Difference between revisions of "Artificial Academy 2/Gameplay"

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Initiate conversations using friendly conversation (the word bubble icon and it's sub options). If one doesn't work, try a different one and there's a good chance that one will succeed where the other failed.
 
Initiate conversations using friendly conversation (the word bubble icon and it's sub options). If one doesn't work, try a different one and there's a good chance that one will succeed where the other failed.
  
If you initiate conversation and the person looks troubled, sad, etc. use the top dialogue icon (portrait of a boy with a speech bubble at his mouth) and it's sub options to resolve the problem. Cheer them up, calm them down, praise them, etc. until you succeed by choosing the correct one. Once you get the correct one and you improve their mood or remove negative effects, talk to them again and use the friendly conversation options (word bubble icon). Having a successful conversation segment after helping a classmate feel better will grant a substantial % boost.  
+
If you initiate conversation and the person looks troubled, sad, etc. use the top dialogue icon (portrait of a boy with a speech bubble at his mouth) and it's sub options to resolve the problem. Cheer them up, calm them down, praise them, etc. until you succeed by choosing the correct one. Once you get the correct one and you improve their mood or remove negative effects, talk to them again and use the friendly conversation options (word bubble icon). Having a successful conversation segment after helping a classmate feel better will grant a substantial % boost.
 +
==About %==
 +
The % value you get when interacting with somebody represent the chance of the character to accept the action. It just has to be different of 0% to have a chance to get the action done. Below 100% you still have a chance to miss the action, while on the other hand you can even succeed with 1% chance though unlikely.
 +
 
 +
The % you get gives you an idea about how friendly you are with the other character since your success rate goes up as your relationship goes but success rate depend on a lot of other things like the timing, the others characters tendency, their mood and more.
 +
Even if the action succeed it doesn't mean you will have a good result. For example when you convey your feelings they might accept the action and give you a response but if they don't like you it will just be a small comment on it. A good result for this action is when they say they like you too. Well for this one there are no real bad result but even if an action succeed you can have bad result and so decrease your relationship. And so they can accept to do something with you and you have a bad result making your relationship go down even more than just having them refuse it.
 +
 
 +
===Traits and Relationship===
 +
The interacting characters traits and relationship might affect the success rate of an action, some examples:
 +
*A character with easygoing will have the success rate multiplied by 1.5 for cheering, calming them.
 +
*Always hungry will double the success of the food talk.
 +
*Passionate trait will double the success of the love related action.
 +
Having the right trait might give an increased initial success rate, which will make you able to discuss the subject.
  
 
=Controls=
 
=Controls=

Revision as of 17:37, 24 June 2014

IllusionGames

all characters are at least 18


Artificial Academy 2 [edit]

External links


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FAQ

  • Q: I keep getting 0% on all interactions. Please help!?
    A: You must run the game (AA2Play.exe/AA2Play English.exe) with Japanese locale (use AppLocale (or HF pApploc)). It will also work if you run the game via the desktop shortcut installed by the HF Patch (because it's an AppLocale shortcut).
Statue location
  • Q: My game freezes on all/some conversations. Help!?
    A: You must run the game (AA2Play.exe/AA2Play English.exe) with Japanese locale (use AppLocale (or HF pApploc)). It will also work if you run the game via the desktop shortcut installed by the HF Patch (because it's an AppLocale shortcut).
  • Q: What does the changing cursor color refer to?
    A: The color indicates the time of the day/period. If it's red/nearing red it means it's almost time for the bell to chime (at least if I didn't overlook other stuff it might do).
  • Q: Is there any other way to change character (i.e. the Main Character, MC)?
    A: Yes, after sleeping click the class button on the top right and then select the character (marked by "PC").
H locations
  • Q: Where can I find the statue to view that stats?
    A: Refer to the Statue location picture on the right.
  • Q: Where can I find locations safe to H (in other words: Where can I take the girl to have H)?
    A: Refer to the H locations picture on the right. Bear in mind that you need sufficient high status with the girl or she won't follow you to the location. H will initiate as soon as you enter the room.
  • Q: Why does the cursor change color?
    A: The color of the cursor reflect how much time left in that period. Blue mean you got a lot and red mean the period is almost over.
Love hotel - Outside Train Station
  • Q: How do I tell what day it is?
    A: The sport lesson for that day are the only real indicator of what day of the week it could be: Monday-> Sport ground, Tuesday-> Pool, Wednesday-> Sport center, Thursday-> Pool, Friday-> Sport ground, Saturday-> Half day only so no sport lesson
  • Q: The statue keep changing the relations every time I click on it? Is this a bug?
    A: No it's not a bug. In AA2 characters can have multiple(up to 4) opinions/thoughs about their classmates. Therefore, checking the statue muliple times in succesion gives a better impression of the actual relationship.
  • Q: Where can I find the love hotel?
    A: Refer to the Love hotel picture on the right. The love hotel is located between the game center and karaoke bar on the Outside Train Station map (bottom right corner of the location screen). You need to click a small neon sign between the buildings while a character you wish to initiate sex with is following you. The Love hotel picture shows where you need to hold the mouse.
Locations with Japanese labels
  • Q: Can I get a gameover?
    A: Yes, if you get a girl pregnant then the girl will appear before you and tell you she is pregnant and you must drop out of school with her to raise the child. This will take you back to the main title screen.
  • Q: How do I get the girl pregant?
    A: Cum inside of her on a dangerous day. The girls have safe days and dangerous days. You can tell which day it is according to their dialog before an H-scene. The dialog after the H-scene is a good indicator of whether you succeeded or not. Then simply wait 3-4 in game weeks and the girl may come before you and tell you the good news.
  • Q: How can I get a H-scene in a characters home?
    A: You have to ask your target to study together(this button is only available on the last section of the day). Be aware than your target must be their normal uniform and carry their bag(otherwise you will get a 0% refuse). To get the H-scene instead of the black-screen your target should be in an arroused state when you ask(the music can be a good indicator for that).
  • Q: How do I change the club that I'm in?
    A: Go to the teacher office and on the desk is a black ledger. Hover you cursor over it and you should see a button. Click on it and it will pull up the club menu so you can select a new club.

