Difference between revisions of "Jack-o-nine/Gameplay/Alchemy"

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(Raw Ingredients)
m (Bacchus' Nectar)
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*Drunkeness - mood bonus, not stacking with drugs, no observable addiction chance
 
*Drunkeness - mood bonus, not stacking with drugs, no observable addiction chance
 
*Raises Arousal
 
*Raises Arousal
 +
*in combat - adds morale, removes the "severe pain", "weakness" and "stiffness" states. Gives the "fury", "adrenaline" and "distraction" states.
  
 
'''Notes'''
 
'''Notes'''

Revision as of 14:12, 28 February 2015

OldHuntsman

all characters are at least 18


Jack-o-nine [edit]

Story

Locations

Gameplay

Modding


General

  • Needs the player to rent a lab under "Extended Rental"
  • Needs Alchemy skill, either from player or from slave/assistant
  • Most ingredients available from Rarity of Mystra in Outsider Quarter
  • All potions need a "basis". This can be
    • Spring Water - free and always available
    • Alcohol - bought at the Gastronomicon can also be brewed accidentally in the lab. Raises mood by 1 for each use, up to +2 and lowers it the next morning. Third dose for slaver and second for slave causes sleep.
    • Fog Fiend Mucus - harvested when your fiend grows

Raw Ingredients

  • Elysian Datura - Relaxes. Adds 1 mood, very slowly drains intelligence if used by slave.
  • Kamarian Resin - Refreshes. Adds 1 energy
  • Faeries' Pollen - Stimulant. Sets energy to 5, slowly drains strength with each use. Second dose in a day causes instant death if slaver and unconsciousness if slave.
  • Essence Of Oblivion - Dulls pain and fear. Boosts mood, slowly drains strength with each use. Second dose in a day causes instant death if slaver and unconsciousness if slave.

All can be consumed directly, but may have side effects. Potions are apparently safer.

Bacchus' Nectar

Skill level - D/Pink

Needs:

  • Spring Water
  • Kamrian Resin
  • Faeries' Pollen
  • Essence Of Oblivion

Effect:

  • Drunkeness - mood bonus, not stacking with drugs, no observable addiction chance
  • Raises Arousal
  • in combat - adds morale, removes the "severe pain", "weakness" and "stiffness" states. Gives the "fury", "adrenaline" and "distraction" states.

Notes

From the description when the potion is created:

The imbiber will feel a surge of courage and joy. Very useful to raise a person's morale

Tonic Elixir

Skill level - C/purple

Needs:

  • Strong Alcohol
  • Kamrian Resin
  • Faeries' Pollen
  • Essence Of Oblivion

Effect:

  • Recovers strength - +1 energy point, stacking with massage

Notes:

  • Recipe is the same as for Bacchus' Nectar, except for the Basis
  • "Abuse can lead to tragic consequences" -- Mystra

Miracle Balm

Skill Level - B/Blue

Needs:

  • Fog Fiend Mucus
  • Kamrian Resin
  • Faeries' Pollen
  • Essence Of Oblivion

Effect:

  • Heals wounds in combat
  • Can be used outside of combat too

Notes:

  • Recipe is the same as for Bacchus' Nectar, except for the Basis

Aphrodisiac

Skill level - C/Purple for normal, B/Blue for powerful

Needs:

  • Strong alcohol for normal/Fiend's mucus for powerful
  • Elysian Datura
  • Kamrian Resin
  • Faeries' Pollen

Effect:

  • Stimulates Feelings
  • Raises Arousal

Notes:

  • Strength varies with Basis
  • Can't brew it with water

Water of Lethe

Skill level - S+/Green for water based. Using stronger bases lowers required skill level: A for Alcohol, B for fiend's mucus.

Needs:

  • Any Base
  • Elysian Datura
  • Kamrian Resin
  • Essence of Oblivion

Effect:

  • Clears aural stats - useful for removing thorns of rebellion in new slaves. Can be also used for clearing spoiling and despair in emergency.

Notes:

  • Any basis will do
  • "Imbiber will forget everything - be it good or bad" - Mystra
  • "Dangerous" - Mystra

Philtre

Skill level - S+/Green

Needs:

  • Fog Fiend Mucus
  • Elysian Datura
  • Faeries' Pollen
  • Essence of Oblivion

Effect:

  • Imbiber feels attraction to first person they see. Not strong, but persistent.
  • adds a level of devotion
  • only usable once per slave