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		<updated>2026-06-04T06:40:25Z</updated>
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	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/hggMod&amp;diff=17155</id>
		<title>Jack-o-nine/hggMod</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/hggMod&amp;diff=17155"/>
				<updated>2015-04-10T18:57:10Z</updated>
		
		<summary type="html">&lt;p&gt;Archigo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
Release thread and discussion can be found [http://8ch.net/hgg/res/3667.html here].&amp;lt;br/&amp;gt;&lt;br /&gt;
'''INSTALLING THE MOD WILL INVALIDATE SAVES'''&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://www.filedropper.com/hggmod5 Download v5 ]&lt;br /&gt;
&lt;br /&gt;
=/hgg/mod, by Boney M=&lt;br /&gt;
&lt;br /&gt;
This mod makes a few tweaks and changes, some thought up by myself, others imagined by all my brothers in dick unity from throughout the internet. If you've got your own suggestion, let me know! I check the thread for Jack-o-nine-tails at 8chan /hgg/ fairly regularly.&lt;br /&gt;
&lt;br /&gt;
Installation: Back up and overwrite 'jack.qsp' in the 'Jack-o-nine-tails' folder in the game's directory. Keep in mind that saves will not be compatible between versions of the game, no matter how minor the changes - I suspect a checksum is involved somewhere.&lt;br /&gt;
&lt;br /&gt;
Changelog:&lt;br /&gt;
&lt;br /&gt;
Version 1&lt;br /&gt;
&lt;br /&gt;
*Unlimited rep: In the base game, the enmity between the Great Houses means if you have too much rep with one house, it will block you from increasing your rep with their enemy. This mod removes that cap, and also makes it so you can become Patrician with as many houses as you like.&lt;br /&gt;
&lt;br /&gt;
*Added Mage background, which comes with strong magical abilities, a bit of medicine, and not much else. Needing to rely heavily on magic makes for a very different early game. Uses the unused 'vampire' master image.&lt;br /&gt;
&lt;br /&gt;
*Removed the mood debuff from the 'Formal Suit', since it can get 'stuck' on your character and be bumming him out forever, even after he takes them off, and I can't figure out what's causing it without a whole lot more trial and error than this deserves. So it's gone. None of the other skill boost clothes have it anyway.&lt;br /&gt;
&lt;br /&gt;
*Cryochambers, the dungeon, and the assistant job now remember your slave's sleeping arrangements, diet, and rules. Could have sworn this would be more difficult than it was. Suggested by a kindly Anon at 8chan /hgg/.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Version 2&lt;br /&gt;
&lt;br /&gt;
*Mindbreak toggle: Adds a toggle to the options menu that lets you disable the 'mindbreak' mechanic entirely. Suggested by a kindly Anon at 8chan /hgg/ - in his words, 'Rance Playthroughs confirmed'. Warning: will not fix an already-mindbroken slave.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Version 3&lt;br /&gt;
&lt;br /&gt;
*Added a 'full beauty treatment' button to the salon that applies waxing, make-up and a haircut, and a 'mass piercing' button to the Steel Rose that pierces everything that can be pierced. Adapted from the_vm's code on Github, so full credit to him.&lt;br /&gt;
&lt;br /&gt;
*Added a new dietary option for nutritionist meals, which will keep a slave's weight stable and rapidly recover from any starvation without having to monitor their calories and activity level. Suggested by a kindly Anon at 8chan /hgg/.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Version 4&lt;br /&gt;
&lt;br /&gt;
*Added a new tattoo to Uncle Bo's - the magical 'Fiend Tattoo' that makes a slave immune to impregnation by a fog fiend and makes her love the taste of their cum, should you choose to feed her on it. The effects are mystic rather than cosmetic, so this won't get in the way of any other tattoos you wish to apply to your slaves.&lt;br /&gt;
&lt;br /&gt;
*Made it so you can select the target rating of the slave if you're doing contract work at the Guild.&lt;br /&gt;
&lt;br /&gt;
*Both of the above were suggested by the same kindly and diligent Anon at 8chan /hgg/, who wished to remain Anon.&lt;br /&gt;
&lt;br /&gt;
*Added a new rentable expansion - a small barn. Once set up with a lactating or egg-laying slave, it allows you to make a bit of passive income off the milk and/or eggs... or, alternatively, you could make a much more morally dubious income from the fattening up of useless slaves for meat. Improved output and new management options are unlocked by making a trusted slave a dedicated farmhand. This is accessed through the new 'Business' button under 'Domestic Issues'. Credit for this idea belongs to Alploochra at 8chan /hgg/.&lt;br /&gt;
