Artificial Academy 2: Character Creation

From Hgames Wiki
< Artificial Academy 2
Revision as of 18:29, 26 September 2014 by XxGODLIKExx (talk | contribs) (Breast Size)

Jump to: navigation, search

Illusion

all characters are at least 18


Artificial Academy 2 [edit]

External links


Character creation must be done outside the game. As with Artificial Academy 1, the character creator AA2Edit (aka. Maker) is an extra piece of software.

FAQ

  • Q: How do I get a rainbow card?
    A: The generation of a rainbow card is random (1/100 chance). You simply must keep saving a character over and over again until you get the rainbow card to appear. Also if you save over a character who already has a rainbow card, you run the risk of losing it. You can also use the unlocked AA2Edit by Phil26.
  • Q: What do the rainbow card mean?
    A: In-game tips refer them as to giving the character the "Main character effect". This increases movement speed and advancement rates of stats and relationships.
  • Q: What are the character items for?
    A: These are the items your character will have on them when you put them in the game. When a character has reached a certain level in the relationship (friendship, lovers, or sexual) the other character will come and offer to trade one of their items for yours in that respective category. The items a character has can be viewed at the status screen found by clicking on the statue behind the martial arts room. Other than increasing the relationship status, the trade offer has no further effect. This has been confirmed by in-game info.
  • Q: How do I make a teacher character?
    A: Any character can become the teacher by transferring into the top center desk. This is can be done only within the game, at bedtime. The teacher won't automatically be given the teacher's clothing, that has to be done in the same seating arrangement menu.
  • Q: How do I give a character e.g. a blue skin?
    A: You need to use an unlocked Maker. Manually enter a value up to 359 in the Hue field under Body Color to get different colors (the slider only goes to 40). Note that you need to use the JS-Frontier AA2Play to see the color in the main game.
  • Q: I downloaded a character, but the hair and/or accessories in the game doesn't look like on the card. I checked my Maker and the hair and/or accessory seems to be missing! What's going on?
    A: The character has been created using one or more hair/accessory mods. Most hair/accessories are in the BigPack HEXA mod compilation, so you should try installing that as the first thing. If that doesn't include the mod(s) you may have luck investigating the character description or maybe find information about where to get the mods where you downloaded the character.

AA2Edit keyboard shortcuts

Action Key Key Description
Drag Rotate Mouse 1 Left Mouse Button
Pan Up/Down + Zoom Mouse 2 Right Mouse Button
Pan Left Left Arrow Key
Pan Right Right Arrow Key
Pan "Foward" Up Arrow Key
Pan "Back" Down Arrow Key
Zoom In ; Semi-Colon
Zoom Out ] Left Square-Bracket
Rotate Clockwise . Period
Rotate Counter-Clockwise \ Back-Slash
Reset Rotation / Forward-Slash
Screenshot F11 F11

Character cards

A rainbow character
  • Red Cards are given to pure Heterosexual characters.
  • Orange Cards are given to characters who lean towards Heterosexuality.
  • Purple Cards are given to Bisexual characters.
  • Green Cards are given to characters who lean towards Homosexuality.
  • Blue Cards are pure Homosexual characters.

Rainbow Cards

Rainbow Cards are normally only given 1% of the time anytime you save a character (but can be given to anyone with an unlocked maker). The game considers these characters "main characters," and will give them double movement speed, along with a boost to relationship building (love/friendship) due to much higher Respect (a hidden stat) values and faster stat growth.


The point of view angle depends on the character's height. Rainbow characters will also blush.

Character pose

The pose changes at certain times when you have chosen a personality and then click on something else that customizes the girl. Please note this only applies when you begin to adjust stuff on the character; they then enter the "Adjustment Pose" which is as follows:

  • Lively: Feet a bit wider than shoulder-width apart. Arms at sides, fists balled up.
  • Delicate: Hands at sides, relatively normal-looking.
  • Cheerful: Similar to Delicate, but the wrists are bent and the hands are slightly turned out. Feet a bit wider apart and slightly turned inward.
  • Stoic/Quiet: Identical to Delicate.
  • Playful: Similar to Delicate, but feet are a bit wider apart.
  • Energetic/Frisky: Identical to Lively.
  • Kind: Identical to Cheerful.
  • Upbeat/Joyful: Identical to Cheerful.
  • Normal/Ordinary: Identical to Playful.
  • Irritable/Irritated: Arms/Hands bent behind back, feet shoulder-width apart.
  • Uptight/Harsh: Identical to Playful.
  • Friendly/Sweet: Identical to Delicate.
  • Creepy: Identical to Cheerful.
  • Reserved: Identical to Playful.
  • Dignified: Identical to Delicate.
  • Assertive/Aloof: Identical to Irritable/Irritated.
  • Sensitive/Smart: Identical to Delicate.
  • Virtuous/Genuine: Identical to Playful.
  • Mature: Identical to Playful.
  • Lazy: Identical to Playful.
  • Manly: Identical to Irritable/Irritated.
  • Cadet: Identical to Lively.

