Difference between revisions of "RyonaRPG/Locations/Dokuno Falls & Dokuno Marshland"

From Hgames Wiki
Jump to: navigation, search
m
m
Line 9: Line 9:
 
Downstairs to the west is a slime with information about the marshland. Of particular interest is how to identify the two types of herbs that grow in the marsh, which is important in creating the correct curative for the sick in '''Hidden Town'''.
 
Downstairs to the west is a slime with information about the marshland. Of particular interest is how to identify the two types of herbs that grow in the marsh, which is important in creating the correct curative for the sick in '''Hidden Town'''.
  
Before heading down to the marsh, be sure to stock up on ''Potions'' as you need at least one to create ''Anchidotes''.
+
Before heading down to the marsh, be sure to stock up on ''Potions'' as you need at least one to create ''Antidotes''.
  
  
Line 30: Line 30:
 
*Wearing a ''Rubber Suit'' or equivalent piece of equipment, such as a ''Hydra Suit'' or the ''Rubber Biosuit'', will protect you from slime accumulation to an extent.
 
*Wearing a ''Rubber Suit'' or equivalent piece of equipment, such as a ''Hydra Suit'' or the ''Rubber Biosuit'', will protect you from slime accumulation to an extent.
 
*In order to reset the slime accumulation progress, use a ''Stripping Spirit''.
 
*In order to reset the slime accumulation progress, use a ''Stripping Spirit''.
For the purposes of the '''Hidden Town''' quest, you need to create ''Antidotes'' from plant leaves that are rounded (these leaves also have a random chance of creating a different item instead); using sharp-tipped leaves will create ''Evil Potions'' instead.
+
For the purposes of the '''Hidden Town''' quest, you need to create ''Antidotes'' from plant leaves that are rounded (these leaves also have a random chance of creating a different item instead); using sharp-tipped leaves will create ''Evil Potions'' instead. The type of plant at each location is entirely random.

Revision as of 08:16, 6 May 2020

RyonaRPG edit


Core version: 155 (2022-08-10)

Gameplay:

Technical help:


External links:


Dokuno Falls & Dokuno Marshland (ドクノーの滝・ドクノー湿原) is a Difficulty ★★ dungeon in the Eastern Continent. It is unlocked by talking to the infirmary matron in Hidden Town.

Layout

Cliff's Edge Shop

This is a small shop run by jellies. The innkeeper will offer you a room for 1,440 gold. The sparkling star beside him offers a save point, BGM switch, and day/night switch. The yellow jelly sells standard potions, curatives, and resistance accessories, though if you ask it about "Recommended Product" it will show you its stock of 99 Stripping Spirits on sale for 3,000 gold each that can be used to remove cursed equipment and parasites (the other place to buy them is via the hidden maid in the Disused Factory, while enemies in the Ancient Library drop them).

Downstairs to the west is a slime with information about the marshland. Of particular interest is how to identify the two types of herbs that grow in the marsh, which is important in creating the correct curative for the sick in Hidden Town.

Before heading down to the marsh, be sure to stock up on Potions as you need at least one to create Antidotes.


Dokuno Falls

The first part of the dungeon is a fairly linear series of cliffs. Insects will jump down to attack you, bats will randomly spawn and boulders will randomly fall; the latter does a large amount of damage if they hit you. Some waterfalls can be searched to reveal hidden caves that contain chests of consumables, save points, and even a slime NPC who will teach you a trick.

Towards the bottom of the Falls, just before the marshland itself, is a save point accessible through a ladder to the west. Saving here will save you a lot of time in case anything untoward happens.


Dokuno Marshland

The marshland is extensively covered in slimy water and consists of seven parts. The first four maps form a squarish quartet (the entrance map to the marsh being the northwestern-most one), while the remaining three are accessed by the southeastern-most map. The latter consists of one area that branches to the north and east, both of which are dead ends. Fortunately there are no traps to worry about.

There are save points towards the end of the marsh, especially one marked with a giant pentagram which needs power to also teleport you back to the Cliff's Edge shop. The pentagram starts off unpowered.

Enemies in the marshland consist of three enemy variants in two colors:

  • Green slimes will try to poison you, the green men will burrow underground and surprise attack you, and the green slime women will try to poison you with a ranged attack.
  • Purple slimes will try to jump on you, the purple men turn invisible and try to attack you, and the purple slime women fire ranged attacks at you.

Any attack that hits you in this area will strip your armor slot, although equipment such as the Rubber Suit are resistant to this effect. Walking through the slimy water may trigger an event that also strips your character's armor slot and can poison her.

  • Getting hit enough times in this area will turn your character into a Slime Girl; at least three events will happen before this where she will notice the visible changes to her body.
  • Wearing a Rubber Suit or equivalent piece of equipment, such as a Hydra Suit or the Rubber Biosuit, will protect you from slime accumulation to an extent.
  • In order to reset the slime accumulation progress, use a Stripping Spirit.

For the purposes of the Hidden Town quest, you need to create Antidotes from plant leaves that are rounded (these leaves also have a random chance of creating a different item instead); using sharp-tipped leaves will create Evil Potions instead. The type of plant at each location is entirely random.