&gt;
Within &amp;quot;I need to continually work on my reputation&amp;quot;, found in the &amp;quot;objectives&amp;quot; tab accessible after clicking on the slaver's portrait while at home, one can see not only the status of the slaver's brand, but also the slaver's standing with the various Great Houses of Eternal Rome.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When this standing is increased to at least D or pink level with a faction, the slaver can rent living accomodations in that faction's quarter, and when standing is increased to at least B or blue level with a faction, the slaver can gain entrance to the palace of that faction, to access the A rank and S+ rank buyers therein (and become a Patrician by selling to the S+ rank buyer.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Selling slaves to businesses does not appear to increase the rank of the slaver's standing.&amp;lt;br /&amp;gt;&lt;br /&gt;
The various standing-ranks also seem to have very particular requirements for their increases.&amp;lt;br /&amp;gt;&lt;br /&gt;
These particular requirements for standing-rank advances mean that selling to buyers out of order will actually do no good whatsoever for improvement of the slaver's standing.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*To go from F to D rank standing, the slaver can sell a slave to anyone in the residential area in the district. (Or even Mystra, for Quarter of Outcasts)&amp;lt;br /&amp;gt;&lt;br /&gt;
*To go from D to C rank standing, the slaver must sell a slave to someone in the residential area who requires a C rank slave or above.&amp;lt;br /&amp;gt;&lt;br /&gt;
*To go from C to B rank standing, the slaver must sell a slave to someone in the residential area who requires a B rank slave or above.&amp;lt;br /&amp;gt;&lt;br /&gt;
*To go from B to A rank standing, the slaver must sell a slave to someone in the palace who requires an A rank slave or above.&amp;lt;br /&amp;gt;&lt;br /&gt;
*And to go from A to S+ rank standing, (Patrician), the slaver must sell a slave to the faction-leader, who requires an S+ rank slave.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is why all of the quarters' residential areas have 3 residents who require B-rank slaves;  if a person sells only B rank slaves and sells them only to those 3 residents, he will still thereby fulfill all the requirements to gain entrance to that faction's palace.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
(Though access to the faction's palace in White Town works differently.)&lt;/div&gt;</summary>
		<author><name>Couldntbeme</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Locations/Serpentine_Quarter&amp;diff=41733</id>
		<title>Jack-o-nine/Gameplay/Locations/Serpentine Quarter</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Locations/Serpentine_Quarter&amp;diff=41733"/>
				<updated>2026-01-15T03:03:31Z</updated>
		
		<summary type="html">&lt;p&gt;Couldntbeme: /* Medical Center */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{jack-o-nine}}&lt;br /&gt;
=Serpentine Quarter=&lt;br /&gt;
&lt;br /&gt;
==Anthill==&lt;br /&gt;
See: [[Jack-o-nine/Gameplay/Locations/Minor_Residences#Serpentine_Quarter|Minor Residences]]&lt;br /&gt;
&lt;br /&gt;
==Virgins Hip==&lt;br /&gt;
The most popular pub in Eternal Rome offers a variety of human dishes as well as undiluted alcholol.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The menu includes:&lt;br /&gt;
* Drink - 1$;&lt;br /&gt;
* Food:&lt;br /&gt;
**Shawarma - C- - 1$;&lt;br /&gt;
**Mother's Milk Roast - B+ - 3$;&lt;br /&gt;
**Vulva au Jus - C- - 2$;&lt;br /&gt;
**Catch of the Day - B+ - 3$.&lt;br /&gt;
&lt;br /&gt;
  '''Note:''' You can only eat here once and drink thrice in a day.&lt;br /&gt;
&lt;br /&gt;
Both Jock and Chef will buy slaves from you if they meet the following requirements:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Skill !! Skill Level !! Colour&lt;br /&gt;
|-&lt;br /&gt;
| Jock || Rank || D+ || Pink&lt;br /&gt;
|-&lt;br /&gt;
| || Music || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Maid || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Cook || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Secretary || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Elocution || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Dancing || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Group Sex || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Petting || D- || Pink&lt;br /&gt;
|-&lt;br /&gt;
| || Oral Pleasure || D- || Pink&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
   '''Reward: 750$.''' Non-negotiable.&lt;br /&gt;
   '''Note:''' Sex technique requirements are intentionally lower because the text only mentions specific skills instead of categories.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Skill !! Skill Level !! Colour&lt;br /&gt;
|-&lt;br /&gt;
| Chef || Rank || D- || Pink&lt;br /&gt;
|-&lt;br /&gt;
| || Endurance || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Physique || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Animal || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Cook || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Elocution || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Group Sex || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Penetration || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Virgin || (optional)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
   '''Reward: 500$.''' Negotiable.&lt;br /&gt;
   '''Note:''' Both Physique and Endurance requirements are minimums.&lt;br /&gt;
   '''Note:''' Animal isn't a skill, it's a check for whether pet OR pony OR cow meet the requirement. One of these being B+ is sufficient to meet this requirement.&lt;br /&gt;
   '''Note:''' He will pay extra for virgins, 50$ every (+) rank. (E.g.: 500$ - D-; 550$ - D+; 600$ - C+; etc.)&lt;br /&gt;
&lt;br /&gt;
== Technosphere ==&lt;br /&gt;
Inside, players can find the Medical Center, Cryostatic Store and Library Terminal.&lt;br /&gt;
===Medical Center===&lt;br /&gt;
The services rendered by the center are as follows:&lt;br /&gt;
*Health Checkup - master - 5$:&lt;br /&gt;
**Cure wounds - 5-100$ depending on severity;&lt;br /&gt;
**Cure illness - 25$;&lt;br /&gt;
*Examine Slave/Assistant - 5$:&lt;br /&gt;
**Abortions:&lt;br /&gt;
***Human - 10$;&lt;br /&gt;
***Fiend - 25$;&lt;br /&gt;
**Scars - 5-100$ depending on severity;&lt;br /&gt;
**Wounds - 5-100$ depending on severity;&lt;br /&gt;
**Cure illness - 25$;&lt;br /&gt;
**Reveal if slave is infertile - free;&lt;br /&gt;
*Augmentation surgery:&lt;br /&gt;
**Sterilization - 5$. Rehabilitation - 2 days. Makes your slave infertile;&lt;br /&gt;
**Restore Fertility - 50$. Rehabilitation - 7 days. Makes your slave fertile;&lt;br /&gt;
**Breast Augmentation - 25$. Rehabilitation - 5 days. Increases breast size by one;&lt;br /&gt;
**Breast Reduction - 25$. Rehabilitation - 5 days. Reduces breast size by one;&lt;br /&gt;
**Virginity Restoration - 25$. Rehabilitation - 1 day. Restores the Virgin trait;&lt;br /&gt;
**Neoplasty - 250$. Rehabilitation: 20 days - Increases a slave's Beauty by one rank and gives you the option to change her appearance. Not available for Exquisite slaves;&lt;br /&gt;
**Permanent Lactation - 50$. Rehabilitation - 15 days. Enables your slave to [[Jack-o-nine/Gameplay/Barn#Lactation|produce milk]];&lt;br /&gt;
**Oviparity - 50$. Rehabilitation - 20 days. Enables your slave to [[Jack-o-nine/Gameplay/Barn#Egg_laying|lay eggs]].&lt;br /&gt;
*Buy stethoscope - 100$. Allows you or your assistant to detect pregnancies.&lt;br /&gt;
&lt;br /&gt;
   '''Note:''' During rehabilitation your slave cannot get further augmentations and the overwhelming majority of buyers will not accept her.&lt;br /&gt;
&lt;br /&gt;
The Doctor will also buy slaves from you if they meet the following requirements:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Skill !! Skill Level !! Colour&lt;br /&gt;
|-&lt;br /&gt;
| Doctor || Rank || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Witch Doctor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
   '''Reward: 850$.''' Negotiable.&lt;br /&gt;
&lt;br /&gt;
===Cryostatic Store===&lt;br /&gt;
A Serpis House military cryostorage that they rent out to paying customers:&lt;br /&gt;
*You can store up to 3 slaves for 1$/day each;&lt;br /&gt;
*You can buy access to another 3 cryo cells for a flat payment of 300$;&lt;br /&gt;
*Additionally, Kerulis Vale will rent you home capsules for 20$/decade regardless of whether they're being used or not.&lt;br /&gt;
&lt;br /&gt;
===Library Terminal===&lt;br /&gt;
Soulnet is a bio-mechanical network of terminals made from the minds of several slaves.&lt;br /&gt;
&lt;br /&gt;
You can read more about auras here.&lt;br /&gt;
&lt;br /&gt;
==Administrative Spires==&lt;br /&gt;
&lt;br /&gt;
The Administrative Spires is the seat of government for the Serpentine Quarter.&lt;br /&gt;
&lt;br /&gt;
To enter the spires and meet with the Ministers you must work your reputation within the Serpentine Quarter to a B+.&lt;br /&gt;
&lt;br /&gt;
To gain an audience with the Ruler you must work your reputation within the Serpentine Quarter to an A+. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Minister !! Skill !! Skill Level !! Colour&lt;br /&gt;
|-&lt;br /&gt;
| Reverend Porter || Rank || A+ || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || Intellect || B+ || Blue &lt;br /&gt;
|-&lt;br /&gt;
| || Nature || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Elocution || S+  || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Petting || A+ || Teal &lt;br /&gt;
|-&lt;br /&gt;
| || Oral Pleasure || A+ || Teal &lt;br /&gt;
|-&lt;br /&gt;
| || Not a Loli&lt;br /&gt;
|-&lt;br /&gt;
| || Virgin&lt;br /&gt;
|-&lt;br /&gt;
| || Servant Specialization&lt;br /&gt;
|-&lt;br /&gt;
| General Drago || Rank || A+ || Teal &lt;br /&gt;
|-&lt;br /&gt;
| || Temperament || A+ || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || Gladiatrix || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Group Sex || S+  || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Fetishism || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Xenophilia || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Gladiatrix specialization&lt;br /&gt;
|-&lt;br /&gt;
| Praetor Diabaz || Rank || A+ || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || Endurance || A+ || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || Exoticism || A+ || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || Gladiatrix || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Nurse || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Alchemy || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Witchcraft || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Elocution || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Gladiatrix specialization&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
   '''Reward: 5500$'''. Non-negotiable.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ruler !! Skill !! Skill Level !! Colour&lt;br /&gt;
|-&lt;br /&gt;
| President Altair || Rank || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Empathy || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Elocution || B+ || Blue &lt;br /&gt;
|-&lt;br /&gt;
| || Penetration || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Petting || A+ || Teal &lt;br /&gt;
|-&lt;br /&gt;
| || Oral Pleasure || A+ || Teal &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
   '''Reward: 8000$'''. Non-negotiable.&lt;br /&gt;
   '''Status as a Patrician of the Serpis House.'''&lt;/div&gt;</summary>
		<author><name>Couldntbeme</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Locations/White_Town&amp;diff=41732</id>
		<title>Jack-o-nine/Gameplay/Locations/White Town</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Locations/White_Town&amp;diff=41732"/>
				<updated>2026-01-15T03:02:11Z</updated>
		
		<summary type="html">&lt;p&gt;Couldntbeme: /* The Slavers Guild */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
=White Town=&lt;br /&gt;
White town is governed by the Vatican, a shining example of peace and order.&lt;br /&gt;
It's also home to the trade square, the largest assortment of stores in Eternal Rome.&lt;br /&gt;
&lt;br /&gt;
==Trade Square==&lt;br /&gt;
===Slave Market===&lt;br /&gt;
The most common and safest place to acquire slaves. The auction is run by Farid, a slaver that specializes in unbranded slaves.&lt;br /&gt;
&lt;br /&gt;
If you do not have a slave you can:&lt;br /&gt;
*Bid on slaves;&lt;br /&gt;
*Outright buy them for 2.5x the current price;&lt;br /&gt;
*Skip a turn (this is useful if you don't want to drive up prices through an early bidding war);&lt;br /&gt;
*Skip the slave (you'll be greeted with the next slave unless that was the last slave being sold for the day).&lt;br /&gt;
&lt;br /&gt;
There will be multiple slaves at auction each day and these are randomly generated before the auction starts, thus making it possible to save-scum if one so chooses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can also sell slaves to Farid but don't expect to get much for them:&lt;br /&gt;
&lt;br /&gt;
*Unlike other sellers Farid will outright rip you off;&lt;br /&gt;
*Don't expect more than 20-150 sparks for a slave without any training;&lt;br /&gt;
*Slaves with training won't sell for much more than this either, maybe a few hundred sparks at best.&lt;br /&gt;
&lt;br /&gt;
Farid is a buyer that you should only turn to as a last resort unless you're selling freshly captured, unbranded slaves [[Jack-o-nine/Gameplay/Locations/Border_of_the_Fogs#Patrol_Border_of_Fog|from the Fogs]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Slave Market Prices ====&lt;br /&gt;
Farid determines prices almost exclusively based on a slave's attributes and ranking. Prices are based on a base price determined by slave attributes, as according to this table:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! Beauty !! Endurance !! Empathy !! Temperament !! Intellect !! Nature !! Pride* !! Exoticism !! Physique* !! Style !! Fame !! Bruises !! Scars&lt;br /&gt;
|-&lt;br /&gt;
| S+ (5) || 140 || 60 || 40 || 90 || 80 || 140 || -60 || 230|| -175 || 155 || 180 || -60 || -75&lt;br /&gt;
|-&lt;br /&gt;
| A+ (4) || 60 || 30 || 20 || 50 || 40 || 60 || -30 || 150 || -15 || 75 || 100 || -30 || -35&lt;br /&gt;
|-&lt;br /&gt;
| B+ (3) || 20 || 10 || 0 || 20 || 0 || 20 || 0 || 90 || -5 || 35 || 60 || -15 || -35&lt;br /&gt;
|-&lt;br /&gt;
| C- (2) || -40 || 0 || -20 || -45 || -40 || -40 || 20 || 50 || 15 || 15 || 30 || -5 || -15&lt;br /&gt;
|-&lt;br /&gt;
| D- (1) || -120 || -40 || -40 || -90 || -80 || -120 || 40 || 20 || 20 || 5 || 10 || 0 || -5 &lt;br /&gt;
|-&lt;br /&gt;
| F- (0) || -280 || -60 || -40 || -90 || -80 || -120 || 60 || 0 || -20 || 0 || 0 || 0 || 0 &lt;br /&gt;
|}&lt;br /&gt;
  '''Note:''' In this table, values for pride and physique are listed based on numerical rankings, not listed rankings in game -- eg, a slave with 0 pride (unashamed) has F- pride according to this table but S+ pride according to most (but not all) in-game displays of the stat. Similarly, a slave with 1 physique (model) has D- physique in the table but S+ in the game, but a slave with 0 physique (bony) has F- physique according to both the game and the table.&lt;br /&gt;
  '''Note:''' Virgin slaves have their base price increased by 20. Graceful slaves have base price increased by 10, klutzy slaves have it decreased by 10. Dexterous slaves have base price increased by 10, clumsy slaves have it decreased by 10.&lt;br /&gt;
  '''Note:''' If base price is less than 20, it is set to 20. If base price is less than what the slave would be worth at the butcher, it is set to what the slave would be worth at the butcher.&lt;br /&gt;
Prices then differ depending on whether the player is buying or selling a slave. When buying a slave, the slave's initial price is their base price, but it may rise during the auction phase. The higher the slave's base price, the higher the chance of other bidders making bids on the slave.&lt;br /&gt;
&lt;br /&gt;
When selling a slave, the price Farid pays is a fraction of the slave's base price dependent on the slave's rank, as according to the following table:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! Slave Ranking&lt;br /&gt;
|-&lt;br /&gt;
| S+ || 0.75&lt;br /&gt;
|-&lt;br /&gt;
| S- || 0.675&lt;br /&gt;
|-&lt;br /&gt;
| A+ || 0.5625&lt;br /&gt;
|-&lt;br /&gt;
| A- || 0.525&lt;br /&gt;
|-&lt;br /&gt;
| B+ || 0.4125&lt;br /&gt;
|-&lt;br /&gt;
| B- || 0.375&lt;br /&gt;
|-&lt;br /&gt;
| C+ || 0.3375&lt;br /&gt;
|-&lt;br /&gt;
| C- || 0.3&lt;br /&gt;
|-&lt;br /&gt;
| D+ || 0.225&lt;br /&gt;
|-&lt;br /&gt;
| D- || 0.1875&lt;br /&gt;
|-&lt;br /&gt;
| F- || 0.15&lt;br /&gt;
|}&lt;br /&gt;
  '''Note:''' If sell price is less than 15, it is set to 15. If base price is less than 0.75 * what the slave would be worth at the butcher, it is set to 0.75 * what the slave would be worth at the butcher.&lt;br /&gt;
&lt;br /&gt;
===Gastronomicon===&lt;br /&gt;
The only place where you can buy [[Jack-o-nine/Gameplay/Items#Food|groceries]] in Eternal Rome.&lt;br /&gt;
&lt;br /&gt;
Kagami-San sells:&lt;br /&gt;
*Eggs, milk, cream and cheese;&lt;br /&gt;
*Vegetables, flour, spices and alcohol;&lt;br /&gt;
*Mince and tenderloin.&lt;br /&gt;
&lt;br /&gt;
This is one of the two places where you can butcher slaves for meat (costs 5$) or slaughter a slave for sparks, the other one being the [[Jack-o-nine/Gameplay/Barn|barn]]. &lt;br /&gt;
&lt;br /&gt;
For more information about meat check [[Jack-o-nine/Gameplay/Barn#Meat|the meat section of the barn]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kagami-san will also buy slaves from you if they meet the following requirements:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Skill !! Skill Level !! Colour&lt;br /&gt;
|-&lt;br /&gt;
| Kagami-San || Rank || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Intellect || B+  || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Elocution || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Maid || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Cook || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Secretary || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Dancing || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Dancing || C- || Purple&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
   '''Reward: 850$.''' Negotiable.&lt;br /&gt;
&lt;br /&gt;
===Salon &amp;quot;Elven Laid&amp;quot;===&lt;br /&gt;
A luxurious beauty salon that offers a variety of treatments for both men and women.&lt;br /&gt;
&lt;br /&gt;
Estelindel's salon offers your slaves:&lt;br /&gt;
&lt;br /&gt;
*Fashionable hairstyles - 3$;&lt;br /&gt;
*Waxing - 3$;&lt;br /&gt;
*Makeup and Manicure - 3$;&lt;br /&gt;
*Full Beauty Treatment - 9$;&lt;br /&gt;
*Spa and Massage - 3$.&lt;br /&gt;
&lt;br /&gt;
As for masters, the services offered are:&lt;br /&gt;
&lt;br /&gt;
*Full service - 15$;&lt;br /&gt;
*Fashionable Hairstyle - 3$;&lt;br /&gt;
*Cosmetic Procedures - 3$:&lt;br /&gt;
*Invigorating Massage - 3$;&lt;br /&gt;
*Erotic Massage - 3$;&lt;br /&gt;
*Aroma Spa - 3$.&lt;br /&gt;
&lt;br /&gt;
Full Beauty Treatments are a must for raising your slave's charm before selling her to clients. Keep in mind that if you do anything after applying makeup on your slave the rank of the makeup will go down and you will not be able to re-apply it until a day as passed.&lt;br /&gt;
&lt;br /&gt;
A Spa and Massage will give your slave a mood boost and 1 energy so it can be invaluable during training or after surgeries/fights/races. The Invigorating Massage will do the same thing for the slaver. You can only get one massage per day and your slaves can only get 1 massage each.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Estelindel will also buy slaves from you if they have the following requirements:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Skill !! Skill Level !! Colour&lt;br /&gt;
|-&lt;br /&gt;
| Estelindel || Rank || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Sensitivity || B+  || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Elocution || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Dancing || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Secretary || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Maid || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Oral Pleasure || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Petting || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Music || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Alchemy || D- || Pink&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
   '''Reward: 850$.''' Negotiable.&lt;br /&gt;
&lt;br /&gt;
===Boutique of Servilia Quint===&lt;br /&gt;
This boutique is one of the few shops in Eternal Rome that sells clothing.&lt;br /&gt;
&lt;br /&gt;
Servilia Quint's seamstresses can offer you: &lt;br /&gt;
*[[Jack-o-nine/Gameplay/Items#Men's clothing|Menswear]];&lt;br /&gt;
*[[Jack-o-nine/Items#Women's Clothing &amp;amp; Apparel|Ladieswear]]:&lt;br /&gt;
**[[Jack-o-nine/Gameplay/Items#Clothes|Women's Uniforms]];&lt;br /&gt;
**[[Jack-o-nine/Gameplay/Items#Clothes|Fashionable Clothing]];&lt;br /&gt;
**[[Jack-o-nine/Gameplay/Items#Hands|Gloves]];&lt;br /&gt;
**[[Jack-o-nine/Gameplay/Items#Feet|Shoes]].&lt;br /&gt;
&lt;br /&gt;
Menswear gives masters bonuses to their skills, stats and mood.&lt;br /&gt;
&lt;br /&gt;
Ladieswear gives slaves bonuses to learning skills, stats, Style, Exoticism and mood.&lt;br /&gt;
&lt;br /&gt;
Both are indispensable if you want to better train and sell slaves.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Servilia Quint will also buy slaves from you if they meet the following requirements:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Skill !! Skill Level !! Colour&lt;br /&gt;
|-&lt;br /&gt;
| Servilia Quint || Rank || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Sensitivity || B+  || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Elocution || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Secretary || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Maid || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Cook || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Oral Pleasure || C- || Purple&lt;br /&gt;
|}&lt;br /&gt;
  '''Reward: 850$.''' Negotiable.&lt;br /&gt;
&lt;br /&gt;
===Ashura's Treasury===&lt;br /&gt;
A jewelry store that sells all manners of treasures and accessories.&lt;br /&gt;
&lt;br /&gt;
Ashura's display cases are filled with:&lt;br /&gt;
*Women's Jewelry:&lt;br /&gt;
**[[Jack-o-nine/Gameplay/Items#Rings|Rings]]:&lt;br /&gt;
**[[Jack-o-nine/Gameplay/Items#Neck|Necklaces]];&lt;br /&gt;
**[[Jack-o-nine/Gameplay/Items#Headgear|Tiaras]];&lt;br /&gt;
**[[Jack-o-nine/Gameplay/Items#Piercings|Earrings and Piercings]];&lt;br /&gt;
*Fashionable Accessories:&lt;br /&gt;
**[[Jack-o-nine/Gameplay/Items#Headgear|Headgears]];&lt;br /&gt;
**[[Jack-o-nine/Gameplay/Items#Neck|Ornamental Collar]].&lt;br /&gt;
&lt;br /&gt;
These accessories can enhance your slave's Style and Exoticism.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ashura will also buy slaves from you if they meet the following requirements:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Skill !! Skill Level !! Colour&lt;br /&gt;
|-&lt;br /&gt;
| Ashura || Rank || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Intellect || B+  || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Elocution || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Dancing || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Witchcraft || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Alchemy || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Maid || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Oral Pleasure || C- || Purple&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
   '''Reward: 850$.''' Negotiable.&lt;br /&gt;
&lt;br /&gt;
===Manhunter's Armory===&lt;br /&gt;
Manhunter sells both [[jack-o-nine/Items#headgear|weapons]] and [[jack-o-nine/Items#headgear|armor]] for slaves and their masters.&lt;br /&gt;
&lt;br /&gt;
Manhunter will buy slaves from you if they meet the following requirements:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Skill !! Skill Level !! Colour&lt;br /&gt;
|-&lt;br /&gt;
| Manhunter || Rank || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Intellect || B+  || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Nature || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Secretary || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Elocution || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Gladiatrix || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Cook || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Maid || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Music || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Dance || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Oral Pleasure || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Petting || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Penetration || C- || Purple&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
   '''Reward: 850$.''' Negotiable.&lt;br /&gt;
   '''Note:''' Conveniently, if you try to offer a slave to Manhunter and he is not interested in buying one yet, he will say the number of days until he will become interested again. Other businesses do not do this.&lt;br /&gt;
&lt;br /&gt;
===Real Estate Office===&lt;br /&gt;
The player can pick up a contract with the real estate office to change their [[Jack-o-nine/Gameplay/Locations/Player_Housing|living quarters]], rent extended rentals and buy new furniture.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gloria will always buy slaves from you in they meet the following requirements:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Skill !! Skill Level !! Colour&lt;br /&gt;
|-&lt;br /&gt;
| Gloria || Rank || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Assistant&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
   '''Reward: 850$.''' Non-negotiable.&lt;br /&gt;
   '''Note:''' There are no checks for the slave's secretary or elocution skill levels but your slave must have the assistant specialization.&lt;br /&gt;
&lt;br /&gt;
==The Slavers Guild==&lt;br /&gt;
The Slavers Guild not only handles the laws that govern all slavers operating in Eternal Rome, but also provides helpful services as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Contract work'''&lt;br /&gt;
&lt;br /&gt;
Mistress Angelika assigns prepaid contracts requiring a slave of a particular rank and specialization to be trained. It's worth noting that it doesn't have to be the same slave that you were given for the contract, just that whatever slave you do turn over must meet the requirements.&lt;br /&gt;
&lt;br /&gt;
Guild contracts aren't the best way to make money in the game but they do offer some advantages that other work doesn't:&lt;br /&gt;
*You will be paid a certain amount upfront;&lt;br /&gt;
*You will receive a bonus from how fast you are;&lt;br /&gt;
*You will receive a bonus if the quality of the slave exceeds the requirements for the contract.&lt;br /&gt;
&lt;br /&gt;
With all of that said, the difference between contract work, regular clients and using the auction can be quite drastic. An S+ slave with full speed bonus would get you a reward of 5200$, but the same slave could be sold to a client for 8000$ or at auction for &amp;gt;10000$.&lt;br /&gt;
&lt;br /&gt;
Doing contract work is a good way to raise your guild reputation but there's better methods available provided you have the brand status to back it up (auctions).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here's all the ranks, upfront payments, base pay and time amounts for contract work:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Rank !! Upfront pay !! Base pay !! Contract Time&lt;br /&gt;
|-&lt;br /&gt;
| D- || 60$ || 250$ || 40 days &lt;br /&gt;
|-&lt;br /&gt;
| D+ || 80$ || 375$ || 45 days&lt;br /&gt;
|-&lt;br /&gt;
| C- || 100$ || 425$ || 50 days&lt;br /&gt;
|-&lt;br /&gt;
| C+ || 120$ || 500$ || 55 days&lt;br /&gt;
|-&lt;br /&gt;
| B- || 200$ || 1000$ || 60 days&lt;br /&gt;
|-&lt;br /&gt;
| B+ || 300$ || 1750$ || 65 days&lt;br /&gt;
|-&lt;br /&gt;
| A- || 400$ || 2000$ || 70 days&lt;br /&gt;
|-&lt;br /&gt;
| A+ || 500$ || 2750$ || 80 days&lt;br /&gt;
|-&lt;br /&gt;
| S- || 600$ || 3250$ || 100 days&lt;br /&gt;
|-&lt;br /&gt;
| S+ || 800$ || 4000$ || 120 days&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You may also get:&lt;br /&gt;
*'''Speed Bonus:''' 10$ per contract day before the deadline;&lt;br /&gt;
*'''Quality Bonus:''' The difference between the rank the slave has and the base pay of the contract you took, can be further deducted by:&lt;br /&gt;
**Despair: -50$/level;&lt;br /&gt;
**Wounds: -20$/level;&lt;br /&gt;
**Bruises: -20$/level;&lt;br /&gt;
**Scars: -20$/level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Your final pay will thus be '''Upfront Pay''' + '''Base Pay''' + '''Speed Bonus''' + '''Quality Bonus'''.&lt;br /&gt;
&lt;br /&gt;
   '''Note:''' Do not sell ill slaves or slaves pregnant with a fog fiend to anyone, this will result in reputational losses and even expulsion from the guild if you sell anyone a slave pregnant with a fog fiend twice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Subpurchaser''' &lt;br /&gt;
&lt;br /&gt;
Master Wong purchases slaves at set prices. If for some reason you can't sell a slave elsewhere, this is a decent last resort:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Rank !! Pay&lt;br /&gt;
|-&lt;br /&gt;
| D- || 250$&lt;br /&gt;
|-&lt;br /&gt;
| D+ || 375$&lt;br /&gt;
|-&lt;br /&gt;
| C- || 425$&lt;br /&gt;
|-&lt;br /&gt;
| C+ || 500$&lt;br /&gt;
|-&lt;br /&gt;
| B- || 1000$&lt;br /&gt;
|-&lt;br /&gt;
| B+ || 1750$&lt;br /&gt;
|-&lt;br /&gt;
| A- || 2000$&lt;br /&gt;
|-&lt;br /&gt;
| A+ || 2750$&lt;br /&gt;
|-&lt;br /&gt;
| S- || 3250$&lt;br /&gt;
|-&lt;br /&gt;
| S+ || 4000$&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
   '''Note:''' Currently the Subpurchaser's prices are the same as the base pay of their equivalent contract work counterparts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Expert'''&lt;br /&gt;
&lt;br /&gt;
Master Skups can find slaves with customized base stats for the player to purchase, if you're willing to wait.&lt;br /&gt;
*The prices vary from 70$ to 1820$;&lt;br /&gt;
*A slave with S+ in all stats seems to take longer than 6 decades to find:&lt;br /&gt;
**[http://www.ulmf.org/bbs/showpost.php?p=614693&amp;amp;postcount=487 stuntcock42]: &amp;quot;It's essentially random. The expert doesn't actually perform a deterministic search. Instead, the game simply generates 3-5 random slavegirls at the start of each day and then asks &amp;quot;do any of these girls satisfy all of the search conditions?&amp;quot; If not, then you'll need to continue waiting - and hope for better results tomorrow. You'll get a quicker result if your demands are lax. It's possible to wish for a great girl and find her immediately, but it's very bloody improbable. If you ask for a statistically perfect girl then you could click &amp;quot;End of Day&amp;quot; until 1000 in-game years have elapsed, but your cumulative probability of success would be only 57.2%.&amp;quot;&lt;br /&gt;
**Given the random nature of the expert, it's best to reduce the requirements of easily improved stats such as:&lt;br /&gt;
***Beautiful instead of exquisite, which also lets you customize her appearance through [[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical_center|Neoplasty]];&lt;br /&gt;
***Doesn't matter for Endurance as it's easily raised through fitness training;&lt;br /&gt;
***Empathy is slow to train, but easier than Nature. Caring could be a good compromise, but Sensitive/doesn't matter should work if you're planning on spending a lot of time with the girl;&lt;br /&gt;
***Intelligence can be raised to a point through training certain actions. It's definitely possible to move a Clever girl to Intelligent, might be possible with Bright (Especially since it is definitely possible to move a Stupid girl to Bright; the same two steps in the stat);&lt;br /&gt;
***Temperance/Temperament is easily raised at a medium speed by having the slave wear a spiked collar and boots all the time, if you start early you can raise it to Passionate; &lt;br /&gt;
***Nature is '''very difficult''' to raise. It can be done, especially when training a Gladiatrix, but selecting Willful is recommended.&lt;br /&gt;
&lt;br /&gt;
   Doing this will not only make it possible for him to actually find a slave matching your requirements, but also reduces the cost significantly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Auction'''&lt;br /&gt;
&lt;br /&gt;
Every 10 days players can auction off trained slaves here. A shortcut for this option is also available to you from your home. Auction prices have a base price (same as contract work) but you can get more sparks based on her stats, skills and charm. &lt;br /&gt;
