http://wiki.anime-sharing.com/hgames/api.php?action=feedcontributions&user=Dark+Helmet&feedformat=atomHgames Wiki - User contributions [en]2024-03-28T16:54:50ZUser contributionsMediaWiki 1.27.1http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Magic&diff=22451Jack-o-nine/Gameplay/Magic2017-08-07T23:10:12Z<p>Dark Helmet: </p>
<hr />
<div>{{Jack-o-nine}}<br />
==Basics==<br />
Magic costs sparks to cast and require the Slaver to have skill levels in [[Jack-o-nine/Gameplay/Slaver#Magic|Magic]] to cast. Some effects last for a day and can't be recast during the day; this applies to all the spells but Delikacia, Cruciato and Adverto Servili. (Adverto Servili is permanent and can never be recast on the same slave, while Delikacia and Cruciato can be cast without a set limit per day.) <br />
<br />
Jack HF: Additionally, Delikacia and Cruciato have some effects that only apply to the first cast of the day, such as improving your magic level. Aside from this restriction, casting any spell increases your magic level, regardless of success or failure. The one exception is Auspex can only take you to up to Apprentice (D rank).<br />
<br />
== Auspex ==<br />
Cost:2$<br />
<br />
Description: Allows you to read a slave's [[Jack-o-nine/Gameplay/Slaves#Aura|aura]]<br />
<br />
Available even to Mundanes; casting it can raise your level to Apprentice mage but not above.<br /><br />
<br />
It takes 10/19 (HF/Original) casts to level the skill from Mundane to Apprentice.<br />
<br />
Made obsolete by acquiring the Raven Crown from [[Jack-o-nine/Gameplay/Locations/White_Town#Central_Forum|Master Valios]].<br />
<br />
== Cruciato ==<br />
Cost:5$<br />
<br />
Description: Inflicts pain on the slave according to their [[Jack-o-nine/Gameplay/Slaves#Guilt|guilt]].<br />
<br />
Available to Apprentice mages and up.<br />
<br />
Jack Original: Casting it can improve your magic level to "Mage" but not above<br />
<br />
== Delikacia ==<br />
Cost:5$<br />
<br />
Description: Causes pleasure to the slave according to their [[Jack-o-nine/Gameplay/Slaves#Merit|merit]], but reduces sexual [[Jack-o-nine/Gameplay/Slaves#Arousal|arousal]] greatly. <br />
<br />
Jack HF: Increases Mood and Devotion according to slaver's magic level. Also increases Taming and Temperament once per day.<br />
<br />
Available to Apprentice Mages and up.<br />
<br />
Jack Original: Casting it can raise your level to "Mage", but seemingly not above. It's approximately 21 casts from apprentice to Journeyman, and about 140 casts from journeyman to Mage.<br />
<br />
== Sententia veritas ==<br />
Cost:5$<br />
<br />
Description: If target has no merit or guilt, increases degree of merit or guilt at the next receiving.<br />
<br />
Jack HF: Only available when target has no merit or guilt. Increases Taming once per day. Available even to mundanes.<br />
<br />
Jack Original: Available to Apprentice mages and above; casting it can increase your level to "Mage" but not above.<br />
<br />
== Magna Magnifika ==<br />
Cost:5<br />
<br />
Description: Strengthens the caster's aura depending on the magical powers of the caster.<br />
<br />
Jack HF: Available even to Mundanes. <br />
<br />
Jack Original: Available to Apprentice mages and above; casting it apparently cannot increase your magic level. (?)<br />
<br />
== Tremendio ==<br />
Cost:5$<br />
<br />
Description: Causes the slave to be deeply afraid of the slaver.<br />
<br />
Jack HF: Available even to Mundanes. Only raises mage level when cast on a slave that's not already at 5 fear.<br />
<br />
Jack Original: Available to Apprentice mages and above; casting it can increase your magic level to Archmage, and it does so whether the fear succeeds or not. It takes approximately 7 unsuccessful casts to level the skill from apprentice to Journeyman, about 49 successful ones to go from Journeyman to Mage, about 100 casts to go from Mage to Magister, and about 163 casts to go from Magister to Archmage.<br />
<br />
== Domini Dictum ==<br />
Cost:5$<br />
<br />
Description: Causes the slave to follow all orders of the slaver if slaver's magic force is as strong as or stronger than the slave's nature.<br />
<br />
Jack HF: Available even to Mundanes.<br />
<br />
Jack Original: Available to Apprentice mages and above; casting it can increase your magic level to Archmage, and it does so whether the domination succeeds or not. It's approximately 10 unsuccessful casts from Apprentice to Journeyman, 25 from Journeyman to mage, 51 from mage to Magister, and 82 from Magister to Archmage.<br />
<br />
== Adverto Servili ==<br />
Cost:25$<br />
<br />
Description: Magically puts your brand on the slave, making it difficult for them to run away. This method of putting your brand, just like any other method, permits you to sell the slave to persons other than Farid. <br />
<br />
Jack HF: Also removes illness and parasites, and gives a one-time boost to energy. <br />
<br />
Available to Magisters (A rank) and above, but it can only ever be cast on a particular slave once.</div>Dark Helmethttp://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Locations/Border_of_the_Fogs&diff=22450Jack-o-nine/Gameplay/Locations/Border of the Fogs2017-08-07T22:44:34Z<p>Dark Helmet: /* Base Camp */</p>
<hr />
<div>{{jack-o-nine}}<br />
=Border of the Fogs=<br />
==Patrol Border of Fogs==<br />
The outskirts of the city are shrouded in a never ending fog, connecting Eternal Rome to other worlds dimensionally and/or possibly even temporally. It appears the fog serves as the only way for goods to come and go, transported by "clippers". Only intelligent beings may travel the fog; Apparently this includes the assorted creatures make appearances near the border to accost any woman unfortunate enough to catch their attention.<br />
<br />
Fighting here will raise your combat rank (which goes from "non-combatant" to "master swordsman").<br /><br />
Losing, however, results in a game over, (even if you escape and don't die), so it would be wise to obtain armour, weapons, and a special technique before trying.<br /><br />
The number of special techniques you can learn from Lanista is limited by your combat rank, so wearing the Aketon will let you learn at least one.<br /><br />
("Roundhouse Kick" or "Battle Cry" may be particularly helpful, but victory is quite possible without any special techniques, if one avoids the hardest encounters and has a high strength. Good Hygiene and good food, among other things, are completely capable of maxing out strength to "Herculean" given enough time.)<br />
<br />
<br />Choosing to patrol the border, the player may encounter any of these accosting a slave:<br />
*A Werewolf<br />
*A Fog Fiend (Three levels: immature, adult and huge/hardened)<br />
*A Lich Necromancer<br />
*A Black Medic & 3 Minions<br />
*2 beggars, a suprisingly strong cripple and 2 skinny old men<br />
*A Paladin of Taurus House & 2 footmen<br />
*4 Beastmen<br />
*A Vampire<br />
*An Ogre (Jack HF)<br />
*An Orc (Jack HF)<br />
*2 Goblins (Jack HF)<br />
*A Warg (Jack HF)<br />
<br />
Jack HF: Young fiends are the easiest opponents. They are comparable to (maybe slightly weaker than) the hardest sparring partners.<br/><br />
All other single opponents are significantly harder, orcs and mature fiends being the next easiest among them.<br/><br />
Armour is especially helpful for the group encounters. The scum and goblins are probably the easiest and the beastmen the hardest. None should be approached lightly. Note that you can switch between opponents by clicking the arrows above their portraits. This lets you pick off the weaklings.<br/> <br />
Jack Original: In general, immature fiends and vampires are the easiest opponents, followed by liches and adult fiends.<br />
Huge fiends and werewolves can be challenging, as can any of the multiple opponent encounters.<br />
Armour is recommended before engaging the group encounters. The scum are probably the easiest and the beastmen the hardest. None should be approached lightly.<br />
<br />
<br />
Upon defeating the enemy, the player gains the slave they just rescued. In the event the player already has one, she will be immediately sold off at the auction, the profit collectable at the White Town Trade Square auction the next day.<br/><br />
It is recommended to get your new slave checked at the medical complex immediately, or cast Adverto Servili (magical brand) to magically cure the slave.<br /><br />
See also: [[Jack-o-nine/Gameplay/Combat|Combat]].<br />
<br />
XP for various opponents:<br />
*Young fiend 5<br />
*Mature fiend 10<br />
*Huge fiend 15<br />
*Black medic 15/5 (HF/Original)<br />
*Taurus paladin 10<br />
*Beastmen 10<br />
*Werewolf 15<br />
*Vampire 10<br />
*Lich 10<br />
*Scum 10/5 (HF/Original)<br />
*Ogre 15 (HF)<br />
*Goblins 5 (HF)<br />
*Warg 15 (HF)<br />
*Orc 10 (HF)<br />
<br />
==Smugglers Rendezvous==<br />
Run by Balalaika, an ex-paratrooper from another world, this group of smugglers specialises in importing custom cloned slaves from an advanced planet for $2000. Expensive, but useful for a head-start for a Rank B or higher slave/assistant.<br />
*The available age options are Mature, Young & Immature<br />
Overall rank: C<br />
Slave starts off completely obedient, with high physical stats: <br />
*A rank: <br />
**Beauty<br />
**Endurance<br />
**Empathy<br />
*B rank:<br />
**Temperment <br />
**Intellect<br />
**Nature<br />
Arrogant pride, ordinary, Healthy weight, unfashionable and unknown<br />
<br />
All common and sex skills start off at B/Blue rank.<br />
<br />
Also sells fog fiends for $500 each. (Jack HF)<br />
<br />
This is where you buy Felicity ($10000) for Post-Patrician quest. (Jack HF)<br />
<br />
==Moneylender's home==<br />
As the name implies, one can approach the loanshark Moneylender for for sparks. With interest to be paid, of course. Useful to make ends meet if you run out of cash before finishing off a slave, or getting some funding for an ambitious high risk/high reward project. <br />
To unlock larger loans you must first build up a credit rating by borrowing smaller amounts.<br />
*Available Loans<br />
**$500/$600 20 days<br />
**1000/1250 30 days<br />
**2000/2500 75 days<br />
**5000/7000 100 days<br />
<br />
*He buys slaves:<br />
**Any useful skills<br />
**No Alchemy skill<br />
**Blowjobs - A<br />
**Wants high quality slaves (A?)<br />
<br />
No information on how much he pays.<br />
<br />
==Base Camp== <br />
Taurus house's appointed Sergeant oversees the hastily built base camp, only offering the player $750 for a D+ Witch Doctor slave (Jack HF) or 500 sparks in exchange for an obedient Alchemist slave (Jack Original).<br />
<br />
==Slums==<br />
Aside from the players starting house, none of the slum houses are accessible.</div>Dark Helmethttp://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Locations/Border_of_the_Fogs&diff=22449Jack-o-nine/Gameplay/Locations/Border of the Fogs2017-08-07T22:43:30Z<p>Dark Helmet: /* Smugglers Rendezvous */</p>
<hr />
<div>{{jack-o-nine}}<br />
=Border of the Fogs=<br />
==Patrol Border of Fogs==<br />
The outskirts of the city are shrouded in a never ending fog, connecting Eternal Rome to other worlds dimensionally and/or possibly even temporally. It appears the fog serves as the only way for goods to come and go, transported by "clippers". Only intelligent beings may travel the fog; Apparently this includes the assorted creatures make appearances near the border to accost any woman unfortunate enough to catch their attention.<br />
<br />
Fighting here will raise your combat rank (which goes from "non-combatant" to "master swordsman").<br /><br />
Losing, however, results in a game over, (even if you escape and don't die), so it would be wise to obtain armour, weapons, and a special technique before trying.<br /><br />
The number of special techniques you can learn from Lanista is limited by your combat rank, so wearing the Aketon will let you learn at least one.<br /><br />
("Roundhouse Kick" or "Battle Cry" may be particularly helpful, but victory is quite possible without any special techniques, if one avoids the hardest encounters and has a high strength. Good Hygiene and good food, among other things, are completely capable of maxing out strength to "Herculean" given enough time.)<br />
<br />
<br />Choosing to patrol the border, the player may encounter any of these accosting a slave:<br />
*A Werewolf<br />
*A Fog Fiend (Three levels: immature, adult and huge/hardened)<br />
*A Lich Necromancer<br />
*A Black Medic & 3 Minions<br />
*2 beggars, a suprisingly strong cripple and 2 skinny old men<br />
*A Paladin of Taurus House & 2 footmen<br />
*4 Beastmen<br />
*A Vampire<br />
*An Ogre (Jack HF)<br />
*An Orc (Jack HF)<br />
*2 Goblins (Jack HF)<br />
*A Warg (Jack HF)<br />
<br />
Jack HF: Young fiends are the easiest opponents. They are comparable to (maybe slightly weaker than) the hardest sparring partners.<br/><br />
All other single opponents are significantly harder, orcs and mature fiends being the next easiest among them.<br/><br />
Armour is especially helpful for the group encounters. The scum and goblins are probably the easiest and the beastmen the hardest. None should be approached lightly. Note that you can switch between opponents by clicking the arrows above their portraits. This lets you pick off the weaklings.<br/> <br />
Jack Original: In general, immature fiends and vampires are the easiest opponents, followed by liches and adult fiends.<br />
Huge fiends and werewolves can be challenging, as can any of the multiple opponent encounters.<br />
Armour is recommended before engaging the group encounters. The scum are probably the easiest and the beastmen the hardest. None should be approached lightly.<br />
<br />
<br />
Upon defeating the enemy, the player gains the slave they just rescued. In the event the player already has one, she will be immediately sold off at the auction, the profit collectable at the White Town Trade Square auction the next day.<br/><br />
It is recommended to get your new slave checked at the medical complex immediately, or cast Adverto Servili (magical brand) to magically cure the slave.<br /><br />
See also: [[Jack-o-nine/Gameplay/Combat|Combat]].<br />
<br />
XP for various opponents:<br />
*Young fiend 5<br />
*Mature fiend 10<br />
*Huge fiend 15<br />
*Black medic 15/5 (HF/Original)<br />
*Taurus paladin 10<br />
*Beastmen 10<br />
*Werewolf 15<br />
*Vampire 10<br />
*Lich 10<br />
*Scum 10/5 (HF/Original)<br />
*Ogre 15 (HF)<br />
*Goblins 5 (HF)<br />
*Warg 15 (HF)<br />
*Orc 10 (HF)<br />
<br />
==Smugglers Rendezvous==<br />
Run by Balalaika, an ex-paratrooper from another world, this group of smugglers specialises in importing custom cloned slaves from an advanced planet for $2000. Expensive, but useful for a head-start for a Rank B or higher slave/assistant.<br />
*The available age options are Mature, Young & Immature<br />
Overall rank: C<br />
Slave starts off completely obedient, with high physical stats: <br />
*A rank: <br />
**Beauty<br />
**Endurance<br />
**Empathy<br />
*B rank:<br />
**Temperment <br />
**Intellect<br />
**Nature<br />
Arrogant pride, ordinary, Healthy weight, unfashionable and unknown<br />
<br />
All common and sex skills start off at B/Blue rank.<br />
<br />
Also sells fog fiends for $500 each. (Jack HF)<br />
<br />
This is where you buy Felicity ($10000) for Post-Patrician quest. (Jack HF)<br />
<br />
==Moneylender's home==<br />
As the name implies, one can approach the loanshark Moneylender for for sparks. With interest to be paid, of course. Useful to make ends meet if you run out of cash before finishing off a slave, or getting some funding for an ambitious high risk/high reward project. <br />
To unlock larger loans you must first build up a credit rating by borrowing smaller amounts.<br />
*Available Loans<br />
**$500/$600 20 days<br />
**1000/1250 30 days<br />
**2000/2500 75 days<br />
**5000/7000 100 days<br />
<br />
*He buys slaves:<br />
**Any useful skills<br />
**No Alchemy skill<br />
**Blowjobs - A<br />
**Wants high quality slaves (A?)<br />
<br />
No information on how much he pays.<br />
<br />
==Base Camp== <br />
Taurus house's appointed Sergeant oversees the hastily built base camp, only offering the player $500 sparks in exchange for an obedient Alchemist slave.<br />
<br />
==Slums==<br />
Aside from the players starting house, none of the slum houses are accessible.</div>Dark Helmethttp://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Locations/Border_of_the_Fogs&diff=22448Jack-o-nine/Gameplay/Locations/Border of the Fogs2017-08-07T22:42:31Z<p>Dark Helmet: /* Patrol Border of Fogs */</p>
<hr />
<div>{{jack-o-nine}}<br />
=Border of the Fogs=<br />
==Patrol Border of Fogs==<br />
The outskirts of the city are shrouded in a never ending fog, connecting Eternal Rome to other worlds dimensionally and/or possibly even temporally. It appears the fog serves as the only way for goods to come and go, transported by "clippers". Only intelligent beings may travel the fog; Apparently this includes the assorted creatures make appearances near the border to accost any woman unfortunate enough to catch their attention.<br />
<br />
Fighting here will raise your combat rank (which goes from "non-combatant" to "master swordsman").<br /><br />
Losing, however, results in a game over, (even if you escape and don't die), so it would be wise to obtain armour, weapons, and a special technique before trying.<br /><br />
The number of special techniques you can learn from Lanista is limited by your combat rank, so wearing the Aketon will let you learn at least one.<br /><br />
("Roundhouse Kick" or "Battle Cry" may be particularly helpful, but victory is quite possible without any special techniques, if one avoids the hardest encounters and has a high strength. Good Hygiene and good food, among other things, are completely capable of maxing out strength to "Herculean" given enough time.)<br />
<br />
<br />Choosing to patrol the border, the player may encounter any of these accosting a slave:<br />
*A Werewolf<br />
*A Fog Fiend (Three levels: immature, adult and huge/hardened)<br />
*A Lich Necromancer<br />
*A Black Medic & 3 Minions<br />
*2 beggars, a suprisingly strong cripple and 2 skinny old men<br />
*A Paladin of Taurus House & 2 footmen<br />
*4 Beastmen<br />
*A Vampire<br />
*An Ogre (Jack HF)<br />
*An Orc (Jack HF)<br />
*2 Goblins (Jack HF)<br />
*A Warg (Jack HF)<br />
<br />
Jack HF: Young fiends are the easiest opponents. They are comparable to (maybe slightly weaker than) the hardest sparring partners.<br/><br />
All other single opponents are significantly harder, orcs and mature fiends being the next easiest among them.<br/><br />
Armour is especially helpful for the group encounters. The scum and goblins are probably the easiest and the beastmen the hardest. None should be approached lightly. Note that you can switch between opponents by clicking the arrows above their portraits. This lets you pick off the weaklings.<br/> <br />
Jack Original: In general, immature fiends and vampires are the easiest opponents, followed by liches and adult fiends.<br />
Huge fiends and werewolves can be challenging, as can any of the multiple opponent encounters.<br />
Armour is recommended before engaging the group encounters. The scum are probably the easiest and the beastmen the hardest. None should be approached lightly.<br />
<br />
<br />
Upon defeating the enemy, the player gains the slave they just rescued. In the event the player already has one, she will be immediately sold off at the auction, the profit collectable at the White Town Trade Square auction the next day.<br/><br />
It is recommended to get your new slave checked at the medical complex immediately, or cast Adverto Servili (magical brand) to magically cure the slave.<br /><br />
See also: [[Jack-o-nine/Gameplay/Combat|Combat]].<br />
<br />
XP for various opponents:<br />
*Young fiend 5<br />
*Mature fiend 10<br />
*Huge fiend 15<br />
*Black medic 15/5 (HF/Original)<br />
*Taurus paladin 10<br />
*Beastmen 10<br />
*Werewolf 15<br />
*Vampire 10<br />
*Lich 10<br />
*Scum 10/5 (HF/Original)<br />
*Ogre 15 (HF)<br />
*Goblins 5 (HF)<br />
*Warg 15 (HF)<br />
*Orc 10 (HF)<br />
<br />
==Smugglers Rendezvous==<br />
Run by Balalaika, an ex-paratrooper from another world, this group of smugglers specialises in importing custom cloned slaves from an advanced planet for $2000. Expensive, but useful for a head-start for a Rank B or higher slave/assistant.<br />
*The available age options are Mature, Young & Immature<br />
Overall rank: C<br />
Slave starts off completely obedient, with high physical stats: <br />
*A rank: <br />
**Beauty<br />
**Endurance<br />
**Empathy<br />
*B rank:<br />
**Temperment <br />
**Intellect<br />
**Nature<br />
Arrogant pride, ordinary, Healthy weight, unfashionable and unknown<br />
<br />
All common and sex skills start off at B/Blue rank.<br />
<br />
Also sells fog fiends for $500 each. [NOT in the base game.]<br />
<br />
This is where you buy Felicity ($10000) for Post-Patrician quest.<br />
<br />
==Moneylender's home==<br />
As the name implies, one can approach the loanshark Moneylender for for sparks. With interest to be paid, of course. Useful to make ends meet if you run out of cash before finishing off a slave, or getting some funding for an ambitious high risk/high reward project. <br />
To unlock larger loans you must first build up a credit rating by borrowing smaller amounts.<br />
*Available Loans<br />
**$500/$600 20 days<br />
**1000/1250 30 days<br />
**2000/2500 75 days<br />
**5000/7000 100 days<br />
<br />
*He buys slaves:<br />
**Any useful skills<br />
**No Alchemy skill<br />
**Blowjobs - A<br />
**Wants high quality slaves (A?)<br />
<br />
No information on how much he pays.<br />
<br />
==Base Camp== <br />
Taurus house's appointed Sergeant oversees the hastily built base camp, only offering the player $500 sparks in exchange for an obedient Alchemist slave.<br />
<br />
==Slums==<br />
Aside from the players starting house, none of the slum houses are accessible.</div>Dark Helmethttp://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Locations/Necropolis&diff=22447Jack-o-nine/Gameplay/Locations/Necropolis2017-08-07T22:38:59Z<p>Dark Helmet: /* Raven Tower */</p>
<hr />
<div>{{jack-o-nine}}<br />
<br />
=Necropolis=<br />
==Residences Area==<br />
See: [[Jack-o-nine/Gameplay/Locations/Minor_Residences#Necropolis|Minor Residences]]<br />
<br />
==Steel Rose==<br />
BDSM, animal and fetish paraphernalia sold here. Body modification like piercings are done here as well.<br />
<br />
'''Body Modification'''<br />
*Several piercing options to increase egotism and style with jewelry<br />
*Option to intentionally scar your slave. It's depicted as a "[http://en.wikipedia.org/wiki/Scarification scarification]", but gameplay wise, it seems to act as a regular scar: decreasing beauty while having no effect on exoticism or style.<br />
*Split tongue will add a bit of exoticism and reset the slave's blowjob skills<br />
<br />
'''Animal Paraphernalia'''<br />
Various clothing items to have the slave dress like a pet or horse. <br />
<br />
'''Fetish-paraphernalia''' Tools required to enforce several rules.<br />
<br />
Poison will also buy slaves if they meet the following requirements:<br />
* Health Blue/B<br />
* Sensitivity Blue/B<br />
* No exotics<br />
* No children (trait: immature)<br />
* C/Purple Nurse<br />
* C/Purple Housekeeping<br />
* Also should be "graceful" (etiquette? sounds more like the trait, possibly dancing)<br />
* have pet skills<br />
* and "special sex games" (the more extreme and perverted skills)<br />
<br />
==Anatomical Theatre==<br />
A dinner theatre to entertain a predominantly undead audience with the artistic demise of a performing slave.<br />
*The Theatre will buy D-Level Artists (B/Blue level in singing, dancing or music) for 500 sparks each<br />
*Style needs to be B/Blue, as well<br />
==Raven Tower==<br />
<br />
Raven Tower is the seat of government for Necropolis. The head of Corvus House can raise you to Patrician, but first you must impress one of the House Ministers. <br />
<br />
Each of them wants a slave. Each has different specifications. In addition to other requirements, the ministers require their slaves trained to an "A" rating.<br />
<br />
The Palace residents' slaves must be at least A rank, and the Ruler's slave must be S+.<br />
<br />
As usual, unlike the town residents, Palace residents have a style requirement of at least "stylish", like businesses, and if they would otherwise take your slave and the slave fails the style requirement, they will never take that slave.<br />
<br />
'''Jack HF:'''<br />
{| class="wikitable"<br />
|-<br />
! Minister !! Skill !! Skill Level !! Colour<br />
|-<br />
| Archbishop Nirelis || Rank || A+ || Teal<br />
|-<br />
| || Nurse || S+ || Green<br />
|-<br />
| || Enchantress || S+ || Green<br />
|-<br />
| || Maid || A || Teal<br />
|-<br />
| || Secretary || B || Blue<br />
|-<br />
| || Intellect || B || Blue<br />
|-<br />
| The Hand of the Prince* || Rank || A+ || Teal<br />
|-<br />
| || Escort || S+ || Green<br />
|-<br />
| || Dancer || A || Teal<br />
|-<br />
| || Nature || A || Teal<br />
|-<br />
| || Group Sex || B || Blue<br />
|-<br />
| || Endurance || B || Blue<br />
|-<br />
| || Virgin<br />
|-<br />
| Praetor Kamael || Rank || A+ || Teal<br />
|-<br />
| || Escort || S+ || Green<br />
|-<br />
| || Demonstration || A || Teal<br />
|-<br />
| || Intellect || A || Teal<br />
|-<br />
| || Secretary || B || Blue<br />
|-<br />
| || Nature || B || Blue<br />
|-<br />
| The Prince || Rank || S+ || Green<br />
|-<br />
| || Singer || S+ || Green<br />
|-<br />
| || Musician || S+ || Green<br />
|-<br />
| || Dancer|| S+ || Green<br />
|-<br />
| || Escort || A || Teal<br />
|-<br />
| || Empathy || A || Teal<br />
|-<br />
| || Virgin<br />
|}<br />
<br />
* Code suggests Artist specialization may be required, but it's not<br />
<br />
'''Jack Original:'''<br />
<br />
{| class="wikitable"<br />
|-<br />
! Minister !! Skill !! Skill Level !! Colour<br />
|-<br />
| Archbishop Nirelis || Nurse || S+ || Green<br />
|-<br />
| || Alchemy || A || Teal<br />
|-<br />
| || Maid || A || Teal<br />
|-<br />
| || Secretary || B || Blue<br />
|-<br />
| || Intelligence || B || Blue<br />
|-<br />
| The Hand of the Prince || Etiquette* || S+ || Green<br />
|-<br />
| || Dancer || A || Teal<br />
|-<br />
| || Nature || A || Teal<br />
|-<br />
| || Group Sex || B || Blue<br />
|-<br />
| || Health || B || Blue<br />
|-<br />
| || Virginity<br />
|-<br />
| Praetor Kamael || Ettiqutte || S+ || Green<br />
|-<br />
| || Demonstration || A || Teal<br />
|-<br />
| || Intelligence || A || Teal<br />
|-<br />
| || Secretary || B || Blue<br />
|-<br />
| || Nature || B || Blue<br />
|-<br />
| The Prince || Singing || S+ || Green<br />
|-<br />
| || Playing Music || S+ || Green<br />
|-<br />
| || Dancer|| S+ || Green<br />
|-<br />
| || Etiquette || A || Teal<br />
|-<br />
| || Style **** || A || Teal<br />
|-<br />
| || Empathy *****|| A || Teal<br />
|-<br />
| || Virgin || Restored or Natural<br />
|}<br />
<br />
* The term used is "secular lioness". It can be confused with gladiatrix but i can confirm that he's asking for etiquette.<br />
**** "Soft and refined". The A-level Style is titled "Refined", so I'm guessing "Style"<br />
***** This requirement is not listed by the Prince's explanation.</div>Dark Helmethttp://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Locations/Quarter_of_the_Outcasts&diff=22446Jack-o-nine/Gameplay/Locations/Quarter of the Outcasts2017-08-07T22:37:17Z<p>Dark Helmet: /* Tierra del Citadel */</p>
<hr />
<div>{{Jack-o-nine}}<br />
=Quarter of the Outcasts=<br />
==Residential Area==<br />
See: [[Jack-o-nine/Gameplay/Locations/Minor_Residences#Quarter_of_the_Outcasts|Minor Residences]]<br />
<br />
==Uncle Bo==<br />
<br />
Offers Brands and tattoos. <br />
<br />
Slave requirements:<br />
<br />
* Lolis (Trait - immature)<br />
* B/Blue class sensitivity (empathy?)<br />
* B/Blue class Cook<br />
* C/Purple class Enchantress<br />
* C/Purple class Singer<br />
* C/Purple class Dancer<br />
* Nothing exotic<br />
* Pays extra for virgins, likes them plump and a little spoiled.<br />
<br />
* pays based on rank of slave, with options to bargain/offer a discount<br />
<br />
==Mystra==<br />
<br />
Offers [[Jack-o-nine/Gameplay/Alchemy|Alchemy]] ingredients and explains the formulas and effects of various potions.<br />
<br />
Will pays 500 for a D class enchantress. Unlike most businesses, Mystra's requirement seems to be a one-time-only deal.<br />
<br />
(Mystra counts as a resident, not as a business.)<br />
<br />
==Public Animal Farm==<br />
<br />
Requirements for slaves:<br />
<br />
* "Familiarity with mating stall" - D level Pet job - at least one of Pet or Horse at rank B.<br />
* Obedient<br />
<br />
Pay is 500 sparks.<br />
<br />
==Tierra del Citadel==<br />
<br />
The Palace residents' slaves must be at least A rank, and the Ruler's slave must be S+.<br />
<br />
As usual, unlike the town residents, Palace residents have a style requirement of at least "stylish", like businesses, and if they would otherwise take your slave and the slave fails the style requirement, they will never take that slave.<br />
<br />
'''Jack HF:'''<br />
{| class="wikitable"<br />
|-<br />
! Minister !! Skill !! Skill Level !! Colour<br />
|-<br />
| Archbishop Shaitana || Rank || A+ || Teal<br />
|-<br />
| || Enchantress || S+ || Green<br />
|-<br />
| || Nurse || S+ || Green<br />
|-<br />
| || Singer || A || Teal<br />
|-<br />
| || Dancer || A || Teal<br />
|-<br />
| || Musician || A || Teal<br />
|-<br />
| || Loli<br />
|-<br />
| || Virgin<br />
|-<br />
| General Carneys* || Rank || A+ || Teal<br />
|-<br />
| || Intelligence || S+ || Green<br />
|-<br />
| || Xenophily || A || Teal<br />
|-<br />
| || Secretatry || A || Teal<br />
|-<br />
| || Penetration || B || Blue<br />
|-<br />
| || Oral Pleasure || B || Blue<br />
|-<br />
| Praetor Tifaret** || Rank || A+ || Teal<br />
|-<br />
| || Endurance || S+ || Green<br />
|-<br />
| || Xenophily || A || Teal<br />
|-<br />
| || Penetration || A || Teal<br />
|-<br />
| || Pet || A || Teal<br />
|-<br />
| || Termperament || B || Blue<br />
|-<br />
| Mistress Tiamat || Rank || S+ || Green<br />
|-<br />
| || Empathy || S+ || Green<br />
|-<br />
| || Pet || S+ || Green<br />
|-<br />
| || Nurse || A || Teal<br />
|-<br />
| || Enchantress || A || Teal<br />
|-<br />
| || Maid || A || Teal<br />
|-<br />
| || Singing || A || Teal<br />
|-<br />
| || Xenophily || B || Blue<br />
|-<br />
|}<br />
<br />
* Code suggests Assistant specialization may be required, but it's not<br />
** Code suggests Pet Ponygirl specialization may be required, but it's not<br />
<br />
'''Jack Original:'''<br />
{| class="wikitable"<br />
|-<br />
! Minister !! Skill !! Skill Level !! Colour<br />
|-<br />
| Archbishop Shaitana || Enchantress || S+ || Green<br />
|-<br />
| || Sing|| A || Teal<br />
|-<br />
| || Dance || A || Teal<br />
|-<br />
| || Dance || A || Teal<br />
|-<br />
| || Play Music (Dulcimer!) || A || Teal<br />
|-<br />
| || Loli, virgin<br />
|-<br />
| General Carneys || Intelligence || S+ || Green<br />
|-<br />
| || Xenophillia || A || Teal<br />
|-<br />
| || Secretatry (Literacy) || A || Teal<br />
|-<br />
| || Sex || B || Blue<br />
|-<br />
| || Oral || B || Blue<br />
|-<br />
| Praetor Tifaret || Health || S+ || Green<br />
|-<br />
| || Xenophilia || A || Teal<br />
|-<br />
| || Sex || A || Teal<br />
|-<br />
| || Termperament || B || Blue<br />
|-<br />
| || Pet Training || B || Blue<br />
|-<br />
| Mistress Tiamat* || Empathy || S+ || Green<br />
|-<br />
| || Pet || S+ || Green<br />
|-<br />
| || Nurse || A || Teal<br />
|-<br />
| || Maid || A || Teal<br />
|-<br />
| || Singing || A || Teal<br />
|-<br />
| || Xenophily || B || Blue<br />
|-<br />
|}</div>Dark Helmethttp://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Locations/Serpentine_Quarter&diff=22445Jack-o-nine/Gameplay/Locations/Serpentine Quarter2017-08-07T22:18:27Z<p>Dark Helmet: /* Administrative Spires */</p>
<hr />
<div>{{jack-o-nine}}<br />
=Serpentine Quarter=<br />
<br />
==Anthill==<br />
See:[[Jack-o-nine/Gameplay/Locations/Minor_Residences#Serpentine_Quarter|Minor Residences]]<br />
<br />
==Virgins Hip==<br />
Drinks for 1 spark each, and a place to sell waitresses.<br />
<br />
== Technosphere ==<br />
Inside, players find the Medical Center, Cryostatic Core and Library Terminal. The Medical Center will be one of the most well visited places for established slavers but the Cryostatic Core will have limited usefulness as well.<br />
===Medical center===<br />
Allows to examine and treat conditions to both slaver and slave.<br />
*Health Checkup - $5<br />
**Checks for injuries and disease<br />
**$25 to cure rotphilis<br />
**$5-$50 to treat injuries based on severity<br />
*Examine Slave<br />
**Checks for pregnancy, disease and scars<br />
**$25 to Abort Fiend pregnancy <br />
**$10 to abort human pregnancy<br />
**$5-$100 to remove scars based on severity<br />
*Augmentation surgery<br />
**Allows you to surgically alter your slave. Adds a Rehabilitation period <br />
**Sterilization $5 / 2 days - no fear of pregnancy from slaver or milkmaid action<br />
**Restore Fertility $50 / 7 days - undoes sterilization, if you want to add an Oviparity enhancement or impregnate with a fiend through milkmaid action<br />
**Breast Augmentation $25 (varies?) / 5 days - Increases breast size by one<br />
**virginity restoration $25 / 1 day - restores Trait - Virgin<br />
**Neoplasty $250 / 20 days - reconstructive surgery that increases natural beauty by 1 and gives an option to change the appearance of the slave. Only way to change a slaves appearance and not available to slaves that are naturally exquisite<br />
**Permanent Lactation - $25 / 10 days - slave produces milk based on health, nutritional status, mood and breast size. (adds milk to stores/saves money on food?)<br />
**Oviparity $50 / 20 days - transplants the womb with that of a "hisorian harpy" to allow the slave to lay eggs. Not compatible with Sterilization (adds eggs to store/saves on money?)<br /><br />
<br />
*Buys slaves<br />
**Nurse rank D<br />
**Fixed price 500<br />
<br />
===Cryostatic Store===<br />
This facility allows you to house slaves in cryogenic storage at a cost of 1 spark/day. You can freeze a slave that has potential you're interested in visiting later, for example a Gladiatrix can be stored between Colosseum fights or if you get a slave with a rare or desirable trait that you can't exploit at the moment.<br />
You can store slaves in up to 3 capsules with an option for a fourth in a home rental unit at 20 sparks every decade (2 sparks/day). An additional 3 capsules can be unlocked for 300 sparks in Jack HF.<br />
<br />
==Administrative Spires==<br />
<br />
The Administrative Spires is the ruling citadel of the Serpentine Quarter.<br />
<br />
The Palace residents' slaves must be at least A rank, and the Ruler's slave must be S+.<br />
<br />
As usual, unlike the town residents, Palace residents have a style requirement of at least "stylish", like businesses, and if they would otherwise take your slave and the slave fails the style requirement, they will never take that slave.<br />
<br />
'''Jack HF:'''<br />
{| class="wikitable"<br />
|-<br />
! Minister !! Skill !! Skill Level !! Colour<br />
|-<br />
| Reverend Porter* || Rank || A+ || Teal<br />
|-<br />
| || Escort || S+ || Green<br />
|-<br />
| || Petting || A || Teal <br />
|-<br />
| || Oral Pleasure || A || Teal <br />
|-<br />
| || Intellect || B || Blue <br />
|-<br />
| || Nature || B || Blue<br />
|-<br />
| || Not a Loli<br />
|-<br />
| || Virgin<br />
|-<br />
| General Drago** || Rank || A+ || Teal<br />
|-<br />
| || Group Sex || S+ || Green <br />
|-<br />
| || Temperament || A || Teal<br />
|-<br />
| || Gladiatrix || S+ || Green<br />
|-<br />
| || Xenophilia || B || Blue<br />
|-<br />
| || Fetishism || B || Blue<br />
|-<br />
| Praetor Biabaz** || Rank || A+ || Teal<br />
|-<br />
| || Gladiatrix || S+ || Green<br />
|-<br />
| || Endurance || A || Teal<br />
|-<br />
| || Exoticism || A || Teal<br />
|-<br />
| || Nurse || B || Blue<br />
|-<br />
| || Enchantress || B || Blue<br />
|-<br />
| || Escort || B || Blue<br />
|-<br />
| President Altair || Rank || S+ || Green<br />
|-<br />
| || Penetration || S+ || Green<br />
|-<br />
| || Oral Pleasure || A || Teal <br />
|-<br />
| || Petting || A || Teal <br />
|-<br />
| || Escort || B || Blue <br />
|-<br />
| || Empathy || B || Blue<br />
|}<br />
<br />
* Code suggests Servant specialization may be required, but it's not<br />
** Code suggests Gladiatrix specialization may be required, but it's not<br />
<br />
'''Jack Original:'''<br />
{| class="wikitable"<br />
|-<br />
! Minister !! Skill !! Skill Level !! Colour<br />
|-<br />
| Reverend Porter* || Etiquette || S+ || Green<br />
|-<br />
| || Petting || A || Teal <br />
|-<br />
| || Oral || A || Teal <br />
|-<br />
| || Intelligence: Bright || B || Blue <br />
|-<br />
| || Nature: Independent || B || Blue<br />
|-<br />
| || Similar physique - Not a loli<br />
|-<br />
| || Virgin<br />
|-<br />
| General Drago || Group Sex || S+ || Green <br />
|-<br />
| || Temperament: Lively || A || Teal<br />
|-<br />
| || Gladiatrix || A || Teal<br />
|-<br />
| || Xenophilia || B || Blue<br />
|-<br />
| || Fetishism || B || Blue<br />
|-<br />
| Praetor Biabaz || Gladiatrix || S+ || Green<br />
|-<br />
| || Endurance || A || Teal<br />
|-<br />
| || Exotic || A || Teal<br />
|-<br />
| || Nurse || B || Blue<br />
|-<br />
| || Etiquette?** || B || Blue<br />
|-<br />
| President Altair || Sex || S+ || Green<br />
|-<br />
| || Oral || A || Teal <br />
|-<br />
| || Petting || A || Teal <br />
|-<br />
| || Etiquette || B || Blue <br />
|-<br />
| || Empathy: Sensitive || B || Blue<br />
|-<br />
|}<br />
<br />
<br />
* Wants a "master of transformation", no rank specified. May not mean anything important. May just mean an actress - a reference to the Etiquette skill. Also the boobs size requirement is only fluff.<br />
** "Stage Presence" is Etiquette not Dance</div>Dark Helmethttp://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Locations/Serpentine_Quarter&diff=22444Jack-o-nine/Gameplay/Locations/Serpentine Quarter2017-08-07T22:17:41Z<p>Dark Helmet: /* Cryostatic Store */</p>
<hr />
<div>{{jack-o-nine}}<br />
=Serpentine Quarter=<br />
<br />
==Anthill==<br />
See:[[Jack-o-nine/Gameplay/Locations/Minor_Residences#Serpentine_Quarter|Minor Residences]]<br />
<br />
==Virgins Hip==<br />
Drinks for 1 spark each, and a place to sell waitresses.<br />
<br />
== Technosphere ==<br />
Inside, players find the Medical Center, Cryostatic Core and Library Terminal. The Medical Center will be one of the most well visited places for established slavers but the Cryostatic Core will have limited usefulness as well.<br />
===Medical center===<br />
Allows to examine and treat conditions to both slaver and slave.<br />
*Health Checkup - $5<br />
**Checks for injuries and disease<br />
**$25 to cure rotphilis<br />
**$5-$50 to treat injuries based on severity<br />
*Examine Slave<br />
**Checks for pregnancy, disease and scars<br />
**$25 to Abort Fiend pregnancy <br />
**$10 to abort human pregnancy<br />
**$5-$100 to remove scars based on severity<br />
*Augmentation surgery<br />
**Allows you to surgically alter your slave. Adds a Rehabilitation period <br />
**Sterilization $5 / 2 days - no fear of pregnancy from slaver or milkmaid action<br />
**Restore Fertility $50 / 7 days - undoes sterilization, if you want to add an Oviparity enhancement or impregnate with a fiend through milkmaid action<br />
**Breast Augmentation $25 (varies?) / 5 days - Increases breast size by one<br />
**virginity restoration $25 / 1 day - restores Trait - Virgin<br />
**Neoplasty $250 / 20 days - reconstructive surgery that increases natural beauty by 1 and gives an option to change the appearance of the slave. Only way to change a slaves appearance and not available to slaves that are naturally exquisite<br />
**Permanent Lactation - $25 / 10 days - slave produces milk based on health, nutritional status, mood and breast size. (adds milk to stores/saves money on food?)<br />
**Oviparity $50 / 20 days - transplants the womb with that of a "hisorian harpy" to allow the slave to lay eggs. Not compatible with Sterilization (adds eggs to store/saves on money?)<br /><br />
<br />
*Buys slaves<br />
**Nurse rank D<br />
**Fixed price 500<br />
<br />
===Cryostatic Store===<br />
This facility allows you to house slaves in cryogenic storage at a cost of 1 spark/day. You can freeze a slave that has potential you're interested in visiting later, for example a Gladiatrix can be stored between Colosseum fights or if you get a slave with a rare or desirable trait that you can't exploit at the moment.<br />
You can store slaves in up to 3 capsules with an option for a fourth in a home rental unit at 20 sparks every decade (2 sparks/day). An additional 3 capsules can be unlocked for 300 sparks in Jack HF.<br />
<br />
==Administrative Spires==<br />
<br />
The Administrative Spires is the ruling citadel of the Serpentine Quarter.<br />
<br />
The Palace residents' slaves must be at least A rank, and the Ruler's slave must be S+.<br />
<br />
As usual, unlike the town residents, Palace residents have a style requirement of at least "stylish", like businesses, and if they would otherwise take your slave and the slave fails the style requirement, they will never take that slave.<br />
<br />
<br />
{| class="wikitable"<br />
|-<br />
! Minister !! Skill !! Skill Level !! Colour<br />
|-<br />
| Reverend Porter* || Rank || A+ || Teal<br />
|-<br />
| || Escort || S+ || Green<br />
|-<br />
| || Petting || A || Teal <br />
|-<br />
| || Oral Pleasure || A || Teal <br />
|-<br />
| || Intellect || B || Blue <br />
|-<br />
| || Nature || B || Blue<br />
|-<br />
| || Not a Loli<br />
|-<br />
| || Virgin<br />
|-<br />
| General Drago** || Rank || A+ || Teal<br />
|-<br />
| || Group Sex || S+ || Green <br />
|-<br />
| || Temperament || A || Teal<br />
|-<br />
| || Gladiatrix || S+ || Green<br />
|-<br />
| || Xenophilia || B || Blue<br />
|-<br />
| || Fetishism || B || Blue<br />
|-<br />
| Praetor Biabaz** || Rank || A+ || Teal<br />
|-<br />
| || Gladiatrix || S+ || Green<br />
|-<br />
| || Endurance || A || Teal<br />
|-<br />
| || Exoticism || A || Teal<br />
|-<br />
| || Nurse || B || Blue<br />
|-<br />
| || Enchantress || B || Blue<br />
|-<br />
| || Escort || B || Blue<br />
|-<br />
| President Altair || Rank || S+ || Green<br />
|-<br />
| || Penetration || S+ || Green<br />
|-<br />
| || Oral Pleasure || A || Teal <br />
|-<br />
| || Petting || A || Teal <br />
|-<br />
| || Escort || B || Blue <br />
|-<br />
| || Empathy || B || Blue<br />
|}<br />
<br />
* Code suggests Servant specialization may be required, but it's not<br />
** Code suggests Gladiatrix specialization may be required, but it's not</div>Dark Helmethttp://wiki.anime-sharing.com/hgames/index.php?title=User_talk:Dark_Helmet&diff=22443User talk:Dark Helmet2017-08-07T22:16:20Z<p>Dark Helmet: </p>
<hr />
<div>Say, Dark Helmet, please specify what version of the game your entries are for; some of them (like the prices of certain items) are not accurate for the base game.<br />
<br />
If something does not specify what version of the game it's for, one would assume it is for the base, unmodded game.<br />
<br />
~ Metaphallica<br />
<br />
All are for the newest HongFire version, which I consider the most up-to-date version of the game. Do I need to split off a copy of this wiki? - Dark Helmet<br />
<br />
_<br />
<br />
If you're using the "Jack HF" mod, I think it's fine for you to simply specify that in your entries, along with the version-number, for clarity. <br /><br />
<br />
As a random user with no authority over others' edits, I don't have a problem with the same page containing information for the base game and for any number of mods, so I don't think you need to split off from the wiki, but I believe that specifying avoids confusion. <br /><br />
<br />
I do suggest that no mod can be a "more up-to-date version" of the original though; for that the original would have to be continued by the same author (or officially passed on to some other authors.) <br/><br />
~ Metaphallica<br />
<br />
I'll undelete the information for the original and make clear which version my edits are for. I'm assuming anything overwrote was for the original. - Dark Helmet</div>Dark Helmethttp://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Locations/Quarter_of_the_Bull&diff=22442Jack-o-nine/Gameplay/Locations/Quarter of the Bull2017-08-07T22:13:53Z<p>Dark Helmet: /* White Tower */</p>
<hr />
<div>{{Jack-o-nine}}<br />
<br />
==Quarter of the Bull==<br />
Ruled by the pious Taurus Great House, this quarter is inhabited by the "Faithfuls"; people honouring the saviour, thereby earning special support from the Vatican.<br />
<br />
===Residence Area===<br />
See: [[Jack-o-nine/Gameplay/Locations/Minor_Residences#Quarter_of_the_Bull|Minor Residences]]<br />
<br />
===Salon of Madame Jofre===<br />
The best and largest brothel in Eternal Rome, it's clientele mainly residents and faithfuls of White Town.<br />
<br />
*Madame Jofre buys slaves:<br />
**D rank<br />
**Blowjobs<br />
**Regular sex<br />
**Group sex<br />
**Temperamental<br />
**Maid<br />
**Cook<br />
**Etiquette<br />
**Dancing, Singing & Music appreciated but not necessary.<br />
** Enough skill to be a Concubine<br />
**There are no hints as to what level each skill needs to be at.<br />
*She pays $500 for each, and is willing to buy many.<br />
<br />
===Gentleman's Club===<br />
A club exclusive to the respected in the Quarter of the Bull. You need the favor of a senior Bull Quarter noble to join and at least Respectable living standards, once admitted you will find lots of potential buyers.<br />
<br />
Club buys Rank B Concubines for $2500<br />
<br />
===White Tower===<br />
<br />
Within the tower is the White Palace, the seat of government for the Quarter of the Bull.<br />
<br />
Each of them wants a slave. Each has different specifications. In addition to other requirements, the ministers require their slaves trained to an "A" rating, and the Ruler's slave must be S+.<br />
<br />
As usual, unlike the town residents, Palace residents have a style requirement of at least "stylish", like businesses, and if they would otherwise take your slave and the slave fails the style requirement, they will never take that slave.<br />
<br />
'''Jack HF:'''<br />
{| class="wikitable"<br />
|-<br />
! Minister !! Skill !! Skill Level !! Colour<br />
|-<br />
| Archbishop Molaru* || Rank || A+ || Teal<br />
|-<br />
| || Nurse || S+ || Green<br />
|-<br />
| || Enchantress || S+ || Green<br />
|-<br />
| || Maid || A || Teal<br />
|-<br />
| || Fetishism || A || Teal<br />
|-<br />
| || Virgin<br />
|-<br />
| || Healthy Weight or slimmer<br />
|-<br />
| General Barabas || Rank || A+ || Teal<br />
|-<br />
| || Nature || A || Teal<br />
|-<br />
| || Intellect || A || Teal<br />
|-<br />
| || Escort || B || Blue<br />
|-<br />
| || Secretary || B || Blue<br />
|-<br />
| || Musician || B || Blue<br />
|-<br />
| || Beauty || S+ || Green<br />
|-<br />
| || Loli<br />
|-<br />
| || Virgin<br />
|-<br />
| Praetor Siegfrid** || Rank || A+ || Teal<br />
|-<br />
| || Xenophily || S+ || Green<br />
|-<br />
| || Horse || A || Teal<br />
|-<br />
| || Maid || A || Teal<br />
|-<br />
| || Endurance || B || Blue<br />
|-<br />
| || Temperament || B || Blue<br />
|-<br />
| || Mature<br />
|-<br />
| King Arboreus*** || Rank || S+ || Green<br />
|-<br />
| || Penetration || S+ || Green<br />
|-<br />
| || Petting || S+ || Green<br />
|-<br />
| || Oral Pleasure || S+ || Green<br />
|-<br />
| || Beauty || S+ || Green<br />
|-<br />
| || Endurance || S+ || Green<br />
|-<br />
| || Escort || A || Teal<br />
|-<br />
| || Intellect || B || Blue<br />
|-<br />
| || Nature || B || Blue<br />
|-<br />
| || Exoticism || B || Blue<br />
|-<br />
| || Voluptuous or slimmer<br />
|}<br />
<br />
* Code suggests Assistant specialization may be required, but it's not<br />
** Code suggests Pet Ponygirl specialization may be required, but it's not<br />
*** Code suggests Concubine specialization may be required, but it's not<br />
<br />
'''Jack Original:'''<br />
{| class="wikitable"<br />
|-<br />
! Minister !! Skill !! Skill Level !! Colour<br />
|-<br />
| Archbishop Molaru || Maid || A || Teal<br />
|-<br />
| || Nurse || S+ || Green<br />
|-<br />
| || Fetishism || A || Teal<br />
|-<br />
| || Virgin<br />
|-<br />
| || Healthy Weight<sup>[1]</sup><br />
|-<br />
| General Barabas || Nature || A || Teal<br />
|-<br />
| || Intellect || A || Teal<br />
|-<br />
| || Etiquette || B || Blue<br />
|-<br />
| || Secretary || B || Blue<br />
|-<br />
| || Musician || B || Blue<br />
|-<br />
| || Beauty || S+ || Green<br />
|-<br />
| || Loli (Immature)<br />
|-<br />
| || Virgin<br />
|-<br />
| Siegfrid || Xenophily || S+ || Green<br />
|-<br />
| || Pony Training || A || Teal<br />
|-<br />
| || Maid || A || Teal<br />
|-<br />
| || Endurance || B || Blue<br />
|-<br />
| || Temperament || B || Blue<br />
|-<br />
| || Milf<sup>[2]</sup><br />
|-<br />
| King Arboreus || Sex || S+ || Green<br />
|-<br />
| || Petting || S+ || Green<br />
|-<br />
| || Oral || S+ || Green<br />
|-<br />
| || Beauty || S+ || Green<br />
|-<br />
| || Ettiquete || A || Teal<br />
|-<br />
| || Intelligence || B || Blue<br />
|-<br />
| || Character[3] || B || Blue<br />
|-<br />
| || Obedience[4]<br />
|}<br />
<br />
{| class="wikitable"<br />
| [1] The archbishop despises flabby bodies and demands his slaves be fit. Presumably the minimum would be "Healthy Weight". (Confirmed)<br />
|-<br />
| [2] There is no indicator in game saying what slave is a Milf or not. Generally speaking, the slaves that look older/have larger breasts are the ones you're looking for. You can also just order a milf (mature age option) at the Slavers Guild.<br />
|-<br />
| [3] Probably temperament. More probably nature.<br />
|-<br />
| [4] "She should know her place" <br />
|}<br />
<br />
After you've sold a slave to one of the ministers you'll be able to have an audience with King Arboreus, the current regent of the Taurus House. Like the ministers he wants a slave and gives you a set of specifications. He requires his slaves be S+ rated concubines with the following skills.<br />
<br />
{| class="wikitable"<br />
|-<br />
! Skill !! Skill Level !! Colour<br />
|-<br />
| Intellect || B || Blue<br />
|-<br />
| Nature || B || Blue<br />
|-<br />
| Etiquette || A || Teal<br />
|-<br />
| Oral pleasure || S+ || Green<br />
|-<br />
| Penetration || S+ || Green<br />
|-<br />
| Petting || S+ || Green<br />
|}</div>Dark Helmethttp://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Locations/White_Town&diff=22441Jack-o-nine/Gameplay/Locations/White Town2017-08-07T22:11:44Z<p>Dark Helmet: /* The Vatican */</p>
<hr />
<div>{{Jack-o-nine}}<br />
<br />
=White Town=<br />
White town is governed by the Vatican, a shining example of peace and order.<br />
It's also home to the trade square, the largest assortment of stores in Eternal Rome.<br />
<br />
==Trade Square==<br />
===Slave Market===<br />
The most common and safe place to acquire slaves. The auctions start off rather cheap, but it's recommended to bring the slave for a medical checkup immediately.<br />
*If you recieve a completely useless slave, the Slave Market will take her off your hands for a pittance of sparks.<br />
<br />
===Gastronomicon===<br />
The only place to buy [[Jack-o-nine/Gameplay/Items#Food|comestibles]], and butcher slaves for meat.<br />
*Kagami-San buys slaves:<br />
**Etiquette - C<br />
**Housekeeping - C<br />
**Cook - D<br />
**Secretary - D<br />
**Intelligence - D<br />
**Wants them highly trained and respectful: probably low temperament. No hints as to what rating overall<br />
***D+ rank (Jack HF) or D rank (Jack Original) suffices. You can lie and sell her a slave that falls short of some requirements. Lying lowers reputation.<br />
*Sometimes it may be more lucrative to butcher a completely useless slave rather than selling her at the market; She may be worth slightly more as meat.<br />
<br />
===Salon "Elven Laid"===<br />
Hairstyling, waxing, makeup & manicures are must have treatments here, boosting Style just before a slave is sold off. The same services are also available for slavers, mainly to increase Allure, restore energy and even libido.<br />
<br />
If she is buying slaves at the point in time when you have one to sell, she buys as follows:<br />
*Sufficiently charming<br />
*D+ (Jack HF) or D (Jack Original) rank and up<br />
*She has a list of requirements that suggest B rank sensitivity, B rank beauty, C rank musical ability, C rank dancer(?) status, C rank petting sexual skills, and C rank oral sexual skills.<br /><br />
**You can, however, lie and sell her a slave that falls short in some categories. (EG D rank sensitivity, S+ rank beauty, D rank singer, C rank dancer, and absolutely no sexual-skill overall categories out of the red.)<br />
<br />
===Boutique of Servilla Quint===<br />
[[Jack-o-nine/Gameplay/Items#Men's clothing|Menswear]] and [[jack-o-nine/Items#Women's Clothing & Apparel|ladieswear]] can be purchased here, raising base Allure/Style as well other skills bonuses.<br />
===Ashura's Treasury===<br />
[[jack-o-nine/Items#headgear|Women's jewellery]] and accessories can be acquired here. <br />
===Manhunter's Armory===<br />
Manhunter sells [[jack-o-nine/Items#headgear|weapons]] and [[jack-o-nine/Items#headgear|armor]] here for both slave & master.<br />
<br />
If he is buying slaves at the time you have one to sell he buys as follows:<br />
<br />
* Sufficiently Charming (Beauty + Style + Exoticism)<br />
* D+ rank (Jack HF) or D rank (Jack Original) and up<br />
* He has a list of requirements that suggest C rank Endurance, B rank escort skill, B rank secretary skill, C rank gladiatrix skill, and C rank oral pleasure skills.<br />
**But you can lie and sell him a slave that falls a bit short.<br />
* You can bargain for extra money, sell at the usual price ($750), or give a discount. The extra money may be influenced by slave's Charm and slaver's Personality, Allure, and Brand Status.<br />
<br />