**Further details: &lt;br /&gt;
**The farmhand takes care of the girls filling the animal slots in the barn, increasing their output to a degree based on the farmhand's lesbianism. They will also prevent the girls from losing their fitness from prolonged stays in the Barn.&lt;br /&gt;
**The cow's milk output depends mostly on the slave's breast size and weight, and with fitness and age having a lesser effect (milfs give most). With a farmhand, breast size will slowly increase due to constant milking (fetishism wins out over realism) and you can order your farmhand to overfeed the girls in the barn to increase their weight.&lt;br /&gt;
**The egglayer's egg output depends mostly on her weight and fitness, with age having a lesser effect (milfs give most). Again, the farmhand can increase weight over time if ordered.&lt;br /&gt;
**The pig will gain weight rapidly, and if ordered the farmhand can automatically slaughter her once she's reached maximum fat.&lt;br /&gt;
**All of the products the Barn produces will first go to your fridge, and then the excess will be sold. Profits will be listed in the end-of-decade financial information, or can be viewed under the 'reports' page on the Business tab.&lt;br /&gt;
&lt;br /&gt;
Version 5:&lt;br /&gt;
&lt;br /&gt;
*Sanity-checked the public toilet code - slave could get pregnant but would never lose her virginity from it. Changed it so there's a chance of her getting fucked while acting as a public toilet, and if that happens there's a chance she'll get pregnant from it. Pointed out by a kindly Anon at 8chan /hgg/.&lt;br /&gt;
*Made it so that your starting assistant in sandbox mode will never have a parasite or a disease. Pointed out by a kindly Anon at 8chan /hgg/.&lt;br /&gt;
*Tweak to the barn code: amount of 'pig' meat stored now depends on fridge capacity. Suggested by Alploochra at 8chan /hgg/.&lt;br /&gt;
*Added a 'full service' to the list of men's options at the Salon, for those of you who want to get super pampered. Requested by a kindly Anon at 8chan /hgg/.&lt;br /&gt;
*Changed the text of a slave complaining of 'shame' to make it clear she's objecting to being on display. Pointed out by Rynak of ULMF.&lt;br /&gt;
*Fixed the storage of humility and vibe rules, which should now be remembered when you put your slave into cryo-storage, the dungeon, or make her an assistant. Pointed out by Rynak of ULMF and a kindly Anon at 8chan /hgg/.&lt;br /&gt;
*Tweaked the code controlling mood decay a fair bit. Slaves disobeying no longer reduces every positive influence upon a slaver's mood, neither does being 'bored', and made it slightly easier to get the positive mood for having a well-trained pet - it was completely impossible for a max-rep master to enjoy a well-trained pet, for some reason. Pointed out by a kindly Anon at 8chan /hgg/.&lt;br /&gt;
*Changed the results of combat so that more difficult fights while patrolling the fog are more likely to grant you more valuable slaves. Suggested by stuntcock of ULMF.&lt;br /&gt;
*Several tweaks to arousal code - devotion increases daily arousal increase for non-frigid slaves, altered when erotic rewards become available, and added a new 'no masturbation' rule that can optionally be enforced with a chasitiy belt to allow arousal to build up without banning orgasms altogether. Also fixed the orgasm code, which was partially broken due to modifiers from active sex being used for orgasms experienced outside of active sex. Input for these changes came from Rynak, Alploochra, stuntcock, and several Anons at 8chan /hgg/.&lt;br /&gt;
*Added the ability to buy newborn fog fiends from the Smugglers at the Border of the Fogs. Suggested by a kindly Anon at 8chan /hgg/.&lt;br /&gt;
*Changed the 'fear' code so that max-level fear would eventually (albeit slowly) decay over time. Pointed out by a kindly Anon at 8chan /hgg/, code written by stuntcock of ULMF.&lt;br /&gt;
*Fixed an edge case with Tremendio where an unskilled mage could make a slave *less* afraid with the spell. Pointed out and code written by stuntcock of ULMF.&lt;br /&gt;
*Added 'relaxed anal sex' option, similar to the current 'relaxed sex' except using anal sex skills and no chance of pregnancy. Suggested and descriptions provided by a kindly Anon at 8chan /hgg/.&lt;br /&gt;
&lt;br /&gt;
*Integrated the following changes from dickbutt's mod, with his permission:&lt;br /&gt;