&lt;br /&gt;
The auction is the best way to sell slaves if you happen to have a high level of Brand Status since Brand Status is one of the two ways to make a slave's charm reach S+ (the other one being her Fame).&lt;br /&gt;
&lt;br /&gt;
==Colosseum==&lt;br /&gt;
The Colosseum is Eternal Rome's entertainment capital. The colossal building can accommodate hundreds of thousands of spectators and has all the facilities required to run gladiator fights and races.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Lanista — Red Hair Bryn'''&lt;br /&gt;
&lt;br /&gt;
Lanista oversees the gladiatrix fights:&lt;br /&gt;
*She can arrange fights for:&lt;br /&gt;
**Masters;&lt;br /&gt;
**Slaves;&lt;br /&gt;
**Assistants;&lt;br /&gt;
*Teach Masters [[Jack-o-nine/Gameplay/Combat#Special_Techniques|special techniques]] that can be used in combat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lanista will also buy slaves from you if they meet the following requirements:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Skill !! Skill Level !! Colour&lt;br /&gt;
|-&lt;br /&gt;
| Red Hair Bryn || Rank || C+ || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Temperament || B+  || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Nature || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Dancing || B+ || Blue&lt;br /&gt;
|-&lt;br /&gt;
| || Penetration || C- || Purple&lt;br /&gt;
|-&lt;br /&gt;
| || Gladiatrix&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
   '''Reward: 1000$.''' Negotiable.&lt;br /&gt;
   '''Note:''' There are no checks for the slave's gladiatrix skill levels but your slave must have the gladiatrix specialization.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Stableman'''&lt;br /&gt;
&lt;br /&gt;
He will give you information on the layout of upcoming races as well as information about how the races work.&lt;br /&gt;
&lt;br /&gt;
===Race===&lt;br /&gt;
&lt;br /&gt;
Every 10 days you can race one slave on a randomly generated track. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Important Variables'''&lt;br /&gt;
&lt;br /&gt;
This is a list of variables that are important for understanding how pony racing works. Here is a quick explanation of what each one does and how they interact with each other:&lt;br /&gt;
*Pony Health: Determines your pony's maximum speed. Pony health results in 3x higher maximum speed;&lt;br /&gt;
*Chariot Weight: This mainly reduces your maximum speed and helps determine inertia;&lt;br /&gt;
*Chariot Speed: How fast you're going. Your acceleration and commands are what will interact with this variable the most;&lt;br /&gt;
*Maximum Speed: Acts as a cap on how fast you can go. More maximum speed also means higher acceleration;&lt;br /&gt;
*Maneuverability: Is the theoretical capacity of your pony to avoid obstacles;&lt;br /&gt;
*Acceleration: 1/4 of your maximum speed. The higher this value is the faster you can gain and lose speed;&lt;br /&gt;
*Inertia: Hinders your effective maneuverability;&lt;br /&gt;
*Effective Maneuverability: Is the difference between your theoretical maneuverability and inertia.&lt;br /&gt;
&lt;br /&gt;
With this in mind you should aim to increase your maximum speed as much as possible and avoid having too much weight.&lt;br /&gt;
&lt;br /&gt;
   '''Note:''' There are race layouts where it might be smarter to add more weight to your pony despite the drawbacks. Lowering weight and maximizing speed is not always the correct solution to a given race layout.&lt;br /&gt;
&lt;br /&gt;
'''Performance'''&lt;br /&gt;
&lt;br /&gt;
The factors that will improve your pony's performance are:&lt;br /&gt;
*Endurance - increases pony health which in turn increases maximum speed by 3 times;&lt;br /&gt;
*Temperament - increases maximum speed. Maximum Temperament will also give a bonus to maneuverability, but Temperament below Passionate will reduce maneuverability by 1;&lt;br /&gt;
*Taming (aura stat) - increases maneuverability, just as important as her horse skill;&lt;br /&gt;
*Horse skill - increases maneuverability;&lt;br /&gt;
*Not wearing at least 3 pieces of [[Jack-o-nine/Gameplay/Items#Women.27s_Clothing_.26_Apparel|pony gear]] (pony plume, anal tail, hooved boots, pony harness) will give penalties to maneuverability and chariot weight;&lt;br /&gt;
*Wearing 4 pieces of [[Jack-o-nine/Gameplay/Items#Women.27s_Clothing_.26_Apparel|pony gear]] will give a bonus to maneuverability;&lt;br /&gt;
*The Brony trait reduces chariot weight by 2, increases maneuverability by 2 and pony health by 1;&lt;br /&gt;
*The Brave, Moronic or Disciplined traits will each increase maneuverability by 1; &lt;br /&gt;
*The Wayward or Coward traits, less Pride than Proud or your pony having less than 3 energy will each reduce maneuverability by 1;&lt;br /&gt;
*Chubby Physique will reduce maneuverability by 2 while Corpulent Physique will reduce maneuverability by 4.&lt;br /&gt;
&lt;br /&gt;
   '''Note:''' Brony has the biggest impact out of all traits but isn't required for normal gameplay.&lt;br /&gt;
   '''Note:''' Game difficulty below Hardcore will give increasing bonuses to maneuverability, pony health and weight reductions thus making racing easier.&lt;br /&gt;
&lt;br /&gt;
Performance is also affected by your pony's age:&lt;br /&gt;
*Loli: +1 maneuverability but their maximum speed is multiplied by 1.5. Always dodge bladestrings regardless of effective maneuverability;&lt;br /&gt;
*Young: Maximum speed is multiplied by 2;&lt;br /&gt;
*Mature: -1 maneuverability and their maximum speed is multiplied by 2.&lt;br /&gt;
&lt;br /&gt;
   '''Note:''' The difference in maneuverability between ages isn't too impactful but the reduced speed on lolis can be noticeable on some layouts. &lt;br /&gt;
   '''Note:''' Lolis ignoring bladestrings is a circumstantial but useful advantage.&lt;br /&gt;
&lt;br /&gt;
'''Chariot'''&lt;br /&gt;
&lt;br /&gt;
You can also armor your chariot and pony with:&lt;br /&gt;
*Pobedit Frame;&lt;br /&gt;
*Armored Sides;&lt;br /&gt;
*Reinforced Suspension;&lt;br /&gt;
*Alloy Wheels;&lt;br /&gt;
*Heavy Protection of Charioteer.&lt;br /&gt;
 &lt;br /&gt;
   '''Note:''' Each of these will add 1 weight to your chariot and thus reduce your maximum speed and your effective maneuverability. However, they will also allow you to tank hits from certain sections during the race.&lt;br /&gt;
&lt;br /&gt;
'''Commands'''&lt;br /&gt;
&lt;br /&gt;
During the race you have three options:&lt;br /&gt;
*Whiplash:&lt;br /&gt;
**If your speed is lower than your acceleration then your speed will increase twice that of your acceleration;&lt;br /&gt;
**Otherwise your speed will only increase by your acceleration;&lt;br /&gt;
*Managing the reins:&lt;br /&gt;
**-1 speed;&lt;br /&gt;
**You will also get a +1 to your effective maneuverability as well as a bonus depending on your maneuverability and inertia;&lt;br /&gt;
**This bonus makes this option ideal for maximizing your odds of maneuvering successfully;&lt;br /&gt;
*Drawing the reins:&lt;br /&gt;
**Your speed will drop by your acceleration;&lt;br /&gt;
**You will get a +1 to your effective maneuverability.&lt;br /&gt;
&lt;br /&gt;
   '''Note:''' You whiplash to go faster, manage the reins when you want to fine tune your maneuverability without lowering speed excessively and draw the reins when you're going too fast and need to regain effective maneuverability quickly.&lt;br /&gt;
&lt;br /&gt;
'''Race Sections'''&lt;br /&gt;
&lt;br /&gt;
Races will be organized around the following sections:&lt;br /&gt;
*Start, Finish and Straight - nothing special;&lt;br /&gt;
*Curve - maneuverability check in the 1-5 range: &lt;br /&gt;
**Failing will make you suffer frame damage and lose 3 speed:&lt;br /&gt;
***If your sides are armored you will instead take side damage; &lt;br /&gt;
***If your frame and sides aren't armored you will crash; &lt;br /&gt;
*Russian Road - a maneuverability check in the 2-6 range and a speed check for speeds higher than the 10-15 range:&lt;br /&gt;
**Failing the maneuverability check will wound your pony (speed is calculated from health so this will slow you down);&lt;br /&gt;
**Failing the speed check will make you suffer wheel damage:&lt;br /&gt;
***If your suspension is armored you will take suspension damage instead;&lt;br /&gt;
***If your wheels and suspension aren't armored you will crash;&lt;br /&gt;
*Dragon Teeth - manage the reins to get safely through regardless of speed and maneuverability:&lt;br /&gt;
***Otherwise your pony will suffer 2 wounds;&lt;br /&gt;
*Concrete Jungle - maneuverability check in the 1-7 range:&lt;br /&gt;
**Failing will cause you to crash;&lt;br /&gt;
*Bladestrings - maneuverability check in the 3-5 range:&lt;br /&gt;
**Failing will cause your pony to die via decapitation;&lt;br /&gt;
***Lolis always succeed on this check since the bladestring is set above their heads.&lt;br /&gt;
&lt;br /&gt;
   '''Note:''' Stableman will give you the race layout ahead of time so you can plan accordingly;&lt;br /&gt;
   '''Note:''' Since each check is defined at the time of testing, save-scumming is possible.&lt;br /&gt;
&lt;br /&gt;
===Gladiatrix Contest===&lt;br /&gt;
In the Gladiatrix Contest your slave will be pit against other slaves, champions or even mature fog fiends. If your guild reputation is B+ or greater, you can enter multiple slaves into the contest per week (2 at B+, 3 at A+, 4 at S+), which can be especially helpful if you have a barn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When you first start out, your slave will be given various equipment options but some of them require that you buy the respective armor set:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Style !! Requirement !! Weapon !! Special !! Special Effects !! Armor Effects&lt;br /&gt;
|-&lt;br /&gt;
| Net and Trident || None || [[Jack-o-nine/Gameplay/Combat#One-Handed|Trident]] || &amp;lt;font color='purple'&amp;gt;Throw Net&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛓ Weakness&amp;lt;/font&amp;gt;[8], &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;[8], &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt;[8] || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt;[5]&lt;br /&gt;
|-&lt;br /&gt;
| Armor and Whipsaw || Combined Armor || [[Jack-o-nine/Gameplay/Combat#One-Handed|Whip]] || &amp;lt;font color='green'&amp;gt;Whipsaw&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt;[8]  || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;[2]&lt;br /&gt;
|-&lt;br /&gt;
| Dual Wield || Aramid Suit || [[Jack-o-nine/Gameplay/Combat#One-Handed|Bastard Sword and Gladius]] || &amp;lt;font color='green'&amp;gt;Scissors&amp;lt;/font&amp;gt; || 3x Damage || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt;[3]&lt;br /&gt;
|-&lt;br /&gt;
| Weapon and Shield || Elven Chainmail || [[Jack-o-nine/Gameplay/Combat#One-Handed|Gladius]] || &amp;lt;font color='red'&amp;gt;Shield Bash&amp;lt;/font&amp;gt; || 2x Damage, &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt;[8], &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt;[8] || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Weapons || None || [[Jack-o-nine/Gameplay/Combat#Two-Handed|Great Axe]] || &amp;lt;font color='red'&amp;gt;Head Blow&amp;lt;/font&amp;gt; || 2x Damage, &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt;[4]  || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt;[5]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
   '''Note:''' When your slave becomes an Arena Champion the crowd will demand that you free her. She will only return to your service if her Devotion is higher than her Fear.&lt;br /&gt;
   '''Note:''' After your slave becomes an Arena Champion her equipment will no longer be changeable and she will use the last chosen equipment from then on.&lt;br /&gt;
&lt;br /&gt;
The stats for the Arena Fiend, Champions and Absolute Champion are as follows:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Title !! &amp;lt;font color='red'&amp;gt;Vit&amp;lt;/font&amp;gt;/&amp;lt;font color='green'&amp;gt;Stm&amp;lt;/font&amp;gt;/&amp;lt;font color='purple'&amp;gt;Mrl&amp;lt;/font&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
| Arena Fiend || 120/120/160&lt;br /&gt;
|-&lt;br /&gt;
| Kamira Champion || 100/120/200&lt;br /&gt;
|-&lt;br /&gt;
| Serpis Champion || 80/100/125&lt;br /&gt;
|-&lt;br /&gt;
| Taurus Champion || 80/70/70&lt;br /&gt;
|-&lt;br /&gt;
| Corvus Champion || 80/110/100&lt;br /&gt;
|-&lt;br /&gt;
| Vatican Champion || 60/120/120&lt;br /&gt;
|-&lt;br /&gt;
| Absolute Champion || 100/120/120&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
   '''Note:''' To reach the title of Arena Grand Champion your slave has to defeat the Absolute Champion. In order to be eligible to challenge her, your slave must first defeat all of the Champions, win the group fight and slay the Arena Fiend.&lt;br /&gt;
   '''Note:''' The group fight doesn't have particularly strong opponents but you will have a high likelihood of missing if you don't use the correct kind of attacks, and thus eventually winding up defeated because there's multiple enemies still attacking you. A slave that uses the Dual Wield style will have an easier time here because she will have access to all types of attacks without having to rely on basic ones.&lt;br /&gt;
&lt;br /&gt;
==Central Forum==&lt;br /&gt;
Within the walls of the Vatican, important house representatives gather in this spacious garden to discuss various matters.&lt;br /&gt;
&lt;br /&gt;
'''Find Potential Customers''' - Using this option costs 1 point of energy. After returning home your diary will have a list of potential Minor Residents buyers for your slave.&lt;br /&gt;
&lt;br /&gt;
'''Spread Rumors''' - You can spread rumors here to increase Brand Status slightly, as long as your Brand Status isn't Recognized or above.&lt;br /&gt;
&lt;br /&gt;
'''Special Missions''' - 5 quarter representatives can be found here, each with a different request and a magical piece of equipment as a reward. Each of the artifacts also increases the wearers aura by +1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Client !! Requirements !! Artifact &amp;amp; Effect&lt;br /&gt;
|-&lt;br /&gt;
| Quartermaster Aramus || Arena Champion Slave* || Bull Ring - All actions will cost half an energy, increased Stamina in battle&lt;br /&gt;
|-&lt;br /&gt;
| Vujin the Wise || Race Champion Slave* || Snake Talisman - Can lie to customers without penalty, +1 personality per day up to B+, increased Morale in battle&lt;br /&gt;
|-&lt;br /&gt;
| Garsid the Inseminator || Slave with Max Sexual Stats except for demonstration* || Chimaera's Gem - Your Lust will always be set to Blazing, increased Health in battle&lt;br /&gt;
|-&lt;br /&gt;
| Master Valios || Raise a Leviathan Class [[Jack-o-nine/Fiend|Fiend]] || Raven Crown - Permanent Auspex (Enables debug info as well)&lt;br /&gt;
|-&lt;br /&gt;
| Lord Spectre || Requirements listed below || [[Jack-o-nine/Gameplay/Combat#Armor|Mithril Mail]] - The best armor in the game &lt;br /&gt;
|}&lt;br /&gt;
 * The rank of these slaves does not matter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Post Patrician Quest'''&lt;br /&gt;
&lt;br /&gt;
Lord Spectre, a Lord and ruler in White Town, will offer you the [[Jack-o-nine/Gameplay/Combat#Armor|Mithril Mail]] in exchange for corrupting his brother's daughter, Felicity. He'll only show up at the Central Forum if:&lt;br /&gt;
* You have at least 15000$;&lt;br /&gt;
* You are at least a Celebrity;&lt;br /&gt;
* You are at least a Guild Hot Shot;&lt;br /&gt;
* You are a Patrician.&lt;br /&gt;
Otherwise, he will not show up at the Central Forum.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once you accept the quest you must buy Felicity from the [[Jack-o-nine/Gameplay/Locations/Border_of_the_Fogs#Smugglers_Rendezvous|Smugglers Rendezvous]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Summary of the Requirements (violating any of the below rules will result in quest failure):&lt;br /&gt;
&lt;br /&gt;
1.  Pride and Spoil must be reduced to zero and Devotion maxed.  Do not train other slaves once you pick up the girl.  Train her to be a nymphomaniac, exhibitionist, pervert, and bi-sexual.  Max all of her sexual skills.&lt;br /&gt;
&lt;br /&gt;
2.  Feed her Fiend's cum (spawn semen) everyday you have her and feed her nothing else!  You must always have a Fiend for Felicity to milk!  She must always perform the milking!&lt;br /&gt;
&lt;br /&gt;
3.  Get her full piercings including tongue splitting and scarring and have her wear all slave accessories and items, especially a Nipple Chain.&lt;br /&gt;
&lt;br /&gt;
4.  Get her full tattoos - all that are available from Uncle Bo (get her a tattoo brand before putting a magical brand on her).&lt;br /&gt;
&lt;br /&gt;
5.  Turn her into an S+ rated concubine; fuck her brains out in every way possible and as often as you can; always have the Vaginal Balls rule enabled once you take her virginity; always have the following rules enabled: Bath Slave, Behave Alarm, and Milkmaid.&lt;br /&gt;
&lt;br /&gt;
6.  Have her win the title of Race Grand Champion and deliver her to me with child (pregnant) and with maximum sexual arousal before 120 days is up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Additionally, there are certain actions that can cause you to fail this quest:&lt;br /&gt;
* Putting her in your barn;&lt;br /&gt;
* Making her your Assistant;&lt;br /&gt;
* Putting her in your Dungeon;&lt;br /&gt;
* Putting her in Stasis;&lt;br /&gt;
* Changing her diet;&lt;br /&gt;
* Not setting the right rules;&lt;br /&gt;
* Not having a fiend for her to milk;&lt;br /&gt;
* After you take her virginity you mustn't remove the rule that she must wear vaginal balls;&lt;br /&gt;
* Not piercing her nipples and having her wear a nipple chain;&lt;br /&gt;
* Making her faint;&lt;br /&gt;
* She's no longer in your possession (escaped, died or was sold).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Skill Level !! Colour&lt;br /&gt;
|-&lt;br /&gt;
|  Rank || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| Pride || Unashamed || Green&lt;br /&gt;
|-&lt;br /&gt;
| Spoil || does not spoil the aura || Green&lt;br /&gt;
|-&lt;br /&gt;
| Arousal || 5 || &lt;br /&gt;
|-&lt;br /&gt;
| Petting || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| Oral Pleasure || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| Penetration || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| Group sex|| S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| Demonstration || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| Fetishism || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| Xenophily|| S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Racing Grand Champion&lt;br /&gt;
|-&lt;br /&gt;
| || Exhibitionist&lt;br /&gt;
|-&lt;br /&gt;
| || Nymphomaniac&lt;br /&gt;
|-&lt;br /&gt;
| || Pervert&lt;br /&gt;
|-&lt;br /&gt;
| || Bisexual&lt;br /&gt;
|-&lt;br /&gt;
| || All required rules applied&lt;br /&gt;
|-&lt;br /&gt;
| || All possible tattoos applied&lt;br /&gt;
|-&lt;br /&gt;
| || All possible body modifications applied&lt;br /&gt;
|-&lt;br /&gt;
| || Pregnant&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==The Vatican==&lt;br /&gt;
The de facto rulers of Eternal Rome and administrators of White Town.&lt;br /&gt;
&lt;br /&gt;
To gain access to the Vatican, you must have a brand status of Legendary.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Minister !! Skill !! Skill Level !! Colour&lt;br /&gt;
|-&lt;br /&gt;
| Cardinal Mujlon || Rank || A+ || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || Charm || A+  || Teal&lt;br /&gt;
|-&lt;br /&gt;
| || Secretary || S+  || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Intellect || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Oral Pleasure || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Penetration || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Petting || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| || No Perversions (Fetishism and Xenophily)&lt;br /&gt;
|-&lt;br /&gt;
! Ruler !! Skill !! Skill Level !! Colour&lt;br /&gt;
|-&lt;br /&gt;
| Pope Ioann I || Rank || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Charm || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Nature || S+ || Green&lt;br /&gt;
|- &lt;br /&gt;
| || Gladiatrix || S+ || Green&lt;br /&gt;
|-&lt;br /&gt;
| || Virgin (can be restored Hymen)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
   '''Note: Neither the Pope nor his Cardinal give you any payment for your work, status as a Patrician of White House is its own reward.'''&lt;br /&gt;
   '''Note:''' For a slave to have no perversions her Fetishism and Xenophily levels must be F- and she must not have the Perverted trait revealed.&lt;/div&gt;</summary>
		<author><name>Couldntbeme</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Locations/Player_Housing&amp;diff=41731</id>
		<title>Jack-o-nine/Gameplay/Locations/Player Housing</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Locations/Player_Housing&amp;diff=41731"/>
				<updated>2026-01-15T03:01:14Z</updated>
		
		<summary type="html">&lt;p&gt;Couldntbeme: /* Player Housing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{jack-o-nine}}&lt;br /&gt;
=Player Housing=&lt;br /&gt;
Where the player lives, trains his slaves, prepares his meals and sleeps at night.&lt;br /&gt;
&lt;br /&gt;
When starting a new game your initial house is in the slums, and one of your first actions should be to head to the [[Jack-o-nine/Gameplay/Locations/White_Town#Real_Estate_Office|Real Estate Office]] to get some better housing.&lt;br /&gt;
&lt;br /&gt;
Moving to a new quarter requires a 10 days rent in advance, with a one time agency commission fee.&lt;br /&gt;
&amp;lt;br /&amp;gt;To gain housing permission for a quarter, you must sell a slave to an NPC within the desired faction to raise your reputation with them.&lt;br /&gt;
Your choice of housing will affect the Slaver's mood, based on his reputation. If his reputation is low, he'll tolerate cheaper living quarters, but as he gains reputation he'll demand a house more deserving of his stature.&lt;br /&gt;
&lt;br /&gt;
Rent prices are halved on custom easy, and quadrupled on extreme difficulty.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quarter !! Rent&amp;lt;br&amp;gt;(per 10d) !! Agency Commission&amp;lt;br&amp;gt;(One time) !! Dungeon !! Boudoir !! Laboratory !! Fiend Pen* !! Barn !! Available [[Jack-o-nine/Gameplay/Slaver#Standard_of_Living|Living Standard]]&lt;br /&gt;
|-&lt;br /&gt;
| Border of the Fogs** || Free, 12.5$, or 25$ || N/A || N/A || N/A || N/A || N/A || N/A || Impoverished / Poor&lt;br /&gt;
|-&lt;br /&gt;
| Quarter of the Outcasts || 62$ || 6$ || 5$ || 7$ || 25$ || 10$ || Free || Poor / Basic&lt;br /&gt;
|-&lt;br /&gt;
| Serpentine Quarter || 75$ || 7$ || 5$ || 7$ || 25$ || $10$ || 25$ || Basic / Comfortable&lt;br /&gt;
|-&lt;br /&gt;
| Quarter of the Bull || 100$ || 10$ || Free || 12$ || 25$ || 10$ || 25$ || Comfortable / Respectable&lt;br /&gt;
|-&lt;br /&gt;
| Necropolis || $125 || $12 || Free || Free || $25 || $10 || $25 || Respectable / Luxurious&lt;br /&gt;
|-&lt;br /&gt;
| White Town  || $200 || $20 || Free ||  Free || $25 || $10 || $25 || Luxurious / Extravagant&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
 *The Fiend Pen is empty until you have captured a [[jack-o-nine/Fiend|fiend]] that has burst out of a slave. This kills the slave.&lt;br /&gt;
 **'''The Border of the Fogs slum has no access to a bathroom, kitchen or extensions, making hygiene &amp;amp; training difficult as well as lowering morale and personality.''' In addition, although the slums has no rent, the moneylender will impose a &amp;quot;debt&amp;quot; upon the player every 100 days they live there starting on day 200. The moneylender extorts 250 sparks every 100 days, except on day 200 when he extorts 125 sparks instead. The deadline of the debt will be 60 days from the day it is imposed. If the player is already in debt to the moneylender, the sparks will be added to the debt, and the deadline of the entire debt will be extended to 60 days from the extortion.&lt;br /&gt;
&lt;br /&gt;
==Extended Rental==&lt;br /&gt;
There are additional rooms you can rent from the real estate office which allow various actions to be taken.&lt;br /&gt;
*'''Dungeon''' - Can be used to store an additional slave that isn't being trained. They still must be fed and this will not improve their mood (increases obedience?). Having this also unlocks torturing equipment and allows you to use a hot iron to brand your slaves. Also unlocks Spider and Sea Tentacle sex training (in Jack HF).&lt;br /&gt;
*'''Boudoir''' - Spare room for your slave to sleep in. Increases her mood. &lt;br /&gt;
*'''Laboratory''' - Allows you to personally train alchemists and hire a tutor instead of sending the slave off to school, also allows you to brew [[Jack-o-nine/Gameplay/Alchemy|potions]].&lt;br /&gt;
*'''Fiend pit''' - Lets you capture and milk a feed for cheap slave food. See: [[Jack-o-nine/Fiend|Fiend]].&lt;br /&gt;
*'''Barn''' - After modifying slaves at the [http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical_center Medical Center]. You can keep a Cow (slave with permanent lactation), Chicken (slave with oviparity), Pig (slave slaughtered for meat) and a Farmhand to look after them. See: [[Jack-o-nine/Gameplay/Barn|Barn]].&lt;br /&gt;
&lt;br /&gt;
==Interior Design==&lt;br /&gt;
&lt;br /&gt;
In addition, each section of the home and it's rented extensions interior design can be customised to various styles for a one time fee.  This is not simply a visual difference: &amp;quot;premium&amp;quot; decor will positively affect slaver's mood and personality, while &amp;quot;budget&amp;quot; decor will not.&lt;br /&gt;
&lt;br /&gt;
While living in the slums, nothing can be customized and all customizable locations have an internal prestige value of -1. Outside of the slums, each decoratable item has a prestige of either 0 or 1. The Necro-Gothic, Elite, Classical, Luxurious, Modern, Slaver, Stylish, Victorian, and 'alcove' (unused) styles all have a prestige of 1, while all other styles have a prestige of 0.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! Free !! Rustic !! Economy !! Japanese !! Cozy !! Neo-Medieval !! Modern* !! Classical* !! Victorian* !! Necro-gothic* !! Elite* !! Slaver* !! Stylish* !! Luxurious* !! Stone !! Executioner !! Professor !! Witch !! Alchemist&lt;br /&gt;
|-&lt;br /&gt;
| Hall || ✓ || N/A || 25$ || 25$ || 25$ || 50$ || 50$ || 50$ || 100$ || 100$ || 100$ || 150$ || N/A || 200$ || N/A || N/A || N/A || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Bedroom || ✓ || N/A || 15$ || 25$ || 25$ || 30$ || 50$ || 100$ || N/A || 150$ || 150$ || 100$ || 150$ || 200$ || N/A || N/A || N/A || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Kitchen || N/A || 20$ || 20$ || N/A || 20$ || N/A || N/A || N/A || N/A || N/A || 50$ || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Bathroom || ✓ || N/A || 20$ || N/A || N/A || N/A || N/A || 50$ || N/A || 50$ || 50$ || N/A || N/A || 100$ || N/A || N/A || N/A || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Dungeon || ✓ || 25$ || 20$ || N/A || N/A || 10$ || N/A || 20$ || 50$ || N/A || 50$ || 25$ || N/A || 50$ || 25$ || 10$ || N/A || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Boudoir || N/A || 10$ || N/A || 20$ || N/A || 20$ || 100$ || 20$ || N/A || 50$ || 200$ || N/A || 150$ || 250$ || N/A || N/A || N/A || 50$ || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Laboratory || ✓ || N/A || N/A || N/A || N/A || N/A || N/A || N/A || 100$ || N/A || 100$ || 100$ || N/A || N/A || N/A || N/A || 20$ || 20$ || 50$&lt;br /&gt;
|}&lt;br /&gt;
Asterisks denote premium options.&lt;/div&gt;</summary>
		<author><name>Couldntbeme</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Locations/Player_Housing&amp;diff=41730</id>
		<title>Jack-o-nine/Gameplay/Locations/Player Housing</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Locations/Player_Housing&amp;diff=41730"/>
				<updated>2026-01-15T03:00:34Z</updated>
		
		<summary type="html">&lt;p&gt;Couldntbeme: /* Player Housing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{jack-o-nine}}&lt;br /&gt;
=Player Housing=&lt;br /&gt;
Where the player lives, trains his slaves, prepares his meals and sleeps at night.&lt;br /&gt;
&lt;br /&gt;
When starting a new game your initial house is in the slums, and one of your first actions should be to head to the [[Jack-o-nine/Gameplay/Locations/White_Town#Real_Estate_Office|Real Estate Office]] to get some better housing.&lt;br /&gt;
&lt;br /&gt;
Moving to a new quarter requires a 10 days rent in advance, with a one time agency commission fee.&lt;br /&gt;
&amp;lt;br /&amp;gt;To gain housing permission for a quarter, you must sell a slave to an NPC within the desired faction to raise your reputation with them.&lt;br /&gt;
Your choice of housing will affect the Slaver's mood, based on his reputation. If his reputation is low, he'll tolerate cheaper living quarters, but as he gains reputation he'll demand a house more deserving of his stature.&lt;br /&gt;
&lt;br /&gt;
Rent prices are halved on custom easy, and quadrupled on extreme difficulty.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quarter !! Rent&amp;lt;br&amp;gt;(per 10d) !! Agency Commission&amp;lt;br&amp;gt;(One time) !! Dungeon !! Boudoir !! Laboratory !! Fiend Pen* !! Barn !! Available [[Jack-o-nine/Gameplay/Slaver#Standard_of_Living|Living Standard]]&lt;br /&gt;
|-&lt;br /&gt;
| Border of the Fogs** || Free, 12.5$, or 25$ || N/A || N/A || N/A || N/A || N/A || N/A || Impoverished / Poor&lt;br /&gt;
|-&lt;br /&gt;
| Quarter of the Outcasts || 62$ || 6$ || 5$ || 7$ || 25$ || 10$ || Free || Poor / Basic&lt;br /&gt;
|-&lt;br /&gt;
| Serpentine Quarter || 75$ || 7$ || 5$ || 7$ || 25$ || $10$ || 25$ || Basic / Comfortable&lt;br /&gt;
|-&lt;br /&gt;
| Quarter of the Bull || 100$ || 10$ || Free || 12$ || 25$ || 10$ || 25$ || Comfortable / Respectable&lt;br /&gt;
|-&lt;br /&gt;
| Necropolis || $125 || $12 || Free || Free || $25 || $10 || $25 || Respectable / Luxurious&lt;br /&gt;
|-&lt;br /&gt;
| White Town  || $200 || $20 || Free ||  Free || $25 || $10 || $25 || Luxurious / Extravagant&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
 *The Fiend Pen is empty until you have captured a [[jack-o-nine/Fiend|fiend]] that has burst out of a slave. This kills the slave.&lt;br /&gt;
 **'''The Border of the Fogs slum has no access to a bathroom, kitchen or extensions, making hygiene &amp;amp; training difficult as well as lowering morale and personality. It's recommended to move ASAP.''' In addition, although the slums has no rent, the moneylender will impose a &amp;quot;debt&amp;quot; upon the player every 100 days they live there starting on day 200. The moneylender extorts 250 sparks every 100 days, except on day 200 when he extorts 125 sparks instead. The deadline of the debt will be 60 days from the day it is imposed. If the player is already in debt to the moneylender, the sparks will be added to the debt, and the deadline of the entire debt will be extended to 60 days from the extortion.&lt;br /&gt;
&lt;br /&gt;
==Extended Rental==&lt;br /&gt;
There are additional rooms you can rent from the real estate office which allow various actions to be taken.&lt;br /&gt;
*'''Dungeon''' - Can be used to store an additional slave that isn't being trained. They still must be fed and this will not improve their mood (increases obedience?). Having this also unlocks torturing equipment and allows you to use a hot iron to brand your slaves. Also unlocks Spider and Sea Tentacle sex training (in Jack HF).&lt;br /&gt;
*'''Boudoir''' - Spare room for your slave to sleep in. Increases her mood. &lt;br /&gt;
*'''Laboratory''' - Allows you to personally train alchemists and hire a tutor instead of sending the slave off to school, also allows you to brew [[Jack-o-nine/Gameplay/Alchemy|potions]].&lt;br /&gt;
*'''Fiend pit''' - Lets you capture and milk a feed for cheap slave food. See: [[Jack-o-nine/Fiend|Fiend]].&lt;br /&gt;
*'''Barn''' - After modifying slaves at the [http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical_center Medical Center]. You can keep a Cow (slave with permanent lactation), Chicken (slave with oviparity), Pig (slave slaughtered for meat) and a Farmhand to look after them. See: [[Jack-o-nine/Gameplay/Barn|Barn]].&lt;br /&gt;
&lt;br /&gt;
==Interior Design==&lt;br /&gt;
&lt;br /&gt;
In addition, each section of the home and it's rented extensions interior design can be customised to various styles for a one time fee.  This is not simply a visual difference: &amp;quot;premium&amp;quot; decor will positively affect slaver's mood and personality, while &amp;quot;budget&amp;quot; decor will not.&lt;br /&gt;
&lt;br /&gt;
