Love Death Final!: Technical Help

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Teatime

all characters are at least 18


Love Death Final! [edit]

Gameplay

Characters

FAQ & Technical Help

Modding
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The majority of Netowaku Netorare Karemachi Kanojou's technical guide applies to Love Death Final!. Additional notes:

  • On Windows 8, both applications may fail to run or will run unstable. Setting compatibility mode for Windows 8 will fix this problem.
  • Lowering or disabling graphical options will reduce load times as well as increase framerates. Blur, Bloom, SSAO, Motion Blur and Depth of Field are especially taxing on CPU/GPU. The full options are in data/Config/GraphicConfig.dat and ToolGraphicConfig.dat.

Configuration and Settings

These are the configuration files found in data/Config/. These files will be re-written after exiting Configuration menus and on exiting the game. Any of them can be deleted to let the applications rewrite them to default values.

GameConfig

  • [First]: First run flag, always sets to 0 after exiting the game. Effect unknown.
  • [FPS_Draw] - default 1: Draw FPS in upper left corner of the screen.
  • [MaxFPS] - default 30: Caps framerate to the number entered.
  • [TextDrawSpeed] - default 1000: The rate at which text appears in the message box.
  • [AutoWaitTime] - default 10: Time of delay to hold text in the message box before refreshing it with new text.
  • [LoadGame] - default 0: Unimplemented vestige of the Gear engine; when set to 1 a shooting minigame will be playable during loading screens.
  • [ModelQuality]/[AnimeQuality] - default 0: 0 is highest; at higher settings, lower poly models will be used and some animations may not play.
  • [Expression] - default 1:
  • [H_BreathFlag] - default 1: Set to 0 to turn off the visible puffs of breath during H-scenes.
  • [SpermDel] - default 1: Sets whether sperm deletes after an H scene.
  • [PhysicsCalc] - default 0: Set 1 to to calculate hair and clothing physics in real time. High processing for the results.
  • [Difficulty] - default 1: Sets difficulty from 0 (lowest) to 3 (highest). At higher difficulty, enemies hit harder and take less damage. The same levels can be selected in Free Battle Mode.
  • [CameraPos]:
  • [ThreadNum]: How many processor threads will be allocated to running the game. 1 per core is a stable amount.

GraphicConfig

  • [WindowSize]: Best set to monitor's native resolution, or nearest available resolution.
  • [FullScreen] - Fullscreen/Windowed modes: The [F3] key also toggles this at any time. The game performs better in Fullscreen, but Windowed mode runs more stable when task-switching.
  • [ShaderVer] - [AUTO/0/1/2/3]: The highest shader version your graphics card can support. This can be set manually if either application fails to detect the correct shader. It will always rewrite back to AUTO after exiting Config menus and closing the game.
  • [AntiAlias] - [0/1/2/4/8]:
  • [HDR] - [0/1]: High definition range
  • [PostEffect] - [0/1]: When enabled, all the following effects can be enabled and configured. Disabling this disables them all.
    • [ToneMap] : Flg:0 Mid:0.400000 BrightMax:0.900000 BrightVal:-0.100000 BrightSpeed:0.300000 DarkMax:0.100000 DarkVal:0.100000 DarkSpeed:0.100000 BrightGamma:2.500000 DarkGamma:0.800000
    • [Blur] :1 100.000000 0.500000
    • [Bloom] :0 0.900000 3.000000 500.000000
    • [DepthOfField] - [0/1]:
    • [SSAO] - [0/1]: (Scale:0.250000 MaxDis:5.000000 MaxDot:0.950000 MinDark:0.500000)
    • [GodRay] - [0/1]:
    • [MotionBlur] - [0/1]:
    • [MultiLighting] - [0/1]:
  • [Parse]: This sets base field of view.
  • [ClipDistance] : 1.000000,10000.000000
  • [Z_Buffer] :16
  • [V_Sync] :0
  • [Fog] :1 1000.000000,10000.000000
  • [MipMap] - [0/1]:
  • [TexColor] : 32
  • [TexDivRate] : 1.000000
  • [DropShadow] : 1
  • [DropShadowMapSize] :1024
  • [SelfShadow] :1
  • [SelfShadowMapSize] :1024
  • [CharaShadowEasy] :0
  • [SoftParticle] - [0/1]:
  • [OctreeTex] - [0/1]:
  • [LiquidAnime] - [0/1]:
  • [RevLight] - [0/1]: Rim light effect.
  • [Gamma] :0 1.000000

Performance tips