Difference between revisions of "Koikatu/Gameplay"

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(Created page with "* Gameplay ** Map ** Interactions =How do they work= The % value shown when interacting with so...")
 
(How do they work)
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** [[Koikatu/Gameplay/Map|Map]]
 
** [[Koikatu/Gameplay/Map|Map]]
 
** [[Koikatu/Gameplay/Interactions|Interactions]]
 
** [[Koikatu/Gameplay/Interactions|Interactions]]
=How do they work=
 
The % value shown when interacting with somebody represents the chance of the character to accept the action. As long as that value is higher than 0% there is a chance for success. As long as the value is below 100% there is a chance to fail. It is possible to succeed with as low as 1% but the odds are just that low.
 
 
Most interactions can be used on the same character only three times per time period. After three uses on the same character the success rate will become 0% and that character will tell you to stop, making them angry.
 
 
The success rate is influenced by traits, mood, character stats and favorability rating.
 
 
Note that a failed interaction will not necessarily decrease the NPC's opinion. A NPC can either directly refuse, decreasing their opinion on you, or can say "another time", leaving their opinion unchanged.
 
  
 
===Influence===
 
===Influence===

Revision as of 13:12, 1 May 2018

Influence

Interaction Description Mood Change Tendency
Influence button.jpgApologize Apologizes to character who feels betrayed and thinks the Unforgivable! status. The success rate is always 1% -> 1% -> 20% -> 0%. Normal(success)
Influence button.jpgNever Mind Cancels the interaction none


Chat

Successful interactions have 4 different outcomes (bad, small, lively and deep) that are influenced by the character's mood, traits and sociability.

The first three conversations will always increase Like even if they fail.

Interaction Description Mood Change Tendancy
Chat button.jpgDaily Life Light topics that are very easy to get a character to open up and reveal themselves with Happiness(lively or deep conversation)
Chat button.jpgLove Talk about matters of the heart. Successes and failures have a more drastic effect on the character's opinion of you. The dialogue will vary depending on whether the NPC has a lover or not. Blush(lively or deep conversation)
Chat button.jpgLewd things Talks about sexual desires. The dialogue will vary depending on whether the NPC has a lover or not. Horny(lively or deep conversation)

Invite

Success rate largely depends on the NPC's sociability.

A successful massage interaction will have one of four results. It will either fail, clear any gained or lost favorability, increase the Like points or make the character horny. All of these are indicated by a text message during the massage.

Love

Interaction Description Mood Change Tendancy
Invite button.jpgStudy together Invites a character to improve Wisdom score with you in the library. The character with the lower score will improve much more, the one with higher score will improve less. If a teacher is involved it will always fail if the student's stat is higher. none
Invite button.jpgDo sport Invites a character to improve Strength score with you. The character with the lower score will improve much more, the one with higher score will improve less. If a teacher is involved it will always fail if the student's stat is higher. none
Invite button.jpgGo eat lunch (During noon) Ask the character to eat lunch with you on the rooftop but will only do so once Happiness(success)
Invite button.jpgWalk home together (During evening) Ask the character to walk home with you at after school. This improves love relationship and ends the day. Similar to going to class together, this can spread rumors of a relationship between the characters. Both characters must be dressed in their uniform (the one which has them carry their bag) for them to accept. none
Interaction Description Mood Change Tendancy
Love button.jpgAsk to join club Invite the character to join your club. If already part of the same club the character will confirm it with 0%. If successful, their club will be changed instantly. Sadness(if both of you are in the same club, otherwise no change in mood)
Love button.jpgAsk on a date Invite the character on a date next Sunday (see the Dating Section for details). Selecting this option again will result in that character confirming the date with 999%. If someone else asked them on a date they will mention it when refusing. none
Love button.jpgConfess Tells a character that you love him/her. Depending your relationship to the character, they will state that they like you, that they love you, or that they don't have feelings for you. none
Love button.jpgLet's break up (if in a relationship) Ask to officially break up your relationship but if Love is high that character won't believe you actually mean it Sadness(success)

Lunch Break- Invite for lunch available

Quick Break- After School

Normal

Sleeping - NPC bubbles will appear "zzz"

Angry - Apologize option available

Love Rating: From acquaintance to Friends

H Rating: Willingness to have H

Certain NPC will have a big H boost just by look/touch them without Love Rating not being so high.

Laying down

Table

Chair

Wall

Bed Couch

Options available when NPC isn't accepting PC insertion without wearing condom, or anal penetration

TBC