While living in the slums, nothing can be customized and all customizable locations have an internal prestige value of -1. Outside of the slums, each decoratable item has a prestige of either 0 or 1. The Necro-Gothic, Elite, Classical, Luxurious, Modern, Slaver, Stylish, Victorian, and 'alcove' (unused) styles all have a prestige of 1, while all other styles have a prestige of 0.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! Free !! Rustic !! Economy !! Japanese !! Cozy !! Neo-Medieval !! Modern* !! Classical* !! Victorian* !! Necro-gothic* !! Elite* !! Slaver* !! Stylish* !! Luxurious* !! Stone !! Executioner !! Professor !! Witch !! Alchemist&lt;br /&gt;
|-&lt;br /&gt;
| Hall || ✓ || N/A || 25$ || 25$ || 25$ || 50$ || 50$ || 50$ || 100$ || 100$ || 100$ || 150$ || N/A || 200$ || N/A || N/A || N/A || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Bedroom || ✓ || N/A || 15$ || 25$ || 25$ || 30$ || 50$ || 100$ || N/A || 150$ || 150$ || 100$ || 150$ || 200$ || N/A || N/A || N/A || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Kitchen || N/A || 20$ || 20$ || N/A || 20$ || N/A || N/A || N/A || N/A || N/A || 50$ || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Bathroom || ✓ || N/A || 20$ || N/A || N/A || N/A || N/A || 50$ || N/A || 50$ || 50$ || N/A || N/A || 100$ || N/A || N/A || N/A || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Dungeon || ✓ || 25$ || 20$ || N/A || N/A || 10$ || N/A || 20$ || 50$ || N/A || 50$ || 25$ || N/A || 50$ || 25$ || 10$ || N/A || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Boudoir || N/A || 10$ || N/A || 20$ || N/A || 20$ || 100$ || 20$ || N/A || 50$ || 200$ || N/A || 150$ || 250$ || N/A || N/A || N/A || 50$ || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Laboratory || ✓ || N/A || N/A || N/A || N/A || N/A || N/A || N/A || 100$ || N/A || 100$ || 100$ || N/A || N/A || N/A || N/A || 20$ || 20$ || 50$&lt;br /&gt;
|}&lt;br /&gt;
Asterisks denote premium options.&lt;/div&gt;</summary>
		<author><name>Couldntbeme</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaves&amp;diff=41729</id>
		<title>Jack-o-nine/Gameplay/Slaves</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaves&amp;diff=41729"/>
				<updated>2026-01-15T02:51:56Z</updated>
		
		<summary type="html">&lt;p&gt;Couldntbeme: /* Style */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
==Acquiring Slaves==&lt;br /&gt;
===Slave Market===&lt;br /&gt;
::: The easiest way to get a slave is to head to the [[Jack-o-nine/Gameplay/Locations/White_Town#Slave_Market|Slave Market]] located in the Trade square of the White town. There you'll be able to bid for slaves.&lt;br /&gt;
===Contract work===&lt;br /&gt;
::: Head into the White town and enter [[Jack-o-nine/Gameplay/Locations/White_Town#The_Slavers_Guild|The slavers guild]]. There you'll be offered a girl and an objective (e.g. rank D nurse). They'll give you a small advance to cover some of the costs of training, and pay based on quality and swiftness. &lt;br /&gt;
&lt;br /&gt;
===Capture===&lt;br /&gt;
:::Pro:Free slave.&amp;lt;br /&amp;gt;&lt;br /&gt;
:::Con:Requires Combat&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::: Not recommended, specially for new players. Head into the Border of the Fogs and then [[Jack-o-nine/Gameplay/Locations/Border_of_the_Fogs#Patrol_Border_of_Fogs|Patrol border of Fogs]]. You'll most likely encounter a battle and be offered a chance to join it. Should you succeed you'll capture a slave. There is a high chance the slave will be [[Jack-o-nine/Gameplay/Slaves#Pregnancy|pregnant]] with a [[jack-o-nine/Fiend|fiend]]&lt;br /&gt;
&lt;br /&gt;
::: Warning: You die if you fail. For more information See [[jack-o-nine/Gameplay/Combat|Combat]]&lt;br /&gt;
===Order a slave===&lt;br /&gt;
:::Pro:Customizeable slave.&amp;lt;br /&amp;gt;&lt;br /&gt;
:::Con:Expensive, Takes a long time to deliver.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::: Head into the White town and enter The slavers guild then Talk to [[Jack-o-nine/Gameplay/Locations/White_Town#The_Slavers_Guild|expert]] and Order slave selection. You get to choose how young you want her and many of her stats. Slaves with high stats take longer to be delivered and are more expensive. Prices vary between $400 and $1300.&lt;br /&gt;
===Smugglers===&lt;br /&gt;
:::Pro:somewhat Customizable. Immediate delivery.&amp;lt;br&amp;gt;&lt;br /&gt;
:::Con:extremely expensive, decreases your brand&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
::: Head into the Border of the Fogs and then the [[Jack-o-nine/Gameplay/Locations/Border_of_the_Fogs#Smugglers_Rendezvous|Smuggler's rendezvous]]. There you'll able to purchase a slave for  $2000, but you'll be able to choose between a mature, young or immature one. You'll always get a C rank slave.&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-left: 72px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Jobs===&lt;br /&gt;
The maid - Maid&amp;lt;br/&amp;gt;&lt;br /&gt;
Assistant - Secretary&amp;lt;br/&amp;gt;&lt;br /&gt;
Gladiator - Gladiatrix&amp;lt;br/&amp;gt;&lt;br /&gt;
Enchantress - Alchemy&amp;lt;br/&amp;gt;&lt;br /&gt;
Actress - Dance , Sing or Musican&amp;lt;br/&amp;gt;&lt;br /&gt;
Concubine - Total sex skills above 9 . To increase the rank of concubine at the same time need to keep sex skills at ordinary skills.&lt;br /&gt;
&lt;br /&gt;
===Branding===&lt;br /&gt;
Before a slave can be sold anywhere other than the [[Jack-o-nine/Gameplay/Locations/White_Town#Slave_Market|Slave Market]] it must be branded.&lt;br /&gt;
&lt;br /&gt;
*There are 3 options to brand a slave&lt;br /&gt;
** Casting Adverto Servili, which requires a Magic Rank of A/Magister, costing $25.&lt;br /&gt;
**[[Jack-o-nine/Gameplay/Locations/Quarter_of_the_Outcasts#Uncle_Bo|Uncle Bo]] in the Quarter of the Outcasts will tattoo a brand for $10&lt;br /&gt;
**If you have a [[Jack-o-nine/Gameplay/Locations/Player_Housing|dungeon]] rented you can use a branding iron at no cost, but will hurt the slave and decrease mood&lt;br /&gt;
***To Hot-iron brand the slave, click on &amp;quot;No Brand&amp;quot; on the slave's anatomy page&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
===Beauty===&lt;br /&gt;
Affects:&lt;br /&gt;
*maximum [[Jack-o-nine/Gameplay/Slaves#Ranks|rank]] of the slave (superseded by Fame)&lt;br /&gt;
Increased by:&lt;br /&gt;
*Neoplasty&lt;br /&gt;
Decreased by:&lt;br /&gt;
*[[Jack-o-nine/Gameplay/Slaves#Traits|Bruising ]]&lt;br /&gt;
*[[Jack-o-nine/Gameplay/Slaves#Traits|Scarring]]&lt;br /&gt;
&lt;br /&gt;
===Endurance===&lt;br /&gt;
Affects:&lt;br /&gt;
*Amount of [[Jack-o-nine/Gameplay/Energy|Energy]] gained overnight and the arousal.&lt;br /&gt;
&lt;br /&gt;
Increased by:&lt;br /&gt;
*[[jack-o-nine/Diet|Supplements]] (If endurance below 3) (+1. (+2 if Nutritionist, or either the player's or assistant's medic skill is max)&lt;br /&gt;
*Adverto Servili (+1 per player's unbuffed magic level)&lt;br /&gt;
*Reward -&amp;gt; Spend Time With -&amp;gt; Go to a Restaurant (+3 once daily if endurance below 4)&lt;br /&gt;
*Reward -&amp;gt; Erotic Reward -&amp;gt; Sensual Massage (+1 once daily if endurance below 3 and player's petting skill is above 2)&lt;br /&gt;
*Reward -&amp;gt; Make a gift -&amp;gt; Sweet Treats -&amp;gt; Vesturian Ambrosia (+5) &lt;br /&gt;
*Rules (Milk the Fiend) (+1)&lt;br /&gt;
*Ending day with more energy than endurance (if endurance below 3) (+2)&lt;br /&gt;
*Ending day with positive calories (if endurance below 3 and physique is not max) (+1 per 100 calories, up to slave's metabolism level)&lt;br /&gt;
*Fresh food (if endurance below 3) (+1)&lt;br /&gt;
*Spa massage (+1 daily if endurance below 3)&lt;br /&gt;
*Martial arts&lt;br /&gt;
*Arena Win (+10)&lt;br /&gt;
*Race Win (+10)&lt;br /&gt;
*Race finish (+5)&lt;br /&gt;
*Sparring (+2 sometimes)&lt;br /&gt;
*Fitness training (+2 base)&lt;br /&gt;
*Dance lesson (+1)&lt;br /&gt;
*Pet training (+1)&lt;br /&gt;
*Pony training (+1)&lt;br /&gt;
*Harness training&lt;br /&gt;
*Enema training (+1)&lt;br /&gt;
*Rebelling (+2)&lt;br /&gt;
*Entertain me: Acrobatics (+ [(1 + endurance level + dance level)/2])&lt;br /&gt;
*Entertain me: Striptease, erotic show, lesbian show (+1 if skill above 0)&lt;br /&gt;
*Sex in general, including xenophilia and fetishes (+1)&lt;br /&gt;
*Clothes: Athletic Leotard and Sneakers (learn bonus of +1 per item)&lt;br /&gt;
*Attempting to revive an unconscious slave whose endurance or physique is at 0, and either the player's or assistant's medic skill is above 3 (+1)&lt;br /&gt;
&lt;br /&gt;
Decreased by:&lt;br /&gt;
*Negative energy (proportional to how negative the energy is)&lt;br /&gt;
*Beatings (including rebellion) (many factors)&lt;br /&gt;
*Torture&lt;br /&gt;
*Physique &amp;gt; 3 (caps endurance at 4)&lt;br /&gt;
*Unconscious rape in general (-1)&lt;br /&gt;
*Wounds (-3 per level of wound)&lt;br /&gt;
*Being ill for more days than endurance level (-1)&lt;br /&gt;
*Reducing slave's energy below 0 (dropping to x red stars decreases endurance by x)&lt;br /&gt;
*Reviving an unconscious slave (-10 per endurance level)&lt;br /&gt;
*Ending day with negative calories (-1)&lt;br /&gt;
*Ending day with positive calories with max physique (-1 per 100 calories above slave's metabolism * 100)&lt;br /&gt;
*Starvation (-1 per 400 calorie deficit while under 500, up to -4)&lt;br /&gt;
*Not feeding a bony slave anything (-16)&lt;br /&gt;
*Dipsomania (frequent alcoholism) (no intensity cap)&lt;br /&gt;
*Meth and opium (pollen/oblivion(?)) (-1)&lt;br /&gt;
*Using meth and opium again on the same day (WARNING: Will set your endurance LEVEL to 0, not the rate)&lt;br /&gt;
*Recovering from meth or opium addiction (-1 per day on drugs, with 33% chance to reduce individual drug addiction severity by 1)&lt;br /&gt;
*Tonics (-1, increasing per use)&lt;br /&gt;
*Sparring more times than endurance level (-2)&lt;br /&gt;
*Behave:Deny Toileting&lt;br /&gt;
*Behave:urinal&lt;br /&gt;
*Behave:toilet&lt;br /&gt;
*Scatology&lt;br /&gt;
*Augmentation surgery, including sterilization (-3 for hymen, -5 for sterilization, -10 for moderate, -15 for significant, -20 for severe)&lt;br /&gt;
*Pregnancy (-1 per day, increasing by 1 per 30 days)&lt;br /&gt;
*Disease&lt;br /&gt;
*Sleeping on floor (-1)&lt;br /&gt;
*Sleeping in prison cell (-3)&lt;br /&gt;
&lt;br /&gt;
===Empathy===&lt;br /&gt;
Affects:&lt;br /&gt;
*How much the slave will be affected by physical and psychological influences&lt;br /&gt;
&lt;br /&gt;
Increased by:&lt;br /&gt;
*Reward-&amp;gt;Free time: Hot Springs +1&lt;br /&gt;
*Reward-&amp;gt;Free time: Garden of Gethsemane +2 (only if empathy is below B+)&lt;br /&gt;
*Reward-&amp;gt;Free time: Golden Cage +3&lt;br /&gt;
*Reward-&amp;gt;Erotic reward: Sensual massage +2 (once per day, only if slaver petting skill is at least B+)&lt;br /&gt;
*Reward-&amp;gt;Erotic reward: Petting +1&lt;br /&gt;
*Reward-&amp;gt;Erotic reward: Vibes +1&lt;br /&gt;
*Reward-&amp;gt;Erotic reward: Cunnilingus +1&lt;br /&gt;
*Reward-&amp;gt;Erotic reward: Special treat +1&lt;br /&gt;
*Reward-&amp;gt;Gifts-&amp;gt;Treats: Vesturian Ambrosia +1&lt;br /&gt;
*Assignment: Milk the fiend (with S+ fiend milking skill)&lt;br /&gt;
*Salon Elven Laid: Spa and massage +2&lt;br /&gt;
*Rule: Resist orgasm (+1 per orgasm resisted)&lt;br /&gt;
*Active sex: Massage her +1 (once per day, may fail at higher intensities)&lt;br /&gt;
*Active sex: Arouse her +1 (once per day, may fail at higher intensities)&lt;br /&gt;
*Active sex: Vaginal sex +1/+2 (once per day, may fail at higher intensities)&lt;br /&gt;
*Active sex: Anal sex +1 (once per day, may fail at higher intensities)&lt;br /&gt;
*Active sex: Frottage +1 (once per day, diligence must be at least 0)&lt;br /&gt;
*Active sex: Handjob +1 (once per day, diligence must be at least 0)&lt;br /&gt;
*Active sex: Paizuri +1 (once per day, diligence must be at least 0)&lt;br /&gt;
*Active sex: Footjob +1 (once per day, diligence must be at least 0)&lt;br /&gt;
*Active sex: Frottage between thighs +1 (once per day)&lt;br /&gt;
*Active sex: Caress with mouth +1 (once per day, may fail at higher intensities)&lt;br /&gt;
*Active sex: Caress with hands +1 (once per day, may fail at higher intensities)&lt;br /&gt;
*Active sex: Tickle with dagger +1 (once per day)&lt;br /&gt;
*Active sex: Anal fisting +1 (once per day, if the interaction increases excitement)&lt;br /&gt;
*Rule: Silence +1&lt;br /&gt;
*Rule: Vaginal beads +1&lt;br /&gt;
*Rule: Sleep in boudoir +1 (only if empathy is below B+)&lt;br /&gt;
*Spiked collar -1&lt;br /&gt;
&lt;br /&gt;
Decreased by:&lt;br /&gt;
*Sex education: horse mating&lt;br /&gt;
*Sex education: fiend milking&lt;br /&gt;
*Sex education: spider mating&lt;br /&gt;
*Sex education: sea tentacle mating&lt;br /&gt;
*Assignment: milk the fiend (with fiend milking skill below A+)&lt;br /&gt;
*Punish slave with punishment sensitivity below slave empathy: -1 * empathy (eg, a slave with S+ empathy would lose 5 empathy)&lt;br /&gt;
*Rape slave: -7 * empathy (eg, a slave with S+ empathy would lose 35 empathy)&lt;br /&gt;
*Defeat slave in combat during rebellion: -5&lt;br /&gt;
*Active sex: Deepthroat/Forced deepthroat -2/-3 (once per day)&lt;br /&gt;
*Active sex: Anal fisting -1 (once per day, if the interaction decreases excitement)&lt;br /&gt;
&lt;br /&gt;
===Temperament===&lt;br /&gt;
Affects:&lt;br /&gt;
*Arousal and likelihood to obey orders&lt;br /&gt;
&lt;br /&gt;
Increased by:&lt;br /&gt;
*Entertain slaver: concert (once per day, diligence must be greater than 0, pride must be less than A+) +1&lt;br /&gt;
*Entertain slaver: acrobatics (once per day, diligence must be greater than 0, pride must be less than A+) +1&lt;br /&gt;
*Entertain slaver: striptease (once per day, diligence must be greater than 0, pride must be less than A+) +1&lt;br /&gt;
*Entertain slaver: erotic show (once per day, diligence must be greater than 0, pride must be less than A+) +1&lt;br /&gt;
*Entertain slaver: lesbian show (once per day, diligence must be greater than 0, pride must be less than A+) +1&lt;br /&gt;
*Entertain slaver: dog show (once per day, diligence must be greater than 0, pride must be less than A+) +1&lt;br /&gt;
*Train slave skill: cooking (diligence must be greater than 2) +1&lt;br /&gt;
*Train slave skill: dance (diligence must be greater than 2) +1&lt;br /&gt;
*Train slave skill: pony racing (diligence must be greater than 2) +1&lt;br /&gt;
*Train slave skill: elocution (diligence must be greater than 0, pride must be less than A+) +1&lt;br /&gt;
*Train slave skill: painting (diligence must be greater than 2) +1&lt;br /&gt;
*Train slave skill: cow (cow skill must be F-) +1&lt;br /&gt;
*Train slave skill: pet (diligence must be greater than 2) +1&lt;br /&gt;
*Train slave skill: music (diligence must be greater than 2) +1&lt;br /&gt;
*Reward-&amp;gt;Free time: Golden cage +2&lt;br /&gt;
*Reward-&amp;gt;Gifts-&amp;gt;Treats: Vesturian Ambrosia +1&lt;br /&gt;
*Reward-&amp;gt;Date: any (date success level must be 3 or 4, diligence must be greater than 0, pride must be less than A+) +1&lt;br /&gt;
*Winning a sparring match +1&lt;br /&gt;
*Winning a colosseum tournament fight +10&lt;br /&gt;
*Becoming an arena champion +20&lt;br /&gt;
*Completing a race (must reach the finish line, winning not necessary) +10&lt;br /&gt;
*Slave breaks rule: silence +1&lt;br /&gt;
*Slave orgasms (+1 per orgasm)&lt;br /&gt;
*Slave orgasms during active sex (+1 per orgasm, up to +5 per active sex session)&lt;br /&gt;
&lt;br /&gt;
Decreased by:&lt;br /&gt;
*Slave follows rule: Force silence -1&lt;br /&gt;
*Despair (-1 temperament per level of despair per day)&lt;br /&gt;
*Torture slave at intensity higher than guilt while despair is at level 5: -5&lt;br /&gt;
*Rape slave while despair is at level 5: -2 * temperament (eg raping a slave with S+ temperament and level 5 despair will decrease temperament by 10)&lt;br /&gt;
*Blindfold during active sex (once per day) -1&lt;br /&gt;
*Barn assignment: cow&lt;br /&gt;
*Impregnate slave while they are assigned as a cow or a prisoner -1&lt;br /&gt;
*Train slave skill: cow (cow skill must be above F-) -2/-3&lt;br /&gt;
&lt;br /&gt;
===Intellect===&lt;br /&gt;
Affects:&lt;br /&gt;
* Speed of learning&lt;br /&gt;
* Quality of accounting&lt;br /&gt;
Increased by:&lt;br /&gt;
* Act as accountant (+5 per decade)&lt;br /&gt;
* Entertain slaver: concert (once per day, diligence must be greater than 0, pride must be less than A+) +1&lt;br /&gt;
* Train slave skill: nursing (diligence must be greater than 2) +2&lt;br /&gt;
* Train slave skill: secretary (diligence must be greater than 2) +2&lt;br /&gt;
* Train slave skill: elocution (diligence must be greater than 2) +2&lt;br /&gt;
* Train slave skill: painting (diligence must be greater than 2) +1&lt;br /&gt;
* Train slave skill: alchemy (diligence must be greater than 2) +2&lt;br /&gt;
* Train slave skill: witchcraft (diligence must be greater than 2) +2&lt;br /&gt;
* Train slave skill: music (diligence must be greater than 2) +1&lt;br /&gt;
Decreased by:&lt;br /&gt;
* Barn assignment: cow (-2/-3)&lt;br /&gt;
* Cast spell: Delikacia (-1 * intellect, eg slave with S+ intelligence will lose 5 intellect per delikacia)&lt;br /&gt;
* Elysian Datura: -1, if datura addiction level greater than rand(1,100) (savescummable)&lt;br /&gt;
* Take potion: Water of Lethe (-40)&lt;br /&gt;
&lt;br /&gt;
===Nature===&lt;br /&gt;
Affects:&lt;br /&gt;
*Value and obedience&lt;br /&gt;
Increased by:&lt;br /&gt;
*Reward -&amp;gt; Free time -&amp;gt; &amp;quot;Hot Springs&amp;quot; (once daily), +1 if nature &amp;lt; 4&lt;br /&gt;
*Reward -&amp;gt; Free time -&amp;gt; &amp;quot;Garden of Gethsemane&amp;quot; +2, if nature &amp;lt; 2&lt;br /&gt;
*Reward -&amp;gt; Free time -&amp;gt; &amp;quot;Golden cage&amp;quot; +3&lt;br /&gt;
*Sleeping in the boudoir while nature below B+&lt;br /&gt;
*Victory at sparring match for slave +1&lt;br /&gt;
*Victory at gladiatrix arena +10 (becoming champion extra +10)&lt;br /&gt;
*Martial Arts/Gladiatrix training +1&lt;br /&gt;
*Failure to [[jack-o-nine/Spells|Cast]] Domini Dictum&lt;br /&gt;
*Not following imposed rules +1 per rule&lt;br /&gt;
*Being an assistant or farmhand +1 daily, if nature &amp;lt; 3&lt;br /&gt;
*Being an assistant and conducting a lesson +1 (if nature &amp;lt;= slave's nature)&lt;br /&gt;
*Supervise Slave ([[Jack-o-nine/Gameplay/Assistant|Assistant]])&lt;br /&gt;
*Ambrosia +1&lt;br /&gt;
&lt;br /&gt;
Decreased by:&lt;br /&gt;
*Depair, -1 per despair level daily&lt;br /&gt;
*Behave:pet&lt;br /&gt;
*Being tortured beyond guilt while despair is maxed.&lt;br /&gt;
*Becoming a cow&lt;br /&gt;
*Finishing a pony race -10&lt;br /&gt;
*Being in a cell and gaining weight, decreases by full level (50% chance)&lt;br /&gt;
*Being in a cell and eating cookies (drops a full level per day)&lt;br /&gt;
*Tie her up in active sex -1 (once daily)&lt;br /&gt;
&lt;br /&gt;
::: '''WARNING!'''&lt;br /&gt;
&lt;br /&gt;
::: It is very slow to raise Nature above B+ so be careful. F- no longer instantly mindbreaks, only if Nature + Temper + Pride &amp;lt; 3&lt;br /&gt;
&lt;br /&gt;
===Pride===&lt;br /&gt;
Pride is the only attribute that you are trying to lower.&lt;br /&gt;
&lt;br /&gt;
Affects:&lt;br /&gt;
*Obedience (including the chance of breaking the rules)&lt;br /&gt;
*Threshold for becoming broken&lt;br /&gt;
*Reduces chariot maneuvrability in races (if &amp;gt; 2)&lt;br /&gt;
*Increases mood penalty when eating leftovers&lt;br /&gt;
*Decreases mood when having to obey degrading rules, being renamed, ...&lt;br /&gt;
*How much spoil the slave gets when having less than 3 rules&lt;br /&gt;
*Reduces arousal&lt;br /&gt;
*Reduces masturbation (slave only masturbates if arousal &amp;gt; pride)&lt;br /&gt;
*Reduces fear induced by torture&lt;br /&gt;
Increased by:&lt;br /&gt;
*Not following degrading Rules, Sparring for Slave, Put Gladiatrix&lt;br /&gt;
*Tremendio if it fails of if slave fear is huge&lt;br /&gt;
*Failed threaten or put in place&lt;br /&gt;
Decreased by:&lt;br /&gt;
*Behave: Force silence (-2)&lt;br /&gt;
*Behave: Force humility&lt;br /&gt;
*Behave: Deny toileting (-master supremacy)&lt;br /&gt;
*Behave: Pet (-master supremacy)&lt;br /&gt;
*Behave: Alarm (-1)&lt;br /&gt;
*Behave: Vaginal vibe (-1)&lt;br /&gt;
*Behave: Urinal (-master supremacy*pride)&lt;br /&gt;
*Behave: Toilet (-master supremacy*pride)&lt;br /&gt;
*Rules that the slave wants to break (-3 per rule)&lt;br /&gt;
*Golden Shower&lt;br /&gt;
*Scatology&lt;br /&gt;
*Rape (double decrease for anal rape)&lt;br /&gt;
*Some sex actions : blowjob, humiliation, torture, enema, golden shower, cum in mouth or on body&lt;br /&gt;
*Enema training (-pride level)&lt;br /&gt;
*Humiliation training (humiliation skill +1)&lt;br /&gt;
*Deep throat training (deep throat skill +1)&lt;br /&gt;
*Rimming training (rimming skill +2)&lt;br /&gt;
*Anal sex training (-1)&lt;br /&gt;
*Self harm training (-1)&lt;br /&gt;
*Golden shower training (golden shower skill +1)&lt;br /&gt;
*Scat training (scat skill +4)&lt;br /&gt;
*Dressage training (-1)&lt;br /&gt;
*Shaming punishment: Naked walk&lt;br /&gt;
*Shaming punishment: Shameful podium&lt;br /&gt;
*Racing (-5 whatever the outcome)&lt;br /&gt;
*Garden of Gethsemane (-1)&lt;br /&gt;
*Wearing a leather steel, or dog collar, or anal tail, or hooved boots (-1)&lt;br /&gt;
*Wearing a pony harness (-2)&lt;br /&gt;
*Wearing a pony plume (-3)&lt;br /&gt;
*[[jack-o-nine/Gameplay/Slaves#Guilt|Punishment]]&lt;br /&gt;
&lt;br /&gt;
===Exoticism===&lt;br /&gt;
Can see the formula on the Anatomy page of the slave:&lt;br /&gt;
*Exoticism = natural exoticism + tattoos + piercings + clothes&lt;br /&gt;
Affects&lt;br /&gt;
*Evaluation&lt;br /&gt;
Increased by:&lt;br /&gt;
*Body modifications (piercings, tongue split, scarification)&lt;br /&gt;
*BDSM paraphernalia&lt;br /&gt;
*Animal paraphernalia&lt;br /&gt;
*Fetish paraphernalia&lt;br /&gt;
*Cat ears&lt;br /&gt;
*Exotic clothes&lt;br /&gt;
*Exotic wig&lt;br /&gt;
*Jewelry - gem earrings&lt;br /&gt;
*Ornamented Collar&lt;br /&gt;
*Tattoos (at Uncle Bo's: Start Tattoo-&amp;gt;Continue Tattoo-&amp;gt;Finish Tattoo has largest bonuses)&lt;br /&gt;
Decreased by:&lt;br /&gt;
*Absence of the aforementioned items&lt;br /&gt;
Exoticism from clothes increases at 5 thresholds: +1 exoticism, +2 exoticism, +3 exoticism, +6 exoticism, and +9 exoticism. Exoticism from body modification increases at 5 thresholds: 1 mod, 3 mods, 5 mods, 7 mods, and all 9 mods. Having maximum exoticism from both clothing and piercings will give a slave S+ exoticism, even if they have no exoticism from tattoos, so tattoos are generally not cost-effective compared to body mods and clothing items.&lt;br /&gt;
&lt;br /&gt;
===Physique===&lt;br /&gt;
Affect:&lt;br /&gt;
*Evaluation&lt;br /&gt;
For information on how to change Physique see:[[Jack-o-nine/Gameplay/Slaves/Diet|Diet]]&lt;br /&gt;
&lt;br /&gt;
=== Style===&lt;br /&gt;
Formula on anatomy page: &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Style = clothes + makeup + hair + makeup(2) - hygiene + grace   &lt;br /&gt;
|}&lt;br /&gt;
Grace is a trait found on a few slaves. Makeup is listed twice and they have different values:&lt;br /&gt;
*The first value seems to be facial makeup &lt;br /&gt;
**Improved by the &amp;quot;Visage and manicure&amp;quot; option at [[Jack-o-nine/Gameplay/Locations/White_Town#Salon_.22Elven_Laid.22|&amp;quot;Elven Laid&amp;quot; Salon]] increases it to B/Blue once applied but only lasts a day. It also increases the second value slightly.&lt;br /&gt;
**A more expensive, but permanent option is [[Jack-o-nine/Gameplay/Locations/Quarter_of_the_Outcasts#Uncle_Bo|Uncle Bo's]] offer of permanent makeup tattoos that set it at S+/Green. Permanent makeup gives a higher bonus than salon makeup, but lolis with sufficient beauty can get an equal effect as long as they ''don't'' have makeup on.&lt;br /&gt;
*Second value seems to be overall body&lt;br /&gt;
**Salon treatment: Visage and Manicure&lt;br /&gt;
**Salon treatment: Waxing&lt;br /&gt;
Style from clothes grants style increases at 5 style thresholds: +1 style, +3 style, +6 style, +9 style, and +13 style. &lt;br /&gt;
In order to reach maximum style, a slave must have a clothing style rating of 13 or greater, have every spa treatment except makeup (some of which can be fulfilled through other sources), and have either permanent makeup or natural beauty.&lt;br /&gt;
&lt;br /&gt;
A slave can max out their clothing attributes (both style and exoticism) for as little as 43.57$ sparks: 2 gemstone rings for 10$, 4 gemstone studs for 10$ (sold in sets of 2, 2 are required for earrings, but the navel and clitoris only require 1 each), 2 steel rings for 8.57$ (because a set of 7 rings costs 30$), lace gloves for 5$, heels for 5$, and a sundress for 5$, all of these summing to +13 style and +10 exoticism. If the slave already owns other clothes purchased for training purposes, it is likely possible to make substitutions in this list to save sparks. An additional 80$ sparks for body modifications and 20$ sparks for permanent makeup means that a slave can have maximum style and exoticism for as little as 143.57$ sparks (plus 9 sparks for a spa visit on the day of sale).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Affects:&lt;br /&gt;
::&lt;br /&gt;
*Evaluation&lt;br /&gt;
Affected by:&lt;br /&gt;
*Hygiene&lt;br /&gt;
Increased by:&lt;br /&gt;
*Apparel&lt;br /&gt;
*Jewelry&lt;br /&gt;
*Fashionable hairstyle&lt;br /&gt;
*Waxing&lt;br /&gt;
*Visage and manicure&lt;br /&gt;
*Perfume&lt;br /&gt;
Decreased by:&lt;br /&gt;
*Absence of the aforementioned items&lt;br /&gt;
&lt;br /&gt;
===Fame===&lt;br /&gt;
Affects:&lt;br /&gt;
*Rank&lt;br /&gt;
Increased by:&lt;br /&gt;
*Spread rumors (Gentleman's club and Central forum)&lt;br /&gt;
*Winning fights&lt;br /&gt;
*Winning races&lt;br /&gt;
Decreased by:&lt;br /&gt;
*Nothing&lt;br /&gt;
&lt;br /&gt;
==Aura==&lt;br /&gt;
::: ''Section is work in progress''&lt;br /&gt;
In order to see a slave's aura you need to first cast [[Jack-o-nine/Gameplay/Magic#Auspex|Auspex]] (2 sparks) or be wearing the [[Jack-o-nine/Gameplay/Locations/White_Town#Central_Forum|Raven Crown]]&lt;br /&gt;
&lt;br /&gt;
===Obedience===&lt;br /&gt;
*[http://www.hongfire.com/forum/forum/hentai-lair/hentai-game-discussion/412491-free-software-jack-o-nine-tails-%C9%94-thread-reboot-v2?p=4645835#post4645835 crushboss's explanations of obedience (dead link, need archived version)]&lt;br /&gt;
&lt;br /&gt;
Note: Higher = Better.&lt;br /&gt;
&lt;br /&gt;
The way it's calculated:&lt;br /&gt;
*The value for obedience starts at 0. Things that affect the score:&lt;br /&gt;
*Positively:&lt;br /&gt;
# + 4 [if '''difficulty''' is '''easy''']&lt;br /&gt;
# + value of '''fear''' [if she is a '''coward'''] [''trait'']&lt;br /&gt;
# + value of '''disciplined''' [if she is '''disciplined'''] [''trait'']&lt;br /&gt;
# + (value of '''mood''' / 2) + 1 [if her '''mood''' is positive [''green''] ]&lt;br /&gt;
# + value of '''fear''' * 2&lt;br /&gt;
# + If fear is not 0, 1 for every point of '''temperament''' + '''pride''' + '''nature''' + '''intellect''' above 10, up to 5.&lt;br /&gt;
# + 2 for loli or 1 for young&lt;br /&gt;
# + value of '''devotion''' * 4&lt;br /&gt;
# + value of '''taming''' * 2&lt;br /&gt;
# + value of '''habit'''&lt;br /&gt;
# + value of '''awareness'''&lt;br /&gt;
*Negatively:&lt;br /&gt;
# - 4 [if she is '''brave'''] [''trait'']&lt;br /&gt;
# - 6 [if she is '''moronic'''] [''trait'']&lt;br /&gt;
# - value of '''wayward''' [if she is '''wayward'''] [''trait'']&lt;br /&gt;
# - value of '''spoil''' * 2&lt;br /&gt;
# - value of '''pride'''&lt;br /&gt;
# - value of '''temperament'''&lt;br /&gt;
# - value of '''nature'''&lt;br /&gt;
# - value of '''intellect'''&lt;br /&gt;
&lt;br /&gt;
===Sexual arousal===&lt;br /&gt;
Increased by:&lt;br /&gt;
*Deny orgasm&lt;br /&gt;
*Vaginal beads&lt;br /&gt;
*Erotic rewards&lt;br /&gt;
*Aphrodisiac potion&lt;br /&gt;
*Certain clothing: lace underwear, exotic outfit, leather corset, anal tail, tongue barbell, nipple chain, belly ring, boots&lt;br /&gt;
Decreased by:&lt;br /&gt;
*Allowing orgasm&lt;br /&gt;
*Delikacia&lt;br /&gt;
&lt;br /&gt;
===Fear===&lt;br /&gt;
Increased by:&lt;br /&gt;
*Punishments that slave is afraid of. Trait dependent (eg. Shy, Pyromaniac)&lt;br /&gt;
*Punishments when the punishment level is higher than the Fear level&lt;br /&gt;
*Tremendio&lt;br /&gt;
*Threaten&lt;br /&gt;
Decreased by:&lt;br /&gt;
*Devotion (passive nightly decrease proportional to level of Devotion, or decrease by full level when Devotion exceeds Fear)&lt;br /&gt;
*Not punishing while guilty&lt;br /&gt;
*Ineffective punishment&lt;br /&gt;
*Failing to cast Sententia Veritas, Tremendio, Cruciato, Delikacia, Domini Dictum, or Adverto Servili (each at most once per day)&lt;br /&gt;
*Reward: Garden of Gethsmane&lt;br /&gt;
&lt;br /&gt;
Note: High Fear can Break the Slave. High fear will Depress the Slave.&lt;br /&gt;
&lt;br /&gt;
===Despair===&lt;br /&gt;
Increased by:&lt;br /&gt;
*Punishing slave more than guilt&lt;br /&gt;
*Forcing slave to follow rules she wouldn't otherwise follow&lt;br /&gt;
*Ending the day with positive merit while slave has 2 or less devotion&lt;br /&gt;
*Negative mood at the end of the day (slowly)&lt;br /&gt;
*Rape (instantly sets despair to 4 or 5 for the first rape if it is the slave's first sexual contact with the slaver , which brings the slave near suicide attempts)&lt;br /&gt;
Decreased by:&lt;br /&gt;
*Reward: Garden of Gethsemane&lt;br /&gt;
*Reward: Golden Cage&lt;br /&gt;
*Reward: Fun&lt;br /&gt;
*Reward: Hot Springs&lt;br /&gt;
*Reward: Gentle Hug&lt;br /&gt;
*Reward: Sensual Massage, Petting, Vibes, Cunnilingus&lt;br /&gt;
*Positive mood at the end of the day, sped up by increasing Devotion, Taming, Awareness, and Habit &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: Better don't increase it - it make the Slave depressive and slowly lowers psychic stats. High despair causes suicide attempts&lt;br /&gt;
&lt;br /&gt;
===Awareness===&lt;br /&gt;
Heavily affected by intellect.&lt;br /&gt;
&lt;br /&gt;
Increased by:&lt;br /&gt;
*Easy mode&lt;br /&gt;
*Itself over time (?)&lt;br /&gt;
*Starving (ending day with &amp;lt;-500 calories) and Starvation (frequently starving, based on intellect)&lt;br /&gt;
*Rules (Humility [1/2 aura], Alarm)&lt;br /&gt;
*Enforce rules success.&lt;br /&gt;
*Reward with a date with proper virtue.&lt;br /&gt;
*Gifts with proper virtue.&lt;br /&gt;
*Sweets with proper virtue.&lt;br /&gt;
*Reward with resting with proper virtue.&lt;br /&gt;
*Compliments with proper virtue (once per day)&lt;br /&gt;
*Explain her Position&lt;br /&gt;
*Punishment of all kind (as long the Punishment is equal to her guilt)&lt;br /&gt;
*Shaming while frightened (massive).&lt;br /&gt;
*Sleeping in prison with guilt (and not liking it)&lt;br /&gt;
*Various equipment&lt;br /&gt;
*Heavy gauge piercings and regular nose piercing.&lt;br /&gt;
*Tie up and Nipple clamps&lt;br /&gt;
*Failed escape&lt;br /&gt;
*Delikacia&lt;br /&gt;
&lt;br /&gt;
Decreased by:&lt;br /&gt;
*Ending the day with positive merit&lt;br /&gt;
*Ending day while guilty and sleeping on the floor.&lt;br /&gt;
*Punishing without guilt.&lt;br /&gt;
*Repeating compliments on same day.&lt;br /&gt;
*Breaking rules with guilt &amp;gt; 1&lt;br /&gt;
*Spoiling&lt;br /&gt;
&lt;br /&gt;
Note: Awareness is the ability to understand that she is a slave and has no right to Disobey. Increase Faster if the Slave has high intellect.&lt;br /&gt;
&lt;br /&gt;
===Taming=== &lt;br /&gt;
Increased by:&lt;br /&gt;
*Diffuculty easy&lt;br /&gt;
*Threaten (if player's aura &amp;gt; slave's pride. -1 to calculation for every use)&lt;br /&gt;
*Physical Punishment&lt;br /&gt;
*Rape&lt;br /&gt;
*Sex stuff (once daily)&lt;br /&gt;
*Sententia Veritas (based on player's unbuffed magic level)&lt;br /&gt;
*Delikacia (based on player's unbuffed magic level)&lt;br /&gt;
*Rules (Humility [1/2 aura], Alarm, No masturbating success)&lt;br /&gt;
*Orgasm without Deny Orgasm rule&lt;br /&gt;
*Breaking Deny Orgasm rule while stimulation is less than obedience (?)&lt;br /&gt;
*Most BDSM/fetish gear, including heavy gauge piercings or regular nose piercing. Taming from items is capped at min((6 - Nature), max(2, Master Supremacy/2)) per day. Heavy gauge piercings apply taming separate from this cap.&lt;br /&gt;
*Racing (10 for victory, 2 for finishing)&lt;br /&gt;
*Eat leftovers if pride is &amp;lt; 2, despair = 0, mood &amp;gt; 3, and devotion &amp;gt;= 2&lt;br /&gt;
*Sleeping in a prison cell (and not liking it)&lt;br /&gt;
*Sleep on floor&lt;br /&gt;
*Sleep on my bed (if player aura &amp;gt; slave)&lt;br /&gt;
*Sleep in boudoir (if player aura &amp;gt; slave) &lt;br /&gt;
*Player aura &amp;lt; slave's (only if slave's nature - 1/2 of fear is &amp;lt; 0)&lt;br /&gt;
*Itself (?)&lt;br /&gt;
*Punishment: kill prisoner increases taming by 2 full levels the first time it is used&lt;br /&gt;
&lt;br /&gt;
Decrease by:&lt;br /&gt;
*Torturing a slave with 0 guilt&lt;br /&gt;
*Not punishing a slave with guilt by double fear&lt;br /&gt;
*Breaking Deny Orgasm rule while stimulation is greater than obedience (?)&lt;br /&gt;
*Breaking rules overnight with guilt &amp;gt; 1&lt;br /&gt;
*Player aura &amp;lt; slave's (only if slave's nature - 1/2 of fear is &amp;gt; 0)&lt;br /&gt;
*Spoiling&lt;br /&gt;
&lt;br /&gt;
Note: Increase Faster with Stronger Aura of the Slaver.&lt;br /&gt;
&lt;br /&gt;
===Habit===&lt;br /&gt;
Increased by:&lt;br /&gt;
*Easy mode&lt;br /&gt;
*Various sex (once per day)&lt;br /&gt;
