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	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy/Gameplay/H_Guide&amp;diff=185</id>
		<title>Artificial Academy/Gameplay/H Guide</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy/Gameplay/H_Guide&amp;diff=185"/>
				<updated>2013-10-08T14:01:15Z</updated>
		
		<summary type="html">&lt;p&gt;187.185.116.61: /* G-spot */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Artificial Academy}}&lt;br /&gt;
&lt;br /&gt;
==FAQ==&lt;br /&gt;
*'''Q: Is there threesome (3P), anal sex, or yaoi H-scenes in the game?'''&amp;lt;br /&amp;gt;A: No. There is no threesome in the game. You can only go as far as one-on-one together in the H-scenes. There is no anal or male homosexuality in full H-scenes, though presumably, anal is occuring when gay sex is seen in the world view.&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do you undress?'''&amp;lt;br /&amp;gt;A: You can't. The clothing state is determined by traits, relations and the current location.&lt;br /&gt;
&lt;br /&gt;
*'''Q: Are there any positions where the male (or female) partner can perform cunillingus (oral sex on a female)?'''&amp;lt;br /&amp;gt;A: No.&lt;br /&gt;
&lt;br /&gt;
*'''Q: Is there paizuri?'''&amp;lt;br /&amp;gt;A: Yes, one of the subpositions of the blowjob scene is paizuri.&lt;br /&gt;
&lt;br /&gt;
*'''Q: How do you reach simultaneous climax?'''&amp;lt;br /&amp;gt;A: No method has been discovered, or believed to exist. The closest you can get to that, is to lock position and follow your partner's climax with your own.&lt;br /&gt;
*'''Q: How do I get/give a red bar orgasm?'''&amp;lt;br /&amp;gt;A: Characters can only reach red bar orgasm if their partner has above Average skill.&lt;br /&gt;
*'''Q: Is it possible to see two NPC have sex? '''&amp;lt;br /&amp;gt;A: Yes it is, if the two characters like each other enough and are horny. Though it is difficult to predict when and where the NPCs will attempt to have sex, with a little luck it is possible to spot NPCs having some action. Remember, however, that attempting to talk to either NPC while they're having sex will most certainly interrupt their activity.&lt;br /&gt;
&lt;br /&gt;
==H-Scene Interface==&lt;br /&gt;
When the active character engages in a H-scene, the view switches to the pictured layout (except in the case of male-on-male relations; see FAQ above.).[[File:20110619131918!ArtificialAcademy_schoolofecchi.jpg|thumb|A rough example of what H-scenes look like within the game.]]&lt;br /&gt;
&lt;br /&gt;
The camera controls are described in [[Artificial_Academy_General_Gameplay#Camera_Controls|General Gameplay]].&lt;br /&gt;
&lt;br /&gt;
Along the bottom are a row of buttons to start and modify the action:&lt;br /&gt;
*Tissue Icon - Ends the H-scene and returns to world view.&lt;br /&gt;
*Position Icons - Oral, Cowgirl, Doggystyle and Missionary are available to heterosexual couples depending on relationship and personality factors. The Switch button appears only for lesbians and bisexuals, and swaps between active and passive partner in positions.&lt;br /&gt;
&lt;br /&gt;
*Climax Gauges - The top gauge is the active character's, while the lower gauge is the partner's. When filled with a color, it indicates the level of orgasm the current subposition can cause, from weakest to strongest: blue/green/yellow/red, with red giving the &amp;quot;Ahegao&amp;quot; expression (sticking the tongue out).&lt;br /&gt;
*Climax Icons - Clicking gives the orgasm shown in the gauge; the red left button for the partner, the blue right button for the active character.&lt;br /&gt;
*Subposition Buttons - The numbered buttons will switch to a different subposition. These are blue when the active partner is performing actively, red when passive, and gray and unclickable when a partner is insufficiently horny/aroused.&lt;br /&gt;
*Lock Icon - Locks the partner's current level of orgasm and prevents them from automatically and randomly switching subposition.&lt;br /&gt;
*Mouse Icon - Left-Click changes to a slower set of subpositions, while Right-Click changes to faster subpositions. This changes between blue, red and gray, similar to the subposition buttons.&lt;br /&gt;
&lt;br /&gt;
The number of positions accessible in a heterosexual H-scene is 4 positions with their 4 subpositions for Front Entry, Rear Entry, Girl on Top and Oral (64). The set for lesbian encounters is 4 positions with their 4 subpositions (16), bringing the total number of known positions to 80.&lt;br /&gt;
&lt;br /&gt;
==H-Scene Play==&lt;br /&gt;
&lt;br /&gt;
===The Basics===&lt;br /&gt;
[[File:Room1.png|right|thumb]]&lt;br /&gt;
#Bring a character who appears interested to a secluded location, where interruption is unlikely. [[Artificial_Academy_General_Gameplay#H_Actions|Propose H through the Interaction menu]].&lt;br /&gt;
#Click on the Mouse button to begin, then select from Subpositions with the numbered buttons and Right-Click and Left-Click on the Mouse button.&lt;br /&gt;
#Locate the subposition that fills the Climax Gauge with the highest possible color, then click on the associated Climax Button. Remember; the top bar and right button is your active character's, while the bottom bar and left button is your partner's.&lt;br /&gt;
#Repeat or select from Position and Subposition Buttons as desired.&lt;br /&gt;
#Click Tissue Icon to exit the H-scene.&lt;br /&gt;
&lt;br /&gt;
===Beginning H===&lt;br /&gt;
As with any other [[Artificial_Academy_General_Gameplay#H_Actions|ecchi action]], the character you wish to engage in H with must have a level of interest in your character to succeed. &amp;quot;Interest&amp;quot; may be in affection or horniness, reduced by virtue combined with other circumstances such as location and other characters present. At any virtue level, performing in public locations and in front of other characters reduces the success rate of proposing H. High enough horniness may exceed virtue restrictions, but higher virtue characters may still terminate a scene when conditions change, such as being witnessed or interrupted by other characters.&lt;br /&gt;
&lt;br /&gt;