Males seem to be identical in the adjustment pose regardless of personality; it's most like the Playful type.

Breast Size

A girl's breast size has effects on dialogue when using the Contact button.jpgTouch interaction.

Small 0~33
Normal 34~66
Big 67+

Basic Stats

  • Intelligence
    • This is comparable to the academics stat from AA1. This determines base starting Wisdom, an indicator of how smart the character is, and how well they will do on tests and exams. Smarter characters may potentially be more liked by teachers and characters with the "Class Prez" trait, as well.
  • Strength
    • This is comparable to the athletics stat from AA1. This determines base starting Strength, an indicator of how strong the character is during sports, club activities, and sport competitions. Combined with fighting style, it also affects how well the character can fight. It also has an impact on movement speed, but not as huge as it did in AA1.
  • Sociability
    • This sets the difficulty rating for conversations and invites. Characters with low sociability are harder to build friendships with and interact less frequently with others, while high sociability characters can be befriended quickly and interact more regularly with other characters.
    • For a short initial period, higher sociability characters drift up in popularity as they make more acquaintances with others. But while sociability also affects their interaction quality, the increased frequency improves the chances they will get under other characters' skins, especially due to their tendency to interrupt other interactions. In the long term, normal sociability characters maintain the highest positive favorability, lowest sociability characters enjoy a comfortable middle, while the highest sociability characters become slightly intolerable unless they have the "Charming" trait.
  • Fighting Style
    • There are three fighting styles to choose from: "No Restraint", "One Blow" and "Irregular". Each fighting style has their own fighting animations. The fighting styles work in a rock-paper-scissors way: No Restraint < One blow < Irregular < No Restraint.
  • Virtue
    • The main impact of the virtue is the sex acceptance.
      • Highest virtue requires a relationship, a date and Love
      • High virtue requires a relationship and Love
      • Normal virtue requires Love
      • Low virtue requires Like
      • Lowest virtue has 40% chances of accepting H even as their first interaction
    • Virtue also sets the difficulty rating for "Hug", "Kiss", "Touch", "Ask on a date" and "Let's be lovers". Characters with high virtue are more serious about romantic/sexual matters unless they are lovers while low virtue characters are more casual about those things.
    • It also sets the difficulty rating for NTR and harem as characters with higher virtue are more resistant to romantic/sexual interactions if either character already has a lover. Characters with High virtue and max Love have <20% chance of accepting a relationship if either of them has a lover and characters with Highest virtue will always refuse.
    • Virtue also determines how will they react to the H of other people. Low/Lowest virtue will peek and start masturbating while Normal/High/Highest will either interrupt the H or will run away.
  • Orientation
    • Defines whether or not a character will have sex and date boys, girls or both. Sexual preferences are ignored when using the "force" options. Characters' horniness will be less affected by physical contact with characters further from their orientation. Unlike in AA1, there are now five sexual orientations to choose from:
      • Hetero: The character only shows sexual interest in the other gender. Sexual advances from same-sex classmates will always be rejected and they cannot gain Love points with them.
      • Leaning Hetero: The character shows more sexual interest in the other gender. Sexual advances from same-sex classmates and gaining Love points with them will be twice as hard.
      • Bisexual: The character doesn't care about anyone's gender.
      • Leaning Homo: The character shows more sexual interest in the same gender. Sexual advances from opposite-sex classmates and gaining Love points with them will be twice as hard.
      • Homo: The character only shows sexual interest in the same gender. Sexual advances from opposite-sex classmates will always be rejected and they cannot gain Love points with them.
  • Sexual Experience

There are now two virginities, one for vaginal and one for anal intercourse. Vaginal virgins will have a visual blood-effect during their first time and they will be hesitant to accept H for their first time. Unlike in AA1, a vaginal virgin can now climax on their first time.

  • Profile

The text typed here can be seen in-game at the Jizou Statue behind the dojo when you view a character's specific statistics. It can either be an actual biography for the character, or you can simply write the character's traits and preferences if you wish.

Items

Using the maker, each created character gets assigned 3 trading-items(one for lovers, one for friends and one for sexual relationships). These items can not be traded directly. However, at some point, any NPC may ask you to trade. Depending on your relationship, they may trade their friend item or their lover's item with you. All item have no use besides trading (as confirmed ingame). If a character transfers out of the class the traded items stay with the person still in class. Likewise the items the transferee has vanish from the classroom. By transferring students after trading you can technically have multiples of the same items in the classroom.