RyonaRPG → Locations → Pyramid

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Core version: 140 (2018-10-26)

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The Pyramid (ピラミッド) is a difficulty ★★★☆ dungeon in the Eastern Continent. The dungeon appeared in the middle of the desert one day, and adventurers have already arrived on site to plunder its treasures. This dungeon is unlocked by speaking to the man by the bar in Hidden Town's pub.


Quest

  • "Aid the Archeologist" - Started by the scientist-looking guy at the entrance to the dungeon. He will ask for unusual things to be delivered to him in exchange for some compensation. There are five objects in total. The items are:
    • "Something Strange" - Found by the gap dividing the hall on the eastern side of the second floor. Also found in the left side chamber past the pool switching chamber on the third floor.
    • "Something Erotic" - Dropped by the Sphinx after answering her riddle correctly on the fourth floor.
    • "Something Beautiful" - Given by the priest standing in the save chamber just below Amuneris' arena. Listen to his story about the past of his people to the finish; requires language skill.
    • "Something Shiny" - Dropped by Amuneris after defeating her.
  • The rewards are as follows:
    • Holy Ring - Adds Holy attribute to weapon.
    • Angel Ring - Always regenerate.
    • Goddess' Goldwork - Resists Weakness.
    • Three Star - Magic charging speed is increased.
    • Resist Ring - Creates magic resistance barrier depending on wearer's Magic.


The Pyramid

General Info

  • Traps found in this dungeon include poison arrow traps, floor spike traps, flower's scent traps, and ether eater traps.
  • Weapons and accessories with Holy attribute will assist greatly in defeating the undead, but swap them out if fighting mimics. Dragon slaying equipment will help out in the later levels.
  • The majority of enemies in this dungeon are melee fighters; spellcasters with lightning magic appear in limited numbers in the upper levels.
  • There are NPC mummies in this dungeon. Initially they (like the signs in the dungeon) are unintelligible, but buying understanding of their language will allow you to meaningfully interact with them and unlocks a number of options.


Pyramid Entrance

Of note is the merchant on the right who will sell you a selection of equipment, curatives, and Stripping Spirit. Closer to the dungeon entrance is an archeologist fretting at the plunder of archeological treasures before archeology teams could arrive to survey the site. He will ask for your assistance in bringing to him anything of interest in exchange for rewards, if you accept.

After you defeat Amuneris a time witch will appear behind the single crate to the southwest. Switching to nighttime will replace her with a cloaked figure. She will offer to dance for you and if you accept you will be given three options; the second one will cause you to fall under her charm and wake up in her room as a futanari. After a night of passion your character will be left naked in front of the pyramid the next morning but without the extra appendage. This is one way of obtaining the Ejaculation Slave H ability without the Futanari H ability.


First Floor

This level has many empty chests, evidence of previous plunder by adventurers. Any chests remaining are hostile Mimics that will aggressively chase you. If you have the Morningstar you may break the breakable boulder blocking the stairs on the eastern side of the level to access a shortcut to the third floor.


Second Floor

Assuming you are entering this floor from the main large stairs north of the first floor, to the east is a passage with a chasm in the middle and Something Strange near it. The western exit will lead to a hall with a chasm separating you from two chests; a nearly invisible S-shaped bridge bridges the two sides. This same path also takes you through the longer way to the next floor where along the way you will find a guarded treasure chamber which needs a code from the sole NPC mummy on this floor to enter safely.

To the south is a massive hall with five exits (two each on the sides, one to the south). The southern exit leads to a guarded treasure room.

Treasure Chamber

The treasure chamber has five chests, the second of which is actually a Mimic. The first two actual chests share a common protective equipment loot table, while the other two share a common weapon loot table.

  • Chests 1 and 3 (Protective)
    • Captive's Waist Armor (66 Attack Power, 112 Defense, 66 Magic, -152 Spirit)
    • Queen's Bondage (60 Attack Power, 60 Defense, 40 Magic, 40 Spirit, Embarrassing)
    • Terrestrial (Armor, reduces physical damage by 20%)
    • コロボックルアーマー (20 Attack Power, 20 Defense, 20 Magic, 40 Spirit, Accessory)
    • Elephant (Super Heavy Armor, immunity to Fire and Ice, vulnerable against Lightning)
    • Hydra Suit (Fire resistance, immunity to Poison; 64 Defense, 20 Magic, 64 Spirit)
    • Wisdom Ring (20% chance of evading attacks)
    • ディスプレイサローブ (40 Attack Power, 2 Defense)
    • Rich's Robe (10% magic nullification)
  • Chests 4 and 5 (Weapon)
    • Dragon Whisker (Spear)
    • Brionac's Spear (Spear)
    • Crystal Saber (Sword, 1/4 chance of ignoring enemy Defense)
    • Thousand Slash (Sword, HIT + 1; note that this weapon is misspelled in the dialogue box when you acquire it)
    • Sandworm's Teeth (Dagger)
    • ダマクラカスソード (Sword; Effective against incorporeal spirits)
    • Efreet Slash (Large Axe, Fire attribute)
    • Dragon's Beard (Whip)
    • Beautiful Skin Cream (Consumable, increases Charm)


Third Floor

There are four exits on the left side of the large hall:

  • Slaves' Hangout - The cloaked figure will sell you Ether for 300 gold and enable you to understand their language for 3,000 gold; once you've bought the latter he will offer full restoration of Health and Mana for 500 gold. The mummy behind a crate to the north will sell you potions, Antidotes, Panaceas, Sedatives, and a coil of Rope useful for creating a shortcut to the second floor later. The save spot will cost you 500 gold per use.
  • Lever Room - This lever unlocks the right hand side of the locked gate leading to the lesser boss of the dungeon.
  • Guarded Chest - This one is guarded by two monsters who will appear once you loot the chest.
  • Hallway - Leads to the rest of the level.

