AI Syoujyo: Gameplay

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Illusion

all characters are at least 18


AI Syoujyo [edit]

News

Install Guide

Gameplay


FAQ & Technical Help

Item List


In AI*少女 you need to survive in a isolated island along with girls. The game is fill with survival elements from the genre, with gathering system, cooking, crafting and building.


States.

There are many different states girls may experience. All of them are negative and each need a specific type of medicine to be cured. Medicine can be bought by Shan the treasure hunter or crafted at the chemistry table.

  • Stomach pains: Gained from eating a bad meal. Cured by giving her
  • Common cold: Gained from having a low body-temperature over an extended period of time. Cured with cold medicine.
  • Injured: can be cured by applying bandages.
  • Unconscious: Gained from reaching maximum fatigue. Cured by carrying the girl into bed and letting her rest for some time. Giving cold medicine to her while she rests speeds up the recovery time.
  • Heatstroke: Gained from having a high body-temperature over and extended period of time. Cured with a wet towel.

Gathering.

To gather materials you need tools. the gathering locations are mark on the map with different colors, White [Lv1], Blue [Lv2], Orange [Lv3]. Each level gives more and better materials.

Fishing rod.

  • Lv1: Broken fishing rod x1. Driftwood x1.

Hand / Gauntlets.

  • Lv1: Don't require tools.
  • Lv2: Tattered gloves x1. Durable leather x3. Rubber x1.
  • Lv3: Glove x1. Carbon x3. Rubber x3. Plate x2.

Pickaxe.

  • Lv1: Pickled pickaxe x1. Driftwood x1.
  • Lv2: Pickaxe x1. Iron x5. Pipe x2.
  • Lv3: Durable pickaxe x1. Alloy material x1. Metal fittings x2. Durable leather x1.

Shovel.

  • Lv1: Rotten shovel x1. Driftwood x1.
  • Lv2: Shovel x1. Durable cloth x1. Wooden board x4. Stone x5.
  • Lv3: Durable shovel x1. Plate x3. Carbon x1. Square wood x3.

Insect net.

  • Lv1: Broken insect net x1. Cloth x1.
  • Lv2: Insect net x1. Durable cloth x2. Resin x2.
  • Lv3: Durable insect net x1. Carbon x1. Pipe x3.


Crafting.

In the in-game menu, you can craft items, tools and different materials. Some advanced materials can be found but also can be crafted. Each zone has containers to keep materials and don't carry them with you, all the containers are connected between them and share the same content. Is not necessary having on the pocket the materials to craft, all the materials can be put inside of the containers and craft without carry them.

Cooking can be done also without carry materials and just using a bonfire or kitchen. To satisfy the girls hunger you need to put the cooked food on the kitchen storage and they for themselves should take the food.

Interactions.

Interacting directly with the girl give multiple options.

Talk: By talking you can ask her health state, needs and thoughts in general. Is a good interaction to know the current state of the girl and what she thinks about you and the environment.

Advise: You can suggest her to help collecting materials, cooking or collaborating with tasks in general. With more advises she would become more independent, also more helpful, but at the same time have the risk of overwork and fall unconscious.

Give item:

Give medicine: Give medicine to the girl for sickness, she only accept if is sick, otherwise she would reject it.

Follow: You can ask the girl to follow you. In order to hold hands you need to be close to her, wait until she take your hand and then walk, if you run, she would stop holding your hand.

Ask for sex:

Girls traits.

There are two types of traits for the girls, for life quality and for ecchi. These traits can be found as objects (Presumably micro-chips) to be used on girls in the equipment menu.

Life quality traits.

  • Chatting ★✰✰.
  • Zubora ★✰✰.
  • Doji ★✰✰.
  • Doubtful ★✰✰.
  • Slender ★✰✰.
  • Chastitiy ★✰✰.
  • Nervous ★✰✰.
  • Topohraphical ★✰✰.
  • Courage ★✰✰.
  • Choro ★★✰.
  • Gloomy ★★✰.
  • Child who can do it ★★✰.
  • Lucky ★★✰.
  • Like rain ★★✰.
  • Greed ★★✰.
  • Digging mania ★★✰.
  • Curiosity ★★✰.
  • Action group ★★✰.
  • Guts ★★✰.
  • Crop knowledge ★★✰.
  • Lonely ★★✰.
  • Collector ★★✰.
  • Hearth wall ★★✰.
  • Dear ★★✰.
  • Horny ★★✰.
  • Health ★★✰.
  • Gluttony ★★✰.
  • Insect collector ★★✰.
  • Like fishing ★★✰.
  • Animal lover ★★✰.
  • Loves servicing ★★✰.
  • Sickness ★★✰.
  • Missfortune ★★✰.
  • Material ★★✰.
  • Sleeping princess ★★✰.
  • Wild ★★✰.
  • Playful ★★✰.
  • Like cooking ★★✰.
  • Good talker ★★✰.
  • Fond of cleanliness ★★✰.
  • Hunter ★★★.
  • Goodluck ★★★.
  • Cursed body ★★★.
  • The qualities of the.. ★★★.
  • Deep Darkness ★★★.
  • Super sense ★★★.
  • Patience ★★★.
  • Never Tired ★★★.
  • Good wife wise ★★★.
  • Shrine maiden ★★★.

Ecchi traits.

  • Sexual aversion ★✰✰.
  • M ★★✰.
  • S ★★✰.
  • Weak ass ★★✰.
  • Ass lover ★★✰.
  • Technicial ★★✰.
  • Lesbian lover ★★✰.
  • Romantic ★★✰.
  • Like outside ★★✰.
  • I have a weak chest ★★✰.
  • I like crotch ★★✰.
  • The crotch is weak ★★✰.
  • Slut ★★✰.
  • Like ★★✰.
  • Homosexual ★★✰.
  • Lonely ★★✰.
  • Sensitive ★★✰.
  • Dissatisfied ★★✰.
  • Service lover ★★✰.
  • Pissing sputum ★★✰.
  • Lust ★★★.
  • Burning ★★★.
  • I want to break ★★★.
  • Masterpiece ★★★.

Lifestyle

Lifestyle Graph This graph is not yet confirmed if accurate!

As the girl(s) live on the island their parameters will either increase or decrease, both by themselves and by the players actions. Parameters influence the girls behaviour slightly and will cause them to do certain actions a bit more frequently or act differently around the player.

Parameters:

  • Girl-power: How prone the girls are to changing clothes and wear the appropriate attire for the situation.
  • Trust: How often she will listen to your suggestions and proposals.
  • Humanity: Affects her behaviour when you catch her naked, bathing or going to the toilet.
  • Instinct: How often she will collect resources and store them in the chest.
  • Perversion: How often she gets horny. Higher rates will increase the success chance for accepting/initiating sex and how often she masturbates.
  • Vigilance: How on-guard she will be around the player. Increased by catching her peeing, bathing or being mean to her.
  • Social: How often she will speak/interact with the player and other girls.
  • Darkness: