Difference between revisions of "A Record of Delia's War"

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(Army Battles)
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== Army Battles ==
 
== Army Battles ==
 +
193 intelligence level
 +
wr2 196 wins
 +
wr1 197 defeats
 +
tuyoi1 = defeats * 1.5
 +
tuyoi2 = wins * 3
 +
 +
wins(defeats?) * 3 <= wins & wins >= 6      -> unrivaled
 +
defeats * 1.5 <= wins & wins >= 3 -> strong
 +
defeats <= wins                  -> ordinary
 +
else                              -> weak
 +
 +
 +
tactics:
 +
counterattack[1]: atk+30%
 +
close order[2]: def+30%
 +
ambush[3]: battle+30%
 +
fire strike[4]: lowers enemy by 5-30%, always 30 if fire meteor sight
 +
1k mercenary contract[5]
 +
2k mercenary contract[6]
 +
3k mercenary contract[7]
 +
victory (ambush only)[8]: lowers enemy atk/def by 5-30%
 +
 +
 
1. Goblin Army 1 (Land Around the Castle)
 
1. Goblin Army 1 (Land Around the Castle)
 
1,0,0,0,0,0,0,0,1
 
1,0,0,0,0,0,0,0,1
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191 (enemy defense) = 7
 
191 (enemy defense) = 7
 
194 (intelligence req) = 10
 
194 (intelligence req) = 10
 +
 +
== Main Story ==
 +
 +
== Subquests ==
 +
27: Talk to Military Doctor Elsa in the Resistance Army HQ. XP+10.
 +
28: Talk to Magical AI in the Resistance Army HQ. XP+10.
  
  
 
[[Category:RPG Maker]]
 
[[Category:RPG Maker]]

Revision as of 00:48, 2 June 2019

Facts

Game: A Record of Delia's War (ディリア戦記) [No Official Website]
Company: Shoku Official Website
Release date: February 23, 2017
[No discussion on HongFire]
AnimeSharing
Unofficial LineMarvel Forum
[No HF Patch]


Icon msgbox notice.png This game uses RPG Maker VXAce - If you don't own RPG Maker VXAce please download the free Real Time Package (RTP) to allow you to play this

Army Battles

193 intelligence level wr2 196 wins wr1 197 defeats tuyoi1 = defeats * 1.5 tuyoi2 = wins * 3

wins(defeats?) * 3 <= wins & wins >= 6 -> unrivaled defeats * 1.5 <= wins & wins >= 3 -> strong defeats <= wins -> ordinary else -> weak


tactics: counterattack[1]: atk+30% close order[2]: def+30% ambush[3]: battle+30% fire strike[4]: lowers enemy by 5-30%, always 30 if fire meteor sight 1k mercenary contract[5] 2k mercenary contract[6] 3k mercenary contract[7] victory (ambush only)[8]: lowers enemy atk/def by 5-30%


1. Goblin Army 1 (Land Around the Castle) 1,0,0,0,0,0,0,0,1 192 (gold earned per unit) = 30 189 (nr of soldiers) = 30 190 (enemy attack) = 1 191 (enemy defense) = 1 194 (intelligence req) = 1

1.5 Goblin Bandits (Land Around the Castle) 1,1,1,1,1,0,0,0,0 192 (gold earned per unit) = 50 189 (nr of soldiers) = 50 190 (enemy attack) = 1 191 (enemy defense) = 1 194 (intelligence req) = 1

2. Goblin Army 2 (Prairie Pilgrimage) 1,1,1,0,0,0,0,0,0 192 (gold earned per unit) = 30 189 (nr of soldiers) = 60 190 (enemy attack) = 1 191 (enemy defense) = 1 194 (intelligence req) = 2

2. Goblin Army 3 (Snow Zone Ruins) 1 0 0 1 0 0 0 0 0 192 (gold earned per unit) = 30 189 (nr of soldiers) = 100 190 (enemy attack) = 1 191 (enemy defense) = 1 194 (intelligence req) = 2

