Difference between revisions of "RyonaRPG/Locations/Pyramid"

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===Second Floor===
 
===Second Floor===
Assuming you are entering this floor from the main large stairs north of the first floor, to the east is a passage with a chasm in the middle and a ''Strange Object'' near it. The western exit will lead to a hall with a chasm separating you from two chests; a nearly invisible S-shaped bridge bridges the two sides. This same path also takes you through the longer way to the next floor where along the way you will find a chamber which needs a code to enter safely.
+
Assuming you are entering this floor from the main large stairs north of the first floor, to the east is a passage with a chasm in the middle and ''Something Strange'' near it. The western exit will lead to a hall with a chasm separating you from two chests; a nearly invisible S-shaped bridge bridges the two sides. This same path also takes you through the longer way to the next floor where along the way you will find a chamber which needs a code to enter safely.
  
 
To the south is a massive hall with five exits (two each on the sides, one to the south). The southern exit leads to a guarded treasure room.
 
To the south is a massive hall with five exits (two each on the sides, one to the south). The southern exit leads to a guarded treasure room.
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*'''Hallway''' - Leads to the rest of the level.
 
*'''Hallway''' - Leads to the rest of the level.
  
In the next large hall with the bat transformation curse pools, two exits to the east takes you to the second lever for the locked gate, and another guarded chest. Another ''Strange Object'' may be found in the left side chamber of the room where you switch the pools.
+
In the next large hall with the bat transformation curse pools, two exits to the east takes you to the second lever for the locked gate, and another guarded chest. Another ''Something Strange'' may be found in the left side chamber of the room where you switch the pools.
  
  
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===Sixth Floor===
 
===Sixth Floor===
The only path to the boss fight is via the stairs closest to you when you turn the corner; you will be warned about the impending battle in case you need to prepare.
+
The only path to the boss fight is via the stairs closest to you when you turn the corner; you will be warned about the impending battle in case you need to prepare. You will not be able to return through this way after starting the boss battle.
  
  
 
====Boss: Amuneris====
 
====Boss: Amuneris====
Amuneris is the leader of her people, and she intends to lead them back to glory through conquest, starting with you. She starts with a Guardian Dragon but upon ending dialogue will summon a quartet of Guardsmen. She moves fairly quickly through the arena casting a short range cone of fire at you. Occasionally lightning will strike and she will summon a clone of herself. She is considered a Female-type creature in the game files, and takes x2 damage from anti-human equipment.
+
Amuneris is the leader of her people, and she intends to lead them back to glory through conquest, starting with you. Her main attack is a flurry of mid-range fire spells which upon impact deal damage and turn you into a bat for a short period. Occasionally lightning will strike and she will summon a scapegoat clone of herself; the clones have predictable circling movements, very little health, and only attack if you run into them. She is considered a Female-type creature in the game files, and takes x2 damage from anti-human equipment.
  
On defeat you will find ''Something Shiny'', a ''Crystal Fragment'' , and a random item from a treasure chest. The random item may include the following:
+
Upon defeating her you will find ''Something Shiny'', a ''Crystal Fragment'' , and a random item from a treasure chest. The random item may include the following:
 
*''Magic Crown'' (+40 Magic & Spirit)
 
*''Magic Crown'' (+40 Magic & Spirit)
 +
*''Jet-black Armor'' (-20 Defense, 90 Magic, -20 Spirit)
 +
*''Valkyrie Mail'' (10 Attack Power, 135 Defense, 10 Magic, 70 Spirit)
 +
*''Araches' Magic Spear'' (アラケスの魔槍, Spear)
 +
*''マーカライトファープ'' (Shield)
 +
*''Ribbon'' (Immune to all negative statuses except Ashamed)
 +
*''Artemis' Bow'' (Bow)
 +
*''Flare Riser''. (Large Sword, 200 Attack Power, 100 Magic)
 +
*''Suiran'' (Large Sword)
  
There will also be a spot that will return you to the entrance of the '''Pyramid'''. There you will find that a time witch has appeared to take her spot behind the single crate to the southwest.
+
There will be two glowing glyphs to the north and south. The southern one takes you to Amuneris' bedchamber where she is recovering from the fight; she will immediately force you out. The northern one returns you to the entrance of the '''Pyramid'''. A time witch will now appear behind the single crate to the southwest.
  