Beginning arousal is dependent on all of these factors, and in turn, influences how responsive the partner is beginning H, and whether they remove their clothes. There are two distinct initial arousal levels:&lt;br /&gt;
*At lowest arousal, the partner may appear and sound in pain, and will appear uncomfortable with their partner's orgasms.&lt;br /&gt;
*At maximum arousal, the partner is relaxed and vocalizes freely. They take more pleasure in the act and in their partner's orgasm, including ejaculation via Oral positions. Though full nudity is a sure sign of this level, high virtue characters may retain their clothing depending on the current location. Maximum virtue characters will only strip at your home or theirs.&lt;br /&gt;
The atmosphere music can be a guide to how horny a character is. When any BGM other than the &amp;quot;Sexy&amp;quot; track is playing, then another mood is greater than their horniness, and actions can be taken to reduce that mood or increase horniness. Maximum horniness can be determined from success rates when attempting &amp;quot;Talk about sex&amp;quot; or any of the ecchi actions; these will vary from character to character based on type/traits, but remain constant for each individual.&lt;br /&gt;
&lt;br /&gt;
When moving to another location with someone, the room atmosphere can change both characters' moods. If passing through an ecchi atmosphere, both characters can become horny, but if passing through a conflict, both can become tense. This is important to note when establishing maximum horniness to prepare for a home visit, as any room activity en route can make or break the mood.&lt;br /&gt;
&lt;br /&gt;
===Positions===&lt;br /&gt;
If your character and your partner are lovers, or visiting at home, then all Position buttons and subpositions will be available. Otherwise, the subpositions of only one position will be available, depending on how you initiated ecchi, &amp;quot;Sex as the top&amp;quot;, or &amp;quot;Sex as the bottom&amp;quot;. Success at the first option places the active character in an active position, while success at the other places the active character in a passive position. Subpositions may also be unavailable if your non-lover partner isn't aroused.&lt;br /&gt;
&lt;br /&gt;
General positions:&lt;br /&gt;
*Front Entry - Male dominant, female passive.&lt;br /&gt;
*Rear entry - Male dominant, female passive.&lt;br /&gt;
*Girl on top - Male passive, female dominant.&lt;br /&gt;
*Oral - Male passive, female dominant.&lt;br /&gt;
*Lesbian/Bisexual - Either partner can be dominant or passive.&lt;br /&gt;
&lt;br /&gt;
These are divided into 4 positions, with 4 subpositions of different speed, for a total of 64 heterosexual positions, and 16 lesbian/bisexual positions (the player can switch his/her active character between dominant or passive).&lt;br /&gt;
&lt;br /&gt;
Right-Clicking the Mouse button progresses to a faster set of subpositions, Left-Clicking to a slower set, wrapping around at first and last set. Faster sets also get louder responses of arousal or discomfort from a female character (males are unvoiced in H.).&lt;br /&gt;
&lt;br /&gt;
The color of the Mouse Button and Subposition Buttons indicate how much control each partner has.&lt;br /&gt;
&lt;br /&gt;
*Blue - The male or dominant homosexual/bisexual partner has control.&lt;br /&gt;
&lt;br /&gt;
*Red - The female or passive homosexual/bisexual partner has control.&lt;br /&gt;
&lt;br /&gt;
*Gray - Inaccessible; if a partner isn't a lover and isn't aroused, their buttons will gray out until their Climax Gauge fills with a color. If a female virgin, their buttons will remain grayed out, as their Climax Gauge will not increase during their first time.&lt;br /&gt;
&lt;br /&gt;
Your active character can use any lit button, but an NPC partner may switch at random to any subposition their buttons have access to. For example; if the Subposition buttons are your partner's color, they may shift to any of them, but if the Mouse Button is your partner's color, they can shift the speed of the subpositions. Typically, your partner will choose positions that will maximize their own or your Climax Gauge depending on their sexual preference. The Lock Icon will keep your partner from changing positions, but will also keep their Climax Gauge from filling.&lt;br /&gt;
&lt;br /&gt;
In some subpositions, a female partner will begin to talk dirty; these are indicated by slightly flushed cheeks. If she's in ahegao, her cheeks are always flushed, but the subpositions are the same. These subpositions always include their max orgasm, as well as several random subpositions.&lt;br /&gt;
&lt;br /&gt;
After either partner's orgasm, sex can be resumed by Right or Left-Clicking the Mouse Button, or Left-Clicking any Subposition button.&lt;br /&gt;
&lt;br /&gt;
===Clothes===&lt;br /&gt;
&lt;br /&gt;
You cannot take off the clothes of either your main character or the character you're with when perfoming H, or any other scenario for that matter. The clothed state is determined by the virtue of the character and other conditions, like if the character is at home or in a public location. The only known way to indirectly influence this state is by increasing the horniness of the character, as explained and described elsewhere. Both the controlled character and the NPC have their own, seperate values. Refer to the minimal requirements table below, posted by Illusion.&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width: 300px;&amp;quot;&lt;br /&gt;
|+Undressing&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!Virtue&lt;br /&gt;
&lt;br /&gt;
!Might undress&lt;br /&gt;
|-&lt;br /&gt;
|Highest&lt;br /&gt;
|At own home, strong sexual desire&lt;br /&gt;
|-&lt;br /&gt;
|High&lt;br /&gt;
|At own home&lt;br /&gt;
|-&lt;br /&gt;
|Normal&lt;br /&gt;
|Nobody around, strong sexual desire&lt;br /&gt;
|-&lt;br /&gt;
|Low&lt;br /&gt;
|Nobody around&lt;br /&gt;
|-&lt;br /&gt;
|Lowest&lt;br /&gt;
|Anytime&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Climax===&lt;br /&gt;