Conveniently, Manhunter actually lists the number of days until he is interested in buying a slave from you, which is a helpful thing that the other occasional buyers fail to do.<br />
<br />
===Real Estate office===<br />
The player can pick up a contract with the real estate office to change their [[Jack-o-nine/Gameplay/Locations/Player_Housing|living quarters]] here.<br />
*Buys slaves (Jack HF)<br />
**No charm requirement<br />
**Assistant rank D+ (Secretary skill B, Escort skill B)<br />
**Fixed price $750<br />
*Buys slaves (Jack Original)<br />
**Sufficiently charming<br />
**Assistant rank D (Secretary skill B)<br />
**Fixed price 500<br />
<br />
==The Slavers Guild==<br />
['''Jack Original''']<br/><br />
The slavers guild not only handles the laws that govern all slavers operating in Eternal Rome, but also provides helpful services as well.<br />
<br />'''Contract work''' - Mistress Angelika assigns prepaid contracts usually requiring a slave of a predetermined skill and rank to be trained. It's worth noting that it doesn't have to be the same slave, just that the slave meets the requirements.<br /><br />
Can be an easy way to make money, assuming the contract isn't for something difficult to train like pet (high obedience) or concubine (time consuming). There is a prepayment for accepting contracts, which is money paid to you in advance. Payment for fulfilling the contract is based on speed and quality. <br />
<br />'''Subpurchaser''' - Master Wong purchases slaves at set prices. If for some reason you can't sell a slave elsewhere, this is a decent third last resort.<br />
*His prices are: D $300, C $600, B $1500, A $3000, S+ $6000<br />
*A common tactic to make quick sparks is to continuously raise D rank slaves and sell them here for $300 each.<br />
*There's a few places you can get a fixed $500 price for a D rank slave with a bit of [[Jack-o-nine/Gameplay/Slaves#Charm|Charm]](Haircut and makeup treatment should be enough for blue Stylish style, which will be acceptable most of the time. The cheapest earrings, 2 rings, heels, lace gloves should be enough for Refined Style for $19 more):<br />
**[[Jack-o-nine/Gameplay/Locations/Border_of_the_Fogs#Base Camp|Base Camp]] is looking for alchemists if you can get them to B/Blue Enchantress easily (Requires renting a Lab)<br />
**[[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical center|Medical Center]] will buy trained Nurses.<br />
**[[Jack-o-nine/Gameplay/Locations/White_Town#Real Estate office|Real Estate Office]] will buy trained Assistants.<br />
**[[Jack-o-nine/Gameplay/Locations/Necropolis#Anatomical_Theatre|Anatomical Theatre]] will buy trained Artists.<br />
**Several [[Jack-o-nine/Gameplay/Locations/Minor_Residences|residences]] need D rank slaves of various talents, but they have limited demand take a while to ask for another slave. <br />
'''The Expert''' - Master Skups can find slaves with customised base stats for the player to purchase, if they're willing to wait.<br />
*The prices appear to vary from $100 to $1300<br />
*A slave with S+ in all stats seems to take longer than 6 decades to find.<br />
**[http://www.ulmf.org/bbs/showpost.php?p=614693&postcount=487 stuntcock42]: "It's essentially random. The expert doesn't actually perform a deterministic search. Instead, the game simply generates 3-5 random slavegirls at the start of each day and then asks "do any of these girls satisfy all of the search conditions?" If not, then you'll need to continue waiting - and hope for better results tomorrow. You'll get a quicker result if your demands are lax. It's possible to wish for a great girl and find her immediately, but it's very bloody improbable. If you ask for a statistically perfect girl then you could click "End of Day" until 1000 in-game years have elapsed, but your cumulative probability of success would be only 57.2%."<br />
**Given the random nature of the expert, it's best to reduce the requirements of easily improved stats such as<br />
***Beautiful instead of exquisite, which also lets you customize her appearance through [[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical_center|Neoplasty]]<br />
***Doesn't matter for Endurance as it's easily raised through fitness training<br />
***Empathy is slow to train, but easier than Nature. Caring could be a good compromise, but Sensitive/doesn't matter should work if you're planning on spending a lot of time with the girl<br />
***Intelligence can be raised to a point through training certain actions. It's definitely possible to move a clever girl to Intelligent, might be possible with Bright (Especially since it is definitely possible to move a stupid girl to bright; the same two steps in the stat.).<br />
***Temperance/Temperament is easily raised at a medium speed by having the slave wear a spiked collar and boots all the time, if you start early you can raise it to passionate. <br />
***Nature is *very* difficult to raise. It can be done, but selecting Willful is recommended.<br />
**Doing this will not only make it possible for him to actually find a slave matching your requirements, but also reduces the cost significantly.<br />
<br />
<br />
'''Auction''' - Every 10 days players can auction off trained slaves here.<br />
<br />
['''Jack HF''']<br/><br />
The slavers guild not only handles the laws that govern all slavers operating in Eternal Rome, but also provides helpful services as well.<br />
<br />
<br />'''Contract work''' - Mistress Angelika assigns prepaid contracts usually requiring a slave of a predetermined skill and rank to be trained. It's worth noting that it doesn't have to be the same slave, just that the slave meets the requirements.<br /><br />
Can be an easy way to make money, assuming the contract isn't for something difficult to train like pet (high obedience) or concubine (time consuming). There is a prepayment for accepting contracts, which is money paid to you in advance. Payment for fulfilling the contract is based on speed and quality. <br />
<br />
Base Price: The reward for a guild contract is equal to the subpurchaser's price.<br />
<br />Speed: If completed within a certain number of days, equal to base price. Drops by 10 for every day after the number of days are up. (These are D- 10, D+ 12, C 25, B- 40, B+ 50, A- 60, A+ 75, S- 80, S+ 100) [Is not this talk of D- and A- slaves etc exclusive to some mod or the other, and not the base game??]<br />
<br />Quality: Adds 200 gold for every level of brand status (Slaver stat) if turned in a slave of a higher rating than the contract. Minimum is 100 bonus. There is no further bonus for turning in a slave of higher than 1 extra rank.<br />
<br />
Thanks to the quality bonus, training a D- slave and turning in a D+ slave can net up to 1500 gold per slave. This also means that training an S- slave and turning in an S+ slave nets the exact same amount, given it's completed within the speed bonus. Excluding the speed bonus, selecting S- and turning in S+ will net overall more money than selecting S+ from the start.<br />
<br />
<br />'''Subpurchaser''' - Master Wong purchases slaves at set prices. If for some reason you can't sell a slave elsewhere, this is a decent third last resort.<br />
*His prices are: F $5, D- $100, D+ $400, C- $500, C+ $750, B- $1000, B+ $1250, A- $1500, A+ $1750, S- $2000, S+ $2500<br />
*Selling D- rank slaves here is not worth it unless your character is extremely bad at teaching skills.<br />
*There's a few places you can get a fixed $750 price for a D+ rank slave with no charm requirement:<br />
**[[Jack-o-nine/Gameplay/Locations/Border_of_the_Fogs#Base Camp|Base Camp]] and [[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical center|Medical Center]] will buy Witch Doctors. (Requires renting a Lab)<br />
**[[Jack-o-nine/Gameplay/Locations/White_Town#Real Estate office|Real Estate Office]] will buy trained Assistants.<br />
**[[Jack-o-nine/Gameplay/Locations/Necropolis#Anatomical_Theatre|Anatomical Theatre]] will buy trained Artists.<br />
**Several [[Jack-o-nine/Gameplay/Locations/Minor_Residences|residences]] need D+ rank slaves of various talents, but they only buy one slave each. These buyers also have a charm requirement.<br />
'''The Expert''' - Master Skups can find slaves with customised base stats for the player to purchase, if they're willing to wait.<br />
*The prices appear to vary from $100 to $1300<br />
*A slave with S+ in all stats seems to take longer than 6 decades to find.<br />
**[http://www.ulmf.org/bbs/showpost.php?p=614693&postcount=487 stuntcock42]: "It's essentially random. The expert doesn't actually perform a deterministic search. Instead, the game simply generates 3-5 random slavegirls at the start of each day and then asks "do any of these girls satisfy all of the search conditions?" If not, then you'll need to continue waiting - and hope for better results tomorrow. You'll get a quicker result if your demands are lax. It's possible to wish for a great girl and find her immediately, but it's very bloody improbable. If you ask for a statistically perfect girl then you could click "End of Day" until 1000 in-game years have elapsed, but your cumulative probability of success would be only 57.2%."<br />
**Given the random nature of the expert, it's best to reduce the requirements of easily improved stats such as<br />
***Beautiful instead of exquisite, which also lets you customize her appearance through [[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical_center|Neoplasty]]<br />
***Doesn't matter for Endurance as it's easily raised through fitness training<br />
***Empathy is slow to train, but easier than Nature. Caring could be a good compromise, but Sensitive/doesn't matter should work if you're planning on spending a lot of time with the girl<br />
***Intelligence can be raised to a point through training certain actions. It's definitely possible to move a clever girl to Intelligent, might be possible with Bright (Especially since it is definitely possible to move a stupid girl to bright; the same two steps in the stat.).<br />
***Temperance/Temperament is easily raised at a medium speed by having the slave wear a spiked collar and boots all the time, if you start early you can raise it to passionate. <br />
***Nature is *very* difficult to raise. It can be done, but selecting Willful is recommended.<br />
**Doing this will not only make it possible for him to actually find a slave matching your requirements, but also reduces the cost significantly.<br />
<br />
<br />
'''Auction''' - Every 7 days players can auction off trained slaves here.<br />
<br />
==Colosseum==<br />
Colosseum section incomplete.<br />
<br />
'''Lanista'''<br/><br />
Lanista oversees the gladiatrix fights. She will arrange practice fights against various opponents to help you learn the basics of combat or improve your stats without risking injury or death. She will also teach the slaver [[Jack-o-nine/Gameplay/Combat#Special_Techniques|special techniques]] to be used in combat.<br />
<br />
*Buys Slaves<br />
**B/Healthy endurance<br />
**D/Purple "Brisk with a twinkle. Fierce and bold" (Temperance?) <br />
**D/Purple Exoticism<br />
**B/Blue Dancing<br />
**D/purple "Sex" "Well rounded without any perversions" (Guessing Penetration/Petting/Oral/Group/Demonstration?)<br />
**No price listed.<br />
***Above requirements mainly fluff: Once the slave is at least D+ (Jack HF) or D (Jack Original) level, sufficiently charming, and at blue gladiatrix skill, Lanista seems to buy them without any fuss, even if they are "weakened".<br />
***Fixed price: $750 (Jack HF) or 500 sparks (Jack Original.<br />
<br />
'''Stableman'''<br/><br />
Gives information about horse races.<br />
<br />
===Race===<br />
Every 7 days (Jack HF) or 10 days (Jack Original) you can race a horse-slave on a randomly generated track. <br />
<br />
*Race Horse stats<br />
**Endurance - translates directly to pony's health therefore being the most important factor in determining pony's speed<br />
**Temperament - increases speed, though by a lesser degree than Endurance<br />
**Taming (aura stat) - increases maneuverability, just as important as Horse Training<br />
**Horse Training - increases maneuverability<br />
**Brony trait gives a further boost to maneuverability but isn't neccessary to win<br />
Lolis have a bonus to maneuverability, but are 30% slower. They also are completely immune to blade traps.<br />
Milfs should be avoided at all costs as they have a penalty to maneuverability with no bonuses elsewhere.<br />
<br />
Your slave receives a penalty to maneuverability and carriage weight if she is not wearing at least 3 pieces of pony gear (pony plume, anal tail, hooved boots, pony harness). There is no bonus for wearing all 4.<br />
<br />
Brave/moronic and disciplined trait increase maneuverability. Wayward, coward, less than 3 energy, less than max temperament, and more than 2 pride decrease it.<br />
<br />
You can also armor your chariot - upgrades work as an additional hitpoint in the protected area at the expense of increased weight, thus lowering maximum speed, acceleration and maneuverability.<br />
<br />
*During the race you will usually have three options:<br />
**Whiplash - safe only on straight sections because of drastic drop in maneuverability<br />
**Managing the reins - very slow speed loss but doubled maneuverability - the safe option<br />
**Drawing the reins - braking will lower your maneuverability so use with care, not as high a loss as during acceleration<br />
<br />
*Section from which routes are constructed. Each difficulty threshold is rolled at the time of testing so savescumming is a (shunned upon) possibility<br />
**Start, Finish and Straight - nothing to see here, move along<br />
**Curve - you need to pass a maneuver test of difficulty 1-5 or suffer frame damage and lose 3 speed<br />
**Russian Road - two tests here: a maneuver check in 2-6 range, failing which incurs a wound on the pony (speed is calculated from health so this will slow you down); and a speed check - if your speed is higher than a random 10-15 number you will suffer a hit to the wheels<br />
**Dragon Teeth - manage the reins to get safely through regardless of speed and maneuverability. Otherwise your pony gets 2 wounds.<br />
**Concrete Jungle - check maneuverability in 1-7 range with a crash on fail<br />
**Bladestrings - test maneuverability 3-5 with a pony decapitation on fail. Lolis run below the line making them immune to this trap.<br />
<br />
===Put Gladiatrix to Fight===<br />
- if your slave gets declared arena champion (she has to win ~6 or 7 prior fights first), you have to free her, you'll lose her forever unless her devotion > fear, in which case she'll return to you.<br />
<br />
==Central Forum==<br />
Within the walls of the Vatican, important house representatives gather in this spacious garden to discuss various matters.<br />
<br />'''Find Potential Customers''' - Using this option costs 1 point of energy. After returning home your diary will have a list of potential Minor Residents buyers for your slave.<br />
<br />'''Spread Rumors''' - You can spread rumors to increase brand status slightly, as long as your status does not exceed your allure.<br />
<br />'''Special Missions''' - 4 house representatives can be found here, each with a different request and a magical piece of equipment as reward.<br />
<br /><br />
Each of the artifacts also increases the wearers aura by +1 (Jack HF). In Jack Original, Garsid's gives +2 aura.<br />
<br />
Slaves do not need any particular rank to be turned in.<br />
<br />
'''Jack HF:'''<br />
{| class="wikitable"<br />
|-<br />
! Client !! Requirements !! Artifact & Effect<br />
|-<br />
| Quartermaster Aramus || Arena Champion Slave || Bull Ring - Never go below 1* energy, increased Stamina in battle<br />
|-<br />
| Vujin the Wise || Race Champion Slave || Snake Talisman - Can lie to customers without penalty, increased Morale in battle<br />
|-<br />
| Garsid the Inseminator || Slave with Max Sexual Stats || Chimaera's Gem - Infinite Lust, increased Health in battle<br />
|-<br />
| Master Valios || Raise a Leviathan Class [[Jack-o-nine/Fiend|Fiend]] || Raven Crown - Permanent Auspex (Enables debug info as well)<br />
|}<br />
<br />
'''Jack Original:'''<br />
{| class="wikitable"<br />
|-<br />
! Client !! Requirements !! Artifact & Effect<br />
|-<br />
| Quartermaster Aramus || Arena Champion Slave || Bull Ring - Double Vitality<br />
|-<br />
| Vujin the Wise || Race Champion Slave || Snake Talisman - Double Spirit + Pain Resistance(?)*<br />
|-<br />
| Garsid the Inseminator || Slave with Max Sexual Stats || Chimaera's Gem - Infinite Lust + 10 more Health + Regeneration(?)*<br />
|-<br />
| Master Valios || Raise a Leviathan Class [[Jack-o-nine/Fiend|Fiend]] || Raven Crown - Permanent Auspex (Enables debug info as well)<br />
|}<br />
* This additional effect is just a fluff explanation of the combat stats bonus.<br />
<br />
<br />
There is also a post-patrician quest added in Jack HF:<br />
<br />
Lord Spectre, a Lord and ruler in White Town, offers me a mail coat in exchange for corrupting his brother's daughter, Felicity, and turning her into a slave. According to him this mail coat is able to withstand all types of damage better than any armor known to all worlds connected to Eternal Rome, which are many.<br />
<br />
If needed, I will be able to find Lord Spectre at the Central forum.<br />
<br />
Summary of Requirements (violating any of the below rules will result in quest failure):<br />
<br />
1. Pride and Spoil must be reduced to zero and Devotion maxed. Do not train other slaves once you pick up the girl. Train her to be a nymphomaniac, exhibitionist, pervert, and bi-sexual. Max all of her sexual skills.<br />
<br />
2. Feed her Fiend's cum (spawn semen) everyday you have her and feed her nothing else! You must always have a Fiend for Felicity to milk! She must always perform the milking!<br />
<br />
3. Get her full piercings including tongue splitting and scarring and have her wear all slave accessories and items, especially a Nipple Chain.<br />
<br />
4. Get her full tattoos - all that are available from Uncle Bo (get her a tattoo brand before putting a magical brand on her).<br />
<br />
5. Turn her into an S+ rated concubine; fuck her brains out in every way possible and as often as you can; always have the Vaginal Balls rule enabled once you take her virginity; always have the following rules enabled: Bath Slave, Behave Alarm, and Milkmaid.<br />
<br />
6. Have her win the title of Race Grand Champion and deliver her to me with child (pregnant) and with maximum sexual arousal before 120 days is up.<br />
<br />
==The Vatican==<br />
To gain access to the Vatican, you must have a brand status of Legendary. You do not need to increase town reputation at all.<br />
<br />
Note that neither the Pope nor his Cardinal give you any payment for your work.<br />
<br />
'''Jack HF:'''<br />
{| class="wikitable"<br />
|-<br />
! Minister !! Skill !! Skill Level !! Colour<br />
|-<br />
| Cardinal Mujlon || Rank || A+ || Teal<br />
|-<br />
| || Secretary || S+ || Green<br />
|-<br />
| || Intellect || A || Teal<br />
|-<br />
| || Oral Pleasure || B || Blue<br />
|-<br />
| || Penetration || A || Teal<br />
|-<br />
| || Petting || B || Blue<br />
|-<br />
|Pope Ioann I || Rank || S+ || Green<br />
|-<br />
| || Nature || S+ || Green<br />
|- <br />
| || Gladiatrix || S+ || Green<br />
|-<br />
| || Virgin<br />
|}<br />
<br />
'''Jack Original:'''<br />
{| class="wikitable"<br />
|-<br />
! Minister !! Skill !! Skill Level !! Colour<br />
|-<br />
| Cardinal Mujlon || Cerical || S+ || Green<br />
|-<br />
| || Intelligence|| A || Teal<br />
|-<br />
| || Sex* || A || Teal<br />
|-<br />
| || No perversions<br />
|-<br />
|Pope Ioann I || Nature** || S+ || Green<br />
|-<br />
| || Beauty*** || S+ || Green<br />
|- <br />
| || Martial Arts || S+ || Green<br />
|-<br />
| || Virgin<br />
|-<br />
| || Devotion*** || Maximum || "Myriad of Stars" <br />
|}<br />
<br />
* "Ability to love. Without any perversions". Probably means allsex skills at A except Fetish and Xenophilia<br />
** "Iron will"/"strong willed". Mentioned twice, so may refer to two different quantities<br />
*** Maximum fame (and rank 3 devotion) works too. No mention of Devotion nor Beauty requirement in the code, only in the fluff.</div>Dark Helmethttp://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Locations/White_Town&diff=22440Jack-o-nine/Gameplay/Locations/White Town2017-08-07T22:11:00Z<p>Dark Helmet: /* Central Forum */</p>
<hr />
<div>{{Jack-o-nine}}<br />
<br />
=White Town=<br />
White town is governed by the Vatican, a shining example of peace and order.<br />
It's also home to the trade square, the largest assortment of stores in Eternal Rome.<br />
<br />
==Trade Square==<br />
===Slave Market===<br />
The most common and safe place to acquire slaves. The auctions start off rather cheap, but it's recommended to bring the slave for a medical checkup immediately.<br />
*If you recieve a completely useless slave, the Slave Market will take her off your hands for a pittance of sparks.<br />
<br />
===Gastronomicon===<br />
The only place to buy [[Jack-o-nine/Gameplay/Items#Food|comestibles]], and butcher slaves for meat.<br />
*Kagami-San buys slaves:<br />
**Etiquette - C<br />
**Housekeeping - C<br />
**Cook - D<br />
**Secretary - D<br />
**Intelligence - D<br />
**Wants them highly trained and respectful: probably low temperament. No hints as to what rating overall<br />
***D+ rank (Jack HF) or D rank (Jack Original) suffices. You can lie and sell her a slave that falls short of some requirements. Lying lowers reputation.<br />
*Sometimes it may be more lucrative to butcher a completely useless slave rather than selling her at the market; She may be worth slightly more as meat.<br />
<br />
===Salon "Elven Laid"===<br />
Hairstyling, waxing, makeup & manicures are must have treatments here, boosting Style just before a slave is sold off. The same services are also available for slavers, mainly to increase Allure, restore energy and even libido.<br />
<br />
If she is buying slaves at the point in time when you have one to sell, she buys as follows:<br />
*Sufficiently charming<br />
*D+ (Jack HF) or D (Jack Original) rank and up<br />
*She has a list of requirements that suggest B rank sensitivity, B rank beauty, C rank musical ability, C rank dancer(?) status, C rank petting sexual skills, and C rank oral sexual skills.<br /><br />
**You can, however, lie and sell her a slave that falls short in some categories. (EG D rank sensitivity, S+ rank beauty, D rank singer, C rank dancer, and absolutely no sexual-skill overall categories out of the red.)<br />
<br />
===Boutique of Servilla Quint===<br />
[[Jack-o-nine/Gameplay/Items#Men's clothing|Menswear]] and [[jack-o-nine/Items#Women's Clothing & Apparel|ladieswear]] can be purchased here, raising base Allure/Style as well other skills bonuses.<br />
===Ashura's Treasury===<br />
[[jack-o-nine/Items#headgear|Women's jewellery]] and accessories can be acquired here. <br />
===Manhunter's Armory===<br />
Manhunter sells [[jack-o-nine/Items#headgear|weapons]] and [[jack-o-nine/Items#headgear|armor]] here for both slave & master.<br />
<br />
If he is buying slaves at the time you have one to sell he buys as follows:<br />
<br />
* Sufficiently Charming (Beauty + Style + Exoticism)<br />
* D+ rank (Jack HF) or D rank (Jack Original) and up<br />
* He has a list of requirements that suggest C rank Endurance, B rank escort skill, B rank secretary skill, C rank gladiatrix skill, and C rank oral pleasure skills.<br />
**But you can lie and sell him a slave that falls a bit short.<br />
* You can bargain for extra money, sell at the usual price ($750), or give a discount. The extra money may be influenced by slave's Charm and slaver's Personality, Allure, and Brand Status.<br />
<br />
Conveniently, Manhunter actually lists the number of days until he is interested in buying a slave from you, which is a helpful thing that the other occasional buyers fail to do.<br />
<br />
===Real Estate office===<br />
The player can pick up a contract with the real estate office to change their [[Jack-o-nine/Gameplay/Locations/Player_Housing|living quarters]] here.<br />
*Buys slaves (Jack HF)<br />
**No charm requirement<br />
**Assistant rank D+ (Secretary skill B, Escort skill B)<br />
**Fixed price $750<br />
*Buys slaves (Jack Original)<br />
**Sufficiently charming<br />
**Assistant rank D (Secretary skill B)<br />
**Fixed price 500<br />
<br />
==The Slavers Guild==<br />
['''Jack Original''']<br/><br />
The slavers guild not only handles the laws that govern all slavers operating in Eternal Rome, but also provides helpful services as well.<br />
<br />'''Contract work''' - Mistress Angelika assigns prepaid contracts usually requiring a slave of a predetermined skill and rank to be trained. It's worth noting that it doesn't have to be the same slave, just that the slave meets the requirements.<br /><br />
Can be an easy way to make money, assuming the contract isn't for something difficult to train like pet (high obedience) or concubine (time consuming). There is a prepayment for accepting contracts, which is money paid to you in advance. Payment for fulfilling the contract is based on speed and quality. <br />
<br />'''Subpurchaser''' - Master Wong purchases slaves at set prices. If for some reason you can't sell a slave elsewhere, this is a decent third last resort.<br />
*His prices are: D $300, C $600, B $1500, A $3000, S+ $6000<br />
*A common tactic to make quick sparks is to continuously raise D rank slaves and sell them here for $300 each.<br />
*There's a few places you can get a fixed $500 price for a D rank slave with a bit of [[Jack-o-nine/Gameplay/Slaves#Charm|Charm]](Haircut and makeup treatment should be enough for blue Stylish style, which will be acceptable most of the time. The cheapest earrings, 2 rings, heels, lace gloves should be enough for Refined Style for $19 more):<br />
**[[Jack-o-nine/Gameplay/Locations/Border_of_the_Fogs#Base Camp|Base Camp]] is looking for alchemists if you can get them to B/Blue Enchantress easily (Requires renting a Lab)<br />
**[[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical center|Medical Center]] will buy trained Nurses.<br />
**[[Jack-o-nine/Gameplay/Locations/White_Town#Real Estate office|Real Estate Office]] will buy trained Assistants.<br />
**[[Jack-o-nine/Gameplay/Locations/Necropolis#Anatomical_Theatre|Anatomical Theatre]] will buy trained Artists.<br />
**Several [[Jack-o-nine/Gameplay/Locations/Minor_Residences|residences]] need D rank slaves of various talents, but they have limited demand take a while to ask for another slave. <br />
'''The Expert''' - Master Skups can find slaves with customised base stats for the player to purchase, if they're willing to wait.<br />
*The prices appear to vary from $100 to $1300<br />
*A slave with S+ in all stats seems to take longer than 6 decades to find.<br />
**[http://www.ulmf.org/bbs/showpost.php?p=614693&postcount=487 stuntcock42]: "It's essentially random. The expert doesn't actually perform a deterministic search. Instead, the game simply generates 3-5 random slavegirls at the start of each day and then asks "do any of these girls satisfy all of the search conditions?" If not, then you'll need to continue waiting - and hope for better results tomorrow. You'll get a quicker result if your demands are lax. It's possible to wish for a great girl and find her immediately, but it's very bloody improbable. If you ask for a statistically perfect girl then you could click "End of Day" until 1000 in-game years have elapsed, but your cumulative probability of success would be only 57.2%."<br />
**Given the random nature of the expert, it's best to reduce the requirements of easily improved stats such as<br />
***Beautiful instead of exquisite, which also lets you customize her appearance through [[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical_center|Neoplasty]]<br />
***Doesn't matter for Endurance as it's easily raised through fitness training<br />
***Empathy is slow to train, but easier than Nature. Caring could be a good compromise, but Sensitive/doesn't matter should work if you're planning on spending a lot of time with the girl<br />
***Intelligence can be raised to a point through training certain actions. It's definitely possible to move a clever girl to Intelligent, might be possible with Bright (Especially since it is definitely possible to move a stupid girl to bright; the same two steps in the stat.).<br />
***Temperance/Temperament is easily raised at a medium speed by having the slave wear a spiked collar and boots all the time, if you start early you can raise it to passionate. <br />
***Nature is *very* difficult to raise. It can be done, but selecting Willful is recommended.<br />
**Doing this will not only make it possible for him to actually find a slave matching your requirements, but also reduces the cost significantly.<br />
<br />
<br />
'''Auction''' - Every 10 days players can auction off trained slaves here.<br />
<br />
['''Jack HF''']<br/><br />
The slavers guild not only handles the laws that govern all slavers operating in Eternal Rome, but also provides helpful services as well.<br />
<br />
<br />'''Contract work''' - Mistress Angelika assigns prepaid contracts usually requiring a slave of a predetermined skill and rank to be trained. It's worth noting that it doesn't have to be the same slave, just that the slave meets the requirements.<br /><br />
Can be an easy way to make money, assuming the contract isn't for something difficult to train like pet (high obedience) or concubine (time consuming). There is a prepayment for accepting contracts, which is money paid to you in advance. Payment for fulfilling the contract is based on speed and quality. <br />
<br />
Base Price: The reward for a guild contract is equal to the subpurchaser's price.<br />
<br />Speed: If completed within a certain number of days, equal to base price. Drops by 10 for every day after the number of days are up. (These are D- 10, D+ 12, C 25, B- 40, B+ 50, A- 60, A+ 75, S- 80, S+ 100) [Is not this talk of D- and A- slaves etc exclusive to some mod or the other, and not the base game??]<br />
<br />Quality: Adds 200 gold for every level of brand status (Slaver stat) if turned in a slave of a higher rating than the contract. Minimum is 100 bonus. There is no further bonus for turning in a slave of higher than 1 extra rank.<br />
<br />
Thanks to the quality bonus, training a D- slave and turning in a D+ slave can net up to 1500 gold per slave. This also means that training an S- slave and turning in an S+ slave nets the exact same amount, given it's completed within the speed bonus. Excluding the speed bonus, selecting S- and turning in S+ will net overall more money than selecting S+ from the start.<br />
<br />
<br />'''Subpurchaser''' - Master Wong purchases slaves at set prices. If for some reason you can't sell a slave elsewhere, this is a decent third last resort.<br />
*His prices are: F $5, D- $100, D+ $400, C- $500, C+ $750, B- $1000, B+ $1250, A- $1500, A+ $1750, S- $2000, S+ $2500<br />
*Selling D- rank slaves here is not worth it unless your character is extremely bad at teaching skills.<br />
*There's a few places you can get a fixed $750 price for a D+ rank slave with no charm requirement:<br />
**[[Jack-o-nine/Gameplay/Locations/Border_of_the_Fogs#Base Camp|Base Camp]] and [[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical center|Medical Center]] will buy Witch Doctors. (Requires renting a Lab)<br />
**[[Jack-o-nine/Gameplay/Locations/White_Town#Real Estate office|Real Estate Office]] will buy trained Assistants.<br />
**[[Jack-o-nine/Gameplay/Locations/Necropolis#Anatomical_Theatre|Anatomical Theatre]] will buy trained Artists.<br />
**Several [[Jack-o-nine/Gameplay/Locations/Minor_Residences|residences]] need D+ rank slaves of various talents, but they only buy one slave each. These buyers also have a charm requirement.<br />
'''The Expert''' - Master Skups can find slaves with customised base stats for the player to purchase, if they're willing to wait.<br />
*The prices appear to vary from $100 to $1300<br />
*A slave with S+ in all stats seems to take longer than 6 decades to find.<br />
**[http://www.ulmf.org/bbs/showpost.php?p=614693&postcount=487 stuntcock42]: "It's essentially random. The expert doesn't actually perform a deterministic search. Instead, the game simply generates 3-5 random slavegirls at the start of each day and then asks "do any of these girls satisfy all of the search conditions?" If not, then you'll need to continue waiting - and hope for better results tomorrow. You'll get a quicker result if your demands are lax. It's possible to wish for a great girl and find her immediately, but it's very bloody improbable. If you ask for a statistically perfect girl then you could click "End of Day" until 1000 in-game years have elapsed, but your cumulative probability of success would be only 57.2%."<br />
**Given the random nature of the expert, it's best to reduce the requirements of easily improved stats such as<br />
***Beautiful instead of exquisite, which also lets you customize her appearance through [[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical_center|Neoplasty]]<br />
***Doesn't matter for Endurance as it's easily raised through fitness training<br />
***Empathy is slow to train, but easier than Nature. Caring could be a good compromise, but Sensitive/doesn't matter should work if you're planning on spending a lot of time with the girl<br />
***Intelligence can be raised to a point through training certain actions. It's definitely possible to move a clever girl to Intelligent, might be possible with Bright (Especially since it is definitely possible to move a stupid girl to bright; the same two steps in the stat.).<br />
***Temperance/Temperament is easily raised at a medium speed by having the slave wear a spiked collar and boots all the time, if you start early you can raise it to passionate. <br />
***Nature is *very* difficult to raise. It can be done, but selecting Willful is recommended.<br />
**Doing this will not only make it possible for him to actually find a slave matching your requirements, but also reduces the cost significantly.<br />
<br />
<br />
'''Auction''' - Every 7 days players can auction off trained slaves here.<br />
<br />
==Colosseum==<br />
Colosseum section incomplete.<br />
<br />
'''Lanista'''<br/><br />
Lanista oversees the gladiatrix fights. She will arrange practice fights against various opponents to help you learn the basics of combat or improve your stats without risking injury or death. She will also teach the slaver [[Jack-o-nine/Gameplay/Combat#Special_Techniques|special techniques]] to be used in combat.<br />
<br />
*Buys Slaves<br />
**B/Healthy endurance<br />
**D/Purple "Brisk with a twinkle. Fierce and bold" (Temperance?) <br />
**D/Purple Exoticism<br />
**B/Blue Dancing<br />
**D/purple "Sex" "Well rounded without any perversions" (Guessing Penetration/Petting/Oral/Group/Demonstration?)<br />
**No price listed.<br />
***Above requirements mainly fluff: Once the slave is at least D+ (Jack HF) or D (Jack Original) level, sufficiently charming, and at blue gladiatrix skill, Lanista seems to buy them without any fuss, even if they are "weakened".<br />
***Fixed price: $750 (Jack HF) or 500 sparks (Jack Original.<br />
<br />
'''Stableman'''<br/><br />
Gives information about horse races.<br />
<br />
===Race===<br />
Every 7 days (Jack HF) or 10 days (Jack Original) you can race a horse-slave on a randomly generated track. <br />
<br />
*Race Horse stats<br />
**Endurance - translates directly to pony's health therefore being the most important factor in determining pony's speed<br />
**Temperament - increases speed, though by a lesser degree than Endurance<br />
**Taming (aura stat) - increases maneuverability, just as important as Horse Training<br />
**Horse Training - increases maneuverability<br />
**Brony trait gives a further boost to maneuverability but isn't neccessary to win<br />
Lolis have a bonus to maneuverability, but are 30% slower. They also are completely immune to blade traps.<br />
Milfs should be avoided at all costs as they have a penalty to maneuverability with no bonuses elsewhere.<br />
<br />
Your slave receives a penalty to maneuverability and carriage weight if she is not wearing at least 3 pieces of pony gear (pony plume, anal tail, hooved boots, pony harness). There is no bonus for wearing all 4.<br />
<br />
Brave/moronic and disciplined trait increase maneuverability. Wayward, coward, less than 3 energy, less than max temperament, and more than 2 pride decrease it.<br />
<br />
You can also armor your chariot - upgrades work as an additional hitpoint in the protected area at the expense of increased weight, thus lowering maximum speed, acceleration and maneuverability.<br />
<br />
*During the race you will usually have three options:<br />
**Whiplash - safe only on straight sections because of drastic drop in maneuverability<br />
**Managing the reins - very slow speed loss but doubled maneuverability - the safe option<br />
**Drawing the reins - braking will lower your maneuverability so use with care, not as high a loss as during acceleration<br />
<br />
*Section from which routes are constructed. Each difficulty threshold is rolled at the time of testing so savescumming is a (shunned upon) possibility<br />
**Start, Finish and Straight - nothing to see here, move along<br />
**Curve - you need to pass a maneuver test of difficulty 1-5 or suffer frame damage and lose 3 speed<br />
**Russian Road - two tests here: a maneuver check in 2-6 range, failing which incurs a wound on the pony (speed is calculated from health so this will slow you down); and a speed check - if your speed is higher than a random 10-15 number you will suffer a hit to the wheels<br />
**Dragon Teeth - manage the reins to get safely through regardless of speed and maneuverability. Otherwise your pony gets 2 wounds.<br />
**Concrete Jungle - check maneuverability in 1-7 range with a crash on fail<br />
**Bladestrings - test maneuverability 3-5 with a pony decapitation on fail. Lolis run below the line making them immune to this trap.<br />
<br />
===Put Gladiatrix to Fight===<br />
- if your slave gets declared arena champion (she has to win ~6 or 7 prior fights first), you have to free her, you'll lose her forever unless her devotion > fear, in which case she'll return to you.<br />
<br />
==Central Forum==<br />
Within the walls of the Vatican, important house representatives gather in this spacious garden to discuss various matters.<br />
<br />'''Find Potential Customers''' - Using this option costs 1 point of energy. After returning home your diary will have a list of potential Minor Residents buyers for your slave.<br />
<br />'''Spread Rumors''' - You can spread rumors to increase brand status slightly, as long as your status does not exceed your allure.<br />
<br />'''Special Missions''' - 4 house representatives can be found here, each with a different request and a magical piece of equipment as reward.<br />
<br /><br />
Each of the artifacts also increases the wearers aura by +1 (Jack HF). In Jack Original, Garsid's gives +2 aura.<br />
<br />
Slaves do not need any particular rank to be turned in.<br />
<br />
'''Jack HF:'''<br />
{| class="wikitable"<br />
|-<br />
! Client !! Requirements !! Artifact & Effect<br />
|-<br />
| Quartermaster Aramus || Arena Champion Slave || Bull Ring - Never go below 1* energy, increased Stamina in battle<br />
|-<br />
| Vujin the Wise || Race Champion Slave || Snake Talisman - Can lie to customers without penalty, increased Morale in battle<br />
|-<br />
| Garsid the Inseminator || Slave with Max Sexual Stats || Chimaera's Gem - Infinite Lust, increased Health in battle<br />
|-<br />
| Master Valios || Raise a Leviathan Class [[Jack-o-nine/Fiend|Fiend]] || Raven Crown - Permanent Auspex (Enables debug info as well)<br />
|}<br />
<br />
'''Jack Original:'''<br />
{| class="wikitable"<br />
|-<br />
! Client !! Requirements !! Artifact & Effect<br />
|-<br />
| Quartermaster Aramus || Arena Champion Slave || Bull Ring - Double Vitality<br />
|-<br />
| Vujin the Wise || Race Champion Slave || Snake Talisman - Double Spirit + Pain Resistance(?)*<br />
|-<br />
| Garsid the Inseminator || Slave with Max Sexual Stats || Chimaera's Gem - Infinite Lust + 10 more Health + Regeneration(?)*<br />
|-<br />
| Master Valios || Raise a Leviathan Class [[Jack-o-nine/Fiend|Fiend]] || Raven Crown - Permanent Auspex (Enables debug info as well)<br />
|}<br />
* This additional effect is just a fluff explanation of the combat stats bonus.<br />
<br />
<br />
There is also a post-patrician quest added in Jack HF:<br />
<br />
Lord Spectre, a Lord and ruler in White Town, offers me a mail coat in exchange for corrupting his brother's daughter, Felicity, and turning her into a slave. According to him this mail coat is able to withstand all types of damage better than any armor known to all worlds connected to Eternal Rome, which are many.<br />
<br />
If needed, I will be able to find Lord Spectre at the Central forum.<br />
<br />
Summary of Requirements (violating any of the below rules will result in quest failure):<br />
<br />
1. Pride and Spoil must be reduced to zero and Devotion maxed. Do not train other slaves once you pick up the girl. Train her to be a nymphomaniac, exhibitionist, pervert, and bi-sexual. Max all of her sexual skills.<br />
<br />
2. Feed her Fiend's cum (spawn semen) everyday you have her and feed her nothing else! You must always have a Fiend for Felicity to milk! She must always perform the milking!<br />
<br />
3. Get her full piercings including tongue splitting and scarring and have her wear all slave accessories and items, especially a Nipple Chain.<br />
<br />
4. Get her full tattoos - all that are available from Uncle Bo (get her a tattoo brand before putting a magical brand on her).<br />
<br />
5. Turn her into an S+ rated concubine; fuck her brains out in every way possible and as often as you can; always have the Vaginal Balls rule enabled once you take her virginity; always have the following rules enabled: Bath Slave, Behave Alarm, and Milkmaid.<br />
<br />
6. Have her win the title of Race Grand Champion and deliver her to me with child (pregnant) and with maximum sexual arousal before 120 days is up.<br />
<br />
==The Vatican==<br />
To gain access to the Vatican, you must have a brand status of Legendary. You do not need to increase town reputation at all.<br />
<br />
Note that neither the Pope nor his Cardinal give you any payment for your work.<br />
<br />
{| class="wikitable"<br />
|-<br />
! Minister !! Skill !! Skill Level !! Colour<br />
|-<br />
| Cardinal Mujlon || Rank || A+ || Teal<br />
|-<br />
| || Secretary || S+ || Green<br />
|-<br />
| || Intellect || A || Teal<br />
|-<br />
| || Oral Pleasure || B || Blue<br />
|-<br />
| || Penetration || A || Teal<br />
|-<br />
| || Petting || B || Blue<br />
|-<br />
|Pope Ioann I || Rank || S+ || Green<br />
|-<br />
| || Nature || S+ || Green<br />
|- <br />
| || Gladiatrix || S+ || Green<br />
|-<br />
| || Virgin<br />
|}</div>Dark Helmethttp://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Locations/White_Town&diff=22439Jack-o-nine/Gameplay/Locations/White Town2017-08-07T22:10:31Z<p>Dark Helmet: /* Central Forum */</p>
<hr />
<div>{{Jack-o-nine}}<br />
<br />
=White Town=<br />
White town is governed by the Vatican, a shining example of peace and order.<br />
It's also home to the trade square, the largest assortment of stores in Eternal Rome.<br />
<br />
==Trade Square==<br />
===Slave Market===<br />
The most common and safe place to acquire slaves. The auctions start off rather cheap, but it's recommended to bring the slave for a medical checkup immediately.<br />
*If you recieve a completely useless slave, the Slave Market will take her off your hands for a pittance of sparks.<br />
<br />
===Gastronomicon===<br />
The only place to buy [[Jack-o-nine/Gameplay/Items#Food|comestibles]], and butcher slaves for meat.<br />
*Kagami-San buys slaves:<br />
**Etiquette - C<br />
**Housekeeping - C<br />
**Cook - D<br />
**Secretary - D<br />
**Intelligence - D<br />
**Wants them highly trained and respectful: probably low temperament. No hints as to what rating overall<br />
***D+ rank (Jack HF) or D rank (Jack Original) suffices. You can lie and sell her a slave that falls short of some requirements. Lying lowers reputation.<br />
*Sometimes it may be more lucrative to butcher a completely useless slave rather than selling her at the market; She may be worth slightly more as meat.<br />
<br />
===Salon "Elven Laid"===<br />
Hairstyling, waxing, makeup & manicures are must have treatments here, boosting Style just before a slave is sold off. The same services are also available for slavers, mainly to increase Allure, restore energy and even libido.<br />
<br />
If she is buying slaves at the point in time when you have one to sell, she buys as follows:<br />
*Sufficiently charming<br />
*D+ (Jack HF) or D (Jack Original) rank and up<br />
*She has a list of requirements that suggest B rank sensitivity, B rank beauty, C rank musical ability, C rank dancer(?) status, C rank petting sexual skills, and C rank oral sexual skills.<br /><br />
**You can, however, lie and sell her a slave that falls short in some categories. (EG D rank sensitivity, S+ rank beauty, D rank singer, C rank dancer, and absolutely no sexual-skill overall categories out of the red.)<br />
<br />
===Boutique of Servilla Quint===<br />
[[Jack-o-nine/Gameplay/Items#Men's clothing|Menswear]] and [[jack-o-nine/Items#Women's Clothing & Apparel|ladieswear]] can be purchased here, raising base Allure/Style as well other skills bonuses.<br />
===Ashura's Treasury===<br />
[[jack-o-nine/Items#headgear|Women's jewellery]] and accessories can be acquired here. <br />
===Manhunter's Armory===<br />
Manhunter sells [[jack-o-nine/Items#headgear|weapons]] and [[jack-o-nine/Items#headgear|armor]] here for both slave & master.<br />
<br />
If he is buying slaves at the time you have one to sell he buys as follows:<br />
<br />
* Sufficiently Charming (Beauty + Style + Exoticism)<br />
* D+ rank (Jack HF) or D rank (Jack Original) and up<br />
* He has a list of requirements that suggest C rank Endurance, B rank escort skill, B rank secretary skill, C rank gladiatrix skill, and C rank oral pleasure skills.<br />
**But you can lie and sell him a slave that falls a bit short.<br />
* You can bargain for extra money, sell at the usual price ($750), or give a discount. The extra money may be influenced by slave's Charm and slaver's Personality, Allure, and Brand Status.<br />
<br />
Conveniently, Manhunter actually lists the number of days until he is interested in buying a slave from you, which is a helpful thing that the other occasional buyers fail to do.<br />
<br />
===Real Estate office===<br />
The player can pick up a contract with the real estate office to change their [[Jack-o-nine/Gameplay/Locations/Player_Housing|living quarters]] here.<br />
*Buys slaves (Jack HF)<br />
**No charm requirement<br />
**Assistant rank D+ (Secretary skill B, Escort skill B)<br />
**Fixed price $750<br />
*Buys slaves (Jack Original)<br />
**Sufficiently charming<br />
**Assistant rank D (Secretary skill B)<br />
**Fixed price 500<br />
<br />
==The Slavers Guild==<br />
['''Jack Original''']<br/><br />
The slavers guild not only handles the laws that govern all slavers operating in Eternal Rome, but also provides helpful services as well.<br />
<br />'''Contract work''' - Mistress Angelika assigns prepaid contracts usually requiring a slave of a predetermined skill and rank to be trained. It's worth noting that it doesn't have to be the same slave, just that the slave meets the requirements.<br /><br />
Can be an easy way to make money, assuming the contract isn't for something difficult to train like pet (high obedience) or concubine (time consuming). There is a prepayment for accepting contracts, which is money paid to you in advance. Payment for fulfilling the contract is based on speed and quality. <br />
<br />'''Subpurchaser''' - Master Wong purchases slaves at set prices. If for some reason you can't sell a slave elsewhere, this is a decent third last resort.<br />
*His prices are: D $300, C $600, B $1500, A $3000, S+ $6000<br />
*A common tactic to make quick sparks is to continuously raise D rank slaves and sell them here for $300 each.<br />
*There's a few places you can get a fixed $500 price for a D rank slave with a bit of [[Jack-o-nine/Gameplay/Slaves#Charm|Charm]](Haircut and makeup treatment should be enough for blue Stylish style, which will be acceptable most of the time. The cheapest earrings, 2 rings, heels, lace gloves should be enough for Refined Style for $19 more):<br />
**[[Jack-o-nine/Gameplay/Locations/Border_of_the_Fogs#Base Camp|Base Camp]] is looking for alchemists if you can get them to B/Blue Enchantress easily (Requires renting a Lab)<br />
**[[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical center|Medical Center]] will buy trained Nurses.<br />
**[[Jack-o-nine/Gameplay/Locations/White_Town#Real Estate office|Real Estate Office]] will buy trained Assistants.<br />
**[[Jack-o-nine/Gameplay/Locations/Necropolis#Anatomical_Theatre|Anatomical Theatre]] will buy trained Artists.<br />
**Several [[Jack-o-nine/Gameplay/Locations/Minor_Residences|residences]] need D rank slaves of various talents, but they have limited demand take a while to ask for another slave. <br />
'''The Expert''' - Master Skups can find slaves with customised base stats for the player to purchase, if they're willing to wait.<br />
*The prices appear to vary from $100 to $1300<br />
*A slave with S+ in all stats seems to take longer than 6 decades to find.<br />
**[http://www.ulmf.org/bbs/showpost.php?p=614693&postcount=487 stuntcock42]: "It's essentially random. The expert doesn't actually perform a deterministic search. Instead, the game simply generates 3-5 random slavegirls at the start of each day and then asks "do any of these girls satisfy all of the search conditions?" If not, then you'll need to continue waiting - and hope for better results tomorrow. You'll get a quicker result if your demands are lax. It's possible to wish for a great girl and find her immediately, but it's very bloody improbable. If you ask for a statistically perfect girl then you could click "End of Day" until 1000 in-game years have elapsed, but your cumulative probability of success would be only 57.2%."<br />
**Given the random nature of the expert, it's best to reduce the requirements of easily improved stats such as<br />
***Beautiful instead of exquisite, which also lets you customize her appearance through [[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical_center|Neoplasty]]<br />
***Doesn't matter for Endurance as it's easily raised through fitness training<br />
***Empathy is slow to train, but easier than Nature. Caring could be a good compromise, but Sensitive/doesn't matter should work if you're planning on spending a lot of time with the girl<br />
***Intelligence can be raised to a point through training certain actions. It's definitely possible to move a clever girl to Intelligent, might be possible with Bright (Especially since it is definitely possible to move a stupid girl to bright; the same two steps in the stat.).<br />
***Temperance/Temperament is easily raised at a medium speed by having the slave wear a spiked collar and boots all the time, if you start early you can raise it to passionate. <br />
***Nature is *very* difficult to raise. It can be done, but selecting Willful is recommended.<br />
**Doing this will not only make it possible for him to actually find a slave matching your requirements, but also reduces the cost significantly.<br />
<br />
<br />
'''Auction''' - Every 10 days players can auction off trained slaves here.<br />
<br />
['''Jack HF''']<br/><br />
The slavers guild not only handles the laws that govern all slavers operating in Eternal Rome, but also provides helpful services as well.<br />
<br />
<br />'''Contract work''' - Mistress Angelika assigns prepaid contracts usually requiring a slave of a predetermined skill and rank to be trained. It's worth noting that it doesn't have to be the same slave, just that the slave meets the requirements.<br /><br />
Can be an easy way to make money, assuming the contract isn't for something difficult to train like pet (high obedience) or concubine (time consuming). There is a prepayment for accepting contracts, which is money paid to you in advance. Payment for fulfilling the contract is based on speed and quality. <br />
<br />
Base Price: The reward for a guild contract is equal to the subpurchaser's price.<br />
<br />Speed: If completed within a certain number of days, equal to base price. Drops by 10 for every day after the number of days are up. (These are D- 10, D+ 12, C 25, B- 40, B+ 50, A- 60, A+ 75, S- 80, S+ 100) [Is not this talk of D- and A- slaves etc exclusive to some mod or the other, and not the base game??]<br />
<br />Quality: Adds 200 gold for every level of brand status (Slaver stat) if turned in a slave of a higher rating than the contract. Minimum is 100 bonus. There is no further bonus for turning in a slave of higher than 1 extra rank.<br />
<br />
Thanks to the quality bonus, training a D- slave and turning in a D+ slave can net up to 1500 gold per slave. This also means that training an S- slave and turning in an S+ slave nets the exact same amount, given it's completed within the speed bonus. Excluding the speed bonus, selecting S- and turning in S+ will net overall more money than selecting S+ from the start.<br />
<br />
<br />'''Subpurchaser''' - Master Wong purchases slaves at set prices. If for some reason you can't sell a slave elsewhere, this is a decent third last resort.<br />
*His prices are: F $5, D- $100, D+ $400, C- $500, C+ $750, B- $1000, B+ $1250, A- $1500, A+ $1750, S- $2000, S+ $2500<br />
*Selling D- rank slaves here is not worth it unless your character is extremely bad at teaching skills.<br />
*There's a few places you can get a fixed $750 price for a D+ rank slave with no charm requirement:<br />