*Rule successes (Silence, Deny Toiletry, Pet, Alarm, Urinal, Toilet)&lt;br /&gt;
*Enforce rule success&lt;br /&gt;
*Not orgasming while masturbating&lt;br /&gt;
*Sleep on floor (+2)&lt;br /&gt;
*Sleep on bedroll&lt;br /&gt;
*Sleep on my bed&lt;br /&gt;
*Branded&lt;br /&gt;
*Magically branded (separate bonus)&lt;br /&gt;
*Milking&lt;br /&gt;
*Laying eggs&lt;br /&gt;
*Various equipment&lt;br /&gt;
&lt;br /&gt;
Decreased by:&lt;br /&gt;
*Generous diet portion of non-semen.&lt;br /&gt;
*Breaking rules with guilt &amp;gt; 1&lt;br /&gt;
*Spoiling&lt;br /&gt;
&lt;br /&gt;
===Spoiling===&lt;br /&gt;
Increased by:&lt;br /&gt;
* Giving out rewards before they are earned (normal rewards plus - Sleep in my bed or boudoir, Fresh Food, Eat my leftovers)&lt;br /&gt;
* Rewarding your slave too many times per day (twice on hard mode, thrice on normal, no limit on easy)&lt;br /&gt;
* Giving your slave rewards that are above her virtue earned. So, if your slave has earned a level 3 (virtue) reward and you give her a level 5 reward, it will cause spoil&lt;br /&gt;
* Giving your slave rewards that are under her virtue earned. (&amp;lt;- applies (only?) to erotic massages)&lt;br /&gt;
* Ending the day with sin (punishment) and you don't punish her. It will cause an increase in pride and spoil&lt;br /&gt;
* Not assigning enough rules to your slave (three on hard, two on normal, no limit on easy).  There are 15 rules to choose from and all 15 count.  Slaves won’t respect a master who doesn’t expect them to follow any rules or make them work.&lt;br /&gt;
&lt;br /&gt;
Decreased by:&lt;br /&gt;
*Greatly reduced when ending the day on low (negative?) mood&lt;br /&gt;
*Not rewarding slave when she deserves it&lt;br /&gt;
*Put in Place talk option&lt;br /&gt;
*Sleep in Cell or on the Floor&lt;br /&gt;
&lt;br /&gt;
Note:This aural stat increases very fast so be careful.&lt;br /&gt;
&lt;br /&gt;
===Devotion===&lt;br /&gt;
Increased by:&lt;br /&gt;
*Increased overnight, if: A) Enough rules are set (difficulty) &amp;amp; &amp;lt;br /&amp;gt;B) obedience &amp;gt; 0, mood &amp;gt; 0, despair = 0, spoil = 0, fear &amp;lt; 5 and pride &amp;lt; 5. &amp;lt;br /&amp;gt;C) Awareness, Taming and Habit are at least the same level as your devotion level. &amp;lt;br /&amp;gt;If all conditions are met, it will increase by at least 1 and a maximum of: (Awareness+Taming+Habit)/3, rounded down. The increase also cannot be higher than mood (eg, Optimistic = max +2).&lt;br /&gt;
*Philter potion (only one use per slave) +50 points&lt;br /&gt;
*Ambrosia reward +1 point&lt;br /&gt;
*Golden cage reward +3 points&lt;br /&gt;
*Erotic rewards +1/+2 points'*&lt;br /&gt;
*Dates +0/+2 points'**&lt;br /&gt;
*Winning the race +5 points&lt;br /&gt;
*Rule: table scraps (or visited restaurant) +1 if pride &amp;lt; 2, despair = 0,  mood &amp;gt; 3, devotion &amp;gt; 1 and food quality &amp;gt; pride*2&lt;br /&gt;
*Rule: table scraps additional +1 if above is true, food quality &amp;gt; devotion and master already ate (pub or club)&lt;br /&gt;
*Rule: sleep on master's bed +1 if pride &amp;lt; 3, despair = 0 and devotion &amp;gt;= 3&lt;br /&gt;
*Delikacia spell +2/+3 points'***&lt;br /&gt;
*Adverto Servili spell +2/+3 points'***&lt;br /&gt;
* Flog with whip and lash +0/+5 points'****&lt;br /&gt;
Decreased by:&lt;br /&gt;
*Fear being &amp;gt; 4 with a negative mood.&lt;br /&gt;
*Despair being &amp;gt; 2 with a negative mood. (-pride -nature -temper)&lt;br /&gt;
*Rape if slave devotion &amp;lt; 5 (no longer seems to the case in v2.3?)&lt;br /&gt;
*Rule: sleep on master's bed -1 if pride &amp;gt;= 3 or despair &amp;gt; 0 or devotion &amp;lt; 3&lt;br /&gt;
*Rules slave want to break, each -5 devotion per day&lt;br /&gt;
*Each level of spoiling -1 devotion if spoil &amp;gt;= 2 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'* Formula is (1+interaction_lvl(1-5)-times done today)/2 but capped at max 2&lt;br /&gt;
&lt;br /&gt;
'** Formula same as above, but date must be successfull (&amp;gt;2) and pride &amp;lt; 4&lt;br /&gt;
&lt;br /&gt;
'*** Formula is (mage_level - boosted mage level)/2&lt;br /&gt;
&lt;br /&gt;
'**** if flagelation skill &amp;gt; 4 slave fear &amp;lt;2 and despair = 0 then devotion += slave devotion level&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
[[File:JONT_Traits.jpg|300px|thumb|right|A slave with lots of traits]]&lt;br /&gt;
Slaves can have various traits, some visible from the start, some you'll only find out after certain actions or training sessions.&lt;br /&gt;
&lt;br /&gt;
Open:&lt;br /&gt;
* ''Arena Champion'' - Received in the Arena &amp;quot;Gladiatrix Contest&amp;quot; after 5 wins. Opens new options (fight Champion, Group fight and Fiend fight) during Colosseum fights.&lt;br /&gt;
* ''Arena Grand Champion'' - Received in the Arena after 9 wins.&lt;br /&gt;
* ''Bruise(s)'' - Decreases Beauty of a Slave. Rating from &amp;quot;D&amp;quot; to &amp;quot;S+&amp;quot; Decreases over time[1].&lt;br /&gt;
* ''Charming Voice'' - Slave start with Singing rating &amp;quot;S+&amp;quot;&lt;br /&gt;
* ''Clumsy'' - Make it harder to train Physical common skill's (Housekeeping , Martial Arts, ect.)&lt;br /&gt;
* ''Graceful'' - Make it easier to train Dancer skill&lt;br /&gt;
* ''Hoarse Voice'' - The Slave be cannot trained as a Singer.&lt;br /&gt;
* ''Immature'' - Always(?) on lolis. Cannot get Pregnant. Some Clients will not buy her. Slower during races in Colosseum but cannot be beheaded by String Trap.&lt;br /&gt;
* ''Not Branded'' - If your slave is branded and wearing a collar, she'll (usually?) be found after trying to run away. Branding is a good idea.&lt;br /&gt;
* ''Racing Champion'' - Received in the Arena after winning 4 races.&lt;br /&gt;
* ''Racing Grand Champion'' - Received in the Arena after winning 7 races.&lt;br /&gt;
* ''Recovery'' - Slave recently underwent a procedure in [[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical_center|Medical Center]] and needs time to recover before performing another procedure.&lt;br /&gt;
* ''Sanity'' - When this trait shows up in pink text, it's a warning that the slave is close to being mindbroken. Sanity is the sum of Nature, Temperament, and Pride. This sum needs to stay above 2, each stat being on a scale of 0-5. When the slave is mindbroken, this trait shows up in red.&lt;br /&gt;
* ''Scars'' - Decrease the Beauty of an Slave. Small Scars increase Exoticism. Can be Removed in the [[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical_center|Medical Center]]. Range &amp;quot;Small Scars&amp;quot; to &amp;quot;Ugly Scars&amp;quot;&lt;br /&gt;
* ''Trace of beatings(+ ,++)'' - Greatly Reduce the Beauty of an Slave. Decreases over time[1].&lt;br /&gt;
* ''Virgin'' - Nothing Special if Broken can be Restored in [[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical_center|Medical Center]].&lt;br /&gt;
* ''Wounds'' - Picked up in Gladiatrix fights or through punishment. Can be healed in [[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical_center|Medical Center]]. Endurance penalty?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hidden:&lt;br /&gt;
* ''Accustomed to pain'' - Able to endure pain. More resistant to pain based threats. Can be obtained by repeated punishing, Horse Mating, Fisting, Anal Fisting, Masochism and Self-Torture training.&lt;br /&gt;
* ''Afraid of pain'' - Physical punishments more effective&lt;br /&gt;
* ''Arachnophilia'' - Reduces the effectiveness of certain kinds of torture.&lt;br /&gt;
* ''Arachnophobia'' - Increases the effectiveness of certain kinds of torture.&lt;br /&gt;
* ''Ascetic'' - Indifferent to luxury. Dresses or Ornaments as rewards have no effect.&lt;br /&gt;
* ''Ballerina'' - Affinity to Dancer skill&lt;br /&gt;
* ''Bisexual'' - Willing to have sex with Male and Female. Threesome will be easy to learn. (More ?)&lt;br /&gt;
* ''Bloodthirsty'' - Loves to see blood, makes some tortures less effective.&lt;br /&gt;
* ''Brave'' - Punishments are less effective. Also helpful for horse races.&lt;br /&gt;
* ''Brony '' - Affinity for Horse skill&lt;br /&gt;
* ''Claustrophobia'' - Increases the effectiveness of certain kinds of torture.&lt;br /&gt;
* ''Conceited'' - Increases the effectiveness of dates (Reward: Spend time together)&lt;br /&gt;
* ''Coward'' - Punishments are much more effective. Bad for horse races&lt;br /&gt;
* ''Darkness Child'' - Reduces effectiveness of deprivation punishments. (increases effectiveness of blindfold during active sex?)&lt;br /&gt;
* ''Disciplined'' - Easier to train. Also helpful for horse races&lt;br /&gt;
* ''Dislikes Sweets'' - Giving sweets as a reward has no effect.&lt;br /&gt;
* ''Enchantress'' - Affinity for Enchantress skill&lt;br /&gt;
* ''Exhibitionist'' - Makes some lessons go easier (Exhibitionism, Seduction, Gang bang, Enema ?any others?)&lt;br /&gt;
* ''Exotic Dancer - Affinity for Dancing skill (and also Nymphomaniac or Perverted)&lt;br /&gt;
* ''Expert Maid'' - Affinity for Maid skill&lt;br /&gt;
* ''Expert Nurse'' - Affinity for Nurse skill&lt;br /&gt;
* ''Frigid'' - Indifferent to sex.&lt;br /&gt;
* ''Gladiatrix'' - Affinity for Gladiatrix skill&lt;br /&gt;
* ''Good Metabolism'' - Easier to lose weight/harder to gain weight&lt;br /&gt;
* ''Gourmet Chef'' - Affinity for Cook skill&lt;br /&gt;
* ''Guilt Complex'' - Slave can be punished with more severe punishments for an offense.&lt;br /&gt;
* ''Hemophobia'' - Afraid of blood, makes some tortures more effective&lt;br /&gt;
* ''Hikikomori'' - Reduces the effectiveness of dates (Reward: Spend time together)&lt;br /&gt;
* ''Homophobic'' - Slave is incapable to be aroused by a sex with another woman (Discovered on Threesome training).&lt;br /&gt;
* ''Hydrophobia'' - Increases the effectiveness of certain kinds of torture.&lt;br /&gt;
* ''Hyperactive'' - Does not like to sit still. '''Free time''' rewards will not have a positive effect on mood.&lt;br /&gt;
* ''Hysteric'' - Enjoys praise. '''Verbal encouragement''' is more effective.&lt;br /&gt;
* ''Lazy'' - Opposite of Hyperactive&lt;br /&gt;
* ''Lesbian'' - Rewarding with Erotic or date will have no affect and Sex skills with Male counterpart will be harder.&lt;br /&gt;
* ''Loves Helplessness'' - Reduces the effectiveness of certain kinds of torture.&lt;br /&gt;
* ''Love Luxury'' - Opposite of Ascetic&lt;br /&gt;
* ''Masochist'' - Enjoys pain.&lt;br /&gt;
* ''Megalomania'' - Merit gains are amplified.&lt;br /&gt;
* ''Merciful'' - When you have a prisoner in the dungeon, you can use Punishment: Example of punishment to torture her while your slave watches. It's extra effective if your slave is Merciful.&lt;br /&gt;
* ''Moronic'' - Extremely brave. Also helpful for horse races.&lt;br /&gt;
* ''Musician'' - Affinity for Music skill&lt;br /&gt;
* ''Nyctophobia'' - Increases effectiveness of deprivation punishments&lt;br /&gt;
* ''Nymphomaniac'' - Enjoys sex. &lt;br /&gt;
* ''Orator'' - Affinity for Escort skill&lt;br /&gt;
* ''Pervert'' - Makes some lessons go easier (Rimming, Enema, Scatology, Golden Shower, all Xenophilia). Eating Fiend Cum will give positive mood.&lt;br /&gt;
* ''Pet Prodigy'' - Affinity for Pet skill&lt;br /&gt;
* ''Powerful Metabolism'' - Much easier to lose weight/harder to gain weight&lt;br /&gt;
* ''Psi-masochist'' - Enjoys psychological pressure. Verbal rewards less effective.&lt;br /&gt;
* ''Purist'' - Makes perverted skills harder.&lt;br /&gt;
* ''Pyromania'' - Reduces the effectiveness of certain kinds of torture.&lt;br /&gt;
* ''Pyrophobia'' - Increases the effectiveness of certain kinds of torture.&lt;br /&gt;
* ''Sadist'' - When you have a prisoner in the dungeon, you can use Punishment: Example of punishment to torture her while your slave watches. It's ineffective if your slave is a Sadist.&lt;br /&gt;
* ''Secretary'' - Affinity for Secretary skill, 10-20% '''extra discount''' when working as accountant&lt;br /&gt;
* ''Shy'' - Makes exhibitionist lessons harder&lt;br /&gt;
* ''Singer'' - Affinity for Singing skill&lt;br /&gt;
* ''Sportive'' - Physical exercises are more fun and associated skills increase faster.&lt;br /&gt;
* ''Sweet-tooth'' - Increases the effectiveness of sweets as a reward&lt;br /&gt;
* ''Torpid'' - Physical exercises are less fun and associated skills increase slower.&lt;br /&gt;
* ''Water Child'' - Reduces the effectiveness of certain kinds of torture.&lt;br /&gt;
* ''Wayward'' - Harder to train. Bad for horse races&lt;br /&gt;
* ''Weakened Metabolism'' - Easier to gain weight/harder to lose weight&lt;br /&gt;
* ''Weak Meatabolism'' - Much easier to gain weight/harder to lose weight&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Obtainable:&lt;br /&gt;
&lt;br /&gt;
* ''Accustomed to pain'' - 50 masochism xp can't replace afraid of pain &lt;br /&gt;
* ''Masochist'' - 100 masochism xp replaces accustomed to pain can't replace afraid of pain&lt;br /&gt;
* ''Exhibitionist'' - 75 exhibitionism xp replaces shy&lt;br /&gt;
* ''Nymphomania'' - 200 nymphomania xp replaces frigid&lt;br /&gt;
* ''Pervert'' - 150 perversion xp replaces purist&lt;br /&gt;
* ''Bi-sexual'' - 50 lesbian xp can't replace homophobic and lesbian&lt;br /&gt;
* ''Psi-masochist'' - 50 abuse xp can't replace hysteric&lt;br /&gt;
* ''Darkness child'' - 50 darkness xp can't replace nyctophobia&lt;br /&gt;
* ''Bloodthirsty'' -50 blood xp can't replace hemophobia&lt;br /&gt;
* ''Pyromania'' - 50 fire xp can't replace pyrophobia&lt;br /&gt;
* ''Water child'' - 50 water xp can't replace hydrophobia&lt;br /&gt;
* ''Arachnophilia': - 50 vermin xp can't replace arachnophobia&lt;br /&gt;
* ''Inured to helplessness'' - 50 deprivation xp can't replace claustrophobia and loves helplessness&lt;br /&gt;
* ''Merciful'' - 10 compassion xp can't replace sadist&lt;br /&gt;
&lt;br /&gt;
  '''Note:''' [1] Bruising decreases over time as a function of a combination of the slave's endurance, the slaver's medic skill, and the slave's mood. This means that a depressed slave could potentially have no natural recovery of bruises, as mood ranges from -5 to 5, endurance ranges from 0 to 5, and medic skill ranges from 0 to 5. Bruises can be actively healed by rewarding the slave with rest, getting them a massage at the spa in White Town, or giving the slave a massage as a reward as a slaver with at least B+ petting skill and at least B+ medic skill.&lt;br /&gt;
&lt;br /&gt;
==Mood==&lt;br /&gt;
&lt;br /&gt;
Mood decide how well the Slave will learn skills. Bad Mood such as &amp;quot;Depressive&amp;quot; let the Slave learn slowly. Good Mood like &amp;quot;Happy&amp;quot; make it faster.&lt;br /&gt;
To find out what's affecting her mood ask &amp;quot;How are you feeling?&amp;quot; and she'll list off the positive and negative effects she's under.&lt;br /&gt;
The effects of rewards will last for a while so to maximize happiness it's important to use a variety of rewards and combine their affects.&lt;br /&gt;
&lt;br /&gt;
Mood levels from highest to lowest:&lt;br /&gt;
* ''Estatic''&lt;br /&gt;
* ''Euphoric''&lt;br /&gt;
* ''Pleased'' (maximum when fear &amp;gt;= devotion)&lt;br /&gt;
* ''Optimistic'' (maximum when despair = 1, or when obedience is below any of: nature, temperament, spoil or pride)&lt;br /&gt;
* ''Hopeful'' (maximum when despair = 2 or despair = 3)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* ''Calm (neutral)'' (maximum when despair &amp;gt; temperament or despair &amp;gt; 3)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* ''Pessimistic''&lt;br /&gt;
* ''Melancholic''&lt;br /&gt;
* ''Sullen''&lt;br /&gt;
* ''Dysphoric''&lt;br /&gt;
* ''Depressed''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Improved by:&lt;br /&gt;
* ''Encourage''&lt;br /&gt;
* ''Rewards''&lt;br /&gt;
* ''Enough to Eat''&lt;br /&gt;
* ''Your Leftovers'' &lt;br /&gt;
* ''Clean House''&lt;br /&gt;
* ''Good Hygiene''&lt;br /&gt;
* ''Comfortable clothes (like the sundress)''&lt;br /&gt;
* ''Sleep in the Slavers bed'' (note: Slave needs &amp;lt; 3 pride and &amp;gt;= 3 devotion)&lt;br /&gt;
* ''Sleep in boudoir''&lt;br /&gt;
* ''Letting her orgasm''&lt;br /&gt;
* ''Use her Talent'' (Trait Talent: ???)&lt;br /&gt;
* ''Free time (ending the day with positive energy)&lt;br /&gt;
* ''Take Drug - Chug (strong alcohol, drink two and she passes out)''&lt;br /&gt;
* ''Drink potion - Bacchic nectar (doesn't stack with alcohol and can only be used once, but won't pass out with repeated attempts, cheaper and easier to just drink the alcohol, though)''&lt;br /&gt;
* ''Not punishing her when she's guilty''&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Decreased by:&lt;br /&gt;
* ''Explain her position'' (Note: as long as she have not accept to be a slave)&lt;br /&gt;
* ''Threaten''&lt;br /&gt;
* ''Starving''&lt;br /&gt;
* ''Overworking her (red energy levels)''&lt;br /&gt;
* ''Dehydrated food''&lt;br /&gt;
* ''Fiend's cum'' (Unless the slave has the perverted trait, in which case it raises mood)&lt;br /&gt;
* ''Dirty House''&lt;br /&gt;
* ''Bad Hygiene''&lt;br /&gt;
* ''Sleep in the cell''&lt;br /&gt;
* ''Sleep on the floor''&lt;br /&gt;
* ''Sleep on a Bedroll''&lt;br /&gt;
* ''Walk around Naked''&lt;br /&gt;
* ''Built up sexual desire''&lt;br /&gt;
* ''any Rules'' (on low Obedience)&lt;br /&gt;
* ''Raping''&lt;br /&gt;
* ''Pregnacy with a fog fiend'' &lt;br /&gt;
* ''Having Rotphilis (treatable STD)''&lt;br /&gt;
* ''Certain BDSM/fetish gear''&lt;br /&gt;
&lt;br /&gt;
Being on her period will have a slight negative effect on her mood that you can't control. &amp;quot;I have these days...stomach ache. So the mood is not very much.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Ranks==&lt;br /&gt;
To see what the requirements are for the next rank, click on your slave's portrait, then the rank letter in the left panel. For example in rank B you may see:&lt;br /&gt;
*Further improve this slave's sexual skills&lt;br /&gt;
*Further improve this slave's common skills&lt;br /&gt;
*This slave should master a common skill&lt;br /&gt;
*Encourage this slave's sense of loyalty&lt;br /&gt;
&lt;br /&gt;
'''Basic Attributes'''&lt;br /&gt;
Add up the total of these stats (red = 0, green =5, i.e. an apathetic slave has 0 temperament, while reactive has 3, and passionate has 5) and subtract off pride to get your total.  &lt;br /&gt;
*Endurance&lt;br /&gt;
*Empathy&lt;br /&gt;
*Temperament&lt;br /&gt;
*Intellect&lt;br /&gt;
*Nature&lt;br /&gt;
*-Pride (lowering pride increases the attributes)&lt;br /&gt;
&lt;br /&gt;
'''Sexual skills''' refers to Categories, not individual skills.&lt;br /&gt;
&lt;br /&gt;
note that Athletics doesn't count towards the common skill thresholds (and can only be raised by increasing the endurance stat).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''F-'''===&lt;br /&gt;
&lt;br /&gt;
Lowest Rank. only the Slave market will buy the slaves for low price.&lt;br /&gt;
&lt;br /&gt;
=== '''D-'''===&lt;br /&gt;
Recommend Sell Price:500$&lt;br /&gt;
&lt;br /&gt;
Requires&lt;br /&gt;
::*Stats (ie Basic Attributes) &amp;gt;= 6 point&lt;br /&gt;
::*General Skills (ie Common Skills) &amp;gt;= 5&lt;br /&gt;
::*Obedience &amp;gt;= 1&lt;br /&gt;
::*Endurance &amp;gt;= 2&lt;br /&gt;
::*Well-known fame or Plain beauty&lt;br /&gt;
&lt;br /&gt;
=== '''D+'''===&lt;br /&gt;
Recommend Sell Price:750$&lt;br /&gt;
&lt;br /&gt;
Requires&lt;br /&gt;
::*Stats (ie Basic Attributes) &amp;gt;= 8 point&lt;br /&gt;
::*General Skills (ie Common Skills) &amp;gt;= 10&lt;br /&gt;
::*Obedience &amp;gt;= 5&lt;br /&gt;
::*Endurance &amp;gt;= 2&lt;br /&gt;
::*Celebrity fame or Cute beauty&lt;br /&gt;
&lt;br /&gt;
=== '''C-'''===&lt;br /&gt;
Recommend Sell Price:1000$&lt;br /&gt;
&lt;br /&gt;
Requires:&lt;br /&gt;
::*Stats (ie Basic Attributes) &amp;gt;= 10 point&lt;br /&gt;
::*General Skills (ie Common Skills) &amp;gt;= 15&lt;br /&gt;
::*Sexual Stats &amp;gt;= 2&lt;br /&gt;
::*Obedience &amp;gt;= 6&lt;br /&gt;
::*Endurance &amp;gt;= 2&lt;br /&gt;
::*Celebrity fame or Cute beauty&lt;br /&gt;
&lt;br /&gt;
=== '''C+'''===&lt;br /&gt;
&lt;br /&gt;
Recommend Sell Price:1000$&lt;br /&gt;
&lt;br /&gt;
Requires:&lt;br /&gt;
::*Stats (ie Basic Attributes) &amp;gt;= 12 point&lt;br /&gt;
::*General Skills (ie Common Skills) &amp;gt;= 18&lt;br /&gt;
::*Sexual Stats &amp;gt;= 4&lt;br /&gt;
::*Devotion &amp;gt;= 1&lt;br /&gt;
::*Endurance &amp;gt;= 3&lt;br /&gt;
::*Celebrity fame or Cute beauty&lt;br /&gt;
&lt;br /&gt;
=== '''B-'''===&lt;br /&gt;
&lt;br /&gt;
Recommend Sell Price:2500$&lt;br /&gt;
&lt;br /&gt;
Requires :&lt;br /&gt;
::*Stats (ie Basic Attributes) &amp;gt;= 13 point&lt;br /&gt;
::*General Skills (ie Common Skills) &amp;gt;= 20&lt;br /&gt;
::*Sexual Stats &amp;gt;= 8&lt;br /&gt;
::*Two green common skills&lt;br /&gt;
::*One green sex skill&lt;br /&gt;
::*Devotion &amp;gt;= 2&lt;br /&gt;
::*Endurance &amp;gt;= 3&lt;br /&gt;
::*Illustrious fame or Pretty beauty&lt;br /&gt;
&lt;br /&gt;
=== '''B+'''===&lt;br /&gt;
&lt;br /&gt;
Recommend Sell Price:2500$&lt;br /&gt;
&lt;br /&gt;
Requires :&lt;br /&gt;
::*Stats (ie Basic Attributes) &amp;gt;= 14 point&lt;br /&gt;
::*General Skills (ie Common Skills) &amp;gt;= 22&lt;br /&gt;
::*Sexual Stats &amp;gt;= 10&lt;br /&gt;
::*Two green common skills&lt;br /&gt;
::*One green sex skill&lt;br /&gt;
::*Devotion &amp;gt;= 3&lt;br /&gt;
::*Endurance &amp;gt;= 3&lt;br /&gt;
::*Illustrious fame or Pretty beauty&lt;br /&gt;
&lt;br /&gt;
=== '''A-'''===&lt;br /&gt;
&lt;br /&gt;
Recommend Sell Price:5000$&lt;br /&gt;
&lt;br /&gt;
Requires:&lt;br /&gt;
::*Stats (ie Basic Attributes) &amp;gt;= 15 point&lt;br /&gt;
::*General Skills (ie Common Skills) &amp;gt;= 24&lt;br /&gt;
::*Sexual Stats &amp;gt;= 15&lt;br /&gt;
::*Three green common skills&lt;br /&gt;
::*Two green sex skills&lt;br /&gt;
::*Devotion &amp;gt;= 4&lt;br /&gt;
::*Endurance &amp;gt;= 3&lt;br /&gt;
::*Superstar fame or Beautiful beauty&lt;br /&gt;
&lt;br /&gt;
=== '''A+'''===&lt;br /&gt;
&lt;br /&gt;
Recommend Sell Price:5000$&lt;br /&gt;
&lt;br /&gt;
Requires:&lt;br /&gt;
::*Stats (ie Basic Attributes) &amp;gt;= 16 point&lt;br /&gt;
::*General Skills (ie Common Skills) &amp;gt;= 26&lt;br /&gt;
::*Sexual Stats &amp;gt;= 18&lt;br /&gt;
::*Three green common skills&lt;br /&gt;
::*Two green sex skills&lt;br /&gt;
::*Devotion &amp;gt;= 4&lt;br /&gt;
::*Endurance &amp;gt;= 3&lt;br /&gt;
&lt;br /&gt;
=== '''S-'''===&lt;br /&gt;
&lt;br /&gt;
Recommend Sell Price:10000$&lt;br /&gt;
&lt;br /&gt;
Requires:&lt;br /&gt;
::*Stats (ie Basic Attributes) &amp;gt;= 18 point&lt;br /&gt;
::*General Skills (ie Common Skills) &amp;gt;= 28&lt;br /&gt;
::*Sexual Stats &amp;gt;= 20&lt;br /&gt;
::*Four green common skills&lt;br /&gt;
::*Three green sex skills&lt;br /&gt;
::*Devotion &amp;gt;= 5&lt;br /&gt;
::*Endurance &amp;gt;= 3&lt;br /&gt;
::*Legend of Rome fame or Exquisite beauty&lt;br /&gt;
&lt;br /&gt;
=== '''S+'''===&lt;br /&gt;
&lt;br /&gt;
Recommend Sell Price:10000$&lt;br /&gt;
&lt;br /&gt;
Requires:&lt;br /&gt;
::*Stats (ie Basic Attributes) &amp;gt;= 20 point&lt;br /&gt;
::*General Skills (ie Common Skills) &amp;gt;= 30&lt;br /&gt;
::*Sexual Stats &amp;gt;= 25&lt;br /&gt;
::*Five green common skills&lt;br /&gt;
::*Four green sex skills&lt;br /&gt;
::*Devotion &amp;gt;= 5&lt;br /&gt;
::*Endurance &amp;gt;= 3&lt;br /&gt;
::*Legend of Rome fame or Exquisite beauty&lt;br /&gt;
&lt;br /&gt;
==Pregnancy==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A Slave might get pregnant. There are two possible pregnancies.&lt;br /&gt;
*Regular Pregnancy&lt;br /&gt;
Regular pregnancy will cause your slave to be taken away by the autorities until after childbirth once pregnancy becomes apparent. You will be warned beforehand that the slave might be pregnant.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Fiend Pregnancy&lt;br /&gt;
This pregnancy occurs rapidly and will create an event in the morning where the fiend bursts out of the slaves stomach, killing the slave in the process. if you have a fiend pen you can capture it. See [[Jack-o-nine/Fiend|fiend]] for details.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Both types can be aborted at the [[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical_center|Medical Center]]. There is also the option of making your slave sterile to prevent the risk of pregnancy from ever occurring in the first place. Sterilization is reversible.&lt;br /&gt;
&lt;br /&gt;
== Charm ==&lt;br /&gt;
A derived stat that will affect who's willing to buy your slave (if you meet the list listed requirements but the buyer turns her down for a vague reason, odds are she didn't meet the charm test)&lt;br /&gt;
The formula for Charm is as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| charm = style*3 + exotic*2 + devotion - angst*2 - spoil + brand_reputation*2 + fame*2 - relative_fat - scars*3 - bruises*3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
relative_fat describes how far the slave is from ideal weight, and is calculated as follows: &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Slave Weight !! relative_fat &lt;br /&gt;
|-&lt;br /&gt;
| Bony || 6&lt;br /&gt;
|-&lt;br /&gt;
| Model || -1&lt;br /&gt;
|-&lt;br /&gt;
| Slender|| 0&lt;br /&gt;
|-&lt;br /&gt;
| Voluptuous || 3&lt;br /&gt;
|-&lt;br /&gt;
| Chubby || 6&lt;br /&gt;
|-&lt;br /&gt;
| Corpulent || 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The most straightforward approach is to simply raise Style (since it has an x3 modifier). Buy her some nice clothes and jewely, remember to EQUIP the new items on her, take her to the Salon and get a full makeover. Most of the Salon boosts will disappear at end-of-day, so it's important to visit the NPC promptly. Also remember style includes hygiene, so have slave bathe/wash you/hot springs *before* visiting the Salon, as those activities wash off perfume and possibly hairstyle/makeup.  Oddly, none of the Salon treatments improve hygiene.&lt;br /&gt;
&lt;br /&gt;
If the client has already refused due to lack of charm, you can sway them by asking them 10 times to buy your slave. Otherwise, you can train your slave a bit more and sell her to someone else.&lt;br /&gt;
&lt;br /&gt;
== Boobs ==&lt;br /&gt;
A minor stat that can be modified at the Technosphere. Ranges from 0 to 6, though loli slaves cannot have a boob size greater than 3. Primarily important for cows (increasing cow sell price and milk production) and pigs (increasing mince gain from slaughter), both benefiting from larger boob sizes. Slaves with large boobs doing gymnastics or acrobatics will increase the slaver's excitement less than slaves with small boobs doing gymnastics or acrobatics. Uncle Tom will generally have decreased arousal gains from slaves with large boobs. Johny will gain additional libido from purchasing slaves with large boobs at auction and additional domination from raping slaves with large boobs in the fogs.&lt;br /&gt;
&lt;br /&gt;
==Sanity and Broken Spirit==&lt;br /&gt;
Another hidden derived stat which is: &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Temperament + Nature + Pride&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As pride goes from Arrogant to Unashamed, sanity goes down. This is an important stat to know, because if it drops below 3 the slave's spirit will be broken and she'll be Rank F- forever and difficult to sell. &lt;br /&gt;
To avoid this situation you need to keep Temperament and Nature high and avoid decreasing her pride too far. &lt;br /&gt;
See sections on [[Jack-o-nine/Gameplay/Slaves#Nature|Nature]], [[Jack-o-nine/Gameplay/Slaves#Temperament|Temperament]] and [[Jack-o-nine/Gameplay/Slaves#Pride|Pride]] for help increasing/decreasing them.&lt;br /&gt;
&lt;br /&gt;
More info and discussion [http://www.ulmf.org/bbs/showpost.php?p=598295&amp;amp;postcount=277 here].&lt;br /&gt;
&lt;br /&gt;
==V2.2.3 Promise Logic==&lt;br /&gt;
There is a risk of giving a girl a low value reward or gift (Like flowers) after promising a reward/gift that she will be quite confused if that was supposed to be the special reward/gift that you promised, and will give her an unhappy mood until you give a better reward/gift. The logic behind this seems to be quite complicated and dependent upon many things, but a reward/gift of level 3 or greater should be safe from this potential malice just as long as your slave is not spoiled or has very high pride. &lt;br /&gt;
&lt;br /&gt;
A level 5 reward/gift will never fail... unless the reward/gift itself fails (for example: if she hates sweets and you give her ambrosia.)&lt;/div&gt;</summary>
		<author><name>Couldntbeme</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaves&amp;diff=41727</id>
		<title>Jack-o-nine/Gameplay/Slaves</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaves&amp;diff=41727"/>
				<updated>2026-01-12T01:13:08Z</updated>
		
		<summary type="html">&lt;p&gt;Couldntbeme: /* Fear */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
==Acquiring Slaves==&lt;br /&gt;
===Slave Market===&lt;br /&gt;
::: The easiest way to get a slave is to head to the [[Jack-o-nine/Gameplay/Locations/White_Town#Slave_Market|Slave Market]] located in the Trade square of the White town. There you'll be able to bid for slaves.&lt;br /&gt;
===Contract work===&lt;br /&gt;
::: Head into the White town and enter [[Jack-o-nine/Gameplay/Locations/White_Town#The_Slavers_Guild|The slavers guild]]. There you'll be offered a girl and an objective (e.g. rank D nurse). They'll give you a small advance to cover some of the costs of training, and pay based on quality and swiftness. &lt;br /&gt;
&lt;br /&gt;
===Capture===&lt;br /&gt;
:::Pro:Free slave.&amp;lt;br /&amp;gt;&lt;br /&gt;
:::Con:Requires Combat&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::: Not recommended, specially for new players. Head into the Border of the Fogs and then [[Jack-o-nine/Gameplay/Locations/Border_of_the_Fogs#Patrol_Border_of_Fogs|Patrol border of Fogs]]. You'll most likely encounter a battle and be offered a chance to join it. Should you succeed you'll capture a slave. There is a high chance the slave will be [[Jack-o-nine/Gameplay/Slaves#Pregnancy|pregnant]] with a [[jack-o-nine/Fiend|fiend]]&lt;br /&gt;
&lt;br /&gt;
::: Warning: You die if you fail. For more information See [[jack-o-nine/Gameplay/Combat|Combat]]&lt;br /&gt;
===Order a slave===&lt;br /&gt;
:::Pro:Customizeable slave.&amp;lt;br /&amp;gt;&lt;br /&gt;
:::Con:Expensive, Takes a long time to deliver.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::: Head into the White town and enter The slavers guild then Talk to [[Jack-o-nine/Gameplay/Locations/White_Town#The_Slavers_Guild|expert]] and Order slave selection. You get to choose how young you want her and many of her stats. Slaves with high stats take longer to be delivered and are more expensive. Prices vary between $400 and $1300.&lt;br /&gt;
===Smugglers===&lt;br /&gt;
:::Pro:somewhat Customizable. Immediate delivery.&amp;lt;br&amp;gt;&lt;br /&gt;
:::Con:extremely expensive, decreases your brand&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
::: Head into the Border of the Fogs and then the [[Jack-o-nine/Gameplay/Locations/Border_of_the_Fogs#Smugglers_Rendezvous|Smuggler's rendezvous]]. There you'll able to purchase a slave for  $2000, but you'll be able to choose between a mature, young or immature one. You'll always get a C rank slave.&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-left: 72px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Jobs===&lt;br /&gt;
The maid - Maid&amp;lt;br/&amp;gt;&lt;br /&gt;
Assistant - Secretary&amp;lt;br/&amp;gt;&lt;br /&gt;
Gladiator - Gladiatrix&amp;lt;br/&amp;gt;&lt;br /&gt;
Enchantress - Alchemy&amp;lt;br/&amp;gt;&lt;br /&gt;
Actress - Dance , Sing or Musican&amp;lt;br/&amp;gt;&lt;br /&gt;
Concubine - Total sex skills above 9 . To increase the rank of concubine at the same time need to keep sex skills at ordinary skills.&lt;br /&gt;
&lt;br /&gt;
===Branding===&lt;br /&gt;
Before a slave can be sold anywhere other than the [[Jack-o-nine/Gameplay/Locations/White_Town#Slave_Market|Slave Market]] it must be branded.&lt;br /&gt;
&lt;br /&gt;
*There are 3 options to brand a slave&lt;br /&gt;
** Casting Adverto Servili, which requires a Magic Rank of A/Magister, costing $25.&lt;br /&gt;
**[[Jack-o-nine/Gameplay/Locations/Quarter_of_the_Outcasts#Uncle_Bo|Uncle Bo]] in the Quarter of the Outcasts will tattoo a brand for $10&lt;br /&gt;
**If you have a [[Jack-o-nine/Gameplay/Locations/Player_Housing|dungeon]] rented you can use a branding iron at no cost, but will hurt the slave and decrease mood&lt;br /&gt;
***To Hot-iron brand the slave, click on &amp;quot;No Brand&amp;quot; on the slave's anatomy page&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
===Beauty===&lt;br /&gt;
Affects:&lt;br /&gt;
*maximum [[Jack-o-nine/Gameplay/Slaves#Ranks|rank]] of the slave (superseded by Fame)&lt;br /&gt;
Increased by:&lt;br /&gt;
*Neoplasty&lt;br /&gt;
Decreased by:&lt;br /&gt;
*[[Jack-o-nine/Gameplay/Slaves#Traits|Bruising ]]&lt;br /&gt;
*[[Jack-o-nine/Gameplay/Slaves#Traits|Scarring]]&lt;br /&gt;
&lt;br /&gt;
===Endurance===&lt;br /&gt;
Affects:&lt;br /&gt;
*Amount of [[Jack-o-nine/Gameplay/Energy|Energy]] gained overnight and the arousal.&lt;br /&gt;
&lt;br /&gt;
Increased by:&lt;br /&gt;
