Difference between revisions of "Jack-o-nine/Gameplay/Slaves/Punishments"

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Repeating the same threat will be less effective.
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Repeating the same threat makes it less effective.
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==Battering==
 
==Battering==
 
==Flagellation==
 
==Flagellation==

Revision as of 16:04, 5 August 2017

Ending the day with positive Guilt results in spoiling. Make sure to math the level of Guilt to the level of punishment. A punishment that exceeds the sin or a punishment for no reason at all increases Despair, while a punishment less severe than appropriate increases Spoiling. An appropriate level of punishment reduces Pride and increases Taming.

Punishment can also be unsuccessful if the slave doesn't fear it enough. In that case, her Fear, Habit, and Taming decrease, while her Nature increases. Conversely, too much fear of a punishment increases the slave's Fear stat and can lower her Empathy.

Psychological Pressure

Punishment Punishment Level
Strictly Chastise 1
Roughly Scold 2
Threaten with tortures 3
Threaten with sale 4
Threaten with death 5

Repeating the same threat makes it less effective.

Battering

Flagellation

Torture Instruments

Torture Units

Bondage

Shaming

Example of Punishment

Only available if you have a prisoner in the dungeon.