Difference between revisions of "Jack-o-nine/hggMod"

From Hgames Wiki
Jump to: navigation, search
(Adding link to hggmod)
 
m
Line 1: Line 1:
 +
{{Jack-o-nine}}
 
Release thread and discussion can be found [http://8ch.net/hgg/res/2272.html here].<br/>
 
Release thread and discussion can be found [http://8ch.net/hgg/res/2272.html here].<br/>
 
'''INSTALLING THE MOD WILL INVALIDATE SAVES'''<br/>
 
'''INSTALLING THE MOD WILL INVALIDATE SAVES'''<br/>

Revision as of 19:37, 8 March 2015

OldHuntsman

all characters are at least 18


Jack-o-nine [edit]

Story

Locations

Gameplay

Modding


Release thread and discussion can be found here.
INSTALLING THE MOD WILL INVALIDATE SAVES

Download

/hgg/mod, by Boney M

This mod makes a few tweaks and changes, some thought up by myself, others imagined by all my brothers in dick unity from throughout the internet. If you've got your own suggestion, let me know! I check the thread for Jack-o-nine-tails at 8chan /hgg/ fairly regularly.

Installation: Back up and overwrite 'jack.qsp' in the 'Jack-o-nine-tails' folder in the game's directory. Keep in mind that saves will not be compatible between versions of the game, no matter how minor the changes - I suspect a checksum is involved somewhere.

Changelog:

Version 1

  • Unlimited rep: In the base game, the enmity between the Great Houses means if you have too much rep with one house, it will block you from increasing your rep with their enemy. This mod removes that cap, and also makes it so you can become Patrician with as many houses as you like.
  • Added Mage background, which comes with strong magical abilities, a bit of medicine, and not much else. Needing to rely heavily on magic makes for a very different early game. Uses the unused 'vampire' master image.
  • Removed the mood debuff from the 'Formal Suit', since it can get 'stuck' on your character and be bumming him out forever, even after he takes them off, and I can't figure out what's causing it without a whole lot more trial and error than this deserves. So it's gone. None of the other skill boost clothes have it anyway.
  • Cryochambers, the dungeon, and the assistant job now remember your slave's sleeping arrangements, diet, and rules. Could have sworn this would be more difficult than it was. Suggested by a kindly Anon at 8chan /hgg/.


Version 2

  • Mindbreak toggle: Adds a toggle to the options menu that lets you disable the 'mindbreak' mechanic entirely. Suggested by a kindly Anon at 8chan /hgg/ - in his words, 'Rance Playthroughs confirmed'. Warning: will not fix an already-mindbroken slave.


Version 3

  • Added a 'full beauty treatment' button to the salon that applies waxing, make-up and a haircut, and a 'mass piercing' button to the Steel Rose that pierces everything that can be pierced. Adapted from the_vm's code on Github, so full credit to him.
  • Added a new dietary option for nutritionist meals, which will keep a slave's weight stable and rapidly recover from any starvation without having to monitor their calories and activity level. Suggested by a kindly Anon at 8chan /hgg/.


Version 4

  • Added a new tattoo to Uncle Bo's - the magical 'Fiend Tattoo' that makes a slave immune to impregnation by a fog fiend and makes her love the taste of their cum, should you choose to feed her on it. The effects are mystic rather than cosmetic, so this won't get in the way of any other tattoos you wish to apply to your slaves.
  • Made it so you can select the target rating of the slave if you're doing contract work at the Guild.
  • Both of the above were suggested by the same kindly and diligent Anon at 8chan /hgg/, who wished to remain Anon.
  • Added a new rentable expansion - a small barn. Once set up with a lactating or egg-laying slave, it allows you to make a bit of passive income off the milk and/or eggs... or, alternatively, you could make a much more morally dubious income from the fattening up of useless slaves for meat. Improved output and new management options are unlocked by making a trusted slave a dedicated farmhand. This is accessed through the new 'Business' button under 'Domestic Issues'. Credit for this idea belongs to Alploochra at 8chan /hgg/.
    • Further details:
    • The farmhand takes care of the girls filling the animal slots in the barn, increasing their output to a degree based on the farmhand's lesbianism. They will also prevent the girls from losing their fitness from prolonged stays in the Barn.
    • The cow's milk output depends mostly on the slave's breast size and weight, and with fitness and age having a lesser effect (milfs give most). With a farmhand, breast size will slowly increase due to constant milking (fetishism wins out over realism) and you can order your farmhand to overfeed the girls in the barn to increase their weight.
    • The egglayer's egg output depends mostly on her weight and fitness, with age having a lesser effect (milfs give most). Again, the farmhand can increase weight over time if ordered.
    • The pig will gain weight rapidly, and if ordered the farmhand can automatically slaughter her once she's reached maximum fat.
    • All of the products the Barn produces will first go to your fridge, and then the excess will be sold. Profits will be listed in the end-of-decade financial information, or can be viewed under the 'reports' page on the Business tab.