*[[jack-o-nine/Diet|Supplements]] (If endurance below 3) (+1. (+2 if Nutritionist, or either the player's or assistant's medic skill is max)&lt;br /&gt;
*Adverto Servili (+1 per player's unbuffed magic level)&lt;br /&gt;
*Reward -&amp;gt; Spend Time With -&amp;gt; Go to a Restaurant (+3 once daily if endurance below 4)&lt;br /&gt;
*Reward -&amp;gt; Erotic Reward -&amp;gt; Sensual Massage (+1 once daily if endurance below 3 and player's petting skill is above 2)&lt;br /&gt;
*Reward -&amp;gt; Make a gift -&amp;gt; Sweet Treats -&amp;gt; Vesturian Ambrosia (+5) &lt;br /&gt;
*Rules (Milk the Fiend) (+1)&lt;br /&gt;
*Ending day with more energy than endurance (if endurance below 3) (+2)&lt;br /&gt;
*Ending day with positive calories (if endurance below 3 and physique is not max) (+1 per 100 calories, up to slave's metabolism level)&lt;br /&gt;
*Fresh food (if endurance below 3) (+1)&lt;br /&gt;
*Spa massage (+1 daily if endurance below 3)&lt;br /&gt;
*Martial arts&lt;br /&gt;
*Arena Win (+10)&lt;br /&gt;
*Race Win (+10)&lt;br /&gt;
*Race finish (+5)&lt;br /&gt;
*Sparring (+2 sometimes)&lt;br /&gt;
*Fitness training (+2 base)&lt;br /&gt;
*Dance lesson (+1)&lt;br /&gt;
*Pet training (+1)&lt;br /&gt;
*Pony training (+1)&lt;br /&gt;
*Harness training&lt;br /&gt;
*Enema training (+1)&lt;br /&gt;
*Rebelling (+2)&lt;br /&gt;
*Entertain me: Acrobatics (+ [(1 + endurance level + dance level)/2])&lt;br /&gt;
*Entertain me: Striptease, erotic show, lesbian show (+1 if skill above 0)&lt;br /&gt;
*Sex in general, including xenophilia and fetishes (+1)&lt;br /&gt;
*Clothes: Athletic Leotard and Sneakers (learn bonus of +1 per item)&lt;br /&gt;
*Attempting to revive an unconscious slave whose endurance or physique is at 0, and either the player's or assistant's medic skill is above 3 (+1)&lt;br /&gt;
&lt;br /&gt;
Decreased by:&lt;br /&gt;
*Negative energy (proportional to how negative the energy is)&lt;br /&gt;
*Beatings (including rebellion) (many factors)&lt;br /&gt;
*Torture&lt;br /&gt;
*Physique &amp;gt; 3 (caps endurance at 4)&lt;br /&gt;
*Unconscious rape in general (-1)&lt;br /&gt;
*Wounds (-3 per level of wound)&lt;br /&gt;
*Being ill for more days than endurance level (-1)&lt;br /&gt;
*Reducing slave's energy below 0 (dropping to x red stars decreases endurance by x)&lt;br /&gt;
*Reviving an unconscious slave (-10 per endurance level)&lt;br /&gt;
*Ending day with negative calories (-1)&lt;br /&gt;
*Ending day with positive calories with max physique (-1 per 100 calories above slave's metabolism * 100)&lt;br /&gt;
*Starvation (-1 per 400 calorie deficit while under 500, up to -4)&lt;br /&gt;
*Not feeding a bony slave anything (-16)&lt;br /&gt;
*Dipsomania (frequent alcoholism) (no intensity cap)&lt;br /&gt;
*Meth and opium (pollen/oblivion(?)) (-1)&lt;br /&gt;
*Using meth and opium again on the same day (WARNING: Will set your endurance LEVEL to 0, not the rate)&lt;br /&gt;
*Recovering from meth or opium addiction (-1 per day on drugs, with 33% chance to reduce individual drug addiction severity by 1)&lt;br /&gt;
*Tonics (-1, increasing per use)&lt;br /&gt;
*Sparring more times than endurance level (-2)&lt;br /&gt;
*Behave:Deny Toileting&lt;br /&gt;
*Behave:urinal&lt;br /&gt;
*Behave:toilet&lt;br /&gt;
*Scatology&lt;br /&gt;
*Augmentation surgery, including sterilization (-3 for hymen, -5 for sterilization, -10 for moderate, -15 for significant, -20 for severe)&lt;br /&gt;
*Pregnancy (-1 per day, increasing by 1 per 30 days)&lt;br /&gt;
*Disease&lt;br /&gt;
*Sleeping on floor (-1)&lt;br /&gt;
*Sleeping in prison cell (-3)&lt;br /&gt;
&lt;br /&gt;
===Empathy===&lt;br /&gt;
Affects:&lt;br /&gt;
*How much the slave will be affected by physical and psychological influences&lt;br /&gt;
&lt;br /&gt;
Increased by:&lt;br /&gt;
*Reward-&amp;gt;Free time: Hot Springs +1&lt;br /&gt;
*Reward-&amp;gt;Free time: Garden of Gethsemane +2 (only if empathy is below B+)&lt;br /&gt;
*Reward-&amp;gt;Free time: Golden Cage +3&lt;br /&gt;
*Reward-&amp;gt;Erotic reward: Sensual massage +2 (once per day, only if slaver petting skill is at least B+)&lt;br /&gt;
*Reward-&amp;gt;Erotic reward: Petting +1&lt;br /&gt;
*Reward-&amp;gt;Erotic reward: Vibes +1&lt;br /&gt;
*Reward-&amp;gt;Erotic reward: Cunnilingus +1&lt;br /&gt;
*Reward-&amp;gt;Erotic reward: Special treat +1&lt;br /&gt;
*Reward-&amp;gt;Gifts-&amp;gt;Treats: Vesturian Ambrosia +1&lt;br /&gt;
*Assignment: Milk the fiend (with S+ fiend milking skill)&lt;br /&gt;
*Salon Elven Laid: Spa and massage +2&lt;br /&gt;
*Rule: Resist orgasm (+1 per orgasm resisted)&lt;br /&gt;
*Active sex: Massage her +1 (once per day, may fail at higher intensities)&lt;br /&gt;
*Active sex: Arouse her +1 (once per day, may fail at higher intensities)&lt;br /&gt;
*Active sex: Vaginal sex +1/+2 (once per day, may fail at higher intensities)&lt;br /&gt;
*Active sex: Anal sex +1 (once per day, may fail at higher intensities)&lt;br /&gt;
*Active sex: Frottage +1 (once per day, diligence must be at least 0)&lt;br /&gt;
*Active sex: Handjob +1 (once per day, diligence must be at least 0)&lt;br /&gt;
*Active sex: Paizuri +1 (once per day, diligence must be at least 0)&lt;br /&gt;
*Active sex: Footjob +1 (once per day, diligence must be at least 0)&lt;br /&gt;
*Active sex: Frottage between thighs +1 (once per day)&lt;br /&gt;
*Active sex: Caress with mouth +1 (once per day, may fail at higher intensities)&lt;br /&gt;
*Active sex: Caress with hands +1 (once per day, may fail at higher intensities)&lt;br /&gt;
*Active sex: Tickle with dagger +1 (once per day)&lt;br /&gt;
*Active sex: Anal fisting +1 (once per day, if the interaction increases excitement)&lt;br /&gt;
*Rule: Silence +1&lt;br /&gt;
*Rule: Vaginal beads +1&lt;br /&gt;
*Rule: Sleep in boudoir +1 (only if empathy is below B+)&lt;br /&gt;
*Spiked collar -1&lt;br /&gt;
&lt;br /&gt;
Decreased by:&lt;br /&gt;
*Sex education: horse mating&lt;br /&gt;
*Sex education: fiend milking&lt;br /&gt;
*Sex education: spider mating&lt;br /&gt;
*Sex education: sea tentacle mating&lt;br /&gt;
*Assignment: milk the fiend (with fiend milking skill below A+)&lt;br /&gt;
*Punish slave with punishment sensitivity below slave empathy: -1 * empathy (eg, a slave with S+ empathy would lose 5 empathy)&lt;br /&gt;
*Rape slave: -7 * empathy (eg, a slave with S+ empathy would lose 35 empathy)&lt;br /&gt;
*Defeat slave in combat during rebellion: -5&lt;br /&gt;
*Active sex: Deepthroat/Forced deepthroat -2/-3 (once per day)&lt;br /&gt;
*Active sex: Anal fisting -1 (once per day, if the interaction decreases excitement)&lt;br /&gt;
&lt;br /&gt;
===Temperament===&lt;br /&gt;
Affects:&lt;br /&gt;
*Arousal and likelihood to obey orders&lt;br /&gt;
&lt;br /&gt;
Increased by:&lt;br /&gt;
*Entertain slaver: concert (once per day, diligence must be greater than 0, pride must be less than A+) +1&lt;br /&gt;
*Entertain slaver: acrobatics (once per day, diligence must be greater than 0, pride must be less than A+) +1&lt;br /&gt;
*Entertain slaver: striptease (once per day, diligence must be greater than 0, pride must be less than A+) +1&lt;br /&gt;
*Entertain slaver: erotic show (once per day, diligence must be greater than 0, pride must be less than A+) +1&lt;br /&gt;
*Entertain slaver: lesbian show (once per day, diligence must be greater than 0, pride must be less than A+) +1&lt;br /&gt;
*Entertain slaver: dog show (once per day, diligence must be greater than 0, pride must be less than A+) +1&lt;br /&gt;
*Train slave skill: cooking (diligence must be greater than 2) +1&lt;br /&gt;
*Train slave skill: dance (diligence must be greater than 2) +1&lt;br /&gt;
*Train slave skill: pony racing (diligence must be greater than 2) +1&lt;br /&gt;
*Train slave skill: elocution (diligence must be greater than 0, pride must be less than A+) +1&lt;br /&gt;
*Train slave skill: painting (diligence must be greater than 2) +1&lt;br /&gt;
*Train slave skill: cow (cow skill must be F-) +1&lt;br /&gt;
*Train slave skill: pet (diligence must be greater than 2) +1&lt;br /&gt;
*Train slave skill: music (diligence must be greater than 2) +1&lt;br /&gt;
*Reward-&amp;gt;Free time: Golden cage +2&lt;br /&gt;
*Reward-&amp;gt;Gifts-&amp;gt;Treats: Vesturian Ambrosia +1&lt;br /&gt;
*Reward-&amp;gt;Date: any (date success level must be 3 or 4, diligence must be greater than 0, pride must be less than A+) +1&lt;br /&gt;
*Winning a sparring match +1&lt;br /&gt;
*Winning a colosseum tournament fight +10&lt;br /&gt;
*Becoming an arena champion +20&lt;br /&gt;
*Completing a race (must reach the finish line, winning not necessary) +10&lt;br /&gt;
*Slave breaks rule: silence +1&lt;br /&gt;
*Slave orgasms (+1 per orgasm)&lt;br /&gt;
*Slave orgasms during active sex (+1 per orgasm, up to +5 per active sex session)&lt;br /&gt;
&lt;br /&gt;
Decreased by:&lt;br /&gt;
*Slave follows rule: Force silence -1&lt;br /&gt;
*Despair (-1 temperament per level of despair per day)&lt;br /&gt;
*Torture slave at intensity higher than guilt while despair is at level 5: -5&lt;br /&gt;
*Rape slave while despair is at level 5: -2 * temperament (eg raping a slave with S+ temperament and level 5 despair will decrease temperament by 10)&lt;br /&gt;
*Blindfold during active sex (once per day) -1&lt;br /&gt;
*Barn assignment: cow&lt;br /&gt;
*Impregnate slave while they are assigned as a cow or a prisoner -1&lt;br /&gt;
*Train slave skill: cow (cow skill must be above F-) -2/-3&lt;br /&gt;
&lt;br /&gt;
===Intellect===&lt;br /&gt;
Affects:&lt;br /&gt;
* Speed of learning&lt;br /&gt;
* Quality of accounting&lt;br /&gt;
Increased by:&lt;br /&gt;
* Act as accountant (+5 per decade)&lt;br /&gt;
* Entertain slaver: concert (once per day, diligence must be greater than 0, pride must be less than A+) +1&lt;br /&gt;
* Train slave skill: nursing (diligence must be greater than 2) +2&lt;br /&gt;
* Train slave skill: secretary (diligence must be greater than 2) +2&lt;br /&gt;
* Train slave skill: elocution (diligence must be greater than 2) +2&lt;br /&gt;
* Train slave skill: painting (diligence must be greater than 2) +1&lt;br /&gt;
* Train slave skill: alchemy (diligence must be greater than 2) +2&lt;br /&gt;
* Train slave skill: witchcraft (diligence must be greater than 2) +2&lt;br /&gt;
* Train slave skill: music (diligence must be greater than 2) +1&lt;br /&gt;
Decreased by:&lt;br /&gt;
* Barn assignment: cow (-2/-3)&lt;br /&gt;
* Cast spell: Delikacia (-1 * intellect, eg slave with S+ intelligence will lose 5 intellect per delikacia)&lt;br /&gt;
* Elysian Datura: -1, if datura addiction level greater than rand(1,100) (savescummable)&lt;br /&gt;
* Take potion: Water of Lethe (-40)&lt;br /&gt;
&lt;br /&gt;
===Nature===&lt;br /&gt;
Affects:&lt;br /&gt;
*Value and obedience&lt;br /&gt;
Increased by:&lt;br /&gt;
*Reward -&amp;gt; Free time -&amp;gt; &amp;quot;Hot Springs&amp;quot; (once daily), +1 if nature &amp;lt; 4&lt;br /&gt;
*Reward -&amp;gt; Free time -&amp;gt; &amp;quot;Garden of Gethsemane&amp;quot; +2, if nature &amp;lt; 2&lt;br /&gt;
*Reward -&amp;gt; Free time -&amp;gt; &amp;quot;Golden cage&amp;quot; +3&lt;br /&gt;
*Sleeping in the boudoir while nature below B+&lt;br /&gt;
*Victory at sparring match for slave +1&lt;br /&gt;
*Victory at gladiatrix arena +10 (becoming champion extra +10)&lt;br /&gt;
*Martial Arts/Gladiatrix training +1&lt;br /&gt;
*Failure to [[jack-o-nine/Spells|Cast]] Domini Dictum&lt;br /&gt;
*Not following imposed rules +1 per rule&lt;br /&gt;
*Being an assistant or farmhand +1 daily, if nature &amp;lt; 3&lt;br /&gt;
*Being an assistant and conducting a lesson +1 (if nature &amp;lt;= slave's nature)&lt;br /&gt;
*Supervise Slave ([[Jack-o-nine/Gameplay/Assistant|Assistant]])&lt;br /&gt;
*Ambrosia +1&lt;br /&gt;
&lt;br /&gt;
Decreased by:&lt;br /&gt;
*Depair, -1 per despair level daily&lt;br /&gt;
*Behave:pet&lt;br /&gt;
*Being tortured beyond guilt while despair is maxed.&lt;br /&gt;
*Becoming a cow&lt;br /&gt;
*Finishing a pony race -10&lt;br /&gt;
*Being in a cell and gaining weight, decreases by full level (50% chance)&lt;br /&gt;
*Being in a cell and eating cookies (drops a full level per day)&lt;br /&gt;
*Tie her up in active sex -1 (once daily)&lt;br /&gt;
&lt;br /&gt;
::: '''WARNING!'''&lt;br /&gt;
&lt;br /&gt;
::: It is very slow to raise Nature above B+ so be careful. F- no longer instantly mindbreaks, only if Nature + Temper + Pride &amp;lt; 3&lt;br /&gt;
&lt;br /&gt;
===Pride===&lt;br /&gt;
Pride is the only attribute that you are trying to lower.&lt;br /&gt;
&lt;br /&gt;
Affects:&lt;br /&gt;
*Obedience (including the chance of breaking the rules)&lt;br /&gt;
*Threshold for becoming broken&lt;br /&gt;
*Reduces chariot maneuvrability in races (if &amp;gt; 2)&lt;br /&gt;
*Increases mood penalty when eating leftovers&lt;br /&gt;
*Decreases mood when having to obey degrading rules, being renamed, ...&lt;br /&gt;
*How much spoil the slave gets when having less than 3 rules&lt;br /&gt;
*Reduces arousal&lt;br /&gt;
*Reduces masturbation (slave only masturbates if arousal &amp;gt; pride)&lt;br /&gt;
*Reduces fear induced by torture&lt;br /&gt;
Increased by:&lt;br /&gt;
*Not following degrading Rules, Sparring for Slave, Put Gladiatrix&lt;br /&gt;
*Tremendio if it fails of if slave fear is huge&lt;br /&gt;
*Failed threaten or put in place&lt;br /&gt;
Decreased by:&lt;br /&gt;
*Behave: Force silence (-2)&lt;br /&gt;
*Behave: Force humility&lt;br /&gt;
*Behave: Deny toileting (-master supremacy)&lt;br /&gt;
*Behave: Pet (-master supremacy)&lt;br /&gt;
*Behave: Alarm (-1)&lt;br /&gt;
*Behave: Vaginal vibe (-1)&lt;br /&gt;
*Behave: Urinal (-master supremacy*pride)&lt;br /&gt;
*Behave: Toilet (-master supremacy*pride)&lt;br /&gt;
*Rules that the slave wants to break (-3 per rule)&lt;br /&gt;
*Golden Shower&lt;br /&gt;
*Scatology&lt;br /&gt;
*Rape (double decrease for anal rape)&lt;br /&gt;
*Some sex actions : blowjob, humiliation, torture, enema, golden shower, cum in mouth or on body&lt;br /&gt;
*Enema training (-pride level)&lt;br /&gt;
*Humiliation training (humiliation skill +1)&lt;br /&gt;
*Deep throat training (deep throat skill +1)&lt;br /&gt;
*Rimming training (rimming skill +2)&lt;br /&gt;
*Anal sex training (-1)&lt;br /&gt;
*Self harm training (-1)&lt;br /&gt;
*Golden shower training (golden shower skill +1)&lt;br /&gt;
*Scat training (scat skill +4)&lt;br /&gt;
*Dressage training (-1)&lt;br /&gt;
*Shaming punishment: Naked walk&lt;br /&gt;
*Shaming punishment: Shameful podium&lt;br /&gt;
*Racing (-5 whatever the outcome)&lt;br /&gt;
*Garden of Gethsemane (-1)&lt;br /&gt;
*Wearing a leather steel, or dog collar, or anal tail, or hooved boots (-1)&lt;br /&gt;
*Wearing a pony harness (-2)&lt;br /&gt;
*Wearing a pony plume (-3)&lt;br /&gt;
*[[jack-o-nine/Gameplay/Slaves#Guilt|Punishment]]&lt;br /&gt;
&lt;br /&gt;
===Exoticism===&lt;br /&gt;
Can see the formula on the Anatomy page of the slave:&lt;br /&gt;
*Exoticism = natural exoticism + tattoos + piercings + clothes&lt;br /&gt;
Affects&lt;br /&gt;
*Evaluation&lt;br /&gt;
Increased by:&lt;br /&gt;
*Body modifications (piercings, tongue split, scarification)&lt;br /&gt;
*BDSM paraphernalia&lt;br /&gt;
*Animal paraphernalia&lt;br /&gt;
*Fetish paraphernalia&lt;br /&gt;
*Cat ears&lt;br /&gt;
*Exotic clothes&lt;br /&gt;
*Exotic wig&lt;br /&gt;
*Jewelry - gem earrings&lt;br /&gt;
*Ornamented Collar&lt;br /&gt;
*Tattoos (at Uncle Bo's: Start Tattoo-&amp;gt;Continue Tattoo-&amp;gt;Finish Tattoo has largest bonuses)&lt;br /&gt;
Decreased by:&lt;br /&gt;
*Absence of the aforementioned items&lt;br /&gt;
Exoticism from clothes increases at 5 thresholds: +1 exoticism, +2 exoticism, +3 exoticism, +6 exoticism, and +9 exoticism. Exoticism from body modification increases at 5 thresholds: 1 mod, 3 mods, 5 mods, 7 mods, and all 9 mods. Having maximum exoticism from both clothing and piercings will give a slave S+ exoticism, even if they have no exoticism from tattoos, so tattoos are generally not cost-effective compared to body mods and clothing items.&lt;br /&gt;
&lt;br /&gt;
===Physique===&lt;br /&gt;
Affect:&lt;br /&gt;
*Evaluation&lt;br /&gt;
For information on how to change Physique see:[[Jack-o-nine/Gameplay/Slaves/Diet|Diet]]&lt;br /&gt;
&lt;br /&gt;
=== Style===&lt;br /&gt;
Formula on anatomy page: &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Style = clothes + makeup + hair + makeup(2) - hygiene + grace   &lt;br /&gt;
|}&lt;br /&gt;
Grace is a trait found on a few slaves. Makeup is listed twice and they have different values:&lt;br /&gt;
*The first value seems to be facial makeup &lt;br /&gt;
**Improved by the &amp;quot;Visage and manicure&amp;quot; option at [[Jack-o-nine/Gameplay/Locations/White_Town#Salon_.22Elven_Laid.22|&amp;quot;Elven Laid&amp;quot; Salon]] increases it to B/Blue once applied but only lasts a day. It also increases the second value slightly.&lt;br /&gt;
**A more expensive, but permanent option is [[Jack-o-nine/Gameplay/Locations/Quarter_of_the_Outcasts#Uncle_Bo|Uncle Bo's]] offer of permanent makeup tattoos that set it at S+/Green. Permanent makeup gives a higher bonus than salon makeup, but lolis with sufficient beauty can get an equal effect as long as they ''don't'' have makeup on.&lt;br /&gt;
*Second value seems to be overall body&lt;br /&gt;
**Salon treatment: Visage and Manicure&lt;br /&gt;
**Salon treatment: Waxing&lt;br /&gt;
Style from clothes grants style increases at 5 style thresholds: +1 style, +3 style, +6 style, +9 style, and +13 style. &lt;br /&gt;
In order to reach maximum style, a slave must have a clothing style rating of 13 or greater, have every spa treatment except makeup (some of which can be fulfilled through other sources), and have either permanent makeup or natural beauty.&lt;br /&gt;
&lt;br /&gt;
A slave can max out their clothing attributes (both style and exoticism) for as little as $55 sparks. an additional $80 sparks for body modifications and $20 sparks for permanent makeup means that a slave can have maximum style and exoticism for as little as $155 sparks (plus 9 sparks for a spa visit on the day of sale).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Affects:&lt;br /&gt;
::&lt;br /&gt;
*Evaluation&lt;br /&gt;
Affected by:&lt;br /&gt;
*Hygiene&lt;br /&gt;
Increased by:&lt;br /&gt;
*Apparel&lt;br /&gt;
*Jewelry&lt;br /&gt;
*Fashionable hairstyle&lt;br /&gt;
*Waxing&lt;br /&gt;
*Visage and manicure&lt;br /&gt;
*Perfume&lt;br /&gt;
Decreased by:&lt;br /&gt;
*Absence of the aforementioned items&lt;br /&gt;
&lt;br /&gt;
===Fame===&lt;br /&gt;
Affects:&lt;br /&gt;
*Rank&lt;br /&gt;
Increased by:&lt;br /&gt;
*Spread rumors (Gentleman's club and Central forum)&lt;br /&gt;
*Winning fights&lt;br /&gt;
*Winning races&lt;br /&gt;
Decreased by:&lt;br /&gt;
*Nothing&lt;br /&gt;
&lt;br /&gt;
==Aura==&lt;br /&gt;
::: ''Section is work in progress''&lt;br /&gt;
In order to see a slave's aura you need to first cast [[Jack-o-nine/Gameplay/Magic#Auspex|Auspex]] (2 sparks) or be wearing the [[Jack-o-nine/Gameplay/Locations/White_Town#Central_Forum|Raven Crown]]&lt;br /&gt;
&lt;br /&gt;
===Obedience===&lt;br /&gt;
*[http://www.hongfire.com/forum/forum/hentai-lair/hentai-game-discussion/412491-free-software-jack-o-nine-tails-%C9%94-thread-reboot-v2?p=4645835#post4645835 crushboss's explanations of obedience (dead link, need archived version)]&lt;br /&gt;
&lt;br /&gt;
Note: Higher = Better.&lt;br /&gt;
&lt;br /&gt;
The way it's calculated:&lt;br /&gt;
*The value for obedience starts at 0. Things that affect the score:&lt;br /&gt;
*Positively:&lt;br /&gt;
# + 4 [if '''difficulty''' is '''easy''']&lt;br /&gt;
# + value of '''fear''' [if she is a '''coward'''] [''trait'']&lt;br /&gt;
# + value of '''disciplined''' [if she is '''disciplined'''] [''trait'']&lt;br /&gt;
# + (value of '''mood''' / 2) + 1 [if her '''mood''' is positive [''green''] ]&lt;br /&gt;
# + value of '''fear''' * 2&lt;br /&gt;
# + If fear is not 0, 1 for every point of '''temperament''' + '''pride''' + '''nature''' + '''intellect''' above 10, up to 5.&lt;br /&gt;
# + 2 for loli or 1 for young&lt;br /&gt;
# + value of '''devotion''' * 4&lt;br /&gt;
# + value of '''taming''' * 2&lt;br /&gt;
# + value of '''habit'''&lt;br /&gt;
# + value of '''awareness'''&lt;br /&gt;
*Negatively:&lt;br /&gt;
# - 4 [if she is '''brave'''] [''trait'']&lt;br /&gt;
# - 6 [if she is '''moronic'''] [''trait'']&lt;br /&gt;
# - value of '''wayward''' [if she is '''wayward'''] [''trait'']&lt;br /&gt;
# - value of '''spoil''' * 2&lt;br /&gt;
# - value of '''pride'''&lt;br /&gt;
# - value of '''temperament'''&lt;br /&gt;
# - value of '''nature'''&lt;br /&gt;
# - value of '''intellect'''&lt;br /&gt;
&lt;br /&gt;
===Sexual arousal===&lt;br /&gt;
Increased by:&lt;br /&gt;
*Deny orgasm&lt;br /&gt;
*Vaginal beads&lt;br /&gt;
*Erotic rewards&lt;br /&gt;
*Aphrodisiac potion&lt;br /&gt;
*Certain clothing: lace underwear, exotic outfit, leather corset, anal tail, tongue barbell, nipple chain, belly ring, boots&lt;br /&gt;
Decreased by:&lt;br /&gt;
*Allowing orgasm&lt;br /&gt;
*Delikacia&lt;br /&gt;
&lt;br /&gt;
===Fear===&lt;br /&gt;
Increased by:&lt;br /&gt;
*Punishments that slave is afraid of. Trait dependent (eg. Shy, Pyromaniac)&lt;br /&gt;
*Punishments when the punishment level is higher than the Fear level&lt;br /&gt;
*Tremendio&lt;br /&gt;
*Threaten&lt;br /&gt;
Decreased by:&lt;br /&gt;
*Devotion (passive nightly decrease proportional to level of Devotion, or decrease by full level when Devotion exceeds Fear)&lt;br /&gt;
*Not punishing while guilty&lt;br /&gt;
*Ineffective punishment&lt;br /&gt;
*Failing to cast Sententia Veritas, Tremendio, Cruciato, Delikacia, Domini Dictum, or Adverto Servili (each at most once per day)&lt;br /&gt;
*Reward: Garden of Gethsmane&lt;br /&gt;
&lt;br /&gt;
Note: High Fear can Break the Slave. High fear will Depress the Slave.&lt;br /&gt;
&lt;br /&gt;
===Despair===&lt;br /&gt;
Increased by:&lt;br /&gt;
*Punishing slave more than guilt&lt;br /&gt;
*Forcing slave to follow rules she wouldn't otherwise follow&lt;br /&gt;
*Ending the day with positive merit while slave has 2 or less devotion&lt;br /&gt;
*Negative mood at the end of the day (slowly)&lt;br /&gt;
*Rape (instantly sets despair to 4 or 5 for the first rape if it is the slave's first sexual contact with the slaver , which brings the slave near suicide attempts)&lt;br /&gt;
Decreased by:&lt;br /&gt;
*Reward: Garden of Gethsemane&lt;br /&gt;
*Reward: Golden Cage&lt;br /&gt;
*Reward: Fun&lt;br /&gt;
*Reward: Hot Springs&lt;br /&gt;
*Reward: Gentle Hug&lt;br /&gt;
*Reward: Sensual Massage, Petting, Vibes, Cunnilingus&lt;br /&gt;
*Positive mood at the end of the day, sped up by increasing Devotion, Taming, Awareness, and Habit &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: Better don't increase it - it make the Slave depressive and slowly lowers psychic stats. High despair causes suicide attempts&lt;br /&gt;
&lt;br /&gt;
===Awareness===&lt;br /&gt;
Heavily affected by intellect.&lt;br /&gt;
&lt;br /&gt;
Increased by:&lt;br /&gt;
*Easy mode&lt;br /&gt;
*Itself over time (?)&lt;br /&gt;
*Starving (ending day with &amp;lt;-500 calories) and Starvation (frequently starving, based on intellect)&lt;br /&gt;
*Rules (Humility [1/2 aura], Alarm)&lt;br /&gt;
*Enforce rules success.&lt;br /&gt;
*Reward with a date with proper virtue.&lt;br /&gt;
*Gifts with proper virtue.&lt;br /&gt;
*Sweets with proper virtue.&lt;br /&gt;
*Reward with resting with proper virtue.&lt;br /&gt;
*Compliments with proper virtue (once per day)&lt;br /&gt;
*Explain her Position&lt;br /&gt;
*Punishment of all kind (as long the Punishment is equal to her guilt)&lt;br /&gt;
*Shaming while frightened (massive).&lt;br /&gt;
*Sleeping in prison with guilt (and not liking it)&lt;br /&gt;
*Various equipment&lt;br /&gt;
*Heavy gauge piercings and regular nose piercing.&lt;br /&gt;
*Tie up and Nipple clamps&lt;br /&gt;
*Failed escape&lt;br /&gt;
*Delikacia&lt;br /&gt;
&lt;br /&gt;
Decreased by:&lt;br /&gt;
*Ending the day with positive merit&lt;br /&gt;
*Ending day while guilty and sleeping on the floor.&lt;br /&gt;
*Punishing without guilt.&lt;br /&gt;
*Repeating compliments on same day.&lt;br /&gt;
*Breaking rules with guilt &amp;gt; 1&lt;br /&gt;
*Spoiling&lt;br /&gt;
&lt;br /&gt;
Note: Awareness is the ability to understand that she is a slave and has no right to Disobey. Increase Faster if the Slave has high intellect.&lt;br /&gt;
&lt;br /&gt;
===Taming=== &lt;br /&gt;
Increased by:&lt;br /&gt;
*Diffuculty easy&lt;br /&gt;
*Threaten (if player's aura &amp;gt; slave's pride. -1 to calculation for every use)&lt;br /&gt;
*Physical Punishment&lt;br /&gt;
*Rape&lt;br /&gt;
*Sex stuff (once daily)&lt;br /&gt;
*Sententia Veritas (based on player's unbuffed magic level)&lt;br /&gt;
*Delikacia (based on player's unbuffed magic level)&lt;br /&gt;
*Rules (Humility [1/2 aura], Alarm, No masturbating success)&lt;br /&gt;
*Orgasm without Deny Orgasm rule&lt;br /&gt;
*Breaking Deny Orgasm rule while stimulation is less than obedience (?)&lt;br /&gt;
*Most BDSM/fetish gear, including heavy gauge piercings or regular nose piercing. Taming from items is capped at min((6 - Nature), max(2, Master Supremacy/2)) per day. Heavy gauge piercings apply taming separate from this cap.&lt;br /&gt;
*Racing (10 for victory, 2 for finishing)&lt;br /&gt;
*Eat leftovers if pride is &amp;lt; 2, despair = 0, mood &amp;gt; 3, and devotion &amp;gt;= 2&lt;br /&gt;
*Sleeping in a prison cell (and not liking it)&lt;br /&gt;
*Sleep on floor&lt;br /&gt;
*Sleep on my bed (if player aura &amp;gt; slave)&lt;br /&gt;
*Sleep in boudoir (if player aura &amp;gt; slave) &lt;br /&gt;
*Player aura &amp;lt; slave's (only if slave's nature - 1/2 of fear is &amp;lt; 0)&lt;br /&gt;
*Itself (?)&lt;br /&gt;
*Punishment: kill prisoner increases taming by 2 full levels the first time it is used&lt;br /&gt;
&lt;br /&gt;
Decrease by:&lt;br /&gt;
*Torturing a slave with 0 guilt&lt;br /&gt;
*Not punishing a slave with guilt by double fear&lt;br /&gt;
*Breaking Deny Orgasm rule while stimulation is greater than obedience (?)&lt;br /&gt;
*Breaking rules overnight with guilt &amp;gt; 1&lt;br /&gt;
*Player aura &amp;lt; slave's (only if slave's nature - 1/2 of fear is &amp;gt; 0)&lt;br /&gt;
*Spoiling&lt;br /&gt;
&lt;br /&gt;
Note: Increase Faster with Stronger Aura of the Slaver.&lt;br /&gt;
&lt;br /&gt;
===Habit===&lt;br /&gt;
Increased by:&lt;br /&gt;
*Easy mode&lt;br /&gt;
*Various sex (once per day)&lt;br /&gt;
*Rule successes (Silence, Deny Toiletry, Pet, Alarm, Urinal, Toilet)&lt;br /&gt;
*Enforce rule success&lt;br /&gt;
*Not orgasming while masturbating&lt;br /&gt;
*Sleep on floor (+2)&lt;br /&gt;
*Sleep on bedroll&lt;br /&gt;
*Sleep on my bed&lt;br /&gt;
*Branded&lt;br /&gt;
*Magically branded (separate bonus)&lt;br /&gt;
*Milking&lt;br /&gt;
*Laying eggs&lt;br /&gt;
*Various equipment&lt;br /&gt;
&lt;br /&gt;
Decreased by:&lt;br /&gt;
*Generous diet portion of non-semen.&lt;br /&gt;
*Breaking rules with guilt &amp;gt; 1&lt;br /&gt;
*Spoiling&lt;br /&gt;
&lt;br /&gt;
===Spoiling===&lt;br /&gt;
Increased by:&lt;br /&gt;
* Giving out rewards before they are earned (normal rewards plus - Sleep in my bed or boudoir, Fresh Food, Eat my leftovers)&lt;br /&gt;
* Rewarding your slave too many times per day (twice on hard mode, thrice on normal, no limit on easy)&lt;br /&gt;
* Giving your slave rewards that are above her virtue earned. So, if your slave has earned a level 3 (virtue) reward and you give her a level 5 reward, it will cause spoil&lt;br /&gt;
* Giving your slave rewards that are under her virtue earned. (&amp;lt;- applies (only?) to erotic massages)&lt;br /&gt;
* Ending the day with sin (punishment) and you don't punish her. It will cause an increase in pride and spoil&lt;br /&gt;
* Not assigning enough rules to your slave (three on hard, two on normal, no limit on easy).  There are 15 rules to choose from and all 15 count.  Slaves won’t respect a master who doesn’t expect them to follow any rules or make them work.&lt;br /&gt;
&lt;br /&gt;
Decreased by:&lt;br /&gt;
*Greatly reduced when ending the day on low (negative?) mood&lt;br /&gt;
*Not rewarding slave when she deserves it&lt;br /&gt;
*Put in Place talk option&lt;br /&gt;
*Sleep in Cell or on the Floor&lt;br /&gt;
&lt;br /&gt;
Note:This aural stat increases very fast so be careful.&lt;br /&gt;
&lt;br /&gt;
===Devotion===&lt;br /&gt;
Increased by:&lt;br /&gt;
*Increased overnight, if: A) Enough rules are set (difficulty) &amp;amp; &amp;lt;br /&amp;gt;B) obedience &amp;gt; 0, mood &amp;gt; 0, despair = 0, spoil = 0, fear &amp;lt; 5 and pride &amp;lt; 5. &amp;lt;br /&amp;gt;C) Awareness, Taming and Habit are at least the same level as your devotion level. &amp;lt;br /&amp;gt;If all conditions are met, it will increase by at least 1 and a maximum of: (Awareness+Taming+Habit)/3, rounded down. The increase also cannot be higher than mood (eg, Optimistic = max +2).&lt;br /&gt;
*Philter potion (only one use per slave) +50 points&lt;br /&gt;
*Ambrosia reward +1 point&lt;br /&gt;
*Golden cage reward +3 points&lt;br /&gt;
*Erotic rewards +1/+2 points'*&lt;br /&gt;
*Dates +0/+2 points'**&lt;br /&gt;
*Winning the race +5 points&lt;br /&gt;
*Rule: table scraps (or visited restaurant) +1 if pride &amp;lt; 2, despair = 0,  mood &amp;gt; 3, devotion &amp;gt; 1 and food quality &amp;gt; pride*2&lt;br /&gt;
*Rule: table scraps additional +1 if above is true, food quality &amp;gt; devotion and master already ate (pub or club)&lt;br /&gt;
*Rule: sleep on master's bed +1 if pride &amp;lt; 3, despair = 0 and devotion &amp;gt;= 3&lt;br /&gt;
*Delikacia spell +2/+3 points'***&lt;br /&gt;
*Adverto Servili spell +2/+3 points'***&lt;br /&gt;
* Flog with whip and lash +0/+5 points'****&lt;br /&gt;
Decreased by:&lt;br /&gt;
*Fear being &amp;gt; 4 with a negative mood.&lt;br /&gt;
*Despair being &amp;gt; 2 with a negative mood. (-pride -nature -temper)&lt;br /&gt;
*Rape if slave devotion &amp;lt; 5 (no longer seems to the case in v2.3?)&lt;br /&gt;
*Rule: sleep on master's bed -1 if pride &amp;gt;= 3 or despair &amp;gt; 0 or devotion &amp;lt; 3&lt;br /&gt;
*Rules slave want to break, each -5 devotion per day&lt;br /&gt;
*Each level of spoiling -1 devotion if spoil &amp;gt;= 2 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'* Formula is (1+interaction_lvl(1-5)-times done today)/2 but capped at max 2&lt;br /&gt;
&lt;br /&gt;
'** Formula same as above, but date must be successfull (&amp;gt;2) and pride &amp;lt; 4&lt;br /&gt;
&lt;br /&gt;
'*** Formula is (mage_level - boosted mage level)/2&lt;br /&gt;
&lt;br /&gt;
'**** if flagelation skill &amp;gt; 4 slave fear &amp;lt;2 and despair = 0 then devotion += slave devotion level&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
[[File:JONT_Traits.jpg|300px|thumb|right|A slave with lots of traits]]&lt;br /&gt;
Slaves can have various traits, some visible from the start, some you'll only find out after certain actions or training sessions.&lt;br /&gt;
&lt;br /&gt;
Open:&lt;br /&gt;
* ''Arena Champion'' - Received in the Arena &amp;quot;Gladiatrix Contest&amp;quot; after 5 wins. Opens new options (fight Champion, Group fight and Fiend fight) during Colosseum fights.&lt;br /&gt;
* ''Arena Grand Champion'' - Received in the Arena after 9 wins.&lt;br /&gt;
* ''Bruise(s)'' - Decreases Beauty of a Slave. Rating from &amp;quot;D&amp;quot; to &amp;quot;S+&amp;quot; Decreases over time[1].&lt;br /&gt;
* ''Charming Voice'' - Slave start with Singing rating &amp;quot;S+&amp;quot;&lt;br /&gt;
* ''Clumsy'' - Make it harder to train Physical common skill's (Housekeeping , Martial Arts, ect.)&lt;br /&gt;
* ''Graceful'' - Make it easier to train Dancer skill&lt;br /&gt;
* ''Hoarse Voice'' - The Slave be cannot trained as a Singer.&lt;br /&gt;
* ''Immature'' - Always(?) on lolis. Cannot get Pregnant. Some Clients will not buy her. Slower during races in Colosseum but cannot be beheaded by String Trap.&lt;br /&gt;
* ''Not Branded'' - If your slave is branded and wearing a collar, she'll (usually?) be found after trying to run away. Branding is a good idea.&lt;br /&gt;
* ''Racing Champion'' - Received in the Arena after winning 4 races.&lt;br /&gt;
* ''Racing Grand Champion'' - Received in the Arena after winning 7 races.&lt;br /&gt;
* ''Recovery'' - Slave recently underwent a procedure in [[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical_center|Medical Center]] and needs time to recover before performing another procedure.&lt;br /&gt;
* ''Sanity'' - When this trait shows up in pink text, it's a warning that the slave is close to being mindbroken. Sanity is the sum of Nature, Temperament, and Pride. This sum needs to stay above 2, each stat being on a scale of 0-5. When the slave is mindbroken, this trait shows up in red.&lt;br /&gt;
* ''Scars'' - Decrease the Beauty of an Slave. Small Scars increase Exoticism. Can be Removed in the [[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical_center|Medical Center]]. Range &amp;quot;Small Scars&amp;quot; to &amp;quot;Ugly Scars&amp;quot;&lt;br /&gt;
* ''Trace of beatings(+ ,++)'' - Greatly Reduce the Beauty of an Slave. Decreases over time[1].&lt;br /&gt;
* ''Virgin'' - Nothing Special if Broken can be Restored in [[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical_center|Medical Center]].&lt;br /&gt;