The colors on the Climax Gauges represent the intensity of the climax possible in that sub-position, in an increasing order of Blue, Green, Yellow and finally, Red. An empty bar indicates no climax, and clicking the Climax Icon will have no effect. Each partner's Climax Gauge fills at a rate determined by their Sensitivity, up to a maximum which is determined by that subposition, and limited by their Skill:&lt;br /&gt;
&lt;br /&gt;
*Lowest - Blue&lt;br /&gt;
*Below Average - Green&lt;br /&gt;
*Average - Yellow&lt;br /&gt;
*Above Average - Red&lt;br /&gt;
&lt;br /&gt;
Every character likely has two subpositions per pose in which they can reach their maximum climax. These are randomly chosen by default at character creation. In other subpositions, they will receive a less intense climax, or possibly none at all.&lt;br /&gt;
&lt;br /&gt;
When switching subpositions, a partner who is a lover will retain their highest achieved climax in their Climax Bar. Partners who aren't lovers will be less comfortable with switching using buttons they control, and their gauge will empty and refill, according to the position switched into. If the partner switches, or only your own buttons are used to switch, their gauge will remain at the higher climax level.&lt;br /&gt;
&lt;br /&gt;
If the player doesn't perform any action within 30 seconds after a climax, the game will assume sex is over and the session will end automatically. Ending this way will very likely cause a bad H result.&lt;br /&gt;
&lt;br /&gt;
===Ahegao===&lt;br /&gt;
A typical Red Bar climax, the highest level, will put a female partner into Ahegao; her tongue will hang out slightly, her vocalization will be constant and less comprehensible (if at all), her cheeks flush and breathing quickens, while eyes become dazed, and she will be less responsive to anything but her own orgasms. A partner will remain in Ahegao until switching to Oral (blowjob) position or when ending the session.&lt;br /&gt;
&lt;br /&gt;
Note that this can only be achieved by creating a character with above Average skill, and this skill level cannot be aquired during gameplay (as was the case in Artificial Girl 3).&lt;br /&gt;
&lt;br /&gt;
After climax, if the player plays as the passive character, their partner will continue moving after a few seconds, but if they play as the dominant character and don't perform any actions, female characters in Ahegao will calm down and breath normality again, after which the normal climax cooldown will start.&lt;br /&gt;
&lt;br /&gt;
==Performance and Effect on Gameplay==&lt;br /&gt;
Depending on the number and quality of orgasms achieved during a H-scene, partners may comment on your performance after the session ends, ranging from anger to complete satisfaction. Achieving maximum performance for normal H-scenes appears to only require one Red orgasm for the non-player party, and at least one Green orgasm for the player. Blowjobs appear to use a different set of criteria, as it is oftentimes not possible for the NPC to climax during one. Girls will also comment on other aspects of how you approach H. She will, for example, take into account how many times you cum inside her.&lt;br /&gt;
&lt;br /&gt;
===G-spot===&lt;br /&gt;
Completely independent from Sensitivity and Skill, and preset into the different subpositions, the girls have certain sensitive spots where they start to talk 'dirty', two times in a row, and have an increased enthusiastic state. These vary from 0 to a maximum of 3. 'Hitting' these spots will not only reduce the likelyhood of switching positions on their initiative, but also increase the chance they will return to these subpositions. Only girls have these spots and only as an NPC. Another effect of this is an increased horniness level during the position, and more freedom of action, even when she isn't in a relationship. Although the minimal requirements are currently unknown, the effect of extensive use of this technique seems to contribute to an overall value of the session, and add the player to a 'favourable partner' list.&lt;br /&gt;
&lt;br /&gt;
So where exactly is the G-spot? that depends of the moaning of the girl at the start of sex, the pitch of the moaning varies in three categories: low, med and high as you may already know. The next thing to do is put the speed according to the moaning, if it´s high you put the max speed, if it´s med you don´t do a thing, it´s low try the lowest speed, you will see that she will talk dirty more often and depending if is missionary subpositions or cowgirl subpotitions she will move her head and eyes towards you. In the doggy positions she only move her eyes towards you but there are two or three subpositions that she can move her head(if you want to be sure, press the &amp;quot;1&amp;quot; button to make dissapear her partner and she will move her head at you, like when she has an audience). So in the end we can say that there are 3 kinds of speed in one subposition, and these kinds divides themselves in three more speeds: 1-2-3(low)---4-5-6(med)---7-8-9(high) giving a total of nine. At the start of sex you must identify the pitch of the moaning(this varies in how horny she is) next you change the speed according to the moaning, next you leave the speed at that category and don´t leave that category until one of the characters have an orgasm. All this sound complicated but let´s see and example of this process to make things clear: Starting the sex in a missionary subposition you identify that she is moaning at high, so you use the middle button of the mouse(which is the one who controls the speed) up to max the speed of the action, this takes like three or four ups to get max speed, now you are at 9-high, the she will say something dirty and make a pause giving a low scream and then change the category of the moaning, let´s say that she start moaning at low, then you move the middle button down by two, now you are at 7-high, the movement must be very soft and little so you can stay in the high category speed, is you do this right, the intervals between the dirty talk will lower criticaly and she will move her head and eyes towards you meaning that you are giving her the appropoate stimulation. This