**[[Jack-o-nine/Gameplay/Locations/Border_of_the_Fogs#Base Camp|Base Camp]] and [[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical center|Medical Center]] will buy Witch Doctors. (Requires renting a Lab)<br />
**[[Jack-o-nine/Gameplay/Locations/White_Town#Real Estate office|Real Estate Office]] will buy trained Assistants.<br />
**[[Jack-o-nine/Gameplay/Locations/Necropolis#Anatomical_Theatre|Anatomical Theatre]] will buy trained Artists.<br />
**Several [[Jack-o-nine/Gameplay/Locations/Minor_Residences|residences]] need D+ rank slaves of various talents, but they only buy one slave each. These buyers also have a charm requirement.<br />
'''The Expert''' - Master Skups can find slaves with customised base stats for the player to purchase, if they're willing to wait.<br />
*The prices appear to vary from $100 to $1300<br />
*A slave with S+ in all stats seems to take longer than 6 decades to find.<br />
**[http://www.ulmf.org/bbs/showpost.php?p=614693&postcount=487 stuntcock42]: "It's essentially random. The expert doesn't actually perform a deterministic search. Instead, the game simply generates 3-5 random slavegirls at the start of each day and then asks "do any of these girls satisfy all of the search conditions?" If not, then you'll need to continue waiting - and hope for better results tomorrow. You'll get a quicker result if your demands are lax. It's possible to wish for a great girl and find her immediately, but it's very bloody improbable. If you ask for a statistically perfect girl then you could click "End of Day" until 1000 in-game years have elapsed, but your cumulative probability of success would be only 57.2%."<br />
**Given the random nature of the expert, it's best to reduce the requirements of easily improved stats such as<br />
***Beautiful instead of exquisite, which also lets you customize her appearance through [[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical_center|Neoplasty]]<br />
***Doesn't matter for Endurance as it's easily raised through fitness training<br />
***Empathy is slow to train, but easier than Nature. Caring could be a good compromise, but Sensitive/doesn't matter should work if you're planning on spending a lot of time with the girl<br />
***Intelligence can be raised to a point through training certain actions. It's definitely possible to move a clever girl to Intelligent, might be possible with Bright (Especially since it is definitely possible to move a stupid girl to bright; the same two steps in the stat.).<br />
***Temperance/Temperament is easily raised at a medium speed by having the slave wear a spiked collar and boots all the time, if you start early you can raise it to passionate. <br />
***Nature is *very* difficult to raise. It can be done, but selecting Willful is recommended.<br />
**Doing this will not only make it possible for him to actually find a slave matching your requirements, but also reduces the cost significantly.<br />
<br />
<br />
'''Auction''' - Every 7 days players can auction off trained slaves here.<br />
<br />
==Colosseum==<br />
Colosseum section incomplete.<br />
<br />
'''Lanista'''<br/><br />
Lanista oversees the gladiatrix fights. She will arrange practice fights against various opponents to help you learn the basics of combat or improve your stats without risking injury or death. She will also teach the slaver [[Jack-o-nine/Gameplay/Combat#Special_Techniques|special techniques]] to be used in combat.<br />
<br />
*Buys Slaves<br />
**B/Healthy endurance<br />
**D/Purple "Brisk with a twinkle. Fierce and bold" (Temperance?) <br />
**D/Purple Exoticism<br />
**B/Blue Dancing<br />
**D/purple "Sex" "Well rounded without any perversions" (Guessing Penetration/Petting/Oral/Group/Demonstration?)<br />
**No price listed.<br />
***Above requirements mainly fluff: Once the slave is at least D+ (Jack HF) or D (Jack Original) level, sufficiently charming, and at blue gladiatrix skill, Lanista seems to buy them without any fuss, even if they are "weakened".<br />
***Fixed price: $750 (Jack HF) or 500 sparks (Jack Original.<br />
<br />
'''Stableman'''<br/><br />
Gives information about horse races.<br />
<br />
===Race===<br />
Every 7 days (Jack HF) or 10 days (Jack Original) you can race a horse-slave on a randomly generated track. <br />
<br />
*Race Horse stats<br />
**Endurance - translates directly to pony's health therefore being the most important factor in determining pony's speed<br />
**Temperament - increases speed, though by a lesser degree than Endurance<br />
**Taming (aura stat) - increases maneuverability, just as important as Horse Training<br />
**Horse Training - increases maneuverability<br />
**Brony trait gives a further boost to maneuverability but isn't neccessary to win<br />
Lolis have a bonus to maneuverability, but are 30% slower. They also are completely immune to blade traps.<br />
Milfs should be avoided at all costs as they have a penalty to maneuverability with no bonuses elsewhere.<br />
<br />
Your slave receives a penalty to maneuverability and carriage weight if she is not wearing at least 3 pieces of pony gear (pony plume, anal tail, hooved boots, pony harness). There is no bonus for wearing all 4.<br />
<br />
Brave/moronic and disciplined trait increase maneuverability. Wayward, coward, less than 3 energy, less than max temperament, and more than 2 pride decrease it.<br />
<br />
You can also armor your chariot - upgrades work as an additional hitpoint in the protected area at the expense of increased weight, thus lowering maximum speed, acceleration and maneuverability.<br />
<br />
*During the race you will usually have three options:<br />
**Whiplash - safe only on straight sections because of drastic drop in maneuverability<br />
**Managing the reins - very slow speed loss but doubled maneuverability - the safe option<br />
**Drawing the reins - braking will lower your maneuverability so use with care, not as high a loss as during acceleration<br />
<br />
*Section from which routes are constructed. Each difficulty threshold is rolled at the time of testing so savescumming is a (shunned upon) possibility<br />
**Start, Finish and Straight - nothing to see here, move along<br />
**Curve - you need to pass a maneuver test of difficulty 1-5 or suffer frame damage and lose 3 speed<br />
**Russian Road - two tests here: a maneuver check in 2-6 range, failing which incurs a wound on the pony (speed is calculated from health so this will slow you down); and a speed check - if your speed is higher than a random 10-15 number you will suffer a hit to the wheels<br />
**Dragon Teeth - manage the reins to get safely through regardless of speed and maneuverability. Otherwise your pony gets 2 wounds.<br />
**Concrete Jungle - check maneuverability in 1-7 range with a crash on fail<br />
**Bladestrings - test maneuverability 3-5 with a pony decapitation on fail. Lolis run below the line making them immune to this trap.<br />
<br />
===Put Gladiatrix to Fight===<br />
- if your slave gets declared arena champion (she has to win ~6 or 7 prior fights first), you have to free her, you'll lose her forever unless her devotion > fear, in which case she'll return to you.<br />
<br />
==Central Forum==<br />
Within the walls of the Vatican, important house representatives gather in this spacious garden to discuss various matters.<br />
<br />'''Find Potential Customers''' - Using this option costs 1 point of energy. After returning home your diary will have a list of potential Minor Residents buyers for your slave.<br />
<br />'''Spread Rumors''' - You can spread rumors to increase brand status slightly, as long as your status does not exceed your allure.<br />
<br />'''Special Missions''' - 4 house representatives can be found here, each with a different request and a magical piece of equipment as reward.<br />
<br /><br />
Each of the artifacts also increases the wearers aura by +1 (Jack HF). In Jack Original, Garsid's gives +2 aura.<br />
<br />
Slaves do not need any particular rank to be turned in.<br />
<br />
Jack HF:<br />
{| class="wikitable"<br />
|-<br />
! Client !! Requirements !! Artifact & Effect<br />
|-<br />
| Quartermaster Aramus || Arena Champion Slave || Bull Ring - Never go below 1* energy, increased Stamina in battle<br />
|-<br />
| Vujin the Wise || Race Champion Slave || Snake Talisman - Can lie to customers without penalty, increased Morale in battle<br />
|-<br />
| Garsid the Inseminator || Slave with Max Sexual Stats || Chimaera's Gem - Infinite Lust, increased Health in battle<br />
|-<br />
| Master Valios || Raise a Leviathan Class [[Jack-o-nine/Fiend|Fiend]] || Raven Crown - Permanent Auspex (Enables debug info as well)<br />
|}<br />
<br />
Jack Original:<br />
{| class="wikitable"<br />
|-<br />
! Client !! Requirements !! Artifact & Effect<br />
|-<br />
| Quartermaster Aramus || Arena Champion Slave || Bull Ring - Double Vitality<br />
|-<br />
| Vujin the Wise || Race Champion Slave || Snake Talisman - Double Spirit + Pain Resistance(?)*<br />
|-<br />
| Garsid the Inseminator || Slave with Max Sexual Stats || Chimaera's Gem - Infinite Lust + 10 more Health + Regeneration(?)*<br />
|-<br />
| Master Valios || Raise a Leviathan Class [[Jack-o-nine/Fiend|Fiend]] || Raven Crown - Permanent Auspex (Enables debug info as well)<br />
|}<br />
* This additional effect is just a fluff explanation of the combat stats bonus.<br />
<br />
<br />
There is also a post-patrician quest added in Jack HF:<br />
<br />
Lord Spectre, a Lord and ruler in White Town, offers me a mail coat in exchange for corrupting his brother's daughter, Felicity, and turning her into a slave. According to him this mail coat is able to withstand all types of damage better than any armor known to all worlds connected to Eternal Rome, which are many.<br />
<br />
If needed, I will be able to find Lord Spectre at the Central forum.<br />
<br />
Summary of Requirements (violating any of the below rules will result in quest failure):<br />
<br />
1. Pride and Spoil must be reduced to zero and Devotion maxed. Do not train other slaves once you pick up the girl. Train her to be a nymphomaniac, exhibitionist, pervert, and bi-sexual. Max all of her sexual skills.<br />
<br />
2. Feed her Fiend's cum (spawn semen) everyday you have her and feed her nothing else! You must always have a Fiend for Felicity to milk! She must always perform the milking!<br />
<br />
3. Get her full piercings including tongue splitting and scarring and have her wear all slave accessories and items, especially a Nipple Chain.<br />
<br />
4. Get her full tattoos - all that are available from Uncle Bo (get her a tattoo brand before putting a magical brand on her).<br />
<br />
5. Turn her into an S+ rated concubine; fuck her brains out in every way possible and as often as you can; always have the Vaginal Balls rule enabled once you take her virginity; always have the following rules enabled: Bath Slave, Behave Alarm, and Milkmaid.<br />
<br />
6. Have her win the title of Race Grand Champion and deliver her to me with child (pregnant) and with maximum sexual arousal before 120 days is up.<br />
<br />
==The Vatican==<br />
To gain access to the Vatican, you must have a brand status of Legendary. You do not need to increase town reputation at all.<br />
<br />
Note that neither the Pope nor his Cardinal give you any payment for your work.<br />
<br />
{| class="wikitable"<br />
|-<br />
! Minister !! Skill !! Skill Level !! Colour<br />
|-<br />
| Cardinal Mujlon || Rank || A+ || Teal<br />
|-<br />
| || Secretary || S+ || Green<br />
|-<br />
| || Intellect || A || Teal<br />
|-<br />
| || Oral Pleasure || B || Blue<br />
|-<br />
| || Penetration || A || Teal<br />
|-<br />
| || Petting || B || Blue<br />
|-<br />
|Pope Ioann I || Rank || S+ || Green<br />
|-<br />
| || Nature || S+ || Green<br />
|- <br />
| || Gladiatrix || S+ || Green<br />
|-<br />
| || Virgin<br />
|}</div>Dark Helmethttp://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Locations/White_Town&diff=22438Jack-o-nine/Gameplay/Locations/White Town2017-08-07T22:07:57Z<p>Dark Helmet: /* Colosseum */</p>
<hr />
<div>{{Jack-o-nine}}<br />
<br />
=White Town=<br />
White town is governed by the Vatican, a shining example of peace and order.<br />
It's also home to the trade square, the largest assortment of stores in Eternal Rome.<br />
<br />
==Trade Square==<br />
===Slave Market===<br />
The most common and safe place to acquire slaves. The auctions start off rather cheap, but it's recommended to bring the slave for a medical checkup immediately.<br />
*If you recieve a completely useless slave, the Slave Market will take her off your hands for a pittance of sparks.<br />
<br />
===Gastronomicon===<br />
The only place to buy [[Jack-o-nine/Gameplay/Items#Food|comestibles]], and butcher slaves for meat.<br />
*Kagami-San buys slaves:<br />
**Etiquette - C<br />
**Housekeeping - C<br />
**Cook - D<br />
**Secretary - D<br />
**Intelligence - D<br />
**Wants them highly trained and respectful: probably low temperament. No hints as to what rating overall<br />
***D+ rank (Jack HF) or D rank (Jack Original) suffices. You can lie and sell her a slave that falls short of some requirements. Lying lowers reputation.<br />
*Sometimes it may be more lucrative to butcher a completely useless slave rather than selling her at the market; She may be worth slightly more as meat.<br />
<br />
===Salon "Elven Laid"===<br />
Hairstyling, waxing, makeup & manicures are must have treatments here, boosting Style just before a slave is sold off. The same services are also available for slavers, mainly to increase Allure, restore energy and even libido.<br />
<br />
If she is buying slaves at the point in time when you have one to sell, she buys as follows:<br />
*Sufficiently charming<br />
*D+ (Jack HF) or D (Jack Original) rank and up<br />
*She has a list of requirements that suggest B rank sensitivity, B rank beauty, C rank musical ability, C rank dancer(?) status, C rank petting sexual skills, and C rank oral sexual skills.<br /><br />
**You can, however, lie and sell her a slave that falls short in some categories. (EG D rank sensitivity, S+ rank beauty, D rank singer, C rank dancer, and absolutely no sexual-skill overall categories out of the red.)<br />
<br />
===Boutique of Servilla Quint===<br />
[[Jack-o-nine/Gameplay/Items#Men's clothing|Menswear]] and [[jack-o-nine/Items#Women's Clothing & Apparel|ladieswear]] can be purchased here, raising base Allure/Style as well other skills bonuses.<br />
===Ashura's Treasury===<br />
[[jack-o-nine/Items#headgear|Women's jewellery]] and accessories can be acquired here. <br />
===Manhunter's Armory===<br />
Manhunter sells [[jack-o-nine/Items#headgear|weapons]] and [[jack-o-nine/Items#headgear|armor]] here for both slave & master.<br />
<br />
If he is buying slaves at the time you have one to sell he buys as follows:<br />
<br />
* Sufficiently Charming (Beauty + Style + Exoticism)<br />
* D+ rank (Jack HF) or D rank (Jack Original) and up<br />
* He has a list of requirements that suggest C rank Endurance, B rank escort skill, B rank secretary skill, C rank gladiatrix skill, and C rank oral pleasure skills.<br />
**But you can lie and sell him a slave that falls a bit short.<br />
* You can bargain for extra money, sell at the usual price ($750), or give a discount. The extra money may be influenced by slave's Charm and slaver's Personality, Allure, and Brand Status.<br />
<br />
Conveniently, Manhunter actually lists the number of days until he is interested in buying a slave from you, which is a helpful thing that the other occasional buyers fail to do.<br />
<br />
===Real Estate office===<br />
The player can pick up a contract with the real estate office to change their [[Jack-o-nine/Gameplay/Locations/Player_Housing|living quarters]] here.<br />
*Buys slaves (Jack HF)<br />
**No charm requirement<br />
**Assistant rank D+ (Secretary skill B, Escort skill B)<br />
**Fixed price $750<br />
*Buys slaves (Jack Original)<br />
**Sufficiently charming<br />
**Assistant rank D (Secretary skill B)<br />
**Fixed price 500<br />
<br />
==The Slavers Guild==<br />
['''Jack Original''']<br/><br />
The slavers guild not only handles the laws that govern all slavers operating in Eternal Rome, but also provides helpful services as well.<br />
<br />'''Contract work''' - Mistress Angelika assigns prepaid contracts usually requiring a slave of a predetermined skill and rank to be trained. It's worth noting that it doesn't have to be the same slave, just that the slave meets the requirements.<br /><br />
Can be an easy way to make money, assuming the contract isn't for something difficult to train like pet (high obedience) or concubine (time consuming). There is a prepayment for accepting contracts, which is money paid to you in advance. Payment for fulfilling the contract is based on speed and quality. <br />
<br />'''Subpurchaser''' - Master Wong purchases slaves at set prices. If for some reason you can't sell a slave elsewhere, this is a decent third last resort.<br />
*His prices are: D $300, C $600, B $1500, A $3000, S+ $6000<br />
*A common tactic to make quick sparks is to continuously raise D rank slaves and sell them here for $300 each.<br />
*There's a few places you can get a fixed $500 price for a D rank slave with a bit of [[Jack-o-nine/Gameplay/Slaves#Charm|Charm]](Haircut and makeup treatment should be enough for blue Stylish style, which will be acceptable most of the time. The cheapest earrings, 2 rings, heels, lace gloves should be enough for Refined Style for $19 more):<br />
**[[Jack-o-nine/Gameplay/Locations/Border_of_the_Fogs#Base Camp|Base Camp]] is looking for alchemists if you can get them to B/Blue Enchantress easily (Requires renting a Lab)<br />
**[[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical center|Medical Center]] will buy trained Nurses.<br />
**[[Jack-o-nine/Gameplay/Locations/White_Town#Real Estate office|Real Estate Office]] will buy trained Assistants.<br />
**[[Jack-o-nine/Gameplay/Locations/Necropolis#Anatomical_Theatre|Anatomical Theatre]] will buy trained Artists.<br />
**Several [[Jack-o-nine/Gameplay/Locations/Minor_Residences|residences]] need D rank slaves of various talents, but they have limited demand take a while to ask for another slave. <br />
'''The Expert''' - Master Skups can find slaves with customised base stats for the player to purchase, if they're willing to wait.<br />
*The prices appear to vary from $100 to $1300<br />
*A slave with S+ in all stats seems to take longer than 6 decades to find.<br />
**[http://www.ulmf.org/bbs/showpost.php?p=614693&postcount=487 stuntcock42]: "It's essentially random. The expert doesn't actually perform a deterministic search. Instead, the game simply generates 3-5 random slavegirls at the start of each day and then asks "do any of these girls satisfy all of the search conditions?" If not, then you'll need to continue waiting - and hope for better results tomorrow. You'll get a quicker result if your demands are lax. It's possible to wish for a great girl and find her immediately, but it's very bloody improbable. If you ask for a statistically perfect girl then you could click "End of Day" until 1000 in-game years have elapsed, but your cumulative probability of success would be only 57.2%."<br />
**Given the random nature of the expert, it's best to reduce the requirements of easily improved stats such as<br />
***Beautiful instead of exquisite, which also lets you customize her appearance through [[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical_center|Neoplasty]]<br />
***Doesn't matter for Endurance as it's easily raised through fitness training<br />
***Empathy is slow to train, but easier than Nature. Caring could be a good compromise, but Sensitive/doesn't matter should work if you're planning on spending a lot of time with the girl<br />
***Intelligence can be raised to a point through training certain actions. It's definitely possible to move a clever girl to Intelligent, might be possible with Bright (Especially since it is definitely possible to move a stupid girl to bright; the same two steps in the stat.).<br />
***Temperance/Temperament is easily raised at a medium speed by having the slave wear a spiked collar and boots all the time, if you start early you can raise it to passionate. <br />
***Nature is *very* difficult to raise. It can be done, but selecting Willful is recommended.<br />
**Doing this will not only make it possible for him to actually find a slave matching your requirements, but also reduces the cost significantly.<br />
<br />
<br />
'''Auction''' - Every 10 days players can auction off trained slaves here.<br />
<br />
['''Jack HF''']<br/><br />
The slavers guild not only handles the laws that govern all slavers operating in Eternal Rome, but also provides helpful services as well.<br />
<br />
<br />'''Contract work''' - Mistress Angelika assigns prepaid contracts usually requiring a slave of a predetermined skill and rank to be trained. It's worth noting that it doesn't have to be the same slave, just that the slave meets the requirements.<br /><br />
Can be an easy way to make money, assuming the contract isn't for something difficult to train like pet (high obedience) or concubine (time consuming). There is a prepayment for accepting contracts, which is money paid to you in advance. Payment for fulfilling the contract is based on speed and quality. <br />
<br />
Base Price: The reward for a guild contract is equal to the subpurchaser's price.<br />
<br />Speed: If completed within a certain number of days, equal to base price. Drops by 10 for every day after the number of days are up. (These are D- 10, D+ 12, C 25, B- 40, B+ 50, A- 60, A+ 75, S- 80, S+ 100) [Is not this talk of D- and A- slaves etc exclusive to some mod or the other, and not the base game??]<br />
<br />Quality: Adds 200 gold for every level of brand status (Slaver stat) if turned in a slave of a higher rating than the contract. Minimum is 100 bonus. There is no further bonus for turning in a slave of higher than 1 extra rank.<br />
<br />
Thanks to the quality bonus, training a D- slave and turning in a D+ slave can net up to 1500 gold per slave. This also means that training an S- slave and turning in an S+ slave nets the exact same amount, given it's completed within the speed bonus. Excluding the speed bonus, selecting S- and turning in S+ will net overall more money than selecting S+ from the start.<br />
<br />
<br />'''Subpurchaser''' - Master Wong purchases slaves at set prices. If for some reason you can't sell a slave elsewhere, this is a decent third last resort.<br />
*His prices are: F $5, D- $100, D+ $400, C- $500, C+ $750, B- $1000, B+ $1250, A- $1500, A+ $1750, S- $2000, S+ $2500<br />
*Selling D- rank slaves here is not worth it unless your character is extremely bad at teaching skills.<br />
*There's a few places you can get a fixed $750 price for a D+ rank slave with no charm requirement:<br />
**[[Jack-o-nine/Gameplay/Locations/Border_of_the_Fogs#Base Camp|Base Camp]] and [[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical center|Medical Center]] will buy Witch Doctors. (Requires renting a Lab)<br />
**[[Jack-o-nine/Gameplay/Locations/White_Town#Real Estate office|Real Estate Office]] will buy trained Assistants.<br />
**[[Jack-o-nine/Gameplay/Locations/Necropolis#Anatomical_Theatre|Anatomical Theatre]] will buy trained Artists.<br />
**Several [[Jack-o-nine/Gameplay/Locations/Minor_Residences|residences]] need D+ rank slaves of various talents, but they only buy one slave each. These buyers also have a charm requirement.<br />
'''The Expert''' - Master Skups can find slaves with customised base stats for the player to purchase, if they're willing to wait.<br />
*The prices appear to vary from $100 to $1300<br />
*A slave with S+ in all stats seems to take longer than 6 decades to find.<br />
**[http://www.ulmf.org/bbs/showpost.php?p=614693&postcount=487 stuntcock42]: "It's essentially random. The expert doesn't actually perform a deterministic search. Instead, the game simply generates 3-5 random slavegirls at the start of each day and then asks "do any of these girls satisfy all of the search conditions?" If not, then you'll need to continue waiting - and hope for better results tomorrow. You'll get a quicker result if your demands are lax. It's possible to wish for a great girl and find her immediately, but it's very bloody improbable. If you ask for a statistically perfect girl then you could click "End of Day" until 1000 in-game years have elapsed, but your cumulative probability of success would be only 57.2%."<br />
**Given the random nature of the expert, it's best to reduce the requirements of easily improved stats such as<br />
***Beautiful instead of exquisite, which also lets you customize her appearance through [[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical_center|Neoplasty]]<br />
***Doesn't matter for Endurance as it's easily raised through fitness training<br />
***Empathy is slow to train, but easier than Nature. Caring could be a good compromise, but Sensitive/doesn't matter should work if you're planning on spending a lot of time with the girl<br />
***Intelligence can be raised to a point through training certain actions. It's definitely possible to move a clever girl to Intelligent, might be possible with Bright (Especially since it is definitely possible to move a stupid girl to bright; the same two steps in the stat.).<br />
***Temperance/Temperament is easily raised at a medium speed by having the slave wear a spiked collar and boots all the time, if you start early you can raise it to passionate. <br />
***Nature is *very* difficult to raise. It can be done, but selecting Willful is recommended.<br />
**Doing this will not only make it possible for him to actually find a slave matching your requirements, but also reduces the cost significantly.<br />
<br />
<br />
'''Auction''' - Every 7 days players can auction off trained slaves here.<br />
<br />
==Colosseum==<br />
Colosseum section incomplete.<br />
<br />
'''Lanista'''<br/><br />
Lanista oversees the gladiatrix fights. She will arrange practice fights against various opponents to help you learn the basics of combat or improve your stats without risking injury or death. She will also teach the slaver [[Jack-o-nine/Gameplay/Combat#Special_Techniques|special techniques]] to be used in combat.<br />
<br />
*Buys Slaves<br />
**B/Healthy endurance<br />
**D/Purple "Brisk with a twinkle. Fierce and bold" (Temperance?) <br />
**D/Purple Exoticism<br />
**B/Blue Dancing<br />
**D/purple "Sex" "Well rounded without any perversions" (Guessing Penetration/Petting/Oral/Group/Demonstration?)<br />
**No price listed.<br />
***Above requirements mainly fluff: Once the slave is at least D+ (Jack HF) or D (Jack Original) level, sufficiently charming, and at blue gladiatrix skill, Lanista seems to buy them without any fuss, even if they are "weakened".<br />
***Fixed price: $750 (Jack HF) or 500 sparks (Jack Original.<br />
<br />
'''Stableman'''<br/><br />
Gives information about horse races.<br />
<br />
===Race===<br />
Every 7 days (Jack HF) or 10 days (Jack Original) you can race a horse-slave on a randomly generated track. <br />
<br />
*Race Horse stats<br />
**Endurance - translates directly to pony's health therefore being the most important factor in determining pony's speed<br />
**Temperament - increases speed, though by a lesser degree than Endurance<br />
**Taming (aura stat) - increases maneuverability, just as important as Horse Training<br />
**Horse Training - increases maneuverability<br />
**Brony trait gives a further boost to maneuverability but isn't neccessary to win<br />
Lolis have a bonus to maneuverability, but are 30% slower. They also are completely immune to blade traps.<br />
Milfs should be avoided at all costs as they have a penalty to maneuverability with no bonuses elsewhere.<br />
<br />
Your slave receives a penalty to maneuverability and carriage weight if she is not wearing at least 3 pieces of pony gear (pony plume, anal tail, hooved boots, pony harness). There is no bonus for wearing all 4.<br />
<br />
Brave/moronic and disciplined trait increase maneuverability. Wayward, coward, less than 3 energy, less than max temperament, and more than 2 pride decrease it.<br />
<br />
You can also armor your chariot - upgrades work as an additional hitpoint in the protected area at the expense of increased weight, thus lowering maximum speed, acceleration and maneuverability.<br />
<br />
*During the race you will usually have three options:<br />
**Whiplash - safe only on straight sections because of drastic drop in maneuverability<br />
**Managing the reins - very slow speed loss but doubled maneuverability - the safe option<br />
**Drawing the reins - braking will lower your maneuverability so use with care, not as high a loss as during acceleration<br />
<br />
*Section from which routes are constructed. Each difficulty threshold is rolled at the time of testing so savescumming is a (shunned upon) possibility<br />
**Start, Finish and Straight - nothing to see here, move along<br />
**Curve - you need to pass a maneuver test of difficulty 1-5 or suffer frame damage and lose 3 speed<br />
**Russian Road - two tests here: a maneuver check in 2-6 range, failing which incurs a wound on the pony (speed is calculated from health so this will slow you down); and a speed check - if your speed is higher than a random 10-15 number you will suffer a hit to the wheels<br />
**Dragon Teeth - manage the reins to get safely through regardless of speed and maneuverability. Otherwise your pony gets 2 wounds.<br />
**Concrete Jungle - check maneuverability in 1-7 range with a crash on fail<br />
**Bladestrings - test maneuverability 3-5 with a pony decapitation on fail. Lolis run below the line making them immune to this trap.<br />
<br />
===Put Gladiatrix to Fight===<br />
- if your slave gets declared arena champion (she has to win ~6 or 7 prior fights first), you have to free her, you'll lose her forever unless her devotion > fear, in which case she'll return to you.<br />
<br />
==Central Forum==<br />
Within the walls of the Vatican, important house representatives gather in this spacious garden to discuss various matters.<br />
<br />'''Find Potential Customers''' - Using this option costs 1 point of energy. After returning home your diary will have a list of potential Minor Residents buyers for your slave.<br />
<br />'''Spread Rumors''' - You can spread rumors to increase brand status slightly, as long as your status does not exceed your allure.<br />
<br />'''Special Missions''' - 4 house representatives can be found here, each with a different request and a magical piece of equipment as reward.<br />
<br /><br />
Each of the artifacts also increases the wearers aura by +1.<br />
<br />
Slaves do not need any particular rank to be turned in.<br />
{| class="wikitable"<br />
|-<br />
! Client !! Requirements !! Artifact & Effect<br />
|-<br />
| Quartermaster Aramus || Arena Champion Slave || Bull Ring - Never go below 1* energy, increased Stamina in battle<br />
|-<br />
| Vujin the Wise || Race Champion Slave || Snake Talisman - Can lie to customers without penalty, increased Morale in battle<br />
|-<br />
| Garsid the Inseminator || Slave with Max Sexual Stats || Chimaera's Gem - Infinite Lust, increased Health in battle<br />
|-<br />
| Master Valios || Raise a Leviathan Class [[Jack-o-nine/Fiend|Fiend]] || Raven Crown - Permanent Auspex (Enables debug info as well)<br />
|}<br />
<br />
<br />
There is also a post-patrician quest added in Jack HF:<br />
<br />
Lord Spectre, a Lord and ruler in White Town, offers me a mail coat in exchange for corrupting his brother's daughter, Felicity, and turning her into a slave. According to him this mail coat is able to withstand all types of damage better than any armor known to all worlds connected to Eternal Rome, which are many.<br />
<br />
If needed, I will be able to find Lord Spectre at the Central forum.<br />
<br />
Summary of Requirements (violating any of the below rules will result in quest failure):<br />
<br />
1. Pride and Spoil must be reduced to zero and Devotion maxed. Do not train other slaves once you pick up the girl. Train her to be a nymphomaniac, exhibitionist, pervert, and bi-sexual. Max all of her sexual skills.<br />
<br />
2. Feed her Fiend's cum (spawn semen) everyday you have her and feed her nothing else! You must always have a Fiend for Felicity to milk! She must always perform the milking!<br />
<br />
3. Get her full piercings including tongue splitting and scarring and have her wear all slave accessories and items, especially a Nipple Chain.<br />
<br />
4. Get her full tattoos - all that are available from Uncle Bo (get her a tattoo brand before putting a magical brand on her).<br />
<br />
5. Turn her into an S+ rated concubine; fuck her brains out in every way possible and as often as you can; always have the Vaginal Balls rule enabled once you take her virginity; always have the following rules enabled: Bath Slave, Behave Alarm, and Milkmaid.<br />
<br />
6. Have her win the title of Race Grand Champion and deliver her to me with child (pregnant) and with maximum sexual arousal before 120 days is up.<br />
<br />
==The Vatican==<br />
To gain access to the Vatican, you must have a brand status of Legendary. You do not need to increase town reputation at all.<br />
<br />
Note that neither the Pope nor his Cardinal give you any payment for your work.<br />
<br />
{| class="wikitable"<br />
|-<br />
! Minister !! Skill !! Skill Level !! Colour<br />
|-<br />
| Cardinal Mujlon || Rank || A+ || Teal<br />
|-<br />
| || Secretary || S+ || Green<br />
|-<br />
| || Intellect || A || Teal<br />
|-<br />
| || Oral Pleasure || B || Blue<br />
|-<br />
| || Penetration || A || Teal<br />
|-<br />
| || Petting || B || Blue<br />
|-<br />
|Pope Ioann I || Rank || S+ || Green<br />
|-<br />
| || Nature || S+ || Green<br />
|- <br />
| || Gladiatrix || S+ || Green<br />
|-<br />
| || Virgin<br />
|}</div>Dark Helmethttp://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Locations/White_Town&diff=22437Jack-o-nine/Gameplay/Locations/White Town2017-08-07T22:05:25Z<p>Dark Helmet: /* The Slavers Guild */</p>
<hr />
<div>{{Jack-o-nine}}<br />
<br />
=White Town=<br />
White town is governed by the Vatican, a shining example of peace and order.<br />
It's also home to the trade square, the largest assortment of stores in Eternal Rome.<br />
<br />
==Trade Square==<br />
===Slave Market===<br />
The most common and safe place to acquire slaves. The auctions start off rather cheap, but it's recommended to bring the slave for a medical checkup immediately.<br />
*If you recieve a completely useless slave, the Slave Market will take her off your hands for a pittance of sparks.<br />
<br />
===Gastronomicon===<br />
The only place to buy [[Jack-o-nine/Gameplay/Items#Food|comestibles]], and butcher slaves for meat.<br />
*Kagami-San buys slaves:<br />
**Etiquette - C<br />
**Housekeeping - C<br />
**Cook - D<br />
**Secretary - D<br />
**Intelligence - D<br />
**Wants them highly trained and respectful: probably low temperament. No hints as to what rating overall<br />
***D+ rank (Jack HF) or D rank (Jack Original) suffices. You can lie and sell her a slave that falls short of some requirements. Lying lowers reputation.<br />
*Sometimes it may be more lucrative to butcher a completely useless slave rather than selling her at the market; She may be worth slightly more as meat.<br />
<br />
===Salon "Elven Laid"===<br />
Hairstyling, waxing, makeup & manicures are must have treatments here, boosting Style just before a slave is sold off. The same services are also available for slavers, mainly to increase Allure, restore energy and even libido.<br />
<br />
If she is buying slaves at the point in time when you have one to sell, she buys as follows:<br />
*Sufficiently charming<br />
*D+ (Jack HF) or D (Jack Original) rank and up<br />
*She has a list of requirements that suggest B rank sensitivity, B rank beauty, C rank musical ability, C rank dancer(?) status, C rank petting sexual skills, and C rank oral sexual skills.<br /><br />
**You can, however, lie and sell her a slave that falls short in some categories. (EG D rank sensitivity, S+ rank beauty, D rank singer, C rank dancer, and absolutely no sexual-skill overall categories out of the red.)<br />
<br />
===Boutique of Servilla Quint===<br />
[[Jack-o-nine/Gameplay/Items#Men's clothing|Menswear]] and [[jack-o-nine/Items#Women's Clothing & Apparel|ladieswear]] can be purchased here, raising base Allure/Style as well other skills bonuses.<br />
===Ashura's Treasury===<br />
[[jack-o-nine/Items#headgear|Women's jewellery]] and accessories can be acquired here. <br />
===Manhunter's Armory===<br />
Manhunter sells [[jack-o-nine/Items#headgear|weapons]] and [[jack-o-nine/Items#headgear|armor]] here for both slave & master.<br />
<br />
If he is buying slaves at the time you have one to sell he buys as follows:<br />
<br />
* Sufficiently Charming (Beauty + Style + Exoticism)<br />
* D+ rank (Jack HF) or D rank (Jack Original) and up<br />
* He has a list of requirements that suggest C rank Endurance, B rank escort skill, B rank secretary skill, C rank gladiatrix skill, and C rank oral pleasure skills.<br />
**But you can lie and sell him a slave that falls a bit short.<br />
* You can bargain for extra money, sell at the usual price ($750), or give a discount. The extra money may be influenced by slave's Charm and slaver's Personality, Allure, and Brand Status.<br />
<br />
Conveniently, Manhunter actually lists the number of days until he is interested in buying a slave from you, which is a helpful thing that the other occasional buyers fail to do.<br />
<br />
===Real Estate office===<br />
The player can pick up a contract with the real estate office to change their [[Jack-o-nine/Gameplay/Locations/Player_Housing|living quarters]] here.<br />
*Buys slaves (Jack HF)<br />
**No charm requirement<br />
**Assistant rank D+ (Secretary skill B, Escort skill B)<br />
**Fixed price $750<br />
*Buys slaves (Jack Original)<br />
**Sufficiently charming<br />
**Assistant rank D (Secretary skill B)<br />
**Fixed price 500<br />
<br />
==The Slavers Guild==<br />
['''Jack Original''']<br/><br />
The slavers guild not only handles the laws that govern all slavers operating in Eternal Rome, but also provides helpful services as well.<br />
<br />'''Contract work''' - Mistress Angelika assigns prepaid contracts usually requiring a slave of a predetermined skill and rank to be trained. It's worth noting that it doesn't have to be the same slave, just that the slave meets the requirements.<br /><br />
Can be an easy way to make money, assuming the contract isn't for something difficult to train like pet (high obedience) or concubine (time consuming). There is a prepayment for accepting contracts, which is money paid to you in advance. Payment for fulfilling the contract is based on speed and quality. <br />
<br />'''Subpurchaser''' - Master Wong purchases slaves at set prices. If for some reason you can't sell a slave elsewhere, this is a decent third last resort.<br />
*His prices are: D $300, C $600, B $1500, A $3000, S+ $6000<br />
*A common tactic to make quick sparks is to continuously raise D rank slaves and sell them here for $300 each.<br />
*There's a few places you can get a fixed $500 price for a D rank slave with a bit of [[Jack-o-nine/Gameplay/Slaves#Charm|Charm]](Haircut and makeup treatment should be enough for blue Stylish style, which will be acceptable most of the time. The cheapest earrings, 2 rings, heels, lace gloves should be enough for Refined Style for $19 more):<br />
**[[Jack-o-nine/Gameplay/Locations/Border_of_the_Fogs#Base Camp|Base Camp]] is looking for alchemists if you can get them to B/Blue Enchantress easily (Requires renting a Lab)<br />
**[[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical center|Medical Center]] will buy trained Nurses.<br />
**[[Jack-o-nine/Gameplay/Locations/White_Town#Real Estate office|Real Estate Office]] will buy trained Assistants.<br />
**[[Jack-o-nine/Gameplay/Locations/Necropolis#Anatomical_Theatre|Anatomical Theatre]] will buy trained Artists.<br />
**Several [[Jack-o-nine/Gameplay/Locations/Minor_Residences|residences]] need D rank slaves of various talents, but they have limited demand take a while to ask for another slave. <br />
'''The Expert''' - Master Skups can find slaves with customised base stats for the player to purchase, if they're willing to wait.<br />
*The prices appear to vary from $100 to $1300<br />
*A slave with S+ in all stats seems to take longer than 6 decades to find.<br />
**[http://www.ulmf.org/bbs/showpost.php?p=614693&postcount=487 stuntcock42]: "It's essentially random. The expert doesn't actually perform a deterministic search. Instead, the game simply generates 3-5 random slavegirls at the start of each day and then asks "do any of these girls satisfy all of the search conditions?" If not, then you'll need to continue waiting - and hope for better results tomorrow. You'll get a quicker result if your demands are lax. It's possible to wish for a great girl and find her immediately, but it's very bloody improbable. If you ask for a statistically perfect girl then you could click "End of Day" until 1000 in-game years have elapsed, but your cumulative probability of success would be only 57.2%."<br />
**Given the random nature of the expert, it's best to reduce the requirements of easily improved stats such as<br />
***Beautiful instead of exquisite, which also lets you customize her appearance through [[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical_center|Neoplasty]]<br />
***Doesn't matter for Endurance as it's easily raised through fitness training<br />
***Empathy is slow to train, but easier than Nature. Caring could be a good compromise, but Sensitive/doesn't matter should work if you're planning on spending a lot of time with the girl<br />
***Intelligence can be raised to a point through training certain actions. It's definitely possible to move a clever girl to Intelligent, might be possible with Bright (Especially since it is definitely possible to move a stupid girl to bright; the same two steps in the stat.).<br />
***Temperance/Temperament is easily raised at a medium speed by having the slave wear a spiked collar and boots all the time, if you start early you can raise it to passionate. <br />
***Nature is *very* difficult to raise. It can be done, but selecting Willful is recommended.<br />
**Doing this will not only make it possible for him to actually find a slave matching your requirements, but also reduces the cost significantly.<br />
<br />
<br />
'''Auction''' - Every 10 days players can auction off trained slaves here.<br />
<br />
['''Jack HF''']<br/><br />
The slavers guild not only handles the laws that govern all slavers operating in Eternal Rome, but also provides helpful services as well.<br />
<br />
<br />'''Contract work''' - Mistress Angelika assigns prepaid contracts usually requiring a slave of a predetermined skill and rank to be trained. It's worth noting that it doesn't have to be the same slave, just that the slave meets the requirements.<br /><br />
Can be an easy way to make money, assuming the contract isn't for something difficult to train like pet (high obedience) or concubine (time consuming). There is a prepayment for accepting contracts, which is money paid to you in advance. Payment for fulfilling the contract is based on speed and quality. <br />
<br />
Base Price: The reward for a guild contract is equal to the subpurchaser's price.<br />
<br />Speed: If completed within a certain number of days, equal to base price. Drops by 10 for every day after the number of days are up. (These are D- 10, D+ 12, C 25, B- 40, B+ 50, A- 60, A+ 75, S- 80, S+ 100) [Is not this talk of D- and A- slaves etc exclusive to some mod or the other, and not the base game??]<br />
<br />Quality: Adds 200 gold for every level of brand status (Slaver stat) if turned in a slave of a higher rating than the contract. Minimum is 100 bonus. There is no further bonus for turning in a slave of higher than 1 extra rank.<br />
<br />
Thanks to the quality bonus, training a D- slave and turning in a D+ slave can net up to 1500 gold per slave. This also means that training an S- slave and turning in an S+ slave nets the exact same amount, given it's completed within the speed bonus. Excluding the speed bonus, selecting S- and turning in S+ will net overall more money than selecting S+ from the start.<br />
<br />
<br />'''Subpurchaser''' - Master Wong purchases slaves at set prices. If for some reason you can't sell a slave elsewhere, this is a decent third last resort.<br />
*His prices are: F $5, D- $100, D+ $400, C- $500, C+ $750, B- $1000, B+ $1250, A- $1500, A+ $1750, S- $2000, S+ $2500<br />
*Selling D- rank slaves here is not worth it unless your character is extremely bad at teaching skills.<br />
*There's a few places you can get a fixed $750 price for a D+ rank slave with no charm requirement:<br />
**[[Jack-o-nine/Gameplay/Locations/Border_of_the_Fogs#Base Camp|Base Camp]] and [[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical center|Medical Center]] will buy Witch Doctors. (Requires renting a Lab)<br />
**[[Jack-o-nine/Gameplay/Locations/White_Town#Real Estate office|Real Estate Office]] will buy trained Assistants.<br />
**[[Jack-o-nine/Gameplay/Locations/Necropolis#Anatomical_Theatre|Anatomical Theatre]] will buy trained Artists.<br />
**Several [[Jack-o-nine/Gameplay/Locations/Minor_Residences|residences]] need D+ rank slaves of various talents, but they only buy one slave each. These buyers also have a charm requirement.<br />
'''The Expert''' - Master Skups can find slaves with customised base stats for the player to purchase, if they're willing to wait.<br />
*The prices appear to vary from $100 to $1300<br />
*A slave with S+ in all stats seems to take longer than 6 decades to find.<br />
**[http://www.ulmf.org/bbs/showpost.php?p=614693&postcount=487 stuntcock42]: "It's essentially random. The expert doesn't actually perform a deterministic search. Instead, the game simply generates 3-5 random slavegirls at the start of each day and then asks "do any of these girls satisfy all of the search conditions?" If not, then you'll need to continue waiting - and hope for better results tomorrow. You'll get a quicker result if your demands are lax. It's possible to wish for a great girl and find her immediately, but it's very bloody improbable. If you ask for a statistically perfect girl then you could click "End of Day" until 1000 in-game years have elapsed, but your cumulative probability of success would be only 57.2%."<br />
**Given the random nature of the expert, it's best to reduce the requirements of easily improved stats such as<br />
***Beautiful instead of exquisite, which also lets you customize her appearance through [[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical_center|Neoplasty]]<br />
***Doesn't matter for Endurance as it's easily raised through fitness training<br />
***Empathy is slow to train, but easier than Nature. Caring could be a good compromise, but Sensitive/doesn't matter should work if you're planning on spending a lot of time with the girl<br />
***Intelligence can be raised to a point through training certain actions. It's definitely possible to move a clever girl to Intelligent, might be possible with Bright (Especially since it is definitely possible to move a stupid girl to bright; the same two steps in the stat.).<br />
***Temperance/Temperament is easily raised at a medium speed by having the slave wear a spiked collar and boots all the time, if you start early you can raise it to passionate. <br />
***Nature is *very* difficult to raise. It can be done, but selecting Willful is recommended.<br />
**Doing this will not only make it possible for him to actually find a slave matching your requirements, but also reduces the cost significantly.<br />
<br />
<br />
'''Auction''' - Every 7 days players can auction off trained slaves here.<br />
<br />
==Colosseum==<br />
Colosseum section incomplete.<br />
<br />
'''Lanista'''<br/><br />
Lanista oversees the gladiatrix fights. She will arrange practice fights against various opponents to help you learn the basics of combat or improve your stats without risking injury or death. She will also teach the slaver [[Jack-o-nine/Gameplay/Combat#Special_Techniques|special techniques]] to be used in combat.<br />
<br />
*Buys Slaves<br />
**B/Healthy endurance<br />
**D/Purple "Brisk with a twinkle. Fierce and bold" (Temperance?) <br />
**D/Purple Exoticism<br />
**B/Blue Dancing<br />
**D/purple "Sex" "Well rounded without any perversions" (Guessing Penetration/Petting/Oral/Group/Demonstration?)<br />
**No price listed.<br />
***Above requirements mainly fluff: Once the slave is at least D level, sufficiently charming, and at blue gladiatrix skill, Lanista seems to buy them without any fuss, even if they are "weakened".<br />
***Fixed price: 500 sparks.<br />
<br />
'''Stableman'''<br/><br />
Gives information about horse races.<br />
<br />
===Race===<br />
Every 10 days you can race a horse-slave on a randomly generated track. <br />
<br />
*Race Horse stats<br />
**Endurance - translates directly to pony's health therefore being the most important factor in determining pony's speed<br />
**Temperament - increases speed, though by a lesser degree than Endurance<br />
**Taming (aura stat) - increases maneuverability, just as important as Horse Training<br />
**Horse Training - increases maneuverability<br />
**Brony trait gives a further boost to maneuverability but isn't neccessary to win<br />
Lolis have a bonus to maneuverability, but are 30% slower. They also are completely immune to blade traps.<br />
Milfs should be avoided at all costs as they have a penalty to maneuverability with no bonuses elsewhere.<br />
<br />
Your slave receives a penalty to maneuverability and carriage weight if she is not wearing at least 3 pieces of pony gear (pony plume, anal tail, hooved boots, pony harness). There is no bonus for wearing all 4.<br />
<br />
Brave/moronic and disciplined trait increase maneuverability. Wayward, coward, less than 3 energy, less than max temperament, and more than 2 pride decrease it.<br />
<br />
You can also armor your chariot - upgrades work as an additional hitpoint in the protected area at the expense of increased weight, thus lowering maximum speed, acceleration and maneuverability.<br />
<br />
*During the race you will usually have three options:<br />
**Whiplash - safe only on straight sections because of drastic drop in maneuverability<br />
**Managing the reins - very slow speed loss but doubled maneuverability - the safe option<br />
**Drawing the reins - braking will lower your maneuverability so use with care, not as high a loss as during acceleration<br />
<br />
*Section from which routes are constructed. Each difficulty threshold is rolled at the time of testing so savescumming is a (shunned upon) possibility<br />
**Start, Finish and Straight - nothing to see here, move along<br />
**Curve - you need to pass a maneuver test of difficulty 1-5 or suffer frame damage and lose 3 speed<br />
**Russian Road - two tests here: a maneuver check in 2-6 range, failing which incurs a wound on the pony (speed is calculated from health so this will slow you down); and a speed check - if your speed is higher than a random 10-15 number you will suffer a hit to the wheels<br />
**Dragon Teeth - manage the reins to get safely through regardless of speed and maneuverability. Otherwise your pony gets 2 wounds.<br />
**Concrete Jungle - check maneuverability in 1-7 range with a crash on fail<br />
**Bladestrings - test maneuverability 3-5 with a pony decapitation on fail. Lolis run below the line making them immune to this trap.<br />
<br />
===Put Gladiatrix to Fight===<br />
- if your slave gets declared arena champion (she has to win ~6 or 7 prior fights first), you have to free her, you'll lose her forever unless her devotion > fear, in which case she'll return to you.<br />
<br />
==Central Forum==<br />
Within the walls of the Vatican, important house representatives gather in this spacious garden to discuss various matters.<br />
<br />'''Find Potential Customers''' - Using this option costs 1 point of energy. After returning home your diary will have a list of potential Minor Residents buyers for your slave.<br />
<br />'''Spread Rumors''' - You can spread rumors to increase brand status slightly, as long as your status does not exceed your allure.<br />
<br />'''Special Missions''' - 4 house representatives can be found here, each with a different request and a magical piece of equipment as reward.<br />
<br /><br />
Each of the artifacts also increases the wearers aura by +1.<br />
<br />
Slaves do not need any particular rank to be turned in.<br />
{| class="wikitable"<br />
|-<br />
! Client !! Requirements !! Artifact & Effect<br />
|-<br />
| Quartermaster Aramus || Arena Champion Slave || Bull Ring - Never go below 1* energy, increased Stamina in battle<br />
|-<br />
| Vujin the Wise || Race Champion Slave || Snake Talisman - Can lie to customers without penalty, increased Morale in battle<br />
|-<br />
| Garsid the Inseminator || Slave with Max Sexual Stats || Chimaera's Gem - Infinite Lust, increased Health in battle<br />
|-<br />
| Master Valios || Raise a Leviathan Class [[Jack-o-nine/Fiend|Fiend]] || Raven Crown - Permanent Auspex (Enables debug info as well)<br />
|}<br />
<br />
<br />
There is also a post-patrician quest added in Jack HF:<br />
<br />
Lord Spectre, a Lord and ruler in White Town, offers me a mail coat in exchange for corrupting his brother's daughter, Felicity, and turning her into a slave. According to him this mail coat is able to withstand all types of damage better than any armor known to all worlds connected to Eternal Rome, which are many.<br />
<br />
If needed, I will be able to find Lord Spectre at the Central forum.<br />
<br />
Summary of Requirements (violating any of the below rules will result in quest failure):<br />
<br />
1. Pride and Spoil must be reduced to zero and Devotion maxed. Do not train other slaves once you pick up the girl. Train her to be a nymphomaniac, exhibitionist, pervert, and bi-sexual. Max all of her sexual skills.<br />
<br />
2. Feed her Fiend's cum (spawn semen) everyday you have her and feed her nothing else! You must always have a Fiend for Felicity to milk! She must always perform the milking!<br />
<br />
3. Get her full piercings including tongue splitting and scarring and have her wear all slave accessories and items, especially a Nipple Chain.<br />
