RyonaRPG → Locations → Dokuno Falls & Dokuno Marshland

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Core version: 140 (2018-10-26)

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Dokuno Falls & Dokuno Marshland (ドクノーの滝・ドクノー湿原) is a Difficulty ★★ dungeon in the Eastern Continent. It is unlocked by talking to the head nurse of the underground ward in Hidden Town.

General

  • This dungeon has many slime-type enemies.
  • There are no traps in this dungeon, although there will be events that will slime you.
  • Saving the game is restricted to save points interspersed throughout the dungeon.
  • Slime attacks may strip your armor and infest you with a persistent slime.
  • The Slime Girl transformation is available here.


Dungeon Layout

Cliff's Edge Shop

This is a small shop run by jellies. The innkeeper will offer you a room for 1,440 gold. The sparkling star beside him offers a save point, BGM switch, and day/night switch. The yellow jelly sells standard potions, curatives, and resistance accessories, though if you ask it about "recommended products" it will show you its stock of 99 Stripping Spirits on sale for 3,000 gold each that can be used to remove cursed equipment and parasites (the other places to buy them are from the hidden maid in the Disused Factory or the merchant outside the Pyramid, while enemies in the Ancient Library drop them).

Downstairs to the west is a slime with information about the marshland. Of particular interest is how to identify the three types of herbs that grow in the marsh, which is important in creating the correct special antidote for the sick in Hidden Town. Outside the shop, to the northeast is a barely hidden slime who tells you that you should search the cliffs ahead for places to jump.

Before heading down to the marsh, be sure to stock up on Potions as you need at least one to create Antidotes.


Dokuno Falls

This area is a fairly linear series of cliffs. Insects will jump down to attack you, bats will randomly spawn and boulders will randomly fall; the latter does a large amount of damage if they hit you. Some waterfalls can be searched to reveal hidden caves that contain chests of consumables, save points, and a slime NPC. Common negative status ailments are Bleeding, Poison, and Fallen.

After two level-traversing caves, on the long route east to the third one there is a trio of wide waterfalls. The first one with a watery ledge just beneath its edge can be jumped to skip one level right to the bottom of the falls.

Towards the bottom of the falls, just before the marshland itself, is a save point accessible through a ladder to the west. Saving here will save you a lot of time in case anything untoward happens.


Dokuno Marshland

The marshland is extensively covered in slimy water and consists of seven parts. The first four maps form a squarish quartet (the entrance map to the marsh being the northwestern-most one), while the remaining three are accessed by the southeastern-most map. The latter consists of one area that branches to the north and east, both of which are dead ends. Common negative status effects are Poison and Slime.

There are save points towards the end of the marsh. The first is in the southeastern map of the quartet, near the eastern exit. The second is marked with a giant magic circle on the easternmost map of the marshlands on its northern side which provides a save point (free), recovery (30% power), and teleportation to the clifftop (50% power). It starts off unpowered, and in order to power it you need to first select an option and be told that it needs power. Afterwards you need to lure slimes into the circle; two will be enough to bring it to full power. Taking the teleportation option will land you in a watery area where you will need to choose between going left or right. Left will place you partway through the Dokuno Falls, while right will send you on a trip down a high waterfall to a small island.

Enemies in the marshland consist of three enemy variants in two colors:

  • Green slimes will try to poison you, the green men will burrow underground and surprise attack you, and the green slime women will try to poison you with a ranged attack.
  • Purple slimes will try to jump on you, the purple men turn invisible and try to attack you, and the purple slime women fire ranged attacks at you.

Any attack that hits you in this area will strip your armor slot or potentially destroy clothing, although equipment such as the Rubber Suit are resistant to this effect. Walking through the slimy waters may trigger an event that also strips your character's armor slot and may poison her.

  • Getting hit enough times in this area will turn your character into a Slime Girl; at least three events will happen before this where she will notice the visible changes to her body. You will know when you're affected when your character starts acting like she's taking damage without any apparent cause.
  • Wearing the Slime Armor from the Rocky Mountain Cavern will provide complete protection against slime accumulation.
  • In order to reset the slime accumulation progress or remove the Slime Armor, use a Stripping Spirit.
  • If you lack the armor you can reduce the risk to an extent by using a Fairy Wing, Magic Carpet, or other sources of Float to fly over the patches of slimy water; this will avoid the random slime events and poisoning from being triggered, but you will still be vulnerable to slime attacks. Equipment with resistance to Poison may also help.

For the purposes of the Hidden Town quest, you need to create the special antidotes from herbs that have rounded leaves (there are two 'round-leafed' herbs; one will make the antidote, the other will make Aojiru needed for one patient); using herbs with pointed leaves will create Evil Potions instead. The type of herb at each gathering point is entirely random. Be warned that whether you are able to make an item or not the gathering point will disappear afterwards. You will need fifteen Antidotes and three Aojiru to complete the quest, so it may be necessary to return to the dungeon to refresh the gathering points.


Isolated Island

This area is accessed through the teleporter and after picking the option to take the right when landing at its destination. You will fall down a waterfall and bounce off some ledges on the way down; pressing Z each time will mitigate the damage taken at the very end (you can tell when your character's sprite is not hitting each ledge as though she's taking damage). Upon reaching the bottom a save ball will land on you, allowing you to save in case the island you reach spawns a boss, which has a chance of happening calculated when entering the dungeon.