also works on the fellatio and blowjobs positions, but, how do you identify what kind of speed do you need if she says nothing during this positions? well the answer is her eyes and eyebrows: the ark of her eyebrows forms an &amp;quot;U&amp;quot; figure each one(low speed), one eye closed and her eyebrows form each one a &amp;quot;serpent&amp;quot;(medium speed), the ark of her eyebrows form a &amp;quot;serpent&amp;quot; each one but her eyes are both open or closed for that matter(high speed). Try this and you will see that she will vary her expression more often and she will tilt her head in the fellatio positions and move her eyes towards you, finally she will get like a relaxated expresion tilting her head and moving her eyes towards you, I think that´s the time to cum. Master all that and in the end of the session, she will say diffirent things because you gived her the appropiate stimulation, what she says depends on whom get more blue, green, yellow and red orgams, this is up to you, but i think you will notice the difference.&lt;br /&gt;
&lt;br /&gt;
===Climax Level Effect===&lt;br /&gt;
The level of climax that you give to your partner might affect their affection towards you. It appears that anything less than Yellow will most likely end with an unfavorable result. This means that characters with low skill will not gain affection from engaging in H-scenes. It also appears that Yellow climax level or higher has the same favorable effect. Triggering a Red climax doesn't seem to have a greater effect on affection than triggering a Yellow. The effect on affection may depend on the overall result of the scene, meaning that if the scene is evaluated badly, the climaxes you have given may not count in the end.&lt;br /&gt;
&lt;br /&gt;
===Pleasure v.s. Devotion===&lt;br /&gt;
It seems that depending on whether your partner's preferences are geared towards &amp;quot;Pleasure/Enjoyment&amp;quot; versus &amp;quot;Service/Devotion&amp;quot; there will be different reactions depending on the respective orgasm count. For example; a character with a &amp;quot;Service&amp;quot; preference may appear dejected after having more orgasms than the partner, and will need to be cheered up.&lt;br /&gt;
&lt;br /&gt;
There are 5 Different types: '''Pleasure, Enjoyment, Normal, Service''' and '''Devotion'''. These types, when combined with your own sexual Skill/Sensitivity, determines how the partner's and/or your climax bar rises'' (i.e., the partner who has the &amp;quot;Pleasure&amp;quot; will reach the Red bar easier/in many positions, granted that your played character has high sexual skills.). ''This also means the other way around ''(i.e., if your partner has the &amp;quot;Devotion&amp;quot; Trait and your played character has high sensitivity, you will reach the Red bar/in many other positions easier)''. However, you and your partner's horniness must be taken into account as well.&lt;br /&gt;
&lt;br /&gt;
As such, it will be crucial in the rating of sexual acts at home. As to achieve the best'' (you receiving a kiss from your partner)'' sexual experience you need to take these into account. This does not apply during sexual acts at school, as each flag is activated despite your partner's trait, so be careful. This could mask an unsatisfied partner who will still comment positively, so always check how they are feeling afterwards to see how they are actually feeling.&lt;br /&gt;
&lt;br /&gt;
===Effect on Affection===&lt;br /&gt;
Given that NPCs will distinguish good sex from bad, and that in many cases, NPCs may be more physically compatible to one another due to Skill/Sensitivity combinations, it can be inferred that sexual prowess may play a role in impacting the overall state of a relationship, although the specifics are still yet unknown. See the explanation above on Pleasure v.s. Devotion.&lt;br /&gt;
&lt;br /&gt;
===Oral Sex===&lt;br /&gt;
Oral sex is evaluated separately, and the number of orgasms appears to have no bearing on the total H-scene reaction. If no other position is taken, then the girl will be more pleased the more the male orgasms, and will not be upset by not cumming herself. Also, girls at maximum horniness before a H-scene will show pleasure at swallowing/wearing ejaculate, but will be uncomfortable if less horny. Whether this has any affect on affection is undetermined, but taking the responses as a hint may be safer.&lt;br /&gt;
&lt;br /&gt;
===After H Reaction===&lt;br /&gt;
When you or your partner end the H-scene, the partner will comment on your performance, and she may display certain behavior. The following is known:&lt;br /&gt;
* If you satisfied her (i.e., gave her at least one Yellow level climax), she may kiss you and/or commend you on your performance.&lt;br /&gt;
* If you made her climax in the Red during school (i.e., not at home), she will always end the scene with a comment which states that it was embarrassing.&lt;br /&gt;
* If you came outside at least once, she will most likely comment about that.&lt;br /&gt;
* If you came more than three times inside, she will make a special comment on it, unless you came at least once outside.&lt;br /&gt;
* If you came more than eight times inside, she she will make a different special comment on it, unless you came at least once outside.&lt;br /&gt;
* If you came inside more than 12 times, she will be shown with cum dripping out of her (press SPACE to control the camera and stop the game from progressing).&lt;br /&gt;
* If she climaxed at least once and her maximum climax level was less than Yellow, the H-scene tends to end with comments of you having something left to learn and the like.&lt;br /&gt;
* If you perform penetration sex, as well as oral sex, in school during the same session (keep in mind that this can only be done with your girlfriend), after several orgasms, it will count the same as if you had sex with her more than once. If you ask for more, she will comment that you're a sex addict, etc.&lt;br /&gt;
[[Category:IllusionGames]]&lt;/div&gt;</summary>
		<author><name>187.185.116.61</name></author>	</entry>

	<entry>
