Summer Vacation! Scramble: Interactions

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Illusion

all characters are at least 18


Summer Vacation! Scramble [edit]

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How do they work

The % value shown when interacting with somebody represents the chance of the character to accept the action. As long as that value is higher than 0% there is a chance for success. As long as the value is below 100% there is a chance to fail. It is possible to succeed with as low as 1% but the odds are just that low.

Most interactions can be used on the same character only three times per time period. After three uses on the same character the success rate will become 0% and that character will tell you to stop, making them angry.

The success rate is influenced by traits, virtue, mood, character stats and favorability rating.

Note that a failed interaction will not necessarily decrease the NPC's opinion. A NPC can either directly refuse, decreasing their opinion on you, or can say "another time", leaving their opinion unchanged.


Types of Interactions

There are 39 interactions that the Player can choose from, these are grouped in 11 categories.

Let's Talk

Interaction Description Effect
Let's talk.pngEveryday topics
Let's talk.pngRomantic topics
Let's talk.pngNaughty topics

Listen to me

Interaction Description Effect
Talk.pngCheer Up
Talk.pngCalm Down
Talk.pngPraise
Talk.pngGrumble
Talk.pngApologize
Talk.pngConfront

Give Advice

Interaction Description Effect
Make a statement.pngSuggest a meal
Make a statement.pngEncourage to study
Make a statement.pngEncourage to exercise
Make a statement.pngEncourage Work
Make a statement.pngReflect on Relationship
Make a statement.pngReflect on love affairs
Make a statement.pngReflect on sex

Consult about

Interaction Description Effect
Consult.pngDiet
Consult.pngStudies
Consult.pngExercise
Consult.pngPart-time job
Consult.pngRelationships
Consult.pngLove
Consult.pngSex

Gossips

Interaction Description Effect
That person.pngThere's a good rumor
That person.pngThere's a bad rumor
That person.pngGet along with
That person.pngI want to get along...
That person.pngWhat do you think about?

Activities

Interaction Description Effect
Let's be together.pngLet's go eat
Let's be together.pngLet's study
Let's be together.pngLet's exercise
Let's be together.pngLet's work
Let's be together.pngCome to my room

Feelings

Interaction Description Effect
Ask.pngShow affection
Ask.pngAsk on a date
Ask.pngLet's be lovers
Ask.pngLet's Break up


Contact

Interaction Description Effect
Skinship.pngHeadpat
Skinship.pngHug
Skinship.pngKiss
Skinship.pngGrope
Skinship.pngSex

Travel

Interaction Description Effect
Ask to move.png Follow Me Make a character to follow to until you reach your destination or get interrupted
Ask to move.png Let's meet later at.. Make a character to wait on a specific location during the next period

Blackmail

When the player witnesses any of the these action: Public Masturbatio or a characterr doing certain actions with a non-lover while having a lover like: Hug, Kissing, Groping and Public H, the blackmail option will now be available when talking to an NPC. The game consider this as a Weakness toward the NPC, You will then have the option to blackmail them.

Interaction Description Effect
Weakness.pngExtort If successful, they will submit to you
Weakness.pngIgnore Force the character to no initiate any action toward the "Ignored Target", but said target can still initiate interactions with this character
Weakness.pngShow me "That"
Weakness.pngLet me fuck you
Weakness.pngI'll leave you alone Free the character from the Blackmail status If successful, disable the Blackmail Actions.
Weakness.pngLeave me alone Free the Playable Character from the Blackmail status If successful, disable the Blackmail actions toward the Playable Character.

Other

Interaction Description Effect
Other.pngNothing Cancel the interaction, if the interacted character hate you, they get mad for wasting their time Give small unfavorable points toward the character?

NPC Interactions

NPCs have access to more interactions than the player.