**autosave options fixed (now show &amp;quot;off&amp;quot; when off, etc)&lt;br /&gt;
**big nerf to interest drop upon comment/talk/etc more than once during active sex&lt;br /&gt;
**reworked accounting menu a bit - hopefully easier to understand now&lt;br /&gt;
**reward hints completed (note from Boney M: this refers to adding the number value to all the rewards)&lt;br /&gt;
**translated Earl Grey's txtstring (note: it's not any more helpful in english than it is in ruski)&lt;br /&gt;
**changed &amp;quot;rest/fun until evening&amp;quot; to &amp;quot;day off for rest/fun&amp;quot; just to be clear you are, in fact, losing a whole day of energy&lt;br /&gt;
&lt;br /&gt;
*Added a 'story mode - custom character' option to the main menu, based on dickbutt's changes to how sandbox worked in his version. Also added an option to select starting region and faction rep.&lt;br /&gt;
&lt;br /&gt;
*Integrated the following changes from the_vm's version on Github, with his permission:&lt;br /&gt;
**New trait for unbranded slaves&lt;br /&gt;
**Fixed errors in slave database &lt;br /&gt;
**Changed the name of the punch sound variable to avoid overlap with the variable name for the pictures of fist hit&lt;br /&gt;
**Fixed masturbation sound for slave&lt;br /&gt;
**Master excitement level fixed [Placed the minimum and maximum for the excitement variable, so it will not go over limit]&lt;br /&gt;
**Now deepthroat increases blowjob (instead of vice-versa)&lt;br /&gt;
**Charm status are now visible&lt;br /&gt;
**Fixed wrong food order of the third, fourth and fifth level - solves the problem when virgin meat could not been used for cooking, and wrong level of meal&lt;br /&gt;
**Fixed bad ingredient order&lt;br /&gt;
&lt;br /&gt;
*Plus a number of obscure bugs fixed and translations tweaked.&lt;br /&gt;
*With thanks to Lillibilli and many others for helping hunt bugs.&lt;/div&gt;</summary>
		<author><name>Archigo</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaves/Selling&amp;diff=17149</id>
		<title>Jack-o-nine/Gameplay/Slaves/Selling</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaves/Selling&amp;diff=17149"/>
				<updated>2015-04-06T21:14:22Z</updated>
		
		<summary type="html">&lt;p&gt;Archigo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
&lt;br /&gt;
There are several ways to sell slaves.&lt;br /&gt;
&lt;br /&gt;
* The shops in the different districts buy unlimited amounts of D rank slaves for 500 sparks. This often a good place to start when just starting out, to get a bit of spending cash. The main skill in question usually needs to be blue. There are also shops like the gentleman's club in quarter of the bull, which pay 2500 for B rank slaves.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Each district has a residence area where you can find people buying slaves ranging from D rank at 500 sparks, C rank at 1000 sparks and B rank at 2500 sparks. These buyers have no special requirements and only require you to get a slave to the proper rank, and that the slave has training in the main skill they seek. Selling to these people also grant you reputation in that quarter, which means that once you've sold to a few of them, you'll get access to the nobles of that quarter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* There are 3 nobles and a leader in each quarter except white town, where there is only 1 noble and a leader. After you've sold a slave to one of the nobles (see specifics on the wiki pages for each quarter), you unlock the leader which pays you 10000 sparks. The nobles only pay 5000. In white town they don't pay anything. After selling a slave to one of the leaders, you're made a patrician.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Every ten days, the slavers guild holds an auction, where you can sell your slave. The prices here are random and depend on how many of the buyers you get interested in your slave. I believe this is done by having a well rounded slave that meets the qualification for many jobs. you can usually get around 9-10000 for a well made S+ slave. After you've gotten to the endgame, and you're no longer trying to please a quarter leader, this is pretty much the only way to get a good price for A and S+ slaves. To keep track of when the auction happens, you can click the &amp;quot;day x&amp;quot; in the upper left. This will show you the time until an auction happens, as well as races and tournaments at the Colosseum. If something is happening on the same day, there will be a &amp;quot;!&amp;quot; at &amp;quot;day&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* There are 4 &amp;quot;special mission&amp;quot; in the central forum of the white quarter. You don't get any sparks for selling to these, but you get a unique item that boosts various stats on your slaver. See [http://wiki.anime-sharing.com/hgames/index.php/Jack-o-nine/Gameplay/Locations/White_Town#Central_Forum Central Forum]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* If you've got one with stats you don't like, you can sell them to Farid in the slave market, but he'll only give you a pittance. If you do this before watching that days auction, the slave you sold will appear as the first one in the auction. You can also sell you slave for meat at the &amp;quot;Gastronomicon&amp;quot; in the trade market of white town. The butcher pays even less than Farid, but you can get some editable meat for it, saving you a bit on food bills.