<br />
4. Get her full tattoos - all that are available from Uncle Bo (get her a tattoo brand before putting a magical brand on her).<br />
<br />
5. Turn her into an S+ rated concubine; fuck her brains out in every way possible and as often as you can; always have the Vaginal Balls rule enabled once you take her virginity; always have the following rules enabled: Bath Slave, Behave Alarm, and Milkmaid.<br />
<br />
6. Have her win the title of Race Grand Champion and deliver her to me with child (pregnant) and with maximum sexual arousal before 120 days is up.<br />
<br />
==The Vatican==<br />
To gain access to the Vatican, you must have a brand status of Legendary. You do not need to increase town reputation at all.<br />
<br />
Note that neither the Pope nor his Cardinal give you any payment for your work.<br />
<br />
{| class="wikitable"<br />
|-<br />
! Minister !! Skill !! Skill Level !! Colour<br />
|-<br />
| Cardinal Mujlon || Rank || A+ || Teal<br />
|-<br />
| || Secretary || S+ || Green<br />
|-<br />
| || Intellect || A || Teal<br />
|-<br />
| || Oral Pleasure || B || Blue<br />
|-<br />
| || Penetration || A || Teal<br />
|-<br />
| || Petting || B || Blue<br />
|-<br />
|Pope Ioann I || Rank || S+ || Green<br />
|-<br />
| || Nature || S+ || Green<br />
|- <br />
| || Gladiatrix || S+ || Green<br />
|-<br />
| || Virgin<br />
|}</div>Dark Helmethttp://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Locations/White_Town&diff=22436Jack-o-nine/Gameplay/Locations/White Town2017-08-07T21:58:43Z<p>Dark Helmet: /* Real Estate office */</p>
<hr />
<div>{{Jack-o-nine}}<br />
<br />
=White Town=<br />
White town is governed by the Vatican, a shining example of peace and order.<br />
It's also home to the trade square, the largest assortment of stores in Eternal Rome.<br />
<br />
==Trade Square==<br />
===Slave Market===<br />
The most common and safe place to acquire slaves. The auctions start off rather cheap, but it's recommended to bring the slave for a medical checkup immediately.<br />
*If you recieve a completely useless slave, the Slave Market will take her off your hands for a pittance of sparks.<br />
<br />
===Gastronomicon===<br />
The only place to buy [[Jack-o-nine/Gameplay/Items#Food|comestibles]], and butcher slaves for meat.<br />
*Kagami-San buys slaves:<br />
**Etiquette - C<br />
**Housekeeping - C<br />
**Cook - D<br />
**Secretary - D<br />
**Intelligence - D<br />
**Wants them highly trained and respectful: probably low temperament. No hints as to what rating overall<br />
***D+ rank (Jack HF) or D rank (Jack Original) suffices. You can lie and sell her a slave that falls short of some requirements. Lying lowers reputation.<br />
*Sometimes it may be more lucrative to butcher a completely useless slave rather than selling her at the market; She may be worth slightly more as meat.<br />
<br />
===Salon "Elven Laid"===<br />
Hairstyling, waxing, makeup & manicures are must have treatments here, boosting Style just before a slave is sold off. The same services are also available for slavers, mainly to increase Allure, restore energy and even libido.<br />
<br />
If she is buying slaves at the point in time when you have one to sell, she buys as follows:<br />
*Sufficiently charming<br />
*D+ (Jack HF) or D (Jack Original) rank and up<br />
*She has a list of requirements that suggest B rank sensitivity, B rank beauty, C rank musical ability, C rank dancer(?) status, C rank petting sexual skills, and C rank oral sexual skills.<br /><br />
**You can, however, lie and sell her a slave that falls short in some categories. (EG D rank sensitivity, S+ rank beauty, D rank singer, C rank dancer, and absolutely no sexual-skill overall categories out of the red.)<br />
<br />
===Boutique of Servilla Quint===<br />
[[Jack-o-nine/Gameplay/Items#Men's clothing|Menswear]] and [[jack-o-nine/Items#Women's Clothing & Apparel|ladieswear]] can be purchased here, raising base Allure/Style as well other skills bonuses.<br />
===Ashura's Treasury===<br />
[[jack-o-nine/Items#headgear|Women's jewellery]] and accessories can be acquired here. <br />
===Manhunter's Armory===<br />
Manhunter sells [[jack-o-nine/Items#headgear|weapons]] and [[jack-o-nine/Items#headgear|armor]] here for both slave & master.<br />
<br />
If he is buying slaves at the time you have one to sell he buys as follows:<br />
<br />
* Sufficiently Charming (Beauty + Style + Exoticism)<br />
* D+ rank (Jack HF) or D rank (Jack Original) and up<br />
* He has a list of requirements that suggest C rank Endurance, B rank escort skill, B rank secretary skill, C rank gladiatrix skill, and C rank oral pleasure skills.<br />
**But you can lie and sell him a slave that falls a bit short.<br />
* You can bargain for extra money, sell at the usual price ($750), or give a discount. The extra money may be influenced by slave's Charm and slaver's Personality, Allure, and Brand Status.<br />
<br />
Conveniently, Manhunter actually lists the number of days until he is interested in buying a slave from you, which is a helpful thing that the other occasional buyers fail to do.<br />
<br />
===Real Estate office===<br />
The player can pick up a contract with the real estate office to change their [[Jack-o-nine/Gameplay/Locations/Player_Housing|living quarters]] here.<br />
*Buys slaves (Jack HF)<br />
**No charm requirement<br />
**Assistant rank D+ (Secretary skill B, Escort skill B)<br />
**Fixed price $750<br />
*Buys slaves (Jack Original)<br />
**Sufficiently charming<br />
**Assistant rank D (Secretary skill B)<br />
**Fixed price 500<br />
<br />
==The Slavers Guild==<br />
['''Accurate as of unmodded version 1.2.1''']<br/><br />
The slavers guild not only handles the laws that govern all slavers operating in Eternal Rome, but also provides helpful services as well.<br />
<br />'''Contract work''' - Mistress Angelika assigns prepaid contracts usually requiring a slave of a predetermined skill and rank to be trained. It's worth noting that it doesn't have to be the same slave, just that the slave meets the requirements.<br /><br />
Can be an easy way to make money, assuming the contract isn't for something difficult to train like pet (high obedience) or concubine (time consuming). There is a prepayment for accepting contracts, which is money paid to you in advance. Payment for fulfilling the contract is based on speed and quality. <br />
<br />'''Subpurchaser''' - Master Wong purchases slaves at set prices. If for some reason you can't sell a slave elsewhere, this is a decent third last resort.<br />
*His prices are: D $300, C $600, B $1500, A $3000, S+ $6000<br />
*A common tactic to make quick sparks is to continuously raise D rank slaves and sell them here for $300 each.<br />
*There's a few places you can get a fixed $500 price for a D rank slave with a bit of [[Jack-o-nine/Gameplay/Slaves#Charm|Charm]](Haircut and makeup treatment should be enough for blue Stylish style, which will be acceptable most of the time. The cheapest earrings, 2 rings, heels, lace gloves should be enough for Refined Style for $19 more):<br />
**[[Jack-o-nine/Gameplay/Locations/Border_of_the_Fogs#Base Camp|Base Camp]] is looking for alchemists if you can get them to B/Blue Enchantress easily (Requires renting a Lab)<br />
**[[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical center|Medical Center]] will buy trained Nurses.<br />
**[[Jack-o-nine/Gameplay/Locations/White_Town#Real Estate office|Real Estate Office]] will buy trained Assistants.<br />
**[[Jack-o-nine/Gameplay/Locations/Necropolis#Anatomical_Theatre|Anatomical Theatre]] will buy trained Artists.<br />
**Several [[Jack-o-nine/Gameplay/Locations/Minor_Residences|residences]] need D rank slaves of various talents, but they have limited demand take a while to ask for another slave. <br />
'''The Expert''' - Master Skups can find slaves with customised base stats for the player to purchase, if they're willing to wait.<br />
*The prices appear to vary from $100 to $1300<br />
*A slave with S+ in all stats seems to take longer than 6 decades to find.<br />
**[http://www.ulmf.org/bbs/showpost.php?p=614693&postcount=487 stuntcock42]: "It's essentially random. The expert doesn't actually perform a deterministic search. Instead, the game simply generates 3-5 random slavegirls at the start of each day and then asks "do any of these girls satisfy all of the search conditions?" If not, then you'll need to continue waiting - and hope for better results tomorrow. You'll get a quicker result if your demands are lax. It's possible to wish for a great girl and find her immediately, but it's very bloody improbable. If you ask for a statistically perfect girl then you could click "End of Day" until 1000 in-game years have elapsed, but your cumulative probability of success would be only 57.2%."<br />
**Given the random nature of the expert, it's best to reduce the requirements of easily improved stats such as<br />
***Beautiful instead of exquisite, which also lets you customize her appearance through [[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical_center|Neoplasty]]<br />
***Doesn't matter for Endurance as it's easily raised through fitness training<br />
***Empathy is slow to train, but easier than Nature. Caring could be a good compromise, but Sensitive/doesn't matter should work if you're planning on spending a lot of time with the girl<br />
***Intelligence can be raised to a point through training certain actions. It's definitely possible to move a clever girl to Intelligent, might be possible with Bright (Especially since it is definitely possible to move a stupid girl to bright; the same two steps in the stat.).<br />
***Temperance/Temperament is easily raised at a medium speed by having the slave wear a spiked collar and boots all the time, if you start early you can raise it to passionate. <br />
***Nature is *very* difficult to raise. It can be done, but selecting Willful is recommended.<br />
**Doing this will not only make it possible for him to actually find a slave matching your requirements, but also reduces the cost significantly.<br />
<br />
<br />
'''Auction''' - Every 10 days players can auction off trained slaves here.<br />
<br />
['''''Possibly accurate in respect of an unknown mod or version''''']<br/><br />
The slavers guild not only handles the laws that govern all slavers operating in Eternal Rome, but also provides helpful services as well.<br />
<br />
<br />'''Contract work''' - Mistress Angelika assigns prepaid contracts usually requiring a slave of a predetermined skill and rank to be trained. It's worth noting that it doesn't have to be the same slave, just that the slave meets the requirements.<br /><br />
Can be an easy way to make money, assuming the contract isn't for something difficult to train like pet (high obedience) or concubine (time consuming). There is a prepayment for accepting contracts, which is money paid to you in advance. Payment for fulfilling the contract is based on speed and quality. <br />
<br />
Base Price: The reward for a guild contract is equal to the subpurchaser's price.<br />
<br />Speed: If completed within a certain number of days, equal to base price. Drops by 10 for every day after the number of days are up. (These are D- 10, D+ 12, C 25, B- 40, B+ 50, A- 60, A+ 75, S- 80, S+ 100) [Is not this talk of D- and A- slaves etc exclusive to some mod or the other, and not the base game??]<br />
<br />Quality: Adds 200 gold for every level of brand status (Slaver stat) if turned in a slave of a higher rating than the contract. Minimum is 100 bonus. There is no further bonus for turning in a slave of higher than 1 extra rank.<br />
<br />
Thanks to the quality bonus, training a D- slave and turning in a D+ slave can net up to 1500 gold per slave. This also means that training an S- slave and turning in an S+ slave nets the exact same amount, given it's completed within the speed bonus. Excluding the speed bonus, selecting S- and turning in S+ will net overall more money than selecting S+ from the start.<br />
<br />
<br />'''Subpurchaser''' - Master Wong purchases slaves at set prices. If for some reason you can't sell a slave elsewhere, this is a decent third last resort.<br />
*His prices are: F $5, D- $250, D+ $400, C- $500, C+ $750, B- $1000, B+ $1250, A- $1500, A+ $1750, S- $2000, S+ $2500 (Note that the messages for F and D- are the same, but the payout is not, even though that no price is specified.)<br />
*A common tactic to make quick sparks is to continuously raise D rank slaves and sell them here for $250 each.<br />
*There's a few places you can get a fixed $500 price for a D rank slave with a bit of [[Jack-o-nine/Gameplay/Slaves#Charm|Charm]](Haircut and makeup treatment should be enough for blue Stylish style, which will be acceptable most of the time. The cheapest earrings, 2 rings, heels, lace gloves should be enough for Refined Style for $19 more):<br />
**[[Jack-o-nine/Gameplay/Locations/Border_of_the_Fogs#Base Camp|Base Camp]] is looking for alchemists if you can get them to B/Blue Enchantress easily (Requires renting a Lab)<br />
**[[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical center|Medical Center]] will buy trained Nurses.<br />
**[[Jack-o-nine/Gameplay/Locations/White_Town#Real Estate office|Real Estate Office]] will buy trained Assistants.<br />
**[[Jack-o-nine/Gameplay/Locations/Necropolis#Anatomical_Theatre|Anatomical Theatre]] will buy trained Artists.<br />
**Several [[Jack-o-nine/Gameplay/Locations/Minor_Residences|residences]] need D rank slaves of various talents, but they have limited demand take a while to ask for another slave. <br />
'''The Expert''' - Master Skups can find slaves with customised base stats for the player to purchase, if they're willing to wait.<br />
*The prices appear to vary from $100 to $1300<br />
*A slave with S+ in all stats seems to take longer than 6 decades to find.<br />
**[http://www.ulmf.org/bbs/showpost.php?p=614693&postcount=487 stuntcock42]: "It's essentially random. The expert doesn't actually perform a deterministic search. Instead, the game simply generates 3-5 random slavegirls at the start of each day and then asks "do any of these girls satisfy all of the search conditions?" If not, then you'll need to continue waiting - and hope for better results tomorrow. You'll get a quicker result if your demands are lax. It's possible to wish for a great girl and find her immediately, but it's very bloody improbable. If you ask for a statistically perfect girl then you could click "End of Day" until 1000 in-game years have elapsed, but your cumulative probability of success would be only 57.2%."<br />
**Given the random nature of the expert, it's best to reduce the requirements of easily improved stats such as<br />
***Beautiful instead of exquisite, which also lets you customize her appearance through [[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical_center|Neoplasty]]<br />
***Doesn't matter for Endurance as it's easily raised through fitness training<br />
***Empathy is slow to train, but easier than Nature. Caring could be a good compromise, but Sensitive/doesn't matter should work if you're planning on spending a lot of time with the girl<br />
***Intelligence can be raised to a point through training certain actions. It's definitely possible to move a clever girl to Intelligent, might be possible with Bright (Especially since it is definitely possible to move a stupid girl to bright; the same two steps in the stat.).<br />
***Temperance/Temperament is easily raised at a medium speed by having the slave wear a spiked collar and boots all the time, if you start early you can raise it to passionate. <br />
***Nature is *very* difficult to raise. It can be done, but selecting Willful is recommended.<br />
**Doing this will not only make it possible for him to actually find a slave matching your requirements, but also reduces the cost significantly.<br />
<br />
<br />
'''Auction''' - Every 10 days players can auction off trained slaves here.<br />
<br />
==Colosseum==<br />
Colosseum section incomplete.<br />
<br />
'''Lanista'''<br/><br />
Lanista oversees the gladiatrix fights. She will arrange practice fights against various opponents to help you learn the basics of combat or improve your stats without risking injury or death. She will also teach the slaver [[Jack-o-nine/Gameplay/Combat#Special_Techniques|special techniques]] to be used in combat.<br />
<br />
*Buys Slaves<br />
**B/Healthy endurance<br />
**D/Purple "Brisk with a twinkle. Fierce and bold" (Temperance?) <br />
**D/Purple Exoticism<br />
**B/Blue Dancing<br />
**D/purple "Sex" "Well rounded without any perversions" (Guessing Penetration/Petting/Oral/Group/Demonstration?)<br />
**No price listed.<br />
***Above requirements mainly fluff: Once the slave is at least D level, sufficiently charming, and at blue gladiatrix skill, Lanista seems to buy them without any fuss, even if they are "weakened".<br />
***Fixed price: 500 sparks.<br />
<br />
'''Stableman'''<br/><br />
Gives information about horse races.<br />
<br />
===Race===<br />
Every 10 days you can race a horse-slave on a randomly generated track. <br />
<br />
*Race Horse stats<br />
**Endurance - translates directly to pony's health therefore being the most important factor in determining pony's speed<br />
**Temperament - increases speed, though by a lesser degree than Endurance<br />
**Taming (aura stat) - increases maneuverability, just as important as Horse Training<br />
**Horse Training - increases maneuverability<br />
**Brony trait gives a further boost to maneuverability but isn't neccessary to win<br />
Lolis have a bonus to maneuverability, but are 30% slower. They also are completely immune to blade traps.<br />
Milfs should be avoided at all costs as they have a penalty to maneuverability with no bonuses elsewhere.<br />
<br />
Your slave receives a penalty to maneuverability and carriage weight if she is not wearing at least 3 pieces of pony gear (pony plume, anal tail, hooved boots, pony harness). There is no bonus for wearing all 4.<br />
<br />
Brave/moronic and disciplined trait increase maneuverability. Wayward, coward, less than 3 energy, less than max temperament, and more than 2 pride decrease it.<br />
<br />
You can also armor your chariot - upgrades work as an additional hitpoint in the protected area at the expense of increased weight, thus lowering maximum speed, acceleration and maneuverability.<br />
<br />
*During the race you will usually have three options:<br />
**Whiplash - safe only on straight sections because of drastic drop in maneuverability<br />
**Managing the reins - very slow speed loss but doubled maneuverability - the safe option<br />
**Drawing the reins - braking will lower your maneuverability so use with care, not as high a loss as during acceleration<br />
<br />
*Section from which routes are constructed. Each difficulty threshold is rolled at the time of testing so savescumming is a (shunned upon) possibility<br />
**Start, Finish and Straight - nothing to see here, move along<br />
**Curve - you need to pass a maneuver test of difficulty 1-5 or suffer frame damage and lose 3 speed<br />
**Russian Road - two tests here: a maneuver check in 2-6 range, failing which incurs a wound on the pony (speed is calculated from health so this will slow you down); and a speed check - if your speed is higher than a random 10-15 number you will suffer a hit to the wheels<br />
**Dragon Teeth - manage the reins to get safely through regardless of speed and maneuverability. Otherwise your pony gets 2 wounds.<br />
**Concrete Jungle - check maneuverability in 1-7 range with a crash on fail<br />
**Bladestrings - test maneuverability 3-5 with a pony decapitation on fail. Lolis run below the line making them immune to this trap.<br />
<br />
===Put Gladiatrix to Fight===<br />
- if your slave gets declared arena champion (she has to win ~6 or 7 prior fights first), you have to free her, you'll lose her forever unless her devotion > fear, in which case she'll return to you.<br />
<br />
==Central Forum==<br />
Within the walls of the Vatican, important house representatives gather in this spacious garden to discuss various matters.<br />
<br />'''Find Potential Customers''' - Using this option costs 1 point of energy. After returning home your diary will have a list of potential Minor Residents buyers for your slave.<br />
<br />'''Spread Rumors''' - You can spread rumors to increase brand status slightly, as long as your status does not exceed your allure.<br />
<br />'''Special Missions''' - 4 house representatives can be found here, each with a different request and a magical piece of equipment as reward.<br />
<br /><br />
Each of the artifacts also increases the wearers aura by +1.<br />
<br />
Slaves do not need any particular rank to be turned in.<br />
{| class="wikitable"<br />
|-<br />
! Client !! Requirements !! Artifact & Effect<br />
|-<br />
| Quartermaster Aramus || Arena Champion Slave || Bull Ring - Never go below 1* energy, increased Stamina in battle<br />
|-<br />
| Vujin the Wise || Race Champion Slave || Snake Talisman - Can lie to customers without penalty, increased Morale in battle<br />
|-<br />
| Garsid the Inseminator || Slave with Max Sexual Stats || Chimaera's Gem - Infinite Lust, increased Health in battle<br />
|-<br />
| Master Valios || Raise a Leviathan Class [[Jack-o-nine/Fiend|Fiend]] || Raven Crown - Permanent Auspex (Enables debug info as well)<br />
|}<br />
<br />
<br />
There is also a post-patrician quest added in Jack HF:<br />
<br />
Lord Spectre, a Lord and ruler in White Town, offers me a mail coat in exchange for corrupting his brother's daughter, Felicity, and turning her into a slave. According to him this mail coat is able to withstand all types of damage better than any armor known to all worlds connected to Eternal Rome, which are many.<br />
<br />
If needed, I will be able to find Lord Spectre at the Central forum.<br />
<br />
Summary of Requirements (violating any of the below rules will result in quest failure):<br />
<br />
1. Pride and Spoil must be reduced to zero and Devotion maxed. Do not train other slaves once you pick up the girl. Train her to be a nymphomaniac, exhibitionist, pervert, and bi-sexual. Max all of her sexual skills.<br />
<br />
2. Feed her Fiend's cum (spawn semen) everyday you have her and feed her nothing else! You must always have a Fiend for Felicity to milk! She must always perform the milking!<br />
<br />
3. Get her full piercings including tongue splitting and scarring and have her wear all slave accessories and items, especially a Nipple Chain.<br />
<br />
4. Get her full tattoos - all that are available from Uncle Bo (get her a tattoo brand before putting a magical brand on her).<br />
<br />
5. Turn her into an S+ rated concubine; fuck her brains out in every way possible and as often as you can; always have the Vaginal Balls rule enabled once you take her virginity; always have the following rules enabled: Bath Slave, Behave Alarm, and Milkmaid.<br />
<br />
6. Have her win the title of Race Grand Champion and deliver her to me with child (pregnant) and with maximum sexual arousal before 120 days is up.<br />
<br />
==The Vatican==<br />
To gain access to the Vatican, you must have a brand status of Legendary. You do not need to increase town reputation at all.<br />
<br />
Note that neither the Pope nor his Cardinal give you any payment for your work.<br />
<br />
{| class="wikitable"<br />
|-<br />
! Minister !! Skill !! Skill Level !! Colour<br />
|-<br />
| Cardinal Mujlon || Rank || A+ || Teal<br />
|-<br />
| || Secretary || S+ || Green<br />
|-<br />
| || Intellect || A || Teal<br />
|-<br />
| || Oral Pleasure || B || Blue<br />
|-<br />
| || Penetration || A || Teal<br />
|-<br />
| || Petting || B || Blue<br />
|-<br />
|Pope Ioann I || Rank || S+ || Green<br />
|-<br />
| || Nature || S+ || Green<br />
|- <br />
| || Gladiatrix || S+ || Green<br />
|-<br />
| || Virgin<br />
|}</div>Dark Helmethttp://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Locations/White_Town&diff=22435Jack-o-nine/Gameplay/Locations/White Town2017-08-07T21:57:35Z<p>Dark Helmet: /* Manhunter's Armory */</p>
<hr />
<div>{{Jack-o-nine}}<br />
<br />
=White Town=<br />
White town is governed by the Vatican, a shining example of peace and order.<br />
It's also home to the trade square, the largest assortment of stores in Eternal Rome.<br />
<br />
==Trade Square==<br />
===Slave Market===<br />
The most common and safe place to acquire slaves. The auctions start off rather cheap, but it's recommended to bring the slave for a medical checkup immediately.<br />
*If you recieve a completely useless slave, the Slave Market will take her off your hands for a pittance of sparks.<br />
<br />
===Gastronomicon===<br />
The only place to buy [[Jack-o-nine/Gameplay/Items#Food|comestibles]], and butcher slaves for meat.<br />
*Kagami-San buys slaves:<br />
**Etiquette - C<br />
**Housekeeping - C<br />
**Cook - D<br />
**Secretary - D<br />
**Intelligence - D<br />
**Wants them highly trained and respectful: probably low temperament. No hints as to what rating overall<br />
***D+ rank (Jack HF) or D rank (Jack Original) suffices. You can lie and sell her a slave that falls short of some requirements. Lying lowers reputation.<br />
*Sometimes it may be more lucrative to butcher a completely useless slave rather than selling her at the market; She may be worth slightly more as meat.<br />
<br />
===Salon "Elven Laid"===<br />
Hairstyling, waxing, makeup & manicures are must have treatments here, boosting Style just before a slave is sold off. The same services are also available for slavers, mainly to increase Allure, restore energy and even libido.<br />
<br />
If she is buying slaves at the point in time when you have one to sell, she buys as follows:<br />
*Sufficiently charming<br />
*D+ (Jack HF) or D (Jack Original) rank and up<br />
*She has a list of requirements that suggest B rank sensitivity, B rank beauty, C rank musical ability, C rank dancer(?) status, C rank petting sexual skills, and C rank oral sexual skills.<br /><br />
**You can, however, lie and sell her a slave that falls short in some categories. (EG D rank sensitivity, S+ rank beauty, D rank singer, C rank dancer, and absolutely no sexual-skill overall categories out of the red.)<br />
<br />
===Boutique of Servilla Quint===<br />
[[Jack-o-nine/Gameplay/Items#Men's clothing|Menswear]] and [[jack-o-nine/Items#Women's Clothing & Apparel|ladieswear]] can be purchased here, raising base Allure/Style as well other skills bonuses.<br />
===Ashura's Treasury===<br />
[[jack-o-nine/Items#headgear|Women's jewellery]] and accessories can be acquired here. <br />
===Manhunter's Armory===<br />
Manhunter sells [[jack-o-nine/Items#headgear|weapons]] and [[jack-o-nine/Items#headgear|armor]] here for both slave & master.<br />
<br />
If he is buying slaves at the time you have one to sell he buys as follows:<br />
<br />
* Sufficiently Charming (Beauty + Style + Exoticism)<br />
* D+ rank (Jack HF) or D rank (Jack Original) and up<br />
* He has a list of requirements that suggest C rank Endurance, B rank escort skill, B rank secretary skill, C rank gladiatrix skill, and C rank oral pleasure skills.<br />
**But you can lie and sell him a slave that falls a bit short.<br />
* You can bargain for extra money, sell at the usual price ($750), or give a discount. The extra money may be influenced by slave's Charm and slaver's Personality, Allure, and Brand Status.<br />
<br />
Conveniently, Manhunter actually lists the number of days until he is interested in buying a slave from you, which is a helpful thing that the other occasional buyers fail to do.<br />
<br />
===Real Estate office===<br />
The player can pick up a contract with the real estate office to change their [[Jack-o-nine/Gameplay/Locations/Player_Housing|living quarters]] here.<br />
*Buys slaves<br />
**No charm requirement<br />
**Assistant rank D+ (Secretary skill B, Escort skill B)<br />
**Fixed price $750<br />
<br />
==The Slavers Guild==<br />
['''Accurate as of unmodded version 1.2.1''']<br/><br />
The slavers guild not only handles the laws that govern all slavers operating in Eternal Rome, but also provides helpful services as well.<br />
<br />'''Contract work''' - Mistress Angelika assigns prepaid contracts usually requiring a slave of a predetermined skill and rank to be trained. It's worth noting that it doesn't have to be the same slave, just that the slave meets the requirements.<br /><br />
Can be an easy way to make money, assuming the contract isn't for something difficult to train like pet (high obedience) or concubine (time consuming). There is a prepayment for accepting contracts, which is money paid to you in advance. Payment for fulfilling the contract is based on speed and quality. <br />
<br />'''Subpurchaser''' - Master Wong purchases slaves at set prices. If for some reason you can't sell a slave elsewhere, this is a decent third last resort.<br />
*His prices are: D $300, C $600, B $1500, A $3000, S+ $6000<br />
*A common tactic to make quick sparks is to continuously raise D rank slaves and sell them here for $300 each.<br />
*There's a few places you can get a fixed $500 price for a D rank slave with a bit of [[Jack-o-nine/Gameplay/Slaves#Charm|Charm]](Haircut and makeup treatment should be enough for blue Stylish style, which will be acceptable most of the time. The cheapest earrings, 2 rings, heels, lace gloves should be enough for Refined Style for $19 more):<br />
**[[Jack-o-nine/Gameplay/Locations/Border_of_the_Fogs#Base Camp|Base Camp]] is looking for alchemists if you can get them to B/Blue Enchantress easily (Requires renting a Lab)<br />
**[[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical center|Medical Center]] will buy trained Nurses.<br />
**[[Jack-o-nine/Gameplay/Locations/White_Town#Real Estate office|Real Estate Office]] will buy trained Assistants.<br />
**[[Jack-o-nine/Gameplay/Locations/Necropolis#Anatomical_Theatre|Anatomical Theatre]] will buy trained Artists.<br />
**Several [[Jack-o-nine/Gameplay/Locations/Minor_Residences|residences]] need D rank slaves of various talents, but they have limited demand take a while to ask for another slave. <br />
'''The Expert''' - Master Skups can find slaves with customised base stats for the player to purchase, if they're willing to wait.<br />
*The prices appear to vary from $100 to $1300<br />
*A slave with S+ in all stats seems to take longer than 6 decades to find.<br />
**[http://www.ulmf.org/bbs/showpost.php?p=614693&postcount=487 stuntcock42]: "It's essentially random. The expert doesn't actually perform a deterministic search. Instead, the game simply generates 3-5 random slavegirls at the start of each day and then asks "do any of these girls satisfy all of the search conditions?" If not, then you'll need to continue waiting - and hope for better results tomorrow. You'll get a quicker result if your demands are lax. It's possible to wish for a great girl and find her immediately, but it's very bloody improbable. If you ask for a statistically perfect girl then you could click "End of Day" until 1000 in-game years have elapsed, but your cumulative probability of success would be only 57.2%."<br />
**Given the random nature of the expert, it's best to reduce the requirements of easily improved stats such as<br />
***Beautiful instead of exquisite, which also lets you customize her appearance through [[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical_center|Neoplasty]]<br />
***Doesn't matter for Endurance as it's easily raised through fitness training<br />
***Empathy is slow to train, but easier than Nature. Caring could be a good compromise, but Sensitive/doesn't matter should work if you're planning on spending a lot of time with the girl<br />
***Intelligence can be raised to a point through training certain actions. It's definitely possible to move a clever girl to Intelligent, might be possible with Bright (Especially since it is definitely possible to move a stupid girl to bright; the same two steps in the stat.).<br />
***Temperance/Temperament is easily raised at a medium speed by having the slave wear a spiked collar and boots all the time, if you start early you can raise it to passionate. <br />
***Nature is *very* difficult to raise. It can be done, but selecting Willful is recommended.<br />
**Doing this will not only make it possible for him to actually find a slave matching your requirements, but also reduces the cost significantly.<br />
<br />
<br />
'''Auction''' - Every 10 days players can auction off trained slaves here.<br />
<br />
['''''Possibly accurate in respect of an unknown mod or version''''']<br/><br />
The slavers guild not only handles the laws that govern all slavers operating in Eternal Rome, but also provides helpful services as well.<br />
<br />
<br />'''Contract work''' - Mistress Angelika assigns prepaid contracts usually requiring a slave of a predetermined skill and rank to be trained. It's worth noting that it doesn't have to be the same slave, just that the slave meets the requirements.<br /><br />
Can be an easy way to make money, assuming the contract isn't for something difficult to train like pet (high obedience) or concubine (time consuming). There is a prepayment for accepting contracts, which is money paid to you in advance. Payment for fulfilling the contract is based on speed and quality. <br />
<br />
Base Price: The reward for a guild contract is equal to the subpurchaser's price.<br />
<br />Speed: If completed within a certain number of days, equal to base price. Drops by 10 for every day after the number of days are up. (These are D- 10, D+ 12, C 25, B- 40, B+ 50, A- 60, A+ 75, S- 80, S+ 100) [Is not this talk of D- and A- slaves etc exclusive to some mod or the other, and not the base game??]<br />
<br />Quality: Adds 200 gold for every level of brand status (Slaver stat) if turned in a slave of a higher rating than the contract. Minimum is 100 bonus. There is no further bonus for turning in a slave of higher than 1 extra rank.<br />
<br />
Thanks to the quality bonus, training a D- slave and turning in a D+ slave can net up to 1500 gold per slave. This also means that training an S- slave and turning in an S+ slave nets the exact same amount, given it's completed within the speed bonus. Excluding the speed bonus, selecting S- and turning in S+ will net overall more money than selecting S+ from the start.<br />
<br />
<br />'''Subpurchaser''' - Master Wong purchases slaves at set prices. If for some reason you can't sell a slave elsewhere, this is a decent third last resort.<br />
*His prices are: F $5, D- $250, D+ $400, C- $500, C+ $750, B- $1000, B+ $1250, A- $1500, A+ $1750, S- $2000, S+ $2500 (Note that the messages for F and D- are the same, but the payout is not, even though that no price is specified.)<br />
*A common tactic to make quick sparks is to continuously raise D rank slaves and sell them here for $250 each.<br />
*There's a few places you can get a fixed $500 price for a D rank slave with a bit of [[Jack-o-nine/Gameplay/Slaves#Charm|Charm]](Haircut and makeup treatment should be enough for blue Stylish style, which will be acceptable most of the time. The cheapest earrings, 2 rings, heels, lace gloves should be enough for Refined Style for $19 more):<br />
**[[Jack-o-nine/Gameplay/Locations/Border_of_the_Fogs#Base Camp|Base Camp]] is looking for alchemists if you can get them to B/Blue Enchantress easily (Requires renting a Lab)<br />
**[[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical center|Medical Center]] will buy trained Nurses.<br />
**[[Jack-o-nine/Gameplay/Locations/White_Town#Real Estate office|Real Estate Office]] will buy trained Assistants.<br />
**[[Jack-o-nine/Gameplay/Locations/Necropolis#Anatomical_Theatre|Anatomical Theatre]] will buy trained Artists.<br />
**Several [[Jack-o-nine/Gameplay/Locations/Minor_Residences|residences]] need D rank slaves of various talents, but they have limited demand take a while to ask for another slave. <br />
'''The Expert''' - Master Skups can find slaves with customised base stats for the player to purchase, if they're willing to wait.<br />
*The prices appear to vary from $100 to $1300<br />
*A slave with S+ in all stats seems to take longer than 6 decades to find.<br />
**[http://www.ulmf.org/bbs/showpost.php?p=614693&postcount=487 stuntcock42]: "It's essentially random. The expert doesn't actually perform a deterministic search. Instead, the game simply generates 3-5 random slavegirls at the start of each day and then asks "do any of these girls satisfy all of the search conditions?" If not, then you'll need to continue waiting - and hope for better results tomorrow. You'll get a quicker result if your demands are lax. It's possible to wish for a great girl and find her immediately, but it's very bloody improbable. If you ask for a statistically perfect girl then you could click "End of Day" until 1000 in-game years have elapsed, but your cumulative probability of success would be only 57.2%."<br />
**Given the random nature of the expert, it's best to reduce the requirements of easily improved stats such as<br />
***Beautiful instead of exquisite, which also lets you customize her appearance through [[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical_center|Neoplasty]]<br />
***Doesn't matter for Endurance as it's easily raised through fitness training<br />
***Empathy is slow to train, but easier than Nature. Caring could be a good compromise, but Sensitive/doesn't matter should work if you're planning on spending a lot of time with the girl<br />
***Intelligence can be raised to a point through training certain actions. It's definitely possible to move a clever girl to Intelligent, might be possible with Bright (Especially since it is definitely possible to move a stupid girl to bright; the same two steps in the stat.).<br />
***Temperance/Temperament is easily raised at a medium speed by having the slave wear a spiked collar and boots all the time, if you start early you can raise it to passionate. <br />
***Nature is *very* difficult to raise. It can be done, but selecting Willful is recommended.<br />
**Doing this will not only make it possible for him to actually find a slave matching your requirements, but also reduces the cost significantly.<br />
<br />
<br />
'''Auction''' - Every 10 days players can auction off trained slaves here.<br />
<br />
==Colosseum==<br />
Colosseum section incomplete.<br />
<br />
'''Lanista'''<br/><br />
Lanista oversees the gladiatrix fights. She will arrange practice fights against various opponents to help you learn the basics of combat or improve your stats without risking injury or death. She will also teach the slaver [[Jack-o-nine/Gameplay/Combat#Special_Techniques|special techniques]] to be used in combat.<br />
<br />
*Buys Slaves<br />
**B/Healthy endurance<br />
**D/Purple "Brisk with a twinkle. Fierce and bold" (Temperance?) <br />
**D/Purple Exoticism<br />
**B/Blue Dancing<br />
**D/purple "Sex" "Well rounded without any perversions" (Guessing Penetration/Petting/Oral/Group/Demonstration?)<br />
**No price listed.<br />
***Above requirements mainly fluff: Once the slave is at least D level, sufficiently charming, and at blue gladiatrix skill, Lanista seems to buy them without any fuss, even if they are "weakened".<br />
***Fixed price: 500 sparks.<br />
<br />
'''Stableman'''<br/><br />
Gives information about horse races.<br />
<br />
===Race===<br />
Every 10 days you can race a horse-slave on a randomly generated track. <br />
<br />
*Race Horse stats<br />
**Endurance - translates directly to pony's health therefore being the most important factor in determining pony's speed<br />
**Temperament - increases speed, though by a lesser degree than Endurance<br />
**Taming (aura stat) - increases maneuverability, just as important as Horse Training<br />
**Horse Training - increases maneuverability<br />
**Brony trait gives a further boost to maneuverability but isn't neccessary to win<br />
Lolis have a bonus to maneuverability, but are 30% slower. They also are completely immune to blade traps.<br />
Milfs should be avoided at all costs as they have a penalty to maneuverability with no bonuses elsewhere.<br />
<br />
Your slave receives a penalty to maneuverability and carriage weight if she is not wearing at least 3 pieces of pony gear (pony plume, anal tail, hooved boots, pony harness). There is no bonus for wearing all 4.<br />
<br />
Brave/moronic and disciplined trait increase maneuverability. Wayward, coward, less than 3 energy, less than max temperament, and more than 2 pride decrease it.<br />
<br />
You can also armor your chariot - upgrades work as an additional hitpoint in the protected area at the expense of increased weight, thus lowering maximum speed, acceleration and maneuverability.<br />
<br />
*During the race you will usually have three options:<br />
**Whiplash - safe only on straight sections because of drastic drop in maneuverability<br />
**Managing the reins - very slow speed loss but doubled maneuverability - the safe option<br />
**Drawing the reins - braking will lower your maneuverability so use with care, not as high a loss as during acceleration<br />
<br />
*Section from which routes are constructed. Each difficulty threshold is rolled at the time of testing so savescumming is a (shunned upon) possibility<br />
**Start, Finish and Straight - nothing to see here, move along<br />
**Curve - you need to pass a maneuver test of difficulty 1-5 or suffer frame damage and lose 3 speed<br />
**Russian Road - two tests here: a maneuver check in 2-6 range, failing which incurs a wound on the pony (speed is calculated from health so this will slow you down); and a speed check - if your speed is higher than a random 10-15 number you will suffer a hit to the wheels<br />
**Dragon Teeth - manage the reins to get safely through regardless of speed and maneuverability. Otherwise your pony gets 2 wounds.<br />
**Concrete Jungle - check maneuverability in 1-7 range with a crash on fail<br />
**Bladestrings - test maneuverability 3-5 with a pony decapitation on fail. Lolis run below the line making them immune to this trap.<br />
<br />
===Put Gladiatrix to Fight===<br />
- if your slave gets declared arena champion (she has to win ~6 or 7 prior fights first), you have to free her, you'll lose her forever unless her devotion > fear, in which case she'll return to you.<br />
<br />
==Central Forum==<br />
Within the walls of the Vatican, important house representatives gather in this spacious garden to discuss various matters.<br />
<br />'''Find Potential Customers''' - Using this option costs 1 point of energy. After returning home your diary will have a list of potential Minor Residents buyers for your slave.<br />
<br />'''Spread Rumors''' - You can spread rumors to increase brand status slightly, as long as your status does not exceed your allure.<br />
<br />'''Special Missions''' - 4 house representatives can be found here, each with a different request and a magical piece of equipment as reward.<br />
<br /><br />
Each of the artifacts also increases the wearers aura by +1.<br />
<br />
Slaves do not need any particular rank to be turned in.<br />
{| class="wikitable"<br />
|-<br />
! Client !! Requirements !! Artifact & Effect<br />
|-<br />
| Quartermaster Aramus || Arena Champion Slave || Bull Ring - Never go below 1* energy, increased Stamina in battle<br />
|-<br />
| Vujin the Wise || Race Champion Slave || Snake Talisman - Can lie to customers without penalty, increased Morale in battle<br />
|-<br />
| Garsid the Inseminator || Slave with Max Sexual Stats || Chimaera's Gem - Infinite Lust, increased Health in battle<br />
|-<br />
| Master Valios || Raise a Leviathan Class [[Jack-o-nine/Fiend|Fiend]] || Raven Crown - Permanent Auspex (Enables debug info as well)<br />
|}<br />
<br />
<br />
There is also a post-patrician quest added in Jack HF:<br />
<br />
Lord Spectre, a Lord and ruler in White Town, offers me a mail coat in exchange for corrupting his brother's daughter, Felicity, and turning her into a slave. According to him this mail coat is able to withstand all types of damage better than any armor known to all worlds connected to Eternal Rome, which are many.<br />
<br />
If needed, I will be able to find Lord Spectre at the Central forum.<br />
<br />
Summary of Requirements (violating any of the below rules will result in quest failure):<br />
<br />
1. Pride and Spoil must be reduced to zero and Devotion maxed. Do not train other slaves once you pick up the girl. Train her to be a nymphomaniac, exhibitionist, pervert, and bi-sexual. Max all of her sexual skills.<br />
<br />
2. Feed her Fiend's cum (spawn semen) everyday you have her and feed her nothing else! You must always have a Fiend for Felicity to milk! She must always perform the milking!<br />
<br />
3. Get her full piercings including tongue splitting and scarring and have her wear all slave accessories and items, especially a Nipple Chain.<br />
<br />
4. Get her full tattoos - all that are available from Uncle Bo (get her a tattoo brand before putting a magical brand on her).<br />
<br />
5. Turn her into an S+ rated concubine; fuck her brains out in every way possible and as often as you can; always have the Vaginal Balls rule enabled once you take her virginity; always have the following rules enabled: Bath Slave, Behave Alarm, and Milkmaid.<br />
<br />
6. Have her win the title of Race Grand Champion and deliver her to me with child (pregnant) and with maximum sexual arousal before 120 days is up.<br />
<br />
==The Vatican==<br />
To gain access to the Vatican, you must have a brand status of Legendary. You do not need to increase town reputation at all.<br />
<br />
Note that neither the Pope nor his Cardinal give you any payment for your work.<br />
<br />
{| class="wikitable"<br />
|-<br />
! Minister !! Skill !! Skill Level !! Colour<br />
|-<br />
| Cardinal Mujlon || Rank || A+ || Teal<br />
|-<br />
| || Secretary || S+ || Green<br />
|-<br />
| || Intellect || A || Teal<br />
|-<br />
| || Oral Pleasure || B || Blue<br />
|-<br />
| || Penetration || A || Teal<br />
|-<br />
| || Petting || B || Blue<br />
|-<br />
|Pope Ioann I || Rank || S+ || Green<br />
|-<br />
| || Nature || S+ || Green<br />
|- <br />
| || Gladiatrix || S+ || Green<br />
|-<br />
| || Virgin<br />
|}</div>Dark Helmethttp://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Locations/White_Town&diff=22434Jack-o-nine/Gameplay/Locations/White Town2017-08-07T21:57:03Z<p>Dark Helmet: /* Gastronomicon */</p>
<hr />
<div>{{Jack-o-nine}}<br />
<br />
=White Town=<br />
White town is governed by the Vatican, a shining example of peace and order.<br />
It's also home to the trade square, the largest assortment of stores in Eternal Rome.<br />
<br />
==Trade Square==<br />
===Slave Market===<br />
The most common and safe place to acquire slaves. The auctions start off rather cheap, but it's recommended to bring the slave for a medical checkup immediately.<br />
*If you recieve a completely useless slave, the Slave Market will take her off your hands for a pittance of sparks.<br />
<br />
===Gastronomicon===<br />
The only place to buy [[Jack-o-nine/Gameplay/Items#Food|comestibles]], and butcher slaves for meat.<br />
*Kagami-San buys slaves:<br />
**Etiquette - C<br />
**Housekeeping - C<br />
**Cook - D<br />
**Secretary - D<br />
**Intelligence - D<br />
**Wants them highly trained and respectful: probably low temperament. No hints as to what rating overall<br />
***D+ rank (Jack HF) or D rank (Jack Original) suffices. You can lie and sell her a slave that falls short of some requirements. Lying lowers reputation.<br />
*Sometimes it may be more lucrative to butcher a completely useless slave rather than selling her at the market; She may be worth slightly more as meat.<br />
<br />
===Salon "Elven Laid"===<br />
Hairstyling, waxing, makeup & manicures are must have treatments here, boosting Style just before a slave is sold off. The same services are also available for slavers, mainly to increase Allure, restore energy and even libido.<br />
<br />
If she is buying slaves at the point in time when you have one to sell, she buys as follows:<br />
*Sufficiently charming<br />
*D+ (Jack HF) or D (Jack Original) rank and up<br />
*She has a list of requirements that suggest B rank sensitivity, B rank beauty, C rank musical ability, C rank dancer(?) status, C rank petting sexual skills, and C rank oral sexual skills.<br /><br />
**You can, however, lie and sell her a slave that falls short in some categories. (EG D rank sensitivity, S+ rank beauty, D rank singer, C rank dancer, and absolutely no sexual-skill overall categories out of the red.)<br />
<br />
===Boutique of Servilla Quint===<br />
[[Jack-o-nine/Gameplay/Items#Men's clothing|Menswear]] and [[jack-o-nine/Items#Women's Clothing & Apparel|ladieswear]] can be purchased here, raising base Allure/Style as well other skills bonuses.<br />
===Ashura's Treasury===<br />
[[jack-o-nine/Items#headgear|Women's jewellery]] and accessories can be acquired here. <br />
===Manhunter's Armory===<br />
Manhunter sells [[jack-o-nine/Items#headgear|weapons]] and [[jack-o-nine/Items#headgear|armor]] here for both slave & master.<br />
<br />
If he is buying slaves at the time you have one to sell he buys as follows:<br />
<br />
* Sufficiently Charming (Beauty + Style + Exoticism)<br />
* D+ rank and up<br />
* He has a list of requirements that suggest C rank Endurance, B rank escort skill, B rank secretary skill, C rank gladiatrix skill, and C rank oral pleasure skills.<br />
**But you can lie and sell him a slave that falls a bit short.<br />
* You can bargain for extra money, sell at the usual price ($750), or give a discount. The extra money may be influenced by slave's Charm and slaver's Personality, Allure, and Brand Status.<br />
<br />
Conveniently, Manhunter actually lists the number of days until he is interested in buying a slave from you, which is a helpful thing that the other occasional buyers fail to do.<br />
<br />
===Real Estate office===<br />
The player can pick up a contract with the real estate office to change their [[Jack-o-nine/Gameplay/Locations/Player_Housing|living quarters]] here.<br />
*Buys slaves<br />
**No charm requirement<br />
**Assistant rank D+ (Secretary skill B, Escort skill B)<br />
**Fixed price $750<br />
<br />
==The Slavers Guild==<br />
['''Accurate as of unmodded version 1.2.1''']<br/><br />
The slavers guild not only handles the laws that govern all slavers operating in Eternal Rome, but also provides helpful services as well.<br />
<br />'''Contract work''' - Mistress Angelika assigns prepaid contracts usually requiring a slave of a predetermined skill and rank to be trained. It's worth noting that it doesn't have to be the same slave, just that the slave meets the requirements.<br /><br />
Can be an easy way to make money, assuming the contract isn't for something difficult to train like pet (high obedience) or concubine (time consuming). There is a prepayment for accepting contracts, which is money paid to you in advance. Payment for fulfilling the contract is based on speed and quality. <br />
<br />'''Subpurchaser''' - Master Wong purchases slaves at set prices. If for some reason you can't sell a slave elsewhere, this is a decent third last resort.<br />
*His prices are: D $300, C $600, B $1500, A $3000, S+ $6000<br />
*A common tactic to make quick sparks is to continuously raise D rank slaves and sell them here for $300 each.<br />
*There's a few places you can get a fixed $500 price for a D rank slave with a bit of [[Jack-o-nine/Gameplay/Slaves#Charm|Charm]](Haircut and makeup treatment should be enough for blue Stylish style, which will be acceptable most of the time. The cheapest earrings, 2 rings, heels, lace gloves should be enough for Refined Style for $19 more):<br />
**[[Jack-o-nine/Gameplay/Locations/Border_of_the_Fogs#Base Camp|Base Camp]] is looking for alchemists if you can get them to B/Blue Enchantress easily (Requires renting a Lab)<br />
**[[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical center|Medical Center]] will buy trained Nurses.<br />
**[[Jack-o-nine/Gameplay/Locations/White_Town#Real Estate office|Real Estate Office]] will buy trained Assistants.<br />
**[[Jack-o-nine/Gameplay/Locations/Necropolis#Anatomical_Theatre|Anatomical Theatre]] will buy trained Artists.<br />
**Several [[Jack-o-nine/Gameplay/Locations/Minor_Residences|residences]] need D rank slaves of various talents, but they have limited demand take a while to ask for another slave. <br />
'''The Expert''' - Master Skups can find slaves with customised base stats for the player to purchase, if they're willing to wait.<br />
*The prices appear to vary from $100 to $1300<br />
*A slave with S+ in all stats seems to take longer than 6 decades to find.<br />
**[http://www.ulmf.org/bbs/showpost.php?p=614693&postcount=487 stuntcock42]: "It's essentially random. The expert doesn't actually perform a deterministic search. Instead, the game simply generates 3-5 random slavegirls at the start of each day and then asks "do any of these girls satisfy all of the search conditions?" If not, then you'll need to continue waiting - and hope for better results tomorrow. You'll get a quicker result if your demands are lax. It's possible to wish for a great girl and find her immediately, but it's very bloody improbable. If you ask for a statistically perfect girl then you could click "End of Day" until 1000 in-game years have elapsed, but your cumulative probability of success would be only 57.2%."<br />
**Given the random nature of the expert, it's best to reduce the requirements of easily improved stats such as<br />
***Beautiful instead of exquisite, which also lets you customize her appearance through [[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical_center|Neoplasty]]<br />
***Doesn't matter for Endurance as it's easily raised through fitness training<br />
***Empathy is slow to train, but easier than Nature. Caring could be a good compromise, but Sensitive/doesn't matter should work if you're planning on spending a lot of time with the girl<br />
***Intelligence can be raised to a point through training certain actions. It's definitely possible to move a clever girl to Intelligent, might be possible with Bright (Especially since it is definitely possible to move a stupid girl to bright; the same two steps in the stat.).<br />
***Temperance/Temperament is easily raised at a medium speed by having the slave wear a spiked collar and boots all the time, if you start early you can raise it to passionate. <br />
***Nature is *very* difficult to raise. It can be done, but selecting Willful is recommended.<br />
**Doing this will not only make it possible for him to actually find a slave matching your requirements, but also reduces the cost significantly.<br />
<br />