		<id>http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy/Gameplay/Character_Creation&amp;diff=145</id>
		<title>Artificial Academy/Gameplay/Character Creation</title>
		<link rel="alternate" type="text/html" href="http://wiki.anime-sharing.com/hgames/index.php?title=Artificial_Academy/Gameplay/Character_Creation&amp;diff=145"/>
				<updated>2013-10-08T12:55:33Z</updated>
		
		<summary type="html">&lt;p&gt;187.185.116.61: /* Preferences */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Artificial Academy}}&lt;br /&gt;
&lt;br /&gt;
==Club==&lt;br /&gt;
&lt;br /&gt;
Selects which sport the character will practice in the afternoon between Baseball, Kendo, Swimming, Athletics, Volleyball and Tennis. The character will spawn in the changing room at the end of the day, with the exception of female baseball players, who do not have a clubhouse, and spawn in the empty classroom.&lt;br /&gt;
&lt;br /&gt;
==Academics==&lt;br /&gt;
Affects scholarship rankings. Some personality types will be more attracted to higher ranks and be more favorably disposed to them. Academic rank changes dynamically in-game, and can be improved by studying in the morning. Academics increases faster when studying with partners who have higher Academics, and some personality types are especially good teachers, such as Big Sister and Eloquent.&lt;br /&gt;
&lt;br /&gt;
==Athletics==&lt;br /&gt;
Affects athletic rankings, and as with scholarship, some personality types are more receptive to more athletic characters. Also affects how fast the character moves around and likelihood of winning a fight. This trait can be improved by doing club activities, more rapidly when practicing with someone in your club and higher in Athletics.&lt;br /&gt;
&lt;br /&gt;
Athletic fighting ability is modified by the type of sport; for example, a kendo expert will most often win over a track expert. Movement rate is likewise modifed; a track expert will cross the room quicker than a kendo expert.&lt;br /&gt;
&lt;br /&gt;
Movement speed is also a double-edged sword. While it can be useful to catch (or evade) NPCs or travel across the map quickly, it can sometimes limit your ability to stop yourself from entering into an undesireable interaction, such as interupting NPCs, or accidently heading into the wrong bathroom or locker rooms for your gender.&lt;br /&gt;
&lt;br /&gt;
==Female Personality Types==&lt;br /&gt;
Superficially, it changes the voice and body language of a character, as well as other mannerisms. For example, a girl with the &amp;quot;Calm&amp;quot; personality will tend to move slower or walk to locations regardless of their athletic ability. Personality also impacts social interactions, though the details are not known at this time.&lt;br /&gt;
&lt;br /&gt;
'''Note 1: Let's avoid the &amp;quot;tsundere&amp;quot; label for any type over the same reasons as the AG3 wiki. It's too subjective, and though some types tend to it more than others, a variety of traits can give any type tsundere qualities, including the Male Types. To give your own advice on how to create a prototypical tsundere, please add to Tips section.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''First Row'''===&lt;br /&gt;
&lt;br /&gt;
====Sweet====&lt;br /&gt;
Sensitive, child-like, and eager to please. &amp;quot;Cutesier&amp;quot; than the Innocent type.&lt;br /&gt;
&lt;br /&gt;
====Selfish====&lt;br /&gt;
Teasing and playful, sometimes maliciously, yet good natured and thick skinned. Often unpredictable.&lt;br /&gt;
&lt;br /&gt;
====Mistress====&lt;br /&gt;
Hot tempered and demanding socially. Fawning and insecure romantically. Attracted to high status, though her antisocial behavior leaves her with little popularity.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' &amp;quot;Mistress&amp;quot; here does not denote &amp;quot;Domme&amp;quot;, as the kanji more directly translates to &amp;quot;Concubine&amp;quot; or &amp;quot;Kept Woman&amp;quot;. See Empress or Selfish for Domme-types.&lt;br /&gt;
&lt;br /&gt;
====Pleasant====&lt;br /&gt;
An immature, boku-ko type. She has a unique bird-run wherein she holds her arms behind her back, which is shared with the Affable, Rough, and Obscene types. Analogous to Artificial Girl 3's K-type personality, although far more childish.&lt;br /&gt;
&lt;br /&gt;
====Innocent====&lt;br /&gt;
Naive, more shy demeanor compared to Sweet and Pleasant. Often the target of bullies.&lt;br /&gt;
&lt;br /&gt;
====Dark====&lt;br /&gt;
Seems uninterested, depressed or introvert, but it's not particularly hard to form a relationship if you show interest, and can be spontaneously affectionate and warm. Will say mysterious things -- delusional or visionary?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''Second Row'''===&lt;br /&gt;
&lt;br /&gt;
====Tense====&lt;br /&gt;
Impatient and insisting. Stalker personality. Very self-conscious about affection and ecchi and will avoid being seen in the act. Deadpan and dismissive at first, then emotionally defensive, but eventually opens up a warm side, though somewhat grudgingly.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Mistranslation. The kanji is found in words such as &amp;quot;twisted&amp;quot; and &amp;quot;distorted&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
====Aloof====&lt;br /&gt;
Quiet and distant; significantly reduced success rates in all interactions as active character or NPC. Gentle and considerate when befriended. Initially shy but becomes very forward romantically.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' The kanji's direct translation is &amp;quot;fleeting&amp;quot;, &amp;quot;transient&amp;quot;, &amp;quot;momentary&amp;quot;, &amp;quot;fickle&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
====Casual====&lt;br /&gt;
Cloud Cuckoolander -- eccentric, in her own little world, indifferent to honorifics and rankings, addresses everyone casually and often friendly (note: this is sure to piss off certain other types.) Though somewhat loony, improves Academics and Athletics at a rapid rate. Testing has proven her to be the sluttiest, with highest number of sexual encounters and partners compared to other types of same virtue.&lt;br /&gt;