  
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**'''"Something Strange"''' - Found by the gap dividing the hall on the eastern side of the second floor. Also found in the left side chamber past the pool switching chamber on the third floor.
 
**'''"Something Strange"''' - Found by the gap dividing the hall on the eastern side of the second floor. Also found in the left side chamber past the pool switching chamber on the third floor.
 
**'''"Something Erotic"''' - Dropped by the Sphinx after answering her riddle correctly on the fourth floor.
 
**'''"Something Erotic"''' - Dropped by the Sphinx after answering her riddle correctly on the fourth floor.
**'''"Something Shiny"''' - Dropped by the last boss at the end of the dungeon.
+
**'''"Something Shiny"''' - Dropped by Amuneris after defeating her.
 +
*The rewards are as follows:
 +
**''Holy Ring'' - Adds Holy attribute to weapon.
 +
**''Angel Ring'' - Always regenerate.
 +
**''Goddess' Goldwork'' - Resists Weakness.
 +
**''Resist Ring'' - Creates magic resistance barrier depending on wearer's Magic.

Revision as of 07:42, 7 May 2020

RyonaRPG edit


Core version: 155 (2022-08-10)

Gameplay:

Technical help:


External links:


The Pyramid (ピラミッド) is a difficulty ★★★☆ dungeon in the Eastern Continent. The dungeon appeared in the middle of the desert one day, and adventurers have already arrived on site to plunder its treasures. This dungeon is unlocked by speaking to the man by the bar in Hidden Town's pub.


General

  • Traps found in this dungeon include poison arrow traps, floor spike traps, flower's scent traps, and ether eater traps.
  • Weapons and accessories with Holy attribute will assist greatly in defeating the undead, but swap them out if fighting mimics. Dragon slaying equipment will help out in the later levels.
  • The majority of enemies in this dungeon are melee fighters; spellcasters with lightning magic appear in limited numbers in the upper levels.
  • There are NPC mummies in this dungeon. Initially they (like the signs in the dungeon) are unintelligible, but eventually they will begin to make more sense.


Layout

Pyramid Entrance

Of note is the merchant on the right who will sell you a selection of equipment, curatives, and Stripping Spirit. Closer to the dungeon entrance is an archeologist fretting at the plunder of archeological treasures before archeology teams could arrive to survey the site. He will ask for your assistance in bringing to him anything of interest in exchange for rewards, if you accept.


First Floor

This level has many empty chests, evidence of previous plunder by adventurers. Any chests remaining are hostile Mimics that will aggressively chase you.

If you have the Morningstar you may break the breakable boulder blocking the stairs on the eastern side of the level to access a shortcut to the third floor.


Second Floor

Assuming you are entering this floor from the main large stairs north of the first floor, to the east is a passage with a chasm in the middle and Something Strange near it. The western exit will lead to a hall with a chasm separating you from two chests; a nearly invisible S-shaped bridge bridges the two sides. This same path also takes you through the longer way to the next floor where along the way you will find a chamber which needs a code to enter safely.

To the south is a massive hall with five exits (two each on the sides, one to the south). The southern exit leads to a guarded treasure room.


Third Floor

There are four exits on the left side of the large hall to the south of the stairs:

  • Mummy Hideout - Here you can pay 500 gold to save, and also pay for a bit of healing.
  • Lever Room - This lever unlocks the right hand side of the locked gate leading to the lesser boss of the dungeon.
  • Guarded Chest - This one is guarded by two monsters who will appear once you loot the chest.
  • Hallway - Leads to the rest of the level.

In the next large hall with the bat transformation curse pools, two exits to the east takes you to the second lever for the locked gate, and another guarded chest. Another Something Strange may be found in the left side chamber of the room where you switch the pools.


Boss: Sekhmet

Sekhmet is a very straightforward boss. His attack pattern consists of moving several steps forward before launching into a bull rush. Occasionally he may take time to slowly move in your direction.