<br />
'''Auction''' - Every 10 days players can auction off trained slaves here.<br />
<br />
['''''Possibly accurate in respect of an unknown mod or version''''']<br/><br />
The slavers guild not only handles the laws that govern all slavers operating in Eternal Rome, but also provides helpful services as well.<br />
<br />
<br />'''Contract work''' - Mistress Angelika assigns prepaid contracts usually requiring a slave of a predetermined skill and rank to be trained. It's worth noting that it doesn't have to be the same slave, just that the slave meets the requirements.<br /><br />
Can be an easy way to make money, assuming the contract isn't for something difficult to train like pet (high obedience) or concubine (time consuming). There is a prepayment for accepting contracts, which is money paid to you in advance. Payment for fulfilling the contract is based on speed and quality. <br />
<br />
Base Price: The reward for a guild contract is equal to the subpurchaser's price.<br />
<br />Speed: If completed within a certain number of days, equal to base price. Drops by 10 for every day after the number of days are up. (These are D- 10, D+ 12, C 25, B- 40, B+ 50, A- 60, A+ 75, S- 80, S+ 100) [Is not this talk of D- and A- slaves etc exclusive to some mod or the other, and not the base game??]<br />
<br />Quality: Adds 200 gold for every level of brand status (Slaver stat) if turned in a slave of a higher rating than the contract. Minimum is 100 bonus. There is no further bonus for turning in a slave of higher than 1 extra rank.<br />
<br />
Thanks to the quality bonus, training a D- slave and turning in a D+ slave can net up to 1500 gold per slave. This also means that training an S- slave and turning in an S+ slave nets the exact same amount, given it's completed within the speed bonus. Excluding the speed bonus, selecting S- and turning in S+ will net overall more money than selecting S+ from the start.<br />
<br />
<br />'''Subpurchaser''' - Master Wong purchases slaves at set prices. If for some reason you can't sell a slave elsewhere, this is a decent third last resort.<br />
*His prices are: F $5, D- $250, D+ $400, C- $500, C+ $750, B- $1000, B+ $1250, A- $1500, A+ $1750, S- $2000, S+ $2500 (Note that the messages for F and D- are the same, but the payout is not, even though that no price is specified.)<br />
*A common tactic to make quick sparks is to continuously raise D rank slaves and sell them here for $250 each.<br />
*There's a few places you can get a fixed $500 price for a D rank slave with a bit of [[Jack-o-nine/Gameplay/Slaves#Charm|Charm]](Haircut and makeup treatment should be enough for blue Stylish style, which will be acceptable most of the time. The cheapest earrings, 2 rings, heels, lace gloves should be enough for Refined Style for $19 more):<br />
**[[Jack-o-nine/Gameplay/Locations/Border_of_the_Fogs#Base Camp|Base Camp]] is looking for alchemists if you can get them to B/Blue Enchantress easily (Requires renting a Lab)<br />
**[[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical center|Medical Center]] will buy trained Nurses.<br />
**[[Jack-o-nine/Gameplay/Locations/White_Town#Real Estate office|Real Estate Office]] will buy trained Assistants.<br />
**[[Jack-o-nine/Gameplay/Locations/Necropolis#Anatomical_Theatre|Anatomical Theatre]] will buy trained Artists.<br />
**Several [[Jack-o-nine/Gameplay/Locations/Minor_Residences|residences]] need D rank slaves of various talents, but they have limited demand take a while to ask for another slave. <br />
'''The Expert''' - Master Skups can find slaves with customised base stats for the player to purchase, if they're willing to wait.<br />
*The prices appear to vary from $100 to $1300<br />
*A slave with S+ in all stats seems to take longer than 6 decades to find.<br />
**[http://www.ulmf.org/bbs/showpost.php?p=614693&postcount=487 stuntcock42]: "It's essentially random. The expert doesn't actually perform a deterministic search. Instead, the game simply generates 3-5 random slavegirls at the start of each day and then asks "do any of these girls satisfy all of the search conditions?" If not, then you'll need to continue waiting - and hope for better results tomorrow. You'll get a quicker result if your demands are lax. It's possible to wish for a great girl and find her immediately, but it's very bloody improbable. If you ask for a statistically perfect girl then you could click "End of Day" until 1000 in-game years have elapsed, but your cumulative probability of success would be only 57.2%."<br />
**Given the random nature of the expert, it's best to reduce the requirements of easily improved stats such as<br />
***Beautiful instead of exquisite, which also lets you customize her appearance through [[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical_center|Neoplasty]]<br />
***Doesn't matter for Endurance as it's easily raised through fitness training<br />
***Empathy is slow to train, but easier than Nature. Caring could be a good compromise, but Sensitive/doesn't matter should work if you're planning on spending a lot of time with the girl<br />
***Intelligence can be raised to a point through training certain actions. It's definitely possible to move a clever girl to Intelligent, might be possible with Bright (Especially since it is definitely possible to move a stupid girl to bright; the same two steps in the stat.).<br />
***Temperance/Temperament is easily raised at a medium speed by having the slave wear a spiked collar and boots all the time, if you start early you can raise it to passionate. <br />
***Nature is *very* difficult to raise. It can be done, but selecting Willful is recommended.<br />
**Doing this will not only make it possible for him to actually find a slave matching your requirements, but also reduces the cost significantly.<br />
<br />
<br />
'''Auction''' - Every 10 days players can auction off trained slaves here.<br />
<br />
==Colosseum==<br />
Colosseum section incomplete.<br />
<br />
'''Lanista'''<br/><br />
Lanista oversees the gladiatrix fights. She will arrange practice fights against various opponents to help you learn the basics of combat or improve your stats without risking injury or death. She will also teach the slaver [[Jack-o-nine/Gameplay/Combat#Special_Techniques|special techniques]] to be used in combat.<br />
<br />
*Buys Slaves<br />
**B/Healthy endurance<br />
**D/Purple "Brisk with a twinkle. Fierce and bold" (Temperance?) <br />
**D/Purple Exoticism<br />
**B/Blue Dancing<br />
**D/purple "Sex" "Well rounded without any perversions" (Guessing Penetration/Petting/Oral/Group/Demonstration?)<br />
**No price listed.<br />
***Above requirements mainly fluff: Once the slave is at least D level, sufficiently charming, and at blue gladiatrix skill, Lanista seems to buy them without any fuss, even if they are "weakened".<br />
***Fixed price: 500 sparks.<br />
<br />
'''Stableman'''<br/><br />
Gives information about horse races.<br />
<br />
===Race===<br />
Every 10 days you can race a horse-slave on a randomly generated track. <br />
<br />
*Race Horse stats<br />
**Endurance - translates directly to pony's health therefore being the most important factor in determining pony's speed<br />
**Temperament - increases speed, though by a lesser degree than Endurance<br />
**Taming (aura stat) - increases maneuverability, just as important as Horse Training<br />
**Horse Training - increases maneuverability<br />
**Brony trait gives a further boost to maneuverability but isn't neccessary to win<br />
Lolis have a bonus to maneuverability, but are 30% slower. They also are completely immune to blade traps.<br />
Milfs should be avoided at all costs as they have a penalty to maneuverability with no bonuses elsewhere.<br />
<br />
Your slave receives a penalty to maneuverability and carriage weight if she is not wearing at least 3 pieces of pony gear (pony plume, anal tail, hooved boots, pony harness). There is no bonus for wearing all 4.<br />
<br />
Brave/moronic and disciplined trait increase maneuverability. Wayward, coward, less than 3 energy, less than max temperament, and more than 2 pride decrease it.<br />
<br />
You can also armor your chariot - upgrades work as an additional hitpoint in the protected area at the expense of increased weight, thus lowering maximum speed, acceleration and maneuverability.<br />
<br />
*During the race you will usually have three options:<br />
**Whiplash - safe only on straight sections because of drastic drop in maneuverability<br />
**Managing the reins - very slow speed loss but doubled maneuverability - the safe option<br />
**Drawing the reins - braking will lower your maneuverability so use with care, not as high a loss as during acceleration<br />
<br />
*Section from which routes are constructed. Each difficulty threshold is rolled at the time of testing so savescumming is a (shunned upon) possibility<br />
**Start, Finish and Straight - nothing to see here, move along<br />
**Curve - you need to pass a maneuver test of difficulty 1-5 or suffer frame damage and lose 3 speed<br />
**Russian Road - two tests here: a maneuver check in 2-6 range, failing which incurs a wound on the pony (speed is calculated from health so this will slow you down); and a speed check - if your speed is higher than a random 10-15 number you will suffer a hit to the wheels<br />
**Dragon Teeth - manage the reins to get safely through regardless of speed and maneuverability. Otherwise your pony gets 2 wounds.<br />
**Concrete Jungle - check maneuverability in 1-7 range with a crash on fail<br />
**Bladestrings - test maneuverability 3-5 with a pony decapitation on fail. Lolis run below the line making them immune to this trap.<br />
<br />
===Put Gladiatrix to Fight===<br />
- if your slave gets declared arena champion (she has to win ~6 or 7 prior fights first), you have to free her, you'll lose her forever unless her devotion > fear, in which case she'll return to you.<br />
<br />
==Central Forum==<br />
Within the walls of the Vatican, important house representatives gather in this spacious garden to discuss various matters.<br />
<br />'''Find Potential Customers''' - Using this option costs 1 point of energy. After returning home your diary will have a list of potential Minor Residents buyers for your slave.<br />
<br />'''Spread Rumors''' - You can spread rumors to increase brand status slightly, as long as your status does not exceed your allure.<br />
<br />'''Special Missions''' - 4 house representatives can be found here, each with a different request and a magical piece of equipment as reward.<br />
<br /><br />
Each of the artifacts also increases the wearers aura by +1.<br />
<br />
Slaves do not need any particular rank to be turned in.<br />
{| class="wikitable"<br />
|-<br />
! Client !! Requirements !! Artifact & Effect<br />
|-<br />
| Quartermaster Aramus || Arena Champion Slave || Bull Ring - Never go below 1* energy, increased Stamina in battle<br />
|-<br />
| Vujin the Wise || Race Champion Slave || Snake Talisman - Can lie to customers without penalty, increased Morale in battle<br />
|-<br />
| Garsid the Inseminator || Slave with Max Sexual Stats || Chimaera's Gem - Infinite Lust, increased Health in battle<br />
|-<br />
| Master Valios || Raise a Leviathan Class [[Jack-o-nine/Fiend|Fiend]] || Raven Crown - Permanent Auspex (Enables debug info as well)<br />
|}<br />
<br />
<br />
There is also a post-patrician quest added in Jack HF:<br />
<br />
Lord Spectre, a Lord and ruler in White Town, offers me a mail coat in exchange for corrupting his brother's daughter, Felicity, and turning her into a slave. According to him this mail coat is able to withstand all types of damage better than any armor known to all worlds connected to Eternal Rome, which are many.<br />
<br />
If needed, I will be able to find Lord Spectre at the Central forum.<br />
<br />
Summary of Requirements (violating any of the below rules will result in quest failure):<br />
<br />
1. Pride and Spoil must be reduced to zero and Devotion maxed. Do not train other slaves once you pick up the girl. Train her to be a nymphomaniac, exhibitionist, pervert, and bi-sexual. Max all of her sexual skills.<br />
<br />
2. Feed her Fiend's cum (spawn semen) everyday you have her and feed her nothing else! You must always have a Fiend for Felicity to milk! She must always perform the milking!<br />
<br />
3. Get her full piercings including tongue splitting and scarring and have her wear all slave accessories and items, especially a Nipple Chain.<br />
<br />
4. Get her full tattoos - all that are available from Uncle Bo (get her a tattoo brand before putting a magical brand on her).<br />
<br />
5. Turn her into an S+ rated concubine; fuck her brains out in every way possible and as often as you can; always have the Vaginal Balls rule enabled once you take her virginity; always have the following rules enabled: Bath Slave, Behave Alarm, and Milkmaid.<br />
<br />
6. Have her win the title of Race Grand Champion and deliver her to me with child (pregnant) and with maximum sexual arousal before 120 days is up.<br />
<br />
==The Vatican==<br />
To gain access to the Vatican, you must have a brand status of Legendary. You do not need to increase town reputation at all.<br />
<br />
Note that neither the Pope nor his Cardinal give you any payment for your work.<br />
<br />
{| class="wikitable"<br />
|-<br />
! Minister !! Skill !! Skill Level !! Colour<br />
|-<br />
| Cardinal Mujlon || Rank || A+ || Teal<br />
|-<br />
| || Secretary || S+ || Green<br />
|-<br />
| || Intellect || A || Teal<br />
|-<br />
| || Oral Pleasure || B || Blue<br />
|-<br />
| || Penetration || A || Teal<br />
|-<br />
| || Petting || B || Blue<br />
|-<br />
|Pope Ioann I || Rank || S+ || Green<br />
|-<br />
| || Nature || S+ || Green<br />
|- <br />
| || Gladiatrix || S+ || Green<br />
|-<br />
| || Virgin<br />
|}</div>Dark Helmethttp://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Locations/White_Town&diff=22433Jack-o-nine/Gameplay/Locations/White Town2017-08-07T21:56:22Z<p>Dark Helmet: /* Salon "Elven Laid" */</p>
<hr />
<div>{{Jack-o-nine}}<br />
<br />
=White Town=<br />
White town is governed by the Vatican, a shining example of peace and order.<br />
It's also home to the trade square, the largest assortment of stores in Eternal Rome.<br />
<br />
==Trade Square==<br />
===Slave Market===<br />
The most common and safe place to acquire slaves. The auctions start off rather cheap, but it's recommended to bring the slave for a medical checkup immediately.<br />
*If you recieve a completely useless slave, the Slave Market will take her off your hands for a pittance of sparks.<br />
<br />
===Gastronomicon===<br />
The only place to buy [[Jack-o-nine/Gameplay/Items#Food|comestibles]], and butcher slaves for meat.<br />
*Kagami-San buys slaves:<br />
**Etiquette - C<br />
**Housekeeping - C<br />
**Cook - D<br />
**Secretary - D<br />
**Intelligence - D<br />
**Wants them highly trained and respectful: probably low temperament. No hints as to what rating overall<br />
***D+ rank overall suffices (D rank in Jack Original). You can lie and sell her a slave that falls short of some requirements. Lying lowers reputation.<br />
*Sometimes it may be more lucrative to butcher a completely useless slave rather than selling her at the market; She may be worth slightly more as meat.<br />
<br />
===Salon "Elven Laid"===<br />
Hairstyling, waxing, makeup & manicures are must have treatments here, boosting Style just before a slave is sold off. The same services are also available for slavers, mainly to increase Allure, restore energy and even libido.<br />
<br />
If she is buying slaves at the point in time when you have one to sell, she buys as follows:<br />
*Sufficiently charming<br />
*D+ (Jack HF) or D (Jack Original) rank and up<br />
*She has a list of requirements that suggest B rank sensitivity, B rank beauty, C rank musical ability, C rank dancer(?) status, C rank petting sexual skills, and C rank oral sexual skills.<br /><br />
**You can, however, lie and sell her a slave that falls short in some categories. (EG D rank sensitivity, S+ rank beauty, D rank singer, C rank dancer, and absolutely no sexual-skill overall categories out of the red.)<br />
<br />
===Boutique of Servilla Quint===<br />
[[Jack-o-nine/Gameplay/Items#Men's clothing|Menswear]] and [[jack-o-nine/Items#Women's Clothing & Apparel|ladieswear]] can be purchased here, raising base Allure/Style as well other skills bonuses.<br />
===Ashura's Treasury===<br />
[[jack-o-nine/Items#headgear|Women's jewellery]] and accessories can be acquired here. <br />
===Manhunter's Armory===<br />
Manhunter sells [[jack-o-nine/Items#headgear|weapons]] and [[jack-o-nine/Items#headgear|armor]] here for both slave & master.<br />
<br />
If he is buying slaves at the time you have one to sell he buys as follows:<br />
<br />
* Sufficiently Charming (Beauty + Style + Exoticism)<br />
* D+ rank and up<br />
* He has a list of requirements that suggest C rank Endurance, B rank escort skill, B rank secretary skill, C rank gladiatrix skill, and C rank oral pleasure skills.<br />
**But you can lie and sell him a slave that falls a bit short.<br />
* You can bargain for extra money, sell at the usual price ($750), or give a discount. The extra money may be influenced by slave's Charm and slaver's Personality, Allure, and Brand Status.<br />
<br />
Conveniently, Manhunter actually lists the number of days until he is interested in buying a slave from you, which is a helpful thing that the other occasional buyers fail to do.<br />
<br />
===Real Estate office===<br />
The player can pick up a contract with the real estate office to change their [[Jack-o-nine/Gameplay/Locations/Player_Housing|living quarters]] here.<br />
*Buys slaves<br />
**No charm requirement<br />
**Assistant rank D+ (Secretary skill B, Escort skill B)<br />
**Fixed price $750<br />
<br />
==The Slavers Guild==<br />
['''Accurate as of unmodded version 1.2.1''']<br/><br />
The slavers guild not only handles the laws that govern all slavers operating in Eternal Rome, but also provides helpful services as well.<br />
<br />'''Contract work''' - Mistress Angelika assigns prepaid contracts usually requiring a slave of a predetermined skill and rank to be trained. It's worth noting that it doesn't have to be the same slave, just that the slave meets the requirements.<br /><br />
Can be an easy way to make money, assuming the contract isn't for something difficult to train like pet (high obedience) or concubine (time consuming). There is a prepayment for accepting contracts, which is money paid to you in advance. Payment for fulfilling the contract is based on speed and quality. <br />
<br />'''Subpurchaser''' - Master Wong purchases slaves at set prices. If for some reason you can't sell a slave elsewhere, this is a decent third last resort.<br />
*His prices are: D $300, C $600, B $1500, A $3000, S+ $6000<br />
*A common tactic to make quick sparks is to continuously raise D rank slaves and sell them here for $300 each.<br />
*There's a few places you can get a fixed $500 price for a D rank slave with a bit of [[Jack-o-nine/Gameplay/Slaves#Charm|Charm]](Haircut and makeup treatment should be enough for blue Stylish style, which will be acceptable most of the time. The cheapest earrings, 2 rings, heels, lace gloves should be enough for Refined Style for $19 more):<br />
**[[Jack-o-nine/Gameplay/Locations/Border_of_the_Fogs#Base Camp|Base Camp]] is looking for alchemists if you can get them to B/Blue Enchantress easily (Requires renting a Lab)<br />
**[[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical center|Medical Center]] will buy trained Nurses.<br />
**[[Jack-o-nine/Gameplay/Locations/White_Town#Real Estate office|Real Estate Office]] will buy trained Assistants.<br />
**[[Jack-o-nine/Gameplay/Locations/Necropolis#Anatomical_Theatre|Anatomical Theatre]] will buy trained Artists.<br />
**Several [[Jack-o-nine/Gameplay/Locations/Minor_Residences|residences]] need D rank slaves of various talents, but they have limited demand take a while to ask for another slave. <br />
'''The Expert''' - Master Skups can find slaves with customised base stats for the player to purchase, if they're willing to wait.<br />
*The prices appear to vary from $100 to $1300<br />
*A slave with S+ in all stats seems to take longer than 6 decades to find.<br />
**[http://www.ulmf.org/bbs/showpost.php?p=614693&postcount=487 stuntcock42]: "It's essentially random. The expert doesn't actually perform a deterministic search. Instead, the game simply generates 3-5 random slavegirls at the start of each day and then asks "do any of these girls satisfy all of the search conditions?" If not, then you'll need to continue waiting - and hope for better results tomorrow. You'll get a quicker result if your demands are lax. It's possible to wish for a great girl and find her immediately, but it's very bloody improbable. If you ask for a statistically perfect girl then you could click "End of Day" until 1000 in-game years have elapsed, but your cumulative probability of success would be only 57.2%."<br />
**Given the random nature of the expert, it's best to reduce the requirements of easily improved stats such as<br />
***Beautiful instead of exquisite, which also lets you customize her appearance through [[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical_center|Neoplasty]]<br />
***Doesn't matter for Endurance as it's easily raised through fitness training<br />
***Empathy is slow to train, but easier than Nature. Caring could be a good compromise, but Sensitive/doesn't matter should work if you're planning on spending a lot of time with the girl<br />
***Intelligence can be raised to a point through training certain actions. It's definitely possible to move a clever girl to Intelligent, might be possible with Bright (Especially since it is definitely possible to move a stupid girl to bright; the same two steps in the stat.).<br />
***Temperance/Temperament is easily raised at a medium speed by having the slave wear a spiked collar and boots all the time, if you start early you can raise it to passionate. <br />
***Nature is *very* difficult to raise. It can be done, but selecting Willful is recommended.<br />
**Doing this will not only make it possible for him to actually find a slave matching your requirements, but also reduces the cost significantly.<br />
<br />
<br />
'''Auction''' - Every 10 days players can auction off trained slaves here.<br />
<br />
['''''Possibly accurate in respect of an unknown mod or version''''']<br/><br />
The slavers guild not only handles the laws that govern all slavers operating in Eternal Rome, but also provides helpful services as well.<br />
<br />
<br />'''Contract work''' - Mistress Angelika assigns prepaid contracts usually requiring a slave of a predetermined skill and rank to be trained. It's worth noting that it doesn't have to be the same slave, just that the slave meets the requirements.<br /><br />
Can be an easy way to make money, assuming the contract isn't for something difficult to train like pet (high obedience) or concubine (time consuming). There is a prepayment for accepting contracts, which is money paid to you in advance. Payment for fulfilling the contract is based on speed and quality. <br />
<br />
Base Price: The reward for a guild contract is equal to the subpurchaser's price.<br />
<br />Speed: If completed within a certain number of days, equal to base price. Drops by 10 for every day after the number of days are up. (These are D- 10, D+ 12, C 25, B- 40, B+ 50, A- 60, A+ 75, S- 80, S+ 100) [Is not this talk of D- and A- slaves etc exclusive to some mod or the other, and not the base game??]<br />
<br />Quality: Adds 200 gold for every level of brand status (Slaver stat) if turned in a slave of a higher rating than the contract. Minimum is 100 bonus. There is no further bonus for turning in a slave of higher than 1 extra rank.<br />
<br />
Thanks to the quality bonus, training a D- slave and turning in a D+ slave can net up to 1500 gold per slave. This also means that training an S- slave and turning in an S+ slave nets the exact same amount, given it's completed within the speed bonus. Excluding the speed bonus, selecting S- and turning in S+ will net overall more money than selecting S+ from the start.<br />
<br />
<br />'''Subpurchaser''' - Master Wong purchases slaves at set prices. If for some reason you can't sell a slave elsewhere, this is a decent third last resort.<br />
*His prices are: F $5, D- $250, D+ $400, C- $500, C+ $750, B- $1000, B+ $1250, A- $1500, A+ $1750, S- $2000, S+ $2500 (Note that the messages for F and D- are the same, but the payout is not, even though that no price is specified.)<br />
*A common tactic to make quick sparks is to continuously raise D rank slaves and sell them here for $250 each.<br />
*There's a few places you can get a fixed $500 price for a D rank slave with a bit of [[Jack-o-nine/Gameplay/Slaves#Charm|Charm]](Haircut and makeup treatment should be enough for blue Stylish style, which will be acceptable most of the time. The cheapest earrings, 2 rings, heels, lace gloves should be enough for Refined Style for $19 more):<br />
**[[Jack-o-nine/Gameplay/Locations/Border_of_the_Fogs#Base Camp|Base Camp]] is looking for alchemists if you can get them to B/Blue Enchantress easily (Requires renting a Lab)<br />
**[[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical center|Medical Center]] will buy trained Nurses.<br />
**[[Jack-o-nine/Gameplay/Locations/White_Town#Real Estate office|Real Estate Office]] will buy trained Assistants.<br />
**[[Jack-o-nine/Gameplay/Locations/Necropolis#Anatomical_Theatre|Anatomical Theatre]] will buy trained Artists.<br />
**Several [[Jack-o-nine/Gameplay/Locations/Minor_Residences|residences]] need D rank slaves of various talents, but they have limited demand take a while to ask for another slave. <br />
'''The Expert''' - Master Skups can find slaves with customised base stats for the player to purchase, if they're willing to wait.<br />
*The prices appear to vary from $100 to $1300<br />
*A slave with S+ in all stats seems to take longer than 6 decades to find.<br />
**[http://www.ulmf.org/bbs/showpost.php?p=614693&postcount=487 stuntcock42]: "It's essentially random. The expert doesn't actually perform a deterministic search. Instead, the game simply generates 3-5 random slavegirls at the start of each day and then asks "do any of these girls satisfy all of the search conditions?" If not, then you'll need to continue waiting - and hope for better results tomorrow. You'll get a quicker result if your demands are lax. It's possible to wish for a great girl and find her immediately, but it's very bloody improbable. If you ask for a statistically perfect girl then you could click "End of Day" until 1000 in-game years have elapsed, but your cumulative probability of success would be only 57.2%."<br />
**Given the random nature of the expert, it's best to reduce the requirements of easily improved stats such as<br />
***Beautiful instead of exquisite, which also lets you customize her appearance through [[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical_center|Neoplasty]]<br />
***Doesn't matter for Endurance as it's easily raised through fitness training<br />
***Empathy is slow to train, but easier than Nature. Caring could be a good compromise, but Sensitive/doesn't matter should work if you're planning on spending a lot of time with the girl<br />
***Intelligence can be raised to a point through training certain actions. It's definitely possible to move a clever girl to Intelligent, might be possible with Bright (Especially since it is definitely possible to move a stupid girl to bright; the same two steps in the stat.).<br />
***Temperance/Temperament is easily raised at a medium speed by having the slave wear a spiked collar and boots all the time, if you start early you can raise it to passionate. <br />
***Nature is *very* difficult to raise. It can be done, but selecting Willful is recommended.<br />
**Doing this will not only make it possible for him to actually find a slave matching your requirements, but also reduces the cost significantly.<br />
<br />
<br />
'''Auction''' - Every 10 days players can auction off trained slaves here.<br />
<br />
==Colosseum==<br />
Colosseum section incomplete.<br />
<br />
'''Lanista'''<br/><br />
Lanista oversees the gladiatrix fights. She will arrange practice fights against various opponents to help you learn the basics of combat or improve your stats without risking injury or death. She will also teach the slaver [[Jack-o-nine/Gameplay/Combat#Special_Techniques|special techniques]] to be used in combat.<br />
<br />
*Buys Slaves<br />
**B/Healthy endurance<br />
**D/Purple "Brisk with a twinkle. Fierce and bold" (Temperance?) <br />
**D/Purple Exoticism<br />
**B/Blue Dancing<br />
**D/purple "Sex" "Well rounded without any perversions" (Guessing Penetration/Petting/Oral/Group/Demonstration?)<br />
**No price listed.<br />
***Above requirements mainly fluff: Once the slave is at least D level, sufficiently charming, and at blue gladiatrix skill, Lanista seems to buy them without any fuss, even if they are "weakened".<br />
***Fixed price: 500 sparks.<br />
<br />
'''Stableman'''<br/><br />
Gives information about horse races.<br />
<br />
===Race===<br />
Every 10 days you can race a horse-slave on a randomly generated track. <br />
<br />
*Race Horse stats<br />
**Endurance - translates directly to pony's health therefore being the most important factor in determining pony's speed<br />
**Temperament - increases speed, though by a lesser degree than Endurance<br />
**Taming (aura stat) - increases maneuverability, just as important as Horse Training<br />
**Horse Training - increases maneuverability<br />
**Brony trait gives a further boost to maneuverability but isn't neccessary to win<br />
Lolis have a bonus to maneuverability, but are 30% slower. They also are completely immune to blade traps.<br />
Milfs should be avoided at all costs as they have a penalty to maneuverability with no bonuses elsewhere.<br />
<br />
Your slave receives a penalty to maneuverability and carriage weight if she is not wearing at least 3 pieces of pony gear (pony plume, anal tail, hooved boots, pony harness). There is no bonus for wearing all 4.<br />
<br />
Brave/moronic and disciplined trait increase maneuverability. Wayward, coward, less than 3 energy, less than max temperament, and more than 2 pride decrease it.<br />
<br />
You can also armor your chariot - upgrades work as an additional hitpoint in the protected area at the expense of increased weight, thus lowering maximum speed, acceleration and maneuverability.<br />
<br />
*During the race you will usually have three options:<br />
**Whiplash - safe only on straight sections because of drastic drop in maneuverability<br />
**Managing the reins - very slow speed loss but doubled maneuverability - the safe option<br />
**Drawing the reins - braking will lower your maneuverability so use with care, not as high a loss as during acceleration<br />
<br />
*Section from which routes are constructed. Each difficulty threshold is rolled at the time of testing so savescumming is a (shunned upon) possibility<br />
**Start, Finish and Straight - nothing to see here, move along<br />
**Curve - you need to pass a maneuver test of difficulty 1-5 or suffer frame damage and lose 3 speed<br />
**Russian Road - two tests here: a maneuver check in 2-6 range, failing which incurs a wound on the pony (speed is calculated from health so this will slow you down); and a speed check - if your speed is higher than a random 10-15 number you will suffer a hit to the wheels<br />
**Dragon Teeth - manage the reins to get safely through regardless of speed and maneuverability. Otherwise your pony gets 2 wounds.<br />
**Concrete Jungle - check maneuverability in 1-7 range with a crash on fail<br />
**Bladestrings - test maneuverability 3-5 with a pony decapitation on fail. Lolis run below the line making them immune to this trap.<br />
<br />
===Put Gladiatrix to Fight===<br />
- if your slave gets declared arena champion (she has to win ~6 or 7 prior fights first), you have to free her, you'll lose her forever unless her devotion > fear, in which case she'll return to you.<br />
<br />
==Central Forum==<br />
Within the walls of the Vatican, important house representatives gather in this spacious garden to discuss various matters.<br />
<br />'''Find Potential Customers''' - Using this option costs 1 point of energy. After returning home your diary will have a list of potential Minor Residents buyers for your slave.<br />
<br />'''Spread Rumors''' - You can spread rumors to increase brand status slightly, as long as your status does not exceed your allure.<br />
<br />'''Special Missions''' - 4 house representatives can be found here, each with a different request and a magical piece of equipment as reward.<br />
<br /><br />
Each of the artifacts also increases the wearers aura by +1.<br />
<br />
Slaves do not need any particular rank to be turned in.<br />
{| class="wikitable"<br />
|-<br />
! Client !! Requirements !! Artifact & Effect<br />
|-<br />
| Quartermaster Aramus || Arena Champion Slave || Bull Ring - Never go below 1* energy, increased Stamina in battle<br />
|-<br />
| Vujin the Wise || Race Champion Slave || Snake Talisman - Can lie to customers without penalty, increased Morale in battle<br />
|-<br />
| Garsid the Inseminator || Slave with Max Sexual Stats || Chimaera's Gem - Infinite Lust, increased Health in battle<br />
|-<br />
| Master Valios || Raise a Leviathan Class [[Jack-o-nine/Fiend|Fiend]] || Raven Crown - Permanent Auspex (Enables debug info as well)<br />
|}<br />
<br />
<br />
There is also a post-patrician quest added in Jack HF:<br />
<br />
Lord Spectre, a Lord and ruler in White Town, offers me a mail coat in exchange for corrupting his brother's daughter, Felicity, and turning her into a slave. According to him this mail coat is able to withstand all types of damage better than any armor known to all worlds connected to Eternal Rome, which are many.<br />
<br />
If needed, I will be able to find Lord Spectre at the Central forum.<br />
<br />
Summary of Requirements (violating any of the below rules will result in quest failure):<br />
<br />
1. Pride and Spoil must be reduced to zero and Devotion maxed. Do not train other slaves once you pick up the girl. Train her to be a nymphomaniac, exhibitionist, pervert, and bi-sexual. Max all of her sexual skills.<br />
<br />
2. Feed her Fiend's cum (spawn semen) everyday you have her and feed her nothing else! You must always have a Fiend for Felicity to milk! She must always perform the milking!<br />
<br />
3. Get her full piercings including tongue splitting and scarring and have her wear all slave accessories and items, especially a Nipple Chain.<br />
<br />
4. Get her full tattoos - all that are available from Uncle Bo (get her a tattoo brand before putting a magical brand on her).<br />
<br />
5. Turn her into an S+ rated concubine; fuck her brains out in every way possible and as often as you can; always have the Vaginal Balls rule enabled once you take her virginity; always have the following rules enabled: Bath Slave, Behave Alarm, and Milkmaid.<br />
<br />
6. Have her win the title of Race Grand Champion and deliver her to me with child (pregnant) and with maximum sexual arousal before 120 days is up.<br />
<br />
==The Vatican==<br />
To gain access to the Vatican, you must have a brand status of Legendary. You do not need to increase town reputation at all.<br />
<br />
Note that neither the Pope nor his Cardinal give you any payment for your work.<br />
<br />
{| class="wikitable"<br />
|-<br />
! Minister !! Skill !! Skill Level !! Colour<br />
|-<br />
| Cardinal Mujlon || Rank || A+ || Teal<br />
|-<br />
| || Secretary || S+ || Green<br />
|-<br />
| || Intellect || A || Teal<br />
|-<br />
| || Oral Pleasure || B || Blue<br />
|-<br />
| || Penetration || A || Teal<br />
|-<br />
| || Petting || B || Blue<br />
|-<br />
|Pope Ioann I || Rank || S+ || Green<br />
|-<br />
| || Nature || S+ || Green<br />
|- <br />
| || Gladiatrix || S+ || Green<br />
|-<br />
| || Virgin<br />
|}</div>Dark Helmethttp://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Locations/White_Town&diff=22432Jack-o-nine/Gameplay/Locations/White Town2017-08-07T21:55:31Z<p>Dark Helmet: /* Gastronomicon */</p>
<hr />
<div>{{Jack-o-nine}}<br />
<br />
=White Town=<br />
White town is governed by the Vatican, a shining example of peace and order.<br />
It's also home to the trade square, the largest assortment of stores in Eternal Rome.<br />
<br />
==Trade Square==<br />
===Slave Market===<br />
The most common and safe place to acquire slaves. The auctions start off rather cheap, but it's recommended to bring the slave for a medical checkup immediately.<br />
*If you recieve a completely useless slave, the Slave Market will take her off your hands for a pittance of sparks.<br />
<br />
===Gastronomicon===<br />
The only place to buy [[Jack-o-nine/Gameplay/Items#Food|comestibles]], and butcher slaves for meat.<br />
*Kagami-San buys slaves:<br />
**Etiquette - C<br />
**Housekeeping - C<br />
**Cook - D<br />
**Secretary - D<br />
**Intelligence - D<br />
**Wants them highly trained and respectful: probably low temperament. No hints as to what rating overall<br />
***D+ rank overall suffices (D rank in Jack Original). You can lie and sell her a slave that falls short of some requirements. Lying lowers reputation.<br />
*Sometimes it may be more lucrative to butcher a completely useless slave rather than selling her at the market; She may be worth slightly more as meat.<br />
<br />
===Salon "Elven Laid"===<br />
Hairstyling, waxing, makeup & manicures are must have treatments here, boosting Style just before a slave is sold off. The same services are also available for slavers, mainly to increase Allure, restore energy and even libido.<br />
<br />
If she is buying slaves at the point in time when you have one to sell, she buys as follows:<br />
*Sufficiently charming<br />
*D rank and up<br />
*She has a list of requirements that suggest B rank sensitivity, B rank beauty, C rank musical ability, C rank dancer(?) status, C rank petting sexual skills, and C rank oral sexual skills.<br /><br />
**You can, however, lie and sell her a slave that falls short in some categories. (EG D rank sensitivity, S+ rank beauty, D rank singer, C rank dancer, and absolutely no sexual-skill overall categories out of the red.)<br />
<br />
===Boutique of Servilla Quint===<br />
[[Jack-o-nine/Gameplay/Items#Men's clothing|Menswear]] and [[jack-o-nine/Items#Women's Clothing & Apparel|ladieswear]] can be purchased here, raising base Allure/Style as well other skills bonuses.<br />
===Ashura's Treasury===<br />
[[jack-o-nine/Items#headgear|Women's jewellery]] and accessories can be acquired here. <br />
===Manhunter's Armory===<br />
Manhunter sells [[jack-o-nine/Items#headgear|weapons]] and [[jack-o-nine/Items#headgear|armor]] here for both slave & master.<br />
<br />
If he is buying slaves at the time you have one to sell he buys as follows:<br />
<br />
* Sufficiently Charming (Beauty + Style + Exoticism)<br />
* D+ rank and up<br />
* He has a list of requirements that suggest C rank Endurance, B rank escort skill, B rank secretary skill, C rank gladiatrix skill, and C rank oral pleasure skills.<br />
**But you can lie and sell him a slave that falls a bit short.<br />
* You can bargain for extra money, sell at the usual price ($750), or give a discount. The extra money may be influenced by slave's Charm and slaver's Personality, Allure, and Brand Status.<br />
<br />
Conveniently, Manhunter actually lists the number of days until he is interested in buying a slave from you, which is a helpful thing that the other occasional buyers fail to do.<br />
<br />
===Real Estate office===<br />
The player can pick up a contract with the real estate office to change their [[Jack-o-nine/Gameplay/Locations/Player_Housing|living quarters]] here.<br />
*Buys slaves<br />
**No charm requirement<br />
**Assistant rank D+ (Secretary skill B, Escort skill B)<br />
**Fixed price $750<br />
<br />
==The Slavers Guild==<br />
['''Accurate as of unmodded version 1.2.1''']<br/><br />
The slavers guild not only handles the laws that govern all slavers operating in Eternal Rome, but also provides helpful services as well.<br />
<br />'''Contract work''' - Mistress Angelika assigns prepaid contracts usually requiring a slave of a predetermined skill and rank to be trained. It's worth noting that it doesn't have to be the same slave, just that the slave meets the requirements.<br /><br />
Can be an easy way to make money, assuming the contract isn't for something difficult to train like pet (high obedience) or concubine (time consuming). There is a prepayment for accepting contracts, which is money paid to you in advance. Payment for fulfilling the contract is based on speed and quality. <br />
<br />'''Subpurchaser''' - Master Wong purchases slaves at set prices. If for some reason you can't sell a slave elsewhere, this is a decent third last resort.<br />
*His prices are: D $300, C $600, B $1500, A $3000, S+ $6000<br />
*A common tactic to make quick sparks is to continuously raise D rank slaves and sell them here for $300 each.<br />
*There's a few places you can get a fixed $500 price for a D rank slave with a bit of [[Jack-o-nine/Gameplay/Slaves#Charm|Charm]](Haircut and makeup treatment should be enough for blue Stylish style, which will be acceptable most of the time. The cheapest earrings, 2 rings, heels, lace gloves should be enough for Refined Style for $19 more):<br />
**[[Jack-o-nine/Gameplay/Locations/Border_of_the_Fogs#Base Camp|Base Camp]] is looking for alchemists if you can get them to B/Blue Enchantress easily (Requires renting a Lab)<br />
**[[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical center|Medical Center]] will buy trained Nurses.<br />
**[[Jack-o-nine/Gameplay/Locations/White_Town#Real Estate office|Real Estate Office]] will buy trained Assistants.<br />
**[[Jack-o-nine/Gameplay/Locations/Necropolis#Anatomical_Theatre|Anatomical Theatre]] will buy trained Artists.<br />
**Several [[Jack-o-nine/Gameplay/Locations/Minor_Residences|residences]] need D rank slaves of various talents, but they have limited demand take a while to ask for another slave. <br />
'''The Expert''' - Master Skups can find slaves with customised base stats for the player to purchase, if they're willing to wait.<br />
*The prices appear to vary from $100 to $1300<br />
*A slave with S+ in all stats seems to take longer than 6 decades to find.<br />
**[http://www.ulmf.org/bbs/showpost.php?p=614693&postcount=487 stuntcock42]: "It's essentially random. The expert doesn't actually perform a deterministic search. Instead, the game simply generates 3-5 random slavegirls at the start of each day and then asks "do any of these girls satisfy all of the search conditions?" If not, then you'll need to continue waiting - and hope for better results tomorrow. You'll get a quicker result if your demands are lax. It's possible to wish for a great girl and find her immediately, but it's very bloody improbable. If you ask for a statistically perfect girl then you could click "End of Day" until 1000 in-game years have elapsed, but your cumulative probability of success would be only 57.2%."<br />
**Given the random nature of the expert, it's best to reduce the requirements of easily improved stats such as<br />
***Beautiful instead of exquisite, which also lets you customize her appearance through [[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical_center|Neoplasty]]<br />
***Doesn't matter for Endurance as it's easily raised through fitness training<br />
***Empathy is slow to train, but easier than Nature. Caring could be a good compromise, but Sensitive/doesn't matter should work if you're planning on spending a lot of time with the girl<br />
***Intelligence can be raised to a point through training certain actions. It's definitely possible to move a clever girl to Intelligent, might be possible with Bright (Especially since it is definitely possible to move a stupid girl to bright; the same two steps in the stat.).<br />
***Temperance/Temperament is easily raised at a medium speed by having the slave wear a spiked collar and boots all the time, if you start early you can raise it to passionate. <br />
***Nature is *very* difficult to raise. It can be done, but selecting Willful is recommended.<br />
**Doing this will not only make it possible for him to actually find a slave matching your requirements, but also reduces the cost significantly.<br />
<br />
<br />
'''Auction''' - Every 10 days players can auction off trained slaves here.<br />
<br />
['''''Possibly accurate in respect of an unknown mod or version''''']<br/><br />
The slavers guild not only handles the laws that govern all slavers operating in Eternal Rome, but also provides helpful services as well.<br />
<br />
<br />'''Contract work''' - Mistress Angelika assigns prepaid contracts usually requiring a slave of a predetermined skill and rank to be trained. It's worth noting that it doesn't have to be the same slave, just that the slave meets the requirements.<br /><br />
Can be an easy way to make money, assuming the contract isn't for something difficult to train like pet (high obedience) or concubine (time consuming). There is a prepayment for accepting contracts, which is money paid to you in advance. Payment for fulfilling the contract is based on speed and quality. <br />
<br />
Base Price: The reward for a guild contract is equal to the subpurchaser's price.<br />
<br />Speed: If completed within a certain number of days, equal to base price. Drops by 10 for every day after the number of days are up. (These are D- 10, D+ 12, C 25, B- 40, B+ 50, A- 60, A+ 75, S- 80, S+ 100) [Is not this talk of D- and A- slaves etc exclusive to some mod or the other, and not the base game??]<br />
<br />Quality: Adds 200 gold for every level of brand status (Slaver stat) if turned in a slave of a higher rating than the contract. Minimum is 100 bonus. There is no further bonus for turning in a slave of higher than 1 extra rank.<br />
<br />
Thanks to the quality bonus, training a D- slave and turning in a D+ slave can net up to 1500 gold per slave. This also means that training an S- slave and turning in an S+ slave nets the exact same amount, given it's completed within the speed bonus. Excluding the speed bonus, selecting S- and turning in S+ will net overall more money than selecting S+ from the start.<br />
<br />
<br />'''Subpurchaser''' - Master Wong purchases slaves at set prices. If for some reason you can't sell a slave elsewhere, this is a decent third last resort.<br />
*His prices are: F $5, D- $250, D+ $400, C- $500, C+ $750, B- $1000, B+ $1250, A- $1500, A+ $1750, S- $2000, S+ $2500 (Note that the messages for F and D- are the same, but the payout is not, even though that no price is specified.)<br />
*A common tactic to make quick sparks is to continuously raise D rank slaves and sell them here for $250 each.<br />
*There's a few places you can get a fixed $500 price for a D rank slave with a bit of [[Jack-o-nine/Gameplay/Slaves#Charm|Charm]](Haircut and makeup treatment should be enough for blue Stylish style, which will be acceptable most of the time. The cheapest earrings, 2 rings, heels, lace gloves should be enough for Refined Style for $19 more):<br />
**[[Jack-o-nine/Gameplay/Locations/Border_of_the_Fogs#Base Camp|Base Camp]] is looking for alchemists if you can get them to B/Blue Enchantress easily (Requires renting a Lab)<br />
**[[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical center|Medical Center]] will buy trained Nurses.<br />
**[[Jack-o-nine/Gameplay/Locations/White_Town#Real Estate office|Real Estate Office]] will buy trained Assistants.<br />
**[[Jack-o-nine/Gameplay/Locations/Necropolis#Anatomical_Theatre|Anatomical Theatre]] will buy trained Artists.<br />
**Several [[Jack-o-nine/Gameplay/Locations/Minor_Residences|residences]] need D rank slaves of various talents, but they have limited demand take a while to ask for another slave. <br />
'''The Expert''' - Master Skups can find slaves with customised base stats for the player to purchase, if they're willing to wait.<br />
*The prices appear to vary from $100 to $1300<br />
*A slave with S+ in all stats seems to take longer than 6 decades to find.<br />
**[http://www.ulmf.org/bbs/showpost.php?p=614693&postcount=487 stuntcock42]: "It's essentially random. The expert doesn't actually perform a deterministic search. Instead, the game simply generates 3-5 random slavegirls at the start of each day and then asks "do any of these girls satisfy all of the search conditions?" If not, then you'll need to continue waiting - and hope for better results tomorrow. You'll get a quicker result if your demands are lax. It's possible to wish for a great girl and find her immediately, but it's very bloody improbable. If you ask for a statistically perfect girl then you could click "End of Day" until 1000 in-game years have elapsed, but your cumulative probability of success would be only 57.2%."<br />
**Given the random nature of the expert, it's best to reduce the requirements of easily improved stats such as<br />
***Beautiful instead of exquisite, which also lets you customize her appearance through [[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical_center|Neoplasty]]<br />
***Doesn't matter for Endurance as it's easily raised through fitness training<br />
***Empathy is slow to train, but easier than Nature. Caring could be a good compromise, but Sensitive/doesn't matter should work if you're planning on spending a lot of time with the girl<br />
***Intelligence can be raised to a point through training certain actions. It's definitely possible to move a clever girl to Intelligent, might be possible with Bright (Especially since it is definitely possible to move a stupid girl to bright; the same two steps in the stat.).<br />
***Temperance/Temperament is easily raised at a medium speed by having the slave wear a spiked collar and boots all the time, if you start early you can raise it to passionate. <br />
***Nature is *very* difficult to raise. It can be done, but selecting Willful is recommended.<br />
**Doing this will not only make it possible for him to actually find a slave matching your requirements, but also reduces the cost significantly.<br />
<br />
<br />
'''Auction''' - Every 10 days players can auction off trained slaves here.<br />
<br />
==Colosseum==<br />
Colosseum section incomplete.<br />
<br />
'''Lanista'''<br/><br />
Lanista oversees the gladiatrix fights. She will arrange practice fights against various opponents to help you learn the basics of combat or improve your stats without risking injury or death. She will also teach the slaver [[Jack-o-nine/Gameplay/Combat#Special_Techniques|special techniques]] to be used in combat.<br />
<br />
*Buys Slaves<br />
**B/Healthy endurance<br />
**D/Purple "Brisk with a twinkle. Fierce and bold" (Temperance?) <br />
**D/Purple Exoticism<br />
**B/Blue Dancing<br />
**D/purple "Sex" "Well rounded without any perversions" (Guessing Penetration/Petting/Oral/Group/Demonstration?)<br />
**No price listed.<br />
***Above requirements mainly fluff: Once the slave is at least D level, sufficiently charming, and at blue gladiatrix skill, Lanista seems to buy them without any fuss, even if they are "weakened".<br />
***Fixed price: 500 sparks.<br />
<br />
'''Stableman'''<br/><br />
Gives information about horse races.<br />
<br />
===Race===<br />
Every 10 days you can race a horse-slave on a randomly generated track. <br />
<br />
*Race Horse stats<br />
**Endurance - translates directly to pony's health therefore being the most important factor in determining pony's speed<br />
**Temperament - increases speed, though by a lesser degree than Endurance<br />
**Taming (aura stat) - increases maneuverability, just as important as Horse Training<br />
**Horse Training - increases maneuverability<br />
**Brony trait gives a further boost to maneuverability but isn't neccessary to win<br />
Lolis have a bonus to maneuverability, but are 30% slower. They also are completely immune to blade traps.<br />
Milfs should be avoided at all costs as they have a penalty to maneuverability with no bonuses elsewhere.<br />
<br />
Your slave receives a penalty to maneuverability and carriage weight if she is not wearing at least 3 pieces of pony gear (pony plume, anal tail, hooved boots, pony harness). There is no bonus for wearing all 4.<br />
<br />
Brave/moronic and disciplined trait increase maneuverability. Wayward, coward, less than 3 energy, less than max temperament, and more than 2 pride decrease it.<br />
<br />
You can also armor your chariot - upgrades work as an additional hitpoint in the protected area at the expense of increased weight, thus lowering maximum speed, acceleration and maneuverability.<br />
<br />
*During the race you will usually have three options:<br />
**Whiplash - safe only on straight sections because of drastic drop in maneuverability<br />
**Managing the reins - very slow speed loss but doubled maneuverability - the safe option<br />
**Drawing the reins - braking will lower your maneuverability so use with care, not as high a loss as during acceleration<br />
<br />
*Section from which routes are constructed. Each difficulty threshold is rolled at the time of testing so savescumming is a (shunned upon) possibility<br />
**Start, Finish and Straight - nothing to see here, move along<br />
**Curve - you need to pass a maneuver test of difficulty 1-5 or suffer frame damage and lose 3 speed<br />
**Russian Road - two tests here: a maneuver check in 2-6 range, failing which incurs a wound on the pony (speed is calculated from health so this will slow you down); and a speed check - if your speed is higher than a random 10-15 number you will suffer a hit to the wheels<br />
**Dragon Teeth - manage the reins to get safely through regardless of speed and maneuverability. Otherwise your pony gets 2 wounds.<br />
**Concrete Jungle - check maneuverability in 1-7 range with a crash on fail<br />
**Bladestrings - test maneuverability 3-5 with a pony decapitation on fail. Lolis run below the line making them immune to this trap.<br />
<br />
