Love Death Final!: Gameplay

From Hgames Wiki
Jump to: navigation, search

Teatime

all characters are at least 18


Love Death Final! [edit]

Gameplay

Characters

FAQ & Technical Help

Modding


Main Menu

Basic Controls

Full list of controls -- More detailed descriptions are given in Battle and H-Mode sections.

  • WASD Basic movement, double-tap to evade
  • Space Jump, double-tap to DoubleJump
  • Shift Run
  • M Character Menu
  • Q Reset camera direction
  • Esc Return to title screen
  • Left / Right Adjust in-game time
  • Delete Toggle UI
  • F3 Toggle fullscreen/windowed
  • P / Print Screen Take screenshot

Campaign Mode

In this mode, you can adventure with your chosen character on a series of quests and challenges through different environments, building experience and gaining gold. You can choose your adventurer from any of the pre-made characters, or custom characters made in the character editor or imported from Tamzone.

Main: The two main heroines, Eir and Rota, each with their own quests. They also have individual scenes with Rivals they encounter.

Custom: These include additional scenario characters and any custom characters saved to your save/Allpack folder. Any custom characters saved with the filenames eir.alp or rota.alp will have access to Eir or Rota's unique quests and encounters, and share any progress and inventory gained with the Main versions.

Adventurer status is saved separately from the allpack, so editing a character in Tamtam will have no effect on that character's campaign progress.

Entering campaign mode places your character in Rothschild square, where you can wander safely. Only the two red rings can be interacted with; one over a rug displaying merchandise, where new weapons can be purchased, and one at the path leading into the wilderness, where Quests can be embarked from.

Character Status and Inventory

The Character Menu displays current stats and inventory, and weapons and magics can be equipped. Menu buttons are arranged in this order:

Status shows Level, HP (hit points) and MP (magic points) with current amount on the left and max amount on the right. Exp is displayed with current amount on left and amount needed to gain a level on the right. Exp can only be gained by defeating enemies. And lastly, Money, is used to unlock more weapons, and can only be gained by completing Quests.

HP and MP both increase at fixed amounts per level. Power, a hidden stat, also increases the same way, and multiplies damage done by both weapons and magic.

Magic: Five magic attacks are available from the start, one of each type: Fire, Ice, Shortbeam, Longbeam and Homing Beam. To use them in battle, they have to be equipped to one (or all) of the three available slots by left-clicking and dragging them into each. These can be re-arranged from this Menu at any time in wandering or battle modes. Casting in Battle is explained in the Battle mode section.

On reaching level 20, upgraded versions of each magic attack become available, and a Hyperspeed move that accelerates movement rate in brief bursts.

Weapons: Here the collection of weapons unlocked can be viewed and equipped. Any weapons saved to the character's outfit will be available for all characters, as will any weapons purchased from the weapons market.

Weapons can be individually equipped to right (main weapon) or left (sub weapon) hands. All weapons have different properties depending on whether they're single-wielded or dual-wielded in right or left hands, and some have more unique abilities.

Weapons are organized by Exotic weapons, which includes improvised, unconventional and thrown weapons, One-Handed Melee, Two-Handed Melee, Ranged, and Custom, which includes any Melee or Ranged weapon assigned to an 'Original' slot or loaded from the Import object type.

The last two buttons Return to game and Return to Title Menu.

Chapters

The Training Ground and Chapter 1 are available to all characters at the start. Completing each Chapter in the series unlocks the next one for all characters.

Chapter Quests
Quest Map Difficulty Lvl Reward
Training Ground Snow Fields Scales to Level 500
Chapter 1 Palm Bath 1 1500
Chapter 2 Beach 5 2000
Chapter 3 Shopping District 5 2500
Chapter 4 Tenements 10 3000
Chapter 5 Ruins 15 3500
Chapter 6 Mall 20 4000
Chapter 7 Tamtam's Shrine 40 4500
Chapter 8 Boxing Ring 35 5000
Chapter 9 Downtown 37 6000
Chapter 10 Rothschild 50 10000

Notes:

  • The Training Ground gives a small Money reward for a very brief battle, but because it scales to your character level, you can always gain at least one level from it until Level 90+.
  • Chapter 7 is a series of duels with five Rivals in succession: Nanami, Urara, Ichigo, Koto and Ayumi.
  • Chapter 8 is a four-on-one match against the four main heroes: Eir, Rota, Aaron and Clive. The Boxing Ring is a very tight space for it, but you can use the ropes and outer ring to control the crowding.
  • Chapter 10 is a five-on-one match against the first five Rivals again. Rothschild Square is more open for maneuvering, but there are a few tighter allys to corner your opponents, or get cornered.

Rivals

All Rival Quests are available to all players from the beginning. Each has a Level 25 difficulty and a reward of 5000 Money.

  • Nanami
  • Urara
  • Ichigo
  • Koto
  • Ayumi
  • Kaede
  • Kaoru
  • Yuuki
  • Itsumi


Story

Eir and Rota have individual story quests available to them. Completing each part unlocks the next for all future playthroughs.

