Difference between revisions of "RyonaRPG/Locations/Magicians Retreat"

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== Magician's Hideout ==
 
== Magician's Hideout ==
Magician's hideout is a large dungeon complex forking to three different dungeons. To get to them once you enter from the map go inside the house in front of you. You'll get trapped inside by a bunch of bandits. To exit the house you'll need to beat some up but should you wish to actually proceed to the three dungeons you can just walk up to the bookshelf without books and check it out for a hidden passage, no bandit brutality required.
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The Magician's Hideout is a large dungeon complex containing three different dungeons. The first exterior map leads to a bandit hideout where you will be trapped inside. Fight the bandits until they give up and they will allow you to leave. However to access the hideout itself you need to check the bookshelf that has no books to reveal a hidden stairway that leads to a magic circle with stairs in its center.
  
Once you've descended the stairs you'll face a screen with some treasure, a red tonberry, a door to the Dead Wife Museum and a way south. The chest in the northeast room is a paralyze boobytrap that spawns rape worms and the chest directly north of the red tonberry has a load of traps on the way out.
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In the next area, the room on the far right will lock you in once you access the chest and release rape worms you need to defeat to leave. The Dead Wife Museum is accessible via the door to the southwest. Note that in parts of the dungeon there will be items lying on the ground previously owned by various victims that can be interacted with to pick them up.
  
To get to the prison the tonberry is guarding head south and flip the small switch in the room with slimes and head back. Tonberry is gone, door is open. If you want to leave in one piece pull the small chain and then the long chain in the eastern room before leaving. The switch next to the stairs resets the chains.
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To venture deeper, leave via the southern exit and press the button in the western room with the slimes. Then, head east and follow the passage to some stairs leading downward in the east. Past the cells you will find a lever that will remove the pillars from the passage in the slime room. The next area is a purgatory of sorts where rapidly moving spirits will constantly assault you, though there is a Light Robe to be picked up on the eastern island area. Make your way to the southern exit where you will be forced into a mini boss battle with a red Tonberry.
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In the caverns area, head southwest past the saw chamber and access the next area by heading west to a dead end (the southernmost exit leads to a torture chamber and eventually to a lever that will raise the terrain in the large saw room). On the right is the exit marked by a slightly different wall border. In the next area, the trick is to expose the slimes in the passage to extremes of heat and cold several times by alternating the release of both until they can be destroyed by walking through them. Pressing the buttons in the first room will open the doors to the other two, releasing heat and cold respectively and periodically damaging you. The heat chamber has an ''Incandescent Bracelet'' that can be picked up.
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There will be four sections of the passage to go through after that. In one of them is a woman who will invite you to follow her; if you accept she will trap you in the sewers and summon slimes to assault you before revealing herself (through damage inflicted on her) as a slime girl. Upon defeating everything in that encounter you will be swept away through the sewers where a ladder will allow you to climb back into the main area of the hideout.
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Instead, go past her to the very end where you will face the boss of the area. Defeat him but do not take the rope to the surface. Instead, head back to the slime girl (you will need to backtrack as walking into the passage will take you nearly back to the beginning of the passage itself) and fight her. Once you return to the main area via the sewers the last area (the stairs blocked previously by a gate) will be accessible. Note that the western locked chamber in the area leading to the pillar-removing lever will be unlocked where you can find a ''Soul Jar 8''.
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This last area is straightforward and leads to a room with friendly slugs and a save point. Further in do not step onto the circle with three dolls in it or you will trigger the possession bad ending. Defeat the boss in the last area to reach the final room where you will acquire a ''Prime Blue'' and ''Princess Dress''. Touch the sparkling gem to return to the caverns section on its westernmost side surrounded by golems.
  
