Difference between revisions of "Artificial Academy 2/Character Creation/Traits"

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(Another effect of the Deceptive / Scheming trait discovered from the game files)
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=FAQ=
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*'''Q: How do I give a character more than two traits?'''<br />A: The unlocked maker can give anyone unlimited traits. This applies to sexual preferences too.
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*'''Q: Will this produce negative effects?'''<br />A: Not at all. Of course, there's no point in giving a character conflicting traits.
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Trait translations have been worked on by different translation teams, so like the personality names, the trait names will depend on the translation you use - the one provided by <span style="color:blue">'''Hongfire'''</span> and the one provided by <span style="color:red">'''/hgg/'''</span>. Like the personality names, if it is not marked with a specific color it is the same in both translations.
 
Trait translations have been worked on by different translation teams, so like the personality names, the trait names will depend on the translation you use - the one provided by <span style="color:blue">'''Hongfire'''</span> and the one provided by <span style="color:red">'''/hgg/'''</span>. Like the personality names, if it is not marked with a specific color it is the same in both translations.
 
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Revision as of 20:07, 14 February 2015

Illusion

all characters are at least 18


Artificial Academy 2 [edit]

External links


FAQ

  • Q: How do I give a character more than two traits?
    A: The unlocked maker can give anyone unlimited traits. This applies to sexual preferences too.
  • Q: Will this produce negative effects?
    A: Not at all. Of course, there's no point in giving a character conflicting traits.

Trait translations have been worked on by different translation teams, so like the personality names, the trait names will depend on the translation you use - the one provided by Hongfire and the one provided by /hgg/. Like the personality names, if it is not marked with a specific color it is the same in both translations.

Trait Effects
Easygoing -easier to raise love points and chemistry
Loyal Friend / Affable -easier to raise friend points
Bad with Guys -less Like/Love points gained when interacting with guys

-accepts good rumors about guys harder

-will never interrupt or compete with guys

Bad with Girls -less Like/Love points gained when interacting with girls

-accepts good rumors about girls harder

-will never interrupt or compete with girls

Charming -positive modifier to relationship point

-NPCs will seek this character for interaction but are also more likely to interrupt conversations

Tsundere -decreases the chances of successful "let's...(e.g. study)" action
Courteous / Chivalrous -increases the chances of successful "let's...(e.g. study)" action
Groupie / Trendy -increases the chances of joining any group activities
Obedient -easier to accept the the "encourage", "group", and "follow me" options
Optimistic / Positive -prone to positive moods

-bonus to cheering others up

-dates are more likely to be successful

Shy -harder to accept physical contact and public H action in the presence of other people

-will always run away when witnessing H

-less likely to ask someone on a date

Jealous -increased chances of interrupting conversation and H
Pessimistic / Melancholy -prone to depressed moods

-becomes depressed after witnessing a fight

Lewd / Perverted -prone to horny moods

-easier to raise chemistry

-increases the frequency and the success rate of lewd actions and topics

-more likely to masturbate when horny

-will never interrupt or run away when it witnesses H

Serious -always present at school

-visits clubs regularly at least once in every session

-increased chances of interrupting H

-will never skip classes

Calm -more stable mood

-resistant to angry moods

-will almost never do anything (talk, interrupt, slap, etc.) unless balanced by other traits

Impulsive -easily changes moods, bad or good
Daydreamer / Absentminded -reduced movement speed

-will never be present before the homeroom class starts

-leaves the school early

-will never try to break up with a lover

-will never slap, insult or start a fight

Violent -prone to angry moods

-twice more likely to start a fight with characters he or she hates

-increases chances of slapping

Passive -unlikely to initiate H conversation or actions and unlikely to confess
Meddlesome -more likely to offer massages and cheer up or calm down other characters
Class Prez -unlikely to take part in Teacher-student sex

-can get teachers fired if he or she catches them during H

-increases the frequency of "everyone, let's..." actions

-will always try to interrupt fights

Chatty -increases frequency of triggering conversation

-increased frequency of gossiping rumors, good or bad, but not their success rate

Always Hungry -can eat three times during one period

-talking about food has double success rate

-hungry NPCs tend to loiter in cafeteria

Passionate / Romantic -double success rate for discussing "Love"

-twice more likely to hug/kiss/confess/date their lovers

Faithful / Singleminded -always refuses hug/kiss/touch interactions until is in a relationship
Indecisive -unlikely to choose either of two competitors for the character's attention
Competitive -more likely to compete when interrupting
Deceptive / Scheming -increases the chances of spreading successful bad rumors

-very likely to call people from adjacent rooms when it sees a fight, a H scene or someone in a gender-restricted room

-NPCs with this trait can force exploitable characters

Diligent -visits the library regularly at least once in every session

-increases the success rate of accepting "Let's study".

Cuts Class / Wild -increases the chances of accepting to skip the class

-may invite you to skip the class

-may invite you to have sex in the infirmary

-greatly increases favorability to those who skip with them

Masochist -insults increase the relationship points but may still fail
Sweaty -body becomes noticeably shiny

-increased chances of visiting the shower room or the pool

Evil -will never break up with, or permit a break up from, any lover

-will attempt to kill their lovers if favorability drops low enough to break up (see Events Section for details)

-will attempt to kill anyone they witnessed having sex with their lover

-can force sex on the player

-will almost never stop from continuing a H scene if seen

Deaf -has the extra option "Huh?!" when asked something that has same effect as "No" but with lower decrease on relationship
Exploitable -can be forced by anyone

-such a character has 999% to follow the forcing character, and 150% to accept forced sex on the spot, though grudgingly

Asexual -decreased success rate of ero topic conversation and ero gains from physical contact decreased

-girls will never get pregnant nor will have any pregnancy-related dialogue, not even on risky days (this does not apply if you force every day to be risky from the options menu)

Lucky -increased chances of "coping a feel" during massage

-has a chance of escaping murder or getting away after killing someone

  • If both characters have this trait then the victim dies and the murderer gets arrested as usual
"deaf" trait gives you this third option
Masochist characters can get positive results from insults