* ''Wounds'' - Picked up in Gladiatrix fights or through punishment. Can be healed in [[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical_center|Medical Center]]. Endurance penalty?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hidden:&lt;br /&gt;
* ''Accustomed to pain'' - Able to endure pain. More resistant to pain based threats. Can be obtained by repeated punishing, Horse Mating, Fisting, Anal Fisting, Masochism and Self-Torture training.&lt;br /&gt;
* ''Afraid of pain'' - Physical punishments more effective&lt;br /&gt;
* ''Arachnophilia'' - Reduces the effectiveness of certain kinds of torture.&lt;br /&gt;
* ''Arachnophobia'' - Increases the effectiveness of certain kinds of torture.&lt;br /&gt;
* ''Ascetic'' - Indifferent to luxury. Dresses or Ornaments as rewards have no effect.&lt;br /&gt;
* ''Ballerina'' - Affinity to Dancer skill&lt;br /&gt;
* ''Bisexual'' - Willing to have sex with Male and Female. Threesome will be easy to learn. (More ?)&lt;br /&gt;
* ''Bloodthirsty'' - Loves to see blood, makes some tortures less effective.&lt;br /&gt;
* ''Brave'' - Punishments are less effective. Also helpful for horse races.&lt;br /&gt;
* ''Brony '' - Affinity for Horse skill&lt;br /&gt;
* ''Claustrophobia'' - Increases the effectiveness of certain kinds of torture.&lt;br /&gt;
* ''Conceited'' - Increases the effectiveness of dates (Reward: Spend time together)&lt;br /&gt;
* ''Coward'' - Punishments are much more effective. Bad for horse races&lt;br /&gt;
* ''Darkness Child'' - Reduces effectiveness of deprivation punishments. (increases effectiveness of blindfold during active sex?)&lt;br /&gt;
* ''Disciplined'' - Easier to train. Also helpful for horse races&lt;br /&gt;
* ''Dislikes Sweets'' - Giving sweets as a reward has no effect.&lt;br /&gt;
* ''Enchantress'' - Affinity for Enchantress skill&lt;br /&gt;
* ''Exhibitionist'' - Makes some lessons go easier (Exhibitionism, Seduction, Gang bang, Enema ?any others?)&lt;br /&gt;
* ''Exotic Dancer - Affinity for Dancing skill (and also Nymphomaniac or Perverted)&lt;br /&gt;
* ''Expert Maid'' - Affinity for Maid skill&lt;br /&gt;
* ''Expert Nurse'' - Affinity for Nurse skill&lt;br /&gt;
* ''Frigid'' - Indifferent to sex.&lt;br /&gt;
* ''Gladiatrix'' - Affinity for Gladiatrix skill&lt;br /&gt;
* ''Good Metabolism'' - Easier to lose weight/harder to gain weight&lt;br /&gt;
* ''Gourmet Chef'' - Affinity for Cook skill&lt;br /&gt;
* ''Guilt Complex'' - Slave can be punished with more severe punishments for an offense.&lt;br /&gt;
* ''Hemophobia'' - Afraid of blood, makes some tortures more effective&lt;br /&gt;
* ''Hikikomori'' - Reduces the effectiveness of dates (Reward: Spend time together)&lt;br /&gt;
* ''Homophobic'' - Slave is incapable to be aroused by a sex with another woman (Discovered on Threesome training).&lt;br /&gt;
* ''Hydrophobia'' - Increases the effectiveness of certain kinds of torture.&lt;br /&gt;
* ''Hyperactive'' - Does not like to sit still. '''Free time''' rewards will not have a positive effect on mood.&lt;br /&gt;
* ''Hysteric'' - Enjoys praise. '''Verbal encouragement''' is more effective.&lt;br /&gt;
* ''Lazy'' - Opposite of Hyperactive&lt;br /&gt;
* ''Lesbian'' - Rewarding with Erotic or date will have no affect and Sex skills with Male counterpart will be harder.&lt;br /&gt;
* ''Loves Helplessness'' - Reduces the effectiveness of certain kinds of torture.&lt;br /&gt;
* ''Love Luxury'' - Opposite of Ascetic&lt;br /&gt;
* ''Masochist'' - Enjoys pain.&lt;br /&gt;
* ''Megalomania'' - Merit gains are amplified.&lt;br /&gt;
* ''Merciful'' - When you have a prisoner in the dungeon, you can use Punishment: Example of punishment to torture her while your slave watches. It's extra effective if your slave is Merciful.&lt;br /&gt;
* ''Moronic'' - Extremely brave. Also helpful for horse races.&lt;br /&gt;
* ''Musician'' - Affinity for Music skill&lt;br /&gt;
* ''Nyctophobia'' - Increases effectiveness of deprivation punishments&lt;br /&gt;
* ''Nymphomaniac'' - Enjoys sex. &lt;br /&gt;
* ''Orator'' - Affinity for Escort skill&lt;br /&gt;
* ''Pervert'' - Makes some lessons go easier (Rimming, Enema, Scatology, Golden Shower, all Xenophilia). Eating Fiend Cum will give positive mood.&lt;br /&gt;
* ''Pet Prodigy'' - Affinity for Pet skill&lt;br /&gt;
* ''Powerful Metabolism'' - Much easier to lose weight/harder to gain weight&lt;br /&gt;
* ''Psi-masochist'' - Enjoys psychological pressure. Verbal rewards less effective.&lt;br /&gt;
* ''Purist'' - Makes perverted skills harder.&lt;br /&gt;
* ''Pyromania'' - Reduces the effectiveness of certain kinds of torture.&lt;br /&gt;
* ''Pyrophobia'' - Increases the effectiveness of certain kinds of torture.&lt;br /&gt;
* ''Sadist'' - When you have a prisoner in the dungeon, you can use Punishment: Example of punishment to torture her while your slave watches. It's ineffective if your slave is a Sadist.&lt;br /&gt;
* ''Secretary'' - Affinity for Secretary skill, 10-20% '''extra discount''' when working as accountant&lt;br /&gt;
* ''Shy'' - Makes exhibitionist lessons harder&lt;br /&gt;
* ''Singer'' - Affinity for Singing skill&lt;br /&gt;
* ''Sportive'' - Physical exercises are more fun and associated skills increase faster.&lt;br /&gt;
* ''Sweet-tooth'' - Increases the effectiveness of sweets as a reward&lt;br /&gt;
* ''Torpid'' - Physical exercises are less fun and associated skills increase slower.&lt;br /&gt;
* ''Water Child'' - Reduces the effectiveness of certain kinds of torture.&lt;br /&gt;
* ''Wayward'' - Harder to train. Bad for horse races&lt;br /&gt;
* ''Weakened Metabolism'' - Easier to gain weight/harder to lose weight&lt;br /&gt;
* ''Weak Meatabolism'' - Much easier to gain weight/harder to lose weight&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Obtainable:&lt;br /&gt;
&lt;br /&gt;
* ''Accustomed to pain'' - 50 masochism xp can't replace afraid of pain &lt;br /&gt;
* ''Masochist'' - 100 masochism xp replaces accustomed to pain can't replace afraid of pain&lt;br /&gt;
* ''Exhibitionist'' - 75 exhibitionism xp replaces shy&lt;br /&gt;
* ''Nymphomania'' - 200 nymphomania xp replaces frigid&lt;br /&gt;
* ''Pervert'' - 150 perversion xp replaces purist&lt;br /&gt;
* ''Bi-sexual'' - 50 lesbian xp can't replace homophobic and lesbian&lt;br /&gt;
* ''Psi-masochist'' - 50 abuse xp can't replace hysteric&lt;br /&gt;
* ''Darkness child'' - 50 darkness xp can't replace nyctophobia&lt;br /&gt;
* ''Bloodthirsty'' -50 blood xp can't replace hemophobia&lt;br /&gt;
* ''Pyromania'' - 50 fire xp can't replace pyrophobia&lt;br /&gt;
* ''Water child'' - 50 water xp can't replace hydrophobia&lt;br /&gt;
* ''Arachnophilia': - 50 vermin xp can't replace arachnophobia&lt;br /&gt;
* ''Inured to helplessness'' - 50 deprivation xp can't replace claustrophobia and loves helplessness&lt;br /&gt;
* ''Merciful'' - 10 compassion xp can't replace sadist&lt;br /&gt;
&lt;br /&gt;
  '''Note:''' [1] Bruising decreases over time as a function of a combination of the slave's endurance, the slaver's medic skill, and the slave's mood. This means that a depressed slave could potentially have no natural recovery of bruises, as mood ranges from -5 to 5, endurance ranges from 0 to 5, and medic skill ranges from 0 to 5. Bruises can be actively healed by rewarding the slave with rest, getting them a massage at the spa in White Town, or giving the slave a massage as a reward as a slaver with at least B+ petting skill and at least B+ medic skill.&lt;br /&gt;
&lt;br /&gt;
==Mood==&lt;br /&gt;
&lt;br /&gt;
Mood decide how well the Slave will learn skills. Bad Mood such as &amp;quot;Depressive&amp;quot; let the Slave learn slowly. Good Mood like &amp;quot;Happy&amp;quot; make it faster.&lt;br /&gt;
To find out what's affecting her mood ask &amp;quot;How are you feeling?&amp;quot; and she'll list off the positive and negative effects she's under.&lt;br /&gt;
The effects of rewards will last for a while so to maximize happiness it's important to use a variety of rewards and combine their affects.&lt;br /&gt;
&lt;br /&gt;
Mood levels from highest to lowest:&lt;br /&gt;
* ''Estatic''&lt;br /&gt;
* ''Euphoric''&lt;br /&gt;
* ''Pleased'' (maximum when fear &amp;gt;= devotion)&lt;br /&gt;
* ''Optimistic'' (maximum when despair = 1, or when obedience is below any of: nature, temperament, spoil or pride)&lt;br /&gt;
* ''Hopeful'' (maximum when despair = 2 or despair = 3)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* ''Calm (neutral)'' (maximum when despair &amp;gt; temperament or despair &amp;gt; 3)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* ''Pessimistic''&lt;br /&gt;
* ''Melancholic''&lt;br /&gt;
* ''Sullen''&lt;br /&gt;
* ''Dysphoric''&lt;br /&gt;
* ''Depressed''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Improved by:&lt;br /&gt;
* ''Encourage''&lt;br /&gt;
* ''Rewards''&lt;br /&gt;
* ''Enough to Eat''&lt;br /&gt;
* ''Your Leftovers'' &lt;br /&gt;
* ''Clean House''&lt;br /&gt;
* ''Good Hygiene''&lt;br /&gt;
* ''Comfortable clothes (like the sundress)''&lt;br /&gt;
* ''Sleep in the Slavers bed'' (note: Slave needs &amp;lt; 3 pride and &amp;gt;= 3 devotion)&lt;br /&gt;
* ''Sleep in boudoir''&lt;br /&gt;
* ''Letting her orgasm''&lt;br /&gt;
* ''Use her Talent'' (Trait Talent: ???)&lt;br /&gt;
* ''Free time (ending the day with positive energy)&lt;br /&gt;
* ''Take Drug - Chug (strong alcohol, drink two and she passes out)''&lt;br /&gt;
* ''Drink potion - Bacchic nectar (doesn't stack with alcohol and can only be used once, but won't pass out with repeated attempts, cheaper and easier to just drink the alcohol, though)''&lt;br /&gt;
* ''Not punishing her when she's guilty''&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Decreased by:&lt;br /&gt;
* ''Explain her position'' (Note: as long as she have not accept to be a slave)&lt;br /&gt;
* ''Threaten''&lt;br /&gt;
* ''Starving''&lt;br /&gt;
* ''Overworking her (red energy levels)''&lt;br /&gt;
* ''Dehydrated food''&lt;br /&gt;
* ''Fiend's cum'' (Unless the slave has the perverted trait, in which case it raises mood)&lt;br /&gt;
* ''Dirty House''&lt;br /&gt;
* ''Bad Hygiene''&lt;br /&gt;
* ''Sleep in the cell''&lt;br /&gt;
* ''Sleep on the floor''&lt;br /&gt;
* ''Sleep on a Bedroll''&lt;br /&gt;
* ''Walk around Naked''&lt;br /&gt;
* ''Built up sexual desire''&lt;br /&gt;
* ''any Rules'' (on low Obedience)&lt;br /&gt;
* ''Raping''&lt;br /&gt;
* ''Pregnacy with a fog fiend'' &lt;br /&gt;
* ''Having Rotphilis (treatable STD)''&lt;br /&gt;
* ''Certain BDSM/fetish gear''&lt;br /&gt;
&lt;br /&gt;
Being on her period will have a slight negative effect on her mood that you can't control. &amp;quot;I have these days...stomach ache. So the mood is not very much.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Ranks==&lt;br /&gt;
To see what the requirements are for the next rank, click on your slave's portrait, then the rank letter in the left panel. For example in rank B you may see:&lt;br /&gt;
*Further improve this slave's sexual skills&lt;br /&gt;
*Further improve this slave's common skills&lt;br /&gt;
*This slave should master a common skill&lt;br /&gt;
*Encourage this slave's sense of loyalty&lt;br /&gt;
&lt;br /&gt;
'''Basic Attributes'''&lt;br /&gt;
Add up the total of these stats (red = 0, green =5, i.e. an apathetic slave has 0 temperament, while reactive has 3, and passionate has 5) and subtract off pride to get your total.  &lt;br /&gt;
*Endurance&lt;br /&gt;
*Empathy&lt;br /&gt;
*Temperament&lt;br /&gt;
*Intellect&lt;br /&gt;
*Nature&lt;br /&gt;
*-Pride (lowering pride increases the attributes)&lt;br /&gt;
&lt;br /&gt;
'''Sexual skills''' refers to Categories, not individual skills.&lt;br /&gt;
&lt;br /&gt;
note that Athletics doesn't count towards the common skill thresholds (and can only be raised by increasing the endurance stat).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''F-'''===&lt;br /&gt;
&lt;br /&gt;
Lowest Rank. only the Slave market will buy the slaves for low price.&lt;br /&gt;
&lt;br /&gt;
=== '''D-'''===&lt;br /&gt;
Recommend Sell Price:500$&lt;br /&gt;
&lt;br /&gt;
Requires&lt;br /&gt;
::*Stats (ie Basic Attributes) &amp;gt;= 6 point&lt;br /&gt;
::*General Skills (ie Common Skills) &amp;gt;= 5&lt;br /&gt;
::*Obedience &amp;gt;= 1&lt;br /&gt;
::*Endurance &amp;gt;= 2&lt;br /&gt;
::*Well-known fame or Plain beauty&lt;br /&gt;
&lt;br /&gt;
=== '''D+'''===&lt;br /&gt;
Recommend Sell Price:750$&lt;br /&gt;
&lt;br /&gt;
Requires&lt;br /&gt;
::*Stats (ie Basic Attributes) &amp;gt;= 8 point&lt;br /&gt;
::*General Skills (ie Common Skills) &amp;gt;= 10&lt;br /&gt;
::*Obedience &amp;gt;= 5&lt;br /&gt;
::*Endurance &amp;gt;= 2&lt;br /&gt;
::*Celebrity fame or Cute beauty&lt;br /&gt;
&lt;br /&gt;
=== '''C-'''===&lt;br /&gt;
Recommend Sell Price:1000$&lt;br /&gt;
&lt;br /&gt;
Requires:&lt;br /&gt;
::*Stats (ie Basic Attributes) &amp;gt;= 10 point&lt;br /&gt;
::*General Skills (ie Common Skills) &amp;gt;= 15&lt;br /&gt;
::*Sexual Stats &amp;gt;= 2&lt;br /&gt;
::*Obedience &amp;gt;= 6&lt;br /&gt;
::*Endurance &amp;gt;= 2&lt;br /&gt;
::*Celebrity fame or Cute beauty&lt;br /&gt;
&lt;br /&gt;
=== '''C+'''===&lt;br /&gt;
&lt;br /&gt;
Recommend Sell Price:1000$&lt;br /&gt;
&lt;br /&gt;
Requires:&lt;br /&gt;
::*Stats (ie Basic Attributes) &amp;gt;= 12 point&lt;br /&gt;
::*General Skills (ie Common Skills) &amp;gt;= 18&lt;br /&gt;
::*Sexual Stats &amp;gt;= 4&lt;br /&gt;
::*Devotion &amp;gt;= 1&lt;br /&gt;
::*Endurance &amp;gt;= 3&lt;br /&gt;
::*Celebrity fame or Cute beauty&lt;br /&gt;
&lt;br /&gt;
=== '''B-'''===&lt;br /&gt;
&lt;br /&gt;
Recommend Sell Price:2500$&lt;br /&gt;
&lt;br /&gt;
Requires :&lt;br /&gt;
::*Stats (ie Basic Attributes) &amp;gt;= 13 point&lt;br /&gt;
::*General Skills (ie Common Skills) &amp;gt;= 20&lt;br /&gt;
::*Sexual Stats &amp;gt;= 8&lt;br /&gt;
::*Two green common skills&lt;br /&gt;
::*One green sex skill&lt;br /&gt;
::*Devotion &amp;gt;= 2&lt;br /&gt;
::*Endurance &amp;gt;= 3&lt;br /&gt;
::*Illustrious fame or Pretty beauty&lt;br /&gt;
&lt;br /&gt;
=== '''B+'''===&lt;br /&gt;
&lt;br /&gt;
Recommend Sell Price:2500$&lt;br /&gt;
&lt;br /&gt;
Requires :&lt;br /&gt;
::*Stats (ie Basic Attributes) &amp;gt;= 14 point&lt;br /&gt;
::*General Skills (ie Common Skills) &amp;gt;= 22&lt;br /&gt;
::*Sexual Stats &amp;gt;= 10&lt;br /&gt;
::*Two green common skills&lt;br /&gt;
::*One green sex skill&lt;br /&gt;
::*Devotion &amp;gt;= 3&lt;br /&gt;
::*Endurance &amp;gt;= 3&lt;br /&gt;
::*Illustrious fame or Pretty beauty&lt;br /&gt;
&lt;br /&gt;
=== '''A-'''===&lt;br /&gt;
&lt;br /&gt;
Recommend Sell Price:5000$&lt;br /&gt;
&lt;br /&gt;
Requires:&lt;br /&gt;
::*Stats (ie Basic Attributes) &amp;gt;= 15 point&lt;br /&gt;
::*General Skills (ie Common Skills) &amp;gt;= 24&lt;br /&gt;
::*Sexual Stats &amp;gt;= 15&lt;br /&gt;
::*Three green common skills&lt;br /&gt;
::*Two green sex skills&lt;br /&gt;
::*Devotion &amp;gt;= 4&lt;br /&gt;
::*Endurance &amp;gt;= 3&lt;br /&gt;
::*Superstar fame or Beautiful beauty&lt;br /&gt;
&lt;br /&gt;
=== '''A+'''===&lt;br /&gt;
&lt;br /&gt;
Recommend Sell Price:5000$&lt;br /&gt;
&lt;br /&gt;
Requires:&lt;br /&gt;
::*Stats (ie Basic Attributes) &amp;gt;= 16 point&lt;br /&gt;
::*General Skills (ie Common Skills) &amp;gt;= 26&lt;br /&gt;
::*Sexual Stats &amp;gt;= 18&lt;br /&gt;
::*Three green common skills&lt;br /&gt;
::*Two green sex skills&lt;br /&gt;
::*Devotion &amp;gt;= 4&lt;br /&gt;
::*Endurance &amp;gt;= 3&lt;br /&gt;
&lt;br /&gt;
=== '''S-'''===&lt;br /&gt;
&lt;br /&gt;
Recommend Sell Price:10000$&lt;br /&gt;
&lt;br /&gt;
Requires:&lt;br /&gt;
::*Stats (ie Basic Attributes) &amp;gt;= 18 point&lt;br /&gt;
::*General Skills (ie Common Skills) &amp;gt;= 28&lt;br /&gt;
::*Sexual Stats &amp;gt;= 20&lt;br /&gt;
::*Four green common skills&lt;br /&gt;
::*Three green sex skills&lt;br /&gt;
::*Devotion &amp;gt;= 5&lt;br /&gt;
::*Endurance &amp;gt;= 3&lt;br /&gt;
::*Legend of Rome fame or Exquisite beauty&lt;br /&gt;
&lt;br /&gt;
=== '''S+'''===&lt;br /&gt;
&lt;br /&gt;
Recommend Sell Price:10000$&lt;br /&gt;
&lt;br /&gt;
Requires:&lt;br /&gt;
::*Stats (ie Basic Attributes) &amp;gt;= 20 point&lt;br /&gt;
::*General Skills (ie Common Skills) &amp;gt;= 30&lt;br /&gt;
::*Sexual Stats &amp;gt;= 25&lt;br /&gt;
::*Five green common skills&lt;br /&gt;
::*Four green sex skills&lt;br /&gt;
::*Devotion &amp;gt;= 5&lt;br /&gt;
::*Endurance &amp;gt;= 3&lt;br /&gt;
::*Legend of Rome fame or Exquisite beauty&lt;br /&gt;
&lt;br /&gt;
==Pregnancy==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A Slave might get pregnant. There are two possible pregnancies.&lt;br /&gt;
*Regular Pregnancy&lt;br /&gt;
Regular pregnancy will cause your slave to be taken away by the autorities until after childbirth once pregnancy becomes apparent. You will be warned beforehand that the slave might be pregnant.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Fiend Pregnancy&lt;br /&gt;
This pregnancy occurs rapidly and will create an event in the morning where the fiend bursts out of the slaves stomach, killing the slave in the process. if you have a fiend pen you can capture it. See [[Jack-o-nine/Fiend|fiend]] for details.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Both types can be aborted at the [[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical_center|Medical Center]]. There is also the option of making your slave sterile to prevent the risk of pregnancy from ever occurring in the first place. Sterilization is reversible.&lt;br /&gt;
&lt;br /&gt;
== Charm ==&lt;br /&gt;
A derived stat that will affect who's willing to buy your slave (if you meet the list listed requirements but the buyer turns her down for a vague reason, odds are she didn't meet the charm test)&lt;br /&gt;
The formula for Charm is as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| charm = style*3 + exotic*2 + devotion - angst*2 - spoil + brand_reputation*2 + fame*2 - relative_fat - scars*3 - bruises*3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
relative_fat describes how far the slave is from ideal weight, and is calculated as follows: &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Slave Weight !! relative_fat &lt;br /&gt;
|-&lt;br /&gt;
| Bony || 6&lt;br /&gt;
|-&lt;br /&gt;
| Model || -1&lt;br /&gt;
|-&lt;br /&gt;
| Slender|| 0&lt;br /&gt;
|-&lt;br /&gt;
| Voluptuous || 3&lt;br /&gt;
|-&lt;br /&gt;
| Chubby || 6&lt;br /&gt;
|-&lt;br /&gt;
| Corpulent || 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The most straightforward approach is to simply raise Style (since it has an x3 modifier). Buy her some nice clothes and jewely, remember to EQUIP the new items on her, take her to the Salon and get a full makeover. Most of the Salon boosts will disappear at end-of-day, so it's important to visit the NPC promptly. Also remember style includes hygiene, so have slave bathe/wash you/hot springs *before* visiting the Salon, as those activities wash off perfume and possibly hairstyle/makeup.  Oddly, none of the Salon treatments improve hygiene.&lt;br /&gt;
&lt;br /&gt;
If the client has already refused due to lack of charm, you can sway them by asking them 10 times to buy your slave. Otherwise, you can train your slave a bit more and sell her to someone else.&lt;br /&gt;
&lt;br /&gt;
== Boobs ==&lt;br /&gt;
A minor stat that can be modified at the Technosphere. Ranges from 0 to 6, though loli slaves cannot have a boob size greater than 3. Primarily important for cows (increasing cow sell price and milk production) and pigs (increasing mince gain from slaughter), both benefiting from larger boob sizes. Slaves with large boobs doing gymnastics or acrobatics will increase the slaver's excitement less than slaves with small boobs doing gymnastics or acrobatics. Uncle Tom will generally have decreased arousal gains from slaves with large boobs. Johny will gain additional libido from purchasing slaves with large boobs at auction and additional domination from raping slaves with large boobs in the fogs.&lt;br /&gt;
&lt;br /&gt;
==Sanity and Broken Spirit==&lt;br /&gt;
Another hidden derived stat which is: &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Temperament + Nature + Pride&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As pride goes from Arrogant to Unashamed, sanity goes down. This is an important stat to know, because if it drops below 3 the slave's spirit will be broken and she'll be Rank F- forever and difficult to sell. &lt;br /&gt;
To avoid this situation you need to keep Temperament and Nature high and avoid decreasing her pride too far. &lt;br /&gt;
See sections on [[Jack-o-nine/Gameplay/Slaves#Nature|Nature]], [[Jack-o-nine/Gameplay/Slaves#Temperament|Temperament]] and [[Jack-o-nine/Gameplay/Slaves#Pride|Pride]] for help increasing/decreasing them.&lt;br /&gt;
&lt;br /&gt;
More info and discussion [http://www.ulmf.org/bbs/showpost.php?p=598295&amp;amp;postcount=277 here].&lt;br /&gt;
&lt;br /&gt;
==V2.2.3 Promise Logic==&lt;br /&gt;
There is a risk of giving a girl a low value reward or gift (Like flowers) after promising a reward/gift that she will be quite confused if that was supposed to be the special reward/gift that you promised, and will give her an unhappy mood until you give a better reward/gift. The logic behind this seems to be quite complicated and dependent upon many things, but a reward/gift of level 3 or greater should be safe from this potential malice just as long as your slave is not spoiled or has very high pride. &lt;br /&gt;
&lt;br /&gt;
A level 5 reward/gift will never fail... unless the reward/gift itself fails (for example: if she hates sweets and you give her ambrosia.)&lt;/div&gt;</summary>
		<author><name>Couldntbeme</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Combat&amp;diff=41726</id>
		<title>Jack-o-nine/Gameplay/Combat</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Combat&amp;diff=41726"/>
				<updated>2026-01-09T18:49:13Z</updated>
		
		<summary type="html">&lt;p&gt;Couldntbeme: /* Secondary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
&lt;br /&gt;
Helpful post from user Drix at ULMF forums:&lt;br /&gt;
[http://www.ulmf.org/bbs/showpost.php?p=607203&amp;amp;postcount=359]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&lt;br /&gt;
The great secret to combat is in alignment(or multipliers).&lt;br /&gt;
Every attack can either cause a buff or debuff or deal double damage for attack of the same color.&lt;br /&gt;
So what you want is to align an attack to cause the biggest damage of the same color.&lt;br /&gt;
A simple example is while you have furry(2x red) while the enemy is unbalanced(2x red) and the enemy is blocking(2x red) if you strike it with a roundhouse special skill(lots of damage) he is toast.&lt;br /&gt;
You can kill pretty high level monsters with this.&lt;br /&gt;
&lt;br /&gt;
To defend yourself want to use halve damage buffs and debuffs.&lt;br /&gt;
Slow and steady is also good for more manageable opponents.&lt;br /&gt;
You generally only want to strike with same attack color as their defense only when you have so power backing you(multipliers).&lt;br /&gt;
For defense I usually leave it green since you get a buff at the start of combat with this character(from fetish or vigor?)&lt;br /&gt;
&amp;quot;&lt;br /&gt;
===Combat Basics===&lt;br /&gt;
Both the slaver and their enemy have 3 colored hearts that dictate their status. When any of them reach 0 or less the fight is over. Going into a fight with 1 energy&lt;br /&gt;
&lt;br /&gt;
* Red heart for health - person dies.  Starting value based on Strength.&lt;br /&gt;
* Green for stamina - person collapses and is unable to continue fighting.  Starting value based on Energy. Damage may reduce Energy.&lt;br /&gt;
* Purple for morale - person flees combat.   Starting value based on Personality.  Damage may reduce Mood.&lt;br /&gt;
&lt;br /&gt;
Different weapons and attacks have different effects on the hearts, for example a whip doesn't do much physical damage (red heart), but causes a lot of pain so decreases morale (purple heart).&lt;br /&gt;
&lt;br /&gt;
In general, unarmed attacks and  blunt weapon attacks don't do HP damage and so cannot kill an opponent in this game, while slashing and piercing damage do hp damage and therefore can kill your opponents. &amp;lt;br /&amp;gt;&lt;br /&gt;
(&amp;quot;Roundhouse Kick&amp;quot; is not necessarily an unarmed attack despite the name; it does whatever type of damage is dealt by the main-hand equipped weapon at the time it is used - so if main-hand weapons are removed to reveal the jab and uppercut attacks, &amp;quot;Roundhouse Kick&amp;quot; deals nonlethal damage like any other unarmed attack.)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In border of the fogs, enemies (especially minion-types) might die regardless of which heart is reduced to zero.&lt;br /&gt;
&lt;br /&gt;
If a weapon-type damages certain heart-gauges at all, it affects all damaged heart-gauges to the same degree.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The fact that attacks and defences have colours which correspond EXACTLY to the colours of the heart-gauges is irrelevant and potentially misleading.  Red attacks do not do damage to the hp gauge especially or necessarily, while blocking (a red defence) does not either protect or expose the hp gauge particularly.  &amp;lt;br /&amp;gt;&lt;br /&gt;
For example, whips ONLY do Morale damage, and yet they ONLY have red and green attacks.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Armour works by applying a flat minus after all other modifiers have already been applied, though attacks always deal at least 1 damage.&amp;lt;br /&amp;gt;&lt;br /&gt;
So if for example the damage-type dealt is slashing, and the armour has 5 resistance against slashing, you will take 5 less damage than you would otherwise take.  Attacks that would have dealt 6 damage deal 1, and attacks (eg doubled by defence-type or buffs) that would have dealt 12 damage deal 7, etc, but attacks that would have dealt 1 damage still deal 1.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One special trait of minion-types is that they are the only enemy-type that you can miss:  you have to apply modifiers so that you would be doing at least double damage to the minion in order to hit. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There seems to be something extremely strange in the armour code or somesuch thing: if you wear, for example, Gothic Plate for a few fights, it seems that the armour bonus becomes innate to you, so even if you take the armour off you still take less damage.  And if you keep the armour on, you continue to take less and less damage over time.  Something about the Slaver's defence values is extremely unclear.  (Tested in Sandbox mode.)&lt;br /&gt;
&lt;br /&gt;
===Offense and Defense===&lt;br /&gt;
Underneath the portrait of both combatants is the type of defense and a list of any buffs/debuffs that character has. &lt;br /&gt;
If you attack (or get attacked) by a type with the same color the attacker gets a 2x damage multiplier in addition to any multipliers gain from status effects.&lt;br /&gt;
You can cycle your own defensive type by clicking the arrow next to it and take advantage of any defensive buffs you might currently have or to avoid offensive buffs on your enemy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You also have the option to defend to remove all harmful status effects and restore some stamina. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When it comes to attacks and defence-styles, red stands for heavy attacks, green stands for swift attacks, and purple stands for precise attacks, while the colour of a defence-style shows the attack-type against which it is WEAKEST in terms of pure damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When a ''regular'' attack-type (as opposed to a special technique) encounters a defence-style, the wheel of effects is as follows:&amp;lt;br /&amp;gt;&lt;br /&gt;
Block (Red Defence): Purple attacks buff attackers, green attacks debuff defenders, and red attacks doubly damage defenders.  &amp;lt;br /&amp;gt;&lt;br /&gt;
Evade (Green Defence): Red attacks buff attackers, purple attacks debuff defenders, and green attacks doubly damage defenders.  &amp;lt;br /&amp;gt;&lt;br /&gt;
Counterattack (Purple Defence): Green attacks buff attackers, red attacks debuff defenders, and purple attacks doubly damage defenders.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As can be seen and used as a mnemonic by looking at the colours of your 3 always-available unarmed attacks: the attack which is one step above the defence colour will buff, the attack which is two steps above will debuff.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note:&amp;lt;br /&amp;gt;&lt;br /&gt;
1) The in-game description of blocks is incorrect: speed attacks debuff the defender as noted above, as opposed to buffing the attacker as the in-game description suggests.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2) The Baseball bat's &amp;quot;knock out&amp;quot; red regular attack has no effect on purple defences: as an inexplicable anomaly, this must be an oversight.&lt;br /&gt;
&lt;br /&gt;
===Injuries===&lt;br /&gt;
The slaver's condition going into and coming out of a fight will carry over. If you go in with lots of energy, you'll have a higher green heart. If you're not trained for combat and have poor health, or have been previously injured, you'll have a low red heart. Coming out of a fight with low health (red heart) will leave you injured and hamper both your mood and energy recovery until it's healed.&lt;br /&gt;
&lt;br /&gt;
Injuries will heal naturally over time, but you can speed up the process by going to the Medical Center and paying sparks relative to the degree of injury, or consuming [[Jack-o-nine/Gameplay/Alchemy#Miracle_Balm|healing balms]] made through alchemy, which will heal the injury by one rank per application. The best option, however, is to use a healing balm in combat right before finishing off your opponent.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On a similar note, when the Slaver fights rebellious slaves, injuries can result depending on the kinds of weapons used.  &amp;lt;br /&amp;gt;&lt;br /&gt;
Bruises and &amp;quot;traces of beatings&amp;quot; which severely decrease beauty can result to a slave, and stamina damage to a slave translates to much less energy being available post-beating to that slave. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Whips and other morale-damage-only weapons are therefore potentially the best types to use in slave-fights if one has skill with them, because &amp;lt;br /&amp;gt;&lt;br /&gt;
(1) they do not leave bruises or traces of beatings, unlike other types of weapons, and because &amp;lt;br /&amp;gt;&lt;br /&gt;
(2)they do not decrease the energy of the defeated slave, unlike weapons which do stamina damage.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Naturally, unless the slaver happens to be of a particularly sadistic bent, this is the quintessential time to avoid using slashing, piercing, or other fatal-damage type weapons, because a mis-step with any fatal-damage type weapon can easily result in the slaver killing his slave.&lt;br /&gt;
&lt;br /&gt;
===Buffs and Debuffs===&lt;br /&gt;
Every regular attack has 3 possible outcomes depending on the defensive style of your opponent.&lt;br /&gt;
&lt;br /&gt;
If the color of the attack (&amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt;, &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt;) matches the color of the defense (&amp;lt;font color='red'&amp;gt;Block&amp;lt;/font&amp;gt;, &amp;lt;font color='green'&amp;gt;Evade&amp;lt;/font&amp;gt; &amp;lt;font color='purple'&amp;gt;Counter&amp;lt;/font&amp;gt;), double damage is dealt.&amp;lt;br/&amp;gt;&lt;br /&gt;
If it deviates, the attacker receives a buff or the defender a debuff.&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|-&lt;br /&gt;
! vs&lt;br /&gt;
! &amp;lt;font color='red'&amp;gt;Block&amp;lt;/font&amp;gt;&lt;br /&gt;
! &amp;lt;font color='green'&amp;gt;Evade&amp;lt;/font&amp;gt;&lt;br /&gt;
! &amp;lt;font color='purple'&amp;gt;Counter&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt;&lt;br /&gt;
| 2x damage || Buff attacker || Debuff defender&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt;&lt;br /&gt;
| Debuff defender || 2x damage || Buff attacker&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt;&lt;br /&gt;
| Buff attacker || Debuff defender || 2x damage&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A buff will either double damage dealt with a style of attack, or halve damage received from that style.&amp;lt;br /&amp;gt;&lt;br /&gt;
A debuff will either half damage dealth with a style of attack, or double damage received from that style.&lt;br /&gt;
&lt;br /&gt;
Whether the applied buff or debuff is the offensive or defensive variant depends on weapon or special skill used (see weapon stats below).&lt;br /&gt;
&lt;br /&gt;