Basics

For those who are having trouble with character interactions (racking up a lot of 0% and making classmates angry):

Initiate conversations using friendly conversation (the word bubble icon and it's sub options). If one doesn't work, try a different one and there's a good chance that one will succeed where the other failed.

If you initiate conversation and the person looks troubled, sad, etc. use the top dialogue icon (portrait of a boy with a speech bubble at his mouth) and it's sub options to resolve the problem. Cheer them up, calm them down, praise them, etc. until you succeed by choosing the correct one. Once you get the correct one and you improve their mood or remove negative effects, talk to them again and use the friendly conversation options (word bubble icon). Having a successful conversation segment after helping a classmate feel better will grant a substantial % boost.

About %

The % value you get when interacting with somebody represent the chance of the character to accept the action. It just has to be different of 0% to have a chance to get the action done. Below 100% you still have a chance to miss the action, while on the other hand you can even succeed with 1% chance though unlikely.

The % you get gives you an idea about how friendly you are with the other character since your success rate goes up as your relationship goes but success rate depend on a lot of other things like the timing, the others characters tendency, their mood and more. Even if the action succeed it doesn't mean you will have a good result. For example when you convey your feelings they might accept the action and give you a response but if they don't like you it will just be a small comment on it. A good result for this action is when they say they like you too. Well for this one there are no real bad result but even if an action succeed you can have bad result and so decrease your relationship. And so they can accept to do something with you and you have a bad result making your relationship go down even more than just having them refuse it.

Traits and Relationship

The interacting characters traits and relationship might affect the success rate of an action, some examples:

  • A character with easygoing will have the success rate multiplied by 1.5 for cheering, calming them.
  • Always hungry will double the success of the food talk.
  • Passionate trait will double the success of the love related action.

Having the right trait might give an increased initial success rate, which will make you able to discuss the subject.

Controls

  • F1 Opens settings menu
  • F2 Opens shortcuts menu
  • F11 Saves screenshot to the data/cap folder

While interacting with character:

  • space Opens camera control
  • R Reset camera position
  • home / end Zoom in or out
  • pageup / pagedown Moves camera up or down
  • up / down / left / right Move character
  • 4 / 6 / 8 / 2 Rotate character
  • 5 Reset rotation


  • Clicking the right mouse button will stop your character from moving. It helps to position your character on the screen and can help you to avoid interrupting conversations.
  • Scrolling the mouse wheel will let you cycle between targeted classmates that are on screen (like in AA1).
  • Clicking the middle mouse wheel button will allow your character to auto move to the classmate you currently have targeted.
  • Like in AA1, pressing the spacebar will pause conversations so you can have a few extra seconds to think about what to do or what to say. It also lets you look at the person you're talking to similar to looking at characters in the character maker.

Teacher

Teacher position

Artificial Academy 2 has introduced the ability to play as or have an NPC act as a teacher. The teacher is whoever is chosen in the top middle spot of the class. The role of teachers is not much different than a student. Teachers seem to linger around the classroom and staff room areas more.


Teachers can be fired from their job if certain circumstances are met such as skipping classes(after three times) or being caught by an NPC with the class prez trait engaging in sexual activity with a student.

Items

Using the maker, each created character gets assigned 3 trading-items(one for lovers, one for friends and one for sexual relationships).Theese items can not be traded directly. However, at some point, any NPC may ask you to trade. Depending on your relationship, they may trade their friend item or their lover's item with you. All item have no use besides trading(as confirmed ingame).