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the central forum of the white quarter you can do something called &amp;quot;find potential customers&amp;quot;. This looks for people that are buying a slave which has the qualifications of your slave. It only finds for the slaves current rank, which means that an A or S+ slave will most likely not find any buyers, since only quarter leaders buy S+, and i don't know of any people that buy A. Just to be clear, these &amp;quot;found&amp;quot; people, are not new people, it's just a tool which spares you going to each quarter and checking whether someone is buying whatever you trained your slave to. After you've looked around for customers, you need to go back to the house, look at your slaver, and check the &amp;quot;objectives&amp;quot; tab. You will see &amp;quot;I am thinking on how to sell slave more profitably&amp;quot;. If you click this, it'll show you a list of people in each quarter that will buy your slave.&lt;/div&gt;</summary>
		<author><name>Archigo</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaves/Selling&amp;diff=17148</id>
		<title>Jack-o-nine/Gameplay/Slaves/Selling</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaves/Selling&amp;diff=17148"/>
				<updated>2015-04-06T20:07:50Z</updated>
		
		<summary type="html">&lt;p&gt;Archigo: added template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jack-o-nine}}&lt;br /&gt;
&lt;br /&gt;
There are several ways to sell slaves.&lt;br /&gt;
&lt;br /&gt;
* The shops in the different districts buy unlimited amounts of D rank slaves for 500 sparks. This often a good place to start when just starting out, to get a bit of spending cash. The main skill in question usually needs to be blue. There are also shops like the gentleman's club in quarter of the bull, which pay 2500 for B rank slaves.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Each district has a residence area where you can find people buying slaves ranging from D rank at 500 sparks, C rank at 1000 sparks and B rank at 2500 sparks. These buyers have no special requirements and only require you to get a slave to the proper rank, and with max (green) rank in the main skill they seek. Selling to these people also grant you reputation in that quarter, which means that once you've sold to a few of them, you'll get access to the nobles of that quarter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* There are 3 nobles and a leader in each quarter except white town, where there is only 1 noble and a leader. After you've sold a slave to one of the nobles (see specifics on the wiki pages for each quarter), you unlock the leader which pays you 10000 sparks. The nobles only pay 5000. In white town they don't pay anything. After selling a slave to one of the leaders, you're made a patrician.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Every ten days, the slavers guild holds an auction, where you can sell your slave. The prices here are random and depend on how many of the buyers you get interested in your slave. I believe this is done by having a well rounded slave that meets the qualification for many jobs. you can usually get around 9-10000 for a well made S+ slave. After you've gotten to the endgame, and you're no longer trying to please a quarter leader, this is pretty much the only way to get a good price for A and S+ slaves. To keep track of when the auction happens, you can click the &amp;quot;day x&amp;quot; in the upper left. This will show you the time until an auction happens, as well as races and tournaments at the Colosseum. If something is happening on the same day, there will be a &amp;quot;!&amp;quot; at &amp;quot;day&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* There are 4 &amp;quot;special mission&amp;quot; in the central forum of the white quarter. You don't get any sparks for selling to these, but you get a unique item that boosts various stats on your slaver. See [http://wiki.anime-sharing.com/hgames/index.php/Jack-o-nine/Gameplay/Locations/White_Town#Central_Forum Central Forum]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* If you've got one with stats you don't like, you can sell them to Farid in the slave market, but he'll only give you a pittance. If you do this before watching that days auction, the slave you sold will appear as the first one in the auction. You can also sell you slave for meat at the &amp;quot;Gastronomicon&amp;quot; in the trade market of white town. The butcher pays even less than Farid, but you can get some editable meat for it, saving you a bit on food bills.