'''Buffs'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || 1/2 damage received from &amp;lt;font color='red'&amp;gt;Power attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt;|| 2x damage dealt with &amp;lt;font color='red'&amp;gt;Power attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt; || 1/2 damage received from &amp;lt;font color='green'&amp;gt;Speed attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || 2x damage dealt with &amp;lt;font color='green'&amp;gt;Speed attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='purple'&amp;gt;⛊ Attention&amp;lt;/font&amp;gt; || 1/2 damage received from &amp;lt;font color='purple'&amp;gt;Precise attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;|| 2x damage dealt with &amp;lt;font color='purple'&amp;gt;Precise attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Debuffs'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x damage received from &amp;lt;font color='red'&amp;gt;Power attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='red'&amp;gt;⛓ Weakness&amp;lt;/font&amp;gt;|| 1/2 damage dealt with &amp;lt;font color='red'&amp;gt;Power attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt; || 2x damage received from &amp;lt;font color='green'&amp;gt;Speed attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt; || 1/2 damage dealt with &amp;lt;font color='green'&amp;gt;Speed attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt; || 2x damage received from &amp;lt;font color='purple'&amp;gt;Precise attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt;|| 1/2 damage dealt with &amp;lt;font color='purple'&amp;gt;Precise attacks&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Special Techniques===&lt;br /&gt;
Special Techniques are powerful attacks with special effects that can only be used once each per battle.&lt;br /&gt;
&lt;br /&gt;
They are taught by Lanista at the Coliseum.&amp;lt;br/&amp;gt;&lt;br /&gt;
The total number you can learn depends on your Fighter skill: 1 at Brawler (D-), 2 at Brawler (D-) while wearing an Aketon, 3 at Duelist (C-), and 4 at Combatant (B+) and beyond.&lt;br /&gt;
&lt;br /&gt;
The cost to train increases with each skill learned: $10, $40, $90, $160&lt;br /&gt;
Some abilities are always available, while others require a specific weapon type. Learning an ability requires at least 3* of [[Jack-o-nine/Gameplay/Energy|energy]] and will take all day.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Special Technique !! Required weapon !! Attack !! Base Damage !! Damage type !! Additional effects&lt;br /&gt;
|-&lt;br /&gt;
| Roundhouse Kick || || &amp;lt;font color='red'&amp;gt;Power attack&amp;lt;/font&amp;gt; || 2x weapon damage || same as main-hand weapon ||&lt;br /&gt;
|-&lt;br /&gt;
| Battle Cry || || &amp;lt;font color='purple'&amp;gt;Precise attack&amp;lt;/font&amp;gt; || 10 || &amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;Morale || Grants user 20 &amp;lt;font color='purple'&amp;gt;❤ Morale&amp;lt;/font&amp;gt; and &amp;lt;font color='red'&amp;gt;🗡 Fury [4]&amp;lt;/font&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| Face Bash || Blunt weapon || &amp;lt;font color='red'&amp;gt;Power attack&amp;lt;/font&amp;gt; || 2x weapon damage || &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;Blunt || Causes &amp;lt;font color='red'&amp;gt;⛓ Weakness [4]&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Blow || Blunt weapon || &amp;lt;font color='red'&amp;gt;Power attack&amp;lt;/font&amp;gt; || 2x weapon damage || &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;Blunt || Causes &amp;lt;font color='green'&amp;gt;⛉ Stunned [4]&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Swift Blow || Slashing weapon || 2 &amp;lt;font color='green'&amp;gt;Speed attacks&amp;lt;/font&amp;gt; || 2x weapon damage each || &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;Slashing || Hits two targets (the currently selected and the next in the list if present)&lt;br /&gt;
|-&lt;br /&gt;
| Dashing Blow || Slashing weapon || &amp;lt;font color='purple'&amp;gt;Precise attack&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;(Incorrectly displayed as &amp;lt;font color='green'&amp;gt;Speed attack&amp;lt;/font&amp;gt;) || 2x weapon damage || &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;Slashing || Causes &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness [4]&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Riposte || Piercing weapon || &amp;lt;font color='purple'&amp;gt;Precise attack&amp;lt;/font&amp;gt; || 2x weapon damage || &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;Piercing || Grants user 5 &amp;lt;font color='red'&amp;gt;❤ Vitality&amp;lt;/font&amp;gt; and &amp;lt;font color='green'&amp;gt;⛊ Evasion [4]&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Precise hit || Piercing weapon || &amp;lt;font color='purple'&amp;gt;Precise attack&amp;lt;/font&amp;gt; || 2x weapon damage || &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt;Piercing || Causes &amp;lt;font color='purple'&amp;gt;⛉ Distraction [4]&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Weapon Types and abilities===&lt;br /&gt;
&lt;br /&gt;
Weapons must be equipped, and can then be chosen to be wielded at the start of combat.&amp;lt;br /&amp;gt;&lt;br /&gt;
At the cost of a turn, the wielded weapons can be changed to any other set of equipped weapons during combat.&lt;br /&gt;
&lt;br /&gt;
Which weapons are wielded determine the available attacks.&amp;lt;br/&amp;gt;&lt;br /&gt;
The weapon chosen first (main-hand weapon) contributes both of its attacks to the moveset, the second (off-hand) weapon contributes only its first attack.&amp;lt;br /&amp;gt;&lt;br /&gt;
Equipping an off-hand weapon identical to the main-hand weapon grants no benefits and wastes the third weapon attack slot.&lt;br /&gt;
&lt;br /&gt;
In addition to these up to three weapon attacks, the three basic attacks are also available for a maximum of 6 regular attacks to choose from during combat.&lt;br /&gt;
&lt;br /&gt;
====Damage types====&lt;br /&gt;
&lt;br /&gt;
Weapon damage comes in four types: Slashing, Piercing, Blunt, and Morale.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Which damage type is dealt is defined exclusively by the weapon used.&amp;lt;br/&amp;gt;&lt;br /&gt;
The different attack types (Power, Speed, Piercing) use the same color scheme, but are completely unrelated to damage type.&lt;br /&gt;
&lt;br /&gt;
Slashing and Piercing damage is dealt to &amp;lt;font color='red'&amp;gt;❤ Vitality&amp;lt;/font&amp;gt;, &amp;lt;font color='green'&amp;gt;❤ Stamina&amp;lt;/font&amp;gt;, and &amp;lt;font color='purple'&amp;gt;❤ Morale&amp;lt;/font&amp;gt;.&amp;lt;br/&amp;gt;&lt;br /&gt;
They are therefore the most useful damage types for defeating enemies, but since &amp;lt;font color='red'&amp;gt;❤ Vitality&amp;lt;/font&amp;gt; damage causes wounds and scarring, and can even kill, it should never be used on a rebellious slave.&lt;br /&gt;
&lt;br /&gt;
Blunt damage is dealt to &amp;lt;font color='green'&amp;gt;❤ Stamina&amp;lt;/font&amp;gt; and &amp;lt;font color='purple'&amp;gt;❤ Morale&amp;lt;/font&amp;gt;.&amp;lt;br/&amp;gt;&lt;br /&gt;
This is less versatile than Slashing/Piercing, but will never kill an opponent. Keep in mind, though, that &amp;lt;font color='green'&amp;gt;❤ Stamina&amp;lt;/font&amp;gt; damage still causes bruising and drains energy, and can therefore severely reduce the Beauty and Endurance of a rebellious slave.&lt;br /&gt;
&lt;br /&gt;
Morale damage is dealt only to &amp;lt;font color='purple'&amp;gt;❤ Morale&amp;lt;/font&amp;gt;.&amp;lt;br/&amp;gt;&lt;br /&gt;
It is therefore the least versatile damage type and least capable of defeating enemies, but it causes no lasting harm to rebellious slaves.&lt;br /&gt;
&lt;br /&gt;
Damage types are resisted differently by different types of armor.&lt;br /&gt;
&lt;br /&gt;
(Elemental damage also exists in the system, but is unused with the exception of the Dragon Fire Staff Relic which deals Fire damage. Fire damages all 3 health types.)&lt;br /&gt;
&lt;br /&gt;
====Damage stats====&lt;br /&gt;
&lt;br /&gt;
Weapon damage often depends on the stats of the wielder. This is calculated differently for Masters and Slaves, and differently still by slave age.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Master !! Slave (Young) !! Slave (Milf) !! Slave (Loli)&lt;br /&gt;
|-&lt;br /&gt;
| Strength || Strength (0 to 5) || Endurance (0 to 5)&amp;lt;br/&amp;gt;+ Gladiatrix affinity (-1 to 1) || Endurance (0 to 5)&amp;lt;br/&amp;gt;+ Gladiatrix affinity (-1 to 1)&amp;lt;br/&amp;gt;+1 || 2/3 * (Endurance + Gladiatrix affinity)&amp;lt;br/&amp;gt;+ Gladiatrix affinity&lt;br /&gt;
|-&lt;br /&gt;
| Fighting || Fighting skill (0 to 5) ||colspan=3| Gladiatrix skill (0 to 5)&amp;lt;br/&amp;gt;+ Gladiatrix affinity (-1 to 1)&lt;br /&gt;
|-&lt;br /&gt;
| Whip || Flagellation skill (0 to 5) ||colspan=3| Gladiatrix skill (0 to 5)&amp;lt;br/&amp;gt;+ Gladiatrix affinity (-1 to 1)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Basic attacks====&lt;br /&gt;
&lt;br /&gt;
Basic attacks are always available regardless of which weapon you're currently using.&lt;br /&gt;
&lt;br /&gt;
They deal Strength + 0 Blunt damage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Attack !! Type !! vs &amp;lt;font color='red'&amp;gt;Block&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='green'&amp;gt;Evade&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='purple'&amp;gt;Counter&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Kick || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;⛊ Attention&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Push || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Sweep || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Unarmed attacks====&lt;br /&gt;
&lt;br /&gt;
Unarmed &amp;quot;weapons&amp;quot; encompass only the Fist, a special weapon that is equipped by default in the right and left hand if no other weapon is equipped in these slots.&lt;br /&gt;
&lt;br /&gt;
Unlike basic attacks, the fist has to be equipped and explicitly wielded like any other weapon to be used in combat.&lt;br /&gt;
&lt;br /&gt;
Unlike other weapon types, a fist in the off-hand contributes no attacks.&amp;lt;br/&amp;gt;&lt;br /&gt;
It can, however, be used as a primary weapon and supplemented with another weapon in the off-hand.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon || Price !! Base Damage !! Damage type !! Attack !! Type !! vs &amp;lt;font color='red'&amp;gt;Block&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='green'&amp;gt;Evade&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='purple'&amp;gt;Counter&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Fist ||rowspan=2| $0 ||rowspan=2| Strength ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Jab || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Uppercut || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Secondary====&lt;br /&gt;
&lt;br /&gt;
Equippable in any slot except shoulder holster.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon || Price !! Base Damage !! Damage type !! Attack !! Type !! vs &amp;lt;font color='red'&amp;gt;Block&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='green'&amp;gt;Evade&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='purple'&amp;gt;Counter&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Dagger ||rowspan=2| $15 ||rowspan=2| Strength + 2 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Piercing || Precise Thrust || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Slash || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Stiletto||rowspan=2| $10 ||rowspan=2| 4 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Piercing || Precise Stab || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;|| &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Rapid Stab|| &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Brass Knuckles||rowspan=2| $10 ||rowspan=2| Strength + 1 ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Powerful punch || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Rapid Hit|| &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Cat o' Nine Tails||rowspan=2| $10 ||rowspan=2| Whip + 1 ||rowspan=2| &amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Morale || Flog || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x|| &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Smack || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Stunner||rowspan=2| $10 ||rowspan=2| Strength + 1 ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Blow to the head || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt;|| &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Poke|| &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Butcher's Cleaver||rowspan=2| $20 ||rowspan=2| 2 * Strength - 1&amp;lt;br/&amp;gt;minimum 1, capped at 7 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Slashing || Butcher's Blow || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt;|| &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| SlaughterHouse || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====One-Handed====&lt;br /&gt;
&lt;br /&gt;
Equippable in left or right hand.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon || Price !! Base Damage !! Damage type !! Attack !! Type !! vs &amp;lt;font color='red'&amp;gt;Block&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='green'&amp;gt;Evade&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='purple'&amp;gt;Counter&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Whip||rowspan=2| $50 ||rowspan=2| Whip + 3 ||rowspan=2| &amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Morale || Biting Impact || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Sweeping Strike || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Epée ||rowspan=2| $50 ||rowspan=2| Strength + 3 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Piercing || Deep Thrust || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Triple Thrust || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Rapier ||rowspan=2| $50 ||rowspan=2| 6 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Piercing || Accurate Thrust || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Fulminant || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Koncerz ||rowspan=2| $50 ||rowspan=2| Strength + 3 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Piercing || Precise Thrust || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛓ Weakness&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Pierce || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Gladius||rowspan=2| $50 ||rowspan=2| Strength + 3 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Slashing || Poke || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛊ Attention&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛓ Weakness&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Swing || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Bastard Sword ||rowspan=2| $100 ||rowspan=2| Strength + 4 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Slashing || Slash || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Arc hit || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Machete ||rowspan=2| $50 ||rowspan=2| Strength + 3 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Slashing || Snag cut || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Chop || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Katana ||rowspan=2| $100 ||rowspan=2| Strength + 4 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Slashing || Uchiotoshi || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Renzoku || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Baton ||rowspan=2| $25 ||rowspan=2| 2 * Strength - 1&amp;lt;br/&amp;gt;minimum 2, capped at 7 ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Wicked Poke || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛊ Attention&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Smash || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Trident ||rowspan=2| $100 ||rowspan=2| Strength + 4 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Piercing || Precise Thrust || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛓ Weakness&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Harpoon || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Mace ||rowspan=2| $100 ||rowspan=2| Strength + 4 ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Crush/Break Bone || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Knockdown || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Two Handed====&lt;br /&gt;
&lt;br /&gt;
Equippable in shoulder holster. Uses both main-hand and off-hand when wielded.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon || Price !! Base Damage !! Damage type !! Attack !! Type !! vs &amp;lt;font color='red'&amp;gt;Block&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='green'&amp;gt;Evade&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='purple'&amp;gt;Counter&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Flamberge||rowspan=2| $200 ||rowspan=2| Strength + 6 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Slashing || Short Blow || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Powerful Blow || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Naginata ||rowspan=2|$200 ||rowspan=2| Strength + 6 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Piercing || Direct Hit || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Scythe of Death || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛓ Weakness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Morning Star ||rowspan=2| $200 ||rowspan=2| Strength + 6 ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Twisted || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Sweeping || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Greataxe ||rowspan=2| $150 ||rowspan=2| Strength + 5 ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Slashing || Woodcutter || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Crescent || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Baseball Bat||rowspan=2| $100 ||rowspan=2| Strength + 4 ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Knock out || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Sweeping || &amp;lt;font color='green'&amp;gt;Speed&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Cattle Prod ||rowspan=2| $150 ||rowspan=2| Strength + 5 ||rowspan=2| &amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Morale || Goad || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛊ Attention&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x &lt;br /&gt;
|-&lt;br /&gt;
| Cattle prod || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Dragon Fire Staff Relic ||rowspan=2| N/A ||rowspan=2| 10 to 16&amp;lt;br/&amp;gt;(random) ||rowspan=2| &amp;lt;font color='red'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Fire || Fireball || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Flamethrower || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=2| Stool ||rowspan=2| Improvised ||rowspan=2| Strength + 2 ||rowspan=2| &amp;lt;font color='green'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;font color='purple'&amp;gt;❤&amp;lt;/font&amp;gt;&amp;lt;br/&amp;gt; Blunt || Leg quartet || &amp;lt;font color='purple'&amp;gt;Precise&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛊ Attention&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
| Smash || &amp;lt;font color='red'&amp;gt;Power&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
&lt;br /&gt;
Armor is worn on top of clothes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Armor || Price !! Slashing !! Piercing !! Blunt !! Frost !! Fire !! Lightning !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| No Armor || $0 || 0 || 0 || 0 || 0 || 0 || 0 || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt; 5&lt;br /&gt;
|-&lt;br /&gt;
| Aramid Suit || $100 || 1 || 1 || 1 || 1 || 1 || 1 || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt; 3&lt;br /&gt;
|-&lt;br /&gt;
| Leather Armor || $200 || 2 || 3 || 2 || 3 || 5 || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
| Elven Chainmail || $250 || 4 || 2 || 0 || -2 || -2 || -2 || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt; 3&lt;br /&gt;
|-&lt;br /&gt;
| Yatserin Mail || $300 || 5 || 4 || 1 || -1 || -2 || -1 || &lt;br /&gt;
|-&lt;br /&gt;
| Combined Armor || $800 || 4 || 4 || 3 || -1 || -1 || -1 || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt; 2&lt;br /&gt;
|-&lt;br /&gt;
| Gothic Plate || $1000 || 5 || 5 || 5 || -5 || -5 || -5 || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt; 5&lt;br /&gt;
|-&lt;br /&gt;
| Mithril Mail || - || 10 || 10 || 10 || 10 || 10 || 10 || Special reward for post-patrician mission&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Only the Vatican Champion uses magical attacks (and only fire), therefore only the first three defense modifiers matter.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
If your Strength is very low, consider which weapon you choose&lt;br /&gt;
*If you can afford them, the Mace and Greataxe will do high base damage even with low strength, and the Rapier will do 6 damage regardless of stats.&lt;br /&gt;
*If your Flagellation skill is much higher than Strength, consider the Whip and/or Lash which do damage based on that skill instead.&lt;br /&gt;
*If every spark counts, go for the Dagger or Butcher's Cleaver, which do respectable damage even though they're cheap.&lt;br /&gt;
*You can raise Strength through Sparring in the Colosseum or [[Jack-o-nine/Gameplay/Slaver#Strength|through other daily activities]]&lt;br /&gt;
** It took about 3 sparrings vs Unarmed slave to raise Strength from Weak to Unfit, 10 sparrings vs Wardress to go from Unfit to Strong&lt;br /&gt;
*Buy an Aketon ASAP and make sure to equip it before combat, it's only $10.&lt;br /&gt;
*If you start without armor, you can have Isabella unequip her Leather Armor and wear it for at least a little protection at start.&lt;br /&gt;
&lt;br /&gt;
==Devastating Combo (single target)==&lt;br /&gt;
*Equip a Flamberge.&lt;br /&gt;
*Hit the enemy with a Dashing strike for Unsteadiness[99] (2x red damage)&lt;br /&gt;
*Use Battle Cry to gain Fury (also 2x red damage)&lt;br /&gt;
*Attack with Short Blow until they defend by Blocking (Red defence, thus 2x red damage)&lt;br /&gt;
*Hit them with Roundhouse Kick for 200 damage.&lt;br /&gt;
*Wipe the blood off your clothes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Jack Original==&lt;br /&gt;
&lt;br /&gt;
Glitch Notes:&amp;lt;br/&amp;gt;&lt;br /&gt;
'''1'''.   There seems to be something extremely strange in the armour code or somesuch thing: if you wear, for example, Gothic Plate for a few fights, it seems that the armour bonus becomes innate to you, so even if you take the armour off you still take less damage. And if you keep the armour on, you continue to take less and less damage over time. Something about the Slaver's defence values is extremely unclear. (Tested in Sandbox mode.)&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''2'''.    If you lose a colosseum battle with weapon-type specific special techniques available and unutilised, sometimes the special techniques glitch, and permit you thereafter to use them with inappropriate weapons. When this happens, you can also use them without limit, until you use them with an appropriate weapon.&lt;br /&gt;
Upon using them with an appropriate weapon, they are once again correctly unusable for the rest of the fight, and the glitch corrects itself for that special technique until the glitch is reactivated.&lt;br /&gt;
&lt;br /&gt;
(When this glitch occurs, the ability - even if utilised with an inappropriate weapon - still does the kind of damage which would be done by the appropriate weapon.&lt;br /&gt;
So eg a glitched heavy blow used with a machete will not do HP damage.&lt;br /&gt;
And a glitched dashing blow with a baseball bat will.) &amp;lt;br/&amp;gt;&lt;br /&gt;
For purposes of special techniques, a dagger seems somehow not to be the &amp;quot;appropriate&amp;quot; type for either slashing or stabbing attacks.&lt;br /&gt;
&lt;br /&gt;
'''3'''.   Note:&amp;lt;br /&amp;gt;&lt;br /&gt;
1) The in-game description of blocks is incorrect: speed attacks debuff the defender as noted above, as opposed to buffing the attacker as the in-game description suggests.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
2) The Baseball bat's &amp;quot;knock out&amp;quot; red regular attack has no effect on purple defences: as an inexplicable anomaly, this must be an oversight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''SPECIAL TECHNIQUES'''&lt;br /&gt;
&lt;br /&gt;
Special Techniques are taught by Lanista at the Coliseum, and you can learn up to 5, 1 per level of current Fighter skill (so 5 at &amp;quot;Master Swordsman&amp;quot; fighting proficiency). The cost to train increases with each skill learned: $10, $40, $90, $160 and $250.  Some abilities are available regardless of weapon type, while others require a specific weapon type. Learning an ability requires at least 1* of energy and will take all day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Secondary====&lt;br /&gt;
Equippable in any slot except Shoulder Holster.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Weapon || Attack !! vs&amp;lt;font color='Red'&amp;gt; Block &amp;lt;/font&amp;gt; !! vs &amp;lt;font color='Green'&amp;gt;Evade&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='Purple'&amp;gt;  Counterattack &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Dagger || $10&amp;lt;br/&amp;gt; Slashing/Piercing&amp;lt;br/&amp;gt; base damage = str+1&lt;br /&gt;
|-&lt;br /&gt;
| -||&amp;lt;font color='Purple'&amp;gt;Precise Thrust&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt;  || 2x&lt;br /&gt;
|-&lt;br /&gt;
| -||&amp;lt;font color='Green'&amp;gt;Slash&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Stiletto|| $10&amp;lt;br/&amp;gt; Piercing&amp;lt;br/&amp;gt; base damage = 4&lt;br /&gt;
|-&lt;br /&gt;
| -||&amp;lt;font color='purple'&amp;gt;Precise Stab&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;|| &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt;  || 2x&lt;br /&gt;
|-&lt;br /&gt;
| -||&amp;lt;font color='Green'&amp;gt;Rapid Stab&amp;lt;/font&amp;gt;|| &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Brass Knuckles|| $10&amp;lt;br/&amp;gt; Blunt&amp;lt;br/&amp;gt; base damage = str+1&lt;br /&gt;
|-&lt;br /&gt;
| -||&amp;lt;font color='Red'&amp;gt;Powerful punch&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt;|| &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| -||&amp;lt;font color='Green'&amp;gt;Rapid Hit&amp;lt;/font&amp;gt;|| &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Lash|| $10&amp;lt;br/&amp;gt; Morale&amp;lt;br/&amp;gt; base damage = whip+1&lt;br /&gt;
|-&lt;br /&gt;
| -||&amp;lt;font color='Green'&amp;gt;Flog&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x|| &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| -||&amp;lt;font color='Purple'&amp;gt;Smack&amp;lt;/font&amp;gt; ||&amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt; || 2x&lt;br /&gt;
|-&lt;br /&gt;
|Stunner|| $10&amp;lt;br/&amp;gt; Blunt &amp;lt;br/&amp;gt; base damage = str+1&lt;br /&gt;
|-&lt;br /&gt;
| -||&amp;lt;font color='Red'&amp;gt;Blow to the head&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt;|| &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| -||&amp;lt;font color='Green'&amp;gt;Poke&amp;lt;/font&amp;gt;|| &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Butcher's Cleaver|| $20 &amp;lt;br/&amp;gt; Slashing&amp;lt;br/&amp;gt; base damage = (str*2)-1&lt;br /&gt;
|-&lt;br /&gt;
| -||&amp;lt;font color='Red'&amp;gt;Butcher's Blow&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt;|| &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| -||&amp;lt;font color='Green'&amp;gt;SlaughterHouse&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====One-Handed====&lt;br /&gt;
Equippable in any slot except Sleeve or Boot holster.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Weapon || Attack !! vs&amp;lt;font color='Red'&amp;gt; Block &amp;lt;/font&amp;gt; !! vs &amp;lt;font color='Green'&amp;gt;Evade&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='Purple'&amp;gt;  Counterattack &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Whip|| $50&amp;lt;br/&amp;gt; Morale &amp;lt;br/&amp;gt; base damage = whip+3 &lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Green'&amp;gt;Biting Impact&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt;  || 2x  ||  &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Red'&amp;gt;Sweeping Strike&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt;  ||  &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Epee ||  $50&amp;lt;br/&amp;gt; Piercing &amp;lt;br/&amp;gt; base damage = str+2&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Purple'&amp;gt;Deep Thrust&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt; ||  2x&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Green'&amp;gt;Triple Thrust&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt;  || 2x ||  &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Rapier ||  $50&amp;lt;br/&amp;gt; Piercing &amp;lt;br/&amp;gt; base damage = 5&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Purple'&amp;gt;Accurate Thrust&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt; ||  2x&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Green'&amp;gt;Fulminant&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt; || 2x ||  &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Koncerz || $50&amp;lt;br/&amp;gt; Piercing &amp;lt;br/&amp;gt; base damage = str+3&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Purple'&amp;gt;Precise Thrust&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛓ Weakness&amp;lt;/font&amp;gt;  ||  2x&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Red'&amp;gt;Pierce&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt; ||  &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Gladius|| $50&amp;lt;br/&amp;gt; Slashing/Piercing &amp;lt;br/&amp;gt; base damage = str+3&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Purple'&amp;gt;Poke&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛊ Attention&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛓ Weakness&amp;lt;/font&amp;gt;  ||  2x&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Green'&amp;gt;Swing&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt; || 2x ||  &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Bastard Sword || $100&amp;lt;br/&amp;gt; Slashing &amp;lt;br/&amp;gt; base damage = str+3&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Red'&amp;gt;Slash&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt;  ||  &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Green'&amp;gt;Arc hit &amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x ||  &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Machete ||  $50&amp;lt;br/&amp;gt; Slashing &amp;lt;br/&amp;gt; base damage = str+3&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Red'&amp;gt;Snag cut&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; ||  &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Green'&amp;gt;Chop&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt;  || 2x ||  &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Katana ||  $100&amp;lt;br/&amp;gt; Slashing &amp;lt;br/&amp;gt; base damage = str+3&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Purple'&amp;gt;Uchiotoshi&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt; ||  2x&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Green'&amp;gt;Renzoku&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛉ Distraction&amp;lt;/font&amp;gt; || 2x ||  &amp;lt;font color='purple'&amp;gt;🗡 Precision&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Baton || $25&amp;lt;br/&amp;gt; Blunt &amp;lt;br/&amp;gt; base damage = str+3&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Purple'&amp;gt;Wicked poke&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛊ Attention&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt;  ||  2x&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Red'&amp;gt;Smash&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt; ||  &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Two Handed====&lt;br /&gt;
