@HomeMate: Modding

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Illusion

all characters are at least 18


@HomeMate [edit]

Story

Gameplay

Technical Help

Modding


Introduction

This page provides information on the technical aspects of modding @HomeMate.

Currently, all information is based on the trial version and might change once the game is released!

Tools

Summary of .pp files and their function

AHM00_00.pp

  • Interface bitmaps and textures

AHM01_00.pp

  • Interface and environment sound effects

AHM02_02.pp

  • Yakumo voice samples

AHM03_00.pp

  • .dat files containing the story text

AHM04_00.pp

  • Environment models and textures

AHM05_00.pp

  • Girl head models and textures
  • Girl front and middle hair models and textures

AHM05_01.pp

  • Girl body models and textures
  • Girl interactive item models and textures
  • Girl back hair models and textures

AHM05_03.pp

  • Guy head & body model and textures
  • Guy interactive item models and textures

AHM06_00.pp

  • Clothing models and default textures

AHM07_00.pp

  • Alternate clothing textures (usually color variations)

AHM08_00.pp

  • LST configuration files

AHM09_00.pp

  • Animal model and textures
  • Misc. geometric models (purpose unknown atm)

AHM10_00.pp

  • This is actually a movie file, not a .pp file

AHM10_01.pp

  • This is actually a movie file, not a .pp file

LST file explanation

LST files are the configuration files that control all sorts of things in Illusion games. You can easily make the game crash when one of these files is formatted in a wrong way or contains invalid data, therefore do not edit these unless you know what you're doing.

In most cases LST files are basically CSV text files with a TAB being the delimiter. When editing these files make sure that your editor writes real tabs into the files, not SPACE characters!

At the moment, all LST files are found in AHM08_00.pp .

I've only just started looking into these. Since the LST files are rather important to modding, feel free to add anything you have found out here! --ルル 20:42, 17 April 2009 (UTC)

Text data

comments.lst

  • Item descriptions that are displayed on the item inventory screen

get_item_msg.lst

  • Info text that is displayed whenever you obtain an item

idou_action_common.lst

  • Info text that is displayed after an environment interaction is performed (i.e. sleeping in the hammock)

use_msg.lst

  • unknown

idou_item_p_##.lst

  • Determines Item obtained from draw points. First column is the item ID, second seems to be rarity.
    • 01.lst: House (First Floor)
    • 02.lst: House (Second Floor)
    • 03.lst: House (Girls Room)
    • 04.lst: House (Kitchen)
    • 05.lst: Unknown
    • 06.lst: House (Wash Room)
    • 07.lst: Unknown
    • 08.lst: House (Guys Room)
    • 09.lst: Lake
    • 10.lst: Waterfall
    • 11.lst: Ranch
    • 12.lst: Church

_MapTemp_01.lst

  • Contains information on game locations. There are two sets of 12 lines. First set affects the scenes during daylight, the second set affects locations at night.

[A-C]_DefoFuku.lst

  • Contains girl settings at the beginning of the game. Clothing and hair are loaded from these files for new games.

item_init.lst

  • Contains the amount of items the player gets at the beginning of a new game.