===Put Gladiatrix to Fight===<br />
- if your slave gets declared arena champion (she has to win ~6 or 7 prior fights first), you have to free her, you'll lose her forever unless her devotion > fear, in which case she'll return to you.<br />
<br />
==Central Forum==<br />
Within the walls of the Vatican, important house representatives gather in this spacious garden to discuss various matters.<br />
<br />'''Find Potential Customers''' - Using this option costs 1 point of energy. After returning home your diary will have a list of potential Minor Residents buyers for your slave.<br />
<br />'''Spread Rumors''' - You can spread rumors to increase brand status slightly, as long as your status does not exceed your allure.<br />
<br />'''Special Missions''' - 4 house representatives can be found here, each with a different request and a magical piece of equipment as reward.<br />
<br /><br />
Each of the artifacts also increases the wearers aura by +1.<br />
<br />
Slaves do not need any particular rank to be turned in.<br />
{| class="wikitable"<br />
|-<br />
! Client !! Requirements !! Artifact & Effect<br />
|-<br />
| Quartermaster Aramus || Arena Champion Slave || Bull Ring - Never go below 1* energy, increased Stamina in battle<br />
|-<br />
| Vujin the Wise || Race Champion Slave || Snake Talisman - Can lie to customers without penalty, increased Morale in battle<br />
|-<br />
| Garsid the Inseminator || Slave with Max Sexual Stats || Chimaera's Gem - Infinite Lust, increased Health in battle<br />
|-<br />
| Master Valios || Raise a Leviathan Class [[Jack-o-nine/Fiend|Fiend]] || Raven Crown - Permanent Auspex (Enables debug info as well)<br />
|}<br />
<br />
<br />
There is also a post-patrician quest added in Jack HF:<br />
<br />
Lord Spectre, a Lord and ruler in White Town, offers me a mail coat in exchange for corrupting his brother's daughter, Felicity, and turning her into a slave. According to him this mail coat is able to withstand all types of damage better than any armor known to all worlds connected to Eternal Rome, which are many.<br />
<br />
If needed, I will be able to find Lord Spectre at the Central forum.<br />
<br />
Summary of Requirements (violating any of the below rules will result in quest failure):<br />
<br />
1. Pride and Spoil must be reduced to zero and Devotion maxed. Do not train other slaves once you pick up the girl. Train her to be a nymphomaniac, exhibitionist, pervert, and bi-sexual. Max all of her sexual skills.<br />
<br />
2. Feed her Fiend's cum (spawn semen) everyday you have her and feed her nothing else! You must always have a Fiend for Felicity to milk! She must always perform the milking!<br />
<br />
3. Get her full piercings including tongue splitting and scarring and have her wear all slave accessories and items, especially a Nipple Chain.<br />
<br />
4. Get her full tattoos - all that are available from Uncle Bo (get her a tattoo brand before putting a magical brand on her).<br />
<br />
5. Turn her into an S+ rated concubine; fuck her brains out in every way possible and as often as you can; always have the Vaginal Balls rule enabled once you take her virginity; always have the following rules enabled: Bath Slave, Behave Alarm, and Milkmaid.<br />
<br />
6. Have her win the title of Race Grand Champion and deliver her to me with child (pregnant) and with maximum sexual arousal before 120 days is up.<br />
<br />
==The Vatican==<br />
To gain access to the Vatican, you must have a brand status of Legendary. You do not need to increase town reputation at all.<br />
<br />
Note that neither the Pope nor his Cardinal give you any payment for your work.<br />
<br />
{| class="wikitable"<br />
|-<br />
! Minister !! Skill !! Skill Level !! Colour<br />
|-<br />
| Cardinal Mujlon || Rank || A+ || Teal<br />
|-<br />
| || Secretary || S+ || Green<br />
|-<br />
| || Intellect || A || Teal<br />
|-<br />
| || Oral Pleasure || B || Blue<br />
|-<br />
| || Penetration || A || Teal<br />
|-<br />
| || Petting || B || Blue<br />
|-<br />
|Pope Ioann I || Rank || S+ || Green<br />
|-<br />
| || Nature || S+ || Green<br />
|- <br />
| || Gladiatrix || S+ || Green<br />
|-<br />
| || Virgin<br />
|}</div>Dark Helmethttp://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Locations/Minor_Residences&diff=22431Jack-o-nine/Gameplay/Locations/Minor Residences2017-08-07T21:51:30Z<p>Dark Helmet: Not everyone uses Jack HF</p>
<hr />
<div>{{Jack-o-nine}}<br />
<br />
=Minor Residents (Jack HF)=<br />
Several quarters have houses with potential customers in them desiring slaves with various skills and qualities. They are repeat customers but take a while to request a replacement.<br />
They are listed here on the same page to allow to quickly search. <br />
<br />
==Quarter of the Bull==<br />
<br />
{| class="wikitable sortable"<br />
|-<br />
! Quarter !! Residence !! Skillset !! Min. Rank !! Price<br />
|-<br />
| Quarter of the Bull || Don Castilio || Assistant || D+ || $750<br />
|-<br />
| Quarter of the Bull || Don Diego || Concubine || C+ || $1500<br />
|-<br />
| Quarter of the Bull || Magister Gilmeritus || Witch Doctor || C+ || $1500<br />
|-<br />
| Quarter of the Bull || Sir Toughbar || Concubine || B+ || $2500<br />
|-<br />
| Quarter of the Bull || Lady Edna || Servant || B+ || $2500<br />
|-<br />
| Quarter of the Bull || Lady Suinton || Pet Ponygirl || B+ || $2500<br />
|}<br />
<br />
{| class="wikitable sortable"<br />
|-<br />
! Quarter !! Person !! Skillset !! Min. Rank !! Price<br />
|-<br />
|Gentleman's Club || Don Karbolio || Artist || C+ || $1500<br />
|-<br />
|Gentleman's Club || Don Sigismund || Servant || C+ || $1500<br />
|-<br />
|Gentleman's Club || Don Sorino || Artist || C+ || $1500<br />
|-<br />
|Gentleman's Club || Don Bobrit || Artist || B+ || $2500<br />
|-<br />
|Gentleman's Club || Don Mladio || Servant || B+ || $2500<br />
|-<br />
|Gentleman's Club || Don Sedos || Witch Doctor || B+ || $2500<br />
|}<br />
<br />
==Serpentine Quarter==<br />
{| class="wikitable sortable"<br />
|-<br />
! Quarter !! Residence !! Skillset !! Min. Rank !! Price<br />
|-<br />
| Serpentine Quarter || Lao Van || Assistant || D+ || $750<br />
|-<br />
| Serpentine Quarter || Mister Grease || Pet Ponygirl || C+ || $1500<br />
|-<br />
| Serpentine Quarter || Archmage Zephiros || Witch Doctor || D+ || $750<br />
|-<br />
| Serpentine Quarter || Piter Viabu || Concubine || C+ || $1500<br />
|-<br />
| Serpentine Quarter || Mister Lardbag || Concubine || C+ || $1500<br />
|-<br />
| Serpentine Quarter || Krull || Concubine || C+ || $1500<br />
|-<br />
| Serpentine Quarter || Avek Plesir || Concubine || C+ || $1500<br />
|-<br />
| Serpentine Quarter || Green Mamba || Pet Ponygirl || C+ || $1500<br />
|-<br />
| Serpentine Quarter || Leonid Alexandriatos || Artist || C+ || $1500<br />
|-<br />
| Serpentine Quarter || Lucius Patricius || Concubine || C+ || $1500<br />
|-<br />
| Serpentine Quarter || Singh Khan || Gladiatrix || B+ || $2500<br />
|-<br />
| Serpentine Quarter || Frogger|| Artist || B+ || $2500<br />
|-<br />
| Serpentine Quarter || Dofine Tutti || Witch Doctor || B+ || $2500<br />
|-<br />
| Serpentine Quarter || Earl Gray || Assistant || B+ || $2500<br />
|}<br />
<br />
==Quarter of the Outcasts==<br />
{| class="wikitable sortable"<br />
|-<br />
! Quarter !! Residence !! Skillset !! Min. Rank !! Price<br />
|-<br />
| Quarter of the Outcasts || Glot Prisonguard || Pet Ponygirl || C+ || $1500<br />
|-<br />
| Quarter of the Outcasts || Bullhorn || Gladiatrix || C+ || $1500<br />
|-<br />
| Quarter of the Outcasts || Arbue || Pet Ponygirl || C+ || $1500<br />
|-<br />
| Quarter of the Outcasts || Magnaga || Concubine || C+ || $1500<br />
|-<br />
| Quarter of the Outcasts || Kratos || Concubine || C+ || $1500<br />
|-<br />
| Quarter of the Outcasts || Mikkey || Pet Ponygirl || C+ || $1500<br />
|-<br />
| Quarter of the Outcasts || Sfinga || Witch Doctor || C+ || $1500<br />
|-<br />
| Quarter of the Outcasts || Lady Mordhulla || Pet Ponygirl || C+ || $1500<br />
|-<br />
| Quarter of the Outcasts || Kurfilinn || Artist || C+ || $1500<br />
|-<br />
| Quarter of the Outcasts || Prince Charming || Artist || B+ || $2500<br />
|-<br />
| Quarter of the Outcasts || Lord Pira || Concubine || B+ || $2500<br />
|-<br />
| Quarter of the Outcasts || Countess Bathory || Witch Doctor || B+ || $2500<br />
|}<br />
<br />
==Necropolis==<br />
{| class="wikitable sortable"<br />
|-<br />
! Quarter !! Residence !! Skillset !! Min. Rank !! Price<br />
|-<br />
| Necropolis || Wight || Witch Doctor || D+ || $750<br />
|-<br />
| Necropolis || Lestor || Assistant || D+ || $750<br />
|-<br />
| Necropolis || Paral Itch || Concubine || C+ || $1500<br />
|-<br />
| Necropolis || Draugr || Concubine || C+ || $1500<br />
|-<br />
| Necropolis || Scarlet || Pet Ponygirl || C+ || $1500<br />
|-<br />
| Necropolis || Mad Baron || Witch Doctor || C+ || $1500<br />
|-<br />
| Necropolis || Faceless || Artist || C+ || $1500<br />
|-<br />
| Necropolis || Donna Venturi || Servant || B+ || $2500<br />
|-<br />
| Necropolis || Lady Yasmenia || Servant || B+ || $2500<br />
|-<br />
| Necropolis || Count Yagellon || Artist || B+ || $2500<br />
|-<br />
| Necropolis || Baron Imladis || Servant || B+ || $2500<br />
|}<br />
<br />
=Minor Residents (Jack Original)=<br />
Several quarters have houses with potential customers in them desiring slaves with various skills and qualities. They are repeat customers but take a while to request a replacement.<br />
They are listed here on the same page to allow to quickly search. <br />
<br />
==Quarter of the Bull==<br />
<br />
{| class="wikitable sortable"<br />
|-<br />
! Quarter !! Residence !! Skillset !! Min. Rank !! Price<br />
|-<br />
| Quarter of the Bull || Housing of Don Castille || Assistant || D || $500<br />
|-<br />
| Quarter of the Bull || Apartments of Don Diego || Concubine || C || $1000<br />
|-<br />
| Quarter of the Bull || Gilmeritus's Laboratory || Enchantress || C || $1000<br />
|-<br />
| Quarter of the Bull || Manor of Sire Toughbar || Concubine || B || $2500<br />
|-<br />
| Quarter of the Bull || Lady Edna's Mansion || Maid || B || $2500<br />
|-<br />
| Quarter of the Bull || Suinton Residence || Pet || B || $2500<br />
|}<br />
<br />
{| class="wikitable sortable"<br />
|-<br />
! Quarter !! Person !! Skillset !! Min. Rank !! Price<br />
|-<br />
|Gentleman's Club || Don Karbolio || Artist || C || $1,000<br />
|-<br />
|Gentleman's Club || Don Sigismund || Maid || C || $1,000<br />
|-<br />
|Gentleman's Club || Don Sorino || Artist || C || $1,000<br />
|-<br />
|Gentleman's Club || Don Bobrit || Artist || B || $2,500<br />
|-<br />
|Gentleman's Club || Don Mladio || Maid || B || $2,500<br />
|-<br />
|Gentleman's Club || Don Sedos || Nurse || B || $2,500<br />
|}<br />
<br />
<br />
==Serpentine Quarter==<br />
{| class="wikitable sortable"<br />
|-<br />
! Quarter !! Residence !! Skillset !! Min. Rank !! Price<br />
|-<br />
| Serpentine Quarter || Peter Viaboo's Apartment || Concubine || C || $1000<br />
|-<br />
| Serpentine Quarter || Master Lao's House || Assistant || D || $500<br />
|-<br />
| Serpentine Quarter || Lardbag's Apartment || Concubine || C || $1000<br />
|-<br />
| Serpentine Quarter || Grease's Apartments || Pet || D || $500<br />
|-<br />
| Serpentine Quarter || Barracks of Krull || Concubine || C || $1000<br />
|-<br />
| Serpentine Quarter || Observatory of Zefyros || Enchantress || D || $500<br />
|-<br />
| Serpentine Quarter || Plasir Penthouse || Concubine || C || $1000<br />
|-<br />
| Serpentine Quarter || Green Mamba's Lair || Pet || C || $1000<br />
|-<br />
| Serpentine Quarter || Leonid's Manor || Artist || C || $1000<br />
|-<br />
| Serpentine Quarter || Lucius' Apartments || Concubine || C || $1000<br />
|-<br />
| Serpentine Quarter || Floor of Singh-Khan || Gladiatrix || B || $2500<br />
|-<br />
| Serpentine Quarter || Frogler's Residence || Artist || B || $2500<br />
|-<br />
| Serpentine Quarter || The Spire of Heir Tutti || Nurse || B || $2500<br />
|}<br />
<br />
==Quarter of the Outcasts==<br />
{| class="wikitable sortable"<br />
|-<br />
! Quarter !! Residence !! Skillset !! Min. Rank !! Price<br />
|-<br />
| Quarter of the Outcasts || Sanctuary of Magnaga || Concubine || C || $1000<br />
|-<br />
| Quarter of the Outcasts || Kratos Stall || Concubine || C || $1000<br />
|-<br />
| Quarter of the Outcasts || Glot's Gatehouse || Pet|| D || $500<br />
|-<br />
| Quarter of the Outcasts || Bullhorn's Den || Gladiatrix || D || $500<br />
|-<br />
| Quarter of the Outcasts || Arbue Residence || Pet || D || $500<br />
|-<br />
| Quarter of the Outcasts || Mickey's House || Pet || C || $1000<br />
|-<br />
| Quarter of the Outcasts || Sphingy Library || Enchantress || C || $1000<br />
|-<br />
| Quarter of the Outcasts || Mordhulla's Mansion || Pet || C || $1000<br />
|-<br />
| Quarter of the Outcasts || Kurfilinn's Castle || Artist || C || $1000<br />
|-<br />
| Quarter of the Outcasts || Charming Castle || Artist || B || $2500<br />
|-<br />
| Quarter of the Outcasts || Pyra's Altar || Concubine || B || $2500<br />
|-<br />
| Quarter of the Outcasts || Batory's Mansion || Nurse || B || $2500<br />
|}<br />
<br />
==Necropolis==<br />
{| class="wikitable sortable"<br />
|-<br />
! Quarter !! Residence !! Skillset !! Min. Rank !! Price<br />
|-<br />
| Necropolis || Mound of the Undead || Nurse || D || $500<br />
|-<br />
| Necropolis || Para Lysis' Crypt || Concubine || C || $1000<br />
|-<br />
| Necropolis || Lestor's mansion || Assistant || D || $500<br />
|-<br />
| Necropolis || Draugr Ruins || Concubine || C || $1000<br />
|-<br />
| Necropolis || Tower of Scarlet || Pet || C || $1000<br />
|-<br />
| Necropolis || Madman's Mansion || Nurse || C || $1000<br />
|-<br />
| Necropolis || Lair of the Faceless || Artist || C || $1000<br />
|-<br />
| Necropolis || Venturi's Estate || Maid || B || $2500<br />
|-<br />
| Necropolis || Mansion of Lady Yasmina || Maid || B || $2500<br />
|-<br />
| Necropolis || Jagellon Palace || Artist || B || $2500<br />
|-<br />
| Necropolis || Imladis Castle || Maid || B || $2500<br />
|}</div>Dark Helmethttp://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Locations/Player_Housing&diff=22430Jack-o-nine/Gameplay/Locations/Player Housing2017-08-07T21:44:36Z<p>Dark Helmet: /* Extended Rental */</p>
<hr />
<div>{{jack-o-nine}}<br />
=Player Housing=<br />
Where the player lives, trains his slaves, prepares his meals and sleeps at night.<br />
<br />
When starting a new game your initial house is in the slums, and one of your first actions should be to head to the [[Jack-o-nine/Gameplay/Locations/White_Town#Real_Estate_office|Real Estate office]] to get some better housing.<br />
<br />
Moving to a new quarter requires a 10 days rent in advance, with a one time agency commission fee.<br />
<br />To gain housing permission for a quarter, you must sell a slave to an NPC within the desired faction to raise your reputation with them.<br />
Your choice of housing will affect the Slaver's mood, based on his reputation. If his reputation is low, he'll tolerate cheaper living quarters, but as he gains reputation he'll demand a house more deserving of his stature.<br />
<br />
{| class="wikitable"<br />
|-<br />
! Quarter !! Rent<br>(per 10d) !! Agency Comission<br>(One time) !! Dungeon !! Boudoir !! Laboratory !! Fiend Pen* <br />
|-<br />
| Border of the Fogs** || $0 || N/A || N/A || N/A || N/A || N/A <br />
|-<br />
| Quarter of the Outcasts || $50 || N/A || $15 || $15 || $20 || $10 <br />
|-<br />
| Serpentine Quarter || $50 || $25 || $15 || $15 || $20 || $10 <br />
|-<br />
| Quarter of the Bull || $75 || $75 || $20 || $25 || $30 || $10 <br />
|-<br />
| Necropolis || $100 || $100 || $25 || $25 || $50 || $10 <br />
|-<br />
| White Town || $150 || $150 || $25 || $25 || $50 || $10 <br />
|}<br />
<br />
*The Fiend Pen is empty until you have captured a [[jack-o-nine/Fiend|fiend]] that has burst out of a slave. This kills the slave.<br />
**'''The Border of the Fogs slum has no access to a bathroom, kitchen or extensions, making hygiene & training difficult as well as lowering morale. It's recommended to move ASAP.'''<br />
<br />
==Extended Rental==<br />
There are additional rooms you can rent from the real estate office which allow various actions to be taken.<br />
*Dungeon - Can be used to store an additional slave that isn't being trained. They still must be fed and this will not improve their mood (increases obedience?). Having this also unlocks torturing equipment and allows you to use a hot iron to brand your slaves. Also unlocks Spider and Sea Tentacle sex training (in Jack HF).<br />
*Boudoir - Spare room for your slave to sleep in. Increases her mood. <br />
*Laboratory - Allows you to personally train alchemists and hire a tutor instead of sending the slave off to school, also allows you to brew [[Jack-o-nine/Gameplay/Alchemy|potions]].<br />
*Fiend pit - Lets you capture and milk a feed for cheap slave food. See: [[Jack-o-nine/Fiend|Fiend]]<br />
*Barn (Jack HF) - After modifying slaves at the [http://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical_center Medical Center], you can put a Cow (permanent lactation) and a Chicken (oviparity) in your barn, as well as a Pig (just for meat) and a Farmhand (Intellect) to look after them. Also unlocks sex with Pig.<br />
<br />
==Interior Design==<br />
<br />
In addition, each section of the home and it's rented extensions interior design can be customised to various styles for a one time fee.<br />
<br />
{| class="wikitable sortable"<br />
|-<br />
! !! Free !! Rustic !! Econom !! Japanese !! Cozy !! Neo-Medieval !! Modern !! Classical !! Victorian !! Necro-gothic !! Elite !! Slaver !! Style !! Luxurious !! Stone Sack !! Executioner !! Professor !! Witch !! Alchemist<br />
|-<br />
| Hall || ✓ || N/A || $25 || $25 || $25 || $50 || $50 || $50 || $100 || $100 || $100 || $150 || N/A || $200 || N/A || N/A || N/A || N/A || N/A<br />
|-<br />
| Bedroom || ✓ || N/A || $15 || $25 || $25 || $30 || $50 || $100 || N/A || $150 || $150 || $100 || $150 || $200 || N/A || N/A || N/A || N/A || N/A<br />
|-<br />
| Kitchen || N/A || $20 || $20 || N/A || $20 || N/A || N/A || N/A || N/A || N/A || $50 || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A<br />
|-<br />
| Bathroom || ✓ || N/A || $20 || N/A || N/A || N/A || N/A || $50 || N/A || $50 || $50 || N/A || N/A || $100 || N/A || N/A || N/A || N/A || N/A<br />
|-<br />
| Dungeon || ✓ || $25 || $20 || N/A || N/A || $10 || N/A || $20 || $50 || N/A || $50 || $25 || N/A || $50 || $25 || $10 || N/A || N/A || N/A<br />
|-<br />
| Boudoir || N/A || $10 || N/A || $20 || N/A || $20 || $100 || $20 || N/A || $50 || $200 || N/A || $150 || $250 || N/A || N/A || N/A || $50 || N/A<br />
|-<br />
| Laboratory || ✓ || N/A || N/A || N/A || N/A || N/A || N/A || N/A || $100 || N/A || $100 || $100 || N/A || N/A || N/A || N/A || $20 || $20 || $50<br />
|}</div>Dark Helmethttp://wiki.anime-sharing.com/hgames/index.php?title=User_talk:Dark_Helmet&diff=22420User talk:Dark Helmet2017-08-06T18:02:45Z<p>Dark Helmet: </p>
<hr />
<div>Say, Dark Helmet, please specify what version of the game your entries are for; some of them (like the prices of certain items) are not accurate for the base game.<br />
<br />
If something does not specify what version of the game it's for, one would assume it is for the base, unmodded game.<br />
<br />
~ Metaphallica<br />
<br />
All are for the newest HongFire version, which I consider the most up-to-date version of the game. Do I need to split off a copy of this wiki? - Dark Helmet</div>Dark Helmethttp://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Tips&diff=22412Jack-o-nine/Gameplay/Tips2017-08-06T00:18:00Z<p>Dark Helmet: /* Linked sex skill training */</p>
<hr />
<div>{{Jack-o-nine}}<br />
==Slave Induction==<br />
<br />
Everyone will have their own style of play, but there are a few things you can do when you get a new slave that makes life a lot easier.<br />
<br />
#'''Explain Her Position''': Actually, it's quite hard to gauge the effect of this. But if you're going to do it, sooner is better than later. There are three topics for "explain" and you can do them one after the other.<br />
#'''Medical Examination''': Take her to the Technosphere in the Serpentine Quarter and have the medics look her over. This way you catch diseases and xeno-parasites. You might want to sterilise her while you're there. That saves having the Vatican steal your pregnant slaves and keeps them from being re-infected with Fiend larvae.<br />
#'''Branding''': You need to put your mark on your slave if you want to sell her anywhere other than slave auction. Go to the Outcast Quarter and get Uncle Bo to tattoo her with your brand.<br />
#'''Rules''': Check the rules page and make sure that your slave is getting enough food. I personally like to always use fresh food (expensive but worth it for the effect on her mood). Tick "Deny Orgasm" and "Force Rules". Leave her sleeping on a bedroll to begin with.<br />
#'''Obedience''' You may need to apply some punishments before your slave will obey. Get these out of the way now.<br />
#'''Clothing''' Once your slave starts to obey use the "Gift" reward to give her a sun dress.<br />
#'''Encouragement''': After that, Talk->Affect->Encourage should lift her mood into the green. <br />
#'''Ask her questions''': Asking what she wants to do might reveal a hidden talent, asking about requests can hint at a possible fetish, asking about fears could let you know about what punishments she responds greatly to. <br />
<br />
At this point you should have a good basic start.<br />
<br />
==Keep Your Slaves Happy!==<br />
A happy slave learns faster than a miserable one, while unhappy ones can spiral into depression, which in turn can harm your slave's psychological stats and may eventually leave her broken and worthless. Consequently it is in the trainer's best interest if his slave is happy. <br />
<br />
* '''Talk to her''': Ask your slave how she is feeling. She'll tell you all the things that are making her happy, and the ones that are making miserable. Where possible address her concerns. Complaints about bedding can be solved by letting her share your bed, for instance. If she complains that her secretions look strange, take her to the doctor. If there are things that make her happy that aren't present (good sex, free time, etc) consider using one as her next reward.<br />
<br />
* '''[[Jack-o-nine/Gameplay/Active Sex|Active Sex]]''': A dozen orgasms in quick succession will cheer up just about any slave.<br />
<br />
* Letting your slave sleep in a [[Jack-o-nine/Gameplay/Locations#Player_Housing|boudoir]] is a cheap way to boost her mood. <br />
<br />
See also: [[Jack-o-nine/Gameplay/Slaves#Mood|Mood]]<br />
<br />
==Train D-Class Slaves==<br />
<br />
It's possible to train a slave to D-Class fairly quickly and cheaply. The returns are better on higher quality slaves, but unless you have a sizable bankroll, so are the risks. Churning through D-Class slaves can be a good way to accumulate the funds needed for a more ambitious project.<br />
<br />
A D-Class slave with one blue skill sells for 300 sparks to the guild sub-purchaser, no questions asked. But check at the forum first - there are some buyers who will pay 500 for the same slave. Additionally there are buyers who will pay 500 for D-Class Assistants (White town - Trade Square; Realtor) Nurses (Serpentine Quarter - Technosphere; Medical Centre) Enchantresses (Border of the Fogs; Base Camp), Concubines (Quarter of the Bull; Madame Jofre) and possibly others. These are repeat customers, so you can sell them any number of slaves. However you'll need to spend a little time making your slaves presentable. Generally a full work-over at the Salon (I usually get one for the PC as well) plus a gown, lace gloves and heels seems to suffice. You'll probably need to equip the new clothes and then sleep before the bonuses take full effect for some reason.<br />
<br />
'''Summary''': Churn D-Class slaves to build up funds. Sell to buyers in preference to the sub-purchaser. Raise style to blue if you want to sell to businesses.<br />
<br />
==The Buyer Of Last Resort==<br />
<br />
Sometimes you get saddled with a lemon; too stupid and too stubborn to train in time. The slave market will generally give you 3 sparks for such slaves. But you can get 10 or more from the butcher. Just saying.<br />
<br />
==Save Your Sparks!==<br />
<br />
Increasing your standard of living will only get you one point of positive mood, and can drain your funds very quickly. Consider whether that the cost is worth it (it;s usually not).<br />
Having too low of a standard of living will decrease your mood, but doesn't seem to decrease it further if taken even lower. If you can't afford a happy standard of living, might as well set it to impoverished and be done with it.<br />
<br />
==Rank C Concubine==<br />
Several residents request a rank C concubine. To satisfy their requirements they need 10 sexual skills, which is just 2 shy of a rank B slave (not sure about rank B concubine sex requirements). Might be worth taking your slave a bit further for a better payout. <br />
<br />
==Gift Rewards==<br />
*If you're selling your slave to a business that has a style requirements, reward your slave with some items that you'd have to end up buying for her to complete the sale to kill 2 birds with 1 stone.<br />
<br />
*A good use of a one point reward is to buy flowers for your slave. It's cheap and it allows you to use the five point "promise her a gift" option later without penalty. <br />
<br />
*A good use for a two point reward is the sensual massage which gets an extra action (if the massager's petting skill is Blue or above).<br />
<br />
*Sweet rewards are, paradoxically, good for dieting slaves. Set the slave to weight loss regimen, make them exercise them until they have negative calories and then use a sweet reward to bring the cal count up to zero or one. That way the slave will lose weight rapidly but without starvation.<br />
<br />
==Jonny: Some notes on playing at maximum difficulty==<br />
<br />
===Combat===<br />
<br />
The trouble with playing as Jonny (one of many) is that his initial dominance is F-. That means his slaves will rebel with clockwork regularity, up to and including trying to kill him if he tries to discipline them. So Job One is to get the bare minimum of combat training.<br />
<br />
To do this travel white town. Visit the armourer shop and get an Aketon and a whip. "Borrow" Isabella's leather armor - it's not much but a bit better than nothing for now. Then go to the Colosseum and spar with the weakest slave. You won't be able to raise your combat skill (beyond the one level granted by the Aketon fencing jacket) but it will train your strength. Try and get it to B/Blue and buy a special training - roundhouse kick is recommended. <br />
<br />
With that done you stand a decent chance of surviving your first couple of slave rebellions<br />
<br />
===Guild Work===<br />
<br />
Now go to the Guild and see what slave training work is available. You can train most specialties, but there are a few pitfalls. <br />
<br />
*'''Feeble''' Slaves get too few actions to be trainable in a hurry (and you '''are''' in a hurry). Especially if they have multiple thorns of rebellion in their aura. Best avoided.<br />
*'''Enchantress''' Slaves. Neither you nor Isabella have any initial magic skill, so you'll need to send her to school. That's an expense you can do without when starting out as Jonny.<br />
*'''Courtesan'''. Sex slaves take longer to train than the others. You're in a hurry.<br />
*'''Pet''' training inspires a lot more resistance than the other types. Once you gave a few successes under your belt you can probably cope, but avoid these missions to begin with.<br />
<br />
===Housing & Assistant===<br />
<br />
With your new slave (and the up front payment for training her) go to the real estate office and rent the bare minimum apartment in Serpentine, and then nip down to the Fogs and pick up Isabella - you're going to need her skills to do most of the training.<br />
<br />
===Training===<br />
<br />
The first few slaves are going to be difficult. You need to train them before you run out of money, which means inside decade, two if you're lucky. You don't have time to gently lead difficult girls to right behaviour. And they are all going to be difficult to start with.<br />
<br />
So your strategy is basically to train the key skill every turn until it meets the requirements, punishing as needed. Don't bother with psychological stuff - go for shaming, bondage and flagellation in that order. In particular you want to avoid bruises and traces of beatings as these can keep a slave at F- level until they heal.<br />
<br />
Once the skill is established, add other common skills until the slave reaches D rank. Then turn them in and get another one as soon as you can. Keep doing this until you have around 1500 sparks.<br />
<br />
Remember that there is one thing in which Johnny is good at - starting as the Worst of Perverts he can use Golden Shower during active sex and only slaves with Purist trait will be turned off by it. You can also very early start Golden Shower training to drain Pride and when it gets to S+ (B is enough but his other sex skills begin at dismall level so might as well max this out) set the slave to behave:urinal without negative mood penalties and with an excuse to daily train slave's Maid skill.<br />
<br />
===Other Considerations===<br />
<br />
'''Your Skills''' You'll need the appropriate garb to start training in most areas. You can't afford to get it all at once but it's worth buying the relevant item for each contract until you have the set (or can afford to fill the gaps)<br />
<br />
'''Isabella''' You're going to be relying on Izzy's skills a lot to begin with. Not only is she better than you at most things, but she's a better teacher and she's cheaper than sending slaves to school. Make use of her.<br />
<br />
'''Raising Basic Attributes'''. This can be a tar-pit and is often a sign that a slave is useless to you. Raising basic stats to D rank can take a long time depending on where the deficiencies may lie. Sometimes its faster to sell them to Farid (or to the butcher) and buy a new slave for 5 sparks and start over. Remember - you don't need to deliver the same slave - any one that fits the spec will do. Alternatively, if you're fond of the slave, check her into a cryo-tube and finish her training when you have the sparks and time to spare.<br />
<br />
'''Bruising, Beatings and Scars''' As I mentioned earlier, bruises and beatings can lower the looks of a slave to the point where she no longer qualifies for D rank. Scarring can at least be fixed at the medical center, but you probably don't have the budget for that. Again, it may be best to freeze or sell the slave and start over.<br />
<br />
'''Saving''' This approach should be viable without resort to "save scumming" or excessive saving and reloading. All the same, I'd recommend you keep a save gave every decade or so. Things can always go wrong unexpectedly.<br />
<br />
'''Fame''' Avoid working on your brand! The better known your brand, the higher rank the guild will expect from your training missions. The trouble is that it takes a lot longer to train C rank slaves and you need a rapid turnaround at the start. So keep your brand low until you no longer depend on guild work.<br />
<br />
===Conclusion===<br />
<br />
Jonny is entirely playable if appropriate care is taken. He's a lot slower to get up to speed and needs to spend a lot more time breaking in his slaves. On the other hand (as has been pointed out elsewhere) after Jonny, anyone else is going to be a breeze.<br />
<br />
==Tips for Training==<br />
<br />
===Linked Sex Skill Training===<br />
Many skills are linked to another skill. Training other skills will sometimes raise a skill to a certain minimum level:<br />
<br />
{| class="wikitable"<br />
|-<br />
! Skill !! Minimum Skill Level<br />
|-<br />
| Handjob || Petting<br />
|-<br />
| Blowjob || max(Deep Throat, Bukkake, Group Sex) <br />
|-<br />
| Licking || Oral Pleasure<br />
|-<br />
| Exhibitionism || Demonstration<br />
|-<br />
| Masturbation || Dildo<br />
|-<br />
| Vaginal Sex || max(Fisting, Double Penetration, Triple Penetration, Gangbang)<br />
|-<br />
| Fisting || Vaginal Sex - 1<br />
|-<br />
| Anal Sex || max(Anal Fisting, Double Penetration, Triple Penetration, Gangbang)<br />
|-<br />
| Anal Fisting || Anal Sex - 1<br />
|-<br />
| Triple penetration || Gangbang<br />
|-<br />
| Double Penetration || Triple Penetration<br />
|-<br />
| Bukkake || Blowjob - 2<br />
|-<br />
| Masochism || Self-torture<br />
|-<br />
| Golden Shower || Scatology <br />
|}<br />
<br />
===Raising stamina===<br />
Notes on raising Stamina:<br />
On a slave with Stamina:feeble, most of the stamina raising actions are greyed out. There are 2 still available that are not:<br />
*Enema training<br />
*Entertain me: Acrobatics (be careful, uses 2 calories)<br />
*Wearing Athletic Leotard and Sneakers gives bonus to learning stamina which applies even to Feeble slaves<br />
<br />
===Lowering Pride===<br />
Notes on dealing with high Pride:<br />
Most of the Rules have Pride in the obedience test, so the slave will usually disobey until Obedience is quite high. There are 2 that test other stats and also lower pride:<br />
*Silence rule - obey check is Obedience vs Temperament.<br />
*Deny Toileting rule - obey check is Obedience vs (Ego + 1)<br />
Two of the Shame punishments decrease pride, oddly the others don't appear to:<br />
*Naked walk<br />
*Shameful Podium<br />
Some of the Trainings that reduce pride have relatively low Obedience requirements for the slave not to refuse to perform them:<br />
*Humiliation training: 3<br />
*Anal sex: 5<br />
*Enema training: Pride + 1<br />
Clothing:<br />
*The leather collar will decrease pride without any mood malus.<br />
*The steel collar will decrease pride, but affects mood quite harshly (-3)<br />
*Some of the pet gear (pony plume, anal tail, pony harness) will decrease pride, but affects mood, some quite harshly (harness is -2, plume is -3, matches the Pride effects)<br />
** If you're in a hurry and worried about mood, you can possibly balance this with some mood raising clothing (sundress,slippers,headband,wedding dress), Rules(boudoir, leftovers) or actions(Encourage, spa treatment)<br />
** Beware that Rule:in my bed will *decrease* mood with high slave Pride and low Obedience.</div>Dark Helmethttp://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaves/Rewards&diff=22409Jack-o-nine/Gameplay/Slaves/Rewards2017-08-05T16:41:12Z<p>Dark Helmet: /* Sweet Treat */</p>
<hr />
<div>{{Jack-o-nine}}<br />
When the slave has non-negative merit, you can grant a reward. Giving a reward greater than the slave's merit results in spoiling. Ending the day with positive merit can reduce mood. Giving too many rewards in one day (three on normal difficulty, two on hard, no limit on easy) results in spoiling. <br />
<br />
==Moral Encouragement==<br />
{| class="wikitable"<br />
|-<br />
!Reward !! Reward Level<br />
|-<br />
|Sparingly approve || 1<br />
|-<br />
|Praise || 2 <br />
|-<br />
|Weighty compliment || 3<br />
|-<br />
|Promise a reward || 4<br />
|-<br />
|Promise a gift || 5<br />
|}<br />
Promise a reward/gift doesn't work if you've already promised a reward/gift but haven't yet delivered on your promise. But what counts as a reward/gift?<br />
<br />
Rewards:<br />
*Any date (spend time together) that is at least somewhat successful<br />
*Give Free Time: Rest till evening<br />
*Give Free Time: Fun till evening<br />
*Give Free Time: Garden of Gethsemene<br />
*Give Free Time: Hot Springs<br />
*Give Free Time: Golden Cage<br />
*Erotic Reward: Vibes<br />
*Erotic Reward: Cunnilingus<br />
<br />
Gifts:<br />
*Any gift (surprise, surprise)<br />
*Euphorijelly<br />
*Vesturian Ambrosia<br />
<br />
==Spend Time Together==<br />
Take your slave out on a date. If the date is at least somewhat successful, it increases the slave's devotion.<br />
{| class="wikitable"<br />
|-<br />
!Reward !! Reward Level !! Cost<br />
|-<br />
|Stroll on the roof || 1 || $0<br />
|-<br />
|Walk around the city || 2 || $0<br />
|-<br />
|Go to the beach || 3 || $2<br />
|-<br />
|Go to the theater || 4 || $4<br />
|-<br />
|Go to a restaurant || 5 || $8<br />
|}<br />
==Give Free Time==<br />
Giving free time costs energy for the slave. Some rewards also cost sparks.<br />
{| class="wikitable"<br />
|-<br />
!Reward !! Reward Level !! Cost !! Effect<br />
|-<br />
|An hour of rest || 1 || 1 energy ||<br />
|-<br />
|An hour of fun || 2 || 1 energy || Reduces despair (-2)<br />
|-<br />
|Rest till evening || 3 || All remaining energy (at least 2)<br />
|-<br />
|Fun till evening || 4 || All remaining energy (at least 2) || Reduces despair by Habit + Taming + Awareness + Devotion<br />
|-<br />
|Garden of Gethsemane || 5 || 2 energy || Significantly reduces Fear, Despair, Spoiling, and Arousal. Reduces Pride. Increases Empathy, Nature, and Devotion.<br />
|-<br />
|Hot Springs || 2 || $2 and 1 energy || Cleans slave. Reduces Despair and Fear. Increases Sensitivity, Nature and Devotion.<br />
|-<br />
|Golden Cage || 5 || $5 and 2 energy || Significantly reduces Despair. Increases Nature, Temperament, Empathy, and Devotion.<br />
|}<br />
<br />
==Erotic Reward==<br />
Each reward in this category costs the master one energy and increases slave's arousal.<br />
{| class="wikitable"<br />
|-<br />
!Reward !! Reward Level !! Effect<br />
|-<br />
|Gentle hug || 1 || Reduces Despair according to Empathy<br />
|-<br />
|Sensual massage || 2 || Increases Energy (for first massage of day), Empathy, Taming, Devotion, Nature, and Spoiling<br />
|-<br />
|Petting || 3 || Reduces Despair according to Empathy<br />
|-<br />
|Vibes || 4 || Increases Devotion, Reduces Despair according to Empathy<br />
|-<br />
|Cunnilingus || 5 || Increases Devotion, Reduces Despair according to Empathy*2<br />
|}<br />
<br />
==Make a Gift==<br />
{| class="wikitable"<br />
|-<br />
!Reward !! Reward Level !! Cost<br />
|-<br />
|Bouquet of flowers || 1 || $2<br />
|-<br />
|Perfume || 2 || $5<br />
|-<br />
|Warm plaid || 3 || $9<br />
|-<br />
|Plush toy || 4 || $15<br />
|-<br />
|Mini pony || 5 || $50 + $1/day food cost<br />
|}<br />
===Jewelry===<br />
{| class="wikitable"<br />
|-<br />
!Reward !! Reward Level !! Cost<br />
|-<br />
|Headband || 1 || $3<br />
|-<br />
|Sparkly Earrings || 2 || $3<br />
|-<br />
|A Ring with a Gem || 3 || $5<br />
|-<br />
|Sparkling Necklace || 4 || $10<br />
|-<br />
|Precious Tiara || 5 || $20<br />
|}<br />
<br />
===Clothes===<br />
{| class="wikitable"<br />
|-<br />
!Reward !! Reward Level !! Cost<br />
|-<br />
|Soft Slippers || 1 || $5<br />
|-<br />
|Sundress || 2 || $5<br />
|-<br />
|Gown || 3 || $10<br />
|-<br />
|Gorgeous Dress || 4 || $50<br />
|-<br />
|Wedding Dress || 5 || $100<br />
|}<br />
<br />
==Sweet Treat==<br />
Sweet treats add calories to your slave's diet. <br />
{| class="wikitable"<br />
|-<br />
!Reward !! Reward Level !! Cost !! Calories<br />
|-<br />
|Chocolate || 1 || $1 || 2<br />
|-<br />
|Cream Cake || 2 || $2 || 3<br />
|-<br />
|Banana Sundae || 3 || $4 || 4<br />
|-<br />
|Euphorijelly || 4 || $8 || 5<br />
|-<br />
|Vesturian Ambrosia || 5 || $25 || 6<br />
|}<br />
Vesturian Ambrosia gives a small increase in Empathy, Awareness, Taming, Habit, Devotion, Nature, Temper, and Endurance.<br />
<br />
==Delikacia==<br />
In addition to the options in the rewards menu, you can use the Delikacia spell for $5. It increases Mood and Devotion according to slaver's magic level. Delikacia also increases Taming and Temperament once per day.</div>Dark Helmethttp://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaves/Punishments&diff=22408Jack-o-nine/Gameplay/Slaves/Punishments2017-08-05T16:37:33Z<p>Dark Helmet: /* Flagellation */</p>
<hr />
<div>{{Jack-o-nine}}<br />
Ending the day with positive Guilt results in spoiling. Make sure to math the level of Guilt to the level of punishment. A punishment that exceeds the sin or a punishment for no reason at all increases Despair, while a punishment less severe than appropriate increases Spoiling. An appropriate level of punishment reduces Pride and increases Taming.<br />
<br />
Punishment can also be unsuccessful if the slave doesn't fear it enough. In that case, her Fear, Habit, and Taming decrease, while her Nature increases. <br />
<br />
If the slave's Empathy is greater than the punishment's Sensitivity Threshold, her Empathy will decrease. Physical punishments can cause wounds, traces of beatings, scarring, bruising, and reduced Endurance.<br />
<br />
==Psychological Pressure==<br />
Effectiveness depends on Aura and Dominance.<br />
{| class="wikitable"<br />
|-<br />
!Punishment !! Punishment Level !! Sensitivity Threshold<br />
|-<br />
|Strictly Chastise || 1 || none<br />
|-<br />
|Roughly Scold || 2 || 6<br />
|-<br />
|Threaten with tortures || 3 || 5 (6)<br />
|-<br />
|Threaten with sale || 4 || 4 (6)<br />
|-<br />
|Threaten with death || 5 || 3 (5)<br />
|}<br />
Repeating the same threat makes it less effective. Parenthetical sensitivity threshold is for repeated threat.<br />
<br />
==Battering==<br />
Effectiveness depends mostly on Strength. Dominance and Fighter skill help too.<br />
{| class="wikitable"<br />
|-<br />
!Punishment !! Punishment Level !! Sensitivity Threshold<br />
|-<br />
|Spank || 1 || 4<br />
|-<br />
|Slap || 2 || 3<br />
|-<br />
|Tear the ear || 3 || 2<br />
|-<br />
|Hit in the stomach || 4 || 1<br />
|-<br />
|Beat brutally || 5 || 0<br />
|}<br />
<br />
==Flagellation==<br />
Effectiveness depends on Flagellation skill.<br />
{| class="wikitable"<br />
|-<br />
!Punishment !! Punishment Level !! Sensitivity Threshold<br />
|-<br />
|Spank with slipper || 1 || 4<br />
|-<br />
|Flog with belt || 2 || 3<br />
|-<br />
|Flog with cane || 3 || 2<br />
|-<br />
|Flog with lash || 4 || 1<br />
|-<br />
|Flog with whip || 5 || 0<br />
|}<br />
Flogging with cane, lash or whip requires a Dungeon. Flog with lash requires a Lash ($10). Flog with whip requires a Whip ($50). These items can be bought at Manhunter's Armory in the Trade Square part of White Town.<br />
<br />
==Torture Instruments==<br />
A Dungeon is required for this type of punishment. Effectiveness depends on Torture skill. <br />
{| class="wikitable"<br />
|-<br />
!Punishment !! Punishment Level !! Sensitivity Threshold<br />
|-<br />
|Hot wax || 1 || 4<br />
|-<br />
|Burning ointment || 2 || 3<br />
|-<br />
|Crocodiles || 3 || 2<br />
|-<br />
|Acetic infusion || 4 || 0<br />
|-<br />
|Finger vices || 5 || 0<br />
|-<br />
|Pricking || 3 || 3 <br />
|-<br />
|Water torture || 3 || 0<br />
|-<br />
|Cauterization || 4 || 0<br />
|}<br />
<br />
==Torture Units==<br />
A Dungeon is required for this type of punishment.<br />
===Presentation===<br />
Effectiveness depends on Dominance.<br />
{| class="wikitable"<br />
|-<br />
!Punishment !! Punishment Level !! Sensitivity Threshold<br />
|-<br />
|Wooden horse || 1 || 5 (6)<br />
|-<br />
|Manual rack || 1 || 5 (6)<br />
|-<br />
|Water barrel || 1 || 5 (6)<br />
|-<br />
|Molten swing || 1 || 5 (6)<br />
|-<br />
|Iron maiden || 1 || 5 (6)<br />
|-<br />
|Infested pit || 1 || 5 (6)<br />
|}<br />
Repeating the same presentation makes it less effective. Parenthetical sensitivity threshold is for repeated presentation. <br />
===Demonstration===<br />
Effectiveness depends on Torture skill.<br />
{| class="wikitable"<br />
|-<br />
!Punishment !! Punishment Level !! Sensitivity Threshold<br />
|-<br />
|Wooden horse || 2 || 4<br />
|-<br />
|Manual rack || 3 || 3<br />
|-<br />
|Water barrel || 3 || 3<br />
|-<br />
|Molten swing || 3 || 3<br />
|-<br />
|Iron maiden || 3 || 3<br />
|-<br />
|Infested pit || 3 || 3<br />
|}<br />
===Application===<br />
Effectiveness depends on Torture skill.<br />
{| class="wikitable"<br />
|-<br />
!Punishment !! Punishment Level !! Sensitivity Threshold<br />
|-<br />
|Wooden horse || 4 || 1<br />
|-<br />
|Manual rack || 5 || 0<br />
|-<br />
|Water barrel || 5 || 1<br />
|-<br />
|Molten swing || 5 || 0<br />
|-<br />
|Iron maiden || 5 || 1<br />
|-<br />
|Infested pit || 5 || 1<br />
|}<br />
<br />
==Bondage==<br />
Effectiveness depends mostly on Binding skill.<br />
{| class="wikitable"<br />
|-<br />
!Punishment !! Punishment Level !! Sensitivity Threshold<br />
|-<br />
|Put into a corner || 1 || 5<br />
|-<br />
|Put on peas || 2 || 5<br />
|-<br />
|Rope saddle || 3 || 4 <br />
|-<br />
|Hang by the legs || 4 || 3<br />
|-<br />
|Rope rack || 5 || 2<br />
|-<br />
|Deprivation || 2 || 6<br />
|-<br />
|Erotic bondage || 2 || 6<br />
|-<br />
|Painful bondage || 3 || 6<br />
|}<br />
Deprivation requires Deprivation Suit ($50) from Steel Rose in Necropolis. Rope saddle, Hang by the legs, and Rope rack require a Dungeon.<br />
<br />
==Shaming==<br />
Effectiveness depends on slave's Pride.<br />
{| class="wikitable"<br />
|-<br />
!Punishment !! Punishment Level !! Sensitivity Threshold<br />
|-<br />
|Naked walk || 1 || 6<br />
|-<br />
|Shameful podium || 2 || 5<br />
|-<br />
|Living canvas || 3 || 4<br />
|-<br />
|Public use || 4 || 3<br />
|-<br />
|Public toilet || 5 || 2<br />
|}<br />
<br />
==Example of Punishment==<br />
Only available if you have a prisoner in the Dungeon. Effectiveness depends on Dominance and relevant skills.<br />
{| class="wikitable"<br />
|-<br />
!Punishment !! Punishment Level !! Sensitivity Threshold<br />
|-<br />
|Threaten prisoner || 1 || 6<br />
|-<br />
|Flog prisoner || 2 || 6<br />
|-<br />
|Beat prisoner || 3 || 5<br />
|-<br />
|Torture prisoner || 4 || 4<br />
|-<br />
|Execute prisoner || 5 || 3<br />
|}<br />
<br />
==Cruciato==<br />
Instead of using an option from the punishments menu, you can use the Cruciato spell for $5. The advantage is that it causes no negative physical effects or Empathy loss, and it is appropriate for any level of Guilt. However, the sparks can add up if you overuse this option.</div>Dark Helmethttp://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaves/Punishments&diff=22407Jack-o-nine/Gameplay/Slaves/Punishments2017-08-05T16:37:11Z<p>Dark Helmet: /* Flagellation */</p>
<hr />
<div>{{Jack-o-nine}}<br />
Ending the day with positive Guilt results in spoiling. Make sure to math the level of Guilt to the level of punishment. A punishment that exceeds the sin or a punishment for no reason at all increases Despair, while a punishment less severe than appropriate increases Spoiling. An appropriate level of punishment reduces Pride and increases Taming.<br />
<br />
Punishment can also be unsuccessful if the slave doesn't fear it enough. In that case, her Fear, Habit, and Taming decrease, while her Nature increases. <br />
<br />
If the slave's Empathy is greater than the punishment's Sensitivity Threshold, her Empathy will decrease. Physical punishments can cause wounds, traces of beatings, scarring, bruising, and reduced Endurance.<br />
<br />
==Psychological Pressure==<br />
Effectiveness depends on Aura and Dominance.<br />
{| class="wikitable"<br />
|-<br />
!Punishment !! Punishment Level !! Sensitivity Threshold<br />
|-<br />
|Strictly Chastise || 1 || none<br />
|-<br />
|Roughly Scold || 2 || 6<br />
|-<br />
|Threaten with tortures || 3 || 5 (6)<br />
|-<br />
|Threaten with sale || 4 || 4 (6)<br />
|-<br />
|Threaten with death || 5 || 3 (5)<br />
|}<br />
Repeating the same threat makes it less effective. Parenthetical sensitivity threshold is for repeated threat.<br />
<br />
==Battering==<br />
Effectiveness depends mostly on Strength. Dominance and Fighter skill help too.<br />
{| class="wikitable"<br />
|-<br />
!Punishment !! Punishment Level !! Sensitivity Threshold<br />
|-<br />
|Spank || 1 || 4<br />
|-<br />
|Slap || 2 || 3<br />
|-<br />
|Tear the ear || 3 || 2<br />
|-<br />
|Hit in the stomach || 4 || 1<br />
|-<br />
|Beat brutally || 5 || 0<br />
|}<br />
<br />
==Flagellation==<br />
Effectiveness depends on Flagellation skill.<br />
{| class="wikitable"<br />
|-<br />
!Punishment !! Punishment Level !! Sensitivity Threshold<br />
|-<br />
|Spank with slipper || 1 || 4<br />
|-<br />
|Flog with belt || 2 || 3<br />
|-<br />
|Flog with cane || 3 || 2<br />
|-<br />
|Flog with lash || 4 || 1<br />
|-<br />
|Flog with whip || 5 || 0<br />
|}<br />
Flogging of any kind requires a Dungeon. Flog with lash requires a Lash ($10). Flog with whip requires a Whip ($50). These items can be bought at Manhunter's Armory in the Trade Square part of White Town.<br />
<br />
==Torture Instruments==<br />
A Dungeon is required for this type of punishment. Effectiveness depends on Torture skill. <br />
{| class="wikitable"<br />
|-<br />
!Punishment !! Punishment Level !! Sensitivity Threshold<br />
|-<br />
|Hot wax || 1 || 4<br />
|-<br />
|Burning ointment || 2 || 3<br />
|-<br />
|Crocodiles || 3 || 2<br />
|-<br />
|Acetic infusion || 4 || 0<br />
|-<br />
|Finger vices || 5 || 0<br />
|-<br />
|Pricking || 3 || 3 <br />
|-<br />
|Water torture || 3 || 0<br />
|-<br />
|Cauterization || 4 || 0<br />
|}<br />
<br />
==Torture Units==<br />
A Dungeon is required for this type of punishment.<br />
===Presentation===<br />
Effectiveness depends on Dominance.<br />
{| class="wikitable"<br />
|-<br />
!Punishment !! Punishment Level !! Sensitivity Threshold<br />
|-<br />
|Wooden horse || 1 || 5 (6)<br />
|-<br />
|Manual rack || 1 || 5 (6)<br />
|-<br />
|Water barrel || 1 || 5 (6)<br />
|-<br />
|Molten swing || 1 || 5 (6)<br />
|-<br />
|Iron maiden || 1 || 5 (6)<br />
|-<br />
|Infested pit || 1 || 5 (6)<br />
|}<br />
Repeating the same presentation makes it less effective. Parenthetical sensitivity threshold is for repeated presentation. <br />
===Demonstration===<br />
Effectiveness depends on Torture skill.<br />
{| class="wikitable"<br />
|-<br />
!Punishment !! Punishment Level !! Sensitivity Threshold<br />
|-<br />
|Wooden horse || 2 || 4<br />
|-<br />
|Manual rack || 3 || 3<br />
|-<br />
|Water barrel || 3 || 3<br />
|-<br />
|Molten swing || 3 || 3<br />
|-<br />
|Iron maiden || 3 || 3<br />
|-<br />
|Infested pit || 3 || 3<br />
|}<br />
===Application===<br />
Effectiveness depends on Torture skill.<br />
{| class="wikitable"<br />
|-<br />
!Punishment !! Punishment Level !! Sensitivity Threshold<br />
|-<br />
|Wooden horse || 4 || 1<br />
|-<br />
|Manual rack || 5 || 0<br />
|-<br />
|Water barrel || 5 || 1<br />
|-<br />
|Molten swing || 5 || 0<br />
|-<br />
|Iron maiden || 5 || 1<br />
|-<br />
|Infested pit || 5 || 1<br />
|}<br />
<br />
==Bondage==<br />
Effectiveness depends mostly on Binding skill.<br />
{| class="wikitable"<br />
|-<br />
!Punishment !! Punishment Level !! Sensitivity Threshold<br />
|-<br />
|Put into a corner || 1 || 5<br />
|-<br />
|Put on peas || 2 || 5<br />
|-<br />
|Rope saddle || 3 || 4 <br />
|-<br />
|Hang by the legs || 4 || 3<br />
|-<br />
|Rope rack || 5 || 2<br />
|-<br />
|Deprivation || 2 || 6<br />
|-<br />
|Erotic bondage || 2 || 6<br />
|-<br />
|Painful bondage || 3 || 6<br />
|}<br />
Deprivation requires Deprivation Suit ($50) from Steel Rose in Necropolis. Rope saddle, Hang by the legs, and Rope rack require a Dungeon.<br />
<br />
==Shaming==<br />
Effectiveness depends on slave's Pride.<br />
{| class="wikitable"<br />
|-<br />
!Punishment !! Punishment Level !! Sensitivity Threshold<br />
|-<br />
|Naked walk || 1 || 6<br />
|-<br />
|Shameful podium || 2 || 5<br />
|-<br />
|Living canvas || 3 || 4<br />
|-<br />
|Public use || 4 || 3<br />
|-<br />
|Public toilet || 5 || 2<br />
|}<br />
<br />
==Example of Punishment==<br />
Only available if you have a prisoner in the Dungeon. Effectiveness depends on Dominance and relevant skills.<br />
{| class="wikitable"<br />
|-<br />
!Punishment !! Punishment Level !! Sensitivity Threshold<br />
|-<br />
|Threaten prisoner || 1 || 6<br />
|-<br />
|Flog prisoner || 2 || 6<br />
|-<br />
|Beat prisoner || 3 || 5<br />
|-<br />
|Torture prisoner || 4 || 4<br />
|-<br />
|Execute prisoner || 5 || 3<br />
|}<br />
<br />
==Cruciato==<br />
Instead of using an option from the punishments menu, you can use the Cruciato spell for $5. The advantage is that it causes no negative physical effects or Empathy loss, and it is appropriate for any level of Guilt. However, the sparks can add up if you overuse this option.</div>Dark Helmethttp://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaves/Punishments&diff=22406Jack-o-nine/Gameplay/Slaves/Punishments2017-08-05T16:34:16Z<p>Dark Helmet: </p>
<hr />
<div>{{Jack-o-nine}}<br />
Ending the day with positive Guilt results in spoiling. Make sure to math the level of Guilt to the level of punishment. A punishment that exceeds the sin or a punishment for no reason at all increases Despair, while a punishment less severe than appropriate increases Spoiling. An appropriate level of punishment reduces Pride and increases Taming.<br />
<br />
Punishment can also be unsuccessful if the slave doesn't fear it enough. In that case, her Fear, Habit, and Taming decrease, while her Nature increases. <br />
<br />
If the slave's Empathy is greater than the punishment's Sensitivity Threshold, her Empathy will decrease. Physical punishments can cause wounds, traces of beatings, scarring, bruising, and reduced Endurance.<br />
<br />
==Psychological Pressure==<br />
Effectiveness depends on Aura and Dominance.<br />
{| class="wikitable"<br />
|-<br />
!Punishment !! Punishment Level !! Sensitivity Threshold<br />
|-<br />
|Strictly Chastise || 1 || none<br />
|-<br />
|Roughly Scold || 2 || 6<br />
|-<br />
|Threaten with tortures || 3 || 5 (6)<br />
|-<br />
|Threaten with sale || 4 || 4 (6)<br />
|-<br />
|Threaten with death || 5 || 3 (5)<br />
|}<br />
Repeating the same threat makes it less effective. Parenthetical sensitivity threshold is for repeated threat.<br />
<br />
==Battering==<br />
Effectiveness depends mostly on Strength. Dominance and Fighter skill help too.<br />
{| class="wikitable"<br />
|-<br />
!Punishment !! Punishment Level !! Sensitivity Threshold<br />