Upon defeat he drops a random item and spawns a treasure chest containing among others one of the following:

  • Storm Sword (Large Sword)
  • Suiran (スイラン, Large Sword)
  • Goddess Umbrella (Staff, converts part of enemy's magical attacks into Mana)
  • Furisode of Love (Armor, -60 Attack Power, 100 Defense, -60 Magic, 100 Spirit)
  • Fairy Skin (Immune to Paralysis)
  • Urishu's Knife
  • 碧の賢帝 (Sword)
  • Dragonslayer (Sword, 90 Attack Power, 40 Defense, -40 Magic)
  • Dragon Rod (Increases charging speed when using magic)


Fourth Floor

Heading east will take you to a treasure chest guarded by two Wyrms that will keep respawning. This chest has a chance of containing any of the following:

  • Brandistock (Sword)
  • Diamond Edge (sword)
  • Golden Kodachi (Sword)
  • Terrestrial (Armor, reduces physical damage by 20%)
  • Dragon Armor (Immunity to Fire, vulnerable against Ice)
  • Iron Maiden (Armor with dark magic that protects its owner in exchange for pain.)
  • Guilty Lance (Spear)
  • Excel Guard (30% chance to negate normal attacks (Disabled while attacking))
  • Diamond Nail (Dagger)

Take the western route to eventually reach a Sphinx; note that the three chests you will encounter before her contain permanent attribute boosting consumables. She will test you with a riddle. Answer correctly and she will throw herself off the western edge in disgrace, appearing on the opposite side of the merchant at the entrance later. You can optionally jump after her if you want. The Sphinx drops Something Erotic. If you somehow fail her riddle she will summon four Iron Giants instead; these creatures will respawn every time you enter this area.

Beyond the Sphinx is a large garden. The stairs to the northwest lead two levels above to a lever on the exterior of the pyramid. This unlocks a save chamber just before the boss arena.

There is a spatial warp zone just before the stairs to the fifth floor.


Fifth Floor

This area is linear, and leads only to a chamber where you will need to defeat a bunch of monsters to proceed to the sixth floor.


Sixth Floor

The only path to the boss fight is via the stairs closest to you when you turn the corner; you will be warned about the impending battle in case you need to prepare. You will not be able to return through this way after starting the boss battle.


Boss: Amuneris

Amuneris is the leader of her people, and she intends to lead them back to glory through conquest, starting with you. Her main attack is a flurry of mid-range fire spells which upon impact deal damage and turn you into a bat for a short period. Occasionally lightning will strike and she will summon a scapegoat clone of herself; the clones have predictable circling movements, very little health, and only attack if you run into them. She is considered a Female-type creature in the game files, and takes x2 damage from anti-human equipment.

Upon defeating her you will find Something Shiny, a Crystal Fragment , and a random item from a treasure chest. The random item may include the following:

  • Magic Crown (+40 Magic & Spirit)
  • Jet-black Armor (-20 Defense, 90 Magic, -20 Spirit)
  • Valkyrie Mail (10 Attack Power, 135 Defense, 10 Magic, 70 Spirit)
  • Araches' Magic Spear (アラケスの魔槍, Spear)
  • マーカライトファープ (Shield)
  • Ribbon (Immune to all negative statuses except Ashamed)
  • Artemis' Bow (Bow)
  • Flare Riser. (Large Sword, 200 Attack Power, 100 Magic)
  • Suiran (Large Sword)

There will be two glowing glyphs to the north and south. The southern one takes you to Amuneris' bedchamber where she is recovering from the fight; she will immediately force you out. The northern one returns you to the entrance of the Pyramid. A time witch will now appear behind the single crate to the southwest.


Quest

  • "Aid the Archeologist" - Started by the scientist-looking guy at the entrance to the dungeon. He will ask for unusual things to be delivered to him in exchange for some compensation. The items are:
    • "Something Strange" - Found by the gap dividing the hall on the eastern side of the second floor. Also found in the left side chamber past the pool switching chamber on the third floor.
    • "Something Erotic" - Dropped by the Sphinx after answering her riddle correctly on the fourth floor.
    • "Something Shiny" - Dropped by Amuneris after defeating her.
  • The rewards are as follows:
    • Holy Ring - Adds Holy attribute to weapon.
    • Angel Ring - Always regenerate.
    • Goddess' Goldwork - Resists Weakness.
    • Resist Ring - Creates magic resistance barrier depending on wearer's Magic.