Difference between revisions of "Artificial Academy 2/Gameplay"

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{{hgame|game=Artificial Academy 2|company=IllusionGames|category=IllusionGames}}
 
{{hgame|game=Artificial Academy 2|company=IllusionGames|category=IllusionGames}}
 
{{stub}}
 
{{stub}}
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=FAQ=
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*'''Q: What does the changing cursor color refer to?'''<br />A: The color indicates the time of the day/period. If it's red/nearing red it means it's almost time for the bell to chime (at least if I didn't overlook other stuff it might do).
  
 
=Basics=
 
=Basics=

Revision as of 15:04, 14 June 2014

IllusionGames

all characters are at least 18


Artificial Academy 2 [edit]

External links


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FAQ

  • Q: What does the changing cursor color refer to?
    A: The color indicates the time of the day/period. If it's red/nearing red it means it's almost time for the bell to chime (at least if I didn't overlook other stuff it might do).

Basics

For those who are having trouble with character interactions (racking up a lot of 0% and making classmates angry):

Initiate conversations using friendly conversation (the word bubble icon and it's sub options). If one doesn't work, try a different one and there's a good chance that one will succeed where the other failed.

If you initiate conversation and the person looks trouble, sad, etc. use the top dialogue icon (portrait of a boy with a speech bubble at his mouth) and it's sub options to resolve the problem. Cheer them up, calm them down, praise them, etc. until you succeed by choosing the correct one. Once you get the correct one and you improve their mood or remove negative effects, talk to them again and use the friendly conversation options (word bubble icon). Having a successful conversation segment after helping a classmate feel better will grant a substantial % boost.

Controls

  • Clicking the right mouse button will stop your character from moving. It helps to position your character on the screen and can help you to avoid interrupting conversations.
  • Scrolling the mouse wheel will let you cycle between targeted classmates that are on screen (like in AA1).
  • Clicking the middle mouse wheel button will allow your character to auto move to the classmate you currently have targeted.
  • Like in AA1, pressing the spacebar will pause conversations so you can have a few extra seconds to think about what to do or what to say. It also lets you look at the person you're talking to similar to looking at characters in the character maker.