There also seems to be a new part in the RyonaCore0054 update, leading to some sort or dimensional rift with ghosts... No saves and many traps, most probably not finished yet
 
  
 
=== Dead Wife Museum ===
 
=== Dead Wife Museum ===
To get to Dead Wife Museum enter the southwest door on the first screen with monster in Magician's Hideout dungeon complex. Following the only available path leads you to a house that is the DWM.
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* You can, and should, save the game at the diary immediately inside the museum since DWM is full of game over instant death traps.
* You can, and should, save the game at the diary immediately inside house since DWM is full of game over instant death traps.
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* To proceed examine the painting with a door at the southwestern section of the area. Walking past the painting of you triggers a game over.
* To proceed examine the painting with a door. Walking past the painting of you gives a lenghty game over event.
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* In the next room with monsters and empty paintings you need to convince the monsters to return to the paintings with brute force. Once all the paintings have settled down two door paintings appear to the south. Enter the western door. (Check out the eastern door if you like for another game over.)
* In the next room with monsters and empty paintings you need to convince the monsters to return to the paintings with brute force. Once all the paintings have settled down two door paintings appear to the south. Enter the western door. (Check out the eastern door if you like, has a game over event)
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* Walk past the paintings and access the door painting into another room with a loose painting. The female image will heal itself while the demonic one (the one you must beat) will deal damage. Defeat it to reveal two doors; the western one leads to two chests while the eastern one leads you to the same room as above. Activate the lever inside the western room and attempt to reenter it afterwards to proceed.
* This room has a loose painting again. Watch out for the physical hard hitter while you beat it down and proceed to the appearing door.
 
 
* In the wax gallery some of the dolls are alive (you can tell if they turn to face you) and will hit you if you come close. They don't move so just run past them to the eastern exit.
 
* In the wax gallery some of the dolls are alive (you can tell if they turn to face you) and will hit you if you come close. They don't move so just run past them to the eastern exit.
* In the doll prison you need to continue to the second screen and pull the lever in the room with the stone statues (watch out for the three traps, guess what they do to you) and then enter the open coffin in the first dungeon screen and pull the lever there (if you don't pull the other lever first there's a game over event here). Finally you can return to the wax gallery and pull the lever near the two flute dolls opening a hole in the wall of statues to the north. However should you try to proceed the statues will trap you and delta horse you into submission ending the game.
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* In the doll prison you need to continue to the second screen and pull the lever in the room with the stone statues while avoiding the three obvious traps on the floor. Enter the open coffin in the first prison section and pull the lever there; if you didn't pull the previous lever first you'll trigger a game over before reaching it. Finally you can return to the wax gallery and pull the lever near the two flute dolls which will move the statues to the north. However should you try to proceed the statues will trap you and delta horse you into submission, ending the game.
 
[[File:RyonaRPG_Door.png|thumb|Hidden door in the wax museum available after flipping the three switches.]]
 
[[File:RyonaRPG_Door.png|thumb|Hidden door in the wax museum available after flipping the three switches.]]
* Instead go through the hidden door in the wall next to the lone statue.
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* Instead go through a hidden door in the wall to the left of the lone statue.
 
* After the room with a save book and bookshelves full of information you find the boss of the dungeon.
 
* After the room with a save book and bookshelves full of information you find the boss of the dungeon.
* Once you beat the boss and enter the door you find yourself back in the first screen of DWM again.
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* Once you beat the boss and enter the door you will find yourself back in the first area of DWM again.
 
[[Category:RyonaRPG]]
 
[[Category:RyonaRPG]]

Revision as of 12:42, 28 April 2020

RyonaRPG edit


Core version: 155 (2022-08-10)

Gameplay:

Technical help:


External links:

Entrance to the dungeons.

Magician's Hideout

The Magician's Hideout is a large dungeon complex containing three different dungeons. The first exterior map leads to a bandit hideout where you will be trapped inside. Fight the bandits until they give up and they will allow you to leave. However to access the hideout itself you need to check the bookshelf that has no books to reveal a hidden stairway that leads to a magic circle with stairs in its center.