&lt;br /&gt;
====Humble====&lt;br /&gt;
Insecure and self-effacing, will apologize a lot and apologize for apologizing. Will treat her romantic partner somewhat like a knight in shining armor. Will be surprisingly aggressive at confessing to you at higher relationship levels.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Mistranslation. The kanji is often found in words such as &amp;quot;hesitant&amp;quot;, &amp;quot;timid&amp;quot;, and &amp;quot;fear&amp;quot;. A more accurate, natural translation for this personality would be &amp;quot;shy&amp;quot;, although &amp;quot;timid&amp;quot; is also rather accurate.&lt;br /&gt;
&lt;br /&gt;
====Ditzy====&lt;br /&gt;
&lt;br /&gt;
Possible mistranslation. The kanji translates to &amp;quot;mediocre&amp;quot;. There is nothing special about this personality's behavior, which accurately describes the kanji.&lt;br /&gt;
&lt;br /&gt;
'''Note''': More accurate translation would likely be &amp;quot;nice&amp;quot; (think &amp;quot;Mr. Nice Guy&amp;quot; or your stereotypical osananajimi) or &amp;quot;ordinary&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
====Rough====&lt;br /&gt;
Tomboy type. Very quick to pick fights, attracted to the most accomplished fighters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''Third Row'''===&lt;br /&gt;
&lt;br /&gt;
====Affable====&lt;br /&gt;
Bokuko with a cocky smirk, delinquent, quick-tempered. Has more of a dedicated athlete feel to her than the Pleasant type, being more serious, mature and distant. Might be difficult to build a relationship with.&lt;br /&gt;
&lt;br /&gt;
====Faithful====&lt;br /&gt;
More difficult to initiate casual sex with her, but is less receptive to advances when already in a relationship. She speaks in an authoritative manner and will often appear agitated when she is in fact not. One of the most difficult personality types to build relations with. Keep asking her to study, train, and have lunch with you untill you're confident enough in your friendship, before taking it to the next level. Both in and outside a relationship, the option of asking her how she feels never seems to give a positive response, but it is uncertain if she still appreciates the 'thought'. Her high moral standards easily makes her the public enemy of most members of the class, especially when combined with high or highest virtue. In which case, being good at sports helps a lot to survive, and in the long run, will make her the brawl champion.&lt;br /&gt;
&lt;br /&gt;
'''Note 1: '''&amp;quot;Faithful&amp;quot; may be a mistranslation. The kanji for this personality type more acurately translates to &amp;quot;law&amp;quot;, which better fits her behavior. She acts like the stereotypical strict &amp;quot;Class Rep&amp;quot;, always making sure others are following the rules and complaining about improper behavior. Her aversion to casual sex and cheating is likely due to her considering those to be &amp;quot;immoral activities&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Faithful&amp;quot; may not be ''completely'' inaccurate, as she's less likely to fool around and much less likely to take multiple partners at any virtue, and she's nearly impossible to break up with.&lt;br /&gt;
&lt;br /&gt;
'''Note 2:''' &amp;quot;Strict&amp;quot; personality would be a more accurate translation for this.&lt;br /&gt;
&lt;br /&gt;
====Obscene====&lt;br /&gt;
Brash speaker, uses coarse and careless language, often speaks loudly, yelling even in casual conversation. Not a &amp;quot;lewd&amp;quot; type in itself, but combined with low virtue and Perverted makes a very promiscuous girl. Even with high virtue, she will talk about sex frequently, increasing horniness in herself and everyone around her.&lt;br /&gt;
&lt;br /&gt;
====Quiet====&lt;br /&gt;
Soft-spoken and enigmatic, laconic and concise speech. More verbal in H-scenes than in all other interactions combined.&lt;br /&gt;
&lt;br /&gt;
====Calm====&lt;br /&gt;
An older, more mature sounding voice with a Yamato Nadeshiko type personality. A proper lady, but not quite a prude at any virtue; when interested, she's sly with her innuendo while maintaining appearances. At any virtue, has a lower success rate to discuss love/sex or make physical contact in the presence of others. Less demonstrative about her moods, unless asked.&lt;br /&gt;
&lt;br /&gt;
'''Note''': &amp;quot;Gentle&amp;quot; is probably more accurate to describe this personality.&lt;br /&gt;
&lt;br /&gt;
====Brave====&lt;br /&gt;
Tomboyish, &amp;quot;Female Soldier&amp;quot; personality, serious and militaristic (responds with &amp;quot;ryoukai,&amp;quot; or &amp;quot;roger that&amp;quot;.) and oftentimes angry sounding despite not actually being mad. Her behavior appears to be a front to hide her more feminine side. She is oddly very receptive to romantic or sexual conversation, and will sometimes display her extremely girlish tendencies to someone she likes, much to her own chagrin. Quick to fight.&lt;br /&gt;
&lt;br /&gt;
==='''Fourth Row'''===&lt;br /&gt;
&lt;br /&gt;
====Big Sister====&lt;br /&gt;
The game does not have a mechanic that accounts for blood relation, so the name is only superficial, and appears to fit the normal childhood friend anime archetype as well as or better than the older sister archetype. Girls with this personality are arguably the most &amp;quot;normal&amp;quot; of all the female personality types. She appears to be friendly and outgoing, but not to the point of being overly energetic or informal, and acts confident without sounding overbearing or tomboyish. Sometimes appears depressed when she's just tired, and other times covers actual depression with a smile.&lt;br /&gt;
&lt;br /&gt;
====Empress====&lt;br /&gt;
Typical noble, generally drawn to higher social standings and looks down on the less popular. In-game, she will tend to gravitate toward those with higher social rankings to the point where she is more likely to confess or accept a confession from a more popular character. She is also more prone to jealous behavior, even without the Jealous trait, with a tendency to interrupt and break up interactions.&lt;br /&gt;