|-<br />
|Spank || 1 || 4<br />
|-<br />
|Slap || 2 || 3<br />
|-<br />
|Tear the ear || 3 || 2<br />
|-<br />
|Hit in the stomach || 4 || 1<br />
|-<br />
|Beat brutally || 5 || 0<br />
|}<br />
<br />
==Flagellation==<br />
Effectiveness depends on Flagellation skill.<br />
{| class="wikitable"<br />
|-<br />
!Punishment !! Punishment Level !! Sensitivity Threshold<br />
|-<br />
|Spank with slipper || 1 || 4<br />
|-<br />
|Flog with belt || 2 || 3<br />
|-<br />
|Flog with cane || 3 || 2<br />
|-<br />
|Flog with lash || 4 || 1<br />
|-<br />
|Flog with whip || 5 || 0<br />
|}<br />
<br />
==Torture Instruments==<br />
A Dungeon is required for this type of punishment. Effectiveness depends on Torture skill. <br />
{| class="wikitable"<br />
|-<br />
!Punishment !! Punishment Level !! Sensitivity Threshold<br />
|-<br />
|Hot wax || 1 || 4<br />
|-<br />
|Burning ointment || 2 || 3<br />
|-<br />
|Crocodiles || 3 || 2<br />
|-<br />
|Acetic infusion || 4 || 0<br />
|-<br />
|Finger vices || 5 || 0<br />
|-<br />
|Pricking || 3 || 3 <br />
|-<br />
|Water torture || 3 || 0<br />
|-<br />
|Cauterization || 4 || 0<br />
|}<br />
<br />
==Torture Units==<br />
A Dungeon is required for this type of punishment.<br />
===Presentation===<br />
Effectiveness depends on Dominance.<br />
{| class="wikitable"<br />
|-<br />
!Punishment !! Punishment Level !! Sensitivity Threshold<br />
|-<br />
|Wooden horse || 1 || 5 (6)<br />
|-<br />
|Manual rack || 1 || 5 (6)<br />
|-<br />
|Water barrel || 1 || 5 (6)<br />
|-<br />
|Molten swing || 1 || 5 (6)<br />
|-<br />
|Iron maiden || 1 || 5 (6)<br />
|-<br />
|Infested pit || 1 || 5 (6)<br />
|}<br />
Repeating the same presentation makes it less effective. Parenthetical sensitivity threshold is for repeated presentation. <br />
===Demonstration===<br />
Effectiveness depends on Torture skill.<br />
{| class="wikitable"<br />
|-<br />
!Punishment !! Punishment Level !! Sensitivity Threshold<br />
|-<br />
|Wooden horse || 2 || 4<br />
|-<br />
|Manual rack || 3 || 3<br />
|-<br />
|Water barrel || 3 || 3<br />
|-<br />
|Molten swing || 3 || 3<br />
|-<br />
|Iron maiden || 3 || 3<br />
|-<br />
|Infested pit || 3 || 3<br />
|}<br />
===Application===<br />
Effectiveness depends on Torture skill.<br />
{| class="wikitable"<br />
|-<br />
!Punishment !! Punishment Level !! Sensitivity Threshold<br />
|-<br />
|Wooden horse || 4 || 1<br />
|-<br />
|Manual rack || 5 || 0<br />
|-<br />
|Water barrel || 5 || 1<br />
|-<br />
|Molten swing || 5 || 0<br />
|-<br />
|Iron maiden || 5 || 1<br />
|-<br />
|Infested pit || 5 || 1<br />
|}<br />
<br />
==Bondage==<br />
Effectiveness depends mostly on Binding skill.<br />
{| class="wikitable"<br />
|-<br />
!Punishment !! Punishment Level !! Sensitivity Threshold<br />
|-<br />
|Put into a corner || 1 || 5<br />
|-<br />
|Put on peas || 2 || 5<br />
|-<br />
|Rope saddle || 3 || 4 <br />
|-<br />
|Hang by the legs || 4 || 3<br />
|-<br />
|Rope rack || 5 || 2<br />
|-<br />
|Deprivation || 2 || 6<br />
|-<br />
|Erotic bondage || 2 || 6<br />
|-<br />
|Painful bondage || 3 || 6<br />
|}<br />
Deprivation requires Deprivation Suit ($50) from Steel Rose in Necropolis. Rope saddle, Hang by the legs, and Rope rack require a Dungeon.<br />
<br />
==Shaming==<br />
Effectiveness depends on slave's Pride.<br />
{| class="wikitable"<br />
|-<br />
!Punishment !! Punishment Level !! Sensitivity Threshold<br />
|-<br />
|Naked walk || 1 || 6<br />
|-<br />
|Shameful podium || 2 || 5<br />
|-<br />
|Living canvas || 3 || 4<br />
|-<br />
|Public use || 4 || 3<br />
|-<br />
|Public toilet || 5 || 2<br />
|}<br />
<br />
==Example of Punishment==<br />
Only available if you have a prisoner in the Dungeon. Effectiveness depends on Dominance and relevant skills.<br />
{| class="wikitable"<br />
|-<br />
!Punishment !! Punishment Level !! Sensitivity Threshold<br />
|-<br />
|Threaten prisoner || 1 || 6<br />
|-<br />
|Flog prisoner || 2 || 6<br />
|-<br />
|Beat prisoner || 3 || 5<br />
|-<br />
|Torture prisoner || 4 || 4<br />
|-<br />
|Execute prisoner || 5 || 3<br />
|}<br />
<br />
==Cruciato==<br />
Instead of using an option from the punishments menu, you can use the Cruciato spell for $5. The advantage is that it causes no negative physical effects or Empathy loss, and it is appropriate for any level of Guilt. However, the sparks can add up if you overuse this option.</div>Dark Helmethttp://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaves/Rewards&diff=22405Jack-o-nine/Gameplay/Slaves/Rewards2017-08-05T15:17:56Z<p>Dark Helmet: </p>
<hr />
<div>{{Jack-o-nine}}<br />
When the slave has non-negative merit, you can grant a reward. Giving a reward greater than the slave's merit results in spoiling. Ending the day with positive merit can reduce mood. Giving too many rewards in one day (three on normal difficulty, two on hard, no limit on easy) results in spoiling. <br />
<br />
==Moral Encouragement==<br />
{| class="wikitable"<br />
|-<br />
!Reward !! Reward Level<br />
|-<br />
|Sparingly approve || 1<br />
|-<br />
|Praise || 2 <br />
|-<br />
|Weighty compliment || 3<br />
|-<br />
|Promise a reward || 4<br />
|-<br />
|Promise a gift || 5<br />
|}<br />
Promise a reward/gift doesn't work if you've already promised a reward/gift but haven't yet delivered on your promise. But what counts as a reward/gift?<br />
<br />
Rewards:<br />
*Any date (spend time together) that is at least somewhat successful<br />
*Give Free Time: Rest till evening<br />
*Give Free Time: Fun till evening<br />
*Give Free Time: Garden of Gethsemene<br />
*Give Free Time: Hot Springs<br />
*Give Free Time: Golden Cage<br />
*Erotic Reward: Vibes<br />
*Erotic Reward: Cunnilingus<br />
<br />
Gifts:<br />
*Any gift (surprise, surprise)<br />
*Euphorijelly<br />
*Vesturian Ambrosia<br />
<br />
==Spend Time Together==<br />
Take your slave out on a date. If the date is at least somewhat successful, it increases the slave's devotion.<br />
{| class="wikitable"<br />
|-<br />
!Reward !! Reward Level !! Cost<br />
|-<br />
|Stroll on the roof || 1 || $0<br />
|-<br />
|Walk around the city || 2 || $0<br />
|-<br />
|Go to the beach || 3 || $2<br />
|-<br />
|Go to the theater || 4 || $4<br />
|-<br />
|Go to a restaurant || 5 || $8<br />
|}<br />
==Give Free Time==<br />
Giving free time costs energy for the slave. Some rewards also cost sparks.<br />
{| class="wikitable"<br />
|-<br />
!Reward !! Reward Level !! Cost !! Effect<br />
|-<br />
|An hour of rest || 1 || 1 energy ||<br />
|-<br />
|An hour of fun || 2 || 1 energy || Reduces despair (-2)<br />
|-<br />
|Rest till evening || 3 || All remaining energy (at least 2)<br />
|-<br />
|Fun till evening || 4 || All remaining energy (at least 2) || Reduces despair by Habit + Taming + Awareness + Devotion<br />
|-<br />
|Garden of Gethsemane || 5 || 2 energy || Significantly reduces Fear, Despair, Spoiling, and Arousal. Reduces Pride. Increases Empathy, Nature, and Devotion.<br />
|-<br />
|Hot Springs || 2 || $2 and 1 energy || Cleans slave. Reduces Despair and Fear. Increases Sensitivity, Nature and Devotion.<br />
|-<br />
|Golden Cage || 5 || $5 and 2 energy || Significantly reduces Despair. Increases Nature, Temperament, Empathy, and Devotion.<br />
|}<br />
<br />
==Erotic Reward==<br />
Each reward in this category costs the master one energy and increases slave's arousal.<br />
{| class="wikitable"<br />
|-<br />
!Reward !! Reward Level !! Effect<br />
|-<br />
|Gentle hug || 1 || Reduces Despair according to Empathy<br />
|-<br />
|Sensual massage || 2 || Increases Energy (for first massage of day), Empathy, Taming, Devotion, Nature, and Spoiling<br />
|-<br />
|Petting || 3 || Reduces Despair according to Empathy<br />
|-<br />
|Vibes || 4 || Increases Devotion, Reduces Despair according to Empathy<br />
|-<br />
|Cunnilingus || 5 || Increases Devotion, Reduces Despair according to Empathy*2<br />
|}<br />
<br />
==Make a Gift==<br />
{| class="wikitable"<br />
|-<br />
!Reward !! Reward Level !! Cost<br />
|-<br />
|Bouquet of flowers || 1 || $2<br />
|-<br />
|Perfume || 2 || $5<br />
|-<br />
|Warm plaid || 3 || $9<br />
|-<br />
|Plush toy || 4 || $15<br />
|-<br />
|Mini pony || 5 || $50 + $1/day food cost<br />
|}<br />
===Jewelry===<br />
{| class="wikitable"<br />
|-<br />
!Reward !! Reward Level !! Cost<br />
|-<br />
|Headband || 1 || $3<br />
|-<br />
|Sparkly Earrings || 2 || $3<br />
|-<br />
|A Ring with a Gem || 3 || $5<br />
|-<br />
|Sparkling Necklace || 4 || $10<br />
|-<br />
|Precious Tiara || 5 || $20<br />
|}<br />
<br />
===Clothes===<br />
{| class="wikitable"<br />
|-<br />
!Reward !! Reward Level !! Cost<br />
|-<br />
|Soft Slippers || 1 || $5<br />
|-<br />
|Sundress || 2 || $5<br />
|-<br />
|Gown || 3 || $10<br />
|-<br />
|Gorgeous Dress || 4 || $50<br />
|-<br />
|Wedding Dress || 5 || $100<br />
|}<br />
<br />
==Sweet Treat==<br />
Sweet treats add calories to your slave's diet. <br />
{| class="wikitable"<br />
|-<br />
!Reward !! Reward Level !! Cost !! Calories<br />
|-<br />
|Chocolate || 1 || $1 || 2<br />
|-<br />
|Cream Cake || 2 || $2 || 3<br />
|-<br />
|Banana Sundae || 3 || $4 || 4<br />
|-<br />
|Euphorijelly || 4 || $8 || 5<br />
|-<br />
|Vesturian Ambrosia || 5 || $25 || 6<br />
|}<br />
Vesturian Ambrosia gives a small increase in Empathy, Awareness, Taming, Habit, Devotion, Nature, Temper, and Endurance.</div>Dark Helmethttp://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaves/Punishments&diff=22404Jack-o-nine/Gameplay/Slaves/Punishments2017-08-05T15:17:37Z<p>Dark Helmet: </p>
<hr />
<div>{{Jack-o-nine}}<br />
Ending the day with positive Guilt results in spoiling. Make sure to math the level of Guilt to the level of punishment. A punishment that exceeds the sin or a punishment for no reason at all increases Despair, while a punishment less severe than appropriate increases Spoiling. An appropriate level of punishment reduces Pride and increases Taming.<br />
<br />
Punishment can also be unsuccessful if the slave doesn't fear it enough. In that case, her Fear, Habit, and Taming decrease, while her Nature increases. <br />
<br />
If the slave's Empathy is greater than the punishment's Sensitivity Threshold, her Empathy will decrease. Physical punishments can cause wounds, traces of beatings, scarring, bruising, and reduced Endurance.<br />
<br />
==Psychological Pressure==<br />
Effectiveness depends on Aura and Dominance.<br />
{| class="wikitable"<br />
|-<br />
!Punishment !! Punishment Level !! Sensitivity Threshold<br />
|-<br />
|Strictly Chastise || 1 || none<br />
|-<br />
|Roughly Scold || 2 || 6<br />
|-<br />
|Threaten with tortures || 3 || 5 (6)<br />
|-<br />
|Threaten with sale || 4 || 4 (6)<br />
|-<br />
|Threaten with death || 5 || 3 (5)<br />
|}<br />
Repeating the same threat makes it less effective. Parenthetical sensitivity threshold is for repeated threat.<br />
<br />
==Battering==<br />
Effectiveness depends mostly on Strength. Dominance and Fighter skill help too.<br />
{| class="wikitable"<br />
|-<br />
!Punishment !! Punishment Level !! Sensitivity Threshold<br />
|-<br />
|Spank || 1 || 4<br />
|-<br />
|Slap || 2 || 3<br />
|-<br />
|Tear the ear || 3 || 2<br />
|-<br />
|Hit in the stomach || 4 || 1<br />
|-<br />
|Beat brutally || 5 || 0<br />
|}<br />
<br />
==Flagellation==<br />
Effectiveness depends on Flagellation skill.<br />
{| class="wikitable"<br />
|-<br />
!Punishment !! Punishment Level !! Sensitivity Threshold<br />
|-<br />
|Spank with slipper || 1 || 4<br />
|-<br />
|Flog with belt || 2 || 3<br />
|-<br />
|Flog with cane || 3 || 2<br />
|-<br />
|Flog with lash || 4 || 1<br />
|-<br />
|Flog with whip || 5 || 0<br />
|}<br />
<br />
==Torture Instruments==<br />
Effectiveness depends on Torture skill<br />
{| class="wikitable"<br />
|-<br />
!Punishment !! Punishment Level !! Sensitivity Threshold<br />
|-<br />
|Hot wax || 1 || 4<br />
|-<br />
|Burning ointment || 2 || 3<br />
|-<br />
|Crocodiles || 3 || 2<br />
|-<br />
|Acetic infusion || 4 || 0<br />
|-<br />
|Finger vices || 5 || 0<br />
|-<br />
|Pricking || 3 || 3 <br />
|-<br />
|Water torture || 3 || 0<br />
|-<br />
|Cauterization || 4 || 0<br />
|}<br />
<br />
==Torture Units==<br />
===Presentation===<br />
Effectiveness depends on Dominance.<br />
{| class="wikitable"<br />
|-<br />
!Punishment !! Punishment Level !! Sensitivity Threshold<br />
|-<br />
|Wooden horse || 1 || 5 (6)<br />
|-<br />
|Manual rack || 1 || 5 (6)<br />
|-<br />
|Water barrel || 1 || 5 (6)<br />
|-<br />
|Molten swing || 1 || 5 (6)<br />
|-<br />
|Iron maiden || 1 || 5 (6)<br />
|-<br />
|Infested pit || 1 || 5 (6)<br />
|}<br />
Repeating the same presentation makes it less effective. Parenthetical sensitivity threshold is for repeated presentation. <br />
===Demonstration===<br />
Effectiveness depends on Torture skill.<br />
{| class="wikitable"<br />
|-<br />
!Punishment !! Punishment Level !! Sensitivity Threshold<br />
|-<br />
|Wooden horse || 2 || 4<br />
|-<br />
|Manual rack || 3 || 3<br />
|-<br />
|Water barrel || 3 || 3<br />
|-<br />
|Molten swing || 3 || 3<br />
|-<br />
|Iron maiden || 3 || 3<br />
|-<br />
|Infested pit || 3 || 3<br />
|}<br />
===Application===<br />
Effectiveness depends on Torture skill.<br />
{| class="wikitable"<br />
|-<br />
!Punishment !! Punishment Level !! Sensitivity Threshold<br />
|-<br />
|Wooden horse || 4 || 1<br />
|-<br />
|Manual rack || 5 || 0<br />
|-<br />
|Water barrel || 5 || 1<br />
|-<br />
|Molten swing || 5 || 0<br />
|-<br />
|Iron maiden || 5 || 1<br />
|-<br />
|Infested pit || 5 || 1<br />
|}<br />
<br />
==Bondage==<br />
Effectiveness depends mostly on Binding skill.<br />
{| class="wikitable"<br />
|-<br />
!Punishment !! Punishment Level !! Sensitivity Threshold<br />
|-<br />
|Put into a corner || 1 || 5<br />
|-<br />
|Put on peas || 2 || 5<br />
|-<br />
|Rope saddle || 3 || 4 <br />
|-<br />
|Hang by the legs || 4 || 3<br />
|-<br />
|Rope rack || 5 || 2<br />
|-<br />
|Deprivation || 2 || 6<br />
|-<br />
|Erotic bondage || 2 || 6<br />
|-<br />
|Painful bondage || 3 || 6<br />
|}<br />
<br />
==Shaming==<br />
Effectiveness depends on slave's Pride.<br />
{| class="wikitable"<br />
|-<br />
!Punishment !! Punishment Level !! Sensitivity Threshold<br />
|-<br />
|Naked walk || 1 || 6<br />
|-<br />
|Shameful podium || 2 || 5<br />
|-<br />
|Living canvas || 3 || 4<br />
|-<br />
|Public use || 4 || 3<br />
|-<br />
|Public toilet || 5 || 2<br />
|}<br />
<br />
==Example of Punishment==<br />
Only available if you have a prisoner in the dungeon. Effectiveness depends on Dominance and relevant skills.<br />
{| class="wikitable"<br />
|-<br />
!Punishment !! Punishment Level !! Sensitivity Threshold<br />
|-<br />
|Threaten prisoner || 1 || 6<br />
|-<br />
|Flog prisoner || 2 || 6<br />
|-<br />
|Beat prisoner || 3 || 5<br />
|-<br />
|Torture prisoner || 4 || 4<br />
|-<br />
|Execute prisoner || 5 || 3<br />
|}</div>Dark Helmethttp://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaves/Punishments&diff=22403Jack-o-nine/Gameplay/Slaves/Punishments2017-08-05T15:16:59Z<p>Dark Helmet: </p>
<hr />
<div>{{Jack-o-nine}}<br />
<br />
Ending the day with positive Guilt results in spoiling. Make sure to math the level of Guilt to the level of punishment. A punishment that exceeds the sin or a punishment for no reason at all increases Despair, while a punishment less severe than appropriate increases Spoiling. An appropriate level of punishment reduces Pride and increases Taming.<br />
<br />
Punishment can also be unsuccessful if the slave doesn't fear it enough. In that case, her Fear, Habit, and Taming decrease, while her Nature increases. <br />
<br />
If the slave's Empathy is greater than the punishment's Sensitivity Threshold, her Empathy will decrease. Physical punishments can cause wounds, traces of beatings, scarring, bruising, and reduced Endurance.<br />
<br />
==Psychological Pressure==<br />
Effectiveness depends on Aura and Dominance.<br />
{| class="wikitable"<br />
|-<br />
!Punishment !! Punishment Level !! Sensitivity Threshold<br />
|-<br />
|Strictly Chastise || 1 || none<br />
|-<br />
|Roughly Scold || 2 || 6<br />
|-<br />
|Threaten with tortures || 3 || 5 (6)<br />
|-<br />
|Threaten with sale || 4 || 4 (6)<br />
|-<br />
|Threaten with death || 5 || 3 (5)<br />
|}<br />
Repeating the same threat makes it less effective. Parenthetical sensitivity threshold is for repeated threat.<br />
<br />
==Battering==<br />
Effectiveness depends mostly on Strength. Dominance and Fighter skill help too.<br />
{| class="wikitable"<br />
|-<br />
!Punishment !! Punishment Level !! Sensitivity Threshold<br />
|-<br />
|Spank || 1 || 4<br />
|-<br />
|Slap || 2 || 3<br />
|-<br />
|Tear the ear || 3 || 2<br />
|-<br />
|Hit in the stomach || 4 || 1<br />
|-<br />
|Beat brutally || 5 || 0<br />
|}<br />
<br />
==Flagellation==<br />
Effectiveness depends on Flagellation skill.<br />
{| class="wikitable"<br />
|-<br />
!Punishment !! Punishment Level !! Sensitivity Threshold<br />
|-<br />
|Spank with slipper || 1 || 4<br />
|-<br />
|Flog with belt || 2 || 3<br />
|-<br />
|Flog with cane || 3 || 2<br />
|-<br />
|Flog with lash || 4 || 1<br />
|-<br />
|Flog with whip || 5 || 0<br />
|}<br />
<br />
==Torture Instruments==<br />
Effectiveness depends on Torture skill<br />
{| class="wikitable"<br />
|-<br />
!Punishment !! Punishment Level !! Sensitivity Threshold<br />
|-<br />
|Hot wax || 1 || 4<br />
|-<br />
|Burning ointment || 2 || 3<br />
|-<br />
|Crocodiles || 3 || 2<br />
|-<br />
|Acetic infusion || 4 || 0<br />
|-<br />
|Finger vices || 5 || 0<br />
|-<br />
|Pricking || 3 || 3 <br />
|-<br />
|Water torture || 3 || 0<br />
|-<br />
|Cauterization || 4 || 0<br />
|}<br />
<br />
==Torture Units==<br />
===Presentation===<br />
Effectiveness depends on Dominance.<br />
{| class="wikitable"<br />
|-<br />
!Punishment !! Punishment Level !! Sensitivity Threshold<br />
|-<br />
|Wooden horse || 1 || 5 (6)<br />
|-<br />
|Manual rack || 1 || 5 (6)<br />
|-<br />
|Water barrel || 1 || 5 (6)<br />
|-<br />
|Molten swing || 1 || 5 (6)<br />
|-<br />
|Iron maiden || 1 || 5 (6)<br />
|-<br />
|Infested pit || 1 || 5 (6)<br />
|}<br />
Repeating the same presentation makes it less effective. Parenthetical sensitivity threshold is for repeated presentation. <br />
===Demonstration===<br />
Effectiveness depends on Torture skill.<br />
{| class="wikitable"<br />
|-<br />
!Punishment !! Punishment Level !! Sensitivity Threshold<br />
|-<br />
|Wooden horse || 2 || 4<br />
|-<br />
|Manual rack || 3 || 3<br />
|-<br />
|Water barrel || 3 || 3<br />
|-<br />
|Molten swing || 3 || 3<br />
|-<br />
|Iron maiden || 3 || 3<br />
|-<br />
|Infested pit || 3 || 3<br />
|}<br />
===Application===<br />
Effectiveness depends on Torture skill.<br />
{| class="wikitable"<br />
|-<br />
!Punishment !! Punishment Level !! Sensitivity Threshold<br />
|-<br />
|Wooden horse || 4 || 1<br />
|-<br />
|Manual rack || 5 || 0<br />
|-<br />
|Water barrel || 5 || 1<br />
|-<br />
|Molten swing || 5 || 0<br />
|-<br />
|Iron maiden || 5 || 1<br />
|-<br />
|Infested pit || 5 || 1<br />
|}<br />
<br />
==Bondage==<br />
Effectiveness depends mostly on Binding skill.<br />
{| class="wikitable"<br />
|-<br />
!Punishment !! Punishment Level !! Sensitivity Threshold<br />
|-<br />
|Put into a corner || 1 || 5<br />
|-<br />
|Put on peas || 2 || 5<br />
|-<br />
|Rope saddle || 3 || 4 <br />
|-<br />
|Hang by the legs || 4 || 3<br />
|-<br />
|Rope rack || 5 || 2<br />
|-<br />
|Deprivation || 2 || 6<br />
|-<br />
|Erotic bondage || 2 || 6<br />
|-<br />
|Painful bondage || 3 || 6<br />
|}<br />
<br />
==Shaming==<br />
Effectiveness depends on slave's Pride.<br />
{| class="wikitable"<br />
|-<br />
!Punishment !! Punishment Level !! Sensitivity Threshold<br />
|-<br />
|Naked walk || 1 || 6<br />
|-<br />
|Shameful podium || 2 || 5<br />
|-<br />
|Living canvas || 3 || 4<br />
|-<br />
|Public use || 4 || 3<br />
|-<br />
|Public toilet || 5 || 2<br />
|}<br />
<br />
==Example of Punishment==<br />
Only available if you have a prisoner in the dungeon. Effectiveness depends on Dominance and relevant skills.<br />
{| class="wikitable"<br />
|-<br />
!Punishment !! Punishment Level !! Sensitivity Threshold<br />
|-<br />
|Threaten prisoner || 1 || 6<br />
|-<br />
|Flog prisoner || 2 || 6<br />
|-<br />
|Beat prisoner || 3 || 5<br />
|-<br />
|Torture prisoner || 4 || 4<br />
|-<br />
|Execute prisoner || 5 || 3<br />
|}</div>Dark Helmethttp://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaves/Punishments&diff=22402Jack-o-nine/Gameplay/Slaves/Punishments2017-08-05T15:16:16Z<p>Dark Helmet: /* Example of Punishment */</p>
<hr />
<div>Ending the day with positive Guilt results in spoiling. Make sure to math the level of Guilt to the level of punishment. A punishment that exceeds the sin or a punishment for no reason at all increases Despair, while a punishment less severe than appropriate increases Spoiling. An appropriate level of punishment reduces Pride and increases Taming.<br />
<br />
Punishment can also be unsuccessful if the slave doesn't fear it enough. In that case, her Fear, Habit, and Taming decrease, while her Nature increases. <br />
<br />
If the slave's Empathy is greater than the punishment's Sensitivity Threshold, her Empathy will decrease. Physical punishments can cause wounds, traces of beatings, scarring, bruising, and reduced Endurance.<br />
<br />
==Psychological Pressure==<br />
Effectiveness depends on Aura and Dominance.<br />
{| class="wikitable"<br />
|-<br />
!Punishment !! Punishment Level !! Sensitivity Threshold<br />
|-<br />
|Strictly Chastise || 1 || none<br />
|-<br />
|Roughly Scold || 2 || 6<br />
|-<br />
|Threaten with tortures || 3 || 5 (6)<br />
|-<br />
|Threaten with sale || 4 || 4 (6)<br />
|-<br />
|Threaten with death || 5 || 3 (5)<br />
|}<br />
Repeating the same threat makes it less effective. Parenthetical sensitivity threshold is for repeated threat.<br />
<br />
==Battering==<br />
Effectiveness depends mostly on Strength. Dominance and Fighter skill help too.<br />
{| class="wikitable"<br />
|-<br />
!Punishment !! Punishment Level !! Sensitivity Threshold<br />
|-<br />
|Spank || 1 || 4<br />
|-<br />
|Slap || 2 || 3<br />
|-<br />
|Tear the ear || 3 || 2<br />
|-<br />
|Hit in the stomach || 4 || 1<br />
|-<br />
|Beat brutally || 5 || 0<br />
|}<br />
<br />
==Flagellation==<br />
Effectiveness depends on Flagellation skill.<br />
{| class="wikitable"<br />
|-<br />
!Punishment !! Punishment Level !! Sensitivity Threshold<br />
|-<br />
|Spank with slipper || 1 || 4<br />
|-<br />
|Flog with belt || 2 || 3<br />
|-<br />
|Flog with cane || 3 || 2<br />
|-<br />
|Flog with lash || 4 || 1<br />
|-<br />
|Flog with whip || 5 || 0<br />
|}<br />
<br />
==Torture Instruments==<br />
Effectiveness depends on Torture skill<br />
{| class="wikitable"<br />
|-<br />
!Punishment !! Punishment Level !! Sensitivity Threshold<br />
|-<br />
|Hot wax || 1 || 4<br />
|-<br />
|Burning ointment || 2 || 3<br />
|-<br />
|Crocodiles || 3 || 2<br />
|-<br />
|Acetic infusion || 4 || 0<br />
|-<br />
|Finger vices || 5 || 0<br />
|-<br />
|Pricking || 3 || 3 <br />
|-<br />
|Water torture || 3 || 0<br />
|-<br />
|Cauterization || 4 || 0<br />
|}<br />
<br />
==Torture Units==<br />
===Presentation===<br />
Effectiveness depends on Dominance.<br />
{| class="wikitable"<br />
|-<br />
!Punishment !! Punishment Level !! Sensitivity Threshold<br />
|-<br />
|Wooden horse || 1 || 5 (6)<br />
|-<br />
|Manual rack || 1 || 5 (6)<br />
|-<br />
|Water barrel || 1 || 5 (6)<br />
|-<br />
|Molten swing || 1 || 5 (6)<br />
|-<br />
|Iron maiden || 1 || 5 (6)<br />
|-<br />
|Infested pit || 1 || 5 (6)<br />
|}<br />
Repeating the same presentation makes it less effective. Parenthetical sensitivity threshold is for repeated presentation. <br />
===Demonstration===<br />
Effectiveness depends on Torture skill.<br />
{| class="wikitable"<br />
|-<br />
!Punishment !! Punishment Level !! Sensitivity Threshold<br />
|-<br />
|Wooden horse || 2 || 4<br />
|-<br />
|Manual rack || 3 || 3<br />
|-<br />
|Water barrel || 3 || 3<br />
|-<br />
|Molten swing || 3 || 3<br />
|-<br />
|Iron maiden || 3 || 3<br />
|-<br />
|Infested pit || 3 || 3<br />
|}<br />
===Application===<br />
Effectiveness depends on Torture skill.<br />
{| class="wikitable"<br />
|-<br />
!Punishment !! Punishment Level !! Sensitivity Threshold<br />
|-<br />
|Wooden horse || 4 || 1<br />
|-<br />
|Manual rack || 5 || 0<br />
|-<br />
|Water barrel || 5 || 1<br />
|-<br />
|Molten swing || 5 || 0<br />
|-<br />
|Iron maiden || 5 || 1<br />
|-<br />
|Infested pit || 5 || 1<br />
|}<br />
<br />
==Bondage==<br />
Effectiveness depends mostly on Binding skill.<br />
{| class="wikitable"<br />
|-<br />
!Punishment !! Punishment Level !! Sensitivity Threshold<br />
|-<br />
|Put into a corner || 1 || 5<br />
|-<br />
|Put on peas || 2 || 5<br />
|-<br />
|Rope saddle || 3 || 4 <br />
|-<br />
|Hang by the legs || 4 || 3<br />
|-<br />
|Rope rack || 5 || 2<br />
|-<br />
|Deprivation || 2 || 6<br />
|-<br />
|Erotic bondage || 2 || 6<br />
|-<br />
|Painful bondage || 3 || 6<br />
|}<br />
<br />
==Shaming==<br />
Effectiveness depends on slave's Pride.<br />
{| class="wikitable"<br />
|-<br />
!Punishment !! Punishment Level !! Sensitivity Threshold<br />
|-<br />
|Naked walk || 1 || 6<br />
|-<br />
|Shameful podium || 2 || 5<br />
|-<br />
|Living canvas || 3 || 4<br />
|-<br />
|Public use || 4 || 3<br />
|-<br />
|Public toilet || 5 || 2<br />
|}<br />
<br />
==Example of Punishment==<br />
Only available if you have a prisoner in the dungeon. Effectiveness depends on Dominance and relevant skills.<br />
{| class="wikitable"<br />
|-<br />
!Punishment !! Punishment Level !! Sensitivity Threshold<br />
|-<br />
|Threaten prisoner || 1 || 6<br />
|-<br />
|Flog prisoner || 2 || 6<br />
|-<br />
|Beat prisoner || 3 || 5<br />
|-<br />
|Torture prisoner || 4 || 4<br />
|-<br />
|Execute prisoner || 5 || 3<br />
|}</div>Dark Helmethttp://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaves/Punishments&diff=22401Jack-o-nine/Gameplay/Slaves/Punishments2017-08-05T15:11:05Z<p>Dark Helmet: /* Shaming */</p>
<hr />
<div>Ending the day with positive Guilt results in spoiling. Make sure to math the level of Guilt to the level of punishment. A punishment that exceeds the sin or a punishment for no reason at all increases Despair, while a punishment less severe than appropriate increases Spoiling. An appropriate level of punishment reduces Pride and increases Taming.<br />
<br />
Punishment can also be unsuccessful if the slave doesn't fear it enough. In that case, her Fear, Habit, and Taming decrease, while her Nature increases. <br />
<br />
If the slave's Empathy is greater than the punishment's Sensitivity Threshold, her Empathy will decrease. Physical punishments can cause wounds, traces of beatings, scarring, bruising, and reduced Endurance.<br />
<br />
==Psychological Pressure==<br />
Effectiveness depends on Aura and Dominance.<br />
{| class="wikitable"<br />
|-<br />
!Punishment !! Punishment Level !! Sensitivity Threshold<br />
|-<br />
|Strictly Chastise || 1 || none<br />
|-<br />
|Roughly Scold || 2 || 6<br />
|-<br />
|Threaten with tortures || 3 || 5 (6)<br />
|-<br />
|Threaten with sale || 4 || 4 (6)<br />
|-<br />
|Threaten with death || 5 || 3 (5)<br />
|}<br />
Repeating the same threat makes it less effective. Parenthetical sensitivity threshold is for repeated threat.<br />
<br />
==Battering==<br />
Effectiveness depends mostly on Strength. Dominance and Fighter skill help too.<br />
{| class="wikitable"<br />
|-<br />
!Punishment !! Punishment Level !! Sensitivity Threshold<br />
|-<br />
|Spank || 1 || 4<br />
|-<br />
|Slap || 2 || 3<br />
|-<br />
|Tear the ear || 3 || 2<br />
|-<br />
|Hit in the stomach || 4 || 1<br />
|-<br />
|Beat brutally || 5 || 0<br />
|}<br />
<br />
==Flagellation==<br />
Effectiveness depends on Flagellation skill.<br />
{| class="wikitable"<br />
|-<br />
!Punishment !! Punishment Level !! Sensitivity Threshold<br />
|-<br />
|Spank with slipper || 1 || 4<br />
|-<br />
|Flog with belt || 2 || 3<br />
|-<br />
|Flog with cane || 3 || 2<br />
|-<br />
|Flog with lash || 4 || 1<br />
|-<br />
|Flog with whip || 5 || 0<br />
|}<br />
<br />
==Torture Instruments==<br />
Effectiveness depends on Torture skill<br />
{| class="wikitable"<br />
|-<br />
!Punishment !! Punishment Level !! Sensitivity Threshold<br />
|-<br />
|Hot wax || 1 || 4<br />
|-<br />
|Burning ointment || 2 || 3<br />
|-<br />
|Crocodiles || 3 || 2<br />
|-<br />
|Acetic infusion || 4 || 0<br />
|-<br />
|Finger vices || 5 || 0<br />
|-<br />
|Pricking || 3 || 3 <br />
|-<br />
|Water torture || 3 || 0<br />
|-<br />
|Cauterization || 4 || 0<br />
|}<br />
<br />
==Torture Units==<br />
===Presentation===<br />
Effectiveness depends on Dominance.<br />
{| class="wikitable"<br />
|-<br />
!Punishment !! Punishment Level !! Sensitivity Threshold<br />
|-<br />
|Wooden horse || 1 || 5 (6)<br />
|-<br />
|Manual rack || 1 || 5 (6)<br />
|-<br />
|Water barrel || 1 || 5 (6)<br />
|-<br />
|Molten swing || 1 || 5 (6)<br />
|-<br />
|Iron maiden || 1 || 5 (6)<br />
|-<br />
|Infested pit || 1 || 5 (6)<br />
|}<br />
Repeating the same presentation makes it less effective. Parenthetical sensitivity threshold is for repeated presentation. <br />
===Demonstration===<br />
Effectiveness depends on Torture skill.<br />
{| class="wikitable"<br />
|-<br />
!Punishment !! Punishment Level !! Sensitivity Threshold<br />
|-<br />
|Wooden horse || 2 || 4<br />
|-<br />
|Manual rack || 3 || 3<br />
|-<br />
|Water barrel || 3 || 3<br />
|-<br />
|Molten swing || 3 || 3<br />
|-<br />
|Iron maiden || 3 || 3<br />
|-<br />
|Infested pit || 3 || 3<br />
|}<br />
===Application===<br />
Effectiveness depends on Torture skill.<br />
{| class="wikitable"<br />
|-<br />
!Punishment !! Punishment Level !! Sensitivity Threshold<br />
|-<br />
|Wooden horse || 4 || 1<br />
|-<br />
|Manual rack || 5 || 0<br />
|-<br />
|Water barrel || 5 || 1<br />
|-<br />
|Molten swing || 5 || 0<br />
|-<br />
|Iron maiden || 5 || 1<br />
|-<br />
|Infested pit || 5 || 1<br />
|}<br />
<br />
==Bondage==<br />
Effectiveness depends mostly on Binding skill.<br />
{| class="wikitable"<br />
|-<br />
!Punishment !! Punishment Level !! Sensitivity Threshold<br />
|-<br />
|Put into a corner || 1 || 5<br />
|-<br />
|Put on peas || 2 || 5<br />
|-<br />
|Rope saddle || 3 || 4 <br />
|-<br />
|Hang by the legs || 4 || 3<br />
|-<br />
|Rope rack || 5 || 2<br />
|-<br />
|Deprivation || 2 || 6<br />
|-<br />
|Erotic bondage || 2 || 6<br />
|-<br />
|Painful bondage || 3 || 6<br />
|}<br />
<br />
==Shaming==<br />
Effectiveness depends on slave's Pride.<br />
{| class="wikitable"<br />
|-<br />
!Punishment !! Punishment Level !! Sensitivity Threshold<br />
|-<br />
|Naked walk || 1 || 6<br />
|-<br />
|Shameful podium || 2 || 5<br />
|-<br />
|Living canvas || 3 || 4<br />
|-<br />
|Public use || 4 || 3<br />
|-<br />
|Public toilet || 5 || 2<br />
|}<br />
<br />
==Example of Punishment==<br />
Only available if you have a prisoner in the dungeon.</div>Dark Helmethttp://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaves/Punishments&diff=22400Jack-o-nine/Gameplay/Slaves/Punishments2017-08-05T15:01:50Z<p>Dark Helmet: /* Bondage */</p>
<hr />
<div>Ending the day with positive Guilt results in spoiling. Make sure to math the level of Guilt to the level of punishment. A punishment that exceeds the sin or a punishment for no reason at all increases Despair, while a punishment less severe than appropriate increases Spoiling. An appropriate level of punishment reduces Pride and increases Taming.<br />
<br />
Punishment can also be unsuccessful if the slave doesn't fear it enough. In that case, her Fear, Habit, and Taming decrease, while her Nature increases. <br />
<br />
If the slave's Empathy is greater than the punishment's Sensitivity Threshold, her Empathy will decrease. Physical punishments can cause wounds, traces of beatings, scarring, bruising, and reduced Endurance.<br />
<br />
==Psychological Pressure==<br />
Effectiveness depends on Aura and Dominance.<br />
{| class="wikitable"<br />
|-<br />
!Punishment !! Punishment Level !! Sensitivity Threshold<br />
|-<br />
|Strictly Chastise || 1 || none<br />
|-<br />
|Roughly Scold || 2 || 6<br />
|-<br />
|Threaten with tortures || 3 || 5 (6)<br />
|-<br />
|Threaten with sale || 4 || 4 (6)<br />
|-<br />
|Threaten with death || 5 || 3 (5)<br />
|}<br />
Repeating the same threat makes it less effective. Parenthetical sensitivity threshold is for repeated threat.<br />
<br />
==Battering==<br />
Effectiveness depends mostly on Strength. Dominance and Fighter skill help too.<br />
{| class="wikitable"<br />
|-<br />
!Punishment !! Punishment Level !! Sensitivity Threshold<br />
|-<br />
|Spank || 1 || 4<br />
|-<br />
|Slap || 2 || 3<br />
|-<br />
|Tear the ear || 3 || 2<br />
|-<br />
|Hit in the stomach || 4 || 1<br />
|-<br />
|Beat brutally || 5 || 0<br />
|}<br />
<br />
==Flagellation==<br />
Effectiveness depends on Flagellation skill.<br />
{| class="wikitable"<br />
|-<br />
!Punishment !! Punishment Level !! Sensitivity Threshold<br />
|-<br />
|Spank with slipper || 1 || 4<br />
|-<br />
|Flog with belt || 2 || 3<br />
|-<br />
|Flog with cane || 3 || 2<br />
|-<br />
|Flog with lash || 4 || 1<br />
|-<br />
|Flog with whip || 5 || 0<br />
|}<br />
<br />
==Torture Instruments==<br />
Effectiveness depends on Torture skill<br />
{| class="wikitable"<br />
|-<br />
!Punishment !! Punishment Level !! Sensitivity Threshold<br />
|-<br />
|Hot wax || 1 || 4<br />
|-<br />
|Burning ointment || 2 || 3<br />
|-<br />
|Crocodiles || 3 || 2<br />
|-<br />
|Acetic infusion || 4 || 0<br />
|-<br />
|Finger vices || 5 || 0<br />
|-<br />
|Pricking || 3 || 3 <br />
|-<br />
|Water torture || 3 || 0<br />
|-<br />
|Cauterization || 4 || 0<br />
|}<br />
<br />
==Torture Units==<br />
===Presentation===<br />
Effectiveness depends on Dominance.<br />
{| class="wikitable"<br />
|-<br />
!Punishment !! Punishment Level !! Sensitivity Threshold<br />
|-<br />
|Wooden horse || 1 || 5 (6)<br />
|-<br />
|Manual rack || 1 || 5 (6)<br />
|-<br />
|Water barrel || 1 || 5 (6)<br />
|-<br />
|Molten swing || 1 || 5 (6)<br />
|-<br />
|Iron maiden || 1 || 5 (6)<br />
|-<br />
|Infested pit || 1 || 5 (6)<br />
|}<br />
Repeating the same presentation makes it less effective. Parenthetical sensitivity threshold is for repeated presentation. <br />
===Demonstration===<br />
Effectiveness depends on Torture skill.<br />
{| class="wikitable"<br />
|-<br />
!Punishment !! Punishment Level !! Sensitivity Threshold<br />
|-<br />
|Wooden horse || 2 || 4<br />
|-<br />
|Manual rack || 3 || 3<br />
|-<br />
|Water barrel || 3 || 3<br />
|-<br />
|Molten swing || 3 || 3<br />
|-<br />
|Iron maiden || 3 || 3<br />
|-<br />
|Infested pit || 3 || 3<br />
|}<br />
===Application===<br />
Effectiveness depends on Torture skill.<br />
{| class="wikitable"<br />
|-<br />
!Punishment !! Punishment Level !! Sensitivity Threshold<br />
|-<br />
|Wooden horse || 4 || 1<br />
|-<br />
|Manual rack || 5 || 0<br />
|-<br />
|Water barrel || 5 || 1<br />
|-<br />
|Molten swing || 5 || 0<br />
|-<br />
|Iron maiden || 5 || 1<br />
|-<br />
|Infested pit || 5 || 1<br />
|}<br />
<br />
==Bondage==<br />
Effectiveness depends mostly on Binding skill.<br />
{| class="wikitable"<br />
|-<br />
!Punishment !! Punishment Level !! Sensitivity Threshold<br />
|-<br />
|Put into a corner || 1 || 5<br />
|-<br />
|Put on peas || 2 || 5<br />
|-<br />
|Rope saddle || 3 || 4 <br />
|-<br />
|Hang by the legs || 4 || 3<br />
|-<br />
|Rope rack || 5 || 2<br />
|-<br />
|Deprivation || 2 || 6<br />
|-<br />
|Erotic bondage || 2 || 6<br />
|-<br />
|Painful bondage || 3 || 6<br />
|}<br />
<br />
==Shaming==<br />
==Example of Punishment==<br />
Only available if you have a prisoner in the dungeon.</div>Dark Helmethttp://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaves/Punishments&diff=22399Jack-o-nine/Gameplay/Slaves/Punishments2017-08-05T14:53:08Z<p>Dark Helmet: </p>
<hr />
<div>Ending the day with positive Guilt results in spoiling. Make sure to math the level of Guilt to the level of punishment. A punishment that exceeds the sin or a punishment for no reason at all increases Despair, while a punishment less severe than appropriate increases Spoiling. An appropriate level of punishment reduces Pride and increases Taming.<br />
<br />
Punishment can also be unsuccessful if the slave doesn't fear it enough. In that case, her Fear, Habit, and Taming decrease, while her Nature increases. <br />
<br />
If the slave's Empathy is greater than the punishment's Sensitivity Threshold, her Empathy will decrease. Physical punishments can cause wounds, traces of beatings, scarring, bruising, and reduced Endurance.<br />
<br />
==Psychological Pressure==<br />
Effectiveness depends on Aura and Dominance.<br />
{| class="wikitable"<br />
|-<br />
!Punishment !! Punishment Level !! Sensitivity Threshold<br />
|-<br />
|Strictly Chastise || 1 || none<br />
|-<br />
|Roughly Scold || 2 || 6<br />
|-<br />
|Threaten with tortures || 3 || 5 (6)<br />
|-<br />
|Threaten with sale || 4 || 4 (6)<br />
|-<br />
|Threaten with death || 5 || 3 (5)<br />
|}<br />
Repeating the same threat makes it less effective. Parenthetical sensitivity threshold is for repeated threat.<br />
<br />
==Battering==<br />
Effectiveness depends mostly on Strength. Dominance and Fighter skill help too.<br />
{| class="wikitable"<br />
|-<br />
!Punishment !! Punishment Level !! Sensitivity Threshold<br />
|-<br />
|Spank || 1 || 4<br />
|-<br />
|Slap || 2 || 3<br />
|-<br />
|Tear the ear || 3 || 2<br />
|-<br />
|Hit in the stomach || 4 || 1<br />
|-<br />
|Beat brutally || 5 || 0<br />
|}<br />
<br />
==Flagellation==<br />
Effectiveness depends on Flagellation skill.<br />
{| class="wikitable"<br />
|-<br />
!Punishment !! Punishment Level !! Sensitivity Threshold<br />
|-<br />
|Spank with slipper || 1 || 4<br />
|-<br />
|Flog with belt || 2 || 3<br />
|-<br />
|Flog with cane || 3 || 2<br />
|-<br />
|Flog with lash || 4 || 1<br />
|-<br />
|Flog with whip || 5 || 0<br />
|}<br />
<br />
==Torture Instruments==<br />
Effectiveness depends on Torture skill<br />
{| class="wikitable"<br />
|-<br />
!Punishment !! Punishment Level !! Sensitivity Threshold<br />
|-<br />
|Hot wax || 1 || 4<br />
|-<br />
|Burning ointment || 2 || 3<br />
|-<br />
|Crocodiles || 3 || 2<br />
|-<br />
|Acetic infusion || 4 || 0<br />
|-<br />
|Finger vices || 5 || 0<br />
|-<br />
|Pricking || 3 || 3 <br />
|-<br />
|Water torture || 3 || 0<br />
|-<br />
|Cauterization || 4 || 0<br />
|}<br />
<br />
==Torture Units==<br />
===Presentation===<br />
Effectiveness depends on Dominance.<br />
{| class="wikitable"<br />
|-<br />
!Punishment !! Punishment Level !! Sensitivity Threshold<br />
|-<br />
|Wooden horse || 1 || 5 (6)<br />
|-<br />
|Manual rack || 1 || 5 (6)<br />
|-<br />
|Water barrel || 1 || 5 (6)<br />
|-<br />
|Molten swing || 1 || 5 (6)<br />
|-<br />
|Iron maiden || 1 || 5 (6)<br />
|-<br />
|Infested pit || 1 || 5 (6)<br />
|}<br />
Repeating the same presentation makes it less effective. Parenthetical sensitivity threshold is for repeated presentation. <br />
===Demonstration===<br />
Effectiveness depends on Torture skill.<br />
{| class="wikitable"<br />
|-<br />
!Punishment !! Punishment Level !! Sensitivity Threshold<br />
|-<br />
|Wooden horse || 2 || 4<br />
|-<br />
|Manual rack || 3 || 3<br />
|-<br />
|Water barrel || 3 || 3<br />
|-<br />
|Molten swing || 3 || 3<br />
|-<br />
|Iron maiden || 3 || 3<br />
|-<br />
|Infested pit || 3 || 3<br />
|}<br />
===Application===<br />
Effectiveness depends on Torture skill.<br />
{| class="wikitable"<br />
|-<br />
!Punishment !! Punishment Level !! Sensitivity Threshold<br />
|-<br />
|Wooden horse || 4 || 1<br />
|-<br />
|Manual rack || 5 || 0<br />
|-<br />
|Water barrel || 5 || 1<br />
|-<br />
|Molten swing || 5 || 0<br />
|-<br />
|Iron maiden || 5 || 1<br />
|-<br />
|Infested pit || 5 || 1<br />
|}<br />
<br />
==Bondage==<br />
==Shaming==<br />
==Example of Punishment==<br />
Only available if you have a prisoner in the dungeon.</div>Dark Helmethttp://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaves/Punishments&diff=22398Jack-o-nine/Gameplay/Slaves/Punishments2017-08-05T14:51:34Z<p>Dark Helmet: /* Torture Units */</p>
<hr />
<div>Ending the day with positive Guilt results in spoiling. Make sure to math the level of Guilt to the level of punishment. A punishment that exceeds the sin or a punishment for no reason at all increases Despair, while a punishment less severe than appropriate increases Spoiling. An appropriate level of punishment reduces Pride and increases Taming.<br />
<br />
Punishment can also be unsuccessful if the slave doesn't fear it enough. In that case, her Fear, Habit, and Taming decrease, while her Nature increases. <br />
<br />
If the slave's Empathy is greater than the punishment's Sensitivity Threshold, her Empathy will decrease.<br />
<br />
==Psychological Pressure==<br />
Effectiveness depends on Aura and Dominance.<br />
{| class="wikitable"<br />
|-<br />
!Punishment !! Punishment Level !! Sensitivity Threshold<br />
|-<br />
|Strictly Chastise || 1 || none<br />
|-<br />
|Roughly Scold || 2 || 6<br />
|-<br />
|Threaten with tortures || 3 || 5 (6)<br />
|-<br />
|Threaten with sale || 4 || 4 (6)<br />
|-<br />
|Threaten with death || 5 || 3 (5)<br />
|}<br />
Repeating the same threat makes it less effective. Parenthetical sensitivity threshold is for repeated threat.<br />
<br />
==Battering==<br />
Effectiveness depends mostly on Strength. Dominance and Fighter skill help too.<br />
{| class="wikitable"<br />
|-<br />
!Punishment !! Punishment Level !! Sensitivity Threshold<br />
|-<br />
|Spank || 1 || 4<br />
|-<br />
|Slap || 2 || 3<br />
|-<br />
|Tear the ear || 3 || 2<br />
|-<br />
|Hit in the stomach || 4 || 1<br />
|-<br />
|Beat brutally || 5 || 0<br />
|}<br />
<br />
==Flagellation==<br />
Effectiveness depends on Flagellation skill.<br />
{| class="wikitable"<br />
|-<br />
!Punishment !! Punishment Level !! Sensitivity Threshold<br />
|-<br />
|Spank with slipper || 1 || 4<br />
|-<br />
|Flog with belt || 2 || 3<br />
|-<br />
|Flog with cane || 3 || 2<br />
|-<br />
|Flog with lash || 4 || 1<br />
|-<br />
|Flog with whip || 5 || 0<br />
|}<br />
<br />
==Torture Instruments==<br />
Effectiveness depends on Torture skill<br />
{| class="wikitable"<br />
|-<br />
!Punishment !! Punishment Level !! Sensitivity Threshold<br />
|-<br />
|Hot wax || 1 || 4<br />
|-<br />
|Burning ointment || 2 || 3<br />
|-<br />
|Crocodiles || 3 || 2<br />
|-<br />
|Acetic infusion || 4 || 0<br />
|-<br />
|Finger vices || 5 || 0<br />
|-<br />
|Pricking || 3 || 3 <br />
|-<br />
|Water torture || 3 || 0<br />
|-<br />
|Cauterization || 4 || 0<br />
|}<br />
<br />
==Torture Units==<br />
===Presentation===<br />
Effectiveness depends on Dominance.<br />
{| class="wikitable"<br />
|-<br />
!Punishment !! Punishment Level !! Sensitivity Threshold<br />
|-<br />
|Wooden horse || 1 || 5 (6)<br />
|-<br />
|Manual rack || 1 || 5 (6)<br />
|-<br />
|Water barrel || 1 || 5 (6)<br />
|-<br />
|Molten swing || 1 || 5 (6)<br />
|-<br />
|Iron maiden || 1 || 5 (6)<br />
|-<br />
|Infested pit || 1 || 5 (6)<br />
|}<br />
Repeating the same presentation makes it less effective. Parenthetical sensitivity threshold is for repeated presentation. <br />
===Demonstration===<br />
Effectiveness depends on Torture skill.<br />
{| class="wikitable"<br />
|-<br />
!Punishment !! Punishment Level !! Sensitivity Threshold<br />
|-<br />
|Wooden horse || 2 || 4<br />
|-<br />
|Manual rack || 3 || 3<br />
|-<br />
|Water barrel || 3 || 3<br />
|-<br />
|Molten swing || 3 || 3<br />
|-<br />
|Iron maiden || 3 || 3<br />
|-<br />
|Infested pit || 3 || 3<br />
|}<br />
===Application===<br />
Effectiveness depends on Torture skill.<br />
{| class="wikitable"<br />
|-<br />
!Punishment !! Punishment Level !! Sensitivity Threshold<br />
|-<br />
|Wooden horse || 4 || 1<br />
|-<br />
|Manual rack || 5 || 0<br />
|-<br />
|Water barrel || 5 || 1<br />
|-<br />
|Molten swing || 5 || 0<br />
|-<br />
|Iron maiden || 5 || 1<br />
|-<br />
|Infested pit || 5 || 1<br />
|}<br />
<br />
==Bondage==<br />
==Shaming==<br />
==Example of Punishment==<br />
Only available if you have a prisoner in the dungeon.</div>Dark Helmethttp://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaves/Punishments&diff=22397Jack-o-nine/Gameplay/Slaves/Punishments2017-08-05T14:41:48Z<p>Dark Helmet: /* Torture Instruments */</p>
<hr />
<div>Ending the day with positive Guilt results in spoiling. Make sure to math the level of Guilt to the level of punishment. A punishment that exceeds the sin or a punishment for no reason at all increases Despair, while a punishment less severe than appropriate increases Spoiling. An appropriate level of punishment reduces Pride and increases Taming.<br />
<br />
Punishment can also be unsuccessful if the slave doesn't fear it enough. In that case, her Fear, Habit, and Taming decrease, while her Nature increases. <br />
<br />
If the slave's Empathy is greater than the punishment's Sensitivity Threshold, her Empathy will decrease.<br />
<br />
==Psychological Pressure==<br />
Effectiveness depends on Aura and Dominance.<br />
{| class="wikitable"<br />
|-<br />
!Punishment !! Punishment Level !! Sensitivity Threshold<br />
|-<br />
|Strictly Chastise || 1 || none<br />
|-<br />
|Roughly Scold || 2 || 6<br />
|-<br />
|Threaten with tortures || 3 || 5 (6)<br />
|-<br />
|Threaten with sale || 4 || 4 (6)<br />
|-<br />
|Threaten with death || 5 || 3 (5)<br />
|}<br />
Repeating the same threat makes it less effective. Parenthetical sensitivity threshold is for repeated threat.<br />
<br />
==Battering==<br />
Effectiveness depends mostly on Strength. Dominance and Fighter skill help too.<br />
{| class="wikitable"<br />
|-<br />
!Punishment !! Punishment Level !! Sensitivity Threshold<br />
|-<br />
|Spank || 1 || 4<br />
|-<br />
|Slap || 2 || 3<br />
|-<br />
|Tear the ear || 3 || 2<br />
|-<br />
|Hit in the stomach || 4 || 1<br />
|-<br />
|Beat brutally || 5 || 0<br />
|}<br />
<br />
==Flagellation==<br />
Effectiveness depends on Flagellation skill.<br />
{| class="wikitable"<br />
|-<br />
!Punishment !! Punishment Level !! Sensitivity Threshold<br />
|-<br />
|Spank with slipper || 1 || 4<br />
|-<br />
|Flog with belt || 2 || 3<br />
|-<br />
|Flog with cane || 3 || 2<br />
|-<br />
|Flog with lash || 4 || 1<br />
|-<br />
|Flog with whip || 5 || 0<br />
|}<br />
<br />
==Torture Instruments==<br />
Effectiveness depends on Torture skill<br />
{| class="wikitable"<br />
|-<br />
!Punishment !! Punishment Level !! Sensitivity Threshold<br />
|-<br />
|Hot wax || 1 || 4<br />
|-<br />
|Burning ointment || 2 || 3<br />
|-<br />
|Crocodiles || 3 || 2<br />
|-<br />
|Acetic infusion || 4 || 0<br />
|-<br />
|Finger vices || 5 || 0<br />
|-<br />
|Pricking || 3 || 3 <br />
|-<br />
|Water torture || 3 || 0<br />
|-<br />
|Cauterization || 4 || 0<br />
|}<br />
<br />
==Torture Units==<br />
==Bondage==<br />
==Shaming==<br />
==Example of Punishment==<br />
Only available if you have a prisoner in the dungeon.</div>Dark Helmethttp://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaves/Punishments&diff=22396Jack-o-nine/Gameplay/Slaves/Punishments2017-08-05T14:38:40Z<p>Dark Helmet: /* Flagellation */</p>
<hr />
<div>Ending the day with positive Guilt results in spoiling. Make sure to math the level of Guilt to the level of punishment. A punishment that exceeds the sin or a punishment for no reason at all increases Despair, while a punishment less severe than appropriate increases Spoiling. An appropriate level of punishment reduces Pride and increases Taming.<br />
<br />
Punishment can also be unsuccessful if the slave doesn't fear it enough. In that case, her Fear, Habit, and Taming decrease, while her Nature increases. <br />
<br />
If the slave's Empathy is greater than the punishment's Sensitivity Threshold, her Empathy will decrease.<br />
<br />
==Psychological Pressure==<br />
Effectiveness depends on Aura and Dominance.<br />
{| class="wikitable"<br />
|-<br />
!Punishment !! Punishment Level !! Sensitivity Threshold<br />
|-<br />
|Strictly Chastise || 1 || none<br />
|-<br />
|Roughly Scold || 2 || 6<br />
|-<br />
|Threaten with tortures || 3 || 5 (6)<br />
|-<br />
|Threaten with sale || 4 || 4 (6)<br />
|-<br />
|Threaten with death || 5 || 3 (5)<br />
|}<br />
Repeating the same threat makes it less effective. Parenthetical sensitivity threshold is for repeated threat.<br />
<br />
==Battering==<br />
Effectiveness depends mostly on Strength. Dominance and Fighter skill help too.<br />
{| class="wikitable"<br />
|-<br />
!Punishment !! Punishment Level !! Sensitivity Threshold<br />
|-<br />
|Spank || 1 || 4<br />
|-<br />
|Slap || 2 || 3<br />
|-<br />
|Tear the ear || 3 || 2<br />
|-<br />
|Hit in the stomach || 4 || 1<br />
|-<br />
|Beat brutally || 5 || 0<br />
|}<br />
<br />
==Flagellation==<br />
Effectiveness depends on Flagellation skill.<br />
{| class="wikitable"<br />
|-<br />
!Punishment !! Punishment Level !! Sensitivity Threshold<br />
|-<br />
|Spank with slipper || 1 || 4<br />
|-<br />
|Flog with belt || 2 || 3<br />
|-<br />
|Flog with cane || 3 || 2<br />
|-<br />
|Flog with lash || 4 || 1<br />
|-<br />
|Flog with whip || 5 || 0<br />
|}<br />
<br />
==Torture Instruments==<br />
==Torture Units==<br />
==Bondage==<br />
==Shaming==<br />
==Example of Punishment==<br />
Only available if you have a prisoner in the dungeon.</div>Dark Helmethttp://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaves/Punishments&diff=22395Jack-o-nine/Gameplay/Slaves/Punishments2017-08-05T14:37:48Z<p>Dark Helmet: /* Psychological Pressure */</p>
<hr />
<div>Ending the day with positive Guilt results in spoiling. Make sure to math the level of Guilt to the level of punishment. A punishment that exceeds the sin or a punishment for no reason at all increases Despair, while a punishment less severe than appropriate increases Spoiling. An appropriate level of punishment reduces Pride and increases Taming.<br />
<br />
Punishment can also be unsuccessful if the slave doesn't fear it enough. In that case, her Fear, Habit, and Taming decrease, while her Nature increases. <br />
<br />
If the slave's Empathy is greater than the punishment's Sensitivity Threshold, her Empathy will decrease.<br />
<br />
==Psychological Pressure==<br />
Effectiveness depends on Aura and Dominance.<br />
{| class="wikitable"<br />
|-<br />
!Punishment !! Punishment Level !! Sensitivity Threshold<br />
|-<br />
|Strictly Chastise || 1 || none<br />
|-<br />
|Roughly Scold || 2 || 6<br />
|-<br />
|Threaten with tortures || 3 || 5 (6)<br />
|-<br />
|Threaten with sale || 4 || 4 (6)<br />
|-<br />
|Threaten with death || 5 || 3 (5)<br />
|}<br />
Repeating the same threat makes it less effective. Parenthetical sensitivity threshold is for repeated threat.<br />
<br />
==Battering==<br />
Effectiveness depends mostly on Strength. Dominance and Fighter skill help too.<br />
{| class="wikitable"<br />
|-<br />
!Punishment !! Punishment Level !! Sensitivity Threshold<br />
|-<br />
|Spank || 1 || 4<br />
|-<br />
|Slap || 2 || 3<br />
|-<br />
|Tear the ear || 3 || 2<br />
|-<br />
|Hit in the stomach || 4 || 1<br />
|-<br />
|Beat brutally || 5 || 0<br />
|}<br />
<br />
==Flagellation==<br />
{| class="wikitable"<br />
|-<br />
!Punishment !! Punishment Level !! Sensitivity Threshold<br />
|-<br />
|Spank with slipper || 1 || 4<br />
|-<br />
|Flog with belt || 2 || 3<br />
|-<br />
|Flog with cane || 3 || 2<br />
|-<br />
|Flog with lash || 4 || 1<br />
|-<br />
|Flog with whip || 5 || 0<br />
|}<br />
<br />
==Torture Instruments==<br />
==Torture Units==<br />
==Bondage==<br />
==Shaming==<br />
==Example of Punishment==<br />
Only available if you have a prisoner in the dungeon.</div>Dark Helmethttp://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaves/Punishments&diff=22394Jack-o-nine/Gameplay/Slaves/Punishments2017-08-05T14:37:32Z<p>Dark Helmet: /* Battering */</p>
<hr />
<div>Ending the day with positive Guilt results in spoiling. Make sure to math the level of Guilt to the level of punishment. A punishment that exceeds the sin or a punishment for no reason at all increases Despair, while a punishment less severe than appropriate increases Spoiling. An appropriate level of punishment reduces Pride and increases Taming.<br />
<br />
Punishment can also be unsuccessful if the slave doesn't fear it enough. In that case, her Fear, Habit, and Taming decrease, while her Nature increases. <br />
<br />
If the slave's Empathy is greater than the punishment's Sensitivity Threshold, her Empathy will decrease.<br />
<br />
==Psychological Pressure==<br />
Effectiveness depends on Aura and Domination.<br />
{| class="wikitable"<br />
|-<br />
!Punishment !! Punishment Level !! Sensitivity Threshold<br />
|-<br />
|Strictly Chastise || 1 || none<br />
|-<br />
|Roughly Scold || 2 || 6<br />
|-<br />
|Threaten with tortures || 3 || 5 (6)<br />
|-<br />
|Threaten with sale || 4 || 4 (6)<br />
|-<br />
|Threaten with death || 5 || 3 (5)<br />
|}<br />
Repeating the same threat makes it less effective. Parenthetical sensitivity threshold is for repeated threat.<br />
<br />
==Battering==<br />
Effectiveness depends mostly on Strength. Dominance and Fighter skill help too.<br />
{| class="wikitable"<br />
|-<br />
!Punishment !! Punishment Level !! Sensitivity Threshold<br />
|-<br />
|Spank || 1 || 4<br />
|-<br />
|Slap || 2 || 3<br />
|-<br />
|Tear the ear || 3 || 2<br />
|-<br />
|Hit in the stomach || 4 || 1<br />
|-<br />
|Beat brutally || 5 || 0<br />
|}<br />
<br />
==Flagellation==<br />
{| class="wikitable"<br />
|-<br />
!Punishment !! Punishment Level !! Sensitivity Threshold<br />
|-<br />
|Spank with slipper || 1 || 4<br />
|-<br />
|Flog with belt || 2 || 3<br />
|-<br />
|Flog with cane || 3 || 2<br />
|-<br />
|Flog with lash || 4 || 1<br />
|-<br />
|Flog with whip || 5 || 0<br />
|}<br />
<br />
==Torture Instruments==<br />
==Torture Units==<br />
==Bondage==<br />
==Shaming==<br />
==Example of Punishment==<br />
Only available if you have a prisoner in the dungeon.</div>Dark Helmethttp://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaves/Punishments&diff=22393Jack-o-nine/Gameplay/Slaves/Punishments2017-08-05T14:36:15Z<p>Dark Helmet: /* Psychological Pressure */</p>