Only Equippable in Shoulder Holster.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Weapon || Attack !! vs&amp;lt;font color='Red'&amp;gt; Block &amp;lt;/font&amp;gt; !! vs &amp;lt;font color='Green'&amp;gt;Evade&amp;lt;/font&amp;gt; !! vs &amp;lt;font color='Purple'&amp;gt;  Counterattack &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Flamberge|| $200&amp;lt;br/&amp;gt; Slashing &amp;lt;br/&amp;gt;  base damage = str+5&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Green'&amp;gt;Short Blow&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt; || 2x  ||  &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Red'&amp;gt;Powerful Blow&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; ||  &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Naginata ||$200&amp;lt;br/&amp;gt; Slashing/Piercing&amp;lt;br/&amp;gt;  base damage = str+5&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Purple'&amp;gt;Direct Hit&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt;  ||  2x&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Green'&amp;gt;Scythe of Death&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛓ Weakness&amp;lt;/font&amp;gt;  || 2x  || &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Morning Star || $150&amp;lt;br/&amp;gt; Blunt&amp;lt;br/&amp;gt;  base damage = str+6&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Purple'&amp;gt;Twisted&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛉ Stunned&amp;lt;/font&amp;gt;  ||  2x&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Red'&amp;gt;Sweeping&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='green'&amp;gt;🗡 Acceleration&amp;lt;/font&amp;gt;  || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|GreatAxe || $100&amp;lt;br/&amp;gt; Slashing &amp;lt;br/&amp;gt; base damage = str+5&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Red'&amp;gt;Woodcutter&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt;  ||  &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Green'&amp;gt;Crescent&amp;lt;/font&amp;gt; || &amp;lt;font color='red'&amp;gt;⛉ Unsteadiness&amp;lt;/font&amp;gt; || 2x  ||  &amp;lt;font color='red'&amp;gt;🗡 Fury&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Baseball Bat|| $100 &amp;lt;br/&amp;gt; Blunt &amp;lt;br/&amp;gt; base damage = str+5&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Red'&amp;gt;Knock out&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt;  ||  nothing (NOT &amp;lt;font color='purple'&amp;gt;⛓ Severe Pain&amp;lt;/font&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Green'&amp;gt;Sweeping&amp;lt;/font&amp;gt; || &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt; || 2x  ||  &amp;lt;font color='green'&amp;gt;⛊ Evasion&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Cattle prod || $150&amp;lt;br/&amp;gt; Morale &amp;lt;br/&amp;gt; base damage = str+5 &lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Purple'&amp;gt;Goad&amp;lt;/font&amp;gt; || &amp;lt;font color='purple'&amp;gt;⛊ Attention&amp;lt;/font&amp;gt; || Severe Pain  || 2x &lt;br /&gt;
|-&lt;br /&gt;
| -|| &amp;lt;font color='Red'&amp;gt;Cattle prod&amp;lt;/font&amp;gt; || 2x || &amp;lt;font color='red'&amp;gt;⛊ Adrenaline&amp;lt;/font&amp;gt;  ||  &amp;lt;font color='green'&amp;gt;⛓ Stiffness&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Couldntbeme</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaves/Rewards&amp;diff=41725</id>
		<title>Jack-o-nine/Gameplay/Slaves/Rewards</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaves/Rewards&amp;diff=41725"/>
				<updated>2026-01-06T05:26:49Z</updated>
		
		<summary type="html">&lt;p&gt;Couldntbeme: /* Spend Time Together */ updated to 2.3.2.5, adding information about potency and energy cost&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
When the slave has non-negative merit, you can grant a reward. Giving a reward greater than the slave's merit results in spoiling. Ending the day with positive merit can reduce mood. Giving too many rewards in one day (three on normal difficulty, two on hard, no limit on easy) results in spoiling. &lt;br /&gt;
&lt;br /&gt;
==Moral Encouragement==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Reward !! Reward Level&lt;br /&gt;
|-&lt;br /&gt;
|Sparingly approve || 1&lt;br /&gt;
|-&lt;br /&gt;
|Praise || 1 &lt;br /&gt;
|-&lt;br /&gt;
|Weighty compliment || 2&lt;br /&gt;
|-&lt;br /&gt;
|Promise a reward || 2&lt;br /&gt;
|-&lt;br /&gt;
|Promise a gift || 3&lt;br /&gt;
|}&lt;br /&gt;
Promise a reward/gift doesn't work if you've already promised a reward/gift but haven't yet delivered on your promise. But what counts as a reward/gift?&lt;br /&gt;
&lt;br /&gt;
Rewards:&lt;br /&gt;
*Any date (spend time together) that is at least somewhat successful&lt;br /&gt;
*Give Free Time: Rest till evening&lt;br /&gt;
*Give Free Time: Fun till evening&lt;br /&gt;
*Give Free Time: Garden of Gethsemene&lt;br /&gt;
*Give Free Time: Hot Springs&lt;br /&gt;
*Give Free Time: Golden Cage&lt;br /&gt;
*Erotic Reward: Vibes&lt;br /&gt;
*Erotic Reward: Cunnilingus&lt;br /&gt;
&lt;br /&gt;
Gifts:&lt;br /&gt;
*Any gift (surprise, surprise)&lt;br /&gt;
*Euphorijelly&lt;br /&gt;
*Vesturian Ambrosia&lt;br /&gt;
&lt;br /&gt;
==Spend Time Together==&lt;br /&gt;
Take your slave out on a date. If the date is at least somewhat successful, it increases the slave's devotion. All of these are individually less effective after every use. Devotion, Awareness, Taming, and Spoil all contribute positively to these rewards.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Reward !! Reward Level !! Cost !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|Stroll on the roof || 1 || None || Potency proportional to slave's Devotion, Awareness, Taming, and Spoilage, minus Fear and the amount of times the reward has been given, plus 1 base potency, from 1 to 13. Potency doubled if slave has Claustrophobic trait. &lt;br /&gt;
|-&lt;br /&gt;
|Walk around the city || 2 || 0.5 energy, unless living in White Town || Potency proportional to slave's Nature, Temperament, Devotion, Awareness, Taming, and Spoilage, minus Fear and the amount of times the reward has been given, from 1 to 30. Potency halved if slave has Hikikomori trait. Energy consumed for master and slave.&lt;br /&gt;
|-&lt;br /&gt;
|Go to the beach || 3 || 2$ and 1 energy, or 2$ and 0.5 energy if living in Serpentine || Potency proportional to slave's Endurance, Temperament, Devotion, Awareness, Taming, and Spoilage, minus Fear and the amount of times the reward has been given, from 1 to 60. Potency halved if slave has Hikikomori trait. Minimal potency if slave has Hydrophobia trait. Potency doubled if slave has Conceited trait. Potency doubled if slave has Water Child trait. Energy consumed for master and slave.&lt;br /&gt;
|-&lt;br /&gt;
|Go to the theater || 4 || 4$ (Free if playing as Maestro in non-custom game) and 1 energy (0.5 energy if living in Necropolis) || Potency proportional to slave's Devotion, Awareness, Taming, and Spoilage, minus Fear and the amount of times the reward has been given, plus 5 base potency, from 1 to 80. Potency halved if slave has Hikikomori trait. Potency doubled if slave has Conceited trait. Grants/refreshes entertainment moodlet for master, up to 4. Energy consumed for master and slave.&lt;br /&gt;
|-&lt;br /&gt;
|Go to a restaurant || 5 || 8$ and 1 energy, or 8$ and 0.5 energy if living in the Outcasts || Potency proportional to slave's Devotion, Awareness, Taming, and Spoilage, minus Fear and the amount of times the reward has been given, plus 4 base potency, from 1 to 104. Potency halved if slave has Hikikomori trait. Potency decreased by 4 if slave has Dislikes Sweets trait. Potency doubled if slave has Sweet-tooth trait. Gives benefits of an S+ meal for both master and slave: restores 1 energy for both master and slave, increases slave's food moodlet by 3, sets master's food moodlet to 1, increases master's Strength by 1 if below A+, increase slave's Endurance by 3 if below A+, and gives significant increase to slave's calories the following day. Energy consumed/restored for master and slave, such that by default the energy restoration will cancel out the energy cost, but if living in the Outcasts or wearing the bull ring this can result in a net recovery. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Give Free Time==&lt;br /&gt;
Giving free time costs energy for the slave. Some rewards also cost sparks. All of these, with the exception of the Garden of Gethsemane, are positively effected by Empathy, Nature, Temperament, and Spoil.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Reward !! Reward Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
|An hour of rest || 1 || 1 energy || Potency proportional to slave's Empathy, Nature, Temperament, and Spoiling, from 1 to 21. Heals the slave's bruises by Endurance.&lt;br /&gt;
|-&lt;br /&gt;
|An hour of fun || 1 || 1 energy || Potency proportional to slave's Empathy, Nature, Temperament, and Spoiling, from 1 to 21. Reduces despair by half of slave's Habit, Taming, Awareness, and Devotion. Provides/refreshes positive entertainment moodlet up to 2.&lt;br /&gt;
|-&lt;br /&gt;
|Rest till evening || 2 || All remaining energy (at least 2) || Potency proportional to slave's Empathy, Nature, Temperament, and Spoiling, from 2 to 42. Heals the slave's bruises by energy spent * Endurance.&lt;br /&gt;
|-&lt;br /&gt;
|Fun till evening || 2 || All remaining energy (at least 2) || Potency proportional to slave's Empathy, Nature, Temperament, and Spoiling, from 2 to 42. Reduces Despair by 2*Temperament. Provides/refreshes positive entertainment moodlet up to energy spent.&lt;br /&gt;
|-&lt;br /&gt;
|Hot Springs || 3 || 2$ and 1 energy || Potency proportional to slave's Empathy, Nature, Temperament, and Spoiling, from 1 to 21. Cleans slave and reduces Despair by their Temperament. Improves Nature by 1 once per day when below A+, and Empathy by 1 every visit. Also cleans the assistant accompanying the slave, or the master if an assistant is not accompanying the slave. Costs master or assistant 0.5 energy. Provides/refreshes positive entertainment moodlet up to 2.&lt;br /&gt;
|-&lt;br /&gt;
|Garden of Gethsemane || 4 || 2 energy || Potency proportional to slave's Fear and Despair, from 10 to 60. Significantly reduces Fear, Despair, and Spoiling, proportional to their current levels (slaves with 0 in one of these stats will see no reduction in that stat, even if that stat's progress is not at the minimum value of -10). Reduces Arousal by 1 level. Increases Empathy by 2 if below B+ and Nature by 2 if below C-. Costs master or assistant 0.5 energy.&lt;br /&gt;
|-&lt;br /&gt;
|Golden Cage || 5 || 5$ and 2.5 energy || Potency proportional to slave's Empathy, Nature, Temperament, Spoiling, and energy, from 3 to 78. Having more energy positively effects mood. Reduces Despair by 3*Temperament. Increases Nature by 3, Temperament by 2, Empathy by 3, and Devotion by 3. Raises Spoil by Temperament. Provides/refreshes positive entertainment moodlet up to Temperament+Empathy.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Erotic Reward==&lt;br /&gt;
Each reward in this category, excluding Gentle Hug, costs the master one energy. Also increases the slave's arousal based on the player's various stats. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Reward !! Reward Level !! Effect&lt;br /&gt;
|-&lt;br /&gt;
|Gentle hug || 2 || Increases petting skill. Slave arousal by style oral skill. Does not cause orgasms.&lt;br /&gt;
|-&lt;br /&gt;
|Sensual massage || 3 || Slave arousal by petting and style. Improves player's petting skill. If petting &amp;gt; 2, once per day raises slave's Energy (if below 3), Empathy, and Taming. If medic &amp;lt; 3, makes bruises worse, else heals. Spoil by half of player's strength, petting, and allure. Does not cause orgasms.&lt;br /&gt;
|-&lt;br /&gt;
|Petting || 4 || Increases player's petting skill. Slave arousal by petting and style.&lt;br /&gt;
|-&lt;br /&gt;
|Vibes || 4 || Increases player's petting and fetish skills. Slave arousal by petting and style.&lt;br /&gt;
|-&lt;br /&gt;
|Cunnilingus/Special || 5 || Increases player's petting and oral skills. Slave arousal by petting, oral, and style.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Make a Gift==&lt;br /&gt;
Warm Plaid reduces despair by 1 point every night. Does not stack if more than 1 is bought for the same slave.&lt;br /&gt;
&lt;br /&gt;
Plush toy acts as a soft pillow, 0.5 bonus energy when sleeping on a bedroll. Does not stack if more than 1 is bought for the same slave.&lt;br /&gt;
&lt;br /&gt;
Perfume gives a charm bonus (does not stack with spa 'scent, nails, and pelage' service) and increases habit by 1 every night. Does not stack if more than 1 is bought for the same slave.&lt;br /&gt;
&lt;br /&gt;
Mini pony gives a permanent mood bonus, lasting until the pony dies. Costs 1$/day to feed after purchase. Does not stack, but can be refreshed with a new pony.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Reward !! Reward Level !! Cost&lt;br /&gt;
|-&lt;br /&gt;
|Bouquet of flowers || 1 || $2&lt;br /&gt;
|-&lt;br /&gt;
|Warm plaid || 2 || $9&lt;br /&gt;
|-&lt;br /&gt;
|Plush toy || 3 || $15&lt;br /&gt;
|-&lt;br /&gt;
|Perfume || 4 || $20&lt;br /&gt;
|-&lt;br /&gt;
|Mini pony || 5 || $50 + $1/day food cost&lt;br /&gt;
|}&lt;br /&gt;
===Jewelry===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Reward !! Reward Level !! Cost&lt;br /&gt;
|-&lt;br /&gt;
|Headband || 1 || $3&lt;br /&gt;
|-&lt;br /&gt;
|Sparkly Earrings || 2 || $3&lt;br /&gt;
|-&lt;br /&gt;
|A Ring with a Gem || 3 || $5&lt;br /&gt;
|-&lt;br /&gt;
|Sparkling Necklace || 4 || $10&lt;br /&gt;
|-&lt;br /&gt;
|Precious Tiara || 5 || $20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Clothes===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Reward !! Reward Level !! Cost&lt;br /&gt;
|-&lt;br /&gt;
|Soft Slippers || 1 || $5&lt;br /&gt;
|-&lt;br /&gt;
|Sundress || 2 || $5&lt;br /&gt;
|-&lt;br /&gt;
|Gown || 3 || $10&lt;br /&gt;
|-&lt;br /&gt;
|Gorgeous Dress || 4 || $50&lt;br /&gt;
|-&lt;br /&gt;
|Wedding Dress || 5 || $100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sweet Treat==&lt;br /&gt;
Sweet treats add calories to your slave's diet. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Reward !! Reward Level !! Cost !! Calories&lt;br /&gt;
|-&lt;br /&gt;
|Chocolate || 1 || $1 || 200&lt;br /&gt;
|-&lt;br /&gt;
|Cream Cake || 2 || $2 || 300&lt;br /&gt;
|-&lt;br /&gt;
|Banana Sundae || 3 || $4 || 400&lt;br /&gt;
|-&lt;br /&gt;
|Euphorijelly || 4 || $8 || 500&lt;br /&gt;
|-&lt;br /&gt;
|Vesturian Ambrosia || 5 || $25 || 600&lt;br /&gt;
|}&lt;br /&gt;
Vesturian Ambrosia gives a small increase in Empathy, Awareness, Taming, Habit, Devotion, Nature, Temper, and Endurance.&lt;br /&gt;
&lt;br /&gt;
==Delikacia==&lt;br /&gt;
In addition to the options in the rewards menu, you can use the Delikacia spell for $5. It increases Mood and Devotion according to slaver's magic level. Delikacia also increases Taming and Temperament once per day.&lt;/div&gt;</summary>
		<author><name>Couldntbeme</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaves/Rewards&amp;diff=41724</id>
		<title>Jack-o-nine/Gameplay/Slaves/Rewards</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaves/Rewards&amp;diff=41724"/>
				<updated>2026-01-06T04:52:07Z</updated>
		
		<summary type="html">&lt;p&gt;Couldntbeme: /* Make a Gift */ clarified gift benefits&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
When the slave has non-negative merit, you can grant a reward. Giving a reward greater than the slave's merit results in spoiling. Ending the day with positive merit can reduce mood. Giving too many rewards in one day (three on normal difficulty, two on hard, no limit on easy) results in spoiling. &lt;br /&gt;
&lt;br /&gt;
==Moral Encouragement==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Reward !! Reward Level&lt;br /&gt;
|-&lt;br /&gt;
|Sparingly approve || 1&lt;br /&gt;
|-&lt;br /&gt;
|Praise || 1 &lt;br /&gt;
|-&lt;br /&gt;
|Weighty compliment || 2&lt;br /&gt;
|-&lt;br /&gt;
|Promise a reward || 2&lt;br /&gt;
|-&lt;br /&gt;
|Promise a gift || 3&lt;br /&gt;
|}&lt;br /&gt;
Promise a reward/gift doesn't work if you've already promised a reward/gift but haven't yet delivered on your promise. But what counts as a reward/gift?&lt;br /&gt;
&lt;br /&gt;
Rewards:&lt;br /&gt;
*Any date (spend time together) that is at least somewhat successful&lt;br /&gt;
*Give Free Time: Rest till evening&lt;br /&gt;
*Give Free Time: Fun till evening&lt;br /&gt;
*Give Free Time: Garden of Gethsemene&lt;br /&gt;
*Give Free Time: Hot Springs&lt;br /&gt;
*Give Free Time: Golden Cage&lt;br /&gt;
*Erotic Reward: Vibes&lt;br /&gt;
*Erotic Reward: Cunnilingus&lt;br /&gt;
&lt;br /&gt;
Gifts:&lt;br /&gt;
*Any gift (surprise, surprise)&lt;br /&gt;
*Euphorijelly&lt;br /&gt;
*Vesturian Ambrosia&lt;br /&gt;
&lt;br /&gt;
==Spend Time Together==&lt;br /&gt;
Take your slave out on a date. If the date is at least somewhat successful, it increases the slave's devotion. All of these are individually less effective after every use. Devotion, Awareness, Taming, and Spoil all contribute positively to these rewards.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Reward !! Reward Level !! Cost !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|Stroll on the roof || 1 || $0 || &lt;br /&gt;
|-&lt;br /&gt;
|Walk around the city || 2 || $0 || Effected positively by Nature and Temperament.&lt;br /&gt;
|-&lt;br /&gt;
|Go to the beach || 3 || $2 || Effected positively by Endurance and Temperament.&lt;br /&gt;
|-&lt;br /&gt;
|Go to the theater || 4 || $4 || Free if the player's estate is Korvus.&lt;br /&gt;
|-&lt;br /&gt;
|Go to a restaurant || 5 || $8 || Free if the player's estate is Kamira. Improves player's strength and slave's endurance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Give Free Time==&lt;br /&gt;
Giving free time costs energy for the slave. Some rewards also cost sparks. All of these, with the exception of the Garden of Gethsemane, are positively effected by Empathy, Nature, Temperament, and Spoil.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Reward !! Reward Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
|An hour of rest || 1 || 1 energy || Potency proportional to slave's Empathy, Nature, Temperament, and Spoiling, from 1 to 21. Heals the slave's bruises by Endurance.&lt;br /&gt;
|-&lt;br /&gt;
|An hour of fun || 1 || 1 energy || Potency proportional to slave's Empathy, Nature, Temperament, and Spoiling, from 1 to 21. Reduces despair by half of slave's Habit, Taming, Awareness, and Devotion. Provides/refreshes positive entertainment moodlet up to 2.&lt;br /&gt;
|-&lt;br /&gt;
|Rest till evening || 2 || All remaining energy (at least 2) || Potency proportional to slave's Empathy, Nature, Temperament, and Spoiling, from 2 to 42. Heals the slave's bruises by energy spent * Endurance.&lt;br /&gt;
|-&lt;br /&gt;
|Fun till evening || 2 || All remaining energy (at least 2) || Potency proportional to slave's Empathy, Nature, Temperament, and Spoiling, from 2 to 42. Reduces Despair by 2*Temperament. Provides/refreshes positive entertainment moodlet up to energy spent.&lt;br /&gt;
|-&lt;br /&gt;
|Hot Springs || 3 || 2$ and 1 energy || Potency proportional to slave's Empathy, Nature, Temperament, and Spoiling, from 1 to 21. Cleans slave and reduces Despair by their Temperament. Improves Nature by 1 once per day when below A+, and Empathy by 1 every visit. Also cleans the assistant accompanying the slave, or the master if an assistant is not accompanying the slave. Costs master or assistant 0.5 energy. Provides/refreshes positive entertainment moodlet up to 2.&lt;br /&gt;
|-&lt;br /&gt;
|Garden of Gethsemane || 4 || 2 energy || Potency proportional to slave's Fear and Despair, from 10 to 60. Significantly reduces Fear, Despair, and Spoiling, proportional to their current levels (slaves with 0 in one of these stats will see no reduction in that stat, even if that stat's progress is not at the minimum value of -10). Reduces Arousal by 1 level. Increases Empathy by 2 if below B+ and Nature by 2 if below C-. Costs master or assistant 0.5 energy.&lt;br /&gt;
|-&lt;br /&gt;
|Golden Cage || 5 || 5$ and 2.5 energy || Potency proportional to slave's Empathy, Nature, Temperament, Spoiling, and energy, from 3 to 78. Having more energy positively effects mood. Reduces Despair by 3*Temperament. Increases Nature by 3, Temperament by 2, Empathy by 3, and Devotion by 3. Raises Spoil by Temperament. Provides/refreshes positive entertainment moodlet up to Temperament+Empathy.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Erotic Reward==&lt;br /&gt;
Each reward in this category, excluding Gentle Hug, costs the master one energy. Also increases the slave's arousal based on the player's various stats. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Reward !! Reward Level !! Effect&lt;br /&gt;
|-&lt;br /&gt;
|Gentle hug || 2 || Increases petting skill. Slave arousal by style oral skill. Does not cause orgasms.&lt;br /&gt;
|-&lt;br /&gt;
|Sensual massage || 3 || Slave arousal by petting and style. Improves player's petting skill. If petting &amp;gt; 2, once per day raises slave's Energy (if below 3), Empathy, and Taming. If medic &amp;lt; 3, makes bruises worse, else heals. Spoil by half of player's strength, petting, and allure. Does not cause orgasms.&lt;br /&gt;
|-&lt;br /&gt;
|Petting || 4 || Increases player's petting skill. Slave arousal by petting and style.&lt;br /&gt;
|-&lt;br /&gt;
|Vibes || 4 || Increases player's petting and fetish skills. Slave arousal by petting and style.&lt;br /&gt;
|-&lt;br /&gt;
|Cunnilingus/Special || 5 || Increases player's petting and oral skills. Slave arousal by petting, oral, and style.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Make a Gift==&lt;br /&gt;
Warm Plaid reduces despair by 1 point every night. Does not stack if more than 1 is bought for the same slave.&lt;br /&gt;
&lt;br /&gt;
Plush toy acts as a soft pillow, 0.5 bonus energy when sleeping on a bedroll. Does not stack if more than 1 is bought for the same slave.&lt;br /&gt;
&lt;br /&gt;
Perfume gives a charm bonus (does not stack with spa 'scent, nails, and pelage' service) and increases habit by 1 every night. Does not stack if more than 1 is bought for the same slave.&lt;br /&gt;
&lt;br /&gt;
Mini pony gives a permanent mood bonus, lasting until the pony dies. Costs 1$/day to feed after purchase. Does not stack, but can be refreshed with a new pony.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Reward !! Reward Level !! Cost&lt;br /&gt;
|-&lt;br /&gt;
|Bouquet of flowers || 1 || $2&lt;br /&gt;
|-&lt;br /&gt;
|Warm plaid || 2 || $9&lt;br /&gt;
|-&lt;br /&gt;
|Plush toy || 3 || $15&lt;br /&gt;
|-&lt;br /&gt;
|Perfume || 4 || $20&lt;br /&gt;
|-&lt;br /&gt;
|Mini pony || 5 || $50 + $1/day food cost&lt;br /&gt;
|}&lt;br /&gt;
===Jewelry===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Reward !! Reward Level !! Cost&lt;br /&gt;
|-&lt;br /&gt;
|Headband || 1 || $3&lt;br /&gt;
|-&lt;br /&gt;
|Sparkly Earrings || 2 || $3&lt;br /&gt;
|-&lt;br /&gt;
|A Ring with a Gem || 3 || $5&lt;br /&gt;
|-&lt;br /&gt;
|Sparkling Necklace || 4 || $10&lt;br /&gt;
|-&lt;br /&gt;
|Precious Tiara || 5 || $20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Clothes===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Reward !! Reward Level !! Cost&lt;br /&gt;
|-&lt;br /&gt;
|Soft Slippers || 1 || $5&lt;br /&gt;
|-&lt;br /&gt;
|Sundress || 2 || $5&lt;br /&gt;
|-&lt;br /&gt;
|Gown || 3 || $10&lt;br /&gt;
|-&lt;br /&gt;
|Gorgeous Dress || 4 || $50&lt;br /&gt;
|-&lt;br /&gt;
|Wedding Dress || 5 || $100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sweet Treat==&lt;br /&gt;
Sweet treats add calories to your slave's diet. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Reward !! Reward Level !! Cost !! Calories&lt;br /&gt;
|-&lt;br /&gt;
|Chocolate || 1 || $1 || 200&lt;br /&gt;
|-&lt;br /&gt;
|Cream Cake || 2 || $2 || 300&lt;br /&gt;
|-&lt;br /&gt;
|Banana Sundae || 3 || $4 || 400&lt;br /&gt;
|-&lt;br /&gt;
|Euphorijelly || 4 || $8 || 500&lt;br /&gt;
|-&lt;br /&gt;
|Vesturian Ambrosia || 5 || $25 || 600&lt;br /&gt;
|}&lt;br /&gt;
Vesturian Ambrosia gives a small increase in Empathy, Awareness, Taming, Habit, Devotion, Nature, Temper, and Endurance.&lt;br /&gt;
&lt;br /&gt;
==Delikacia==&lt;br /&gt;
In addition to the options in the rewards menu, you can use the Delikacia spell for $5. It increases Mood and Devotion according to slaver's magic level. Delikacia also increases Taming and Temperament once per day.&lt;/div&gt;</summary>
		<author><name>Couldntbeme</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaves/Rewards&amp;diff=41723</id>
		<title>Jack-o-nine/Gameplay/Slaves/Rewards</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaves/Rewards&amp;diff=41723"/>
				<updated>2026-01-06T04:47:23Z</updated>
		
		<summary type="html">&lt;p&gt;Couldntbeme: /* Give Free Time */ updated free time rewards to version 2.3.2.5&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
When the slave has non-negative merit, you can grant a reward. Giving a reward greater than the slave's merit results in spoiling. Ending the day with positive merit can reduce mood. Giving too many rewards in one day (three on normal difficulty, two on hard, no limit on easy) results in spoiling. &lt;br /&gt;
&lt;br /&gt;
==Moral Encouragement==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Reward !! Reward Level&lt;br /&gt;
|-&lt;br /&gt;
|Sparingly approve || 1&lt;br /&gt;
|-&lt;br /&gt;
|Praise || 1 &lt;br /&gt;
|-&lt;br /&gt;
|Weighty compliment || 2&lt;br /&gt;
|-&lt;br /&gt;
|Promise a reward || 2&lt;br /&gt;
|-&lt;br /&gt;
|Promise a gift || 3&lt;br /&gt;
|}&lt;br /&gt;
Promise a reward/gift doesn't work if you've already promised a reward/gift but haven't yet delivered on your promise. But what counts as a reward/gift?&lt;br /&gt;
&lt;br /&gt;
Rewards:&lt;br /&gt;
*Any date (spend time together) that is at least somewhat successful&lt;br /&gt;
*Give Free Time: Rest till evening&lt;br /&gt;
*Give Free Time: Fun till evening&lt;br /&gt;
*Give Free Time: Garden of Gethsemene&lt;br /&gt;
*Give Free Time: Hot Springs&lt;br /&gt;
*Give Free Time: Golden Cage&lt;br /&gt;
*Erotic Reward: Vibes&lt;br /&gt;
*Erotic Reward: Cunnilingus&lt;br /&gt;
&lt;br /&gt;
Gifts:&lt;br /&gt;
*Any gift (surprise, surprise)&lt;br /&gt;
*Euphorijelly&lt;br /&gt;
*Vesturian Ambrosia&lt;br /&gt;
&lt;br /&gt;
==Spend Time Together==&lt;br /&gt;
Take your slave out on a date. If the date is at least somewhat successful, it increases the slave's devotion. All of these are individually less effective after every use. Devotion, Awareness, Taming, and Spoil all contribute positively to these rewards.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Reward !! Reward Level !! Cost !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|Stroll on the roof || 1 || $0 || &lt;br /&gt;
|-&lt;br /&gt;
|Walk around the city || 2 || $0 || Effected positively by Nature and Temperament.&lt;br /&gt;
|-&lt;br /&gt;
|Go to the beach || 3 || $2 || Effected positively by Endurance and Temperament.&lt;br /&gt;
|-&lt;br /&gt;
|Go to the theater || 4 || $4 || Free if the player's estate is Korvus.&lt;br /&gt;
|-&lt;br /&gt;
|Go to a restaurant || 5 || $8 || Free if the player's estate is Kamira. Improves player's strength and slave's endurance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Give Free Time==&lt;br /&gt;
Giving free time costs energy for the slave. Some rewards also cost sparks. All of these, with the exception of the Garden of Gethsemane, are positively effected by Empathy, Nature, Temperament, and Spoil.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Reward !! Reward Level !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
|An hour of rest || 1 || 1 energy || Potency proportional to slave's Empathy, Nature, Temperament, and Spoiling, from 1 to 21. Heals the slave's bruises by Endurance.&lt;br /&gt;
|-&lt;br /&gt;
|An hour of fun || 1 || 1 energy || Potency proportional to slave's Empathy, Nature, Temperament, and Spoiling, from 1 to 21. Reduces despair by half of slave's Habit, Taming, Awareness, and Devotion. Provides/refreshes positive entertainment moodlet up to 2.&lt;br /&gt;
|-&lt;br /&gt;
|Rest till evening || 2 || All remaining energy (at least 2) || Potency proportional to slave's Empathy, Nature, Temperament, and Spoiling, from 2 to 42. Heals the slave's bruises by energy spent * Endurance.&lt;br /&gt;
|-&lt;br /&gt;
|Fun till evening || 2 || All remaining energy (at least 2) || Potency proportional to slave's Empathy, Nature, Temperament, and Spoiling, from 2 to 42. Reduces Despair by 2*Temperament. Provides/refreshes positive entertainment moodlet up to energy spent.&lt;br /&gt;
|-&lt;br /&gt;
|Hot Springs || 3 || 2$ and 1 energy || Potency proportional to slave's Empathy, Nature, Temperament, and Spoiling, from 1 to 21. Cleans slave and reduces Despair by their Temperament. Improves Nature by 1 once per day when below A+, and Empathy by 1 every visit. Also cleans the assistant accompanying the slave, or the master if an assistant is not accompanying the slave. Costs master or assistant 0.5 energy. Provides/refreshes positive entertainment moodlet up to 2.&lt;br /&gt;
|-&lt;br /&gt;
|Garden of Gethsemane || 4 || 2 energy || Potency proportional to slave's Fear and Despair, from 10 to 60. Significantly reduces Fear, Despair, and Spoiling, proportional to their current levels (slaves with 0 in one of these stats will see no reduction in that stat, even if that stat's progress is not at the minimum value of -10). Reduces Arousal by 1 level. Increases Empathy by 2 if below B+ and Nature by 2 if below C-. Costs master or assistant 0.5 energy.&lt;br /&gt;
|-&lt;br /&gt;
|Golden Cage || 5 || 5$ and 2.5 energy || Potency proportional to slave's Empathy, Nature, Temperament, Spoiling, and energy, from 3 to 78. Having more energy positively effects mood. Reduces Despair by 3*Temperament. Increases Nature by 3, Temperament by 2, Empathy by 3, and Devotion by 3. Raises Spoil by Temperament. Provides/refreshes positive entertainment moodlet up to Temperament+Empathy.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Erotic Reward==&lt;br /&gt;
Each reward in this category, excluding Gentle Hug, costs the master one energy. Also increases the slave's arousal based on the player's various stats. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Reward !! Reward Level !! Effect&lt;br /&gt;
|-&lt;br /&gt;
|Gentle hug || 2 || Increases petting skill. Slave arousal by style oral skill. Does not cause orgasms.&lt;br /&gt;
|-&lt;br /&gt;
|Sensual massage || 3 || Slave arousal by petting and style. Improves player's petting skill. If petting &amp;gt; 2, once per day raises slave's Energy (if below 3), Empathy, and Taming. If medic &amp;lt; 3, makes bruises worse, else heals. Spoil by half of player's strength, petting, and allure. Does not cause orgasms.&lt;br /&gt;
|-&lt;br /&gt;
|Petting || 4 || Increases player's petting skill. Slave arousal by petting and style.&lt;br /&gt;
|-&lt;br /&gt;
|Vibes || 4 || Increases player's petting and fetish skills. Slave arousal by petting and style.&lt;br /&gt;
|-&lt;br /&gt;
|Cunnilingus/Special || 5 || Increases player's petting and oral skills. Slave arousal by petting, oral, and style.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Make a Gift==&lt;br /&gt;
Warm Plaid reduces despair slightly every night.&lt;br /&gt;
&lt;br /&gt;
Plush toy acts as a soft pillow, giving slight energy bonus when sleeping on bedroll.&lt;br /&gt;
&lt;br /&gt;
Mini pony gives a permanent mood bonus.&lt;br /&gt;
&lt;br /&gt;
Perfume gives a charm bonus.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Reward !! Reward Level !! Cost&lt;br /&gt;
|-&lt;br /&gt;
|Bouquet of flowers || 1 || $2&lt;br /&gt;
|-&lt;br /&gt;
|Warm plaid || 2 || $9&lt;br /&gt;
|-&lt;br /&gt;
|Plush toy || 3 || $15&lt;br /&gt;
|-&lt;br /&gt;
|Perfume || 4 || $20&lt;br /&gt;
|-&lt;br /&gt;
|Mini pony || 5 || $50 + $1/day food cost&lt;br /&gt;
|}&lt;br /&gt;
===Jewelry===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Reward !! Reward Level !! Cost&lt;br /&gt;
|-&lt;br /&gt;
|Headband || 1 || $3&lt;br /&gt;
|-&lt;br /&gt;
|Sparkly Earrings || 2 || $3&lt;br /&gt;
|-&lt;br /&gt;
|A Ring with a Gem || 3 || $5&lt;br /&gt;
|-&lt;br /&gt;
|Sparkling Necklace || 4 || $10&lt;br /&gt;
|-&lt;br /&gt;
|Precious Tiara || 5 || $20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Clothes===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Reward !! Reward Level !! Cost&lt;br /&gt;
|-&lt;br /&gt;
|Soft Slippers || 1 || $5&lt;br /&gt;
|-&lt;br /&gt;
|Sundress || 2 || $5&lt;br /&gt;
|-&lt;br /&gt;
|Gown || 3 || $10&lt;br /&gt;
|-&lt;br /&gt;
|Gorgeous Dress || 4 || $50&lt;br /&gt;
|-&lt;br /&gt;
|Wedding Dress || 5 || $100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sweet Treat==&lt;br /&gt;
Sweet treats add calories to your slave's diet. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Reward !! Reward Level !! Cost !! Calories&lt;br /&gt;
|-&lt;br /&gt;
|Chocolate || 1 || $1 || 200&lt;br /&gt;
|-&lt;br /&gt;
|Cream Cake || 2 || $2 || 300&lt;br /&gt;
|-&lt;br /&gt;
|Banana Sundae || 3 || $4 || 400&lt;br /&gt;
|-&lt;br /&gt;
|Euphorijelly || 4 || $8 || 500&lt;br /&gt;
|-&lt;br /&gt;
|Vesturian Ambrosia || 5 || $25 || 600&lt;br /&gt;
|}&lt;br /&gt;
Vesturian Ambrosia gives a small increase in Empathy, Awareness, Taming, Habit, Devotion, Nature, Temper, and Endurance.&lt;br /&gt;
&lt;br /&gt;
==Delikacia==&lt;br /&gt;
In addition to the options in the rewards menu, you can use the Delikacia spell for $5. It increases Mood and Devotion according to slaver's magic level. Delikacia also increases Taming and Temperament once per day.&lt;/div&gt;</summary>
		<author><name>Couldntbeme</name></author>	</entry>

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