Jack-o-nine: Magic

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< Jack-o-nine‎ | Gameplay
Revision as of 02:28, 20 December 2015 by Metaphallica (talk | contribs) (Tremendio)

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OldHuntsman

all characters are at least 18


Jack-o-nine [edit]

Story

Locations

Gameplay

Modding


Basics

Magic costs sparks to cast and require the Slaver to have skill levels in Magic to cast. Some affects last for a day and can't be recast.

Auspex

Cost:2$

Description: Allows you to read a slave's aura

Available even to Mundanes; casting it can raise your level to Apprentice mage but not above.

Made obsolete by acquiring the Raven Crown from Master Valios.

Cruciato

Cost:5$

Description: Inflicts pain on the slave according to their guilt.

Available to Apprentice mages and up; casting it can improve your magic level to "Mage" but not above.

Delikacia

Cost:5$

Description: Causes pleasure to the slave according to their merit, but reduces sexual arousal greatly.

Available to Apprentice Mages and up; casting it can raise your level to "Mage", but not above.

Sententia veritas

Cost:5$

Description: If target has no merit or guilt, increases degree of merit or guilt at the next receiving.

Available to Apprentice mages and above; casting it can increase your level to "Mage" but not above.

Magna Magnifika

Cost:5

Description: Strengthens the caster's aura depending on the magical powers of the caster.

Available to Apprentice mages and above; casting it apparently cannot increase your magic level. (?)

Tremendio

Cost:5$

Description: Causes the slave to be deeply afraid of the slaver.

Available to Apprentice mages and above; casting it can increase your magic level all the way to Archmage.

Domini Dictum

Cost:5$

Description: Causes the slave to follow all orders of the slaver if slavers magic force is stronger than slaves aura.

Adverto Servili

Cost:25$

Description: Puts on a magic seal on the slave, making it difficult for them to run away.