&lt;br /&gt;
====Handsome====&lt;br /&gt;
Female Princely type. Her speech patterns are eloquent, and she's tactful and charming. Highly flirtatious, often alludes to worldly experience, and is romantically aggressive, yet rarely takes the initiative physically. Though she does have a hint of masculinity, she's far more feminine than a tomboy, and has more of an assertive yuri type of personality.&lt;br /&gt;
&lt;br /&gt;
====Cold====&lt;br /&gt;
Pre-order bonus character. Her dialog suggests she's studying the class as if it were a culture alien to her (could be alien, android or time traveler?). Initially emotionally detached, speaks very formally and in 1st-person plural, but becomes enthusiastic about studying romance and sexual relations through experience.&lt;br /&gt;
&lt;br /&gt;
==Male Personality Types==&lt;br /&gt;
As with female types, these determine voice and physical gestures, and have other gameplay effects to be determined.&lt;br /&gt;
&lt;br /&gt;
===Soft===&lt;br /&gt;
Quiet, hesitant, higher-pitched voice. Could be considered the opposite of the Manly Type, with more femenine voice and behaviour.&lt;br /&gt;
&lt;br /&gt;
===Eloquent===&lt;br /&gt;
Brisk but polite speech. (Higher conversation effects?). Seems to be very suitable for the &amp;quot;Most Popular Guy&amp;quot;, which can be a plus at game start to let everyone get acquainted with each other when used right, mainly through group activities. Obviously, this has the downside that everyone wants to talk to him and asks for his opinion. This also means that he can easily become the &amp;quot;Harem Master&amp;quot; of the class.&lt;br /&gt;
&lt;br /&gt;
===Violent===&lt;br /&gt;
Projects a dark brooding image to intimidate potential enemies and appear mysterious to potential suitors. He may really be that cynical and morbid, but he sure is hammy about it. Maybe &amp;quot;Goth&amp;quot; or simply &amp;quot;Byronic&amp;quot; would be more fitting? He has a bit of the &amp;quot;Jaded Rebel&amp;quot; about him.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Mistranslation. The kanji is found in words such as &amp;quot;sharp(mind)&amp;quot;, &amp;quot;keen(sense)&amp;quot;, &amp;quot;ardour&amp;quot;, and &amp;quot;elite&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Manly===&lt;br /&gt;
Speaks in short, clipped sentences or single words. Displays little emotion and acts in a manner that could be described as calm or broody, or even anti-social. Appears composed in most situations, even in situations that would dictate otherwise, such as not getting chosen in a love triangle confrontation. Can easily be recognized by always keeping his arms crossed in front of his chest, which gives him almost an emotionless look, but he sure isn't. Combine this personality with high athletic skill and he will be insanely fast!&lt;br /&gt;
&lt;br /&gt;
==Experience==&lt;br /&gt;
Whether the character is a virgin or not, virgin girls will bleed during the first time and cannot climax.&lt;br /&gt;
&lt;br /&gt;
==Orientation==&lt;br /&gt;
Defines whether or not a character will have sex and date boys, girls or both. Sexual orientation is ironbound, so you cannot make a homo have sex with the opposite sex, even though they may still be good friends. It is possible however, for successful confessions to occur across orientations between NPCs. This has been observed at least for bisexual girls successfully wooing a straight girl.&lt;br /&gt;
&lt;br /&gt;
Option 1. 異性愛=Heterosexual&lt;br /&gt;
&lt;br /&gt;
Option 2. 同性愛=Homosexual&lt;br /&gt;
&lt;br /&gt;
Option 3. 両性=Bisexual&lt;br /&gt;
&lt;br /&gt;
==Skill==&lt;br /&gt;
How good the character is at satisfying the partner. Skill determines the maximum achievable gauge color: below average is Green, an average skill is required to give your partner Yellow, and above Average is required to give a Red orgasm, which enables the Ahegao (tongue out) state. Unlike the Athletics &amp;amp; Academics skills, this can '''not''' be improved through gameplay. Note that the actual maximum orgasm level is also determined by the ''positions sensitivity'', which is randomly choosen at character creation. This is not accessable through the Character Editor (Maker) and can only be changed with the help of a saved game editor.&lt;br /&gt;
&lt;br /&gt;
==Sensitivity==&lt;br /&gt;
How sensitive the character is to sexual stimulation, determines how quickly their Climax Gauge will increase.&lt;br /&gt;
&lt;br /&gt;
==Preferences==&lt;br /&gt;
A character's preferred sexual stance. This would affect the requirements to get positive comments after H-scenes from a character.&lt;br /&gt;
*'''Pleasure: '''The character would want you to give him/her more orgasms than yourself (the player).&lt;br /&gt;
*'''Enjoyment: '''Similar to Pleasure, but the ratio of orgasms between you and your partner has grown closer.&lt;br /&gt;
*'''Normal: '''Anything goes.&lt;br /&gt;
*'''Service: '''Like how Enjoyment is a 'lower' level of Pleasure, Service is a 'lower' level of Devotion.&lt;br /&gt;
*'''Devotion: '''Just like Pleasure, but the polar opposite. The character would enjoy the sexual encounter if his/her partner orgasms more than him/her.&lt;br /&gt;
This is just in theory and quite unreliable.&lt;br /&gt;
&lt;br /&gt;
Other theory would be the kind of sensivity of the position, as you may know there are three kind of sensivity in one subposition: low, normal and high. So if you put a character wich preference is devotion or service in a subposition which sensivity is low and his partner is high and the one to cum is the last, maybe is the ideal for that character.&lt;br /&gt;
&lt;br /&gt;
==Virtue==&lt;br /&gt;
How the character views sexual relations. Virtue restricts physical interactions taken toward them (the success rates of sexual approaches toward them.), or initiated themselves (the random chance that they may approach another character.). Examples:&lt;br /&gt;
&lt;br /&gt;
*Lower virtue will accept sexual approaches at lower affection levels, while higher virtue requires higher affection with the approaching character.&lt;br /&gt;
