Premium Play Darkness/Modding/Hex code

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Revision as of 12:51, 6 August 2013 by Syncroz (talk) (Transparency: minor correction)

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Foreword

You have probably been using Hexadecimal a few times in your life, most likely if you have been making a website or perhaps "piffing up" a User Profile. In those cases it have been to generate a color, the Hex in Illusion games works the same way. Now, however, we are generating a function, a way to tell how a mesh or a texture should behave. Should something be transparent? Perhaps glow? Reflect something?

This section is most of all to learn the basics, but also to find out how a certain "effect" is generated. Note that we aren't all knowing about the Hex being used in Illusion Games such as PPD/PSP, this page will be updated as we progress in our search to use the Hex system to improve our modding ability.

Tools

  • SB3UGS by Alamar, enimaroah (essential tool used for everything).

Transparency

There might come plenty of occasions where you want to add transparency to a object or part of a costume. If you haven't been fiddling with the SB3UGS Hex editor before, then take note of that there will be 3 tabs within it that we will be working with and these are;

  • the Frame tab.
  • the Submesh tab.
  • the Material tab.
Note that certain transparency effects may not require that altering in the Material tab. One of those transparency effects is the Goo Man Effect.

Glow

Syncroz (talk) 09:27, August 6, 2013 (UTC)