Jack-o-nine: Rewards

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< Jack-o-nine‎ | Gameplay‎ | Slaves
Revision as of 14:42, 5 August 2017 by Dark Helmet (talk | contribs) (Give Free Time)

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OldHuntsman

all characters are at least 18


Jack-o-nine [edit]

Story

Locations

Gameplay

Modding


When the slave has non-negative merit, you can grant a reward. Giving a reward greater than the slave's merit results in spoiling. Ending the day with positive merit can reduce mood. Giving too many rewards in one day (three on normal difficulty, two on hard, no limit on easy) results in spoiling.

Moral Encouragement

Spend Time Together

Take your slave out on a date. If the date is at least somewhat successful, it increases the slave's devotion.

Reward Reward Level Cost
Stroll on the roof 1 $0
Walk around the city 2 $0
Go to the beach 3 $2
Go to the theater 4 $4
Go to a restaurant 5 $8

Give Free Time

Giving free time costs energy for the slave. Some rewards also cost sparks.

Reward Reward Level Cost Effect
An hour of rest 1 1 energy
An hour of fun 2 1 energy Reduces despair (-2)
Rest till evening 3 All remaining energy (at least 2)
Fun till evening 4 All remaining energy (at least 2) Reduces despair by Habit + Taming + Awareness + Devotion
Garden of Gethsemane 5 2 energy Significantly reduces Fear, Despair, Spoiling, and Arousal. Reduces Pride. Increases Empathy, Nature, and Devotion.
Hot Springs 2 $2 and 1 energy Cleans slave. Reduces Despair and Fear. Increases Sensitivity, Nature and Devotion.
Golden Cage 5 $5 and 2 energy Significantly reduces Despair. Increases Nature, Temperament, Empathy, and Devotion.

Erotic Reward

Make a Gift

Sweet Treat