<hr />
<div>Ending the day with positive Guilt results in spoiling. Make sure to math the level of Guilt to the level of punishment. A punishment that exceeds the sin or a punishment for no reason at all increases Despair, while a punishment less severe than appropriate increases Spoiling. An appropriate level of punishment reduces Pride and increases Taming.<br />
<br />
Punishment can also be unsuccessful if the slave doesn't fear it enough. In that case, her Fear, Habit, and Taming decrease, while her Nature increases. <br />
<br />
If the slave's Empathy is greater than the punishment's Sensitivity Threshold, her Empathy will decrease.<br />
<br />
==Psychological Pressure==<br />
Effectiveness depends on Aura and Domination.<br />
{| class="wikitable"<br />
|-<br />
!Punishment !! Punishment Level !! Sensitivity Threshold<br />
|-<br />
|Strictly Chastise || 1 || none<br />
|-<br />
|Roughly Scold || 2 || 6<br />
|-<br />
|Threaten with tortures || 3 || 5 (6)<br />
|-<br />
|Threaten with sale || 4 || 4 (6)<br />
|-<br />
|Threaten with death || 5 || 3 (5)<br />
|}<br />
Repeating the same threat makes it less effective. Parenthetical sensitivity threshold is for repeated threat.<br />
<br />
==Battering==<br />
{| class="wikitable"<br />
|-<br />
!Punishment !! Punishment Level !! Sensitivity Threshold<br />
|-<br />
|Spank || 1 || 4<br />
|-<br />
|Slap || 2 || 3<br />
|-<br />
|Tear the ear || 3 || 2<br />
|-<br />
|Hit in the stomach || 4 || 1<br />
|-<br />
|Beat brutally || 5 || 0<br />
|}<br />
<br />
==Flagellation==<br />
{| class="wikitable"<br />
|-<br />
!Punishment !! Punishment Level !! Sensitivity Threshold<br />
|-<br />
|Spank with slipper || 1 || 4<br />
|-<br />
|Flog with belt || 2 || 3<br />
|-<br />
|Flog with cane || 3 || 2<br />
|-<br />
|Flog with lash || 4 || 1<br />
|-<br />
|Flog with whip || 5 || 0<br />
|}<br />
<br />
==Torture Instruments==<br />
==Torture Units==<br />
==Bondage==<br />
==Shaming==<br />
==Example of Punishment==<br />
Only available if you have a prisoner in the dungeon.</div>Dark Helmethttp://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaves/Punishments&diff=22392Jack-o-nine/Gameplay/Slaves/Punishments2017-08-05T14:19:29Z<p>Dark Helmet: /* Flagellation */</p>
<hr />
<div>Ending the day with positive Guilt results in spoiling. Make sure to math the level of Guilt to the level of punishment. A punishment that exceeds the sin or a punishment for no reason at all increases Despair, while a punishment less severe than appropriate increases Spoiling. An appropriate level of punishment reduces Pride and increases Taming.<br />
<br />
Punishment can also be unsuccessful if the slave doesn't fear it enough. In that case, her Fear, Habit, and Taming decrease, while her Nature increases. <br />
<br />
If the slave's Empathy is greater than the punishment's Sensitivity Threshold, her Empathy will decrease.<br />
<br />
==Psychological Pressure==<br />
{| class="wikitable"<br />
|-<br />
!Punishment !! Punishment Level !! Sensitivity Threshold<br />
|-<br />
|Strictly Chastise || 1 || none<br />
|-<br />
|Roughly Scold || 2 || 6<br />
|-<br />
|Threaten with tortures || 3 || 5 (6)<br />
|-<br />
|Threaten with sale || 4 || 4 (6)<br />
|-<br />
|Threaten with death || 5 || 3 (5)<br />
|}<br />
Repeating the same threat makes it less effective. Parenthetical sensitivity threshold is for repeated threat.<br />
<br />
==Battering==<br />
{| class="wikitable"<br />
|-<br />
!Punishment !! Punishment Level !! Sensitivity Threshold<br />
|-<br />
|Spank || 1 || 4<br />
|-<br />
|Slap || 2 || 3<br />
|-<br />
|Tear the ear || 3 || 2<br />
|-<br />
|Hit in the stomach || 4 || 1<br />
|-<br />
|Beat brutally || 5 || 0<br />
|}<br />
<br />
==Flagellation==<br />
{| class="wikitable"<br />
|-<br />
!Punishment !! Punishment Level !! Sensitivity Threshold<br />
|-<br />
|Spank with slipper || 1 || 4<br />
|-<br />
|Flog with belt || 2 || 3<br />
|-<br />
|Flog with cane || 3 || 2<br />
|-<br />
|Flog with lash || 4 || 1<br />
|-<br />
|Flog with whip || 5 || 0<br />
|}<br />
<br />
==Torture Instruments==<br />
==Torture Units==<br />
==Bondage==<br />
==Shaming==<br />
==Example of Punishment==<br />
Only available if you have a prisoner in the dungeon.</div>Dark Helmethttp://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaves/Punishments&diff=22391Jack-o-nine/Gameplay/Slaves/Punishments2017-08-05T14:17:13Z<p>Dark Helmet: </p>
<hr />
<div>Ending the day with positive Guilt results in spoiling. Make sure to math the level of Guilt to the level of punishment. A punishment that exceeds the sin or a punishment for no reason at all increases Despair, while a punishment less severe than appropriate increases Spoiling. An appropriate level of punishment reduces Pride and increases Taming.<br />
<br />
Punishment can also be unsuccessful if the slave doesn't fear it enough. In that case, her Fear, Habit, and Taming decrease, while her Nature increases. <br />
<br />
If the slave's Empathy is greater than the punishment's Sensitivity Threshold, her Empathy will decrease.<br />
<br />
==Psychological Pressure==<br />
{| class="wikitable"<br />
|-<br />
!Punishment !! Punishment Level !! Sensitivity Threshold<br />
|-<br />
|Strictly Chastise || 1 || none<br />
|-<br />
|Roughly Scold || 2 || 6<br />
|-<br />
|Threaten with tortures || 3 || 5 (6)<br />
|-<br />
|Threaten with sale || 4 || 4 (6)<br />
|-<br />
|Threaten with death || 5 || 3 (5)<br />
|}<br />
Repeating the same threat makes it less effective. Parenthetical sensitivity threshold is for repeated threat.<br />
<br />
==Battering==<br />
{| class="wikitable"<br />
|-<br />
!Punishment !! Punishment Level !! Sensitivity Threshold<br />
|-<br />
|Spank || 1 || 4<br />
|-<br />
|Slap || 2 || 3<br />
|-<br />
|Tear the ear || 3 || 2<br />
|-<br />
|Hit in the stomach || 4 || 1<br />
|-<br />
|Beat brutally || 5 || 0<br />
|}<br />
<br />
==Flagellation==<br />
==Torture Instruments==<br />
==Torture Units==<br />
==Bondage==<br />
==Shaming==<br />
==Example of Punishment==<br />
Only available if you have a prisoner in the dungeon.</div>Dark Helmethttp://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaves/Punishments&diff=22390Jack-o-nine/Gameplay/Slaves/Punishments2017-08-05T14:11:58Z<p>Dark Helmet: /* Battering */</p>
<hr />
<div>Ending the day with positive Guilt results in spoiling. Make sure to math the level of Guilt to the level of punishment. A punishment that exceeds the sin or a punishment for no reason at all increases Despair, while a punishment less severe than appropriate increases Spoiling. An appropriate level of punishment reduces Pride and increases Taming.<br />
<br />
Punishment can also be unsuccessful if the slave doesn't fear it enough. In that case, her Fear, Habit, and Taming decrease, while her Nature increases. Conversely, too much fear of a punishment increases the slave's Fear stat and can lower her Empathy.<br />
<br />
==Psychological Pressure==<br />
{| class="wikitable"<br />
|-<br />
!Punishment !! Punishment Level<br />
|-<br />
|Strictly Chastise || 1<br />
|-<br />
|Roughly Scold || 2 <br />
|-<br />
|Threaten with tortures || 3<br />
|-<br />
|Threaten with sale || 4<br />
|-<br />
|Threaten with death || 5<br />
|}<br />
Repeating the same threat makes it less effective.<br />
<br />
==Battering==<br />
{| class="wikitable"<br />
|-<br />
!Punishment !! Punishment Level !! Sensitivity Threshold<br />
|-<br />
|Spank || 1 || 4<br />
|-<br />
|Slap || 2 || 3<br />
|-<br />
|Tear the ear || 3 || 2<br />
|-<br />
|Hit in the stomach || 4 || 1<br />
|-<br />
|Beat brutally || 5 || 0<br />
|}<br />
<br />
==Flagellation==<br />
==Torture Instruments==<br />
==Torture Units==<br />
==Bondage==<br />
==Shaming==<br />
==Example of Punishment==<br />
Only available if you have a prisoner in the dungeon.</div>Dark Helmethttp://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaves/Punishments&diff=22389Jack-o-nine/Gameplay/Slaves/Punishments2017-08-05T14:04:07Z<p>Dark Helmet: /* Psychological Pressure */</p>
<hr />
<div>Ending the day with positive Guilt results in spoiling. Make sure to math the level of Guilt to the level of punishment. A punishment that exceeds the sin or a punishment for no reason at all increases Despair, while a punishment less severe than appropriate increases Spoiling. An appropriate level of punishment reduces Pride and increases Taming.<br />
<br />
Punishment can also be unsuccessful if the slave doesn't fear it enough. In that case, her Fear, Habit, and Taming decrease, while her Nature increases. Conversely, too much fear of a punishment increases the slave's Fear stat and can lower her Empathy.<br />
<br />
==Psychological Pressure==<br />
{| class="wikitable"<br />
|-<br />
!Punishment !! Punishment Level<br />
|-<br />
|Strictly Chastise || 1<br />
|-<br />
|Roughly Scold || 2 <br />
|-<br />
|Threaten with tortures || 3<br />
|-<br />
|Threaten with sale || 4<br />
|-<br />
|Threaten with death || 5<br />
|}<br />
Repeating the same threat makes it less effective.<br />
<br />
==Battering==<br />
==Flagellation==<br />
==Torture Instruments==<br />
==Torture Units==<br />
==Bondage==<br />
==Shaming==<br />
==Example of Punishment==<br />
Only available if you have a prisoner in the dungeon.</div>Dark Helmethttp://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaves/Punishments&diff=22388Jack-o-nine/Gameplay/Slaves/Punishments2017-08-05T14:03:37Z<p>Dark Helmet: Created page with "Ending the day with positive Guilt results in spoiling. Make sure to math the level of Guilt to the level of punishment. A punishment that exceeds the sin or a punishment for..."</p>
<hr />
<div>Ending the day with positive Guilt results in spoiling. Make sure to math the level of Guilt to the level of punishment. A punishment that exceeds the sin or a punishment for no reason at all increases Despair, while a punishment less severe than appropriate increases Spoiling. An appropriate level of punishment reduces Pride and increases Taming.<br />
<br />
Punishment can also be unsuccessful if the slave doesn't fear it enough. In that case, her Fear, Habit, and Taming decrease, while her Nature increases. Conversely, too much fear of a punishment increases the slave's Fear stat and can lower her Empathy.<br />
<br />
==Psychological Pressure==<br />
{| class="wikitable"<br />
|-<br />
!Punishment !! Punishment Level<br />
|-<br />
|Strictly Chastise || 1<br />
|-<br />
|Roughly Scold || 2 <br />
|-<br />
|Threaten with tortures || 3<br />
|-<br />
|Threaten with sale || 4<br />
|-<br />
|Threaten with death || 5<br />
|}<br />
Repeating the same threat will be less effective.<br />
==Battering==<br />
==Flagellation==<br />
==Torture Instruments==<br />
==Torture Units==<br />
==Bondage==<br />
==Shaming==<br />
==Example of Punishment==<br />
Only available if you have a prisoner in the dungeon.</div>Dark Helmethttp://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaves/Rewards&diff=22387Jack-o-nine/Gameplay/Slaves/Rewards2017-08-05T13:27:25Z<p>Dark Helmet: /* Moral Encouragement */</p>
<hr />
<div>{{Jack-o-nine}}<br />
<br />
When the slave has non-negative merit, you can grant a reward. Giving a reward greater than the slave's merit results in spoiling. Ending the day with positive merit can reduce mood. Giving too many rewards in one day (three on normal difficulty, two on hard, no limit on easy) results in spoiling. <br />
<br />
==Moral Encouragement==<br />
{| class="wikitable"<br />
|-<br />
!Reward !! Reward Level<br />
|-<br />
|Sparingly approve || 1<br />
|-<br />
|Praise || 2 <br />
|-<br />
|Weighty compliment || 3<br />
|-<br />
|Promise a reward || 4<br />
|-<br />
|Promise a gift || 5<br />
|}<br />
Promise a reward/gift doesn't work if you've already promised a reward/gift but haven't yet delivered on your promise. But what counts as a reward/gift?<br />
<br />
Rewards:<br />
*Any date (spend time together) that is at least somewhat successful<br />
*Give Free Time: Rest till evening<br />
*Give Free Time: Fun till evening<br />
*Give Free Time: Garden of Gethsemene<br />
*Give Free Time: Hot Springs<br />
*Give Free Time: Golden Cage<br />
*Erotic Reward: Vibes<br />
*Erotic Reward: Cunnilingus<br />
<br />
Gifts:<br />
*Any gift (surprise, surprise)<br />
*Euphorijelly<br />
*Vesturian Ambrosia<br />
<br />
==Spend Time Together==<br />
Take your slave out on a date. If the date is at least somewhat successful, it increases the slave's devotion.<br />
{| class="wikitable"<br />
|-<br />
!Reward !! Reward Level !! Cost<br />
|-<br />
|Stroll on the roof || 1 || $0<br />
|-<br />
|Walk around the city || 2 || $0<br />
|-<br />
|Go to the beach || 3 || $2<br />
|-<br />
|Go to the theater || 4 || $4<br />
|-<br />
|Go to a restaurant || 5 || $8<br />
|}<br />
==Give Free Time==<br />
Giving free time costs energy for the slave. Some rewards also cost sparks.<br />
{| class="wikitable"<br />
|-<br />
!Reward !! Reward Level !! Cost !! Effect<br />
|-<br />
|An hour of rest || 1 || 1 energy ||<br />
|-<br />
|An hour of fun || 2 || 1 energy || Reduces despair (-2)<br />
|-<br />
|Rest till evening || 3 || All remaining energy (at least 2)<br />
|-<br />
|Fun till evening || 4 || All remaining energy (at least 2) || Reduces despair by Habit + Taming + Awareness + Devotion<br />
|-<br />
|Garden of Gethsemane || 5 || 2 energy || Significantly reduces Fear, Despair, Spoiling, and Arousal. Reduces Pride. Increases Empathy, Nature, and Devotion.<br />
|-<br />
|Hot Springs || 2 || $2 and 1 energy || Cleans slave. Reduces Despair and Fear. Increases Sensitivity, Nature and Devotion.<br />
|-<br />
|Golden Cage || 5 || $5 and 2 energy || Significantly reduces Despair. Increases Nature, Temperament, Empathy, and Devotion.<br />
|}<br />
<br />
==Erotic Reward==<br />
Each reward in this category costs the master one energy and increases slave's arousal.<br />
{| class="wikitable"<br />
|-<br />
!Reward !! Reward Level !! Effect<br />
|-<br />
|Gentle hug || 1 || Reduces Despair according to Empathy<br />
|-<br />
|Sensual massage || 2 || Increases Energy (for first massage of day), Empathy, Taming, Devotion, Nature, and Spoiling<br />
|-<br />
|Petting || 3 || Reduces Despair according to Empathy<br />
|-<br />
|Vibes || 4 || Increases Devotion, Reduces Despair according to Empathy<br />
|-<br />
|Cunnilingus || 5 || Increases Devotion, Reduces Despair according to Empathy*2<br />
|}<br />
<br />
==Make a Gift==<br />
{| class="wikitable"<br />
|-<br />
!Reward !! Reward Level !! Cost<br />
|-<br />
|Bouquet of flowers || 1 || $2<br />
|-<br />
|Perfume || 2 || $5<br />
|-<br />
|Warm plaid || 3 || $9<br />
|-<br />
|Plush toy || 4 || $15<br />
|-<br />
|Mini pony || 5 || $50 + $1/day food cost<br />
|}<br />
===Jewelry===<br />
{| class="wikitable"<br />
|-<br />
!Reward !! Reward Level !! Cost<br />
|-<br />
|Headband || 1 || $3<br />
|-<br />
|Sparkly Earrings || 2 || $3<br />
|-<br />
|A Ring with a Gem || 3 || $5<br />
|-<br />
|Sparkling Necklace || 4 || $10<br />
|-<br />
|Precious Tiara || 5 || $20<br />
|}<br />
<br />
===Clothes===<br />
{| class="wikitable"<br />
|-<br />
!Reward !! Reward Level !! Cost<br />
|-<br />
|Soft Slippers || 1 || $5<br />
|-<br />
|Sundress || 2 || $5<br />
|-<br />
|Gown || 3 || $10<br />
|-<br />
|Gorgeous Dress || 4 || $50<br />
|-<br />
|Wedding Dress || 5 || $100<br />
|}<br />
<br />
==Sweet Treat==<br />
Sweet treats add calories to your slave's diet. <br />
{| class="wikitable"<br />
|-<br />
!Reward !! Reward Level !! Cost !! Calories<br />
|-<br />
|Chocolate || 1 || $1 || 2<br />
|-<br />
|Cream Cake || 2 || $2 || 3<br />
|-<br />
|Banana Sundae || 3 || $4 || 4<br />
|-<br />
|Euphorijelly || 4 || $8 || 5<br />
|-<br />
|Vesturian Ambrosia || 5 || $25 || 6<br />
|}<br />
Vesturian Ambrosia gives a small increase in Empathy, Awareness, Taming, Habit, Devotion, Nature, Temper, and Endurance.</div>Dark Helmethttp://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaves&diff=22386Jack-o-nine/Gameplay/Slaves2017-08-05T13:16:35Z<p>Dark Helmet: /* Rewards - What the Heck is "Promise a Promotion/Reward"? */</p>
<hr />
<div>{{Jack-o-nine}}<br />
==Acquiring Slaves==<br />
===Slave Market===<br />
::: The easiest way to get a slave is to head to the [[Jack-o-nine/Gameplay/Locations/White_Town#Slave_Market|Slave Market]] located in the Trade square of the White town. There you'll be able to bid for slaves.<br />
===Contract work===<br />
::: Head into the White town and enter [[Jack-o-nine/Gameplay/Locations/White_Town#The_Slavers_Guild|The slavers guild]]. There you'll be offered a girl and an objective (e.g. rank D nurse). They'll give you a small advance to cover some of the costs of training, and pay based on quality and swiftness. <br />
<br />
===Capture===<br />
:::Pro:Free slave.<br /><br />
:::Con:Requires Combat<br /><br />
<br />
::: Not recommended, specially for new players. Head into the Border of the Fogs and then [[Jack-o-nine/Gameplay/Locations/Border_of_the_Fogs#Patrol_Border_of_Fogs|Patrol border of Fogs]]. You'll most likely encounter a battle and be offered a chance to join it. Should you succeed you'll capture a slave. There is a high chance the slave will be [[Jack-o-nine/Gameplay/Slaves#Pregnancy|pregnant]] with a [[jack-o-nine/Fiend|fiend]]<br />
<br />
::: Warning: You die if you fail. For more information See [[jack-o-nine/Gameplay/Combat|Combat]]<br />
===Order a slave===<br />
:::Pro:Customizeable slave.<br /><br />
:::Con:Expensive, Takes a long time to deliver.<br /><br />
<br />
::: Head into the White town and enter The slavers guild then Talk to [[Jack-o-nine/Gameplay/Locations/White_Town#The_Slavers_Guild|expert]] and Order slave selection. You get to choose how young you want her and many of her stats. Slaves with high stats take longer to be delivered and are more expensive. Prices vary between $400 and $1300.<br />
===Smugglers===<br />
:::Pro:somewhat Customizable. Immediate delivery.<br><br />
:::Con:extremely expensive, decreases your brand<br><br><br />
::: Head into the Border of the Fogs and then the [[Jack-o-nine/Gameplay/Locations/Border_of_the_Fogs#Smugglers_Rendezvous|Smuggler's rendezvous]]. There you'll able to purchase a slave for $2000, but you'll be able to choose between a mature, young or immature one. You'll always get a C rank slave.<br />
<p style="margin-left: 72px;"><br />
</p><br />
<br />
===Jobs===<br />
The maid - Maid<br/><br />
Assistant - Secretary<br/><br />
Gladiator - Gladiatrix<br/><br />
Enchantress - Alchemy<br/><br />
Actress - Dance , Sing or Musican<br/><br />
Concubine - Total sex skills above 9 . To increase the rank of concubine at the same time need to keep sex skills at ordinary skills.<br />
<br />
===Branding===<br />
Before a slave can be sold anywhere other than the [[Jack-o-nine/Gameplay/Locations/White_Town#Slave_Market|Slave Market]] it must be branded.<br />
<br />
*There are 3 options to brand a slave<br />
** Casting Adverto Servili, which requires a Magic Rank of A/Magister, costing $25.<br />
**[[Jack-o-nine/Gameplay/Locations/Quarter_of_the_Outcasts#Uncle_Bo|Uncle Bo]] in the Quarter of the Outcasts will tattoo a brand for $10<br />
**If you have a [[Jack-o-nine/Gameplay/Locations/Player_Housing|dungeon]] rented you can use a branding iron at no cost, but will hurt the slave and decrease mood<br />
***To Hot-iron brand the slave, click on "No Brand" on the slave's anatomy page<br />
<br />
==Stats==<br />
===Beauty===<br />
Affects:<br />
*maximum [[Jack-o-nine/Gameplay/Slaves#Ranks|rank]] of the slave (superseded by Fame)<br />
Increased by:<br />
*Neoplasty<br />
Decreased by:<br />
*[[Jack-o-nine/Gameplay/Slaves#Traits|Bruising ]]<br />
*[[Jack-o-nine/Gameplay/Slaves#Traits|Scarring]]<br />
<br />
===Endurance===<br />
Affects:<br />
*Amount of [[Jack-o-nine/Gameplay/Energy|Energy]] gained overnight and the arousal.<br />
Affected by:<br />
*Living conditions (sleeping in a bed vs. sleeping on the floor), amount of stars left before ending day (1 star is optimal)<br />
Increased by:<br />
*[[jack-o-nine/Diet|Supplements]]<br />
*Martial arts<br />
*Fitness training<br />
*Dance lesson<br />
*Pet training<br />
*Pony training<br />
*Harness training<br />
*Enema training<br />
*Entertain me: Acrobatics<br />
*Clothes: Athletic Leotard and Sneakers<br />
Decreased by:<br />
*Beatings<br />
*Torture<br />
*Behave:Deny Toileting<br />
*Behave:urinal<br />
*Behave:toilet<br />
*Scatology<br />
*Augmentation surgery<br />
*Pregnancy<br />
*Disease<br />
<br />
===Empathy===<br />
Affects:<br />
*How much the slave will be affected by physical and psychological influences<br />
Increased by:<br />
*Force Silence<br />
*Successfully suppressing an orgasm (Deny Orgasm rule)<br />
*Vaginal vibe<br />
*Dance lessons<br />
*Entertain me: Concert, Acrobatics, Striptease, Erotic Show, Lesbian Show,<br />
*Reward->Free time:Garden of Gethsemane<br />
*Reward->Free time:Hot Springs<br />
*Reward->Free time:Golden Cage<br />
*Reward:Sensual message<br />
*Reward->Sweet treat: Vesturian Ambrosia<br />
Decreased by:<br />
*Gladiatrix fights in the Colosseum (but not sparring)<br />
*Mating with a horse, spider, or sea tentacle (but not at F rank)<br />
*Beatings and torture<br />
<br />
===Temperament===<br />
Affects:<br />
*Arousal and likelyhood to obey orders<br />
Increased by:<br />
*Jack-HF 1.6.1+: All the performances (Acrobat, Concert, Striptease, Erotic Show, Lesbian Show, etc.), Escort, Acting, Singing, Gladiatrix, Sparring practice, Going on dates (Beach, Theater, Restaurant), etc. Basically the activities that allow the slave to express herself.<br />
*Reward->Free time:"Golden cage"<br />
*Winning a fight<br />
*Winning a race<br />
*Orgasm during active sex<br />
<br />
Decreased by:<br />
*Behave: Force silence<br />
*Behave: Pet<br />
*Rape<br />
*Blindfold during active sex<br />
<br />
===Intellect===<br />
Affects:<br />
* Speed of learning<br />
* Quality of accounting<br />
Increased by:<br />
* Nurse training, Clerical work, Alchemy, Slave - Accountant<br />
Decreased by:<br />
* Elysian Datura - very slowly, unless the random number generator hates you.<br />
<p style="margin-left: 72px;"><br />
</p><br />
<br />
===Nature===<br />
Affects:<br />
*Value and obedience<br />
Increased by:<br />
*Reward->Free time:"Golden cage"<br />
*Victory at sparring match for slave<br />
*Victory at put gladiatrix<br />
*Matrial Arts<br />
*Failure to [[jack-o-nine/Spells|Cast]] Domini Dictum<br />
*Not following imposed rules<br />
*Supervise Slave ([[Jack-o-nine/Gameplay/Assistant|Assistant]])<br />
Decreased by:<br />
*[[jack-o-nine/Gameplay/Slaves#Mood|Depression/Despair]]<br />
*Anal Tail<br />
*Being in a cell<br />
*Psychological Pressure<br />
*Behave:pet<br />
*Rape<br />
<br />
::: '''WARNING!'''<br />
<br />
::: At the lowest rank the slave is broken and her rating is set to F-. it is very hard to raise Nature so be careful.<br />
<br />
===Pride===<br />
Affects:<br />
*Obedience<br />
Increased by:<br />
*Not following Rules, Sparring for Slave, Put Gladiatrix<br />
Decreased by:<br />
*Behave: Force silence<br />
*Behave: Force humility<br />
*Behave: Deny toileting<br />
*Behave: Pet<br />
*Behave: Alarm<br />
*Behave: Vaginal vibe<br />
*Behave: Urinal<br />
*Behave: Toilet<br />
*Golden Shower<br />
*Scatology<br />
*Rape<br />
*Certain clothing: leather collar, steel collar, pony plume, anal tail, pony harness <br />
*Enema training<br />
*Humiliation training<br />
*Deep throat training<br />
*Rimming training<br />
*Anal sex training<br />
*Self harm training<br />
*Golden shower training<br />
*Scat training<br />
*Shaming punishment: Naked walk<br />
*Shaming punishment: Shameful podium<br />
*[[jack-o-nine/Gameplay/Slaves#Guilt|Punishment]]<br />
<br />
===Exoticism===<br />
Can see the formula on the Anatomy page of the slave:<br />
*Exoticism = natural exoticism + tattoos + piercings + clothes<br />
Affects<br />
*Evaluation<br />
Increased by:<br />
*Body modifications<br />
*BDSM paraphernalia<br />
*Animal paraphernalia<br />
*Fetish paraphernalia<br />
*Cat ears<br />
*Exotic clothes<br />
*Exotic wig<br />
*Jewelry - gem earrings<br />
*Ornamented Collar<br />
*Tattoos (at Uncle Bo's: Start Tattoo->Continue Tattoo->Finish Tattoo has largest bonuses)<br />
Decreased by:<br />
*Absence of the aforementioned items<br />
<br />
===Physique===<br />
Affect:<br />
*Evaluation<br />
For information on how to change Physique see:[[Jack-o-nine/Gameplay/Slaves/Diet|Diet]]<br />
<br />
=== Style===<br />
Formula on anatomy page (anyone got the exact formula from the code?): <br />
{| class="wikitable"<br />
|-<br />
| Style = clothes + makeup + hair + makeup(2) + hygiene + grace <br />
|}<br />
Grace is a trait found on a few slaves. Makeup is listed twice and they have different values:<br />
*The first value seems to be facial makeup <br />
**Improved by the "Visage and manicure" option at [[Jack-o-nine/Gameplay/Locations/White_Town#Salon_.22Elven_Laid.22|"Elven Laid" Salon]] increases it to B/Blue once applied but only lasts a day. It also increases the second value slightly.<br />
**A more expensive, but permanent option is [[Jack-o-nine/Gameplay/Locations/Quarter_of_the_Outcasts#Uncle_Bo|Uncle Bo's]] offer of permanent makeup tattoos that set it at S+/Green. <br />
*Second value seems to be overall body<br />
**Salon treatment: Visage and Manicure<br />
**Salon treatment: Waxing<br />
**(these two combined raise it to B/Blue, suggesting an incomplete list)<br />
<br/><br />
<br />
<br />
Affects:<br />
::<br />
*Evaluation<br />
Affected by:<br />
*Hygiene<br />
Increased by:<br />
*Apparel<br />
*Jewelry<br />
*Fashionable hairstyle<br />
*Waxing<br />
*Visage and manicure<br />
*Perfume<br />
Decreased by:<br />
*Absence of the aforementioned items<br />
<br />
===Fame===<br />
Affects:<br />
*Rank<br />
Increased by:<br />
*Spread rumors (Gentleman's club and Central forum)<br />
*Winning fights<br />
*Winning races<br />
Decreased by:<br />
*Nothing<br />
<br />
==Aura==<br />
::: ''Section is work in progress''<br />
In order to see a slave's aura you need to first cast [[Jack-o-nine/Gameplay/Magic#Auspex|Auspex]] (2 sparks) or be wearing the [[Jack-o-nine/Gameplay/Locations/White_Town#Central_Forum|Raven Crown]]<br />
<br />
===Obedience===<br />
Increased by:<br />
*Obeying Orders<br />
Decreased by:<br />
*Denying Orders`<br />
<br />
Note: Higher = Better.<br />
<br />
===Sexual arousal===<br />
Increased by:<br />
*Deny orgasm<br />
*Vaginal beads<br />
*Erotic rewards<br />
*Aphrodisiac potion<br />
*Certain clothing: lace underwear, exotic outfit, leather corset, anal tail, tongue barbell, nipple chain, belly ring, boots<br />
Decreased by:<br />
*Allowing orgasm<br />
*Delikacia<br />
<br />
===Fear===<br />
Increased by:<br />
*Punishments that slave is afraid of. Trait dependent (eg. Shy, Pyromaniac)<br />
*Tremendio spell<br />
*Threaten<br />
Decreased by:<br />
*Not punishing while guilty<br />
*Reward: Garden of Gethsmane<br />
*Reward: Spend time Together<br />
*Reward: Erotic Reward<br />
<br />
Note: High Fear can Break the Slave. High fear will Depress the Slave.<br />
<br />
===Despair===<br />
Increased by:<br />
*Punishing slave more than guilt<br />
*Forcing slave to follow rules she wouldn't otherwise follow<br />
*Ending the day with positive merit while slave has 2 or less devotion<br />
*Negative mood at the end of the day (slowly)<br />
Decreased by:<br />
*Reward: Garden of Gethsemane<br />
*Reward: Golden Cage<br />
*Reward: Fun<br />
*Reward: Hot Springs<br />
*Reward: Gentle Hug<br />
*Reward: Sensual Massage, Petting, Vibes, Cunnilingus<br />
*Positive mood at the end of the day, sped up by increasing Devotion, Taming, Awareness, and Habit <br />
<br />
<br />
Note: Better don't increase it - it make the Slave depressive and slowly lowers psychic stats.<br />
<br />
===Awareness===<br />
Increased by:<br />
*Itself over time<br />
*Explain her Position<br />
*Punishment of all kind (as long the Punishment is equal to her guilt)<br />
*Ending the day with positive merit (but this has negative effects on despair if devotion < 3 and on mood)<br />
*Nipple chain, spiked collar, and ornamental collar<br />
Decreased by:<br />
*None<br />
<br />
Note: Awareness is the ability to understand that she is a slave and has no right to Disobey. Increase Faster if the Slave has high intellect.<br />
<br />
===Taming=== <br />
Increased by:<br />
*Physical Punishment<br />
*Rape<br />
*Sententia Veritas<br />
*Delikacia<br />
*Rules (Force Humility, Deny Orgasm)<br />
*Most BDSM/fetish gear<br />
*Itself<br />
Decrease by:<br />
*None<br />
<br />
Note: Increase Faster with Stronger Aura of the Slaver.<br />
<br />
===Habit===<br />
Increased by:<br />
*Most BDSM/fetish gear<br />
<br />
Decreased by:<br />
<br />
===Spoiling===<br />
Increased by:<br />
* Giving out rewards before they are earned (normal rewards plus - Sleep in my bed or boudoir, Fresh Food, Eat my leftovers)<br />
* Rewarding your slave too many times per day (twice on hard mode, thrice on normal, no limit on easy)<br />
* Giving your slave rewards that are above her virtue earned. So, if your slave has earned a level 3 (virtue) reward and you give her a level 5 reward, it will cause spoil<br />
* Ending the day with sin (punishment) and you don't punish her. It will cause an increase in pride and spoil<br />
* Not assigning enough rules to your slave (three on hard, two on normal, no limit on easy). There are 15 rules to choose from and all 15 count. Slaves won’t respect a master who doesn’t expect them to follow any rules or make them work.<br />
<br />
Decreased by:<br />
*Not rewarding slave when she deserves it<br />
*Put in Place talk option<br />
*Sleep in Cell or on the Floor<br />
<br />
Note:This aural stat increases very fast so be careful.<br />
<br />
===Devotion===<br />
Increased by:<br />
*Positive mood while keeping Awareness/Taming/Habit up increases it slowly. (Despair must be reduced first).<br />
*Philter potion (only one use per slave)<br />
*Wedding dress slightly speeds up devotion growth.<br />
Decreased by:<br />
*None<br />
<br />
Note: Fear and Despair reduce the amount of Devotion that you obtain<br />
<br />
==Traits==<br />
[[File:JONT_Traits.jpg|300px|thumb|right|A slave with lots of traits]]<br />
Slaves can have various traits, some visible from the start, some you'll only find out after certain actions or training sessions.<br />
<br />
Open:<br />
* ''Arena Champion'' - Received in the Arena "Gladiatrix Contest" after 5 wins. Opens new options (fight Champion, Group fight and Fiend fight) during Colosseum fights.<br />
* ''Arena Grand Champion'' - Received in the Arena after 9 wins.<br />
* ''Bruise'' - Decreases Beauty of a Slave. Rating from "D" to "S+" Decrease over time depending on the Slaver/ Assistants Medical Talent.<br />
* ''Charming Voice'' - Slave start with Singing rating "S+"<br />
* ''Clumsy'' - Make it harder to train Physical common skill's (Housekeeping , Martial Arts, ect.)<br />
* ''Graceful'' - Make it easier to train Dancer skill<br />
* ''Hoarse Voice'' - The Slave be cannot trained as a Singer.<br />
* ''Immature'' - Always(?) on lolis. Cannot get Pregnant. Some Clients will not buy her. Slower during races in Colosseum but cannot be beheaded by String Trap.<br />
* ''Not Branded'' - If your slave is branded and wearing a collar, she'll (usually?) be found after trying to run away. Branding is a good idea.<br />
* ''Racing Champion'' - Received in the Arena after winning 4 races.<br />
* ''Racing Grand Champion'' - Received in the Arena after winning 7 races.<br />
* ''Recovery'' - Slave recently underwent a procedure in [[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical_center|Medical Center]] and needs time to recover before performing another procedure.<br />
* ''Sanity'' - When this trait shows up in pink text, it's a warning that the slave is close to being mindbroken. Sanity is the sum of Nature, Temperament, and Pride. This sum needs to stay above 2, each stat being on a scale of 0-5. When the slave is mindbroken, this trait shows up in red.<br />
* ''Scars'' - Decrease the Beauty of an Slave. Small Scars increase Exoticism. Can be Removed in the [[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical_center|Medical Center]]. Range "Small Scars" to "Ugly Scars"<br />
* ''Trace of beatings(+ ,++)'' - Greatly Reduce the Beauty of an Slave. Decrease over time.<br />
* ''Virgin'' - Nothing Special if Broken can be Restored in [[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical_center|Medical Center]].<br />
* ''Wounds'' - Picked up in Gladiatrix fights or through punishment. Can be healed in [[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical_center|Medical Center]]. Endurance penalty?<br />
<br />
<br />
Hidden:<br />
* ''Accustomed to pain'' - Able to endure pain. More resistant to pain based threats. Can be obtained by repeated punishing, Horse Mating, Fisting, Anal Fisting, Masochism and Self-Torture training.<br />
* ''Afraid of pain'' - Physical punishments more effective<br />
* ''Arachnophilia'' - Reduces the effectiveness of certain kinds of torture.<br />
* ''Arachnophobia'' - Increases the effectiveness of certain kinds of torture.<br />
* ''Ascetic'' - Indifferent to luxury. Dresses or Ornaments as rewards have no effect.<br />
* ''Ballerina'' - Affinity to Dancer skill<br />
* ''Bisexual'' - Willing to have sex with Male and Female. Threesome will be easy to learn. (More ?)<br />
* ''Bloodthirsty'' - Loves to see blood, makes some tortures less effective.<br />
* ''Brave'' - Punishments are less effective. Also helpful for horse races.<br />
* ''Brony '' - Affinity for Horse skill<br />
* ''Claustrophobia'' - Increases the effectiveness of certain kinds of torture.<br />
* ''Conceited'' - Increases the effectiveness of dates (Reward: Spend time together)<br />
* ''Coward'' - Punishments are much more effective. Bad for horse races<br />
* ''Darkness Child'' - Reduces effectiveness of deprivation punishments. (increases effectiveness of blindfold during active sex?)<br />
* ''Disciplined'' - Easier to train. Also helpful for horse races<br />
* ''Dislikes Sweets'' - Giving sweets as a reward has no effect.<br />
* ''Enchantress'' - Affinity for Enchantress skill<br />
* ''Exhibitionist'' - Makes some lessons go easier (Exhibitionism, Seduction, Gang bang, Enema ?any others?)<br />
* ''Exotic Dancer - Affinity for Dancing skill (and also Nymphomaniac or Perverted)<br />
* ''Expert Maid'' - Affinity for Maid skill<br />
* ''Expert Nurse'' - Affinity for Nurse skill<br />
* ''Frigid'' - Indifferent to sex.<br />
* ''Gladiatrix'' - Affinity for Gladiatrix skill<br />
* ''Good Metabolism'' - Easier to lose weight/harder to gain weight<br />
* ''Gourmet Chef'' - Affinity for Cook skill<br />
* ''Guilt Complex'' - Slave can be punished with more severe punishments for an offense.<br />
* ''Hemophobia'' - Afraid of blood, makes some tortures more effective<br />
* ''Hikikomori'' - Reduces the effectiveness of dates (Reward: Spend time together)<br />
* ''Homophobic'' - Slave is incapable to be aroused by a sex with another woman (Discovered on Threesome training).<br />
* ''Hydrophobia'' - Increases the effectiveness of certain kinds of torture.<br />
* ''Hyperactive'' - Does not like to sit still. '''Free time''' rewards will not have a positive effect on mood.<br />
* ''Hysteric'' - Enjoys praise. '''Verbal encouragement''' is more effective.<br />
* ''Lazy'' - Opposite of Hyperactive<br />
* ''Lesbian'' - Rewarding with Erotic or date will have no affect and Sex skills with Male counterpart will be harder.<br />
* ''Loves Helplessness'' - Reduces the effectiveness of certain kinds of torture.<br />
* ''Love Luxury'' - Opposite of Ascetic<br />
* ''Masochist'' - Enjoys pain.<br />
* ''Megalomania'' - Can't spoil.<br />
* ''Merciful'' - When you have a prisoner in the dungeon, you can use Punishment: Example of punishment to torture her while your slave watches. It's extra effective if your slave is Merciful.<br />
* ''Moronic'' - Extremely brave. Also helpful for horse races.<br />
* ''Musician'' - Affinity for Music skill<br />
* ''Nyctophobia'' - Increases effectiveness of deprivation punishments<br />
* ''Nymphomaniac'' - Enjoys sex. <br />
* ''Orator'' - Affinity for Escort skill<br />
* ''Pervert'' - Makes some lessons go easier (Rimming, Enema, Scatology, Golden Shower, all Xenophilia). Eating Fiend Cum will give positive mood.<br />
* ''Pet Prodigy'' - Affinity for Pet skill<br />
* ''Powerful Metabolism'' - Much easier to lose weight/harder to gain weight<br />
* ''Psi-masochist'' - Enjoys psychological pressure. Verbal rewards less effective.<br />
* ''Purist'' - Makes perverted skills harder.<br />
* ''Pyromania'' - Reduces the effectiveness of certain kinds of torture.<br />
* ''Pyrophobia'' - Increases the effectiveness of certain kinds of torture.<br />
* ''Sadist'' - When you have a prisoner in the dungeon, you can use Punishment: Example of punishment to torture her while your slave watches. It's ineffective if your slave is a Sadist.<br />
* ''Secretary'' - Affinity for Secretary skill<br />
* ''Shy'' - Makes exhibitionist lessons harder<br />
* ''Singer'' - Affinity for Singing skill<br />
* ''Sportive'' - Physical exercises are more fun and associated skills increase faster.<br />
* ''Sweet-tooth'' - Increases the effectiveness of sweets as a reward<br />
* ''Torpid'' - Physical exercises are less fun and associated skills increase slower.<br />
* ''Water Child'' - Reduces the effectiveness of certain kinds of torture.<br />
* ''Wayward'' - Harder to train. Bad for horse races<br />
* ''Weakened Metabolism'' - Easier to gain weight/harder to lose weight<br />
* ''Weak Meatabolism'' - Much easier to gain weight/harder to lose weight<br />
<br />
==Mood==<br />
<br />
Mood decide how well the Slave will learn skills. Bad Mood such as "Depressive" let the Slave learn slowly. Good Mood like "Happy" make it faster.<br />
To find out what's affecting her mood ask "How are you feeling?" and she'll list off the positive and negative effects she's under.<br />
The effects of rewards will last for a while so to maximize happiness it's important to use a variety of rewards and combine their affects.<br />
<br />
Mood levels from highest to lowest:<br />
* ''Estatic''<br />
* ''Happy''<br />
* ''Pleased''<br />
* ''Optimistic''<br />
* ''Cheerful''<br /><br />
<br />
<br />
* ''Calm (neutral)''<br /><br />
<br />
<br />
* ''Unhappy''<br />
* ''Pessimistic''<br />
* ''Melancholic''<br />
* ''Depressed''<br />
* ''Severely Depressed''<br /><br />
<br />
<br />
Improved by:<br />
* ''Encourage''<br />
* ''Rewards''<br />
* ''Enough to Eat''<br />
* ''Your Leftovers'' <br />
* ''Clean House''<br />
* ''Good Hygiene''<br />
* ''Comfortable clothes (like the sundress)''<br />
* ''Sleep in the Slavers bed'' (note: Slave need high Obedience)<br />
* ''Sleep in boudoir''<br />
* ''Letting her orgasm''<br />
* ''Use her Talent'' (Trait Talent: ???)<br />
* ''Free time (ending the day with positive energy)<br />
* ''Take Drug - Chug (strong alcohol, drink two and she passes out)''<br />
* ''Drink potion - Bacchic nectar (doesn't stack with alcohol and can only be used once, but won't pass out with repeated attempts, cheaper and easier to just drink the alcohol, though)''<br />
* ''Not punishing her when she's guilty''<br /><br />
<br />
Decreased by:<br />
* ''Explain her position'' (Note: as long as she have not accept to be a slave)<br />
* ''Threaten''<br />
* ''Starving''<br />
* ''Overworking her (red energy levels)''<br />
* ''Dehydrated food''<br />
* ''Fiend's cum'' (Unless the slave has the perverted trait, in which case it raises mood)<br />
* ''Dirty House''<br />
* ''Bad Hygiene''<br />
* ''Sleep in the cell''<br />
* ''Sleep on the floor''<br />
* ''Sleep on a Bedroll''<br />
* ''Walk around Naked''<br />
* ''Built up sexual desire''<br />
* ''any Rules'' (on low Obedience)<br />
* ''Raping''<br />
* ''Pregnacy with a fog fiend'' <br />
* ''Having Rotphilis (treatable STD)''<br />
* ''Certain BDSM/fetish gear''<br />
<br />
Being on her period will have a slight negative effect on her mood that you can't control. "I have these days...stomach ache. So the mood is not very much."<br />
<br />
==Ranks==<br />
To see what the requirements are for the next rank, click on your slave's portrait, then the rank letter in the left panel. For example in rank B you may see:<br />
*Further improve this slave's sexual skills<br />
*Further improve this slave's common skills<br />
*This slave should master a common skill<br />
*Encourage this slave's sense of loyalty<br />
<br />
'''Basic Attributes'''<br />
Add up the total of these stats (red = 0, green =5, i.e. an apathetic slave has 0 temperament, while reactive has 3, and passionate has 5) and subtract off pride to get your total. <br />
*Endurance<br />
*Empathy<br />
*Temperament<br />
*Intellect<br />
*Nature<br />
*-Pride (lowering pride increases the attributes)<br />
<br />
'''Sexual skills''' refers to Categories, not individual skills.<br />
<br />
<br />
==='''F-'''===<br />
<br />
<br />
Lowest Rank. only the Slave market will buy the slaves for low price.<br />
<br />
<br />
=== '''D'''===<br />
<br />
Recommend Sell Price:500$<br />
<br />
Requires<br />
::*Stats (ie Basic Attributes) >= 8 point<br />
::*General Skills (ie Common Skills) >= 5<br />
::*Well-known fame or Plain beauty<br />
<br />
=== '''C'''===<br />
<br />
Recommend Sell Price:1000$<br />
<br />
Requires:<br />
::*Stats (ie Basic Attributes) >= 12 point<br />
::*General Skills (ie Common Skills) >= 10<br />
::*Sexual Stats >= 5<br />
::*Celebrity fame or Cute beauty<br />
<br />
=== '''B'''===<br />
<br />
Recommend Sell Price:2500$<br />
<br />
Requires :<br />
::*Stats (ie Basic Attributes) >= 14 point<br />
::*General Skills (ie Common Skills) >= 15<br />
::*Sexual Stats >= 12<br />
::*One green skill (whether common or sexual).<br />
::*Illustrious fame or Pretty beauty<br />
<br />
=== '''A'''===<br />
<br />
Recommend Sell Price:5000$<br />
<br />
Requires:<br />
::*Stats (ie Basic Attributes) >= 16 point<br />
::*General Skills (ie Common Skills) >= 20<br />
::*Sexual Stats >= 15<br />
::*One green Sexual skill, and one green Common skill.<br />
::*Superstar fame or Beautiful beauty<br />
::*Devotion at least 1 (Aura)<br />
<br />
=== '''S+'''===<br />
<br />
Recommend Sell Price:10000$<br />
<br />
Requires:<br />
::*Stats (ie Basic Attributes) >= 18 point<br />
::*General Skills (ie Common Skills) >= 30<br />
::*Sexual Stats >= 25<br />
::*Three green skills.<br />
::*Legend of Rome fame or Exquisite beauty<br />
::*Devotion at least 4 (Aura)<br />
<br />
==Pregnancy==<br />
<br />
<br />
A Slave might get pregnant. There are two possible pregnancies.<br />
*Regular Pregnancy<br />
Regular pregnancy will cause your slave to be taken away by the autorities until after childbirth once pregnancy becomes apparent. You will be warned beforehand that the slave might be pregnant.<br />
<br />
<br />
*Fiend Pregnancy<br />
This pregnancy occurs rapidly and will create an event in the morning where the fiend bursts out of the slaves stomach, killing the slave in the process. if you have a fiend pen you can capture it. See [[Jack-o-nine/Fiend|fiend]] for details.<br />
<br />
<br />
<br />
Both types can be aborted at the [[Jack-o-nine/Gameplay/Locations/Serpentine_Quarter#Medical_center|Medical Center]]. There is also the option of making your slave sterile to prevent the risk of pregnancy from ever occurring in the first place. Sterilization is reversible.<br />
<br />
== Charm ==<br />
A derived stat that will affect who's willing to buy your slave (if you meet the list listed requirements but the buyer turns her down for a vague reason, odds are she didn't meet the charm test)<br />
The formula for Charm is as follows:<br />
<br />
{| class="wikitable"<br />
|-<br />
| charm = style*3 + exotic + devotion + brand_reputation + fame*2 - relative_fat - despair - spoil - scars - (bruises+1)/2<br />
|}<br />
<br />
relative_fat describes how far the slave is from ideal weight, and is calculated as follows: <br />
<br />
{| class="wikitable"<br />
|-<br />
! Slave Weight !! relative_fat <br />
|-<br />
| Underweight || 6<br />
|-<br />
| Model || -1<br />
|-<br />
| Voluptuous || 0<br />
|-<br />
| Healthy Weight || 3<br />
|-<br />
| Overweight || 6<br />
|-<br />
| Obese || 10<br />
|}<br />
<br />
The most straightforward approach is to simply raise Style (since it has an x3 modifier). Buy her some nice clothes and jewely, remember to EQUIP the new items on her, take her to the Salon and get a full makeover. Most of the Salon boosts will disappear at end-of-day, so it's important to visit the NPC promptly. Also remember style includes hygiene, so have slave bathe/wash you/hot springs *before* visiting the Salon, as those activities wash off perfume and possibly hairstyle/makeup. Oddly, none of the Salon treatments improve hygiene.<br />
<br />
If the client has already refused due to lack of charm, you can sway them by asking them 10 times to buy your slave. Otherwise, you can train your slave a bit more and sell her to someone else.<br />
<br />
==Sanity and Broken Spirit==<br />
Another hidden derived stat which is: <br />
{| class="wikitable"<br />
|-<br />
| Temperament + Nature + Pride<br />
|}<br />
<br />
As pride goes from Arrogant to Unashamed, sanity goes down. This is an important stat to know, because if it drops below 3 the slave's spirit will be broken and she'll be Rank F- forever and difficult to sell. <br />
To avoid this situation you need to keep Temperament and Nature high and avoid decreasing her pride too far. <br />
See sections on [[Jack-o-nine/Gameplay/Slaves#Nature|Nature]], [[Jack-o-nine/Gameplay/Slaves#Temperament|Temperament]] and [[Jack-o-nine/Gameplay/Slaves#Pride|Pride]] for help increasing/decreasing them.<br />
<br />
More info and discussion [http://www.ulmf.org/bbs/showpost.php?p=598295&postcount=277 here].</div>Dark Helmethttp://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaves/Rewards&diff=22385Jack-o-nine/Gameplay/Slaves/Rewards2017-08-05T13:15:36Z<p>Dark Helmet: /* Moral Encouragement */</p>
<hr />
<div>{{Jack-o-nine}}<br />
<br />
When the slave has non-negative merit, you can grant a reward. Giving a reward greater than the slave's merit results in spoiling. Ending the day with positive merit can reduce mood. Giving too many rewards in one day (three on normal difficulty, two on hard, no limit on easy) results in spoiling. <br />
<br />
==Moral Encouragement==<br />
{| class="wikitable"<br />
|-<br />
!Reward !! Reward Level<br />
|-<br />
|Sparingly approve || 1<br />
|-<br />
|Praise || 2 <br />
|-<br />
|Weighty compliment || 3<br />
|-<br />
|Promise a reward || 4<br />
|-<br />
|Promise a gift || 5<br />
|}<br />
<br />
==Spend Time Together==<br />
Take your slave out on a date. If the date is at least somewhat successful, it increases the slave's devotion.<br />
{| class="wikitable"<br />
|-<br />
!Reward !! Reward Level !! Cost<br />
|-<br />
|Stroll on the roof || 1 || $0<br />
|-<br />
|Walk around the city || 2 || $0<br />
|-<br />
|Go to the beach || 3 || $2<br />
|-<br />
|Go to the theater || 4 || $4<br />
|-<br />
|Go to a restaurant || 5 || $8<br />
|}<br />
==Give Free Time==<br />
Giving free time costs energy for the slave. Some rewards also cost sparks.<br />
{| class="wikitable"<br />
|-<br />
!Reward !! Reward Level !! Cost !! Effect<br />
|-<br />
|An hour of rest || 1 || 1 energy ||<br />
|-<br />
|An hour of fun || 2 || 1 energy || Reduces despair (-2)<br />
|-<br />
|Rest till evening || 3 || All remaining energy (at least 2)<br />
|-<br />
|Fun till evening || 4 || All remaining energy (at least 2) || Reduces despair by Habit + Taming + Awareness + Devotion<br />
|-<br />
|Garden of Gethsemane || 5 || 2 energy || Significantly reduces Fear, Despair, Spoiling, and Arousal. Reduces Pride. Increases Empathy, Nature, and Devotion.<br />
|-<br />
|Hot Springs || 2 || $2 and 1 energy || Cleans slave. Reduces Despair and Fear. Increases Sensitivity, Nature and Devotion.<br />
|-<br />
|Golden Cage || 5 || $5 and 2 energy || Significantly reduces Despair. Increases Nature, Temperament, Empathy, and Devotion.<br />
|}<br />
<br />
==Erotic Reward==<br />
Each reward in this category costs the master one energy and increases slave's arousal.<br />
{| class="wikitable"<br />
|-<br />
!Reward !! Reward Level !! Effect<br />
|-<br />
|Gentle hug || 1 || Reduces Despair according to Empathy<br />
|-<br />
|Sensual massage || 2 || Increases Energy (for first massage of day), Empathy, Taming, Devotion, Nature, and Spoiling<br />
|-<br />
|Petting || 3 || Reduces Despair according to Empathy<br />
|-<br />
|Vibes || 4 || Increases Devotion, Reduces Despair according to Empathy<br />
|-<br />
|Cunnilingus || 5 || Increases Devotion, Reduces Despair according to Empathy*2<br />
|}<br />
<br />
==Make a Gift==<br />
{| class="wikitable"<br />
|-<br />
!Reward !! Reward Level !! Cost<br />
|-<br />
|Bouquet of flowers || 1 || $2<br />
|-<br />
|Perfume || 2 || $5<br />
|-<br />
|Warm plaid || 3 || $9<br />
|-<br />
|Plush toy || 4 || $15<br />
|-<br />
|Mini pony || 5 || $50 + $1/day food cost<br />
|}<br />
===Jewelry===<br />
{| class="wikitable"<br />
|-<br />
!Reward !! Reward Level !! Cost<br />
|-<br />
|Headband || 1 || $3<br />
|-<br />
|Sparkly Earrings || 2 || $3<br />
|-<br />
|A Ring with a Gem || 3 || $5<br />
|-<br />
|Sparkling Necklace || 4 || $10<br />
|-<br />
|Precious Tiara || 5 || $20<br />
|}<br />
<br />
===Clothes===<br />
{| class="wikitable"<br />
|-<br />
!Reward !! Reward Level !! Cost<br />
|-<br />
|Soft Slippers || 1 || $5<br />
|-<br />
|Sundress || 2 || $5<br />
|-<br />
|Gown || 3 || $10<br />
|-<br />
|Gorgeous Dress || 4 || $50<br />
|-<br />
|Wedding Dress || 5 || $100<br />
|}<br />
<br />
==Sweet Treat==<br />
Sweet treats add calories to your slave's diet. <br />
{| class="wikitable"<br />
|-<br />
!Reward !! Reward Level !! Cost !! Calories<br />
|-<br />
|Chocolate || 1 || $1 || 2<br />
|-<br />
|Cream Cake || 2 || $2 || 3<br />
|-<br />
|Banana Sundae || 3 || $4 || 4<br />
|-<br />
|Euphorijelly || 4 || $8 || 5<br />
|-<br />
|Vesturian Ambrosia || 5 || $25 || 6<br />
|}<br />
Vesturian Ambrosia gives a small increase in Empathy, Awareness, Taming, Habit, Devotion, Nature, Temper, and Endurance.</div>Dark Helmethttp://wiki.anime-sharing.com/hgames/index.php?title=Jack-o-nine/Gameplay/Slaves/Rewards&diff=22384Jack-o-nine/Gameplay/Slaves/Rewards2017-08-05T13:13:27Z<p>Dark Helmet: /* Sweet Treat */</p>
<hr />
<div>{{Jack-o-nine}}<br />
<br />
When the slave has non-negative merit, you can grant a reward. Giving a reward greater than the slave's merit results in spoiling. Ending the day with positive merit can reduce mood. Giving too many rewards in one day (three on normal difficulty, two on hard, no limit on easy) results in spoiling. <br />
<br />
==Moral Encouragement==<br />
==Spend Time Together==<br />
Take your slave out on a date. If the date is at least somewhat successful, it increases the slave's devotion.<br />
{| class="wikitable"<br />
|-<br />
!Reward !! Reward Level !! Cost<br />
|-<br />
|Stroll on the roof || 1 || $0<br />
|-<br />
|Walk around the city || 2 || $0<br />
|-<br />
|Go to the beach || 3 || $2<br />
|-<br />
|Go to the theater || 4 || $4<br />
|-<br />
|Go to a restaurant || 5 || $8<br />
|}<br />
==Give Free Time==<br />
Giving free time costs energy for the slave. Some rewards also cost sparks.<br />
{| class="wikitable"<br />
|-<br />
!Reward !! Reward Level !! Cost !! Effect<br />
|-<br />
|An hour of rest || 1 || 1 energy ||<br />
|-<br />
|An hour of fun || 2 || 1 energy || Reduces despair (-2)<br />
|-<br />
|Rest till evening || 3 || All remaining energy (at least 2)<br />
|-<br />
|Fun till evening || 4 || All remaining energy (at least 2) || Reduces despair by Habit + Taming + Awareness + Devotion<br />
|-<br />
|Garden of Gethsemane || 5 || 2 energy || Significantly reduces Fear, Despair, Spoiling, and Arousal. Reduces Pride. Increases Empathy, Nature, and Devotion.<br />
|-<br />
|Hot Springs || 2 || $2 and 1 energy || Cleans slave. Reduces Despair and Fear. Increases Sensitivity, Nature and Devotion.<br />
|-<br />
|Golden Cage || 5 || $5 and 2 energy || Significantly reduces Despair. Increases Nature, Temperament, Empathy, and Devotion.<br />
|}<br />
<br />
==Erotic Reward==<br />
Each reward in this category costs the master one energy and increases slave's arousal.<br />
{| class="wikitable"<br />
|-<br />
!Reward !! Reward Level !! Effect<br />
|-<br />
|Gentle hug || 1 || Reduces Despair according to Empathy<br />
|-<br />
|Sensual massage || 2 || Increases Energy (for first massage of day), Empathy, Taming, Devotion, Nature, and Spoiling<br />
|-<br />
|Petting || 3 || Reduces Despair according to Empathy<br />
|-<br />
|Vibes || 4 || Increases Devotion, Reduces Despair according to Empathy<br />
|-<br />
|Cunnilingus || 5 || Increases Devotion, Reduces Despair according to Empathy*2<br />
|}<br />
<br />
==Make a Gift==<br />
{| class="wikitable"<br />
|-<br />
!Reward !! Reward Level !! Cost<br />
|-<br />
|Bouquet of flowers || 1 || $2<br />
|-<br />
|Perfume || 2 || $5<br />
|-<br />
|Warm plaid || 3 || $9<br />
|-<br />
|Plush toy || 4 || $15<br />
|-<br />
|Mini pony || 5 || $50 + $1/day food cost<br />
|}<br />
===Jewelry===<br />
{| class="wikitable"<br />
|-<br />
!Reward !! Reward Level !! Cost<br />
|-<br />
|Headband || 1 || $3<br />
|-<br />
|Sparkly Earrings || 2 || $3<br />
|-<br />
|A Ring with a Gem || 3 || $5<br />
|-<br />
|Sparkling Necklace || 4 || $10<br />
|-<br />
|Precious Tiara || 5 || $20<br />
|}<br />
<br />
===Clothes===<br />
{| class="wikitable"<br />
|-<br />
!Reward !! Reward Level !! Cost<br />
|-<br />
|Soft Slippers || 1 || $5<br />
|-<br />
|Sundress || 2 || $5<br />
|-<br />
|Gown || 3 || $10<br />
|-<br />
|Gorgeous Dress || 4 || $50<br />
|-<br />
|Wedding Dress || 5 || $100<br />
|}<br />
<br />
==Sweet Treat==<br />
Sweet treats add calories to your slave's diet. <br />
{| class="wikitable"<br />
|-<br />
!Reward !! Reward Level !! Cost !! Calories<br />
|-<br />
|Chocolate || 1 || $1 || 2<br />
|-<br />
|Cream Cake || 2 || $2 || 3<br />
|-<br />
|Banana Sundae || 3 || $4 || 4<br />
|-<br />
|Euphorijelly || 4 || $8 || 5<br />
|-<br />
|Vesturian Ambrosia || 5 || $25 || 6<br />
|}<br />
Vesturian Ambrosia gives a small increase in Empathy, Awareness, Taming, Habit, Devotion, Nature, Temper, and Endurance.</div>Dark Helmet