Difference between revisions of "Artificial Academy/Gameplay/AAXPlay"

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(Customizing Background Music)
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{{Artificial Academy}}
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{{Artificial_Academy}}
  
 
==What is AAXPlay?==
 
==What is AAXPlay?==
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==Features as of 0706 version==
 
==Features as of 0706 version==
*(F3) To View or Change current AAXPlay settings
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*{{key|F3}} To View or Change current AAXPlay settings
* (Z) Auto Game: Player will respond to all questions with either Yes or Aimai during NPC interactions. Be aware that this also includes following them into private rooms. H-scenes are skipped, as well as the save screen is also skipped, with the exception of the first day of school.
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*{{key|Z}} Auto Game: Player will respond to all questions with either Yes or Aimai during NPC interactions. Be aware that this also includes following them into private rooms. H-scenes are skipped, as well as the save screen is also skipped, with the exception of the first day of school.
* (X) NPCs will not interact with the player's character. However, a player can still initiate conversations and start events.
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*{{key|X}} NPCs will not interact with the player's character. However, a player can still initiate conversations and start events.
* (C) NPCs are always half-naked in conversations or H-scenes.
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*{{key|C}} NPCs are always half-naked in conversations or H-scenes.
* (V) NPCs are always naked in conversations or H-scenes.
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*{{key|V}} NPCs are always naked in conversations or H-scenes.
* (B) NPCs always give good comments at the end of every H-scene.
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*{{key|B}} NPCs always give good comments at the end of every H-scene.
* (N) Set movement speeds (normal, fast, faster).
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*{{key|N}} Set movement speeds (normal, fast, faster).
* (M) Set the time duration between the school's bell (3 minutes, 15 minutes, 30 minutes).
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*{{key|M}} Set the time duration between the school's bell (3 minutes, 15 minutes, 30 minutes).
* (A) NPCs will only interact with the player's character.
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*{{key|A}} NPCs will only interact with the player's character.
* (S) Set the love/hate point ratio for Player ⇔ NPC interactions (0x, Normal, 3x).
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*{{key|S}} Set the love/hate point ratio for Player ⇔ NPC interactions (0x, Normal, 3x).
* (D) Set the love/hate point ratio for NPC ⇔ NPC interactions (0x, Normal, 3x).
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*{{key|D}} Set the love/hate point ratio for NPC ⇔ NPC interactions (0x, Normal, 3x).
* (F) Use external BGM. See "Customizing Background Music" below.
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*{{key|F}} Use external BGM. See "Customizing Background Music" below.
* (H) NPCs will not interrupt when they come across H-scenes.
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*{{key|H}} NPCs will not interrupt when they come across H-scenes.
* (J) NPCs will not interrupt the player's conversations with others, but may still compete.
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*{{key|J}} NPCs will not interrupt the player's conversations with others, but may still compete.
* (K) NPCs will not interrupt the player's H-scenes, but may still compete.
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*{{key|K}} NPCs will not interrupt the player's H-scenes, but may still compete.
* (I) NPCs will not compete during the player's H-scenes.
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*{{key|I}} NPCs will not compete during the player's H-scenes.
* (Q) NPCs will not compete during the player's H event.
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*{{key|Q}} NPCs will not compete during the player's H event.
* Running Auto Play for a long time can cause problems for certain OS when running the game in Full Screen mode, for example; when the screen saver or a different power scheme turns on.
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'''Note:''' Running Auto Play for a long time can cause problems for certain OS when running the game in Full Screen mode, for example; when the screen saver or a different power scheme turns on.
  
 
== Customizing Background Music ==
 
== Customizing Background Music ==
Customizing background music requires the official patch .exe file released on 2011/07/01 or later.
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Customizing background music requires the official patch .exe file released on {{#dateformat:2011-01-07|dmy}} or later.
 
To add the customized background music, create a folder named AABgm inside the /data/ folder.
 
To add the customized background music, create a folder named AABgm inside the /data/ folder.
 
Add the following 10 wave files, using the same names, into the AABgm folder. Only wave files are supported.
 
Add the following 10 wave files, using the same names, into the AABgm folder. Only wave files are supported.
 
