Difference between revisions of "Premium Play Darkness/Modding/Hex code"

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<p style="text-align: center;">[[File:Hex-Banner.png|frame|left|Hexadecimal Banner]]</p>
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<p style="text-align: center;">[[File:Hex-Banner.png|left]]</p>
  
 
<h2 style="margin-left: 24px; text-align: center;">Foreword</h2>
 
<h2 style="margin-left: 24px; text-align: center;">Foreword</h2>

Revision as of 12:10, 6 August 2013

Hex-Banner.png

Foreword


You have probably been using Hexadecimal a few times in your life, most likely if you have been making a website or perhaps "piffing up" a User Profile. In those cases it have been to generate a color, the Hex in Illusion games works the same way. Now, however, we are generating a function, a way to tell how a mesh or a texture should behave. Should something be transparent? Perhaps glow? Reflect something?
This section is most of all to learn the basics, and also to find out how a certain "effect" is generated. Note that we aren't all knowing about the Hex being used in Illusion Games such as PPD/PSP, this page will be updated as we progress in our search to use the Hexadecimal system to improve our modding.

((Under Construction))

Syncroz (talk) 09:27, August 6, 2013 (UTC)