In the next large hall with the bat transformation curse pools, two exits to the east takes you to the second lever for the locked gate, and another guarded chest. Another Something Strange may be found in the left side chamber of the room where you switch the pools.


Boss: Sekhmet

Sekhmet is a very straightforward boss. His attack pattern consists of moving several steps forward before launching into a bull rush. Occasionally he may take time to slowly move in your direction.

Upon defeat he drops a random item and spawns a treasure chest containing among others one of the following:

  • Storm Sword (Large Sword)
  • Suiran (スイラン, Large Sword)
  • Goddess Umbrella (Staff, converts part of enemy's magical attacks into Mana)
  • Furisode of Love (Armor, -60 Attack Power, 100 Defense, -60 Magic, 100 Spirit)
  • Fairy Skin (Immune to Paralysis)
  • Urishu's Knife
  • 碧の賢帝 (Sword)
  • Dragonslayer (Sword, 90 Attack Power, 40 Defense, -40 Magic)
  • Dragon Rod (Increases charging speed when using magic)


Fourth Floor

Heading east will take you to a treasure chest guarded by two Wyrms that will keep respawning. This chest has a chance of containing any of the following:

  • Brandistock (Sword)
  • Diamond Edge (sword)
  • Golden Kodachi (Sword)
  • Terrestrial (Armor, reduces physical damage by 20%)
  • Dragon Armor (Immunity to Fire, vulnerable against Ice)
  • Iron Maiden (Armor with dark magic that protects its owner in exchange for pain.)
  • Guilty Lance (Spear)
  • Excel Guard (30% chance to negate normal attacks (disabled while attacking))
  • Diamond Nail (Dagger)

Take the western route to eventually reach a Sphinx; note that the three chests you will encounter before her contain permanent attribute boosting consumables. She will test you with a riddle. Answer correctly and she will throw herself off the western edge in disgrace, appearing on the opposite side of the merchant at the entrance later. You can optionally jump after her if you want. The Sphinx drops Something Erotic. If you somehow fail her riddle she will summon four Iron Giants instead; these creatures will respawn every time you enter this area.

Beyond the Sphinx is a large garden. The stairs to the northwest lead two levels above to a lever on the exterior of the pyramid. This unlocks a save chamber just before the boss arena.

There is a spatial warp zone just before the stairs to the fifth floor. This leads to the Sorcery Division Research Headquarters;


Fifth Floor

This area is linear, and leads only to a chamber where you will need to defeat a bunch of monsters to proceed to the sixth floor.


Sixth Floor

The only path to the boss fight is via the stairs closest to you when you turn the corner; you will be warned about the impending battle in case you need to prepare. You will not be able to return through this way after starting the boss battle.

Boss: Amuneris

Amuneris is the leader of her people, and she intends to lead them back to glory through conquest, starting with you. Her main attack is a flurry of long-range fire spells which upon impact deals damage and turns you into a bat for a short period. Occasionally lightning will strike one of the Guardsmen defending her, turning him into a clone of herself; the clones have predictable circling movements, very little health, and only attack if you run into them. She is considered a Female-type creature in the game files, and takes double damage from anti-human equipment.

Upon defeating her you will find Something Shiny, a Crystal Fragment , and a random item from a treasure chest. The random item may include the following:

  • Magic Crown (+40 Magic & Spirit)
  • Jet-black Armor (-20 Defense, 90 Magic, -20 Spirit)
  • Valkyrie Mail (10 Attack Power, 135 Defense, 10 Magic, 70 Spirit)
  • Araches' Magic Spear (アラケスの魔槍, Spear)
  • マーカライトファープ (Shield)
  • Ribbon (Immune to all negative statuses except Ashamed)
  • Artemis' Bow (Bow)
  • Flare Riser. (Large Sword, 200 Attack Power, 100 Magic)
  • Suiran (Large Sword)

There will be two glowing glyphs to the north and south. The southern one takes you to Amuneris' bedchamber where she is recovering from the fight; she will immediately force you out. The northern one returns you to the entrance of the Pyramid. Interestingly, she will remember the previous encounter and try to best you again if you return at a later date.


Pyramid Underground

This section of the Pyramid becomes accessible upon completing the archeologist's quest. He will rush inside and open up the door with the evil eye in the first area.

General Info

  • You cannot leave this dungeon early once you have started it; the game will warn you before you can proceed.
  • Enemies in the underground section have more Health and better basic attributes.
  • Traps here are similar to those found in the upper floors.
  • Holy attribute weapons are still useful here.
  • Protection against Lightning is recommended against enemy spellcasters.


Antechamber

This location allows you to recover Health and Mana as well as save. The priest will charge 500 gold for healing, and 1,000 gold to use the save point.


Underground Level 1

The main hall has five different exits, two each to the sides and one to the south.

  • The first eastern door leads to a cellblock where an Angel is imprisoned; you need a Sapphire Key to release her.
  • The first western door leads to a guarded chest and a locked set of doors. These doors will lead you to the next level.
  • The second set of exits leads to stairs descending to a chamber containing a lever. This lever will open the locked doors past the first western door. The eastern exit also eventually leads to a chest containing the Sapphire Key, but upon acquiring it you will be dropped to the area beneath; take the stairs back to the main hall.
  • The southern exit is locked.


Underground Level 2