Here are the 10 corresponding moods:
 
Here are the 10 corresponding moods:
  
* AABgm00.wav = H Mood
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* AABgm00.wav = Intimacy - Alone w/ a girl, aroused, pre-H, etc.
* AABgm01.wav = Unpleasant
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* AABgm01.wav = Hatred - Used when with people you hate.
* AABgm02.wav = Serious
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* AABgm02.wav = Tension - With Rivals, pre-fights, etc.
* AABgm03.wav = Laid-back
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* AABgm03.wav = Peace - Used when calm; few people, usually no action, no fights, etc.
* AABgm04.wav = Bright
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* AABgm04.wav = Happiness - Used with liked people, lovers, etc.
* AABgm05.wav = Dark
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* AABgm05.wav = Sadness - Used with a character that is depressed and needs the 'Cheer Up/Reassure' action.
* AABgm06.wav = Normal
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* AABgm06.wav = Normal - Used whenever anything else isn't used.
* AABgm07.wav = H Scene
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* AABgm07.wav = H - The title explains all. Used when in an H-scene.
* AABgm08.wav = Fights
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* AABgm08.wav = Fight - When a fight breaks out.
* AABgm09.wav = My Room
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* AABgm09.wav = Theme - Used in your room and on the title screen.
 
[[Category:IllusionGames]]
 
[[Category:IllusionGames]]

Latest revision as of 23:20, 28 March 2014

Illusion

all characters are at least 18


Artificial Academy [edit]

Gameplay

Technical Help

Modding


What is AAXPlay?

AAXPlay is an official launcher released by Illusion with some cheats and gameplay options to augment a player's experience. Press F3 to turn on the AAXPlay Cheats Screen. This will pause the game until F3 is pressed again. Esc or Right-Click can also be used to exit the cheats menu. One important significance with the default launcher, AAPlay, is that it offers higher Anti-Aliasing settings, which makes the clothes look much better in the adventure screens, granted that your hardware can support it.

Features as of 0706 version

  • F3 To View or Change current AAXPlay settings
  • Z Auto Game: Player will respond to all questions with either Yes or Aimai during NPC interactions. Be aware that this also includes following them into private rooms. H-scenes are skipped, as well as the save screen is also skipped, with the exception of the first day of school.
  • X NPCs will not interact with the player's character. However, a player can still initiate conversations and start events.
  • C NPCs are always half-naked in conversations or H-scenes.
  • V NPCs are always naked in conversations or H-scenes.
  • B NPCs always give good comments at the end of every H-scene.
  • N Set movement speeds (normal, fast, faster).
  • M Set the time duration between the school's bell (3 minutes, 15 minutes, 30 minutes).
  • A NPCs will only interact with the player's character.
  • S Set the love/hate point ratio for Player ⇔ NPC interactions (0x, Normal, 3x).
  • D Set the love/hate point ratio for NPC ⇔ NPC interactions (0x, Normal, 3x).
  • F Use external BGM. See "Customizing Background Music" below.
  • H NPCs will not interrupt when they come across H-scenes.
  • J NPCs will not interrupt the player's conversations with others, but may still compete.
  • K NPCs will not interrupt the player's H-scenes, but may still compete.
  • I NPCs will not compete during the player's H-scenes.
  • Q NPCs will not compete during the player's H event.

Note: Running Auto Play for a long time can cause problems for certain OS when running the game in Full Screen mode, for example; when the screen saver or a different power scheme turns on.

Customizing Background Music

Customizing background music requires the official patch .exe file released on 7 January 2011 or later. To add the customized background music, create a folder named AABgm inside the /data/ folder. Add the following 10 wave files, using the same names, into the AABgm folder. Only wave files are supported. Here are the 10 corresponding moods:

  • AABgm00.wav = Intimacy - Alone w/ a girl, aroused, pre-H, etc.
  • AABgm01.wav = Hatred - Used when with people you hate.
  • AABgm02.wav = Tension - With Rivals, pre-fights, etc.
  • AABgm03.wav = Peace - Used when calm; few people, usually no action, no fights, etc.
  • AABgm04.wav = Happiness - Used with liked people, lovers, etc.
  • AABgm05.wav = Sadness - Used with a character that is depressed and needs the 'Cheer Up/Reassure' action.
  • AABgm06.wav = Normal - Used whenever anything else isn't used.
  • AABgm07.wav = H - The title explains all. Used when in an H-scene.
  • AABgm08.wav = Fight - When a fight breaks out.
  • AABgm09.wav = Theme - Used in your room and on the title screen.