3. Goblin Army Corps (Corrupted Swamp) 1 0 0 0 0 0 0 0 1 192 (gold earned per unit) = 30 189 (nr of soldiers) = 300 190 (enemy attack) = 1 191 (enemy defense) = 1 194 (intelligence req) = 2

4. Kobold Army (Eternal Rain - Old Mine) 1 1 1 1 0 0 0 0 0 192 (gold earned per unit) = 30 189 (nr of soldiers) = 500 190 (enemy attack) = 2 191 (enemy defense) = 1 194 (intelligence req) = 3

5. Kobold Army Suppression (Fort of Eternal Night) 1 0 0 0 1 0 0 0 0 192 (gold earned per unit) = 30 189 (nr of soldiers) = 1000 190 (enemy attack) = 2 191 (enemy defense) = 1 194 (intelligence req) = 3

6. Kobold King's Army (Ice Fields) 1 1 1 1 0 0 0 0 0 192 (gold earned per unit) = 30 189 (nr of soldiers) = 1500 190 (enemy attack) = 2 191 (enemy defense) = 2 194 (intelligence req) = 4

7. Lizard Army (Magma Zone) 1 0 0 1 1 0 0 0 0 192 (gold earned per unit) = 30 189 (nr of soldiers) = 2500 190 (enemy attack) = 2 191 (enemy defense) = 2 194 (intelligence req) = 4

8. Large Skeleton Army (Monster Fort) 1 0 0 0 0 0 0 0 1 192 (gold earned per unit) = 30 189 (nr of soldiers) = 4500 190 (enemy attack) = 2 191 (enemy defense) = 2 194 (intelligence req) = 5

9. Goblin Labyrinth Vanguard (Labyrinth 1st Floor) 0 0 0 0 0 0 0 0 0 192 (gold earned per unit) = 10 189 (nr of soldiers) = 5000 190 (enemy attack) = 3 191 (enemy defense) = 3 194 (intelligence req) = 6

10. Army of Destruction (Labyrinth 2nd Floor) 1 0 0 0 0 0 0 0 1 192 (gold earned per unit) = 10 189 (nr of soldiers) = 5000 190 (enemy attack) = 4 191 (enemy defense) = 3 194 (intelligence req) = 7

11. Army Hidden in the Ruins (Labyrinth 3rd Floor) 1 0 0 0 0 0 0 1 0 192 (gold earned per unit) = 10 189 (nr of soldiers) = 9000 190 (enemy attack) = 5 191 (enemy defense) = 5 194 (intelligence req) = 8

12. Gray Skeleton Army (Labyrinth 4th Floor) 1 0 0 0 1 0 1 1 0 192 (gold earned per unit) = 10 189 (nr of soldiers) = 12,000 190 (enemy attack) = 5 191 (enemy defense) = 5 194 (intelligence req) = 9

13. Draconic Army of the Labyrinth (Labyrinth 5th Floor) 1 0 0 0 0 0 0 0 1 192 (gold earned per unit) = 10 189 (nr of soldiers) = 15,000 190 (enemy attack) = 5 191 (enemy defense) = 5 194 (intelligence req) = 10

14. Demon King's Own (World Sanctuary) 1 1 1 1 1 1 1 1 0 192 (gold earned per unit) = 3 189 (nr of soldiers) = 20,000 190 (enemy attack) = 6 191 (enemy defense) = 6 194 (intelligence req) = 10

15. Forever Wandering Cursed Ghost Army (World Sanctuary) 0 0 0 0 0 0 0 0 0 192 (gold earned per unit) = 3 189 (nr of soldiers) = 20,000 190 (enemy attack) = 7 191 (enemy defense) = 7 194 (intelligence req) = 10

Main Story

Subquests

27: Talk to Military Doctor Elsa in the Resistance Army HQ. XP+10. 28: Talk to Magical AI in the Resistance Army HQ. XP+10.