User:DokEnkephalin

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sandboxing and notes

AVModeControl - All of these are used in released scripts:

CharaSelectMode - start campaign
FreeSelectMode - Free H
ArenaSelectMode - Free Battle
CityMode - wander peacefully, EventPoints aren't activated. This can be used from any script, so open wandering is possible.
ActionMode - weapons drawn, EventPoints active
ShopMode - purchase interface, w/ item stat display
Q_ReceiveMode - quest and chapter menu
Q_ResultMode - displays battle performance stats
H_Mode - ecchi
EndingMode - roll credits, return to title

Found through hex dump:

GM_Mode - probably GameMain_Mode
EventMode - probably requires parameters, by itself doesn't appear to do anything but lock up controls and remove HUD
MenuMode - probably start menu mode
H_EditMode
ResultMode - separate from Quest_ResultMode, probably for Arena mode
OverlapMode
OverlapMode_No
OverlapMode_CharaSelect
OverlapMode_ResultH
OverlapMode_End
OverlapMode_Title

H Flags - aside from Creature, none of these chars made it into the game

H_Sakura
H_Kikuchiyo
H_Orin_A
H_Orin_B
H_Amakusa
H_Soldier_A
H_Soldier_B
H_Creature

Other interesting stuff:

AVEventK - new term for touch mode?
AVPhysicsVehicle - but didn't find any interface stuff included
EventChara - these persist through changes to Action or H modes. Possibly persist until Quest Return.