In the next area, the room on the far right will lock you in once you access the chest and release rape worms you need to defeat to leave. The Dead Wife Museum is accessible via the door to the southwest. Note that in parts of the dungeon there will be items lying on the ground previously owned by various victims that can be interacted with to pick them up.

To venture deeper, leave via the southern exit and press the button in the western room with the slimes. Then, head east and follow the passage to some stairs leading downward in the east. Past the cells you will find a lever that will remove the pillars from the passage in the slime room. The next area is a purgatory of sorts where rapidly moving spirits will constantly assault you, though there is a Light Robe to be picked up on the eastern island area. Make your way to the southern exit where you will be forced into a mini boss battle with a red Tonberry.

In the caverns area, head southwest past the saw chamber and access the next area by heading west to a dead end (the southernmost exit leads to a torture chamber and eventually to a lever that will raise the terrain in the large saw room). On the right is the exit marked by a slightly different wall border. In the next area, the trick is to expose the slimes in the passage to extremes of heat and cold several times by alternating the release of both until they can be destroyed by walking through them. Pressing the buttons in the first room will open the doors to the other two, releasing heat and cold respectively and periodically damaging you. The heat chamber has an Incandescent Bracelet that can be picked up.

There will be four sections of the passage to go through after that. In one of them is a woman who will invite you to follow her; if you accept she will trap you in the sewers and summon slimes to assault you before revealing herself (through damage inflicted on her) as a slime girl. Upon defeating everything in that encounter you will be swept away through the sewers where a ladder will allow you to climb back into the main area of the hideout.

Instead, go past her to the very end where you will face the boss of the area. Defeat him but do not take the rope to the surface. Instead, head back to the slime girl (you will need to backtrack as walking into the passage will take you nearly back to the beginning of the passage itself) and fight her. Once you return to the main area via the sewers the last area (the stairs blocked previously by a gate) will be accessible. Note that the western locked chamber in the area leading to the pillar-removing lever will be unlocked where you can find a Soul Jar 8.

This last area is straightforward and leads to a room with friendly slugs and a save point. Further in do not step onto the circle with three dolls in it or you will trigger the possession bad ending. Defeat the boss in the last area to reach the final room where you will acquire a Prime Blue and Princess Dress. Touch the sparkling gem to return to the caverns section on its westernmost side surrounded by golems.


Dead Wife Museum

  • You can, and should, save the game at the diary immediately inside the museum since DWM is full of game over instant death traps.
  • To proceed examine the painting with a door at the southwestern section of the area. Walking past the painting of you triggers a game over.
  • In the next room with monsters and empty paintings you need to convince the monsters to return to the paintings with brute force. Once all the paintings have settled down two door paintings appear to the south. Enter the western door. (Check out the eastern door if you like for another game over.)
  • Walk past the paintings and access the door painting into another room with a loose painting. The female image will heal itself while the demonic one (the one you must beat) will deal damage. Defeat it to reveal two doors; the western one leads to two chests while the eastern one leads you to the same room as above. Activate the lever inside the western room and attempt to reenter it afterwards to proceed.
  • In the wax gallery some of the dolls are alive (you can tell if they turn to face you) and will hit you if you come close. They don't move so just run past them to the eastern exit.
  • In the doll prison you need to continue to the second screen and pull the lever in the room with the stone statues while avoiding the three obvious traps on the floor. Enter the open coffin in the first prison section and pull the lever there; if you didn't pull the previous lever first you'll trigger a game over before reaching it. Finally you can return to the wax gallery and pull the lever near the two flute dolls which will move the statues to the north. However should you try to proceed the statues will trap you and delta horse you into submission, ending the game.
Hidden door in the wax museum available after flipping the three switches.
  • Instead go through a hidden door in the wall to the left of the lone statue.
  • After the room with a save book and bookshelves full of information you find the boss of the dungeon.
  • Once you beat the boss and enter the door you will find yourself back in the first area of DWM again.