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the central forum of the white quarter you can do something called &amp;quot;find potential customers&amp;quot;. This looks for people that are buying a slave which has the qualifications of your slave. It only finds for the slaves current rank, which means that an A or S+ slave will most likely not find any buyers, since only quarter leaders buy S+, and i don't know of any people that buy A. Just to be clear, these &amp;quot;found&amp;quot; people, are not new people, it's just a tool which spares you going to each quarter and checking whether someone is buying whatever you trained your slave to. After you've looked around for customers, you need to go back to the house, look at your slaver, and check the &amp;quot;objectives&amp;quot; tab. You will see &amp;quot;I am thinking on how to sell slave more profitably&amp;quot;. If you click this, it'll show you a list of people in each quarter that will buy your slave.&lt;/div&gt;</summary>
		<author><name>Archigo</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaves/Selling&amp;diff=17147</id>
		<title>Jack-o-nine/Gameplay/Slaves/Selling</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaves/Selling&amp;diff=17147"/>
				<updated>2015-04-06T19:21:11Z</updated>
		
		<summary type="html">&lt;p&gt;Archigo: space&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are several ways to sell slaves.&lt;br /&gt;
&lt;br /&gt;
* The shops in the different districts buy unlimited amounts of D rank slaves for 500 sparks. This often a good place to start when just starting out, to get a bit of spending cash. The main skill in question usually needs to be blue. There are also shops like the gentleman's club in quarter of the bull, which pay 2500 for B rank slaves.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Each district has a residence area where you can find people buying slaves ranging from D rank at 500 sparks, C rank at 1000 sparks and B rank at 2500 sparks. These buyers have no special requirements and only require you to get a slave to the proper rank, and with max (green) rank in the main skill they seek. Selling to these people also grant you reputation in that quarter, which means that once you've sold to a few of them, you'll get access to the nobles of that quarter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* There are 3 nobles and a leader in each quarter except white town, where there is only 1 noble and a leader. After you've sold a slave to one of the nobles (see specifics on the wiki pages for each quarter), you unlock the leader which pays you 10000 sparks. The nobles only pay 5000. In white town they don't pay anything. After selling a slave to one of the leaders, you're made a patrician.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Every ten days, the slavers guild holds an auction, where you can sell your slave. The prices here are random and depend on how many of the buyers you get interested in your slave. I believe this is done by having a well rounded slave that meets the qualification for many jobs. you can usually get around 9-10000 for a well made S+ slave. After you've gotten to the endgame, and you're no longer trying to please a quarter leader, this is pretty much the only way to get a good price for A and S+ slaves. To keep track of when the auction happens, you can click the &amp;quot;day x&amp;quot; in the upper left. This will show you the time until an auction happens, as well as races and tournaments at the Colosseum. If something is happening on the same day, there will be a &amp;quot;!&amp;quot; at &amp;quot;day&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* There are 4 &amp;quot;special mission&amp;quot; in the central forum of the white quarter. You don't get any sparks for selling to these, but you get a unique item that boosts various stats on your slaver. See [http://wiki.anime-sharing.com/hgames/index.php/Jack-o-nine/Gameplay/Locations/White_Town#Central_Forum Central Forum]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* If you've got one with stats you don't like, you can sell them to Farid in the slave market, but he'll only give you a pittance. If you do this before watching that days auction, the slave you sold will appear as the first one in the auction. You can also sell you slave for meat at the &amp;quot;Gastronomicon&amp;quot; in the trade market of white town. The butcher pays even less than Farid, but you can get some editable meat for it, saving you a bit on food bills.