Events that will force a student or teacher transfer

  • Injury incident:

This can only be triggerd by characters with the "evil" trait(there have been reports to the contrary however)
There are two specific types of injury acts known:
1) A character with the "evil" trait gained knowledge of their lovers unfaithfulness(through withnessing or by rumor). This will result in a change of said characters disposition towards their lover to "TOGETHER FOREVER". The "evil" character will then injure their lover.
2) A character with the "evil" trait gained knowledge of an other characters advances towards their lover(specifically forced intercourse). The "evil" character will then injure the offender.

If the attacked character has the "Lucky" trait the injury might be avoided.
After the injury the attacked will no longer be available. The attacker might also be unavailable(due to getting caught and arrested) though there are some cases where the attacker will remain unpunished(exact circumstances are currently not known).

  • Getting fired(as a teacher)

-Skip 3 classes
-H-action with student was witnessed by student who has "Class Prez" trait
-Class Prez: will report the teacher (and get him fired) when witnessing him having sex with student

Pregnancy

Each female character has a hidden cycle of risky(impregnation possible) and safe days(no risk of pregnancy). This cycle is 14 days long and looks like this: 4 safe days -> 4 days with high risk -> 2 safe days -> 4 days with low risk (repeat). The starting day of the cycle is randomly generated on character creation.

  • High risk days pregnancy

When trying to initatiate intercourse outside of a safe zone, girls will make remarks about it being a risky day:
- normal/high/highest virtue girls with low intimacy(towards player) will refuse sex; "no way! it's dangerous day!"
- normal/high/highest virtue girls with high intimacy will ask/force you to wear a condom when initiating sex.
- low/lowest virtue girls will accept raw sex but will warn you to cum outside(no condom, ever).

When entering a safe zone(love hotel, machine room, home and etc), there will be no extra dialoge to indicate that it is as risky day. Girls with normal/high/highest virtue with low intimacy won't follow into safe zones. The exception is the "Let's Study"-activity which is inviting to home and this will initiate raw sex. When coming inside during intercourse, the girl will make a remark about a possible pregnancy afterwards.

  • Low risk days

When trying to initatiate intercourse outside of a safe zone, girls will make remarks about it being a risky day:
- normal/high/highest virtue girls with low intimacy may avoid sex with ambiguous tone.
- all girls with high intimacy will accept raw sex with a bit of hesitating; "it might be dangerous but... never mind."

If a girl is impregnated, she will confront you about it 3-4 game-weeks later, which results in a gameover(back to title). The pregnant girl can then be transferred out of the class in order to keep on playing.

H-events

  • Promised Sex

NPCs may promise sex to the PC or other NPCs under the condition of getting good marks on an exam. This is indicated by a dispostion change to "Lewd promise". The exams themselves happen every two weeks(need confirmation) on Saturday. If the marks are good, the NPC will make an invitation for a H-session at their home.

  • Sudden sex when skipping

Characters can invite you to skip class with them in the Infirmary or on the Rooftop. You will fall asleep together, and there's a random chance the other character will wake first and initiate sex.

  • Achieving Ahegao Step-by-Step

-First, cycle through all the cum positions(the ones with the white dots in the picture, they are the last 4 buttons going from bottom up) and see which ones have pink hearts floating from your mouse cursor. This indicates that this is the girl's favorite position and the ideal position to make her ahegao. Do not move your cursor over the bodies, as this sometimes lightens the blue hearts, which is the boy's favorite position and can make you mistake it for a pink heart.

-Another way to determine which cum position she can ahegao in is to cycle through the fingering, blowjob, vaginal sex and anal sex positions. This is a strong indicator to choose that type of cum position to make her ahegao.

-When you have found the right button to cum, make sure you choose the one with HER cumming as well, not just the boy. Strong indicator is choosing a cum position that says "together" in the choice, or see which ones she strongly reacts to.

-Click it, and all the buttons on the side will disappear, and the animation will take place. In certain positions, the "cum outside" button will appear, do not click on it.

-Once all of the buttons have returned(this will happen about 3 to 5 seconds after you started cumming), find that EXACT SAME cum position and click it again(within 5-7 seconds). She should be in ahegao state with her tongue hanging out. It can take up to 5 clicks to get her to achieve this state. Do not wait for the scene to end and they are just resting there, this will not achieve ahegao.

-After this, you can click on any sex position and she will remain in ahegao(vaginal sex poses for vaginal ahegao, anal sex poses for anal ahegao, etc.). If you choose a different position(say she likes vaginal ahegao, but you switch to an anal sex position after she is in ahegao state) she WILL lose her ahegao state, and you will have to get her back into it.