H Mode

H is only available by choosing the "Free H" option from the title screen. There are four types of H: Vanilla, Threesome, Gangbang and Monster Rape.

Vanilla

The first character is the passive character while the second character is the active character. This mode has every pose available.

Threesome

The animations are made in such a way that the first and the third character must be females while the second character must be male or futa. This mode has only two poses.

Gangbang

The animations are made in such a way that the first character must be the girl while the others must be males or futa. This mode has only three poses.

Monster Rape

The second characters are locked to be monsters. Each monster has three specific poses, with the third one being monster gangbang.

Controls

  • WASD Move characters forward/back/left/right
  • Space Move characters up
  • Ctrl Move characters down
  • Q / E Rotate characters left / right
  • Shift Move characters faster
  • Z Ejaculate
  • M Configure voice and expressions

Buttons

LDF H buttons.jpg
  • The first button can be used to show or hide any character.
  • The second button determines whether the girl(s) will be focused on the partner or will look at the player's screen.
  • The third button determines whether the guy/futa will be focused on the partner or will look at the player's screen.
  • The fourth button is used to strip the characters.
  • The fifth button can be used to make only the penis visible or to make both the guy/futa/monster and the penis invisible.
  • The sixth button changes between the game camera and the main character's point of view.
  • The seventh button instantly maxes the blue orgasm meter (hotkey Z).
  • The eighth button is used to change the pose.
  • The ninth button initiates the scene and brings up the pad. Clicking it again will close it and make the characters stop.
  • The tenth button only appears when not inserted. It displays where the position's action is directed -- vaginal, anal, oral, breast, foot, hand, urethra -- and if vaginal and anal are both possible from the position, clicking will switch between them.

Pad Controls

LDF H pad.jpg

The pad is used manually to move the active character. Moving the pointed along the red line pushes while moving on the opposite axis grinds. Right-drag within the pad grinds in a continuous motion.If the penis size is long enough, pushing all the way to the end of the red line causes the girl to convulse from pressing against her cervix.

  • The first button changes the red line between vertical and horizontal.
  • The second button will have the active character move automatically. The speed depends on the orgasm bar.
  • The third button changes between internal and external ejaculation.
  • The fourth button is only clickable in positions where kissing and/or hugging is possible.

The Orgasm Bar

In all scenarios there are only two orgasm bars. The blue bar corresponds to the guy/futa/monster while the red bar corresponds to the girl. Moving the pad pointer in only two directions increases the blue bar faster while moving it in circles increases the red bar faster. The corresponding character(s) will automatically cum when its bar is full. If both bars are very close then the characters will automatically cum at the same time, otherwise the other bar will stop until the orgasm is finished.

Cumshot Mode

If external ejaculation is selected, when the blue bar fills the male character will withdraw and the view will switch to 1st person. Pressing Space will spray white fluid approximately around the center of viewpoint, which mouse movement can direct. There is no limit to the amount of ejaculate that can be sprayed. Cumshot mode is exited with Right-Click.

Battle Mode

Controls

  • Left-Click Attack with your right weapon
  • Right-Click Attack with your left weapon
  • Middle-Click Magic attack
  • Mousewheel Switch magic attack
  • E Toggle Targeting
  • R Reload ranged weapon(s)
  • G Guard

Melee Combat

Ranged Combat

Each weapon will fire where the center of the screen is and you will see the crosshair for that brief moment. Ranged attacks become more effective the closer the target is.

Magic

During every battle you will only be able to use 3 preset magic attacks. Each magic attack consumes Magic Points, which constantly regenerate.

Enemy List

Weapon List

Melee Weapons
Weapon Type Price Power Range Attack Rate Notes
zhaodong normal 1000 1.2 1.2 1.0 default weapon
popsicle normal 100 0.5 0.5 2.0
melon bun normal 100 0.5 0.5 2.0
  • Types: normal/axe/2handed/bomb [bomb type deprecated; it acts as normal this game]
Ranged Weapons
Weapon Type Price Burst Stream Auto Rate Fire Rate Auto Flag Spread Recoil Zoom Chamber Magazine Muzzle Power Impact Range Notes
handgun pistol 5000 1 1 0 150 0 1.5 0.2 1.1 1 13 0.5 2.5 2 100
Default Original_01 import
  • Types: pistol/revolver/machinepistol/rifle/shotgun/flamethrower/launcher
Burst = number of bullets per shot
Stream = number of consecutive bullets in autofire
Auto Rate = interval between autofire
Fire Rate = interval between single shots
Impact = stopping/staggering power
Thrown Weapons
Weapon Type Price Power Speed Gravity Throw Rate Detonation Time Notes
chakram return 1000 50 150 0 3000 0 only throwable if wielded 1-handed
neko grenade bomb 2000 1000 30 1 0 5000
  • Types: return/bomb