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the central forum of the white quarter you can do something called &amp;quot;find potential customers&amp;quot;. This looks for people that are buying a slave which has the qualifications of your slave. It only finds for the slaves current rank, which means that an A or S+ slave will most likely not find any buyers, since only quarter leaders buy S+, and i don't know of any people that buy A. Just to be clear, these &amp;quot;found&amp;quot; people, are not new people, it's just a tool which spares you going to each quarter and checking whether someone is buying whatever you trained your slave to. After you've looked around for customers, you need to go back to the house, look at your slaver, and check the &amp;quot;objectives&amp;quot; tab. You will see &amp;quot;I am thinking on how to sell slave more profitably&amp;quot;. If you click this, it'll show you a list of people in each quarter that will buy your slave.&lt;/div&gt;</summary>
		<author><name>Archigo</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaves/Selling&amp;diff=17146</id>
		<title>Jack-o-nine/Gameplay/Slaves/Selling</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaves/Selling&amp;diff=17146"/>
				<updated>2015-04-06T19:20:44Z</updated>
		
		<summary type="html">&lt;p&gt;Archigo: grammar and &amp;quot;find potential customers&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are several ways to sell slaves.&lt;br /&gt;
&lt;br /&gt;
* The shops in the different districts buy unlimited amounts of D rank slaves for 500 sparks. This often a good place to start when just starting out, to get a bit of spending cash. The main skill in question usually needs to be blue. There are also shops like the gentleman's club in quarter of the bull, which pay 2500 for B rank slaves.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Each district has a residence area where you can find people buying slaves ranging from D rank at 500 sparks, C rank at 1000 sparks and B rank at 2500 sparks. These buyers have no special requirements and only require you to get a slave to the proper rank, and with max (green) rank in the main skill they seek. Selling to these people also grant you reputation in that quarter, which means that once you've sold to a few of them, you'll get access to the nobles of that quarter.&lt;br /&gt;
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* There are 3 nobles and a leader in each quarter except white town, where there is only 1 noble and a leader. After you've sold a slave to one of the nobles (see specifics on the wiki pages for each quarter), you unlock the leader which pays you 10000 sparks. The nobles only pay 5000. In white town they don't pay anything. After selling a slave to one of the leaders, you're made a patrician.&lt;br /&gt;
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* Every ten days, the slavers guild holds an auction, where you can sell your slave. The prices here are random and depend on how many of the buyers you get interested in your slave. I believe this is done by having a well rounded slave that meets the qualification for many jobs. you can usually get around 9-10000 for a well made S+ slave. After you've gotten to the endgame, and you're no longer trying to please a quarter leader, this is pretty much the only way to get a good price for A and S+ slaves. To keep track of when the auction happens, you can click the &amp;quot;day x&amp;quot; in the upper left. This will show you the time until an auction happens, as well as races and tournaments at the Colosseum. If something is happening on the same day, there will be a &amp;quot;!&amp;quot; at &amp;quot;day&amp;quot;.&lt;br /&gt;
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* There are 4 &amp;quot;special mission&amp;quot; in the central forum of the white quarter. You don't get any sparks for selling to these, but you get a unique item that boosts various stats on your slaver. See [http://wiki.anime-sharing.com/hgames/index.php/Jack-o-nine/Gameplay/Locations/White_Town#Central_Forum Central Forum]&lt;br /&gt;
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* If you've got one with stats you don't like, you can sell them to Farid in the slave market, but he'll only give you a pittance. If you do this before watching that days auction, the slave you sold will appear as the first one in the auction. You can also sell you slave for meat at the &amp;quot;Gastronomicon&amp;quot; in the trade market of white town. The butcher pays even less than Farid, but you can get some editable meat for it, saving you a bit on food bills.&lt;br /&gt;