&lt;br /&gt;
*Lower virtue will be more willing to have sex in public places, while higher virtue will be more reluctant to even talk about sex or even love in public places.&lt;br /&gt;
&lt;br /&gt;
*Lower virtue will be more willing to have sex, and continue having sex, with others present, while higher virtue is less likely to begin with others present, and more likely to end the session if others arrive.&lt;br /&gt;
&lt;br /&gt;
*Lower virtue is more likely to strip naked, while highest virtue will only strip in the privacy of a home visit.&lt;br /&gt;
*Lower virtue prefers to talk about sex than about love, while higher virute prefers to talk about love than about sex.&lt;br /&gt;
&lt;br /&gt;
*Lower virtue is more likely to have affairs or multiple partners, while higher virtue will not cheat or give/accept confessions if they're already in a relationship.&lt;br /&gt;
&lt;br /&gt;
Horniness can overcome virtue restrictions to an extent, but too many factors combined will still make sexual acts impossible even with the lowest virtue.&lt;br /&gt;
&lt;br /&gt;
Virtue along with Sociability determines how likely a character is to break up sexual acts in public places.&lt;br /&gt;
&lt;br /&gt;
==Sociability==&lt;br /&gt;
&lt;br /&gt;
Sociability determines how proactive an NPC is in interacting with other characters. A highly sociable character will engage other more often, even characters they have lower affection towards. A low sociability character may wait for others to approach them, and only approach those they have some familiarity with.&lt;br /&gt;
&lt;br /&gt;
Sociability especially affects how confrontational a character is. At higher sociability, the character becomes more likely to interrupt interactions, compete with others, pick fights, and if they hold high virtue, break up sexual acts they witness. Highly social characters are also more likely to calm down or cheer up others, and if higher virtue, more likely to preach their morality (&amp;quot;Admonish lewd behaviour&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
==Subconscious==&lt;br /&gt;
'''All of these choices may affect the dialogs and the behaviors of the characters in-game'''.&lt;br /&gt;
*'''Positive:''' Resistant to depression, but anger chance is still the same in situations that can cause either mood. (Positive characters have elevated incidents of violence, unless balanced by Calm or Negative.)&lt;br /&gt;
*'''Withdrawn:''' Rarely comes to speak with others. Will often retreat to remote locations rather than choose to interact with others.&lt;br /&gt;
*'''Jealous:''' Will chase the character he/she likes, interrupt when that character speaks to someone, and will raise the relationship a lot when chosen in a conflict of opposition, but if he/she's not chosen, the relationship with them will drop quite a bit.&lt;br /&gt;
*'''Irritable:''' More easily angered.&lt;br /&gt;
*'''Negative:''' More easily depressed.&lt;br /&gt;
*'''Own pace:''' Independent, more resistant when approached, but higher approval when they take initiative.&lt;br /&gt;
*'''Perverted:''' Likes sex. High approval gain for talking about sex or ecchi actions. It is easier to get her to a horny state where she will be more likely to accept and initiate H-actions.&lt;br /&gt;
*'''Serious:''' Higher success rate and approval for conversations about sports and studies, less for love and sex.&lt;br /&gt;
*'''Calm:''' Resistant to anger, but depression chance is still the same in situations that can cause either mood.&lt;br /&gt;
*'''Evil:''' Will murder their lover if neglected, rejected for another, or get into a physical fight.&lt;br /&gt;
&lt;br /&gt;
==Taste==&lt;br /&gt;
The personality and physical traits that the character is most attracted to.&lt;br /&gt;
&lt;br /&gt;
Characters will have a higher initial opinion of classmates who match their preferred personality and/or preferred physical traits. The closer the match, the higher the initial opinion.&lt;br /&gt;
&lt;br /&gt;
Characters gain approval faster toward classmates who match their preferred personality.&lt;br /&gt;
&lt;br /&gt;
Characters might be more willing to accept/initiate H-actions with classmates who match their preferred physical traits. (Confirmed)&lt;br /&gt;
&lt;br /&gt;
Based on a basic analysis of save data, traits and personality are calculated on an individual, additive basis. Each matching feature will add one to a total attraction score of up to 14. Personality appears to be treated the same as other factors, meaning it is weighed as much as whether the character wears glasses or not. There are no attraction penalties, i.e., a short character will be no less attractive to a character who prefers tall over a medium height character, but a tall character will be one point more attractive than both. A preference of &amp;quot;either&amp;quot; will count as a plus regardless of what the actual trait is.&lt;br /&gt;
&lt;br /&gt;
Taste is not gender-specific. For example, a heterosexual male who prefers fair skin and black hair will like other males who have fair skin and black hair, despite his sexual orientation. (This has been confirmed.)&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; style=&amp;quot;width: 500px; &amp;quot;&lt;br /&gt;
|Without Glasses&lt;br /&gt;
|Either&lt;br /&gt;
|With Glasses&lt;br /&gt;
|-&lt;br /&gt;
|Small Breasts&lt;br /&gt;
|Either&lt;br /&gt;
|Large Breasts&lt;br /&gt;
|-&lt;br /&gt;
|Short&lt;br /&gt;
|Either&lt;br /&gt;
|Tall&lt;br /&gt;
|-&lt;br /&gt;
|Skinny&lt;br /&gt;
|Either&lt;br /&gt;
|Chubby&lt;br /&gt;
|-&lt;br /&gt;
|Small Eyes&lt;br /&gt;
|Either&lt;br /&gt;
|Large Eyes&lt;br /&gt;
|-&lt;br /&gt;
|Short Hair&lt;br /&gt;
|Either&lt;br /&gt;
|Long Hair&lt;br /&gt;
|-&lt;br /&gt;
|Black&lt;br /&gt;
|Either&lt;br /&gt;
|Colored&lt;br /&gt;
|-&lt;br /&gt;
|Fair Skin&lt;br /&gt;
|Either&lt;br /&gt;
|Dark Skin&lt;br /&gt;
|}&lt;br /&gt;
[[Category:IllusionGames]]&lt;/div&gt;</summary>
		<author><name>187.185.116.61</name></author>	</entry>

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