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In the central forum of the white quarter you can do something called &amp;quot;find potential customers&amp;quot;. This looks for people that are buying a slave which has the qualifications of your slave. It only finds for the slaves current rank, which means that an A or S+ slave will most likely not find any buyers, since only quarter leaders buy S+, and i don't know of any people that buy A. Just to be clear, these &amp;quot;found&amp;quot; people, are not new people, it's just a tool which spares you going to each quarter and checking whether someone is buying whatever you trained your slave to. After you've looked around for customers, you need to go back to the house, look at your slaver, and check the &amp;quot;objectives&amp;quot; tab. You will see &amp;quot;I am thinking on how to sell slave more profitably&amp;quot;. If you click this, it'll show you a list of people in each quarter that will buy your slave.&lt;/div&gt;</summary>
		<author><name>Archigo</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaves/Selling&amp;diff=17145</id>
		<title>Jack-o-nine/Gameplay/Slaves/Selling</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaves/Selling&amp;diff=17145"/>
				<updated>2015-04-06T19:08:35Z</updated>
		
		<summary type="html">&lt;p&gt;Archigo: Created info about selling slaves to empty page&lt;/p&gt;
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&lt;div&gt;There are several ways to sell slaves.&lt;br /&gt;
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* The shops in the different districts buy unlimited amounts of D rank slaves for 500 sparks. This often a good place to start when just starting out, to get a bit of spending cash. The main skill in question usually needs to be blue. There are also shops like the gentleman's club in quarter of the bull, which pay 2500 for B rank slaves.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Each district has a residence area where you can find people buying slaves ranging from D rank at 500 sparks, C rank at 1000 sparks and B rank at 2500 sparks. These buyers have no special requirements and only require you to get a slave to the proper rank, and with max (green) rank in the main skill they seek. Selling to these people also grant you reputation in that quarter, which means that once you've sold to a few of them, you'll get access to the nobles of that quarter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* There are 3 nobles and a leader in each quarter except white town, where there is only 1 noble and a leader. After you've sold a slave to one of the nobles (see specifics on the wiki pages for each quarter), you unlock the leader which pays you 10000 sparks. The nobles only pay 5000. In white town they don't pay anything. After selling a slave to one of the leaders, you're made a patrician.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Every ten days, the slavers guild holds an auction, where you can sell your slave. The prices here are random and depend how many of the buyers you get interested in your slave. I believe this is done by having a well rounded slave that meets the qualification for many jobs. you can usually get around 9-10000 for a well made S+ slave. After you've got to the endgame, and you're no longer trying to please a quarter leader, this is pretty much the only way to get a good price for A and S+ slaves. To keep track of when the auction happens, you can click the &amp;quot;day x&amp;quot; in the upper left. This will show you the time until an auction happens, as well as races and tournaments at the Colosseum. If something is happening on the same day, there will be a &amp;quot;!&amp;quot; at &amp;quot;day&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* There are 4 &amp;quot;special mission&amp;quot; in the central forum of the white quarter. You don't get any sparks for selling to these, but you get a unique item that boosts various stats on your slaver. See [http://wiki.anime-sharing.com/hgames/index.php/Jack-o-nine/Gameplay/Locations/White_Town#Central_Forum Central Forum]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* If you've broken a slave, or just got one with stats you don't like, you can sell them to Farid in the slave market, but he'll only give you a pittance. If you do this before watching that days auction, the slave you sold will appear as the first one in the auction. You can also sell you slave for meat at the &amp;quot;gastronomicon&amp;quot; in the trade market of white town. The butcher pays even less than Farid, but you can get some editable meat for it, saving you a bit of food bills.&lt;/div&gt;</summary>
		<author><name>Archigo</name></author>	</entry>

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